Category: Audio


Near-Flawless Victory

Originally Published: November 29, 2008, on 1050ESPN.com (now ESPNNewYork.com)

Most felt that the Mortal Kombat series had suffered one of their own fatalities; they thought the previous installment in the series would mark a possible end to one of the most successful fighting franchises of all time. The genii at Midway would need something big, some twist, to rejuvenate the series and keep it fresh.

Enter one of the most enduring pop-culture franchises ever created, DC Comics. With the likes of Batman, Superman, Wonder Woman, The Flash, Green Lantern, and many others, you had instantly recognizable names, faces, places, and powers that had just recently been rejuvenated themselves through blockbuster box office returns and are in the midst of one of the largest comic story arcs ever where evil is supposed to win in the Final Crisis.

So, what happens when two beloved pop-culture dynamos come together? They FIGHT! I present to you ladies and gentlemen: Mortal Kombat vs. DC Universe.

If you are going to get one fighting game this holiday season, this is the one. From a storyline that actually makes sense, to brand new features like “Testing Your Might” in the middle of a battle, and mid-air and special “Klose Kombat” fighting sequences and the series has successfully been renewed.

In terms of the combat, the old Mortal Kombat system has returned along with a few new twists. There are now expert moves, moves that, if timed correctly, are automatically done twice and done more powerfully the second time. However, so small is the window to pull off these moves that even the better experts will have difficulty performing them every time. Mix this with the potential for some old school 10 hit combos, the new mid-air and up-close fighting systems, and some revamped fatalities (and brutalities for the DC Heroes since they cannot kill) and the gameplay is on par with the best of the series.

The addition of DC’s greatest heroes and villains adds depth to the game by allowing you to play a deep story mode from both points of view (and you have to if you want to unlock both of the game’s hidden characters). You play through the story mode and get a chance to try almost every character to see their strengths and weaknesses. (I am still a dominating force with Sub-Zero.)

The big change to the story mode from previous games is that, even though it worked for a short while, there is no more third person action adventure. The story plays out for you in-between character-specific fights. For example, when Batman meets Scorpion and the two have words with each other, there is no third-person take on this. We go to an old school, best of three rounds, Kombat scenario. I personally enjoyed the third-person adventuring, but this was the only possible way to pull off a story mode in this game considering how many great characters are available to you. And, of course, the story mode leaves it open-ended enough so there is a possibility for a second MK vs. DCU.

Those are the game’s positives, but there are a few negatives. One of the big negatives is there are no level specific fatalities like in previous games. In the last installment of the Mortal Kombat series, you could knock your opponent into a lava pit or a giant meat grinder by hitting them up against certain walls or boundaries. Even in the old school games, with the right mashing of buttons at the end of a battle, you could knock your opponent into a spike pit or acid bath. These have all been removed.

Another issue I had was the lack of unlockables. The Krypt has been removed and the only things you can unlock, aside from story and arcade endings, are two bonus characters added to the twenty you start out with. I liked the Krypt, even if it was nearly impossible to get everything in it, because I enjoyed looking at extra movies and concept art and getting alternative costumes. You’re telling me you couldn’t give me black suit Superman from when he came back after being killed by Doomsday? How about an old-school blue Batman suit? The Joker in his Hawaiian vacation outfit is always hysterical. A lack of unlockables is a sore point with me and it damages this game’s replay value.

Even with a couple negatives, this was a great game. The spectacle of my favorite DC Heroes and Villains kicking butt was great. Add in the return of some of my favorites from the Mortal Kombat universe and then mixing in some old school, button mashing and I was one happy gamer from this. If there is one fighting game you are going to get this holiday season (because you should have gotten Super Smash Bros. Brawl back when it came out) this is the one.

If you want some more information on the new fighting mechanics and the storyline of the game, take a listen to my interview with Mortal Kombat vs. DC Universe Lead Designer Brian LeBaron. CLICK HERE

Ratings are based on a system of 1 to 10 with 10 being the highest.

Graphics: 9.0: Blood and guts galore are always the visual gem that a Mortal Kombat game provides and this one does not disappoint. A nice detail was how good Sub-Zero’s Ice Ball/Superman’s Ice Breath looked when the opponent was frozen solid. A point was removed because some of the interactive environment looked a little blocky and faded from the screen too quickly. Aside from that, this is a beautiful looking game.

Audio: 10.0: The voice acting was crisp and the SFX were all solid. The voice script was a little over the top, but its comic book characters fighting Mortal Kombat characters, I think I would have been more disappointed if it wasn’t over the top. This game delivers a great sounding experience.

Plot/Plot Development: 8.5: It was actually a plausible plot for these respective universes to somehow meet. Written by comic book veterans Jimmy Palmiotti and Justin Gray, the story kept in tune with both the Mortal Kombat and the DCU story lines. The time period was set happening sometime after the second Mortal Kombat game and before the Identity Crisis of the DCU and it fit well with the original plot. Some things were a stretch for both universes though and a few of the pop culture references were funny, but unnecessary.

Gameplay: 9.0: Like every Mortal Kombat before it, this was easy to pick up, but difficult to master. Some of the combos are simply impossible to complete and there were a couple of glitches if you liked to use Scorpion’s, Sub-Zero’s, Batman’s, or Raiden’s teleportation moves a lot. Still, this game was mostly smooth and not very frustrating.

Replay Value: 7.5: The lack of unlockables and extra characters keeps you from coming back to the single player story and arcade modes very often. The multiplayer and online features are solid, but won’t keep you coming back unless you need a constant dose of bloody, brutal fighting.

Overall (not an average): 8.5: This game is a great new entry into both Mortal Kombat’s and DCU’s respective mythos. The game gets a little repetitive after a while, but that’s the same for every fighting game. New in-battle Kombat systems, old-school characters, a revamped story mode, and old-school Mortal Kombat brutality makes this a must have if you are a fighting fan and/or a DC Universe fan. Mortal Kombat vs. DC Universe is out now for XBOX360 and PS3.

-Ray Carsillo

Originally published: November 7, 2008, on Collider.com and 1050ESPN.com (now ESPNNewYork.com)

I had a chance to catch up with Eileen Walsh, who plays Breda in the new independent movie, Eden. The movie follows a married couple in a picturesque Irish town as they prepare for their 10th wedding anniversary. Breda is determined that the milestone will re-ignite the lost passion in their marriage. Billy, on the other hand, has developed an obsession with Imelda Egan, a pretty, but unobtainable, local young thing and has convinced himself that the coming weekend will see them become lovers under the eyes of the entire town. As the date draws closer, Billy’s behavior becomes more and more chaotic, while Breda’s frustrations crystallize and find more mature, high-risk expression.


CLICK HERE
– to listen to my interview with Eileen Walsh.

I also had a chance to catch up with Eugene O’ Brien, the writer, and Declan Ricks, the director, of Eden and came away with the impression that this movie is a drama that speaks to basic human emotion. Fear, wanting, denial, and the movie will play with your heart strings till the very end. You’ll go from hating Billy one instant, to rooting for him the next, and you’ll have your roller coaster of emotions with Breda as well as both actors did fantastic jobs . Eden comes out today in New York and L.A.


CLICK HERE
– to listen to Part 1 of my interview with Eugene O’ Brien and Declan Ricks.


CLICK HERE
– to listen to Part 2 of my interview with Eugene O’ Brien and Declan Ricks.

-Ray Carsillo

Originally Published: November 3, 2008, on Collider.com and 1050ESPN.com (now ESPNNewYork.com)

I had a chance to talk with one of the most underrated artists of the past 15 years, the front man for the rock band Everclear, Art Alexakis. Everclear just released, for FREE, a new single called “Jesus Was a Democrat” and you could imagine the controversy to follow considering what is coming up in less than a week. And just look at the artwork for it below!

The controversy though gave me and Art a chance to talk about things that we don’t usually cover here in the Geek Stuff Unlimited Universe.

Besides the controversy surrounding the single, we chatted about general politics, religion, American culture, Everclear’s future, and the music industry in general. And it wouldn’t be Geek Stuff Unlimited if I didn’t work in video games a little bit.


CLICK HERE
– to listen to Part 1 of my interview with Everclear front man Art Alexakis.


CLICK HERE
– to listen to Part 2 of my interview with Everclear front man Art Alexakis.

If you’re interested in downloading the MP3 for yourself, go to http://everclearonline.com/ for your FREE copy.

If you’re interested in finding out more about Art or Everclear, you can look them up on Myspace or Facebook.

Originally Published: September, 30, 2008, on 1050ESPN.com (Now ESPNNewYork.com)

Now stepping into the Geek Stuff Arena is the TNA World Heavyweight Champion, the Samoan Submission Machine, SAMOA JOE! I had a chance to sit down and talk with Joe and try to bring out the big man’s inner geek a little. We talk about the new TNA Impact video game and his participation in the Game of Fame on XBOX 360, his upcoming title defense against “The Icon” Sting at Bound For Glory in Chicago on October 12th, only available on Pay-Per-View, and much, much more.

Click here – To Listen to my interview with TNA World Heavyweight Champion Samoa Joe.

Originally Published: September 16, 2008, on 1050ESPN.com (now ESPNNewYork.com)

It was one of the most popular games to ever come out for a home console. Following the trend of DDR and Guitar Hero, Rock Band took it to an entirely new level. With both bass and lead guitars, drums, and a microphone, Rock Band allowed you to gather a couple of friends and live out that dream of touring around the country with thousands of screaming fans, all from the comfort of your own home.

So how would they top it? How could they continue this phenomenon and continue to draw in not only their hardcore fans, but to extend it to even the casual gamer/rocker? I had a chance to talk with John Drake, a member of the Harmonix team that put together Rock Band 2 , to see just what they did to make Rock Band 2 bigger and better than the original.

Click here – To listen to my interview with John Drake a producer of Rock Band 2 .

After talking with John, I had a chance to try out the game myself and my initial review is that this is a chart topping hit in every way possible. Not only was the selection of songs larger, but the graphics were sharper, and the possibility of downloading extras for it made my mouth water at the prospect. I only had a chance to play a demo so I can’t give a full detailed review, but my gut instinct screams as I smash a guitar on stage that this is 10 out of 10. You can pick up Rock Band 2 for XBOX 360 now and expect it out on the Wii and PS3 sometime in the middle of October.

Originally published: September 16, 2008, on 1050ESPN.com (now ESPNNewYork.com)

For the Tiger Woods PGA Tour 09 World Premiere, I had a rare opportunity to talk with Tiger Woods’ golf coach, Hank Haney. Hank is also featured prominently in the game for when you need advice and he gave me some insight into how golf transitions into video games. Also, he gave me an update on Tiger’s condition and what we can expect from Tiger once he returns to PGA play.

Click here – To Listen to my interview with Tiger Wood’s coach Hank Haney.

I also was afforded a chance to play a demo of the game. My initial review of the game is an 8.5 out of 10. I had to dock points for a few things. First, the controls are extremely sensitive. If I was not concentrating on the joystick for the entire time I was swinging, I more often than not sliced the ball. I understand the need to have a sensitive controller, but for this game it was a detriment.

The only other thing about this game that bothered me was that once you mastered the controller, it became ridiculously easy. For anyone who has played golf knows how difficult it can be and I was dropping birdies left and right after warming up on the front 9.

Aside from these critiques, the game was solid. Graphics were clear, although you would imagine it would be hard not to be since most of the backgrounds are green. The audio was crisp, but then again there wasn’t much audio to worry about since it is a golf course. The motions look authentic and the players and courses were very accurate to real life.

I did not have a chance to get into the game that in-depth so I cannot give it a full review, but from what I saw, if you enjoy golf or want to get into golf, this is the game for you. Of course, being it is the ONLY golf game out there; you don’t have much choice in the matter either. There is no competition like a Vijay Singh PGA Tour 09 or something. Again, initial critiques give Tiger Woods PGA Tour 09 from EA Sports a 8.5 out of 10.

Originally published: September 5, 2008, on 1050ESPN.com (now ESPNNewYork.com)

Midway Games is known for making some of the best arcade style games ever. I recently had the opportunity to sit down at the Arena Nightclub on W. 41st St. between 6thAve. and Broadway in NYC and try out the next installments in two of their powerhouse franchises, Blitz the League II and Mortal Kombat vs. DC Universe.

I can’t give a full review on these games, since I only had the chance to play unfinished demos, but I will rate what I saw.

THESE GAMES ROCKED!

Blitz the League II brings back all the smash mouth, in your face action from the first, and adds some replay value by giving you a three season franchise mode. Along with strippers, steroids, and a few new crushing injuries that would make even the toughest dude squirm, this game delivers all the goods. I gave it an initial 9 out of 10. I’ll give a full review when it comes out October 13, 2008.
The Blitz franchise also brought back our favorite fictional football character based on a real badass dude, Quentin Sands played by NFL Hall of Famer and defensive legend, Lawrence Taylor.

LISTEN

Aside from Lawrence Taylor, I also caught up with Jacob Beucler, the Senior Associate Producer of Blitz the League II to get a few more details about the game that we couldn’t get through an exhibition demo. Here is what he had to say.

LISTEN

Mortal Kombat vs. DC Universe is one of the most anticipated games of the upcoming holiday season. Rumors have been swirling around the internet since this game was announced in terms of story, characters, and everything else you could think to make stuff up about. Although it had a few glitches, it still has a few more months of development before it’s released with that final polish we expect from a Mortal Kombat game.
This game will dominate though and my early review is another 9 out of 10. It looked beautiful and for the most part it played beautifully. I can’t wait to see the full story mode though to see exactly how these two very different franchises meet head to head. I had a chance to get some of the story from Brian LeBaron, the Lead Designer on Mortal Kombat vs. DC Universe. Here is what he had to say.

LISTEN

Although I gave both quick reviews, expect the full breakdown of these games when they are released this fall.