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2022 was a year that started and ended strong, with a slew of massive triple-A titles and darling indies that kept gamers busy for hundreds of hours across dozens of genres, making deciding my games of the year a particularly tough task. The only thing I am truly sure of, though, was that it was an unforgettable year as I rode the waves of adventure, hashed out my best strategies, and saved the world a few dozen times over before finally whittling down the list of contenders into this top five. 

05Sonic Frontiers

I’ll admit, I had low expectations for Sonic Frontiers, and maybe that’s why I was blown away by the experience it was able to deliver in the end. A couple of issues with the camera couldn’t take away from the fact that Sonic in an open-world setting just plain works here. Every island he explored to save his friends from a digital purgatory was a fresh new adventure that also found various ways to call back to Sonic’s past. Both the islands themselves (pinball anyone?!) and a half-dozen “levels” contained within that you could teleport to paid homage to Sonic games of the past. By the end, the Blue Blur had never looked better, and I had a hankering for some chili dogs. 

04Marvel’s Midnight Suns

Developer Firaxis is likely best known for XCOM, an intense, punishing, turn-based strategy series, so them taking a crack at the practitioners of the dark arts in the Marvel Universe seemed like an interesting idea. The studio was able to deliver both a memorable strategy experience and a game far more accessible than its usual fare. Marvel’s Midnight Suns’ card-based system, the removal of XCOM staples like fog of war and permadeath, and an explorable hub world outside of battles that holds its own secrets come together to provide a special strategy experience that is enjoyable for newcomers and veterans alike. Even the grind outside of story missions in order to enhance the Abbey, your fully upgradable base, never got old. When you take all this and throw in the settings of the larger Marvel universe, it made it difficult for me to put this game down. 

03Nobody Saves the World

It was late January and I had nothing on my docket to play, so I went scrolling through Xbox Game Pass and noticed Nobody Saves the World. It had a catchy title and a cute art style, and I saw it was made by DrinkBox Studios, the folks behind the Guacamelee! games and Severed, some of my favorite handheld releases from recent years. So, I took a chance and was not disappointed. Imagine an overhead adventure game, but filtered through the lens of DrinkBox’s humor and art style. It was both something familiar and new at the same time as you play the titular Nobody who has the power to become anybody: Mermaids, warriors, ghosts, dragons, and more as every new persona opens more to explore and offers you greater power as you try to save the world. It was so brilliantly done that it stayed in my top five the entire year. 

02Pokémon Legends: Arceus

The formula for Pokémon has worked so well for 25 years that while the mainline games have tried adding some bells and whistles, the series has stayed relatively close to its roots. What makes Pokémon Legends: Arceus so special, then, is that it’s probably the biggest deviation from what makes a great mainline Pokémon game, but still has those tenets of exploration, capturing, and battling. Journeying through the ancient Hisui region, finding variations or new evolutions for classic fan favorite Pokémon, and having to strategize more about each catch with the player character doing much of the workwas such a breath of fresh air that it made my return to the mainline series later in the year with Scarlet and Violet almost disappointing. The only hope now is that we’ll get another legend sometime in the future. 

01Horizon Forbidden West

This was my only easy choice on my list this year. There was no other world I spent as much time in as I explored every nook and cranny, completed every quest, and got to know every character on the way to my lone PlayStation Platinum trophy. Aloy and her allies took part in the most captivating story I experienced this year, and when combined with an unbelievably gorgeous world to explore and gameplay that never got old, it was the singular, most complete package I experienced in 2022. Every main and side quest felt organic to the world, whether it was helping out all the strangers Aloy met, laying waste to every robot animal in her path, or clearing the land so that it might heal. It did all this while setting up the next heart-pounding adventure that I cannot wait for. 

SPThe “Best Reason to Dust Off Your PS VR Headset” Award
Moss Book II

With Sony focusing on the future with its next VR headset, it should come as no surprise that support has somewhat dried up for the headset that’s still currently on the market. But one of my most anticipated sequels did finally drop on the PS VR (and later PC) this year, and it was absolutely worth digging out my PS4 controllers for. Moss: Book II continues the tale of Quill, a field mouse turned unlikely hero. With a larger world to explore and more powers to wield, Moss: Book II brilliantly builds on the first game in every way imaginable, and provides a premiere experience as VR continues to slowly grow in the gaming market.

SPThe “Unsuspecting Addiction” Award
Vampire Survivors

Sometimes there’s a game that’s so simple on its surface but has so much depth to it that it takes the gaming world by storm. This year, that game was Vampire Survivors. All you have to do is move around and try to avoid the ever-encroaching horde of undead enemies. But as you find items, meet new bosses, unlock new arenas, and continue to try to stay alive for longer and longer periods of time, a quick pick-up and play experience soon becomes one of the biggest time sinks, and most pleasant surprises, of the year.

SPThe “Don’t Forget About Me Because I Released So Late” Award
High on Life

It’s easy for a game released in mid-late December to get lost in the awards shuffle and then slip from people’s minds the following year. So, I wanted to highlight a solid shooter that is one of the funniest games you’re likely to ever play. If you’re a fan of Rick and Morty, then High on Life will be right up your alley. It feels like you’re injecting a full season of the show directly into your eyeballs as you’re guided through alien worlds by a set of talking weapons whose lack of filter is only matched by their bloodlust. 

Shadow of the Bat

OCTOBER 20, 2022  BY  RAY CARSILLO

No matter when Warner Bros. decided to revisit Batman in an open-world video game, it was never going to be an easy task. The Arkham series proved to be a pinnacle for the Dark Knight in digital form, and whatever came next would be held in direct comparison to that series in a lot of ways. After seven years since the last original Arkham game, WB Montreal—whose pedigree is proven from their work on Batman: Arkham Origins—has finally emerged from the shadows to take a crack at this Bane-sized endeavor with its new game Gotham Knights: an open-world action-RPG about the Bat-family taking over the crime fighting reins for a suddenly deceased Batman.

Although the game starts similarly to the end of the Arkham series, with Batman destroying the Batcave and Wayne Manor, it is not a continuation or even set in the same universe. The Batcave blows up under very different circumstances here as it’s to stop Ra’s al Ghul, who has infiltrated the cave looking to end his feud with “the detective” once and for all. As Batman has been apt to do in different media, he makes the heroic sacrifice, leaving the final case he was working on—digging into the secret society known as the Court of Owls—to his protégés. Now, players can choose to play as Robin, Batgirl, Nightwing, or Red Hood as they try to bring peace back to Gotham City, stop familiar foes from taking advantage of Batman’s absence, and also honor his memory by solving the unsolvable case. 

Image Credit: Warner Bros.

With the Batcave destroyed, the Bat-family has moved everything they could salvage to the Belfry, a clocktower in central Gotham that Batgirl used during her Oracle days. Even dear old Alfred, who fortunately was out of town at the time of Ra’s al Ghul’s home invasion, moves in to provide advice and help forward major story or character beats. In the Belfry, you can customize your heroes with dozens of different available looks, take on training missions, talk with others to flesh out the world and their relationships, and most importantly, plan your next night of crime fighting in this all-in-one hub.

From this hub, players will set out on missions around an open-world Gotham City in an attempt to track down the Court of Owls. Just like the Bat-family does in the comics, your chosen vigilante is also tasked with going on patrol and keeping an eye on the denizens of the city. And remember, not every villain in Gotham wears clown makeup or carries an ice gun, so completing side missions that have you stopping crime ranging from bank robberies to organ trafficking is a critical component to the gameplay. Winning these encounters is one of the fastest ways to level up your character and acquire loot to better prepare for battles yet to come. And when you’ve completed your missions, or fought enough crime and brought a temporary peace to the city, you can return to the Belfry to end the night, restock your gear, and reset the map for another night of crime fighting. 

Each character has their own strengths and weaknesses, and each really plays into a classic RPG archetype. Something I appreciated with Gotham Knights is that even as you level up with one character, the XP is shared across all four. Even gear is awarded to all four characters at major story milestones to encourage you to try multiple characters. What isn’t shared, however, is gear blueprints. These usually provide the best items in the game, and can only be constructed from raw materials found in the world or awarded for arresting bad guys. Normally, materials are pretty abundant, but you can only equip gear built from blueprints when you return to the Belfry. Doing this, however, automatically ends that night of patrolling and resets the map. So, if you go back too soon, non-story related crimes you have been tracking could end up unsolved. 

Image Credit: Warner Bros.

I found this to be a major drawback, because it meant the fastest way to bring my weakest Knight up to speed would be to grind for a night at a disadvantage, go back to the Belfry to acquire newly constructed items, and then go after story missions if I really wanted to use that particular character. Because of this, by the time I got towards the late game stages, I mostly just stuck with Batgirl, who plays a lot like Batman did in the Arkham games when fully powered. The only thing worse than an underleveled character is an underequipped one. 

What also doesn’t carry over is beating challenges. Every character has to unlock their own way to better traverse Gotham’s rooftops, along with their own set of eight special moves, which can turn any combat confrontation to their advantage. Unlocking the traversal move is called reaching “Knighthood” and also unlocks the final of four skill trees the game offers, each playing into the character’s background. Batgirl can unlock a glide similar to Batman’s, Nightwing has a device called a “flying trapeze” that’s basically a rocket-powered mini-glider that lets him literally fly, Red Hood unlocks a special leaping ability that he taps into from his resurrection in the Lazarus Pit, and Robin hacks the Justice League Watchtower to short-range teleport—though it isn’t as cool or as effective as it sounds. Each of these has their own strengths and weaknesses, much like the heroes themselves, but they require each character to solve 10 different premeditated crimes around Gotham.

Until I was able to unlock what felt like a very basic maneuver, one given to us almost from the start of the Arkham games, traversal definitely felt somewhat neutered, forcing me to make these side challenges a priority. With there usually only being about a dozen premeditated crimes a night, and not being able to switch characters without returning to the Belfry, thus forcibly triggering the next night, it required multiple nights to really level up each character’s abilities evenly, and that continued with special abilities as well once I got beyond Knighthood. 

Image Credit: Warner Bros.

And this is where we get into Gotham Knights’ potentially biggest weakness. The bulk of the gameplay comes from stopping the same half-dozen or so serious crimes around Gotham being committed by one of five groups. Sometimes stopping these crimes even doubles as an objective in the story. The grind can be fun at times, and I admit I saw several hours slip away as I happily bounced around Gotham shoving evildoers’ faces into the pavement. But it does all become repetitive quickly, and when it doubles as a main story objective, it can feel it’s artificially bloating the game. 

The reason for this bloat I believe and that street level crime is such a priority is it feels like there’s a general lack of content, and the game is a bit on the short side for something so heavily leaning into its RPG aspects in other ways. The level cap is only 30, though it increases to 40 in New Game+. The main story that follows the Court of Owls is well-written and cohesive, leaping right off the comic pages in several ways, but it’s only eight chapters with a couple of sub-chapters to each—and the only side villains with missions tied to them are those WB revealed in previews (Harley Quinn, Clayface, and Mr. Freeze). There are few, if any, surprises to the narrative if you’re familiar with Batman comics and lore. 

There are a variety of collectibles scattered around if you’re obsessed with finding everything in the game, but it’s far from necessary to do so. There are also other open-world staples like time trials with the Batcycle (the only vehicle to survive the cave collapse) and for each individual character’s Knighthood traversal that can unlock some cosmetic options, but these again run into the issue that you can only complete one a night, and they only slightly inflate your total playtime. 

Image Credit: Warner Bros.

In contrast to this, Gotham Knights’ biggest success is easily its massive, open-world Gotham City. It’s beautifully designed to the point that you can feel the neon-backlit grunginess of Gotham almost oozing through your screen. It also pays homage to a variety of takes on Batman over the years with Easter eggs scattered throughout, such as monuments to legendary artists and writers like Neal Adams and George Perez. Weaving your way through traffic and down alleyways via the Batcycle is surprisingly satisfying, and feels like this should always be the preferred method of getting around Gotham when verticality isn’t necessary—especially if you still haven’t unlocked your Knighthood form of travel or fast travel. 

Of course, once you decide what crime you’re going to try to stop, it’s time to spring into action. Gotham Knights has a much more open-ended feel to some of its combat than the Arkham games, in that there are no rooms dedicated to just having to be sneaky. You can choose when to utilize stealth and when to go in with guns blazing (figuratively of course, unless you’re Red Hood). Or, you can even change your strategy based on what character you’re playing as. Robin lends himself more to stealth, whereas Nightwing is definitely more of a brawler, for example. And as you unlock your special abilities (even if it is a grind), there are a variety of area of effect moves, elemental moves, and stun moves that can really change any scenario. Batgirl and Red Hood even have portable turrets for extra ranged offense.

Bonus XP is offered if you complete an encounter in a certain way to encourage a particular playstyle, but even that isn’t necessary. It’s not always easy to sneak up behind four guards and knock them out, or make sure that you defeat every henchman using ranged attacks. It at least offers a hint of variety to the somewhat cookie cutter encounters. Even when going into mission location interiors, how you get through each mission is left up to you, and I did appreciate that freedom of choice. 

Image Credit: Warner Bros.

What slightly irked me, however, was the decision to eschew Arkham’s counter-system melee combat. I understand wanting to offer a different take, especially in trying to make this feel more like an RPG, but it feels like this was fixing something that wasn’t broken. I really loved the rhythm of the Arkham system, and was shocked at how much I had to unlearn as my muscle memory kept having me trying to do Arkham-style counters until I was already a quarter of the way through Gotham Knights. That’s how synonymous that combat system has become to Batman, and superhero games in general, in my mind. 

I can appreciate Gotham Knights’ system for what it is. It works. It’s just a simplified offensive approach with fewer buttons doing more work, and this will play well for potential newcomers to Batman games. Personally, though, I still prefer the more cinematic-looking Arkham combat, where I can catch or interrupt foes during their offense and immediately turn it back on them, especially as the Arkham games also did a better job of signaling enemies who were going to attack from off-screen. 

One way to better cover your backside when you’re being swarmed by enemies is to play with a buddy. Gotham Knights offers drop-in/drop-out two-player co-op, and this is another big bright spot for the game. I played an early story mission with Josh from EGM. I was Robin and he was Red Hood, which was a great combo because the characters really compliment each other well. He had already played the mission we were tasked with, but got extra XP for running it again with me. Working together to take down bad guys as a Dynamic Duo added another level of enjoyment to the game for me, and what was great was when the mission was over, we could stay in my Gotham City and go explore separately. Only when starting another story mission did we have to actually be together. I will say the server stability was a little shaky, but this was also a week before launch and I was told there were still kinks being worked out when we had played. 

Image Credit: Warner Bros.

There is a very solid core here in Gotham Knights. Gotham City is the best it’s ever looked, and it’s been too long since we’ve been able to explore it in a game. But as beautiful as the city is, we’re not here to sightsee. The combat and traversal systems are a clear step down from the Arkham games and the chase for gear can become a grind very quickly as you continuously repeat the same half-dozen side activities. The overall narrative is also appallingly short, leaving me wondering where the rest of the game is. Simply put, Gotham Knights feels like it’s just scratching the surface of what it could do with the Bat-family, and so in the end it might be best left for only the most diehard of Dark Knight aficionados desperate for their crime fighting fix. 

★★★☆☆Gotham City might never have looked better, but Gotham Knights’ gameplay repetition and lack of length to the main narrative might deter all but the most hardcore Batman fans. Co-op adds a fun layer to all the crime fighting, and every character feels truly different from one another, even if the combat system takes some getting used to. Overall, there is a solid core here that hopefully can be built on in the future.Developer
Warner Bros. Montreal
Publisher
Warner Bros. Interactive Entertainment
ESRB
T – Teen
Release Date
10.21.2022
Gotham Knights is available on Xbox Series X/S, PlayStation 5, PC. Primary version played was for Xbox Series X. Product was provided by Warner Bros. Interactive Entertainment for the benefit of this coverage. EGM reviews on a scale of one to five stars.

As the new generation of consoles continues to try to gain its footing since last year’s launch, and delays plagued the year almost as much as 2020, some surprising titles emerged to contend for game of the year in 2021. While I felt there were fewer amazing titles this year overall, a handful were still able to claw, ride, or fly their way to the top of my list with ease as I felt they were clearly head and shoulders above the pack. Here are my top five games of 2021.

05Marvel’s Guardians of the Galaxy

I feel like Marvel’s Guardians of the Galaxy personified its main characters in a lot of ways. A bit of an underdog when it was first announced, it arrived on the scene with a “kick as much ass as possible and look fantastic while doing it” attitude that defined this game to its very core. The story took a little inspiration from the films and mixed in a lot of deep cuts from the actual comics to deliver one of the most heartfelt tales of the year, resulting in an experience that stands up as one of the stronger Marvel video games. The combat system that has you play as Star-Lord and command the other four Guardians took a little while to get used to, but once you do it only further accentuated this perfect vehicle for Marvel’s most imperfect heroes.

04Tales of Arise

I am very particular when it comes to JRPGs, but the Tales series has always resonated with me. Never before, though, had one compelled me to 100-percent finish it. Tales of Arise found a perfect balance that the series sometimes struggles with between engaging combat and compelling characters. Here, the total package comes together in a world that I always had difficulty leaving at the end of the day, with characters I always enjoyed hearing banter, and special combo moves in combat that kept every encounter with a new monster or one of the colorful main villains exciting. And with a plethora of sidequests, including some that pay direct homage to games of the past and that only unlock after the main story is finished, Tales of Arise has plenty to offer newcomers and series veterans alike.

03Forza Horizon 5

Towards the end of the year we had just started to see what new-gen consoles could really do, and one of the prime examples of this was Forza Horizon 5. Not only does it maintain the franchise’s high quality of gameplay in terms of driving the best cars in the world, and continue to dominate an entire genre with its blend of arcade and simulation racing options, but this year’s entry—set in a love-letter version of Mexico—is the most beautiful game yet in a series of ever-gorgeous games. Its shifting weather patterns across four diverse seasons (each lasting a real-life week) constantly offer something new in the series’ most diverse map yet, and will leave gamers speechless as they handle hairpin turns along sandy beaches and jump off ramps carved out of Aztec temples. There is no better racing series than Forza at this point, and there’s no better game in that series than Forza Horizon 5.

02Resident Evil Village

Resident Evil 7 was my 2017 game of the year, and after I first played Resident Evil Village, I thought the franchise might’ve gotten my GOTY with back-to-back new entries (the remakes don’t count!). Although it just missed the top spot, Village continued the reluctant hero’s story with RE7 protagonist Ethan Winters, and his forced compliance in order to save his daughter leads us down a celebration of the series and horror in general. Vampires, werewolves, creatures in lagoons, and possessed dolls all served as different motifs throughout and kept the gameplay fresh and fun with ever-evolving challenges. Meanwhile, after dominating the Internet, Lady Dimitrescu harkened back to Nemesis and Tyrant, while flooded ruins spoke to B.O.W.-filled sewers from once upon a time. And finally, Ethan’s eventual uncovering of the truth shined a new light on series lore that made Village feel as monumental as its predecessor.

01Psychonauts 2

I almost feel bad picking this as my game of the year. I know dozens of fellow gamers who had been pining for a sequel to 2005’s Psychonauts for 16 long years.

I had to wait four months.

I missed the original release and never visited the cult classic over the years. And then it hit Game Pass and I decided to rectify that. While I don’t think you need to have played the first game to enjoy Psychonauts 2, going into it with the crazy cast of characters fresh in my mind did enhance the experience. Every major character has an endearing flaw that makes them relatable, whether you’re meeting them for the first time or finally reuniting with them after a decade and a half. Throw in some spectacular platforming, massive and colorful mental worlds to explore, and some of the best writing of the year, and this was a can’t miss experience—no matter how long you had to wait

SPThe “The Colors, Duke! The Colors!” Award presented by Popsicle (not really)
The Artful Escape

While not much in terms of gameplay, The Artful Escape uses a kaleidoscope of bombastic colors and sound to tell a heartwarming coming of age tale that spans the cosmos. Its visually arresting style pulls you in as much as its never-ending guitar riffs as you galavant across unknown galaxies with a motley crew and rock out with aliens. By the end, as your eyeballs have been melted by psychedelic rainbows, you’ll also appreciate the story of a kid trying to overcome the weight of expectations and family legacy through the power of rock ‘n’ roll.

SPThe “Best Game with a Disastrous Launch” Award
Outriders

People Can Fly delivers the action every time they develop something, and Outriders was no different. Eventually.

Playing with friends was an absolute blast, as you could create a three-person powerhouse team with a cross-section of abilities that allowed you to mutilate your enemies in fantastic ways, and would have you cheering well into the night. If you could connect to the servers, or if your gear didn’t mysteriously disappear when you got disconnected.

It took weeks before Outriders ironed out most of its issues, but by then the damage had been done. And while it did in the end deliver a compelling story in a fascinating world, not many stuck around to see it through because of the well-documented disaster that was those first few weeks.

SPThe “What’s Old is New Again” Award
ActRaiser: Renaissance

When the original ActRaiser released over 30 years ago, the idea of “god games” were still incredibly new and had not been done on consoles before. By combining that style of game with action-platforming sections straight out of the arcade, however, ActRaiserdelivered one of the most ambitious blendings of genres seen at the time, and the experiment worked in spades, as it still holds a special place in the hearts of many. And that’s why ActRaiser: Renaissance is so special. It’s not just a massive graphical and auditory overhaul for a modern era, but it looked at what made the original great and streamlined systems, fleshed out storylines, and enhanced the “god game” and tower-defense aspects that made the original such a mind-blowing classic to begin with. 

The shoe was on the other foot here as I sat down and was interviewed by Twitch streamer/YouTuber SenseiSolo on the current state and future of Cobra Kai: Card Fighter, a mobile game based off the show Cobra Kai, in my role at the time of brand, marketing, and community manager of BossTeam Games!

I know it’s passé to say this, but 2020 will be a year none of us will soon forget. I don’t need to explain why, but on the gaming front it saw countless remakes and remasters, triple-A delays, and the last generation of consoles sort of limp across the finish line before welcoming in the new—which had really no major exclusive titles at launch. It was a changing of the guard with little to no fanfare on that front, but through it all a handful of games rose to the top. Here are my top five games for an unforgettable year outside of gaming.

#5Paper Mario: The Origami King
Publisher: Nintendo ▪︎ Developer: Intelligent Systems ▪︎ Platforms: Switch

Simply put, The Origami King is the best Paper Mario game since Thousand Year Door. Although not a true RPG like those early games, it makes up for this by providing one of the most intriguing battle systems we’ve seen to date. Transitioning to a ring-based arena to battle, and moving your enemies around to line up attacks based on Mario’s iconic hammer swings and jumps, harks back to grid-based action-RPG hybrids like Mega Man Battle Network. Throw in origami-based powers that you acquire as you progress, and few battles ever play out the same. And I can’t forget it features the best and most humorous writing yet in a Paper Mario game. The Origami King was one of the more refreshing titles I played this year.

#4Watch Dogs: Legion
Publisher: Ubisoft ▪︎ Developer: Ubisoft Toronto ▪︎ Platforms: PS5, Xbox Series X/S, PS4, Xbox One, PC

Watch Dogs: Legion rolled the dice in a fascinating way: having an open-world game without a true central protagonist. And Ubisoft pulled it off. Able to recruit a roster of up to 45 NPCs from the thousands that populate Ubisoft’s digital London, I collected them like Pokémon, playing different ones in different scenarios to get the job done. Sure, favorites would arise, but being able to switch to a doctor to sneak into a hospital or a cop for a police station, and then a getaway driver to escape the scene in style, made for fun and inventive ways to tackle each scenario and objective. Plus, flying across London on the construction worker’s drone is the only way to travel in the future.

#3Ori and the Will of the Wisps
Publisher: Xbox Game Studios ▪︎ Developer: Moon Studios ▪︎ Platforms: Xbox One, Switch, PC

This was one of my most anticipated titles for 2020, and it delivered in spades. After Ori and the Blind Forest took home my personal 2015 Game of the Year, I was ready to explore and bring life back to a world plagued by decay and corruption as our favorite guardian spirit. Will of the Wisps again delivers tight platforming in a sprawling map that will have you exploring for hours. Streamlined systems like an autosave and easier upgrading keeps the pace fast, and new enemies and massive bosses keep the action frantic. And the art, music, and story all come together with these other elements to make a top-notch sequel.

#2Marvel’s Spider-Man: Miles Morales
Publisher: Sony Interactive Entertainment ▪︎ Developer: Insomniac Games ▪︎ Platforms: PS5, PS4

I’m a sucker for a good superhero game, and Insomniac’s Spider-Man on PS4 was one of the best. So, being able to take on even a brief adventure back in that world this holiday season was a welcome way to warm up my PS5. Yes, the world is the same with just a winter wonderland skin, but Miles Morales brings a whole new set of abilities and villains to the story, and a special flair all his own,  while Peter Parker is galavanting around Europe. Sometimes you just want more of a good thing, and that’s exactly what Spider-Man: Miles Morales is—making everyone who played it feel like we made Santa’s nice list this year.

#1Ghost of Tsushima
Publisher: Sony Interactive Entertainment ▪︎ Developer: Sucker Punch Productions ▪︎ Platforms: PS4

As I danced around the field, avoiding my opponent’s sword, and chrysanthemum petals twirled around us, I knew this was my game of the year. This, and other duels on sandy inlets as water splashed the shore, or as fog enveloped us near a monument to fallen warriors, left an unforgettable impression on me like no other game in 2020. Ghost of Tsushima is a Kurosawa film come to life in the best ways possible, and a terrific story all its own. Jin’s struggle as he willingly casts himself out from the only family he knows in order to stop an outside invader was amazingly told, and made you feel the weight of every decision. There was no world I loved exploring, and no adventure I enjoyed more, than Ghost of Tsushima. It strikes a perfect blend of gameplay, graphics, sound, and story, like a samurai delivering the final blow to a rival.

The “Best Replacement for Real Sports in a Pandemic” Award
MLB The Show 20

While most gamers got through the early days of the pandemic with Animal Crossing: New Horizons, I dove deep into another game released around the same time: MLB The Show 20. I always loved the series, but hadn’t picked up an entry in the franchise in a couple years, and there was no better time as it served the dual purpose of being entertaining and the only sports I really had for four months. It prompted me to start my own Twitch channel and dust off my play-by-play skills, and it was easily my saving grace during a tough time for everyone.

The “Best Wind Through My Hair Simulation” Award
Iron Man VR

I look back at where VR was even just two or three years ago to where we are now, and its growth is promising. One of the better games to come out this year showing that growth is Iron Man VR. The PSVR really made it feel like I was playing as ol’ Shellhead when I put the headset on. Being able to use my two gauntlets independently of each other to fire rockets, repulsors, or control my flight, gave a sense of control I’ve felt in few other VR games. And it only got better when I turned my living room A/C towards me so it really felt like I was flying through the skies while fighting great reimaginings of supervillains Ghost and Living Laser.

The “What’s Old is New Again” Award
Resident Evil 3

I gave this award last year to Resident Evil 2, but in a year defined by remakes and remasters more than anything else (Tony Hawk Pro SkaterCrysisMafiaDemon’s SoulsFFVIIDestroy All Humans, etc.)it felt fitting to bring it back and give it to my favorite of the bunch. Resident Evil 3 takes a lot from the original, but the redesign of Nemesis and how he stalks you, some new sections that play terrifically, and a graphical and control overhaul made me thrilled to revisit Raccoon City once again. And, if you splurged for the $60 version, Resident Evil: Resistance was a fun multiplayer add-on, too.

As we near the end of this console generation, it’s understandable that we’re starting to see, in my opinion, more very good games and less great games. Publishers are saving their best games to help launch new boxes, and developers are focusing on the new toys they have to make the best games possible with their dev kits for this new hardware. Developers are also extremely proficient at this generation of hardware now, creating a more level playing field overall. But, even so, there remain a few titles that will always rise to the top of any given year, and I feel these five deserve to be played more than any others from 2019. 

#5Star Wars Jedi: Fallen Order
Publisher: EA ▪︎ Developer: Respawn Entertainment ▪︎ Platforms: PS4, Xbox One, PC

I admit that part of why I may be ranking this on my list is the fact it has been so long since we’ve had a good Star Wars game. But Fallen Order is a good game even if it didn’t have the Star Wars brand, and that deserves recognition. It gives us a more in-depth look at how Order 66 decimated the Jedi, especially those not around the central action of the films. It introduces us to new worlds and lets us explore them in fun and inventive ways. And its combat is satisfying in how you balance your saber techniques along with your force powers. Combine this with great performances from everyone involved and you have an extremely solid adventure that shows story-driven Star Wars content can still be done and done well.

#4Indivisible
Publisher: 505 Games ▪︎ Developer: Lab Zero Games ▪︎ Platforms: PS4, Xbox One, Switch, PC

Indivisible’s story about bucking destiny and finding redemption is one of the more original, and enjoyable, tales you’re likely to encounter this year. It has an absolutely massive roster for a modern RPG, and each character has a story to tell and their own unique advantages in combat, affording each player the chance to build a roster that best suits their playstyle.The timing element for attacks adds a unique challenge to your traditional turn-based RPG combat, and when you combine all this with a gorgeous hand-drawn art style, it’s hard not to see why Indivisible is a must-play indie darling.

#3Mortal Kombat 11
Publisher: Warner Bros. ▪︎ Developer: NetherRealm Studios ▪︎ Platforms: PS4, Xbox One, Switch, PC

So often fighting games don’t get as much love as they deserve on these lists, but Mortal Kombat 11 is the genre’s best game in years. An expansive Krypt, engaging story mode, and a roster of all your favorite fighters from the series all culminates in a pinnacle for the iconic fighting franchise. It’s expertly balanced, the tower system provides endless replayability, and the new fighters added to the roster this go around perfectly complement the return of many long-time favorites. So whether you like to zone, get up close and personal, or just spam those damn sweep kicks, Mortal Kombat 11 is a fighting game that should not be soon forgotten.

#2Fire Emblem: Three Houses
Publisher: Nintendo ▪︎ Developer: Intelligent Systems, Koei Tecmo ▪︎ Platforms: Switch

I’ve been a Fire Emblem fan for decades now, and it’s a series known for its hard decisions and brutal tactical gameplay. No other entry, though, requires you to make so many hard choices as frequently as this one does. From the near-impossible decision of what house you’ll become a teacher in, to what allies will join you on your crusade to save the world, Three Houses tests your mettle (and how well you keep track of your save files before branching paths) like no other game in the series before it. For fans of strategy games, none greater were released this year.

#1Control
Publisher: 505 Games ▪︎ Developer: Remedy Entertainment ▪︎ Platforms: PS4, Xbox One, PC

For a game that came onto my radar so late (literally just a couple weeks before its release), I was blown away by what it was able to do.I’ve always been a fan of Remedy (yes, even Quantum Break), but this is easily its best effort yet. It’s all the studio’s strengths cranked up to maximum. It’s just the right amount of weird, with good gunplay, wacky characters, amazing performances, and some cool superpowers that make Jesse the most badass new game heroine we’ve seen in a long time. And when the Alan Wake Expansion drops next year I’ll be first up to return to the Federal Bureau of Control.

The “Not All Russians Are Terrible” Award
Metro Exodus

For a long time this year Metro Exodus was in my top five, so I figured it deserved at least some recognition as the best entry yet in a trilogy that made leaps and bounds between chapters. The struggle of Artyom and his comrades sucks me in each time I start a new Metro game. The scope of this one is unmatched, culminating in one of the most satisfying endings you could expect from a series centered on the nuclear apocalypse. It still gives players the welcome option of being able to stealth through dynamic environments, or go in guns blazing if you think your ammo will hold out. It’s a shooter-survival game not for the faint of heart—and an adventure that will stick with me for a long while.

The “Best Metroidvania” Award
Blasphemous

If you’re making an indie game nowadays, there’s a good chance you’re making a Metroidvania. Heck, even the original creator of Castlevania threw his hat back into the ring with Bloodstained. As good as that game was, though, I found one even better in Blasphemous. Steeped in ancient Christian ideology, the sprawling world you play through is a twisted nightmare of holy relics and torture. For example, you slaughter cherubs for collectibles, and get health increase bonuses from a woman impaled on six swords (each time you find her, she gives you a sword and thus more health). It’s gruesome, gory, and the most glorious Metroidvania of the year. If you love the genre, go serve your penance and play this game.

The “What’s Old Is New Again” Award
Resident Evil 2

Normally I remove remakes from being eligible in my game of the year awards, but Resident Evil 2 being rebuilt from the ground-up in the way that it was means I’d be remiss to at least not shine a light on it. And yes, it’s not just a remake, it’s really a reimagining. Sure, there are weird puzzles still being solved in a police station of all places as Leon and Claire uncover what Umbrella was really up to in Raccoon City, but it’s never looked so good or been so fun. Between this and the launch of Resident Evil VII a couple years ago (my personal 2017 GOTY), it really feels like Capcom knows what to do with its landmark survival horror series after years of floundering. And it’s only made me all the more excited for next year’s Resident Evil 3 remake.

Pokémon has been nothing short of a phenomenon since it first debuted over 20 years ago on the Nintendo Game Boy. Whether you’ve been there since the very start, like yours truly, or came along later, the series has been a constant in the popular zeitgeist since it appeared. And yet, it’s always been on handheld systems. Sure, we’ve had Pokémon Stadium and Pokémon Snap and even Let’s Go, Pikachu/Eevee that reimagined the original Pokémon Red/Blue games for the Switch. But we’ve never had a brand-new generation that debuted on a home console—until now, that is, with Generation VIII’s Pokémon Sword and Pokémon Shield.

Pokémon Sword and Pokémon Shield start off like most any other Pokémon game. You are tasked with becoming the very best, like no one ever was. You quickly meet your best friend and rival, Hop, and his brother Leon, who is the Pokémon Champion for the Galar region and is famous for being undefeated. So, you and Hop set off to do the impossible in a race to be the first to beat Leon and become the new champ. Leon is intrigued by this ambitious mission, and unlike Pokémon games in the past, it is he who offers you your starter Pokémon. From there, you’ll have to take down eight unique gyms across the Galar region, each with a special challenge.

Credit: Nintendo / Creatures Inc. / GAME FREAK inc.

I chose Scorbunny as my starter, marking only the second time I haven’t chosen the water type in my personal history. Interestingly, Hop takes the Pokémon your starter is strongest against (in my case, the grass type Grookey) and the champion takes the Pokemon you’re weakest against (Sobble, the water type for me). Typically, your rival takes the Pokémon yours is weakest against, and the third stays with a Professor. It’s a small detail in regards to the overall game, but it makes so much sense you wonder why it wasn’t done sooner.

From a very high-level view, Pokémon Sword and Pokémon Shield then play like most other Pokémon games from here on out. You’ll hear tales of the legendary Pokémon Zacien and Zamazenta that protect Galar (foreshadowing an inevitable meetup), you’ll catch Pokémon in the wild to build a balanced party to take down gym leaders and collect badges to prove you’re worthy to combat the champion, and you’ll quell some inevitable trouble that arises from those who would use Pokémon for nefarious means. The core of Pokémon remains both relatively unchanged and tremendously fun. Where this latest generation of Pokémon both excels and falters, however, is in the differences that the games introduce when compared more directly with their predecessors.

One major upgrade is the look. Pokémon Sword and Pokémon Shield look absolutely stunning, taking full advantage of the Switch hardware and being on a proper home console. Every location you visit is incredibly detailed, and the world feels more lived in than most other Pokémon games with many more people and homes to explore. The British influence on the game is also evident everywhere you look, with some regions and towns modeled after popular tourist attractions like Stonehenge or the Roman Baths. There’s even a proper Underground that can shuttle you to places around Galar.

Credit: Nintendo / Creatures Inc. / GAME FREAK inc.

But the Underground is the first, and admittedly most minor, of several elements in Pokémon Swordand Pokémon Shield where it doesn’t feel like developer Game Freak leaned into an idea far enough. It isn’t long after your first Underground ride that Flying Taxis are introduced, representing the game’s true fast travel system and replacing Fly from previous games. In one fell swoop, they make the Underground needless window dressing.

Early in the game, well before you face your first gym, you have to cross an extensive expanse called the Wild Area, a massive field that connects to two key towns in Galar. The field features a bevy of new and old Pokémon alike, and is one of the best places to put together a balanced team for combat. Random encounters of the past are gone, and you can actually see Pokémon floating, flying, walking, or bouncing all around the field. There are still “surprise encounters” occasionally, marked by an exclamation point before the battle begins that are triggered by staying in tall grass for too long. But, for the most part, you’ll know exactly what wild Pokémon you’re trying to capture—and I, for one, am thrilled random encounters are all but gone now.

The Pokémon in the field are also consistently around certain levels in certain parts, offering up a makeshift barrier in the game to let you know to come back to particular parts of the field later on. For example, trying to capture a level 25 Butterfree when you’re only level 12 isn’t going to work most of the time.

The Wild Area also introduces two new gameplay components, the first of which is camping. Camping may not sound like much, but here you can play with your Pokémon and cook curry with them in fun little minigames that also have a benefit in battle. You can earn easy XP to help level up your Pokémon when you make camp, and developing a better relationship with your Pokémon while relaxing could lead to in-battle bonuses like shaking off paralysis or delivering critical hits more frequently. It serves as a nice distraction from constant battling, and I admit it’s pretty fun to play catch with your favorite Pokémon. Camping can be done in other areas later on, too.

Credit: Nintendo / Creatures Inc. / GAME FREAK inc.

The other new feature is the highly talked about the Dynamax/Gigantamax feature. Dynamaxing a Pokémon is similar to the Mega Evolutions from Pokémon X/Y and Pokémon Sun/Moon, but far better balanced and far more critical to the story. Dynamaxing only lasts for three turns, whereas Mega Evolutions continued until a battle was over. Only one Pokémon per battle per trainer can be Dynamaxed and doing so replaces the moves of your Pokémon with Max moves based on type. For example, fire moves turn into Max Flare when Dynamaxed, whereas water moves turns into Max Geyser. This helps prompt players to ensure their Pokémon have a variety of different moves, not just always play to type. After all, a Pokémon with four fire-type moves would then only have one move while Dynamaxed. The only difference, besides appearance, with a Pokémon that can Gigantamax when they Dynamax, is they have an exclusive G-Max move that’s even more powerful, but the Pokémon capable of doing this are few and far between.

In the Wild Area, you’ll encounter your first Pokémon dens. These are powerful hot spots that cause energy to course through them. Any wild Pokémon that has made a home in these dens will automatically Dynamax. If you can defeat a wild Dynamaxed Pokémon, you’re guaranteed to catch it in its original, de-Dynamaxed form. It’s a great way to quickly build a powerful party to take on the eight gym leaders.

As great as all this was, and as much fun as I had exploring the Wild Area, there’s only one Wild Area in the entire game. If you’re like me and put a priority on becoming champion and taking on all the gyms as quickly as possible, you’ll only need to go through the Wild Area twice in the entire game. Sure, you can go back and visit whenever you want. But it was very disappointing that instead of filling Galar with these Pokémon havens, most of the rest of the game relies on routes and caves that harken back to the original Pokémon games. You can still catch wild Pokémon on these routes, but only the Wild Area has wild Dynamax Pokémon.

Credit: Nintendo / Creatures Inc. / GAME FREAK inc.

This leads into another issue with Pokemon Sword and Shield: inconsistent pacing. It wasn’t until hour seven of my playthrough that I got to my first gym, which made the game feel like it was going to be a slow burn. Once you get through the Wild Area that first time, however, the pace of the game quickens dramatically. Even with each gym offering a fun mini challenge (like herding Wooloo for Milo), you’ll roll through gym battles at a pretty breakneck pace; I was taking down gyms almost hourly. Just walk down a path, catch a couple more Pokémon for the Pokédex, and snag another badge. Other Pokémon games spread their gyms out more evenly, offering you challenges, puzzles, and sometimes even towns that might not have a Pokémon gym, but which offered other distractions in-between. Had the pacing been more consistent the whole way through, the linearity might’ve been less noticeable and less problematic.

That inbalance may have been less noticeable because, as the titles might suggest, Pokémon Swordand Pokémon Shield is focused more on battling than any previous Pokémon game. It’s not just celebrated in the Galar region—it’s their entire way of life. The goal of completing your Pokédex is a distant second to becoming champion now. This has also led to some user interface and gameplay innovations that I didn’t realize we needed so badly until we got them here. Like, for example, clearly telling players moves that are effective or not effective against Pokémon before you use them as long as you have Pokédex data on your opponent; no longer having to go to a Pokémon Center to adjust your team, instead now being able to just switch Pokémon out of your party with a box on the fly; and even a new feature called Poké Jobs that allow Pokémon not in your party to do missions and gain XP on their own. These were all nice little conveniences that went a long way towards my enjoyment of the game.

And, of course, we need to talk about the Pokédex. Not a second of my game was less enjoyable because the Galar region doesn’t have access to all of the hundreds of Pokémon previously introduced. Instead, I found joy in finding all of the regional exclusive variants the game offers, as well as dozens of brand new Pokémon including Drednaw and Corviknight, who were anchors in my party alongside Scorbunny from almost the beginning of the game. There are still plenty of Pokémon to play around with, and the idea that another region wouldn’t have access to all the Pokémon in the world makes perfect sense. Think of them like the region exclusives in Pokémon GO.

Credit: Nintendo / Creatures Inc. / GAME FREAK inc.

Finally, I wasn’t able to put the online play for Pokémon Sword and Pokémon Shield through its proper paces, as the servers still aren’t up. That said, I was able to do a local link battle with Mike from the EGM main office. Similar to how you can make a code for private groups in Pokémon GO raids, you can make a number that you share for local battling, which worked without a hitch when we tested it out. That said, there was still a bit of a balancing issue. After the game reset all our Pokémon to level 50—as is standard—since Mike was using early game moves, and all my Pokémon were touting end game abilities, even when matchups would normally favor him like his grass-type Grookey against my water/rock-type Drednaw, I pummeled him. Of course, most people won’t even try battling until they get later in the game, but Mike did me a solid by taking his lumps to test out the link battles.

There’s also features like surprise trades now, where you put a random Pokémon up for grabs and get a random Pokémon in return. And, similar to Pokémon GO’sraids, those Wild Area Dynamax battles can be fought together with up to three friends. Even though Mike joined me for one despite not being anywhere near my level, the game balance battles so that, when you catch the Pokémon, it’s close to the level of each trainer. So, the Pokémon Mike could capture after the battle was a level 20, while for me, it was a level 50. We both get a Pokémon, and at least here the game remained balanced.

Pokémon Sword and Pokémon Shield are among the best games the series has ever offered. The Galar region is fun to explore, the new Pokémon it offers up are some of the most interesting the series has seen yet, and the Dynamax system adds a new wrinkle that freshens things up like never before. The adventure can be a little linear—and maybe even tedious at times—but it features everything that makes Pokémon great. Hopefully next time, Game Freak will push their new ideas to the limits and really deliver something special.

Credit: Nintendo / Creatures Inc. / GAME FREAK inc.
★★★★☆

The first new-generation Pokémon game to release on a proper home console does not disappoint. New features like Dynamaxing and the Wild Area are fun additions that make the experience of becoming a Pokémon champion still feel fresh. It’s just a shame that Game Freak didn’t lean into the new features more than they did.

Developer
Game Freak Inc≥
Publisher
Nintendo
ESRB
E – Everyone
Release Date
11.15.2019

Gen 5 Pokemon have just started rolling out in Pokemon GO and already three of the new Pokemon have shiny versions ready for players to catch.

More than three-dozen Pokemon originally seen in the Unova region of the game were just added to Pokemon GO if one counts evolutionary chains. If one counts the evolutions for these new shinies, then a total of eight new shiny Pokemon have also been added.

The first of Pokemon GO‘s new shinies is Patrat, a Normal-type Pokemon that evolves into Watchog with 50 candies. Shiny Patrat’s have different color eyes than their normal counterparts and can be found in eggs, commonly in the wild, or in raids.

Next up is Lillipup, another Normal-type, that evolves into Herdier with 25 candy, and then Stoutland with another 100 candy. Shiny Lillipups have slightly different fur coloring than normal, and, like Patrat, can be found in eggs, commonly in the wild, or in raids.

Finally, there is Klink, a Steel-type Pokemon, that evolves into Klang with 25 candy, and Klinklang with 100 more candy. Typically, Klink is silver in color, but the shiny variety has a more golden sheen to it. Klink is also the hardest of the three to find, as it is available in Pokemon GO raids only.

Pokemon GO remains one of the most popular mobile and free-to-play games in the world, and the addition of Generation 5 will only keep players around for even longer. After all, gotta catch ‘em all.

The addition of all these new Pokemon to the game has also added other features, including new moves for battles and raids. Although the three Pokemon mentioned above only require candy to evolve, there are seven Pokemon released with this generation who require the brand new Unova Stone evolutionary item.

The Unova Stone is only available via Research Breakthroughs, which at maximum can only be earned once per week. So trainers out there will need to keep completing tasks as well while hunting for all the new Pokemon out there.

Pokemon GO is available now for mobile devices.

The collector’s edition of Dragon Ball Z: Kakarot has been unveiled this week at Tokyo Game Show.

Dragon Ball Z: Kakarot was rumored to be in development early on in 2019, and then officially announced around E3. TGS has given Bandai Namco a chance to finally reveal many of the major details surrounding the game; including confirming the Buu arc would be part of the game and the release date.

The Buu arc trailer also shows off what the collector’s edition of the game will have in store for fans. Besides the full game for the purchaser’s system of choice, there’s a collectible steelbook, 10×12 hardcover game artbook, and an exclusive diorama figure that portrays Goku riding a Flying Nimbus with Gohan. The figure’s dimensions are 8x8x8. The collector’s edition will retail for $199.95 and more bonuses are available now if one were to pre-order either the collector’s edition or even just the base game.

Dragon Ball Z: Kakarot is the latest video game retelling of Goku’s life. It’s a story that’s been told many times before, but this time developer CyberConnect2 wants to show it to gamers in an action-RPG format. CyberConnect2 is likely best known for their years working on the Naruto: Ultimate Ninja series.

To help show off what CyberConnect2 is doing with DBZ, Bandai Namco also released a Dragon Ball Z: Kakarot gameplay trailer at TGS. This newest gameplay shows off Vegeta in both combat and free roam and helps depict the game’s immense scale.

Even with Goku’s story being told countless times before, delivering it to gamers via an action-RPG gameplay mechanic could be enough of a difference to entice DBZ fans to experience the story one more time. It’s also a fascinating change considering Dragon Ball Z’s history with fighting games, including just last year’s surprise success with Dragon Ball FighterZ.

Changing the format to that of an action-RPG could also entice a new crop of DBZ fans to give the game a go, though. After all, fighting games often are seen as having a high barrier of entry that could deter certain players.

Dragon Ball Z: Kakarot is set to release on PC, PlayStation 4, and Xbox One on January 17th, 2020.

Over an hour’s worth of brand new Death Stranding game footage will be revealed next week at Tokyo Game Show.

Death Stranding is the highly anticipated open-world action game from Hideo Kojima, and his first project since his departure from Konami back in 2015. Since Gamescom last month, Kojima Productions and Sony have been ramping up the reveals for the game; like that Death Stranding can be played in first-person, despite revealed footage being exclusively in third-person.

In that vein, PlayStation of Japan will be doing a series of live shows during TGS, and the shows on September 12th and 14th will feature long stretches of Death Stranding content. There are 50 minutes scheduled for the show on the 12th, and 30 more minutes on the 14th. Hideo Kojima will also be present at every show, including an extra one on September 15th featuring the Japanese voice cast. The English version of the game touts a star-studded line-up including Norman Reedus as Sam Bridges and Mads Mikkelsen as Cliff.

In Death Stranding, players will be tasked with linking together a vast world full of isolated communities. The hope of this mission, as assigned by the character Amelie, is that by reconnecting with one another, the people in the game’s world will rediscover something they’ve collectively lost because of cataclysmic events and the ever-present BTs – the mysterious entities that players can detect via their Bridge Babies.

The fact that Sony is affording so much time to Death Stranding could mean several things. There seems to be a lot more questions than answers surrounding the game in regards to what it’s really all about and how it will play. A big reveal like this could be to help assuage fears of questioning gamers and turn those sitting on the fence into sales.

Sony also lacks any other true powerhouse exclusive leading into the holiday season, as The Last of Us II release date remains unknown. While Concrete Genie, the remake of MediEvil, and the remaster of Yakuza 4 are nice feathers in Sony’s cap, they aren’t true headline grabbers. Hideo Kojima’s Death Stranding is a tentpole release that could cement a strong quarter for Sony, especially as the Nintendo Switch further corners the nostalgia market, and Microsoft seemingly rests on their laurels and just rides Gears 5 for all its worth.

Death Stranding is a PlayStation 4-exclusive set to release on November 8th, 2019.