Tag Archive: Video


I had a chance recently to finally play some Cuphead for the first time in quite a while. In this video, I take on the second boss, a giant slime named Goopy Le Grande. I also show off the tutorial and a little bit of the character upgrades.

Madden NFL 18 New MUT Squads

I had a chance to check out the new MUT Squads mode in Madden NFL 18, which adds 3-versus-3 gameplay and co-op gameplay back to the franchise for the first time in years. Madden NFL 18 is out now.

I had a chance to play “The Rise”, the new prologue in EA Sports’ The One mode in NBA Live 18. NBA Live 18 will drop on September 15th for Xbox One and PS4.

I had a chance to at E3 2017 to take on one of the new features in Assassin’s Creed Origins–The Gladiator Arena. After two waves of enemies I then got to take on a hulking brute called The Slaver. In this video you can see some of the new combat in the game. Enjoy.

I talk about how DLC has changed the nature of buying games in a modern world for this news piece.

I had a chance to go hands-on recently with Yager, Six Feet, and Grey Box’s Dreadnought on PlayStation 4. It was my first time playing the game since PSX 2016 and I was able to pull down a decent K/D in this match of Team Deathmatch. Dreadnought is currently in beta on both PC and PS4 and the full game is coming sometime later this year to PC and PS4 and will be free-to-play.

Dreadnought, the long-coming free-to-play multiplayer spaceship battling game from developer Yager and publisher Grey Box—which is currently in beta on both the PS4 and PC—is bringing a new mode to that beta for fans to try out.

Havoc mode is Dreadnought‘s take on Horde mode, where up to three players can work cooperatively against wave after wave of computer-controlled space fleets intent on taking you down and conquering your little corner of the cosmos. The twist here, though, is that you don’t know what ships you’ll have at your disposal to do just that.

When the mode starts you and your friends will be given a small assortment of ships to choose from, and usually have enough choices to have a solidly put together team of damage dealers and healers. But there’s no telling that the ships offered to you will be something you might be familiar with, or even particularly inclined to using. And every three waves, you’ll have to spin the wheel all over again and choose new ships. It adds a degree of randomness that is worthy of the name “Havoc”.

I had a chance to try out the mode, and admit to only making it to wave five with some random allies (video below), but continue to be impressed by the variety of ships Dreadnought offers. And I admit I fell victim to my own hubris, which ended up costing my team before we could take on the boss ship in wave seven. I enjoyed the fact that to combat some of the randomness, and the ever-increasing difficulty of your enemies, you could purchase boosts with points earned in battle that stack as the mode continues on. Obviously, it wasn’t enough for us to overcome the enemy AI in the mode, but as you gain more experience with the game, it serves as a critical feature that could turn the tide of a potential battle. And I, for one, can’t wait to see what combinations of ships and buffs we’ll be tasked with utilizing in this new mode.

Dreadnought will leave beta and be fully available on both PC and PS4 sometime later in 2017.

I had a chance to go hands-on with Halo Wars 2 at a recent Microsoft preview event, and there I played the new Blitz Mode. Blitz Mode offers elements of Survival, Domination, and Trading Card games in an interesting twist of players spending a different currency from the main game to call down units. You can only pick from one of four available at a time, before that unit is replaced in your “hand” with one of 12 cards in your “deck”. It’s a fast and frantic mode that offers unique gameplay for the RTS genre. Halo Wars 2 will be available on Xbox One and PC on February 21.

When I previewed Let It Die—a PS4-exclusive, free-to-play, hack ‘n’ slash rougelike from the twisted minds at Grasshopper Manufacture—for the first time back in April, it was a rough demo that conveyed some interesting ideas and mechanics, but left a lot to be desired. Many of the systems that would really drive home what this unique experience was meant to be were still absent then, and left me hanging onto promises of great things more than any tangible evidence that this experience could be special. After getting to go hands-on recently with a more complete version of the game, though, I can testify that Let It Die might be gaming’s new roguelike craze. To help give you a sense of the insanity this game wants to bring to the PS4, here’s a video of my first hour playing the game, uninterrupted aside for some menu traversal and load screens cut for the sake of time.

I had a chance to play some Team Deathmatch in Call of Duty: Infinite Warfare at Call of Duty XP. This map is Throwback, a tribute to Americana in space. I played as the Warfighter, an assault-style class who is strong all around. Thanks for watching and feel free to subscribe!