Tag Archive: news


Square Enix released the results of their fiscal year that ran from April 1, 2016, until March 31, 2017, today. Despite finishing in the black and reporting record net sales—with 20% growth year over year largely attributed to the releases of Deus Ex: Mankind Divided and Final Fantasy XV—the company also officially filed an “extraordinary loss” on March 31, 2017 of 4.9 billion yen ($43 million US dollars). In a separate statement, Square Enix detailed this loss came in the form of a “withdrawal from the business of” IO Interactive, the Danish developer behind the Hitman and Kane & Lynch series of games. Simply put, Square Enix is getting rid of them, not quite Agent 47 style, though.

IO Interactive began in its current form back in 1998 and released their first game, Hitman: Codename 47, with publisher Eidos Interactive in 2000. In 2003, IO became a subsidiary of Eidos, who were then in turn acquired by Square Enix in 2009.

“To maximize player satisfaction as well as market potential going forward, we are focusing our resources and energies on key franchises and studios,” Square Enix said in the press release. “As a result of this, the Company started discussions with potential new investors and is currently in negotiations to secure this investment. Whilst there can be no guarantees that the negotiations will be concluded successfully, they are being explored since this is in the best interest of our shareholders, the studio, and the industry as a whole.”

With all signs from IO Interactive up to now pointing to the first season of the episodic Hitman experiment being a success, this development might explain why they’ve been quiet since announcing season two was already in development back in November 2016. If they were on the verge of changing owners/publishers, they would want to stay quiet for as long as possible for legal reasons. Square Enix’s press release also points out they’ve been shopping IO since March 31, and the language of the release makes it sound like they’ve got some potential buyers, at least for the moment. If negotiations can be worked out, IO Interactive should, theoretically, end up no worse for wear.

Should negotiations fall through, however, Square Enix will likely shut the studio down. In that case, I would imagine Square Enix would retain the rights to IO’s IP, like Hitman, and could then sell those off individually to potential buyers, assign them to another studio, or let them languish until the time is right to potentially bring them back. Of course, even should negotiations that successfully save IO occur, there’s always the chance Square Enix tries to retain some of those key IP.

In terms of what spurred all this, we have no specifics on how profitable Hitman was for Square Enix. Although it seems to have had a solid install base with the first episode, it is hard to tell how many people carried through for the entire season, and we have no sales numbers on the full season disc release that occurred in January. This development, however, leads us to believe the game clearly underperformed, and likely did not sell as well as IO’s previous game, Hitman: Absolution, which sold over three million units in its first five months back from the end of 2012 through early 2013.

If we were to speculate on potential candidates to be IO’s new parent company, there’s definitely a few—particularly if the IP can be secured along with the studio. Surely the Hitman brand would be a great asset in most publisher portfolios. European publishers THQ Nordic and Deep Silver have both made it a habit of snatching up unwanted studios and IP in recent years, and their relatively close proximity to IO’s Copenhagen headquarters could make them very enticing. Someone like EA could also look at Hitman’s episodic nature and the potential for microtransactions and start licking their chops.

There could also be first-party interest for such a well-known brand. Square Enix has worked closely with Sony for many years, but the smart bet if first-parties got involved might be Microsoft. A second episodic season of Hitman would be a great steal away from Sony, could easily offer cross-play with PC, and serve as a potential exclusive reveal at E3 2017 for a company desperate for software this year—although that would assume Microsoft and Square Enix were actually close to an agreement considering we’re only a month away from the event. But the buzz potential that could surround the first episode of a new Hitman season launching alongside Microsoft’s new Game Pass program sure would be enticing.

Be sure to keep coming back to EGM for more as this story develops, and hopefully IO Interactive doesn’t end up like so many NPCs that have crossed Agent 47’s path. In the meantime, feel free to check out my review of the full first (and maybe only) season of the episodic Hitman.

I got to guest host on Nerd Alert this week with Kim Horcher. We talked about myriad topics, including the newest love interest in Mass Effect: Andromeda!

The Academy of Interactive Arts and Sciences announced their nominees for the 20th annual D.I.C.E. (design, innovate, communicate, entertain) awards yesterday. The D.I.C.E. Awards annually celebrate the biggest gaming moments of the year, and this year is no different with 56 different titles getting at least one nod.

Leading the way is Uncharted 4: A Thief’s End with 10 nominations, followed closely behind by indie darling Inside with nine. This year also marks the addition of two new categories: Immersive Reality Game of the Year and Immersive Reality Technical Achievement Award. Both of these are meant to shine a light on the emerging VR/AR platforms that took center stage in many gaming conversations over the course of 2016. This brings the total categories for the show up to 24. All other categories and nominations can be seen below.

Nominees and winners in each award category are determined by the Academy’s peer panels. These panels—one for each category—are comprised of the game industry’s most experienced and talented men and women, and who are experts in their chosen fields. Winners are determined as part of a confidential voting process, with every panel member getting a vote for Game of the Year along with their field of expertise, and the results of this voting process is kept top secret until the night of the show.

“On behalf of the Academy’s Board of Directors and its 33,000+ membership, I’d like to congratulate all the nominees,” said Mike Fischer, President of the AIAS. “For the past 20 years, the Academy has made the core of its mission to honor and celebrate the highest achievements in game making. We look forward to celebrating our 20th anniversary milestone, and look forward to celebrating many more years to come!”

Along with all the awards, legendary game director Todd Howard will also be honored as the 22nd member inducted into the AIAS’s Hall of Fame on the night of the show.

This year’s show will be streamed in its entirety live from The Mandalay Bay Convention Center in Las Vegas, Nevada, via live.interactive.org starting at 7 PM PT/10 PM ET on Thursday, February 23rd. It was also announced that this year’s show would be hosted by Kinda Funny co-founder Greg Miller, and Nerdist News host Jessica Chobot. Here now is the list of nominees at this year’s show.

OUTSTANDING ACHIEVEMENT IN ANIMATION

  • Inside
  • The Last Guardian
  • Overwatch
  • Street Fighter V
  • Uncharted 4: A Thief’s End

OUTSTANDING ACHIEVEMENT IN ART DIRECTION

  • Battlefield 1
  • Firewatch
  • Inside
  • The Last Guardian
  • Uncharted 4: A Thief’s End

OUTSTANDING ACHIEVEMENT IN CHARACTER

  • Call of Duty: Infinite Warfare – Nick Reyes
  • Firewatch – Delilah
  • Firewatch – Henry
  • The Last Guardian – Trico
  • Uncharted 4: A Thief’s End – Nathan Drake

OUTSTANDING ACHIEVEMENT IN ORIGINAL MUSIC COMPOSITION

  • Abzu
  • Battlefield 1
  • DOOM
  • The Last Guardian
  • Titanfall 2

OUTSTANDING ACHIEVEMENT IN SOUND DESIGN 

  • Battlefield 1
  • Inside
  • The Last Guardian
  • Quantum Break
  • Uncharted 4: A Thief’s End

OUTSTANDING ACHIEVEMENT IN STORY

  • Firewatch
  • Inside
  • Oxenfree
  • That Dragon, Cancer
  • Uncharted 4: A Thief’s End

OUTSTANDING TECHNICAL ACHIEVEMENT

  • Battlefield 1
  • No Man’s Sky
  • Overwatch
  • Titanfall 2
  • Uncharted 4: A Thief’s End

ACTION GAME OF THE YEAR

  • Battlefield 1
  • DOOM
  • Gears of War 4
  • Overwatch
  • Titanfall 2

ADVENTURE GAME OF THE YEAR

  • Firewatch
  • Inside
  • King’s Quest: The Complete Collection
  • The Last Guardian
  • Uncharted 4: A Thief’s End

FAMILY GAME OF THE YEAR

  • Dragon Quest Builders
  • LEGO Star Wars: The Force Awakens
  • Ratchet & Clank
  • Rock Band Rivals
  • Super Mario Maker 3DS

FIGHTING GAME OF THE YEAR

  • EA Sports UFC 2
  • Guilty Gear Xrd -Revelator-
  • Killer Instinct: Season 3
  • Pokken Tournament
  • Street Fighter V

RACING GAME OF THE YEAR 

  • Driveclub VR
  • Forza Horizon 3

ROLE-PLAYING/MASSIVELY MULTIPLAYER GAME OF THE YEAR

  • Dark Souls III
  • Deus Ex: Mankind Divided
  • Hyper Light Drifter
  • Tom Clancy’s The Division
  • World of Warcraft: Legion

SPORTS GAME OF THE YEAR

  • FIFA 17
  • Madden NFL 17
  • MLB The Show 16
  • NBA 2K17
  • Steep

STRATEGY/SIMULATION GAME OF THE YEAR

  • The Banner Saga 2
  • Deus Ex GO
  • Fire Emblem Fates
  • Sid Meier’s Civilization VI
  • XCOM 2

D.I.C.E. SPRITE AWARD

  • 1979 Revolution: Black Friday
  • Firewatch
  • Inside
  • Superhot
  • That Dragon, Cancer

HANDHELD GAME OF THE YEAR

  • Dragon Quest Builders
  • Fire Emblem Fates
  • Kirby: Planet Robobot
  • Pokemon Sun & Moon
  • Severed

MOBILE GAME OF THE YEAR

  • Clash Royale
  • Crashlands
  • Gardenscapes – New Acres
  • Pokemon GO
  • Reigns

OUTSTANDING ACHIEVEMENT IN ONLINE GAMEPLAY

  • Battlefield 1
  • Hearthstone: Heroes of Warcraft
  • Overwatch
  • Titanfall 2
  • Tom Clancy’s The Division

OUTSTANDING ACHIEVEMENT IN GAME DESIGN

  • I Expect You To Die
  • Inside
  • Overwatch
  • Owlboy
  • Uncharted 4: A Thief’s End

OUTSTANDING ACHIEVEMENT IN GAME DIRECTION

  • 1979 Revolution: Black Friday
  • Battlefield 1
  • Inside
  • The Last Guardian
  • Uncharted 4: A Thief’s End

GAME OF THE YEAR

  • Battlefield 1
  • Inside
  • Overwatch
  • Pokemon GO
  • Uncharted 4: A Thief’s End

The finalists for the 19th Annual Independent Games Festival have been announced and 30 different titles are up for awards this year.

Leading the pack is Virginia with four nominations out of the seven panel-chosen, software-related categories, including the Nuovo Award for innovation. Hot on its heels are Hyper Light Drifter, Inside, and Event[0] with three noms each. Nominations in all categories can be seen below.

Besides the seven software awards, there is also an Audience Award that is left open to the public (voting will begin by the end of January), and a new award this year called the ALT.CTRL.GDC Award. This new award is being given to the most creative and unique controllers that some developers have created to go along with their games. All awards besides the Audience Award are judged by a group of 340 judges, who looked at over 650 entries this year. After paring down the entries, expert juries comprised of members of the gaming industry are then formed specializing in distinct disciplines for each category and they choose the winners.

It was also announced that this year’s show would be hosted by Nina Freeman, level designer for Fullbright’s Tacoma, and a Nuovo-award winning creator in her own right for her game Cibele.

The IGF Awards will precede the GDC Awards on March 1, 2017, at the Moscone Convention Center in San Francisco. Here now is the list of awards and nominees at this year’s show.

BEST STUDENT GAME

  • Diaries of a Spaceport Janitor
  • Lily, Colors of Santa Luz
  • Un Pas Fragile
  • FAR: Lone Sails
  • Frog Climbers
  • Bamboo Heart

EXCELLENCE IN AUDIO

  • The Flame in the Flood
  • GoNNER
  • Virginia
  • Hyper Light Drifter
  • Everything
  • Inside

EXCELLENCE IN DESIGN

  • Imbroglio
  • Ultimate Chicken Horse
  • Duskers
  • Overcooked
  • Event[0]
  • Quadrilateral Cowboy

EXCELLENCE IN NARRATIVE

  • Ladykiller in a Bind
  • 1979 Revolution: Black Friday
  • Virginia
  • Orwell
  • Event[0]
  • One Night Stand

EXCELLENCE IN VISUAL ART

  • The Flame in the Flood
  • Inside
  • Virginia
  • Old Man’s Journey
  • Hyper Light Drifter
  • She Remembered Caterpillars

NUOVO AWARD (INNOVATION)

  • Islands: Non-Places
  • Close
  • Diaries of a Spaceport Janitor
  • Oἶκοςpiel, Book I
  • Everything
  • Virginia
  • Mu Cartographer
  • Lieve Oma

SEUMAS MCNALLY GRAND PRIZE

  • Inside
  • Stardew Valley
  • Quadrilateral Cowboy
  • Event[0]
  • Hyper Light Drifter
  • Overcooked

Yesterday, organizers for the 17th annual GDC Awards announced their nominations in 10 categories recognizing the top games, studios, and developers from around the industry.

Leading the way is my personal pick for Game of the Year, Playdead’s sophomore effort Inside with six noms, including GDC’s Game of the Year. Blizzard’s Overwatch and indie Campo Santo’s Firewatch (no relation) come up next with nods in five categories, also including Game of the Year. Uncharted 4: A Thief’s End (four nominations) and Dishonored 2 (two nominations) round out the Game of the Year field. Nominations in all categories can be seen below.

It was also announced that the legendary Tim Schafer, founder of Double Fine Productions, would be returning to host the show this year. This will be Tim’s sixth time hosting the show, continuing a pattern of him hosting every other year since 2007.

The GDC Awards are determined each year by the International Choice Awards Network, an invitation-only organization started by the folks behind GDC, and which is comprised of leading game creators from all parts of the industry. Any video game released via any medium within the calendar year of 2016 was eligible for this year’s awards. All ICAN members can nominate games, and when combined with the votes of a 22-member awards advisory board, lead to the nominations and winners in each category.

The GDC Awards will be held on March 1, 2017, at the Moscone Convention Center in San Francisco, starting at 6:30 PM PT. Here now is the full list of nominees at this year’s show.

BEST AUDIO 

  • Battlefield 1
  • Thumper
  • DOOM
  • Inside
  • Overwatch

BEST DEBUT

  • Heart Machine (Hyper Light Drifter)
  • Campo Santo (Firewatch)
  • ConcernedApe (Stardew Valley)
  • Drool (Thumper)
  • Night School Studio (Oxenfree)

BEST DESIGN

  • Overwatch
  • Dishonored 2
  • The Witness
  • Inside
  • DOOM

BEST MOBILE/HANDHELD GAME

  • Super Mario Run
  • Clash Royale
  • Pokémon GO
  • Reigns
  • Pokémon Sun/Moon

INNOVATION AWARD

  • The Witness
  • Inside
  • No Man’s Sky
  • Firewatch
  • Pokémon GO

BEST NARRATIVE

  • The Last Guardian
  • Oxenfree
  • Uncharted 4: A Thief’s End
  • Inside
  • Firewatch

BEST TECHNOLOGY 

  • Battlefield 1
  • No Man’s Sky
  • Overwatch
  • DOOM
  • Uncharted 4: A Thief’s End

BEST VISUAL ART

  • Firewatch
  • The Last Guardian
  • Overwatch
  • Uncharted 4: A Thief’s End
  • Inside

BEST VR/AR GAME

  • Rez Infinite
  • Superhot VR
  • Job Simulator: The 2050 Archives
  • Pokémon GO
  • Fantastic Contraption

GAME OF THE YEAR

  • Uncharted 4: A Thief’s End
  • Overwatch
  • Inside
  • Dishonored 2
  • Firewatch

Every year, Titmouse Animation (Venture Bros., Metalocalypse, Son of Zorn) throws a bacchanal in Hollywood called the Smash Party, where they invite family and friends to drink, be merry, and smash obsolete appliances with sledgehammers. Television sets, microwaves, potted plants, computers, and anything else that will explode with a satisfying bang when hit with a heavy, blunt object are brought into a batting cage, and revelers take turns letting out any pent up aggressions.

This year marked the tenth anniversary of the event. I was able to attend for the first time, though, because in order to help mark the celebration, Titmouse announced a partnership with Viacom NEXT to bring the idea of the Smash Party to virtual reality.

Smash Party is an HTC Vive free exclusive launching by the end of the year, and just like the real-world festivities, you step into a cage surrounded by pottery and appliances ready to succumb to your barbed-wire baseball bat like Glenn did to Negan (too soon?).

Using one of the Vive’s controllers, you swing at breakable objects, needing to completely decimate everything in the cage in order to advance to the next stage. The game utilizes the bright, beautiful animation style that Titmouse is known for—anyone who is familiar with the shows they’ve brought to Adult Swim will recognize the style immediately—and it gives everything a fitting, surreal feel. With multiplyers and a timer constantly working against you, after playing Smash Party myself I can attest that the game has a satisfying arcade feel. There are even bonus rounds where an enraged squid will break down a wall of the cage and start soft tossing items at you like in an actual batting cage—but instead of balls it’s usually pieces of a tea set—again adding to the insanity of it all. Each experience is also short enough that it could be a fun party game as you pass the headset and controller around, everyone trying to reach that new high score.

While it’s not something that would make me want to run out and buy an HTC Vive, my short time with Smash Party has me feeling it would be another enjoyable group experience that the headset is becoming known for. We’ll have to wait for a release to see what kind of legs the game actually has, but as a free download to let off some steam, Smash Party is shaping up to be my kind of distraction. And I can’t wait to see what Titmouse rolls out for next year’s actual party now.

With the 2016-17 NHL season ready to start next Wednesday, October 12, EA Sports used NHL 17 to simulate the entirety of the season and predict major awards, including who will in it all.

Starting in the Eastern Conference, six of last year’s eight playoff teams return, including the defending champion Pittsburgh Penguins after a second place Metropolitan Division finish. Only the New York Rangers and Detroit Red Wings are predicted to miss the playoffs. It’s the first time the Red Wings would miss the playoffs in a quarter century. NHL 17 also says the Philadelphia Flyers and Toronto Maple Leafs will take their place. The Tampa Bay Lightning get the number one seed in the east, but their Atlantic Division rivals, the Montreal Canadiens, will win the conference.

Meanwhile, in the Western Conference, seven of eight teams return to the playoffs, with only the Anaheim Ducks missing out this year after a slow start. They are replaced by the Edmonton Oilers. The Nashville Predators are expected to take the one seed in the west, along with the franchise’s first ever Presidents’ Trophy with 110 points, and also the conference championship.

This means EA Sports is calling the Montreal Canadiens versus the Nashville Predators in the Stanley Cup Final, marking a match-up between two teams that conducted one of the most head-scratching off-season trades we’ve seen in some time, when Montreal exchanged PK Subban for Nashville’s Shea Weber. Even more surprising, though, is the prediction that Nashville will win the Cup in six games, with Filip Forsberg taking home the Conn Smythe trophy.

Other notable predictions is Carey Price of Montreal getting the Vezina for best goaltender, and Vladimir Tarasenko of St. Louis getting the Rocket Richard trophy for most goals from an individual over the season.

While those individual awards are definitely possible, and you never know what can happen in the playoffs, Nashville over Montreal in the Final sounds ridiculous in my mind. I think EA Sports needs to go back to the drawing board with these simulations.

NHL 17 is available now for Xbox One and PS4.

Earlier this afternoon, EGM was able to confirm new details about the upcoming Assassin’s Creed: The Ezio Collection.

Assassin’s Creed Brotherhood added a key feature to the series: being able to replay story missions. Revelations and later games in the series continued this trend, but it was absent from Assassin’s Creed II. Wondering if Ubisoft would go back and add this feature into The Ezio Collection to provide some uniformity across the trilogy, we asked Ubisoft if this would be an extra addition to the collection and if they could clarify.

In an on the record statement from a representative, Ubisoft told us “Assassin’s Creed II will not feature replayable missions. All games will have the same features that they had when they initially launched, but will have enhanced graphics.”

While it’s not unexpected that The Ezio Collection will do little more than bundle three games into one package add a graphical facelift, it’s disappointing to hear. Making that small change wouldn’t have been ridiculous, given that Ubisoft is already tweaking the games by removing features—namely all multiplayer modes.

Either way, if you want to replay a mission in Assassin’s Creed II in The Ezio Collection, it sounds like you’ll still have to start the entire game over from the beginning and work your way back to the point in question.

Assassin’s Creed: The Ezio Collection will be available from November 15th on Xbox One and PS4.

Last night, on the eve of the 2016 NBA Finals between the Cleveland Cavaliers and Golden State Warriors, 2K Sports brought their own basketball finals to a close, naming the first Road to the Finals Champion in NBA 2K16.

Over the past two months, ranked matches in NBA 2K16’s Pro-Am mode saw over 2.3 million games played by over 100,000 different qualifying teams. Looking at the rankings, 2K took the top 16 of those teams and held a single-elimination tournament that culminated in last night’s festivities, which not only crowned a champion, but awarded the winners $250,000. The two teams competing in last night’s final were GFG, a crew of friends who had been playing NBA 2K together since NBA 2K11, and the Drewkerbockers HLZDB, a group that had been together since NBA 2K8, but who had only actually met each other in person for the first time just before the event.

On hand to witness 2K Sports’ first esports championship event in downtown Los Angeles were Lakers greats Kobe Bryant and Rick Fox, former NBA champion Scot Pollard, WWE Tag Team Champion Xavier Woods, and Indiana Pacers all-star and NBA 2K17 cover athlete Paul George.

Kobe1160

GFG came out fast, playing their game by showing power in the paint and slamming a couple of buckets down for a quick 4-2 lead. This would be their only lead of the night, however. Each team showed some jitters early, and it wouldn’t be until a late run in the first that put Drewkerbockers up 17-10 that the offense would really start to click. GFG would answer with a pair of threes, but a bucket at the buzzer gave Drewkerbockers a 19-16 lead at the end of the first quarter, and momentum that they would ride the entire night.

The second quarter was when the themes of the night would really start to show. GFG got away from their gameplay and often tried to make one too many passes, which led to turnovers or ill-advised shots. Meanwhile, Drewkerbockers took advantage of almost every one of those turnovers by converting them into points. Part of this was because they dominated the offensive glass, which led to crucial second-chance points. In a shocking turn of events, GFG, who were favored by many experts, only scored six points in the entire second quarter. This was in large part because they were so badly out-rebounded, finding themselves down 39-23 at the half.

GFG would regroup in the second half, but the damage had been done. Each team scored 20 in the third, playing evenly and trading buckets back and forth, before both teams came out playing fast and loose in the fourth. With the game set at five-minute quarters, there simply wasn’t enough time for GFG to stage a rally. So, even when Drewkerbockers stopped trying to run up the score and tried instead to just kill the clock—leading to some sloppy turnovers on their end—they were already too far gone. If there were a mercy rule in basketball, it would’ve been used here, as the Drewkerbockers cruised in the fourth to a 73-62 win, becoming the first ever NBA 2K16 Road to the Finals Champions.

Champs1160

If you remove that abysmal second quarter, this was actually an extremely competitive game for the most part. It’s also in that spirit of competition that I was alerted to what some would see as a small controversy. As soon as the clock had expired in the fourth, the clearly frustrated team members of GFG began complaining about the controllers used in the match. I approached them once the cameras had stopped rolling and found out that the game had been played on PS4, but that GFG were used to playing on Xbox One—the system they rode to the championship. One member in particular, his handle being “DRAKE GRIFFLN”, said that his team was “blindsided” by the system choice and that he and his team “…didn’t find out until we got here about the controllers.”

The controllers he spoke of are third-party HORI “Horipad FPS Plus” controllers (see below), given to GFG as alternates to Xbox One controllers. The Horipad provides a PS4 layout, except the joysticks are situated like an Xbox One controller. After handling the controllers myself, though, I can attest they feel nothing like an Xbox One controller—and if this was indeed a surprise to GFG, it could have factored into their defeat.

Hori1160

When I asked tournament organizer 2K Sports for comment, Senior PR Manager Ryan Peters gave the following statement on the possibility of GFG not being properly informed about the controllers, or those controllers being of a lesser quality:

“A single platform had to be used in order to make the competition work,” says Peters. “We gave the contestants ample practice time and notice (a week) of what controllers and system would be used. I can also confirm the controllers were in no way sub-standard.”

So, maybe it was simply frustration from GFG over the fact that they were outperformed in a game many expected them to win, or maybe the information was lost in translation between the team and 2K. If it was a controller situation, it does seem odd that GFG’s collapse came in the second quarter and not the first, and that they then bounced back to actually outscore the Drewkerbockers in the second half. If 2K didn’t reach out about the controller/system info, GFG also could’ve reached out on their own to confirm the equipment that would be used in the championship game. At that point, though, it’s still odd GFG was given the Horipads instead of just regular PS4 controllers like Drewkerbockers to make the playing field—at least from a technical standpoint—as even as possible.

If 2K wants to remain in the esports space, maybe this could be a lesson to double-check ahead of time with teams that they know the parameters, and make sure the playing field is completely even from a tech point of view. Either way, congrats to the Drewkerbockers, and hopefully 2K will take what they learned from this experience and build up a bigger and better tournament for next year.

2K and WWE announced last night on Monday Night RAW that former two-time United States, WCW Tag Team, WCW World Heavyweight, and WWE World Heavyweight champion Bill Goldberg will be this year’s pre-order bonus for WWE 2K17.

A product of the WCW Power Plant, Goldberg ran roughshod through WCW in the late 90s, feuding with the likes of the nWo, Diamond Dallas Page, and Sid Vicious, and putting together a (heavily inflated) undefeated streak of 173-0.

“My son was a big part of this coming together, and I can’t wait for him to see his dad kicking ass in a WWE ring through the magic of video games,” said Goldberg in a statement. “I encountered the likes of The Rock, Triple H, Brock Lesnar and Ric Flair during my WWE career, and now through WWE 2K17, I’ll be taking on the biggest and baddest Superstars of today—showing them once and for all that I am still ‘Da Man!’”

Goldberg joins the ranks of Arnold Schwarzenegger, Sting, and the Ultimate Warrior as pre-order bonuses for the WWE 2K series. There will be two versions of Goldberg as part of this pre-order: one from his WCW days, and one from his time at WWE. The pre-order also includes two exclusive playable arenas in the forms of WCW Monday Nitro and Halloween Havoc. You can check out the reveal trailer below.

WWE 2K17 will be available in October for Xbox One, PS4, Xbox 360, and PS3.