Category: Video


Ray vs. Robin

Originally Published: February 14, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Robin Lundberg VS. Ray “Ray 2” Carsillo
Video by Jared Bodden

During the first day of the 2009 NY ComicCon, I was accompanied by producer extraordinaire Robin Lundberg. Robin wanted the perfect setting to have at me for a review I wrote a couple of weeks ago for the new Marvel DVD, Hulk VS. For those who read the article (and still can by simply scrolling down or looking through this page’s archives), you know my stance against it. Robin felt a little bit differently though as you can see by watching this video.

Do you agree or disagree? You can e-mail Robin and me by CLICKING HERE.

-Ray Carsillo

Halo Wars!

Originally Published: January 21, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Ray Carsillo with Graeme Devine, Lead Story Writer for Halo Wars
Video by Jared Bodden

The name of the game says it all. Halo Wars is a prequel in the canon of Halo, but some would consider it a look forward for the series in terms of its grand war-like scale. Halo Wars turns the Halo series on its head by taking it out of the 1st person shooter perspective and pulling the camera way back to a satellite view and turning it into a Real-Time Strategy game.

Now, initial reactions when this game was revealed were a chorus of moans and groans because, traditionally, it is impossible to have any good RTS on a console and people were afraid of what it would do to the Halo series. In terms of problems, many times in console RTS games it is hard to manage and find your resources, difficult to choose units and the glitches with troop movement are enough to make you throw your controller through the TV. I had a chance to play an early make of the game and it seems that most of these problems have been corrected.

Managing resources is a breeze because all the resources have been streamlined into one resource that is produced right next your base. Basically, the construction that manages your resources is a helipad and you are constantly getting supplies from your mother ship sent to your base of operations planet-side. Finding and managing resources, taken care of.

Choosing groups of troops and commanding them has also been streamlined. By pressing the A button, you can either choose unit by unit, or if you hold it, the cursor turns into a larger paintbrush type tool that will select troops highlighted by this large circular cursor. This method simplifies making groups of troops to the point that you’ll be sending scouting parties, making flanking maneuvers, and leaving no man behind in barely any time at all.

The gameplay is smooth and crisp and the story has been reworked repeatedly to sit well with all those hardcore Halo fan-boys. I also have found something that might compete with the Gears of War Lancer Chainsaw Rifle fun-level; running over a platoon of Covenant ground troops with a squadron of Warthog vehicles. Their screams of fear and pain followed by a satisfying *squish* may be my new guilty gaming pleasure.

Also, for you die-hard Halo fans, wrap your heads around this. You enjoy controlling one Spartan in Master Chief. Think about controlling an entire platoon. Let the geek-gasms commence. (I know, there is still only one Master Chief, though)

This game could pave the way for the RTS genre to finally find a foothold on consoles. It solves the traditional problems that come with an RTS on a console and has the backing of the powerhouse Halo franchise. It’s easy to just pick up and start playing and once you start playing, you don’t want to stop. I had to have the controller forcible ripped from my hands once my time with the demo was up and I spent three days in a dark room going through painful Halo Wars withdrawal involving the sounds of muted screams of Covenant troops and flashes of images of Warthogs and dropships. And, of course, a Master Chief with a rotating head.

I soon won’t be the only one addicted because Microsoft announced a couple of weeks ago at this year’s Consumer Electronics Show that a downloadable demo for Halo Wars will be available on February 5, 2009, via XBOX Live. If you can’t wait for the downloadable demo, then take a look at the video above where I had a chance to sit down with Graeme Devine, Lead Story Writer for Halo Wars, and take a look at some awesome in-game gameplay and cinemas and hear from the source how the plot unfolds. Be sure to check back here when the game comes out for a full review, but early impressions have me saying that Halo Wars looks like one of the first must-haves of the year, and if you want a little more than a demo, look for it on store shelves March 3, 2009.

-Ray Carsillo

Originally Published: December 30, 2008, on 1050ESPN.com (now ESPNNewYork.com)

Ray Carsillo Reporting for 1050 ESPN at the 2008 Spike TV Video Game Awards
Video by Jared Bodden

It was a beautiful night at Sony Pictures Studios in Culver City, California, this year’s site for the 2008 Spike TV Video Game Awards. The 6th annual awards show proved to be the biggest and best one yet with such stars as Neil Patrick Harris, Eliza Dushku, and Kiefer Sutherland on hand, Weezer, 50 Cent, LL Cool J, and the All-American Rejects performing, and hosted by the larger-than-life Jack Black (some of whom you can see in the video of my exploits on the red carpet before the actual show).

The show kicked off with a bang with Jack Black coming out and doing what seemed like an endless tribute skit to all of us video game geeks, while at the same time poking fun at us as he sang about reading and healthy relationships being our mortal enemies as we progress onto video game heaven. Healthy relationships maybe, but reading the subtitles in cut-scenes is integral to the plot of any video game.

Aside from all the celebrities, and awesome musical performances, the thing a lot of us geeks were most anticipating were the reveals of new game trailers, giving many of us hope that 2009 would be even bigger and better than 2008. Trailers for God of War III, Mafia 2, Watchmen: The End is Nigh, Dante’s Inferno, Fight Night Round 4, Uncharted 2, and the highly anticipated Brutal Legend were just a few of the many reveals that had fans salivating over the new year. Only time will tell whether these games end up walking away with some awards next year since trailers are always supposed to look good. It doesn’t mean the game actually will be good (except God of War III; I have total faith in that dominating).

We are still in 2008, though, even if for only a short while longer, and the night revolved around the best of what this year had to offer. Some games were clearly head and shoulders above their competition, while others were tougher to call, and then there were some that I flat-out disagreed with. Just like other awards shows, whether it is music, movies, or whatever, some of the nominees get a huge gust of positive hype in their sails and it propels them to the trophy when they are not worthy of the title. In my opinion, this was the case on several occasions for this awards show, as well.

“So just who walked away with what?” you may ask. Well, the video game community gathered, as many developers waited nervously to see how their years of hard work would be received by the expert panel, and here are how some of the biggest awards panned out:

Best Team Sports Game is pretty dull when it comes to nominees. You’re always going to have nominees from the five biggest sports (yes, soccer is included due to its worldwide appeal). This year was no different. Madden 09, NBA 2K9, NHL 09, and FIFA 09 were the nominees. Madden is always a favorite due to its mass appeal, but there were rumors that it would fall short this year because most hardcore Madden gamers had a lot of complaints about it compared to previous years. NBA 2K9 was almost a pity nominee just so that EA Sports did not sweep the nominees. This left FIFA and the NHL, two of the least popular sports in the U.S.A. and more popular sports worldwide with a chance at the trophy. To my pleasant surprise, NHL 09 arose victorious and I agreed on every level. It was easily the most accurate sports simulation of the year, with new features like “Be a Pro” mode to compliment the thorough “Dynasty” mode, this was the right choice for Best Sports Game.

Best Shooter was another category that I thought the panel nailed right on the head. The nominees were Gears of War 2, Left 4 Dead, Resistance 2, and Far Cry 2. I knew this was going to Gears of War 2 the instance I beat that game because I’ve said it before, and I’ll say it again, there is no more satisfying feeling than sneaking up behind someone and slicing them to ribbons with the Lancer Chainsaw Rifle. Plain and simple. The others games did not even come close in my mind. Resistance 2 seemed like they had tried to copy as many things from Gears as possible and had taken away the heart that Resistance 1 had. Left 4 Dead was nice, but it was just another carbon copy of all zombie shooters that have come out since Resident Evil 4. Far Cry 2 did not even register on my radar it paled so much in comparison to Gears of War 2. In what seemed like the year of sequel, Gears of War 2 was a sequel that went above and beyond the first in ways you could only hope for and was very deserving of the Best Shooter trophy. Gears of War 2 also walked away with Best XBOX360 Game, giving it two awards in the five categories it was nominated in.

One of the categories that made me grind my teeth in frustration was Best Wii Game. I thought the system was very well represented with the nominees. Boom Blox, Super Smash Bros. Brawl, No More Heroes, and Wii Fit were great selections because it showed the range of the Nintendo Wii. The fact that the award went to Boom Blox though shows that most people do not give the Wii the respect it deserves. Yes, you do not think of the Wii for hardcore gamers, but when you have Super Smash Bros. Brawl, which was also robbed of Best Fighter by another overrated game in Soul Caliber 4, that is another in the long list of dominate franchises Nintendo has and had an amazing story mode to go with the combat, you just have to shake your head when the trophy falls to something like Boom Blox. Even if No More Heroes had won, you could agree with it. No More Heroes comes from the insane mind of Suda 51 and the anime graphics style that it was created with, the over the top combat, and the fact that the hero had the greatest weapon ever created as his main tool, a lightsaber, made this guilty pleasure more than worthy. Instead, the award went to Jenga on steroids. Have we not learned that everything Steven Spielberg has made in the past 10 years or so is absolute garbage? Yes, Boom Blox is a fun multi-player game, especially for kids 10 and under, but in terms of showing what the system could do, or being revolutionary, this game was ridiculously overrated. The people who voted for this probably also loved Indiana Jones and the Kingdom of the Crystal Skull. Curse you Steven Spielberg, why do people still love you for things you did 20 years ago and fail to look at the crap you have been force-feeding us for the past 10? I also just realized that Steven Speilberg and Brett Favre must be related somehow.

Another category that made me just shake my head with frustration was Best Studio. This award goes to the game studio that went above and beyond its competition for 2008. The nominees were Media Molecule for Little Big Planet (on the PS3), Rockstar North for Grand Theft Auto 4 (on the PS3 and XBOX360), Harmonix for Rock Band 2 (on the Wii, XBOX360, and PS3), and Bethesda Game Studios for Fallout 3 (on the PS3 and XBOX360). Media Molecule walked away with this, and no offense to Media Molecule, but Little Big Planet is another game that Sony sank so much money into its advertising that, I guess, people were hypnotized by the simplest game I’ve ever played. Little Big Planet is a cute game, but again, this is a game better suited for gamers under the age of 10 that just had a revved up Create a Level mode. For the work and time that went into GTA 4 and considering the high level of product that was produced, there was no way Rockstar should not have come away with this. Especially since GTA 4 was named OVERALL GAME OF THE YEAR. GTA 4 is one of those rare occurrences when a game with so much hype and press actually lives up to it when it comes out. It is a travesty that Little Big Planet and Media Molecule got as much as it did for such an overhyped game. Little Big Planet also won Best PS3 Game over Metal Gear Solid 4 and GTA 4. I just have trouble understanding how a game that wins Overall Game of the Year, like GTA 4, does not come away with more awards. Were they trying to just “share the love”? At least GTA 4‘s getting Overall Game of the Year I agreed with.

So that was a taste of the 2008 Spike TV Video Game Awards. Check out the VGA page here http://www.spike.com/event/vga to see some of those amazing trailers I mentioned and to get the list of winners from all 25 categories. I want to give a special thanks to Geoff Keighley, Aileen Budow, David Schwarz, and the rest of the great people at Spike TV for extending me the invite and for accommodating me on the red carpet. It was easily the highlight of my year as a gamer and a journalist and it meant a lot to me to be there. Also, special congratulations to Will Wright for winning the Video Game Lifetime Achievement Award for creating Spore and The Sims series.

This was a great way to honor everything that happened this year in gaming and here is to a great 2009. See you in the New Year, folks.

-Ray Carsillo

Originally Published: November 21, 2008, on 1050ESPN.com (now ESPNNewYork.com)

Ray Carsillo Reporting for 1050 ESPN at NYC Gears of War 2 Launch
Video by Jared Bodden

It helped launch the current generation of systems and prove just how far we had come in terms of shooter games. It also left us on the edge of our seats as we knew by the end cut scene that this epic was not over. Gears of War was revolutionary in terms of how much it stressed firing from behind cover and blind firing without a stress on stealth. Add in that there was nothing more satisfying in online play than sneaking up behind someone and mowing them down with the chainsaw attached to your gun. Graphics, weapon design, enemy A.I., they all took steps forward with the first Gears of War, so how on earth could they top it?

If you loved the first Gears as much as I did, then you were at a Midnight Mayhem Launch at one of the many locations across the tri-state area, waiting anxiously for the clock to strike 12:01 AM on Friday, November 7th. Take a look at the attached video to see a special interview with Rod Fergusson, the Senior Producer for Gears of War 2 from Epic Games and you can get a better sense of what to expect.

After finally procuring my own copy of Gears of War 2, I staved off sleep for as long as it took for me to beat it and I could not have been happier with the product.

The first game set the stage for one of the grandest universes we’ve been immersed in as gamers in a long while and the second game did its job, which was to flesh out the characters and expound on the background of this amazing universe.
You once again take on the role of Marcus Fenix and have to lead Delta Squad against the Locust Hordes who are trying to take over the surface world after living under the earth’s crust for no one knows how long.

One of the additions to this game is in Co-op story mode, you aren’t a ghost shooter when you tag along with a buddy, but take over as Dominic Santiago, Marcus’s closest friend and 2nd in command and follow the story through his eyes as well as Marcus’s. A nice addition to mention is that both Marcus’s and Dom’s back stories have been fleshed out and you learn a lot about their characters and personal motives with some interesting twists and turns along the way.

As well as the fleshed out story, the graphics have been upgraded to push the XBOX 360 to its limits and you can tell. The light effects, the blood, the lush color of vegetation (or not so lush of rotting vegetation), all bring the sense of realism to all new heights. The enemy A.I. has been upgraded and the gameplay is as smooth as can be. I saw no glitches to speak of. And some of the most fun levels I’ve played in a long time were when you get behind the wheel of several C.O.G. and Locust “vehicles” and just start blowing everything and everyone to kingdom come.

The multiplayer is back as well and has been ramped up. With new multiplayer modes, like King of the Hill, Wingman, and Annex, new maps, and the pure satisfaction of winning a battle of clashing chainsaws and you have one of the best multiplayer experiences out there.

Add in new abilities, like using dying Locust soldiers as shields while under fire, collectibles from every level, and new weapons such as poison gas grenades, burst shot pistols, the ability to turn your grenades into proximity mines (which can be planted right on enemies as well as on walls), flamethrowers, and the return of some of the greatest weapons ever imagined like the Lancer chainsaw rifle and you have all the ingredients for, in my opinion, so far, the best gaming experience of 2008.

Ratings are based on a system of 1 to 10 with 10 being the highest.

Graphics: 9.5: Sharp, clear, crisp. These are words that you use when describing Gears of War 2. The only reason why I deducted points was that when you mow down enemies with the chainsaw, they fall apart into lots of little pieces that would not make sense if you’re slicing them right down the middle. Aside from this minor critique, the game is a feast for the eyes.

Audio: 10.0: The voice acting was superb. The gravel and guts in Marcus Fenix’s voice made you think of how much fighting this man had seen. The music fit every situation and helped to build tension to let you know when something was coming so that you actually tensed up because you didn’t know what would be behind the next corner. Explosions, gunfire, chainsaws grinding, and other SFX were all solidly used as well. Can’t deduct from something was perfect.


Plot/Plot Development: 9.0:
The first Gears ended in a cliffhanger and the second Gears ends in even a bigger cliffhanger. Questions from the first Gears were answered, but even more questions pop up as you play through the game. I don’t want to give anything away by saying what they are, but I already can’t wait for Gears 3! Add in the emotion you feel for the characters as their backgrounds are fleshed out and you walk away from this one like you just watched a great movie in the middle of the trilogy. Dare I say, this is The Empire Strike Back of video games?

Gameplay: 10.0: There were no glitches as far as I could tell and everything kept up at a great pace. I didn’t even realize how long I had been playing the game for until I finally looked at my clock and said “Damn!” It felt like I was watching a movie it was so smooth. Enemy A.I. was relatively unpredictable and the game was just hard enough to give you a challenge, but with enough checkpoints to keep you from being frustrated. Best game I’ve played this year, I think.

Replay Value: 9.0: Not a lot to bring you back to the story mode aside from getting the achievements of beating the game on a harder difficulty and trying to find all the collectibles, but the multiplayer is great. Lots of different modes keeps the multiplayer situations constantly in flux and there is still no greater feeling in gaming than sneaking up on someone and hacking them to ribbons with your Lancer Chainsaw Rifle.

Overall (not an average): 9.5: One of the most enjoyable experiences I’ve had in gaming in a while. From the story mode to the great multiplayer mode, this game is tight as a drum. It’s hard to really complain about anything except that I don’t think I can wait another two years for Gears 3 to come out. Gears of War 2 is out now exclusively for XBOX 360.

-Ray Carsillo