Category: Written


Batman, Inc. #5 Review

Originally Published: April 27, 2011, on Comicvine.com

Batman and Gaucho pair up with Batwoman and The Hood in order to stop an insane scheme by Dr. Dedalus that threatens to bring the civilized world to its knees.

The Good

Grant Morrison continues to weave a complicated and thrilling web over Batman lore as he introduces new villains and schemes while continuing to expand the Batman, Incorporated franchise. Dr. Dedalus is proving to be another major threat for Batman as it is revealed that he is a character who will play both sides of the fence in order to achieve his end goals.

In this one issue, we also saw several new candidates for the Batman, Inc. franchise with Gaucho all but being initiated for Argentina, The Hood possibly for England, and a new unknown Batman in Africa who will likely be expanded upon in future issues.

Couple all this with some great action highlighted with an awesome fight scene with Scorpiana against The Hood, Gaucho, and Batwoman and this book entertains from beginning to end.

The Bad

With all this world traveling and new characters being constantly introduced or re-introduced after long hiatuses, it’s sometimes hard to keep track of just which way the comic is going. Combine that with a lot of flashbacks to help flesh out the character of Dr. Dedalus and long speeches between characters we haven’t seen in a while to get us up to speed on who they are, and this Batman, Inc. arc is a little tough to follow at times.

Also, even though Dr. Dedalus has a lot of ties to Batman’s past according to his story, he feels a bit like a Ra’s al Ghul clone and hasn’t done anything to prove to be very memorable as of yet. He comes off as just another megalomaniac who wants to destroy the world.

The Verdict

Batman, Inc. is something you have to keep following because it is surely building up to something beyond huge for the Dark Knight. Although I prefer to see Batman work alone most times or just within the Bat Family, this comic does a good job of making sure that Batman doesn’t lose sight of his goal and see this devolve into a less campy Brave and the Bold series of team-ups every issue.

A little difficult to follow at times, the elaborate plot and great action are more than enough to keep your attention for the long haul as we’ll hopefully start to see just what Batman, Inc. can really evolve into in the coming issues.

4/5 Stars

Originally Published: April 27, 2011, on Comicvine.com

The X-Men and Spider-Man wrap up their expedition in the sewers of New York City as they try to stop Dark Beast and his mad experiments on Dr. Curt Connors and the unsuspecting citizens of Manhattan.

The Good

Any story arc with Dark Beast in it is a win for me because he poses a threat on so many levels to the current X-Men. This is also an ideal time to have him re-emerge in the X-Men’s lives since we know he will be a major player in future X-Force issues, even though we don’t know the details on that as of yet.

The banter back and forth between Emma Frost and Spider-Man was also very well written as they are burdened with the task of rescuing the rest of the X-Men after they fall under the spell of Dark Beast’s lizard transformation device.

The Bad

This arc started off so strongly, with a brief spike at the Dark Beast reveal, but has been on a downward slide ever since with this final issue hitting rock bottom. Most of the issue is Emma and Spidey crawling through the sewers trying to regroup and escape from the barely coherent Lizard X-Men. Although the banter was entertaining, it just felt like filler before we got to what was a short and quick resolution with Emma freeing the original Lizard, Curt Connors.

Due to the cramped quarters, you also never really see Wolverine, Spidey, or anyone else with any speed or agility really ramp up and let go in the limited fight scenes. If anything, Spider-Man felt like an unnecessary addition to this entire adventure and was there simply because it is his turf and he’s had experience with the Lizard before and reminded me why I don’t particularly read most Spider-Man comics anymore.

The Verdict

Although the banter was well written, there was far too much of it and made this comic feel like it was dragging two pages in. To sort through all that filler and end on such an anti-climatic resolution on top of it just left me shaking my head.

Spider-Man was nothing but useless aside from acting as foil to Emma and this entire story arc felt like a cheap way of bringing Dark Beast into everyone’s mind before he makes his impact on the Age of Apocalypse storyline with X-Force coming in June. Even if you’ve been reading this arc, I’m tempted to tell you to steer clear and hope for better things next month.

Originally Published: April 27, 2011, on Comicvine.com

The White Lantern has resurrected Alec Holland in an attempt to quell the Black Lantern animated husk of Swamp Thing and save the Earth as the White Lantern has finally revealed the mystery it has been weaving over the course of Brightest Day.

The Good

Most things fit together nicely in this extra-sized final issue of Brightest Day as it ties everything neatly into a pretty little bow with just enough loose ends to allow the DC Universe to continue to change and grow, while leaving many of its characters changed forever, in this event’s aftermath.

This event has also successfully re-imagined and then thrust a lot fan favorite DC Vertigo characters like Swamp Thing, and others with its final reveal, into the limelight and give them a chance to flourish in the mainstream DC Universe now. It will definitely be interesting to see what happens to these characters and see how they are developed by DC and how or if they’ll interact with other mainstream heroes and villains.

The Bad

Even with this final issue being an extra-sized one, the pace seemed frantic, like too much needed to be explained and tied up before Johns and Tomasi ran out of pages to do it in. This made the final confrontation between Alec Holland and the Dark Avatar feel much too short and simple for deciding the fate of the planet. Plus, this left only a few panels to explain what happens to each resurrected character now and you could clearly see that the extra pages were simply a prologue without actually calling it one.

On top of this, I really wasn’t happy with what happened to a lot of the characters in the end. I understand that Deadman had to return to his ghostly form otherwise he’d really have no place amongst the super-powered beings of the DC Universe, but I think it would have been better if the visions of Captain Boomerang slaying Dove came true instead. Or Hawk, who was scolded by the White Lantern for being the only resurrected member of the 12 to have failed in his mission, was sacrificed anyway instead of either Deadman or Dove for not finding his purpose like the others had. The fact that some characters did not come back upon Swamp Thing’s victory in order to allow other characters to grow left a bad taste in my mouth.

The Verdict

A brilliant way to re-introduce and redefine a classic DC Vertigo character and find a way for him to fit into the mainstream universe, Brightest Day will pave the way for characters like Swamp Thing, Aquaman, Hawkman, Martian Manhunter, and Firestorm to maybe see a bit of a renaissance within the DCU and helps to reset the universe back to simpler and maybe better times. Unfortunately, this all came at the cost of several other characters that I personally preferred over some that were brought back and felt that this final issue felt like it was trying to hammer home themes of personal growth and overcoming loss way too much for my liking.

Overall, this issue is something you need to pick up, whether you like what happens in it or not, as it will reshape many characters in the DCU from here on out and serves as a perfect place to get back into the DCU if you haven’t been following it for a while as many characters have had the chance to have their reset button pressed for new fans to become acclimated to them.

Thunderbolts #156 Review

Originally Published: April 20, 2011, on Comicvine.com

With Satana joining the A-team of Thunderbolts, Warden John Walker and Songbird move forward with the selecting of the B-team, The Underbolts!

The Good

A cavalcade of villains we haven’t seen or heard from in quite some time look to be thrust into the limelight depending on what the exact role will be for this B-team of Bolts. With folks like Shocker, Mr. Hyde, and Troll looking to top the list, this B-team could definitely make for some interesting scenarios and leave Songbird with more than she can handle as team leader. Not to mention this could be an interesting set-up for a future standoff between the current team and this B-Team in the Raft.

As for the A-team, the new supernatural situation mission they find themselves on is definitely something we haven’t seen before and it should be very entertaining finding out how they’ll work their way out of this mess and just how much use their newest team member can be.

The Bad

After adding Satana to the team, you would have liked to see a little more of her interactions with the team aside from her barely failed attempt at seducing them all. Instead, the A-team of Bolts is immediately thrust into a new mission without her having a chance to really work her magic on the group or to the reader.

Along with this, the bouncing back and forth between this new supernatural zombie threat in Germany and the recruitment process back at the Raft was jarring and difficult to follow. I think it would have flowed much better had the A-team stuck around and helped take part in the screening process so we could see a lot more villains who have been gathering dust. Instead, it seems like an obvious build-up to have the B-team come save the A-team if this becomes too much to handle, even with Satana in tow.

The Verdict

I loved seeing some of the villains that took part in the screening process for the B-Team of Thunderbolts. Even if they don’t make it on to the team, it was great to see Shocker, Mr. Hyde, Super-Skrull, and many others even if Marvel will throw them back into a cage again after this issue.

This light-hearted cameo-fest was poorly balanced though by the A-team of Bolts being thrown back into a new, occult themed mission that seemed like an excuse just to see what Satana could do. I would have preferred a slower introduction of her character to the team and having these two stories going on at the same time made it harder to follow this cavalcade of stars we were seeing in these 20 pages.

Despite this, Thunderbolts #156 was an enjoyable read, especially if you’ve been following the series up to this point, and makes you want to pick up the next issue just to see what will happen between the A-team and B-team, even though you know it can’t realistically last having two teams of Bolts.

Originally Published: April 20, 2011, on Comicvine.com

While continuing to have her group of Five Lights trained and tested by Doctor Nemesis, Wolverine, and others on Utopia, a new light has been detected by Cerebra in Germany and it is up to Hope and her lights to bring the situation under control.

The Good

The adventures and action derived from discovering new mutants is exciting as each situation is so different from the last one. Now, with a psychic on their hands, Hope and the Lights (they sound like a cheesy 80s band) must put their limited training and teamwork to the test like never before.

Include a whole new team dynamic as Kitty Pryde has taken over as the team liaison for Rogue and not only does Hope have one less ally, she has one less person to rely on incase things awry as Kitty is still stuck in her bubble boy outfit since she can’t unphase yet.

The Bad

The new mutant is an unborn baby. WHAT?! I understand that things are different now and Hope proved this by having her powers manifest as an infant, but for an unborn baby to have the kind of psychic potential it is showing at this stage is unbelievable (even for X-Men standards). And if Hope does bring it under control, will it be left in a weird mental or physical state like Teon’s feral mentality or Kenji’s odd-shape shifting form? Although interesting to consider, with all the threats the X-Men face on a daily basis, having a baby taken to Utopia is the last thing needed right now and could provide for a very weird dynamic in future issues.

The Verdict

Although a weird situation, it is just weird enough to have piqued my curiosity and not turned me off. An unborn psychic mutant is definitely the off the wall kind of adventure we should probably get used to with Generation Hope. This is another well-written comic by Kieron Gillen as you clearly see the dynamic personalities of all the individual members of the team whenever they speak, and it has now been mixed up even more with the straight-laced Kitty Pryde as liaison. This is a comic I look forward to every month and can’t wait for the next issue just to see how Hope will work her way out of every crazy situation thrown into the path of her and her lights.

Originally Published: April 20, 2011, on Comicvine.com

With new team member Solstice in tow, the Teen Titans look to familiarize themselves with a whole new set of demonic forces that for once have nothing to do with Raven and her daddy Trigon. Can they brush up on their Indian mythology enough in time to rescue Wonder Girl and Solstice’s parents though?

The Good

A lot of fast paced action throughout the comic helps set up some ominous undertones revolving around these new foes of the Teen Titans. Couple this with some good internal monologues from Raven and Red Robin and you can get a good feel of what the team’s overall psyche is right now. In flux, uncertain, and uncomfortable for a variety of reasons with one another, the Teen Titans are fighting inner demons as much as those from Indian mythology.

The Bad

It’s another magic based storyline for the Teen Titans. I understand that with Wonder Girl, Raven, and now Solstice on the team with such little being known about her, that magical and mythological creatures make for the most logical and frequent of foes, but it gets tiresome. I don’t want or need a mythology lesson every time I crack open a Teen Titans comic. Maybe instead of trying to introduce a horde of new villains into the Bat-Family comics, DC should look to flesh out and diversify other rogue galleries instead, like those of the Teen Titans.

The Verdict

This issue of Teen Titans gives you exactly what you would expect from the comic if you’ve been reading it to this point or even if you’re just roughly familiar with the series because it’s the same almost all the time. A good balance of character and plot development tempered with some action due to an unknown demonic force rearing its head and requiring the strength of everyone involved to overcome. Therefore, they must put aside the hints of internal team strife that are constantly simmering just below the surface due to a bevy of conflicting personalities. Everyone comes together in the end to save the day. Mix well with new characters occasionally and serve for $2.99.

For the most part, Teen Titans has become predictable and formulaic, aside from the one arc involving the Clock King a while back, which I particularly enjoyed because it broke so far away from the norm. Not to say it doesn’t deliver well on this formula it has come up with, but it would be nice to see something different from them once in a while. Of course, this also makes it easy to jump into if you know anything about the characters involved, but fans that have been reading this consistently deserve something new and exciting from this comic and they’re definitely not getting it this issue.

Originally Published: April 18, 2011, on Comicvine.com

I normally would have a “Comics to Video Games” article ready for you folks right about now (and don’t worry I’m working on the next one), but I was reading an interview the other day with Ian Flynn, a writer best known for his current run on the Sonic the Hedgehog series published by Archie Comics, and found out he’s going to be the main writer behind a new monthly Mega Man comic book series.

This latest video game series from Archie Comics comes out in the beginning of May and it will chronicle the Blue Bomber’s run through his nearly dozen games, starting with Mega Man 1 playing out across the first four issues, and will answer the big questions, like how no one was able to figure out when Dr. Wily was up to no good. It’s not like he had ten giant skull shaped fortresses built. Oh, wait. Hmmm. Also, I wonder if there will be any mention of Mega Man Soccer in an annual or something.

Anyway, this got me thinking about the flood of both monthly and limited series comic books we’ve seen in recent years based on video games. City of Heroes, Halo, inFamous, Gears of War, Prototype, and even DCU Online, which of course is a comic based off a video game based off of comics. So what’s with this sudden influx of video game based comics at our local retailers?

Now, comics based off of video games are nothing new. After all, Sonic, has had his own ongoing series for nearly twenty years now. But to see so many new comics based on games is a little off putting. An idealist might say comics are simply being used as tools to help flesh out stories that can’t be fully told in a 15-hour game. But what if they are really being used just as promotional items to bolster game sales instead? Or are comic companies trying to jump on the bandwagon of a popular game franchise in the hopes of making a profit, knowing that the key comic book and video game demographics are one in the same? Or maybe it is a little of all of the above?

Can ongoing video game comics also hurt the base franchise as there could be unintentional limits placed on the game developers? There would have to be constant communication between both the game developers and the comic book writing and editorial teams in order to ensure that what is being done in the comics isn’t radically different from what is happening or going to happen in sequel video games upon their release.

If Josh Ortega kills off someone in the Gears of War comic, he had better let Cliff Bleszinski and Karen Traviss know so that person doesn’t show up in Gears of War 3, otherwise there are going to be some mighty ticked off Gearheads out there. And what if Cliff had planned on making that character a major player in the Gears universe? How much say does the original game creators have when it comes to forwarding the plot of a comic that is being looked at as canon? It just seems that adding more moving parts to such a complex and detailed story might come off as limiting from a creative standpoint, especially while the main series is still really ongoing and even while just trying to flesh out previously mentioned references from the original property (like the Pendulum Wars for Gears).

And this brings us back to my inspiration. Mega Man. Does doing a comic that follows, for the most part, a story we already know lessen the mass appeal of a comic? Why should I read something I’ve already played through several hundred times? Can you really flesh out a character that much with a few thought bubbles while it’s blasting another foe into oblivion? If anything, it might take away from those original gaming experiences, especially from the old NES days, where the player was left to their own devices to fill in gaps in a protagonist’s personality and whatnot. So are original stories that add to and build on top of already existing canon the only real option in that case to ensure a profit will be made and to protect a property?

Despite this, does every new video game need a comic book? I read the six-issue limited series for Prototype and I felt what I got from that comic was not worth the price I paid as a lead in to the actual game. In fact, the comic ruined the game experience some as it spoiled a lot of the game’s surprises. The same goes for the Gears of War comic. Some issues have been great, but I didn’t need a one-issue back-story on Tai. I don’t need a character that is dead to be fleshed out. It just reeks of trying to turn a quick buck if you ask me. It dilutes the potential of building the franchise naturally and feels very forced in some cases.

But I really don’t mind franchises diversifying, and actually enjoy seeing new adventures with my favorite characters that continue the story beyond the original product (you should see my Star Wars expanded universe novel collection). I do feel that there should be some sort of criteria before a franchise is expanded though like with a game based comic. Wait until the main story, in most cases nowadays the story being a trilogy, is complete before you start filling in the gaps. Imagine if a comic or novel like Shadows of the Empire in Star Wars, which takes places between The Empire Strikes Back and Return of the Jedi, had been released in 1981, right between Empire and Jedi. I think that it coming after the fact made it much more powerful and interesting. Similar to the games Halo: Reach and Halo 3: ODST. They were better stories because the universe had already been fully established and then writers went back to fill in the blanks.

So what do you guys think? Are you fans of video game based comics? Are there too many out there flooding the market? What should be the criteria for a game based comic to be published? And how much creative freedom should the writing and editorial teams have with long established characters like Mega Man? Will you buy the Mega Man monthly upon its release? Let us know with comments below!

Uncanny X-Men #535 Review

Originally Published: April 13, 2011, on Comicvine.com

All seems well at the moment on Utopia until Cyclops gets a message from Abigail Brand, agent of SWORD, that a Breakworld armada flagship has appeared on the edges of the solar system. Considering their previous dealings with the people of Breakworld and that Colossus is technically their Powerlord still, she figured they would be best suited to see exactly what that ship is up to.

The Good

I could read Kieron Gillen written X-Men comics all day. The subtle humor inserted into each scene was a joy to read. Whether it was Namor and Colossus, Doctor Nemesis and Magneto, or Cyclops and Wolverine, the banter back and forth was a thing of beauty.

And since this is the first issue of a new arc, Gillen made sure to make it action heavy in the front in order to use the rest of the comic to build up the plot of why exactly there is a Breakworld ship heading for Earth. Not to mention it is nice to see the Abigail Brand and the Breakworlders come back after a decent length hiatus as this is shaping up to be a pretty interesting story centering on Colossus.

The Bad

Kitty Pryde is still intangible. We get it. Her and Colossus can’t hold each other. Fine. Either fix her already or put her back on the damn giant bullet. I’m tired of every issue of X-Men comics I read that isn’t taking place in an alternate universe having to devote 2-4 pages to “How do we fix Kitty?”

Also, I get that it is his catch phrase, but can we put a hold on the “Imperius Rex” stuff with Namor. It just comes off as cheesy for the king of the seas to have a catch phrase that doesn’t have any meaning. You want him to come off as regal and elite? Get rid of the catch phrase. The Thing and Wolverine have catch phrases. Namor doesn’t need one especially when it wastes several panels per comic usually where we get a close up of his smug face exclaiming it.

The Verdict

This is looking like the launching point for a great story arc revolving around Colossus and it is good to see the Breakworlders returning to the comics. The dialogue is very well written and helps keep the comic light and enjoyable even though here go the X-Men saving the Earth from an unimaginable threat once again.

I wish they would wrap up the entire Kitty Pryde intangibility problem though because it is just becoming redundant at this point. Aside from this, Uncanny X-Men #535 is a great read with a perfect balance of action and plot development. Add in this is the start of a new arc and it is a good time to get back into things if you’ve fallen off the X-wagon recently.

Originally Published: April 13, 2011, on Comicvine.com

Cletus Kasady is still alive and the Carnage symbiote has left a trail of destruction in its wake in order to reunite with its former host. Can even the combined might of Spider-Man and Iron Man be enough to quell this reborn menace?

The Good

The action and writing for this issue is simply top notch. From the opening flashback of when the Hall Industries doctors originally found what was left of the symbiote and Kasady to the banter that Kasady has going back and forth with both the symbiote and Spider-Man and you are quickly reminded that Kasady isn’t your run of the mill homicidal maniac, he has a sinister streak in him that puts him on par with some of the all-time great villains.

Combine this with making him more powerful than ever by merging himself with some of the armor that was powered by pieces of the symbiote to create a techno-organic super-Carnage and Zeb Wells does a brilliant job of actually making you believe that the heroes might not pull this one out in the end.

The Bad

There is a huge downside to having a limited series released every two months in that it can be hard to remember everything that is happening. So when Shriek and Doppelganger showed up midway through the comic, I was taken aback because I had forgotten how big a role they played in setting up this current situation and should have been re-introduced much sooner in the book.

Also, it seems that while being used as bio-fuel for Hall Industries’ powered armor suits that Carnage had another baby. It’s always risky to introduce new symbiotes into the fold because aside from Venom and Carnage, when was the last time a new symbiote has had any lasting effect on the Marvel Universe. When was the last time someone heard from Toxin? It should be interesting to see what happens with this new symbiote considering whom it has now bonded to, but the odds of it sticking around and having any real significance is unlikely and seemed unnecessary.

The Verdict

Carnage fans will be jumping for joy after reading this book as he is being brought back around in a big way and this could help set up a lot of potential storylines in the future. How will Carnage deal with Flash Thompson’s Venom and Anti-Venom? Or a better question, will Flash Thomson be able to control the Venom symbiote if he happens across Carnage?

No matter what happens in the future, if you are a fan of Carnage then this comic is a must have. With so many Maximum Carnage undertones, the nostalgia factor alone should pull people in for this amazing limited series. The only real downfall with this book is that you have to wait two months again for what is shaping up to be an epic and thrilling conclusion.

Originally Published: April 13, 2011, on Comicvine.com

Part 2 of the Judgment on Gotham crossover arc for the Bat-Family comics. Azrael is on a supposed holy mission to judge Gotham along with his new sidekick, The Crusader, and will only spare the city if he can find one of its guardians pure of spirit. And so Tim Drake, Dick Grayson, and Selina Kyle of all people will be tested and judged with all of Gotham riding on the line. Is someone more earthly bound though pulling Azrael’s strings as Red Robin begins his challenge?

The Good

You really see how Red Robin’s mind works in this comic and are reminded of just how much tragedy he has overcome in his life, again reminding us that when his character is old enough, he would make a much better Batman because he thinks like Batman.

The gauntlet he has to run through in order to complete his challenge in order to be judged by Azrael also reaffirms his resourcefulness as he seems to always be thrown headfirst into challenges that would have been daunting even for Bruce Wayne in his heyday and insures us an action packed adventure.

The Bad

Azrael and this new Crusader just are not cutting it for me as the villains of this arc as they seem more like rejects from the video game Assassin’s Creed 1 instead of characters that belong in the DC Universe.

And that leads into the entire faith-based storyline, which also rubs me the wrong way. With all these characters have been through over the years, for some “holy” test of faith to be the Bat-Family’s next great challenge just seems like a waste of time. Then again, it is hinted at being part of a much larger scheme with the villain reveal at the end of the comic and this could save what is a very slow developing plot so far for this crossover arc.

The Verdict

This book is packed with some great action sequences as Tim overcomes the obstacles thrown in his path, but a very slow developing plot overshadows this. A villain reveal at the end of the comic gives me hope this crossover arc can kick it up a notch in future issues, but as of right now Azrael and the Crusader just are not doing it for me in terms of playing the villain role for an arc that was deemed worthy of crossing over multiple titles.

If you are a fan of the Bat-Family books and picked up Part 1 of this arc in Batman #708 then whether you usually pick up Red Robin or not, you should pick up this issue. If you aren’t into the Bat-Family, then this is not an issue to try to start trying to familiarize yourself with them.