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With Money in the Bank fast approaching, several wrestlers were revealed to be in contention for the fabled contract that guarantees a title shot at any time within 365 days of the PPV.

Main Plot Overview: Vickie Guerrero kicked the night off by excusing herself and saying she was Interim GM for this week’s Raw and Smackdown. The biggest news that Vickie revealed though was the WWE Championship Money in the Bank match would only be full of former champions themselves. So when John Cena revealed he would be partaking in his first Money in the Bank, along with Kane, Jericho, and Big Show, the stakes were immediately raised. Meanwhile CM Punk, the current title holder, will defend the WWE Championship that night anyway against Daniel Bryan after he won a triple threat match with Punk and Kane to kick things off.

Honestly, the biggest positive that comes from this is seeing John Cena back in the title hunt after being absent from that picture for almost a full year after losing the belt at Money in the Bank and then losing the re-unification match to CM Punk at Summerslam last year. Cena is at his best when the belt is involved and after this recent feud with Big Johnny and the Big Show seems to have won over a good portion of the crowd back to Cena’s side, now is the perfect time to re-insert him back into the picture. If we see ‘Super Cena’ too early though, the positive energy John has been getting lately may be flushed back down the toilet. Best outcome for the WWE Championship MITB? Jericho winning hands down.

Match of the Night: In terms of actual wrestling, this was one of the worst MNRs in a while as most matches were gimmick matches, but the US Championship match between Santino and Jack Swagger actually had a couple of nice spots to barely beat out the women’s match (I was very tempted to make this the Divas Summertime Beach Battle Brawl match it was so bad a night), and the Alberto Del Rio/Dolph Ziggler #1 Contender’s match (the Del Rio Samoan Drop from the second turnbuckle was the spot of the night for sure) and only that there was a cop out outcome where there would just be a triple threat match Friday for Sheamus’ World Heavyweight Championship kept that from getting match of the night.

Swagger and Santino are both very strong in the ring although their styles are completely different. Santino’ speed versus Swagger’s strength were clearly played up throughout. Santino hit his classic arm drag after doing a split to duck a clothesline and Swagger showed off his power by countering several moves into solid suplexes and power slams. So technically this was a very solid match. But in the end the Cobra would be Swagger’s undoing as Santino continues a remarkable run as the US Champion.

Promo of the Night: It was very unusual that RAW didn’t really have a promo to kick the night off and instead got very quickly into the Punk/Kane/Bryan triple threat match. Instead, the biggest promo of the night was John Cena’s ‘historic’ announcment where he said he would take part in MITB for the WWE Championship.

The promo started with John doing a horrible Star Wars parallel to recent events in the WWE, but we were all saved by Chris Jericho (after a very long Fozzy promo) who called Cena out on his arrogance and how he doesn’t know what he’s getting into at MITB. The best line of the promo though was Jericho making fun of Cena’s Star Wars promo that seemed dedicated to 9-year olds and then Cena pointing out that is the majority of their audience. Cena was also quick to point out that although Jericho has been in more MITB than anyone on the current roster, he’s also never won it. It was a great promo that really helps set the stage for the weeks to come and possible a Cena/Jericho/Big Show rivalry or maybe the return of Jeri-Show!

Shocker of the Night: RAW opened up with AJ (I love her) practicing how she was going to break up with her recent love interests in front of a mirror, but the shock came when she was backstage with Kane and the Big Red Machine beat her to it. Calling AJ’s sanity into question in a bit of delicious irony, Kane appreciated her affection but was too much of a monster to become involved with Daniel Bryan’s former flame. This entertaining moment was definitely a shock as it seemed Kane broke character to let her down gently, although it reality it was all part of AJ’s plan…I think.

Cheap Pop of the Night: Sycho Sid was a dominate force in the WWE and WCW when he was in his prime before a career ending leg injury forced the 6’ 9” mountain of a man into limited action and then retirement. So to see him come out for a match against Heath Slater as we continue the build up RAW’s 1000th episode was a great moment indeed. Sid looked very stiff in the ring, no surprise considering most of his one leg is an iron bar, but Slater took the bumps well and seeing Sid toss the ‘One-Man Band’ down with authority when he hit his finishing release powerbomb was definitely worthy of the cheap pop of the night.

Spider blood…spider blood…radioactive spider blood

The Amazing Spider-Man marks Beenox’s third Spider-Man game in as many years, after 2010’s Shattered Dimensions and 2011’s Edge of Time. But unlike the Quebec-based developer’s previous representations of everyone’s friendly neighborhood wall-crawler, this title marks a return to classic form for Spidey, as Beenox finally takes a shot at inserting Marvel’s webhead into an open-world New York City.

Taking place immediately after the events of the alternate-universe movie from which the game draws its inspiration, Amazing Spider-Man sees Spidey once again saving the city from a cataclysmic threat—and he’ll need to forge unusual alliances in order to overcome the hurdles thrown his way. And that’s all I’ll divulge; while the game spoils elements of the movie, I won’t ruin anything when it comes to the plot. Just trust me when I say that whether you’re for or against this Spider-Man relaunch, the Amazing Spider-Man spins an intriguing tale that features lots of entertaining callbacks from the wall-crawler’s history that’ll have old-school fans cheering—yet it still stays true to the new universe that the folks at Sony Pictures created for the film.

The most marked difference in Beenox’s open world comes from the camera angle; it pulls in tight on Spidey as he swings through a beautifully rendered digital Manhattan. This up-close, personal feel really imparts the proper sensation of swinging at high speeds through the concrete canyons. Unfortunately, when Spidey moves into indoor areas—such as when he infiltrates labs or goes deep into the sewers—the zoomed-in camera becomes a hindrance, as it makes wall-crawling and combat much more difficult.

And speaking of combat, that element sees an overhaul as well, as it takes a page from Batman: Arkham City and offers Spidey a new counter system. But instead of wavy lines appearing above enemy heads à la Arkham City, they appear above Spidey’s noggin as an indication that his Spider-Sense is tingling—and using the wall-crawler’s inherent super-agility to pull off impressive combos definitely feels rewarding. But the zoomed-in camera makes it difficult to see where all the enemies are at a given time—and to know just when you’re in or out of trouble. As a result, using Spider-Sense really becomes necessary, as many enemies like to lurk just off-camera.

Another new addition to Spidey’s arsenal is the Web Rush maneuver. Old-school fans will immediately see similarities to the Web Zip move from older Spider-Man games, but the Web Rush is interesting because you can pull it off just about anywhere, anytime—the game’s engine calculates, in real time, how Spidey would naturally get from Point A to Point B. Sure, the animation makes it look like he’s floating instead of actually using his superagility, but indoors, Web Rush is critical—and outdoors, it makes gathering the game’s 700 collectibles much easier.

Yes, I said 700 collectibles! That, unfortunately, is another downside here. Literally every corner in Manhattan is littered with digital comic-book pages, and if you’re a completist like myself, you’ll go insane trying to collect them all. I appreciate that these pages unlock some digital versions of key Spider-Man comics from which the game draws its inspiration, like the first appearance of Iguana (Spectacular Spider-Man #32) or the first appearance of Rhino (Amazing Spider-Man #41), but the bevy of collectibles, along with a plentiful amount of side missions similar those seen in older Spidey games, comes across as clutter that almost gets in the way of the story the game tries to tell.

Still, this is certainly a well-polished Spider-Man experience, and it’s rare that a movie game actually doesn’t suck. The story is intriguing, web-swinging is enjoyable, and you honestly can’t fault Beenox too much for cramming in so much content—after all, we’re usually complaining when it’s the other way around. I will warn you again, though, that you’ll probably enjoy the story a bit more if you actually see the movie first, which means you’ll have to wait at least another week before playing the game. It’ll be worth the wait, though—all Spider-Man fans will enjoy this novel, twisted take on one of comics’ most iconic heroes.

SUMMARY: The best Spider-Man adventure in years isn’t quite what it should’ve been. Developer Beenox actually crams too much into the package, cluttering what could’ve been a landmark tale for Marvel’s wall-crawler. 

  • THE GOOD: Best web-swinging mechanics in years.
  • THE BAD: Way too many collectibles and side missions clutter up the main experience.
  • THE UGLY: Rhino, Iguana, and Vermin cross that line in a three-way tie.

SCORE: 8.0

The Amazing Spider-Man is available on PS3, Xbox 360, Wii, 3DS, DS, PC, and iOS. Primary version reviewed was for Xbox 360. 

Don’t forget to bring an Umbrella

Serving as a refresher course on the bulk of the Resident Evil series before Resident Evil 6 hits this October, Resident Evil: Chronicles HD Collection pairs the previously released Umbrella Chronicles and Darkside Chronicles for the Wii, gives them an HD facelift, and delivers them on a silver platter for less than $30 on the PS3. And, considering the amount of content here, if you haven’t played these on-rails renditions of the original classic Resident Evil game—or the originals, period—you should definitely jump on this bargain.

But if you’ve played these titles previously and remember all the way back to 1996 (when the first Resident Evil released), there really isn’t much here that you haven’t already seen. Not to mention that if you lack a Move controller, you’re out of luck altogether. Sure, seeing the original Resident Evil titles from a first-person, on-rails arcade-shooter perspective might be interesting, as they offer slightly different takes on the in-game events. Aside from reliving the major beats of this iconic survival-horror franchise from a different viewpoint, though, there’s just nothing new to suck you in.

Umbrella Chronicles follows Resident Evil Zero, the original Resident Evil, and Resident Evil 3: Nemesis. What’s interesting here, though, is that the between-level narration comes via the viewpoint of the franchise’s longtime antagonist, Albert Wesker. The final level is original to Umbrella Chronicles (though not the collection) and offers you the chance to play as Wesker as he attempts to remove Umbrella’s most important files from a Russian stronghold while Chris and Jill try to take it down.

Darkside Chronicles follows Resident Evil 2 and Code: Veronica and also sees its own original chapter (again, not original to the collection) that centers around the personal loss of many of the series’ more popular protagonists.

I will say that if you’ve never played these games before, there’s a chance you could easily get addicted if you’re a lightgun fiend. The action plays out like a classic arcade game, with plenty of collectibles in each level that help flesh out the Resident Evil backstory. And, much like the Wiimote did during these games’ first run, the Move controller works perfectly for on-rails action like this, especially if you’ve got the Sharp Shooter attachment.

Again, the major drawback here is that if you’ve played these games before, there’s really no point in picking them up again aside from the promise of crisper graphics—and this isn’t a title that, by itself, is going to sell you on a Move controller. But if you haven’t played these games and have a Move controller, you can’t go wrong if you’re looking to kill a few hours with some classic arcade lightgun action based on a story millions of gamers already know and love.

SUMMARY: Resident Evil: Chronicles HD Collection is a solid pairing considering the price tag, but with nothing new besides the HD facelift, there’s little here to entice veteran players.  

  • THE GOOD: Plenty of content for the low price point.
  • THE BAD: Nothing new aside from the improved graphics.
  • THE UGLY: Nemesis is even uglier in HD.

SCORE: 7.0

Resident Evil: Chronicles HD Collection is a PS3 exclusive.

Four gore and seven years ago…

By the time we’re probably about 10 years old, if not younger, we all know who Abraham Lincoln is and we continue to learn about him throughout out lives. And because of this we all know the major talking points about him. He freed the slaves, saved the Union, and was assassinated in a theater (there’s obviously a lot more, but I’m not writing a biography here). But what if there was more to him than what we knew in our history books?

Abraham Lincoln: Vampire Hunter, based off the book of the same name, is the fun, over-the-top, action-packed ‘what if?’ story about out 16th President and if the driving force behind many of his greatest moments in history was really all just part of his unending campaign to destroy the undead bloodsuckers.

Starting off in his early childhood with his parents as indentured servants, Abe rushes to the aide of an African-American friend of his named Will Johnson who was being whipped for no good reason. When the taskmaster looks to strike Abe as well for interjecting, Abe’s father rushes in and strikes the man. The landowner that Abe’s family works for doesn’t take kindly to this and threatens to collect all his debts that evening. And indeed he does as that night, the man enters the Lincoln home, reveals himself as a vampire, and drains Abe’s mother right before his eyes as he peered through the cracks in the bunk above. Thus, Abe’s lifelong quest for vengeance began.

It is also after this that the movie quickly changes pace from something a bit more suspenseful to straight up action with a small dose of comedy along the way. If you’re looking to be scared folks, this definitely isn’t the movie for you. If you’re looking for some deep, moving experience, look elsewhere. If you’re looking for a dude dressed like Abe Lincoln to act like a badass and chop off vampires’ heads with an axe, you’ve come to the right place, and in that regard, this movie is very solid.

The fight scenes are well planned out and indeed, young Abe, and even older Abe, comes off looking like someone who knows well what he’s doing. And with the History channel-like narration, you almost believe that this could have all actually happened as the movie does a wonderful job of buying so deeply into the idea of vampires being a real threat to the well-being of our nation in the mid-19th century.

The acting is also solid throughout from all major players, but Dominic Cooper as Henry Sturges, Abe’s vamp killing mentor, and Mary Elizabeth Winstead as Mary Todd Lincoln steal the show though on the whole.

The only real drawbacks I think for the movie is the fact that the character development is relatively weak, especially when it comes to Abe’s training as a vampire hunter, which very much used the montage method to blow through it. The definition of the vampire menace was also very unclear, relying on only a few lines of dialogue to explain the differences between the vampires Abe faces and the ones people have come to expect from other forms of media. For example, the vampires in this movie can go in the sun, whereas it is widely accepted that this is the one true weakness to the undead.

Aside from this though, if you’re looking for some mindless fun from a well-made action flick, Abraham Lincoln: Vampire Hunter is a solid choice. Good acting, great action sequences, a little bit of humor, and even a few nods to history that folks might find enjoyable round out a solid night at the movies.

SCORE: 7.5

A huge week for comics this week and so it was hard to pick what five to give you folks reviews on. We continue to steer clear of the major Marvel event with Avengers vs X-Men mostly because it would be hard to jump into right now and I don’t want some of the other great titles to get lost. We also have a new comic from Robert Kirkman, creator of The Walking Dead that highlights our indie pick. And DC maintains the course. So, here is this week’s Pullbox!

DC – Green Lantern Corps #10 – John Stewart’s verdict has been passed down by the Alpha Lanterns, but even the Guardians are somewhat shocked that they’ve called for Stewart’s death. Guy Gardner won’t be having that though!

John Stewart always seems to be a moral compass for the Green Lantern Corps and issues that tend to be polarizing seem to always surround this character. So this story that deals with duty, honor, commitment, and a lot of other military-like values really does a great job of sticking true to form. On the other side of the coin, the brash Guy Gardner stays true to form as well as he orchestrated Stewart’s prison break. What’s most interesting though is how the rest of the Corps has rallied around Stewart and his big break out from prison is only the beginning of what looks to be an epic fight between the Alpha Lanterns and the Corps in the next issue. Plus, it will be interesting to see how the more villainous acting Guardians react to all this even further down the line. Right now, this is probably the best read of the Green Lantern monthlies and this issue continues that trend as well.

DC – Red Hood and the Outlaws #10 – Never a dull moment is to be had for our three favorite rejects. Shortly after the Night of the Owls incident has calmed down, Roy, Jason, and Kori are having some quiet time with loved ones. But right as Red Hood was in the middle of something, Starfire is visited by some old friends from her home planet and she is called back into action to fight for them…and Roy and Jason come along for the ride!

This is one of my favorite books of the ‘New 52’ and much of it revolves around the dynamic that Arsenal (Roy Harper), Red Hood (Jason Todd), and Starfire all have with one another. Plus Starfire may be the best drawn character in DC right now. I’m not sure exactly where this storyline is headed, but with possibilities of Starfire’s sister being involved, it could have an old school Teen Titans feel to it, which could be an interesting aside from how the book started and then the brief Night of the Owls interlude with Mr. Freeze. All I know is that this is usually near the top of my reading list every month and although this issue was a little slow, it’s yet to disappoint as a whole. Not to mention I’m absolutely loving Kenneth Rocafort’s art on this series. It’s just very visually striking and I love how he makes things stand out or blend together depending on the message needing to be sent.

Marvel – Winter Soldier #7 – A sleeper agent named Leo Novokov that Bucky Barnes trained years ago has been forcibly awakened. With no mission and little recollection of his past, all he wants now is vengeance on Bucky for what has happened and he will do anything to accomplish this, including forcibly removing anyone and everyone that is related to Bucky in any way from the picture. I think he’ll get the message.

Ed Brubaker’s work on this book so far has been absolutely stellar. Tying Cold War era spy story motifs into modern super heroes has been brilliant and the dynamic between Bucky, the Black Widow, and their handler should be turned into a handbook for a lot of other writers out there when it comes to interaction. Couple that with an intriguing story where Bucky’s past as Winter Soldier keeps coming back to haunt him in ways where there is always some crazy twist and this has been a fun and enjoyable ride thus far and I can’t wait to see how it continues from here. 

Marvel – Daredevil #14 – With the Omega Drive supposedly taken out of the picture, the five families of Mega Crime are in shambles after taking themselves out trying to get it back from Daredevil. Matt Murdock is indeed mighty pleased with himself. Until he is suddenly teleported to Latveria and must face the wrath of Victor von Doom who had his own plans for the Omega Drive!

Daredevil has been a constant joy every month and this issue leaves us on yet another cliffhanger as Matt Murdock’s world goes from bad to worse. His sudden disappearance is once again destroying his personal life and his crimefighting life may be down the toilet as for revenge for disposing of the Omega Drive, one of Doom’s cronies has infected Daredevil with nanites that are meant to remove all his remaining senses. And without his other senses to guide him, Daredevil is all but lost. I can’t wait to see how he gets out of this one next month. Maybe a little help from his friends, the Avengers?

Top Cow/Image – Hardcore #1 – A top of the line assassin named Drake never sees his targets. At least not in person. No, this assassin uses advanced technology that allows him to ‘plug-in’ to those close to his targets, monitor them for several days, and the pull the trigger with no one the wiser. They simply think the person has gone mad. And just before the puppet triggerman is done away with, Drake jacks out. But what happens if someone tires to do something to Drake’s body while he’s jacked in?

Part of Top Cow’s ‘Pilot Season’ two years ago, this one shot by The Walking Dead’s Robert Kirkman has finally been turned into a monthly and it definitely looks intriguing as the twist in this first issue is a doozy and sets up an exciting start to this series. With Drake suspended in stasis while his consciousness is in another’s body, he has only 72 hours to use the borrowed body to save the real one that is under attack right now. Chock full of action, this book looks to be something that everyone should add to their pullbox right now if they enjoy a little conspiracy theory stuff thrown in with their violence as this book blew me away.

You can call me…JOKER!

In my mind, the major issue holding the Lego videogame franchise back since its 2005 debut has been the strict guidelines to which the games adhere, since they’re all based on established properties. Mind you, they’re all terrific franchises: Indiana Jones, Star Wars, Harry Potter, Pirates of the Caribbean, and soon, Lord of the Rings. But one game in the series that bucked that trend was the first Lego Batman. Though the Caped Crusader’s clearly an established property, the story didn’t limit itself to a comic book, cartoon, or movie story arc—and many of us celebrated that fact.

Flash forward four years after the release of the first Lego Batman, and developer Traveller’s Tales has decided to forgo their proven-successful mold once more with Lego Batman 2: DC Superheroes. Not only does this entry provide players with an original storyline, but it also marks several significant series firsts. Midlevel checkpoints might be one of the more noticeable changes, as the size and scale of each story level is several times larger than anything else seen to date in the Lego franchise. The game also includes a centralized hub world—in this case, Lego Gotham City—that connects players to many of the major plot points.

But let’s get to the biggest change: talking! For the first time ever, each character in the game actually speaks and doesn’t just mime their intentions or resort to physical humor to get a point across. Now, that’s not to say that the childish Lego slapstick’s been entirely done away with—there’s just a bit less of it. And DC Superheroes’ cast is more or less a Who’s Who of voice actors, with Nolan North, Rob Paulsen, Claudia Black, Tara Strong, Jennifer Hale, and many more—spearheaded by Clancy Brown, who reprises his DC Animated role of Lex Luthor.

But as always, it’s that classic Lego gameplay model of destroying and rebuilding everything in your path—and the kooky plot at the center of it all—that really makes DC Superheroes. And, of course, as our tale unfolds, the Joker’s back up to his old hijinks; he crashes the Gotham “Man of the Year” awards, demanding that he should be the recipient. Bruce Wayne, the actual winner, makes a quick costume change into Batman and proceeds to apprehend his longtime nemesis. But Lex Luthor, also in attendance, decides that working with the Joker to possibly help rig his upcoming presidential run could be just what he needs to change his address to 1600 Pennsylvania Avenue. And so, as soon as the Joker lands back in Arkham Asylum, Lex busts him out. A nefarious duo of such epic proportions might be too much for even Batman to handle, so the entire Justice League comes in to lend their support.

More so than any Lego game to date, this one should strike a chord with audiences of all ages. Older Batfans will appreciate several moments that pay homage to Adam West, Michael Keaton, and essentially every actor who’s worn the cape and cowl over the years, while younger players will love being able to break apart and rebuild an entirely interactive Gotham. And with the expanded roster of the Justice League at your command, exploring the same area with different characters can make DC Superheroes seem like a whole new adventure each time—not to mention that you’ll need to switch often if you want to find every secret red or golden block.

The expanded Gotham does provide some navigational problems, though. Although the game includes a map feature—and you can place markers that create a Fable-like trail in the ground comprised of Lego studs—the markers blend too easily into the background and can be confused with those you pick up as currency to unlock characters. And while there’s also a compass in the upper-left corner of your HUD when in the Gotham hub world, it’s difficult to really tell where you want to go, especially when soaring around in the Batwing or taking hairpin turns in the Batmobile—the compass spins around faster than the Flash on a straightaway!

Despite these occasional navigational issues, though, this is still the most complete experience you’re likely to get in a Lego game. Whether it’s taking to the air as Superman, making constructs as the Green Lantern, or just sticking to the main story as the Dark Knight and rocking out in his iconic vehicles, gamers of all ages should be able to appreciate what Lego Batman 2: DC Superheroes brings to the table.

SUMMARY: Easily the best Lego game yet, Lego Batman 2: DC Superheroes’ expansive world, original story, and bevy of unlockables should please fans of all ages.  

  • THE GOOD: Massive world, entertaining original story.
  • THE BAD: Easy to get lost in Lego Gotham.
  • THE UGLY: Aquaman. Aquaman is always the answer to this one.

SCORE: 9.5

Lego Batman 2: DC Superheros is available on Xbox 360, PS3, PC, Wii, DS, 3DS, and PS Vita. Primary version reviewed was for the Xbox 360. 

With the fallout of No Way Out starting to settle, it was definitely one of the less interesting Monday Night Raw’s I’ve seen in a while. Being one of the last of the 2-hour episodes though, I’m sure everyone was trying to take it easy after one of the better WWE PPVs in quite some time and I’m sure some folks mailed it in.

Main Plot Overview: John Laurinaitis is finally gone. Embarrassingly fired the night before, Interim General Manager for the week, Mick Foley (RAW was in Uniondale, NY, very close to where Mick lives and he received a great hand) allowed Big Johnny one last goodbye to the WWE Universe. Instead, Laurinaitis belittled the raucous Long Island crowd and revealed he had set up a 3-on-1 handicap match between Otunga, Big Show, and himself versus John Cena before the steel cage match the night before. Mick said there was nothing he could do about that, but he personally set up a tag match between Daniel Bryan and Kane versus CM Punk and Sheamus that would get the night started.

Later in the evening, both Otunga and Big Show would walk out on Big Johnny since neither has to work for him anymore and in a crowd rallying beat down, John Cena performed three AA’s before making him submit. A final farewell indeed to Mr. Laurinaitis. We still don’t know who will become the permanent GM though of RAW and Smackdown, although Teddy Long remains the hands down favorite, especially after watching Laurinaitis’s final beat down ringside.

Match of the Night: The feud between Dolph Ziggler and Jack Swagger had been simmering for some time now. Last night, Ziggler took that simmering pan and beat Swagger over the head with it. Although one of the shorter matches of the night, it was also one of the few that actually had a conclusive finish with no real outside interference. In a match that looks to be the end of the tag team, Swagger and Ziggler put on an impressive show as both wrestlers show how technically sound they are in the ring.  Swagger took the early advantage, looking to have damaged Ziggler’s knee, but a surprise Zig Zag saw the Show Off emerge victorious. We then saw another surprise as Ziggler locked lips with Vickie Guerrero to celebrate his victory as Swagger was left stunned and managerless in the ring.

Promo of the Night: Although Mick Foley’s classic humor was evident throughout the show’s open, the promo of the night was clearly when ECW founder, and current legal representation for Brock Lesnar, Paul Heyman came to the ring to tell HHH that Lesnar does not want to face him at Summerslam.

HHH then came out though sand said Lesnar would because his ego wouldn’t have it any other way. Heyman then began to goad HHH in a way that only great heels can and finally forced HHH to knock Heyman out with a surprise right hand that sent Heyman flying.

Heyman, whether his more natural heel persona or a face, always can’t help but draw eyeballs to him when he’s in a ring. He may not have the physique of a wrestler, but his charisma pulls people to him like flies to cow dung and going against a pro’s pro with the mic in HHH was a great moment.

Shocker of the Night: The previously mentioned tag match between CM Punk and Sheamus vs Kane and Daniel Bryan had a guest visit from none other than AJ. It’s not so much that her continued presence in that twisted love-quadrangle that was a shock, but that she came skipping to the ring in a rejected Harley Quinn set of tights and a Kane mask.

Just like the previous two times, the Big Red Machine left ring side in confusion, lust, and whatever else is supposed to go on behind that mask and left Bryan all alone to be decimated by Punk and Sheamus. The most shocking part of all this though may be how much the WWE is dragging this out before Kane snaps and this storyline comes to an end. But, much like CM Punk, I dig crazy chicks and so the more AJ stays around, the happier I actually am.

Cheap Pop of the Night: After a more than 20-year absence from the ring, Cyndi Lauper came out with WWE Hall of Famer Wendi Richter and current Divas Champion Layla for a brief ceremony. The ceremony was cut short by Heath Slater unfortunately who wished to show off his singing ability. Saving the day though was good ol’ Rowdy Roddy Piper who was also on hand to present Cyndi Lauper with a special gold record. When Heath wouldn’t shut up, Cyndi smashed him over the head with the glass frame, actually cutting Slater if you looked closely.

The cheap pop though, aside from Roddy’s very presence, was the mentioning of Captain Lou Albano several times. Anyone who is a fan of wrestling was a fan of Lou and so when Roddy mentioned several times in his speech, the crowd erupted. It was a sign of respect, love, and admiration for one of the great wrestlers of the last generation, but it was also a little cheap.

Although The Sleeper Hold will typically only be a once a week thing, we feel that for PPVs, we will hold special editions of the column. If you do not wish to have the results spoiled, in this case for No Way Out, before tonight’s Monday Night RAW, we are officially warning you now. Let me be the first to say though that this was one of the most solid PPVs, from start to finish, that the WWE has put on in a while.

Main Plot Overview: The Big Show vs John Cena was finally here. And yet another final match of the night with no gold on the line. I understand that Cena is the ‘golden goose’ as Big Show puts it, but with the WWE Championship being so hotly contended right now, I’m still a little disappointed in the rundown of the card.

Anyway, Cena and Show did a great job inside the cage, each hitting several big spots that showcased their limited skills in the ring. Big Show dead lifting Cena by his throat to the top rope and then missing with an elbow that shook the entire ring (not on purprose) were both great moments.

Outside the ring is where the real action took place though as Brodus Clay looks to finally move up in the world and stop dealing in dark matches and jobbers. His interference in the match cemented him as a face for some time as with a steel chair he prevented Big Show from escaping the cage and then prevented John Laurinatis from stopping John Cena from leaving the cage.

The match culminated in an unusual high note for a PPV as Cena AA’d Laurinatis through the Spanish announce table (it survived all but the last 30 seconds of the PPV…so close!) and McMahon uttered those two classic words: YOU’RE FIRED! The question now is who will take over as GM. Front runner is Teddy Long, but as long as its not the computer again, I’ll be happy.

Match of the Night: I was very tempted to give this to CM Punk vs Daniel Bryan vs Kane for the WWE Championship, but that match’s ending left a bitter taste in my mouth. Bryan wasn’t involved, AJ interfered, and although it was expected, it was only for two seconds as Kane immediately smacked into her by accident, he was distraught and Punk capitalized. A brilliantly executed match ended in about 15 seconds on a sour note.

No, the winner of Match of the Night goes to the IC Championship match between Cody Rhodes and Christian, where Christian retained. This match had everything you wanted from a mid-card match. A quick and frantic pace where each competitor countered and kicked out of the other’s best moves, and the ones that did hit mattered. This was easily the tightest match of the night and along with the fact that it helps the movement to re-establish the IC belt as something coveted by up and coming wrestlers, it was my hands down favorite match of the night.

Promo of the Night: It is rare for promos to be cut during a PPV as it is supposed to be the culmination of a month’s worth (if not longer) of storylines and so I thought about removing this category. But we had a couple of nice promos early in the night to promote later matches where Josh Matthews was belittled by John Laurinatis and AJ made Matt Stryker look like he was crazy, but the big one came from The Game. Yes, HHH reappeared and called out Brock Lesnar for a match at Summerslam in Los Angeles. I’m sure we’ll hear Brock’s acceptance of the match in the coming weeks, but it was good to see The Game again as he is still an expert with the microphone.

Shocker of the Night: The Divas’ Championship (I still wish it was ‘Women’s Championship’) match. Why? Because someone besides Natalya and Beth Phoenix showed they can wrestle (Kharma can too, but no one knows where she is still). Layla, who missed a year due to an awful knee injury, showed she can play with the big dogs in the ring. In a match that was longer than 95% of most other women’s matches, Beth and Layla pulled off a surprisingly entertaining and technically tight match that does the struggling women’s division proud. What had become a joke in recent years is once again starting to show promise with girls who actually know what they’re doing when they step in the squared circle and Layla has definitely won me over now. The talent may always have been there, but no one could see it when she was part of ‘Laycool’.

Move of the Night: Speaking of struggling divisions, the Tag Team division has been in shambles for a long time and part of the reason is you don’t have any real ‘tag teams’ anymore. Even Kofi and R-Truth isn’t a real tag team and it’s only a matter of time before they return to singles matches. But the WWE is still trying to fix what they broke almost a decade ago now.

So there was a Fatal 4-Way tag match between Epico and Primo vs Primetime Playas vs The Usos vs Justin Gabriel and Tyson Kidd. First off, I’d love to see Gabriel and Kidd stick around as a tag-team. And right there in that card, you have an okay foundation for your tag division. Everyone there is extremely talented in the ring. All you need is for some of them to work on their mic skills and start cutting promos that call each other out, which may have started with AW, Epico and Primo’s manager, jumping ship to Primetime Playas.

Anyway, I digress. Move of the night was hit by Tyson Kidd. This was an easy call as it elicited the only ‘Holy S***!!” chant of the night from East Rutherford, NJ, crowd (Mick Foley thumbs up). Kidd hit a hurricanrana from the top turnbuckle to the outside of the ring that threw his opponent into four of the other opponents who had stumbled outside the ring during a scuffle. This left only two men in the ring to let the match come to a conclusion, but also was easily the most death defying move of the night deserves to have a spotlight shone on it.

Most Disappointing Match of the Night: The overall card was very solid for No Way Out, but one match stuck out to me as kind of a stinker. It was the World Heavyweight Championship match that kicked the night off. Firstly, I understand you want to try to start the show off with a bang, but it seems more like a slap in the face of this particular title when you put it out first and then have those matches be some of the shortest of the night.

But the real reason why this match stunk was because ‘The Great White’ Sheamus didn’t hold his own against a much more technically sound Dolph Ziggler, but still won the match. I understand they are two completely different kinds of wrestlers, but if Kane can put on a good show with Punk and Daniel Bryan, Sheamus can at least sell a little better against Ziggler. Not to mention that several times during the match, moves were botched and it looked like the two of them were just crawling all over each other.

Sheamus is heading into dark waters if he is not careful because several times the crowd starting rooting for Ziggler, the heel, and it reminded me a lot of John Cena’s matches when he started to lose the crowd (which it seems he has finally won back almost completely).

After a lengthy hiatus, The Pullbox has returned! After careful thought, we have decided to bring it back in a way that hopefully improves it and also makes it more timely, for you, our faithful readers. Instead of picking a Top 5 every week, we will simply pick five books, still in the two Marvel, two DC, and one indie format, to give our thoughts on. This way we can warn you of what may not be a good book as well raise up those that are worthy. And so, without further ado, here is the beginnings of The Pullbox, Volume 2!

DC – Batman #10 – As ‘The Night of the Owls’ story arc begins to wind down, Batman still must tie up the last few loose ends that plagues his city. More specifically, the remaining members of The Court of Owls. Little does he know though that the menace that has tormented him over the past few nights of his life has roots as far reaching as his parents and his becoming Batman.

I understand that in order to try to modernize Batman within this ‘New 52’ that new villains have been created and small changes have been made along the way to Batman and his history and that as a whole, he has received the least amount of changes of many of DC’s classic heroes. But when you couple last week’s Batman Annual #1 that radically changed the origins of Mr. Freeze and now you create basically a main universe Owl Man that is related to Bruce Wayne and I’m just left shaking my head. The ‘New 52’ isn’t even a year old and it has already jumped the shark with most of its major characters and this is just another example of taking things too far. Much like Batman Annual #1, this issue started off fantastically and then took a nosedive off a cliff and has me worried for the future of The Dark Knight.

DC – Batman: Arkham Unhinged #3 – Delving deep into the stories that took place between Batman: Arkham Asylum and Batman: Arkham City, this month’s issue re-examines the relationship between the Joker and Penguin and just where their now infamous feud started that would of course carry over into the game.

At first the idea of a continuing comic book monthly telling the untold stories within the Arkham City universe sounded tremendously appealing to me. But after reading this issue I came to realize there is nothing original about these stories at all really. These comic stories are based on a lot of the recordings that you collect in game revolving around various villains because I remember hearing this actual story being told in Nolan North’s over-the-top cockney accent from the game. As much as I enjoyed Arkham City, there is really no reason for me to waste my time reading stories I’ve already been told in comic book form. It just seems like another way for DC to try to capitalize on the Batman franchise as many of their other books struggle along. The only positive was the short scene where the Joker was in ‘human face’ in order to blend in with the public a bit before unceremoniously having it removed to reveal his true color and causing havoc in the Iceberg Lounge.

Marvel – The Incredible Hulk #9 – The Hulk has realized that whereas he used to occupy Banner’s body, the gamma bomb that was set off on Banner’s own Island of Doctor Moreau early in this recently re-launched series has turned the tables and now Banner occupies Hulk’s body instead. And Banner only emerges when Hulk calms down. And much like how Banner had no idea how he ended up in the various predicaments the Hulk used to get him in, Hulk is always surprised to find the surroundings Banner takes him to when he’s in control. This time, they end up at the bottom of the ocean.

For as much as DC has screwed up their universal relaunch, it seems that Marvel has gotten a lot of their individual relaunches right and that includes this monthly. Basically picking up right where the old series left off, The Incredible Hulk relaunch marked a different tone, different writers, and reset the numbering, but kept in line with the continuity and in this case found a way to turn the Hulk on his head for the third or fourth time in the past decade as a character and still kept him interesting. And he still smashes everything in sight. Everyone wins. This was another exciting issue that had a great beginning, middle, and end, but still left it open enough that we want to pick up the next issue as Hulk starts under the sea, and ends up in deep space. A terrific adventure as the Hulk continues to battle the enemy within makes The Incredible Hulk a monthly to definitely to keep an eye on.

Marvel – Deadpool #56 – The Merc with a Mouth continues trying to adjust to being without his healing factor and feels he needs to get his mojo back as years of relying on the healing factor has taken away his edge. So he calls on Taskmaster to help him. But Taskmaster obviously is someone who can’t be trusted and so Deadpool learns a hard lesson in dealing with the world now that he is powerless.

Even without his healing factor, Deadpool is still one of the funniest books out there as the inner dialogue with the voices in his head, and the rise of Paste Pot Pete as his new nemesis, is just great to see develop over the past couple of issues and continue here. The thing that I worry about is that it took 50 issues for Deadpool to change even slightly as a character and although still entertaining to read, now that he is without his healing factor and blowing himself up a lot less, the book seems to have lost something. So I hope that Marvel gets Deadpool out of this ‘finding himself’ funk sooner rather than later because this self-pitying ‘pool could get old fast.

 

Archie – Mega Man #14 – The anti-robot activist group known as The Emerald Spears has trapped dozens of robots in the convention center and its up to Mega Man and the rest of the robot masters to make sure that humans and robots alike make it out alive! Meanwhile, Dr. Wily is lost in the wilderness concocting his next scheme and getting ready to deploy his next group of robot villains.

I was worried a bit about this monthly because in only 12 issues, they blew through the first two Mega Man games basically. But introducing new enemies like The Emerald Spears to delay moving into Mega Man 3 really makes me think that this book could have a long and ongoing shelf life. And that thrills me to no end because this is possibly the best-written monthly video game inspired comic book we’ve ever seen. It gives a lot of great characters personality we didn’t know they had and delivers on the action that we grew up actually playing. And as new robots are introduced like Quake Woman in the last issue, you wonder if the comic book may lead to some new game inspirations down the line for the Blue Bomber. It may be because the Mega Man franchise has always been one of my personal favorite gaming properties, but I can’t get enough of this book. I love the tone, the character arcs, and the fact that a lot of the robot masters that Mega Man liberates return to Dr. Light’s care and add a lot of surprising depth as the roster grows as the stories move through the games. If you love Mega Man, then get on board with this book NOW.

Gotta conquer it all

Since the “Gotta Catch ‘em All” superfad days of the late ’90s, Pokemon’s been a gaming staple that’s transcended audiences due to its addictive, turn-based RPG base and its cute, family-friendly humor and themes. But like all great Nintendo cash cows, it also needs to break away from the formula every once in a while in order to possibly reach new audiences (and wallets). That’s what led to the creation of the Pokémon Mystery Dungeon spin-off, after all—and to the game we’re looking at today.

Pokémon Conquest is a cross between the pocket monsters we know and love and the classic Tecmo Koei strategy series Nobunaga’s Ambition, which tasks players with uniting feudal Japan under one banner. In this game, you’re the newest daimyo in the land of Ransei, a Japanese-inspired realm. Along with your loyal pet Eevee, you’ll build an army comprised of the best Pokémon trainers in the land in order to conquer the 17 other daimyos and rule Ransei. Each daimyo, just like in all the other Pokémon games, battles using themes based around specific types of Pokémon—and, with 17 daimyos to conquer, you’re sure to see each type represented once.

But if you’re expecting a traditional Pokémon game beyond those aspects, you’ll be sorely disappointed. The Pokémon you wield are simply tools to carry out macro and micro strategies on a gridlike battlefield. In fact, Pokémon traditionalists may well be irked by the gameplay. But if you can look past what this game isn’t and focus more on what it is, you’ll find a deep, well-polished, engrossing strategy offering.

The bulk of the actual gameplay sees you positioning your Pokémon around a field, moving them square by square in standard strategy-game fashion and then either choosing to attack, hold your position, or use an item, which reminded me of a poor man’s Fire Emblem. One downside to this, though, is that each Pokémon only has one attack move instead of the traditional four. That means that once you choose to attack, your turn with that Pokémon is all but over. For a game revolving around strategy, removing that classic Pokémon element is somewhat puzzling. That, and when—or if—a Pokémon evolves almost seems to come at random, as the leveling-up system we know and love has also been replaced by a Pokémon’s “strength rating” and a meter measuring the relationship with their respective trainer.

The biggest key to success in Pokémon Conquest, though, is that instead of capturing new Pokémon, you recruit new trainers and their specific Pokémon to your cause and build your army up. This is an interesting dynamic, as you can fight with up to six Pokemon per turn; once you reach the limit of six trainers in your party, though, you’ll need to start distributing other trainers to previously conquered lands. But since each land can also only hold six trainers at a time, you’re very limited in who you can or can’t recruit—and this will surely frustrate players used to trying to complete their Pokédex (now replaced by a common gallery) and having as many Pokéballs they could buy and then just storing them in a massive PC.

Though the Pokémon label might be slightly disingenuous, Conquest does offer a novel, enjoyable take on the strategy genre—and the Pokémon brand also gives the traditionally hardcore strategy genre a modicum of accessibility to a wider audience. If the wider Pokémon fanbase can look past a few curious decisions in regards to this odd franchise marriage, they’ll find a strong strategy title that should provide some severe addiction in its own right.

SUMMARY: Another solid Pokémon spin-off, but die-hard fans will quickly miss much of the gameplay from the main series.

  • THE GOOD: Interesting blend of turn-based strategy elements with Pokémon.
  • THE BAD: Hardcore Pokémon fans will miss the traditional catching and leveling aspects of the main series.
  • THE UGLY: Some of the simplest level design you’ll ever see.

SCORE: 8.0

Pokémon Conquest is a Nintendo DS exclusive.