Tag Archive: apb


Originally Published: July 28, 2010, on ESPNNewYork.com and Newsday.com

I previewed All Points Bulletin, the Grand Theft Auto inspired MMORPG from EA, back at PAX East in March and we saw an open-world environment that had our mouths watering from the thought of bringing that much chaos to a constantly evolving MMO style world. With the promise of “no more level grinding” to revolutionize the MMO experience, PC gamers everywhere were keeping a close eye on this title. Now that it has officially launched and is available, could the final product live up to that March demo’s tremendous hype?

First, let me establish the basic story. You are a citizen in the crime ravaged modern city of San Paro and you have a very basic choice at this point in your life. In order to survive you have to join one of two factions, either the criminal faction that feeds on the innocent people of San Paro, or the Enforcers who serve as a vigilante force that feeds on the criminals.

In order to get the most out of my review copy, I set up two separate accounts, one for the criminals and one for the Enforcers to first test the balance since unlike most MMORPGs, these are the only two “classes” you really get to choose from. The difference in difficulty you have playing as an Enforcer compared to the criminal is tremendous, as you must walk a much finer line than the criminals in your “day-to-day” actions. From avoiding killing NPCs to the techniques you must use in trying to apprehend criminals makes you a much better person than me if you choose to be an Enforcer. I found myself gravitating to the much easier criminal faction where your foul actions are rewarded with prestige and money and let’s be honest, it’s a lot more fun causing chaos in video games. Of course, this could just be personal preference though and could be very rewarding for those looking for the challenge of capturing criminals.

As for the gameplay, APB falls truly flat. The promise of “no more grinding” was false as you will find yourself trying to accomplish meaningless graffiti quests in order to level up and unlock bigger and better guns. And you need the better guns in order to advance faster since, just like your typical MMORPG, what weapon you can use depends solely on your level. If APB had made each bullet as powerful as it should be, no matter the gun, instead of me having to pour a 30 bullet clip into a guy like I was playing Gears of War 2 then I would have been impressed. And at least in Gears of War 2 a single grenade was all that was needed to kill an enemy whereas this may take two or three. Add in that it doesn’t matter where you hit the character and your frustration grows very quickly if you’re just starting out. At least the lag is sporadic.

There are some good gameplay elements though. Being able to have impromptu drive-bys is a lot of fun as you cram into a four-door car with your teammates and one guy drives while the other three go to town on your targets. And then if you need to scatter, being able to jump over fences and kick down double doors is a great feeling. Unfortunately, you can feel the game relying on these team building and fighting tactics to get things done. Sometimes you just want to shoot something by yourself.

Aside from the great possible team tactics, the place where APB truly shines is the customization abilities and peripherals for this game. From having your own theme song play whenever you kill someone to logo and decal creation for your clothes, cars, and even whatever you spray paint means you can turn the world into your own little canvas for all other players to see. No other MMO offers you this level of customization for your character and their equipment.

But are great customization features and some random chaos causing elements enough for a buy and then subscription fees? I’m going to lean towards saying no. It is a shame because there were such high hopes for this game from demos and the hype, but in the end it comes off as a water-downed Grand Theft Auto that lacks any real direction or purpose. After devoting a lot of time into APB, I just found myself wishing I was playing a MMORPG that gave me super powers and magical abilities.

APB is available for $49.95 for the install disc and then $9.99 a month after that or for 50-hour blocks of $6.99 each.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.0: The game is gorgeous in terms of how much detail you can get on each person with only sporadic lag and the ability to create any and every logo imaginable is a nice touch.

Audio: 9.0: Solid voice acting combined with the ability to mix and assign your own tunes is beyond awesome and I’m surprised no one has thought of it until now.

Plot/Plot Development: 5.0: A nice opening credits cut scene sets up a very simple tale. Will you be a bad guy or a good guy?

Gameplay: 5.0: Being forced to team up with people and having to use 30 bullets and three grenades to take out a single enemy is frustrating beyond belief. I can’t remember the last time I yelled at a game this much. So much for eliminating the level grinding.

Replay Value: 4.0: I’m not a big fan of paying for something that relies on me playing with other people in order to enjoy it.

Overall (not an average): 5.0: It is still early in the life of this MMORPG and so I have hope that many of the problems like weapon balancing and only team driven gameplay will be remedied somehow. As it is, the game might be worth a look for the customization features, but should only be bought if you like the idea of having to level grind in a Grand Theft Auto environment.

All Points Bulletin is available now for the PC.

Also, just for your knowledge, here are the specs for the PC I used:

Windows Home 7 64-bit
Intel Core i7 930 @ 3.2 Ghz
6 GB DDR3 RAM
nVidia GTX 260

-Ray Carsillo

PAX East Rundown

Originally Published: April 21, 2010, to ESPNNewYork.com and PlayerAffinity.com

With the delay of Geek Stuff coming over to the new site, obviously it has taken more time to get everything re-acclimated. So, without any further delay, here are my experiences over the three days up in Boston for the highly anticipated, 1st annual, PAX East video game convention.