Tag Archive: assassin’s creed


The bear necessity

When last we left Ratonhnhaké:ton, he’d escaped from Boston after striking down Israel Putnam on his quest to rid the New World of Mad King George. Sailing on a liberated Aquila, Ratonhnhaké:ton heads for George’s headquarters in New York—and is stunned to see a pyramid rising from the heart of this great city. Knowing Washington is past the point of no return, Ratonhnhaké:ton begins forming a plan with Ben Franklin as to how to deal with King George and learns of another ally he’ll need to recruit if he has any hope of succeeding: Thomas Jefferson.

Much like the episodes before it, Assassin’s Creed III: The Tyranny of King Washington Episode 3—The Redemption (such a mouthful) follows a clear formula. Ratonhnhaké:ton explores a little bit of the familiar-but-changed world he finds himself in before ingesting the toxic tea that allows him to have a spirit journey. He then gets new powers, represented by an animal. Ratonhnhaké:ton kills someone with these powers, and we move on. And when you finish the final episode of this highly anticipated DLC, that’s all you do: You’ll move on.

That’s not to say this was a waste of time, money, or energy, although I think fans would probably have preferred to get the DLC in one 6-to-8 hour helping instead of having it broken into three 2-hour servings; on that front, this episodic DLC failed. Still, the alternate universe that The Redemption wraps up is an entertaining, well thought-out side story to the main Assassin’s Creed timeline that reaches a satisfying conclusion.

The Redemption starts off with a bang, pulling you in far more quickly than previous King Washington DLC offerings. You see, this is the only episode to feature the beloved naval warfare seen in much of Assassin’s Creed III. It was a rush to get behind the wheel of the Aquila again and take on another small fleet of warships. I even chuckled at the reference Ratonhnhaké:ton makes to his grandfather Edward, who we all now know will be the star of Assassin’s Creed IV: Black Flag.

Unfortunately, this strong start and finish can’t hide the fact that The Redemption features weaker narrative buildup and action sequences compared to the previous two episodes. The quest for Thomas Jefferson feels more like a quick errand than some epic goal to reach before confronting King George for the final time. And while the outside of the pyramid feels appropriately daunting, it’s a letdown once you actually enter the structure. The final confrontation with George at least lives up to the hype, even if it’s a little on the short side.

I also will say that the bear powers that allow you to stomp the ground and send enemies flying everywhere—with those closest to you instantly dying—are much more fun to use than the wolf and eagle powers from previous episodes. But just like those enhancements, the bear powers make many of the missions far too easy and remove any thinking required from reaching the mission objectives.

The Redemption provides a fitting conclusion to this DLC storyline, and if you’ve come this far, you’d be remiss to not finish it off. I think only the most diehard of Assassin’s Creed fans will truly walk away from these three episodes completely satisfied, however.

Developer: Ubisoft Quebec • Publisher: Ubisoft • ESRB: M – Mature • Release Date: 04.23.13
6.5
A strong start and finish to the final King Washington episode help carry what’s probably the weakest action and narrative of the entire DLC miniseries. The new bear powers are also more fun to use than the wolf and eagle powers from previous episodes, though only hardcore Assassin’s Creed fans will be totally satisfied with the experience.
The Good A fitting, satisfying end to this miniseries.
The Bad The weakest narrative—up until that end sequence—of all three episodes. 
The Ugly Ratonhnhaké:ton’s brilliant blue bear eyes.
Assassin’s Creed III: The Tyranny of King Washington – Episode 3 – The Redemption is available on Xbox 360 (XBLA), PS3 (PSN), and PC. Primary version reviewed was for Xbox 360.

They may be two of the most anticipated games of the year, but getting information or extended playing time with Assassin’s Creed III and Assassin’s Creed: Liberation has been like trying to get blood from a stone. Until now. Last week, I had a chance to get some quality hands-on time with AC III’s single player campaign and new multiplayer modes as well as AC:L’s campaign as Ubisoft transported me back to colonial Boston to help immerse us in this revolutionary experience.

AC III Single Player

We started with AC III’s single player campaign and were immediately thrown into a never before seen area of Connor’s world: the Homestead. Similar in many ways to Ezio and Monteriggioni from AC II and AC: Brotherhood, Homestead is Connor’s home base out in the wilderness. Acting as a bastion for Connor between missions where he can gather his thoughts, learn more about the Assassins, and also do favors for others in the wilderness, Homestead is a much deeper experience though than Monteriggioni ever was.

By doing side missions for friendly faces, NPCs will set up shop in and around the Homestead so Connor can trade goods, upgrade items, and perform many of the same functions that you did in Monteriggioni. Giving a little bit of back story to these side missions though allows you to build a deeper connection to these extra characters in AC III and even after just chasing some poachers out of the forest or collecting trinkets for a retired pirate, I found myself thoroughly enjoying the idea of directly influencing the start of a new community with Connor as the lead.

After making a few new friends in my little slice of the wilderness, I wanted to test out Connor’s ship skills and finally take a whack at the naval battles. Not only were there battles that could forward that aspect of the story, but it had its own set of side missions, or could just be used as a quick travel between port cities. But I wanted to blow some ships up and so I just jumped right on into the next mission in the naval story.

In the mission, I was tasked with escorting some merchant ships to port, and after disposing of some small British warships in my way and completing the primary objective of the mission, I found I had stumbled upon a larger Templar plot when a previously abandoned fort in Martha’s Vineyard was suddenly alive and bustling…and targeting my ship! As I switched from half mast to full, this after easily disposing of British mines in the churning waters of the cape, I began circling the fort, pummeling it with cannon fire until its three towers stopped trying to rain mortars and death onto my ship. The best part of this mission was just piloting the ship though as it didn’t feel like I was fighting the ship to maneuver it where I wanted and the cannon aiming mechanics were simple enough to quickly understand.

After docking my ship, I wanted to get into the main plot of the story. Walking around Boston, I was to meet with Samuel Adams and other Sons of Liberty. But I wanted to push Connor to his limits in a fight first. And the British weren’t exactly fans of me killing their soldiers in the middle of the street.

With my new favorite weapons, the rope dart and the tomahawk, I had the Boston streets running red with British blood by the time I was done. I began by pulling a sentry off a roof with the rope dart, and his death  alerted countless other red coats who then swarmed the town square. With the tomahawk, which is the first time in an Assassin’s Creed game that I preferred using a weapon that wasn’t the traditional hidden blade, I began hacking away at red coat faces, kneecaps, and anything that was within range of my righteous rage. I started by countering two guys at once and had them run each other through with bayonets before throwing my rope dart at a heavy’s feet to trip him up and then strike the killing blow in his neck with the tomahawk. Then, I would spin and roll over the back of another red coat, only to quickly whip around while he was off-balance and stab him in the back, grab him as he was dying, and use him as a meat shield as two other soldiers were now lining up rifle shots. Next, with the dead soldier’s rifle, I would take aim at the folks who just perforated their buddy, and take one out with a rifle, toss it away, and then take the other out with my pistol.

This is quite simply the most fluid combat system we’ve seen from this franchise and the bevy of options available to you in any given combat situation will blow your mind into itty, bitty pieces. I could not get enough of it and even after several hours play time, I was still seeing new animations, take downs, and maneuvers from Connor.

After taking part in my own little Boston Massacre, I knew it was time to actually see a little of the story and so I met up with Sam Adams at a bar, a fitting setting if there was one, and found out that my mission was to assist in the infamous Boston Tea Party. But first, I had to help an ornery French-Canadian chef named Stephane who was ready to wreak a little havoc on his own.

After protecting our friend from the north as he set out on his own personal crusade, I was pleasantly surprised that another feature from previous AC games was returning in that Connor gets recruits, and Stephane was the first. What has changed now is that each recruit has a much larger and detailed back story, much like the folks around Homestead, and so in order to help these characters feel more personal to Connor, there are only six recruits.

Another change is that Arrow Storm has been removed in order to help keep the game situations a bit more balanced once you begin unlocking your recruits. In its place, each of the six recruits has a special move besides assassinate. Stephane for example has ‘Riot’, which does exactly as it says and can incite a riot in order to help Connor move more easily through large open spaces. Another recruit has ‘Guard Post’, where the recruit can dress up as a red coat and help escort/sneak you through heavily guarded forts. Unfortunately, we’ll likely have to wait till launch to see what the other four recruits may have up their sleeves.

After I destroyed a lot of tea and killed a lot of red coats, the Ubisoft folks told me my time with single player was done and I needed to move onto multiplayer. Reluctantly (they had to pry the controller from my hands as I kicked and screamed, it took four guys), I left single player and moved into the multiplayer aspects of AC III.

AC III Multiplayer

So, many of the modes in AC III’s multiplayer are returning favorites in how to get your personal stab on, and so this section of the hands-on preview will focus only on the two new modes we saw and played: Domination in Versus and Wolf Pack Co-op.

Now, Domination is pretty much like Domination in every other game out there. You have three markers scattered about a map with the objective being to control these markers for the majority of the match and you score points every few seconds based on how many markers are in control by your faction.  The difference is its done with an Assassin’s Creed flair in that a capturing team cannot kill players who control the section, they can only stun them, and it takes longer to capture a point then it does for someone to recover from stun. This presents the interesting dilemma of knowing when to expose oneself, if at all.

The big draw for multiplayer this go around though was the Wolf Pack Co-op. In this mode, you and three friends attempt to perform as many assassinations as possible and each assassination is scored. By hitting certain point thresholds, the assassinations start to get harder and harder as you move through 25 point thresholds.

The most interesting twist here though is that by coordinating your assassinations with teammates, you can earn larger and larger point bonuses so balancing both quality and quantity is the only effective way to progress through the higher levels. Not to mention communication becomes critical. There are also special side missions that can add to the score and your experience if you can accomplish them with the most impressive being the multi-sync kill. This is where all four members of the team must lock onto their targets and execute them at the same time, triggering an impressive cinematic and massive score bonuses.

After several multi-sync kills and floundering a few times around level 19, it was time for me to move on to the bane of my sausage fingers’ existence: the PS Vita in order to play Assassin’s Creed: Liberation.

Assassin’s Creed: Liberation

Admittedly, my experiences with the Vita have been less than stellar as gimmicks have polluted my favorite franchises left and right when they try adding chapters to their story via this handheld. But I was pleasantly surprised with my first time with Aveline. From assassinating Spanish lieutenants after scaling a massive ancient fort, to making costume changes faster than a Broadway lead, Liberation feels much like other beloved Assassin’s Creed adventures without forcing gimmicky controls on you. They are there, but they are options, not required, to advance through Aveline’s Louisiana.

Aveline’s combat and abilities also were a pleasant surprise as they rivaled that of Connor’s as she fluidly used her meat cleaver and various other tools to bring the pain to the Spanish who occupy and enslave much of her home. But the little bit of what we saw of Aveline’s story may have impressed me the most as she has an array of unusual allies and is torn between her sense of duty to the people, her own morals, and the Assassin’s order, which leads to a wide variety of missions for Aveline to perform. And watching how these all conflict with each other in the story is very intriguing.

There were some concerns though with certain aspects of Liberation. Possibly being spoiled from playing AC III first, I felt the AI of enemy troops was a little lacking in terms of reacting to Aveline and her actions, and her blow dart made her feel almost omnipotent as she could stealthily eliminate foes from a distance. She carries only a limited number of darts, of course, but when you only need one or two to carve a path through Spanish sentries, there was a lot less challenge it felt like.

I suppose part of the challenge as playing with Aveline though comes with her notoriety and the requiring of costume changes. Aveline’s Assassin garb has guards constantly on the lookout for her, whereas her slave garb has varying levels much like the other Assassin’s Creed games, and then her aristocratic garb has her always inconspicuous because no one suspects the lady in the flower dress. These costumes have their own unique positives and negatives, but if you’re like me, you welcome the challenge of constantly being under scrutiny from guards because the combat is so superb and so the Assassin garb was my primary choice.

When all was said and done after our trip up to Boston, the entire slate of everything we saw involving Assassin’s Creed blew me away. Liberation seems like it’ll be the first game for the PS Vita that I’ll thoroughly enjoy and AC III is quite simply a game changer for the franchise and possibly action/adventure games as a whole due to the most immersive and detailed story yet, plethora of side quests, and fluid combat system. After getting my first taste of these two games, I know I for one cannot wait to embody the spirit of revolution come October 30th and play as both Connor and Aveline in what are shaping up to possibly be the best AC games yet.

Ah, the end of the year. A wonderful time to look back on all the gaming that was had this year—and to commend the best of the best that consumed all of our days and most of our nights. Or, my days and nights, anyway. Here are my personal top 5 videogames from the year that was 2011—those that helped ensure another year of me sustaining my Casper-like complexion.

Ray’s Top 5 of 2011:

#1: Batman: Arkham City

Formats: PS3, Xbox 360
Publisher: Warner Bros. Interactive Entertainment
Developer: Rocksteady Studios
The greatest comic book fan service we’ve ever seen for a comic franchise also takes action-adventure gaming to a new level. After playing Arkham City, I couldn’t help but compare every other melee combat system I played—and none held a candle to this gem.

#2: Gears of War 3

Formats: Xbox 360
Publisher: Microsoft Game Studios
Developer: Epic Games
A perfect series finale that ties up all the loose ends, Gears of War 3 took great elements from its predecessors to create one of the most cinematic single-player experiences available while being tempered with one of the most robust multiplayer suites available.

#3: Assassin’s Creed: Revelations

Formats: Xbox 360, PS3
Publisher: Ubisoft
Developer: Ubisoft Montreal
A perfect ending for Ezio Auditore’s story, Revelations sets us up for a thrilling conclusion while still providing a brilliantly told historical thriller that’ll only have you craving more. Combine that with an addictive, novel multiplayer, and you’ve got one of the better all-around experiences this year.

#4: Mortal Kombat

Formats: Xbox 360, PS3
Publisher: Warner Bros. Interactive Entertainment
Developer: NetherRealm Studios
The rebirth of one of gaming’s classic fighting franchises was memorable for many reasons. A coherent story mode that made sense and a return to crisp, combo-laden 2D combat were two of the main keys, but when you couple that with solid extra features and a large (but not obnoxiously so) roster, this was a clear Flawless Victory.

#5: Dead Space 2

Formats: Xbox 360, PS3
Publisher: EA
Developer: Visceral Games
From what might be the most intense opening sequence I’ve ever played, Dead Space 2 pulled me in like few survival horror games do anymore. Javelin Gun for the win!

Ray’s Off-Topic Awards:

New Character That I Wouldn’t Throw a Life Preserver If They Were Drowning: Caddoc – Hunted: The Demon’s Forge
Whether it was whining about bugs or contemplating the meaning of life, Caddoc was a little too smart for his own good as the bruiser of Hunted: The Demon’s Forge—and he was better at getting on my nerves more than he was at slicing apart his enemies.

Popsicle’s “The Colors, Duke, The Colors!” Most Colorful Game of the Year: de Blob 2
A cute story to entertain the kiddies with some decent platforming for older gamers, De Blob 2 features bright, colorful landscapes of reds, blues, and greens you create as you progress in this interactive color-by-numbers family-friendly adventure.

Best Job at Filling John Madden’s Commentary Void: Bill Clement – “We’ll be tied going into the third as long as we’re still tied here at the end of the second.” – NHL 12
Every now and then, someone will step up and let their own backward logic escape their mouths. Naturally, that always reminds us of John Madden, the all-time master of puzzling color commentary, and this year, NHL 12’s Bill Clement went five-hole on us for the easy tally.

 

What do you guys think of Ray’s picks? Let him know on Twitter (@RayCarsillo) or drop in a comment below!

Back to the past

Assassin’s Creed may well be the greatest videogame history-based epic we’ve ever seen. Each chapter finds a way to add nuance and layers to some of history’s most intriguing moments. Full of rich, vibrant characters outshined only by the detailed re-created and authentic historic cityscapes, Assassin’s Creed has become a favorite of gamers and history buffs everywhere due to its intriguing plot and stellar gameplay. So, how does the fourth chapter in this landmark franchise stand up overall?

Revelations picks up shortly after the end of Brotherhood. Modern-day protagonist Desmond Miles’ extended use of the Animus has left him in a coma; trapped inside the program, he must continue experiencing his ancestors’ memories in hopes of finding a way out of the machine to which he’s been tethered. As all this unfolds, Desmond experiences an Ezio adventure from later in his life that will see his Florentine ancestor travel to Ottoman Constantinople in the hopes of finding five keys to unlock a long hidden Altaïr library. In the process, Ezio has his own Desmond-like experience, as he uses these artifacts to relieve key moments in the Syrian assassin’s life—and begins to unravel the mystery that’s come together over the first three games of the series.

Though the narrative’s ostensibly always revolved around Desmond as he tries to learn what his ancestors knew, these games have always really been about the characters you play as in the past—so this is still primarily Ezio’s story. Revelations wraps up his tale beautifully—but, in true Assassin’s Creed fashion, it still leaves the door open for so many more potential twists down the line. Not to mention that by revisiting Altaïr as Ezio, we really get a sense of how all the characters are interconnected—and can now appreciate Ezio and Altaïr for their stark differences: Altaïr’s quicker on his feet, while Ezio feels heavier and more powerful.

Assassin’s Creed isn’t just about the story, though—it’s also about the amazing simulations of historical locales. Revelations doesn’t falter on this end: Constantinople looks straight out of a history book, and you can even pick out spices in the marketplace while clearly seeing just how unkind age has been to dear old Ezio. This is a testament to how long Ubisoft’s been working with their engine; they can now get every drop of juice out of it to provide a trio of tremendously different settings. Whether it’s Altaïr’s 13th-century Masyaf, Ezio’s warm, vibrant 1500s Constantinople, or a TRON-like VR world that Desmond works his way through, Revelations delivers the visual goods.

But one other key addition just doesn’t jibe with me. In Brotherhood, Ezio had to conquer Templar towers in order to help quash the Order’s presence in various areas. That element’s returned, but there’s a new wrinkle in Revelations: Templars can now retake the areas they lose. Ezio, taking on more of a commanding-general role, guides various types of assassins around rooftops and barricades streets to subdue advancing enemy waves. A good idea in theory, but it’s implemented via a tower-defense mechanic—which works in Flash-based games, but not so much in Assassin’s Creed. Though the conceit makes sense in the context of Revelations—after all, Ezio’s getting up there in years and can’t risk taking on 20 Templars at once—it still feels like the developers tried to cram in too many different elements at once. Aside from this odd addition, the rest of the game stays relatively similar for Ezio, aside from the hookblade providing zipline assassinations—which never get old—and a variety of new bombs that provide some interesting effects depending on how they’re utilized.

Revelations’ multiplayer definitely takes a step forward for the franchise, though, and it’s one of the more novel online experiences available. You’ll play dual roles as both a killer and as a detective trying to sniff out enemies—that, combined with new play modes, will keep this game in your system for quite some time. In the end, Revelations gets the Assassin’s Creed formula as right as any entry before it—a compelling story tempered by familiar, entertaining gameplay makes this the latest and greatest chapter in this ongoing gaming epic.

SUMMARY: Ezio’s tale wraps up beautifully in this final chapter of his trilogy, but elements like a tower-defense minigame seem out of place.

  • THE GOOD: An epic, fitting conclusion to Ezio’s trilogy
  • THE BAD: New tower-defense element works but feels out of place
  • THE UGLY: The salt-and-pepper look isn’t very flattering on Ezio

SCORE: 9.0

Assassin’s Creed: Revelations is available on Xbox 360, PlayStation 3, and PC. Primary version reviewed was on the Xbox 360.

Like having access to Altair’s library

For many people, what makes Assassin’s Creed so great is how it molds the story it wants to tell around actual real world events from history. In this way, Assassin’s Creed has written its own special history that parallels our own. But it can get a little confusing after a while as well just trying to keep things like who all the Borgias are straight and what the differences are between a Turkish Flanged Mace and a Florentine Mace. Well, with their fourth game in the series in Assassin’s Creed: Revelations about to come out, there is a lot more history to Assassin’s Creed than even a lot of us diehards may realize and so Ubisoft is getting ready to release the Assassin’s Creed Encyclopedia.

Set to drop the same day as Assassin’s Creed: Revelations, the Encyclopedia is the must have for every diehard Assassin’s Creed fan as you can have the entire history of the franchise up to this point at your fingertips. Along with all this information, you’ll also get never before seen art to go along with many of the entries as well as a running list in various categories like weapons, Templars, and Assassins. And it’s all opened up with a foreword by Gears of War’s Cliff Bleszinski talking about how important franchises like Assassin’s Creed is for gaming as a modern medium.

Be warned though, as tempting as it might be to just start reading the Encyclopedia from front to back, there are spoilers for both the animated short Embers, also being released on the same day as the game, November 15th, as well as for Assassin’s Creed: Revelations itself. So if you want to learn just what happens to Ezio and experience it like it is meant to, by playing the game, then I recommend you play Revelations first, then watch Embers, THEN read the Assassin’s Creed: Encyclopedia in order to keep all the surprises best in tact.

The best way in order to get the Assassin’s Creed: Encyclopedia would be to go through Ubisoft themselves by going to http://shop.ubi.com and picking it up on November 15th along with your Signature Edition copy of the game that comes with the Embers animated short.

Constantinople, NOT Istanbul

The war between the assassins and the Templars is one that has raged for ages and the adventures we’ve seen with Altair, Ezio, and briefly with Desmond are all but small chapters in this war that started eons ago. Now, we approach the end of Ezio’s involvement, but first we will learn just how vital his life is to the Assassin’s Order and how he serves as the lynchpin for his bloodline between Altair and Desmond. Soon, all will be revealed.

I had a chance to go hands-on with three of the new sequences we’ll see in Assassin’s Creed: Revelations campaign and had a chance to learn about Ezio’s new allies, his new weapons, and just how Altair and Desmond will fit into all of it in the end.

I started in Sequence 2 and was immediately introduced to Constantinople, where most of the game takes place, in ways I never thought imaginable. The graphics have been so refined and sharpened that you could actually pick out every individual strand of hay for the leap of faith points and every vegetable in the marketplace. You could also see that time had not been kind to Ezio as new scars crisscrossed his face and his hair that was once as black as the night had been lightened considerably in many places and went beyond “salt and pepper” in its effect.

As I made my way through the bustling, cramped city streets with Ezio, who also seemed to move a bit slower on the ground now, another clear sign of his age, I proceeded to find the only friendly face I knew at the moment, the head of the local Assassin’s Guild. There I would learn the ways of the Turkish Assassins and acquire my first bombs and hook blade.

The hook blade immediately caught my fancy because although Ezio may have moved half a step slower now on the ground, in terms of his parkour, he was easily moving twice as fast as he had in previous games. Using clotheslines to zip from roof to roof and the extra reach of the hook blade allowed me to scale buildings faster than ever before as I could reach grips that normally I would have missed in previous games, and this easily made up the difference of speed I’d lose on the ground and then some. This also made me want to stay on rooftops more so than usual.

The hook blade also added several new aspects to assassination and taking down enemies. Not only could you drop down on foes from above now while zip lining across rooftops, but in more traditional combat, like when Ezio finds himself surrounded by Templar or Turkish Royal Guards, he could use the hook blade to pull enemies down to vault over them and let him change the direction the battle might be heading in. Or just stab them in the face. Whatever opportunity presented itself first.

The bombs were also fun to play with as they provided several new aspects to Ezio’s possible strategies of getting around Constantinople. The first one we were introduced to was the cherry bomb. Primarily used for distraction, you could throw the bomb in one area to lure guards over to where the sound came from, while you sneak by the new unoccupied pathway or set them up for an easy assassination from behind. There are also more explosive bombs that do damage or stun foes and we also see the return of smoke bombs for those moments where you may need to slip away or to assassinate enemies via eagle vision in the confusion.

Later on in the sequence we also came upon a brand new mini-game element introduced to the series. In Brotherhood, you could take out Templar towers and convert them into Assassin hideaways. Now, in Revelations, you cannot only take out the towers, but the Templars may attempt to reclaim them at various times. When this happens, if you race back to the tower, you begin a tower defense style game where Ezio, no longer young and fit enough to lead men on the front lines, will use his accrued wisdom over his many years of waging this Assassin vs. Templar war to place various assassins on rooftops leading up to the Assassin tower and build barriers to slow down the advance of his enemies. If you defend the tower for so many waves, your foes will retreat and you will remain in control. If you fail…well, let’s just say it isn’t in your best interests to fail.

As we moved on to Sequence 4, we got our first hands on with Altair. Our Crusades era experiences in the finished game will look to entail five missions, but this was the first of two I was able see. It took place immediately after Altair had slain Al Mualim and we see the rift that starts forming in the ranks of the assassins. I immediately felt the difference with handling Altair compared to Ezio as Altair was much lighter and fluid in his movements as he raced to put affairs in order after Al Mualim’s death. Although rather short, the Altair missions explain so much about what happens between the first and second Assassin’s Creed games.

What was most interesting was in Sequence 5, when we took over as Altair again, we saw him as an old man. Still quicker than Ezio, we see that the rift between the assassins has become a chasm and Altair, after settling a threat in another part of the world, returns home unwelcome and surrounded. This change in scenery and time for the same character in such a short period of time game play wise really hammered home just how significant these events were in the grand scheme of things and makes you wonder just where we’ll bounce to next in further Altair missions.

Leading up to the Altair missions as Ezio was also very different. Unlike in previous games where it felt like a very separate experience to go hunt down artifacts of Altair and other assassins, now it felt much more intertwined with the story. One mission had us racing against a group of Templars to reach Altair’s hidden key while another had us simply platforming and parkouring around a collapsing mine, which felt like more of a threat than many of the Templars did. This gives the game a much more fluid experience in terms of the storytelling and clearly shows the importance of locating all of Altair’s keys, as they are the main purpose for Ezio to be in Constantinople after all.

Unfortunately, we did not get to play at all as Desmond, but his levels will definitely be like nothing we’ve ever seen as we were able to confirm from Creative Director Alex Amancio that Desmond is in an Animus induced coma and that he is located somewhere called “Animus Island”. This is also significant as instead of collecting feathers or flags, Ezio will collect Animus data pieces while in Constantinople as the reality Desmond is experiencing begins to blend with the technology that induces it like never before.

All in all, with new weapons at our disposal, a new world to explore, and many questions to finally be answered, Assassin’s Creed: Revelations looks to somehow once again raise the bar for this stunning historical sci-fi franchise and I can’t wait to get my hands on the final product.

Are you folks fans of the historical aspects of Assassin’s Creed? Where do you think the series goes from here? How do you feel about this being Ezio’s final chapter? What about there being a tower defense mini-game aspect now? Let us know your thoughts with comments below!

Originally Published: August 9, 2011, on EGMNOW.COM

One of the most charming and long lasting impressions that you take away from Comic-Con is the pure love and devotion that people are willing to show by pouring hours on end into costumes just to go gallivanting around the Con for a few days. Some put more thought and effort in than others and some simply relish the opportunity to show off some of their finer…ummm…assets, but no matter what the reason behind it, cos-playing is one of those things that define the Con and is proof positive as to why this is the pop culture extravaganza that it is. On that note, here are some of our favorites that we saw while roaming the show floor.

1. Castle Crashers: CHARGE! When released in 2008 as part of the Xbox Summer of Arcade that year, few knew the intense following the simple side-scroller beat ‘em up Castle Crashers would encourage and these two gentlemen here are proof positive why it was a hit.

2.Catwoman: Puuurrrfect in every way, this femme fatale is a comic book staple for over 70 years now and is a favorite for female Con-goers everywhere representing the strong independent woman mindset. The authentic bullwhip also works as a deterrent for those of us who ogle too long.

3.Ghostbusters: Who ya gonna call?! Probably not these guys. It wouldn’t be a Comic-Con though without staples like Slave Leias, Stormtroopers, or a fearless foursome in brown jumpsuits. Including prop ghost traps and proton packs, these guys (and lady) are ready to believe you.

4. Black Cat: If this is what Black Cat looks like, you might have to question Peter Parker’s tastes for sticking with Mary Jane all those years when he had this waiting for him for a long while. Although rather harmless looking, this feisty feline knows where to hurt you the most.

5. Portal: Lacking in characters to cos-play as, did not act as a deterrent this year for Portal fans. This group found a way to put everyone in a costume with Chele, a pair of portals, and even a very lovely Companion Cube. They all deserve some cake for their efforts.

6. CoD Sniper: As the world rushes by him, the quiet and calm sniper stays hidden in the brush, waiting patiently for his target to finally enter his sights. Holding my breath, I quickly squeezed the trigger when this Sniper wandered into my sights due to the great effort put into his costume.

7. Waldo: Where is he? Right here. And I found his girlfriend, too. I always was very good at those books. I wonder just how much they actually blended in though once they made it through the Con doors and mingled amongst the huge crowds.

8. Army of Two: You can tell cos-players take their craft seriously when you ask them for a picture and they strike a pose relevant to the characters they are portraying. Unfortunately for them, the Call of Duty Sniper from earlier is off camera ready to take them both out.

9. Female Assassin: A huge fan favorite this year was people dressed as Assassin’s Creed characters. The fan turnout was rewarded by Ubisoft as those who dressed as AC characters and attended their Saturday panel, like our female assassin here, were promised free autographed Signature Editions of Revelations when released.

10. Princess Peach: Not the most traditional Peach, but if this is what is always awaiting Mario, no wonder why he keeps going through eight castles for her and that Bowser won’t stop kidnapping her. If your choice was this girl or weird little mushroom people, well, is it really a choice then?

11. Street Fighter: Another group shot, these folks decided to take on the guise of several protagonists from the Street Fighter series including fan favorites like Chun-Li, Ryu, and Blanka. They sure let themselves go since Super Street Fighter IV was released though, haven’t they?

Originally Published: June 17, 2010, on Examiner.com and PlayerAffinity.com

I had a chance to look around the Ubisoft, Sega, Sony, and THQ booths on the second official day of E3.