Tag Archive: batman


“Wait’ll they get a load of me…”

Comic book fans are easily some of the most rabid fans out there. Maybe it’s because of the history, maybe it’s the appeal of the characters, maybe it’s because of a lack of social skills developed in their mom’s basement, but whatever the reason, whenever something features comic book characters, the fans tear it apart. Well, good luck finding fault with this one. And trust me, being a fan myself, I tried.

Batman: Arkham City is easily the greatest fan service a comic book game could ever possibly be. Fans who had concerns over how the story line tied together or whether too many villains might be featured, need not concern themselves anymore. The way the story flows and introduces you to Hugo Strange, the Joker, the Penguin, the Riddler, Catwoman, Mr. Freeze, Deadshot, Zsasz, and all the other villains in Arkham City, could only be described as water it flows so smooth. The game has such a natural plot progression that your biggest problem may be just finding the time to finish it because if you do even a portion of the side quests like where you team up with Bane or simply wish to hunt for a few Riddler trophies then you’re going to be looking at a 40-50 hour experience. That’s almost unheard of for an action/adventure game, but somehow Batman: Arkham City finds a way to keep surprising you to the point where you might just start sitting on the floor so that when you keep dropping your controller it won’t fall as far. The guys at Rocksteady should be applauded for this new Batman universe they have created while also making it still feel like Batman.

Really though the biggest reason why the game is so great comes down to the variety and execution in the game play. There are a plethora of problems for Batman to solve using all of his different gadgets and abilities and unlike in Arkham Asylum where some gadgets were favored more than others, every gadget will get a workout here. Whether expertly trying to pilot your remote-controlled batarang through air ducts too small for Batman to fit through to hit a switch on the other side of a locked gate, to using your grappling hook to pull together platforms to solve tricky Penguin puzzles, every gadget will be pushed to the limit, and not to spoil anything, but there are a lot more gadgets this time around.

The gadgets are also a huge part of combat now, which is another feature that has seen a facelift. Now, via some hot key combos, Batman can whip out his grappling hook, batarangs, and other goodies on the fly and throw them in the face of unsuspecting foes to pull off some really stunning combos like using the grappling hook to pull distant thugs in for a devastating clothesline. Also, aside from the standard punches and counters and these new gadget moves, Batman has new special moves that can take foes out of the fight instantly when his combo gets high enough, catch items thrown at him and throw them back with a well-timed counter, capitalize on the tremendous environment physics to put walls and railings more to his advantage, and even unlock special crowd control moves that can even up the odds on those 30 on 1 fights that you’ll occasionally run into. Basically, if we’ve seen Batman do it in a movie or comic book before, he can do it in the game and few things feel as good as quick grappling an enemy over a banister and hearing him scream for his mommy before being knocked out.

Another aspect of the first game that has been tweaked is the leveling up, RPG elements. You start the game off with a good amount of gadgets and moves, but like in the first game, the further you progress and more stuff you do, the more gadgets and combos you unlock as it goes with the story and then upgrade as you see fit. In the end, most people should have many, if not all of the upgrades, but it does give you some options in just how you would play as Batman in order to help craft a more personal experience.

Now, for many people, the only real negatives from the first game were the linearity and Detective Mode being used as a crutch. I’m happy to say that both problems have been solved. In order to counter people wanting to stay in Detective Mode, things away from where your focus should be have become more blurred, forcing players to only use it when examining a crime scene, following a blood trail, or when scoping out a room full of thugs. The bright neon lights of Gotham also wreak havoc with Detective Mode really making sure that when you’re outdoors, you take in Gotham in all it’s downtrodden glory. The linearity has also been fixed with the bevy of previously mentioned side missions and having several objectives open at once so that you can solve cases at your own leisure, go explore for Riddler trophies, or just do what I did for the first half-hour I played the game, glide around on my cape and just take in Gotham staples like the Monarch Theater, Ace Chemicals, and Park Row.

Now, one knock might be that there is no co-op multiplayer since if you squint really tightly you might see potential for it, but the character really isn’t built for that, especially in this story. You can already play as other characters to mix things up, which the Catwoman levels are just as fun as the main game and give you a whole new look to Arkham City for the short sections you play as her by the way. But, honestly, Batman is at his best when he is the center of attention and Robin, Nightwing, Oracle, and the rest of the Bat-family are just on the sides providing occasional support from the wings. And Batman and his rogues are the biggest reason why anyone plays this game. Would anyone really play a Nightwing game with him taking on Professor Pyg? The challenge maps return, of course, and trying to work your way up the leaderboards and build the best combo is still fun and choosing different characters there works, but Batman is a loner and so the main vein of this game, which is the campaign, is in all its glory with you just focusing in and playing as Batman.

When all is said and done, throw in the amazing voice acting from Mark Hamill, Kevin Conroy, Maurice LaMarche, Tara Strong, and the rest of the cast, and without giving away the brilliantly written plot (thank you Paul Dini), all I can say is that this is the single greatest comic book game I’ve ever played. It plays so well that I can easily recommend this to anyone without even thinking about it.

SUMMARY: Batman: Arkham City is easily the greatest fan service a comic book game could ever possibly be.

  • THE GOOD: The most comprehensive comic book game I’ve ever played
  • THE BAD: So many “Oh my God!” moments you keep dropping your controller
  • THE UGLY: The seedy underbelly of Gotham all in one spot

SCORE: 10

This was a difficult Pullbox to put together this week, let me tell you! With X-Men: Regenesis starting it was hard for me to not put an X-Men title on this list, but I’ve been showing the Children of the Atom a lot of love lately and there were a couple of other worthy titles from Marvel that also deserved the limelight. I do recommend though that you read your other monthly X-books before reading the Regenesis one-shot. That’s my tip of the day there. DC did not have as strong a showing as Marvel, but the two I picked there I think more than pick up the slack. And we had a little competition for indie pick of the week, but as I always try to feature new and different books as time goes on, I went with one I’ve been enjoying for a while, but haven’t gotten around to featuring yet. So, without further ado, here is this week’s Pullbox!

1) Marvel – The New Avengers #17: Continuing with the story line started in this monthly’s annual a few weeks ago, we see Norman Osborn back in a position of power. But unlike last time where he was hiding in plain sight of the public, he has taken up arms with AIM, Hydra, and several others of the big bads of the Marvel universe. Setting an Ultimo robot after a Stark Industries laboratory, the New Avengers leap into action. Unbeknownst to them though, this is all just a test as Osborn and several AIM scientists are piloting the robot and collecting as much data, and a very special sample of Wolverine’s blood, from the skirmish. The issue ends with a bang as Osborn’s plan have clearly just begun. What is great about this comic is that along with his entire time as the head of HAMMER, these global threats that Osborn is producing has brought him to a new level of villainy. For a long time he wasn’t even Spider-Man’s greatest threat. Then he moved to the front of that line. Then he was on the bottom rung of the community threat. And now, he’s top dog there, too. Great action and the start of something that is going to be huge, my only complaint with this comic is that they put Daredevil prominently on the cover and he wasn’t in the issue at all. What’s up with that?

2) Marvel – Amazing Spider-Man #671 (Spider-Island Part 5): I’ve been really disappointed with Spider-Island thus far, but aside from a couple of pages early on with Mary Jane finally getting powers, this was a really great chapter in what has been a subpar event to this point. Spidey finally gets to the bottom of everything that’s been going on with the return of the Queen and gets his Spider-Sense back after having it turned off by the psychic bubble placed over Manhattan to keep the spider people locked on the island. We also see the Jackal hopefully meet his fate as I doubt any true Spidey fan has ever liked him as a villain, although I’m sure like Emperor Palpatine in Star Wars, he probably has a bevy of clones of himself waiting in the wings too. As things finally start to come to a head with Spider-Island you hope that it isn’t like many events that Marvel has done in recent history where there is a quick climax and fast let down after this unnecessarily long build-up. As a whole, I have not been impressed though and am still leaning towards returning to my boycott of Amazing Spider-Man once this whole arc is finally done. Maybe I’ll go re-read my Maximum Carnage graphic novel so I can remember when I really cared about Spider-Man as a character.

3) DC – Green Lantern #2: Hal Jordan is forced to make a “Monkey’s Paw” type deal with the newly reinstated into the Green Lantern core Sinestro and he might actually learn a thing or two from the dictator from Korugar. I’m still a bit on the fence about this comic as I still want Hal Jordan to have his ring back, but his dynamic with Sinestro is something to behold. And with what Sinestro plans in order to give Jordan his “ring” back could break Jordan as a character if done improperly. So far so very good though. Seeing what Sinestro could do with a Green Lantern ring makes you start to truly fathom the power they contain and makes you wonder what has held back the four-honor guard Lanterns of Earth that we’ve followed all these years. In one awesome page, Sinestro did more than Jordan has done with that ring in a year and it only looks to make this odd-couple relationship thrive even more in the pags of this book. Like I said, it could turn sour in the end, but right now this is a must read.

4) DC – Deathstroke #2: An explosive first-issue left me curious to see where things would go plot wise with this book, and the plot has led to a lot more explosions and a lot more action. As Deathstroke is on the path of trying to figure out who is setting him up for something much bigger than he realized he was getting into in the first issue, some hired assassins get in the way after an exchange goes bad. Nothing Deathstroke can’t handle though and before you know it you’ve got body parts, blood, bullets, and swords flying in every direction. It’s gory, it’s brutal, and it’s a heck of a lot of fun and I can’t wait to see where it goes from here. I would like to see Deathstroke with a bit more of a challenge though in future issues because in these first two issues he has just blown through his no name opponents like wet-tissue paper. Let’s see some heroes or something in there to mix it up!

5) Archie – Mega Man #6: If you’re like me, you can’t get enough of the Blue Bomber and this relatively new monthly series starring Mega Man is typically a bright spot for me. The first four issues basically followed Mega Man (or as he is affectionately called by Dr. Light, ‘Rock’) through the first game with Wily taking the six robot masters and sicking them on an unsuspecting public. Now, Wily is off to prison, but in every Mega Man game there has always been eight robot masters beyond that first one. So introducing Oil Man and Time Man, two brand new characters that were “held back” by Wily as they were still further in a prototype phase when he stole them from Dr. Light. Now, Mega Man and the reprogrammed original robot masters have split up into two teams. One to help fix the damage they caused initially and another to find Dr. Wily and put a stop to him once and for all. This comic is everything I would have hoped from it and more. New and old robot masters alike make this comic just as enjoyable as the games and to see Mega Man absorb and use their powers makes me wish Mega Man 11 would be announced. But this comic is fine in place of that and so my only real gripe with it is that I have to wait 30 days between issues. If you are a fan of Mega Man, do yourself a favor and start picking this up every month. It consistently finds a way to balance plot, character development and action and is worth it every time.

With the first month of DC’s universal re-launch behind us, Marvel has decided to start re-launching some more characters of their own in response. Along with Hulk coming out later this month, we see this week the conclusion of the Schism story line in the X-Men to pave way for several new X-Men monthlies featuring two different teams. So, what series are worth continuing in the DC re-launch and what can Marvel do to draw your attention away from it? And there’s a surprisingly good indie that came out this week as well that deserves you attention so without further ado, check out the Pullbox below!

1) Marvel – X-Men: Schism #5 (of 5): As a giant Sentinel came bearing down onto Utopia, Wolverine and Cyclops’ 30-year rivalry has finally come to a head with the two of them duking it out like never before. Meanwhile, while they try to work out their differences with Wolverine stabbing Cyclops several times and Cyclops blasting off Wolverine’s face, it is the young X-Men and Hope’s new recruits who come in and save the day. With a clear moral divide now present on the island, Wolverine decides to leave for good and several various members of the X-Men decide to join him. You need to see this just to see who breaks rank with Cyclops and to set up what looks to be an awesome foreseeable future for the two new X-Men teams. The best part about this mini-series is that it shows everyone how a re-launch should really take place. Marvel has been infamous in the past for screwing them up, but this coupled with the Hulk’s re-launch, both look promising depending on how they come out of the gate with their new respective series. DC has been pretty awful as well including this new universal re-launch. Some characters stayed the same while others were completely re-written or retconned and just had me scratching my head in many cases. It should be interesting to see where the X-Men go from here, but if I were you, start here and get ready for one wild ride.

2) Marvel – Deadpool #44: Moving away from the almost somber tone that the dividing of the X-Men brings, we look to the greatest comic relief character in comics, Deadpool. Still in England, Deadpool is hot on the trail of his would be psychiatrist/stalker when he goes into her apartment and finds a frozen version of…himself. Leaving it for the time being, Deadpool , having grown a small conscience and realizing that it is his fault that his shrink is about to commit murder, for once actually saves someone he dislikes. But in the end, the doc bites the big one and that frozen version of Deadpool? It looks like it’s going to be EVIL DOPPELGANGER time next issue! Yee-haw! Sorry. I, too, begin developing extra voices in my head after reading too much Deadpool. Anyway, Deadpool is always hysterical to read and sees him in the most over-the-top, off-the-wall situations in comics. With everyone else saving the world, Deadpool can barely even save himself most of the time, relying on his healing factor even more than Wolverine does, and it is always entertaining. Again, this issue wraps up a story arc and sets up the next nicely so it would be a solid point to jump in at and the laughs you’ll get from it makes this an easy choice this week.

3) Image – Last of the Greats #1: Earth is under attack and after not heeding the warnings from beings of tremendous power, they must now go to the last one and beg for his help against an invading alien force. Simple in it’s description, but so deep in its writing and art, that this is the most pleasant shock I’ve had in a while from an indie comic. I actually had a chance to speak to the author of this book, Joshua Hale Fialkov and we both agreed that the thing that should first draw people in is the cover, especially this alternate version you see to the left. Beautiful in its simplicity while harking back to a classic in the Watchmen with the smiley face with a drop of blood on it, Last of the Greats could become something that could rival Spawn for Image’s top monthly comic in my opinion because this first issue was just that damn good. It was dark in a way you rarely see in comics and in just the first issue had enough twists and turns that it made your jaw drop and that’s saying something considering these are characters we have no history with. I’m thrilled to hear this is a monthly and that the next three issues are ready for print (again via Fialkov) because I think this is going to be something really special and cannot wait to pick up issue #2.

4) DC – Swamp Thing #2: I admit that my first experiences with Swamp Thing growing up was the movies and later a short-lived cartoon. I never read the comics and so I had a very limited knowledge of the character until later in life and thought that its return at the end of the Brightest Day was one of the worst things DC had done in recent history. But maybe it is that poor rebirth penned by Geoff Johns and my cheesy childhood memories that had limited my expectations for this comic and led to my pleasant surprise that it has been pretty good. We learn more of the history of the Swamp Thing and it almost sounded a bit like the history of Spawn to be honest, but revolving around plant life. Still, Alec Holland having to face this global threat, unknown forces working against him, and the tremendous pressure for him to take back up the mantle of Swamp Thing, makes him a surprisingly deep character only two issues in to this new series. Whether you’re like me and don’t have the history with Swamp Thing or read everything Len Wein and Alan Moore wrote for the character, I think you’d be pleased with how this is going and should definitely pick this up.

5) DC – Penguin: Pain and Prejudice #1 (of 5): With Batman: Arkham City right around the corner and since The Penguin is a main villain in the game, I particularly enjoyed this comic because it gives rare insight into the character of the Penguin himself if you are unfamiliar with Oswald Chesterfield Cobblepot’s rough upbringing. The ruthlessness the Penguin portrays as we see his psychological profile through the brilliant art of the book is really something Batman fans old and new will enjoy and it is nice to see this classic villain is another character mainly untouched by DC’s universal re-launch. It’s also a good comic because it is clearly a set-up for a much larger story as no Penguin story would be complete without interference from the Dark Knight. What new scheme is the Penguin working on or what is he covering up that will draw the Caped Crusader’s interest? I think this is an easy pick-up for all the Batman fans out there as true Batman fans know how underrated the Penguin can be at times as a villain and this arc looks like it might help put the Penguin back into the spotlight for a time. Proof positive to never underestimate even the runts in a litter as rotten as that of the Cobblepots.

There were a lot of issues that I wanted to put on my list this week, but then after reading them I was disappointed and had to fall back onto some old standbys to get me through. So as much as I like to mix it up and try to give a variety of monthlies and one-shots, I ended up picking the next issue in some series’ I’ve already featured because even though I grabbed a couple dozen comics this week, including a lot of DC #1’s, these are my five best overall stories.

1) DC – Red Hood and the Outlaws #1: So this one came a little out of left field for me because I haven’t been the staunchest of Red Hood supporters, but from the get-go this comic sucks you in with a lot of action, throws in some spectacular art of Starfire coming out of the ocean in the middle, and then leaves you with a cliffhanger mystery ending. This comic screams pick me up and I got to love a writer and artist who both agree that the best part of their first issue together was the above panel because it was my favorite as well. My friends and I several years ago came to the conclusion that the three hottest chicks in comics were She-Hulk, Mystique, and Starfire (no particular order) and this comic shows that we were at least correct on that last one for sure.  Seriously though, this comic has such awesome potential and the three characters are such stark contrasts to each other, but play so well together that every page written by Scott Lobdell was a joyous read and combine that with the great art by Kenneth Rocafort and I’m sold on Red Hood and the Outlaws. Only question will be, can they keep it up?

2) DC – Nightwing #1: I think part of the reason why I disliked Dick Grayson so much as Batman was that it stepped out of character for him too much. He was trying to be Bruce Wayne and fill that shadow and just when he might have been starting to turn that corner, he goes back to being Nightwing. After reading this comic though by Kyle Higgins, I can say without a doubt that was where he should always have been. Dick is back to being the jovial, do things his way, screw up with a smile and Higgins’ writing pulls it off as if the character never missed a beat and there was never that year when he was Batman. I also like the prospect of new villains being introduced as it can help Dick to become his own character again much like when he first took the Nightwing mantle. Also loving the Batman Beyond-esque red logo to show that the character has changed somewhat from his time as Batman. Definitely a must pick up as in terms of the Bat-family, it feels like things are starting to get back to normal.

3) Marvel – Uncanny X-Men #543 (Fear Itself Tie-In) – I don’t think there was any way I could not feature this issue after reading it. Colossus has taken the power of Cyttorak away from the Juggernaut, with help from his sister Illyana, in an attempt to weaken the Juggernaut enough in the hopes that fighting magic with magic will be enough to save San Francisco. How Colossus describes his mindset once he is empowered by Cyttorak gives brand new insight into both his character as well as that of the Juggernaut’s after so many years and to see Colossus, the X-Men’s gentle giant some would say (or at least powerhouse), so easily bent to the will of Cyttorak and his hunger for chaos is a sight to behold. This also opens up so many new paths for Colossus and Juggernaut as characters once Fear Itself ends that we could really see the X-Men turned even more on their head with Schism wrapping up soon as well. Once again, this is proof positive why any comics featuring the X-Men are must reads if you’re a Marvel fan.

4) Marvel – Heroes for Hire #12 – I’m going to admit it was a toss-up between this and Daredevil this week as my second Marvel title. I’ll probably get to him next month, but I wanted to feature Heroes for Hire because I feel it’s a book that isn’t getting a lot of love, but is a lot of fun to read. You never know what heroes are going to show up and it offers Marvel a chance to feature several heroes who may have become buried in recent years due to all the major events going on. For example, this issue features Stingray and Silver Sable. Next month though could feature Spider-Man and Big Bertha or Punisher and Squirrel Girl for all we know. And the same goes for villains as it’s also already featured Fantastic Four classic villain Puppet Master in its opening arc. It’s this unpredictability combined with the solid writing to work all these characters in to make this a worthwhile read. And since next issue will be the Fear Itself tie-in, I feel this a good standalone issue to jump onto the series bandwagon if you haven’t already.

5) IDW – Teenage Mutant Ninja Turtles #2 – Again, there were some other indie comics that caught my eye this week including some Star Wars titles, but the best book I picked up hands down was the next issue in the new TMNT. We see Raph’s legendary friendship with Casey Jones begin to develop as well as via flashback see how Hob the Cat and the Turtles all mutated. The flashbacks interestingly enough also foreshadowed the appearance of the Foot Clan at some point down the line. We also learn that Raph is suffering from amnesia, and although we can speculate why from the flashbacks, not everything may be as it seems as the other turtles are continuing to look for their lost and wandering brother. I’m really loving the old school art and hard lines seen in most panels and seeing the turtles in their old school universal red bandanas still brings a smile to my face as most people from my generation think of them in the more widely recognized purple, blue, orange, and red that were used to differentiate them beyond just their weapons and fighting styles and you know this move to go old-school has Kevin Eastman written all over it. Any child of the 80s must pick up this book, period.

Oh, it’ll be a hot one in the ol’ town tonight!

Riddle me this. How do you top one of the most critically acclaimed games of all time while appeasing one of the more rabid comic fan bases to have ever existed. Answer: Batman: Arkham City. At least that’s what the folks at Rocksteady are hoping, but from what I’ve seen in some hands-on demos, I don’t think they have much to worry about now that we’re less than a month away from launch.

So what exactly have they done to make this game so much better than Arkham Asylum? Well, how about more villains, more heroes, a larger open-world, more gadgets, and the return of Kevin Conroy as Batman, Mark Hamill as the Joker, and Paul Dini as the script writer? And that’s just scratching the surface.

What I first noticed with my hands-on demo though was that I surprisingly started playing as Catwoman. Many people feared this addition when the announcement was made that you would play as her, but after clearing a room full of thugs with her before cracking a safe, rest assured fellow Bat-fans that it feels good. She has a faster and lighter feel compared to how Batman moves while also falling into the same control scheme of mixing attacks with well-timed counters. It also fits in with the early plot of the game as the cat looks to help the bat in his war on Arkham City’s inmates before she is captured by Two-Face.

Once I donned the cape and cowl though, the whole game literally changed in terms of perspective and feel as I was moved to a Gotham rooftop and although some of the guys from Rocksteady were encouraging me to go do mission objectives, I had a spectacular time just gliding from rooftop to rooftop and using my bat-line to pull me up when I miscalculated the length of a gap. When they say this world is five times larger than the last, they meant it as Gotham felt almost intimidating in its size and scale. It was this fear of being consumed by the nooks and crannies of this massive digital megalopolis that I concurred with the prodding of our PR handlers and headed into a building.

It was here that much of the last game began to flood back to me as I perched high above a room filled with Two-Face thugs. As I listened to Big Bad Harv rant and rave, I began planning how I would take down the room full of foes. Once Two-Face had moved on, it was time to make my move and as I leapt from the perch and onto my first victim, I found that a couple of key additions had been added to the combat.

The first is the ability to use items and gadgets without breaking your combat flow at all. Throwing batarangs and detonating small packets of explosive gel to help dictate where I wanted my foes to go so I could get the largest combo possible all while countering, kicking, and punching others in my nearby vicinity made it look like Batman was moving almost like water through the group as every movement made perfect sense and optimized my combat experience like nothing I had ever seen.

The next addition to combat actually came on the side of the low-rank villains I was facing as their A.I. has improved greatly from the last game as they picked up pipes and chairs for weapons and trash can lids or broken car doors for shields. Enemies also would occasionally throw these weapons at you and now Batman could catch them in mid-air and use the item’s momentum to hurl it back to its original chucker or into the face of a different enemy in Batman’s vicinity. All in all, what was already probably the best action/adventure combat system in gaming looks like it took the next step forward and kicked it up a notch.

But I was far from finished as a sniper shot pierced a window and we got to play with Detective Mode once again as Batman begin tracing the trajectory and calculating just who could have fired the shot. We soon tracked down the location and was met by an unexpected fan-favorite, Harley Quinn. She warned Batman to stay out of the Joker’s way as he had big plans for Arkham City.

I was paying more attention to how Harley said things than what she said though. For those who are unaware, this is a rare time where Harley Quinn is being voiced by someone other than Arleen Sorkin. Luckily it is voice over veteran Tara Strong who Batman fans may know better as Barbara Gordon/Batgirl from Batman: The Animated Series or even maybe as Raven from Cartoon Network’s Teen Titans. It was definitely different though as Sorkin’s ditzy but dangerous was replaced by a slightly more serious and seductive tone by Strong. This could work as supposedly with the Joker nearly incapacitated from his high exposure to the Titan formula in the first game, Quinn has had to step up her game for the sake of her ailing puddin’, but hardcore fans might be taken aback at first. Still though, she is in the hands of the man who created her in Paul Dini so I have faith that the character will rise above it all in the end.

Speaking of the voice cast though, a superior job was done by all involved so far from what I heard in terms of many of the villains and heroes. Of course, Kevin Conroy, also of B:TAS fame returns to play the Dark Knight and Mark Hamill, in what he has stated as being his last time doing it, returns to play the Joker. On top of this, the hardest working man in video game voiceovers, Nolan North, shocked me when I found out he was playing the Penguin of all characters, but he did an alright job with it. Doing a bit of a cockney accent definitely helped as I don’t think his Nathan Drake voice would have worked here. The Penguin’s dark and twisted design this time around is also something that needs to be seen on a screen to be believed as his classic monocle has been replaced by a beer bottle that was jammed into his face and smoking cigars and cigarettes all those years has left him with an advanced voice box. Beautifully twisted and dark indeed.

I’ve also been really impressed with Maurice LaMarche as Mr. Freeze, best known as The Brain from Pinky and the Brain, Egon in The Real Ghostbusters, and, well, he’s basically had one role or another in every major cartoon of the past thirty years. Although only seeing him in trailers, I wanted to mention what an awesome touch I think Maurice is bringing to the character in the few lines I’ve heard and I thought it was a stroke of genius by the sound guys to make him sound so normal when he has his helmet open, and so mechanical when he closes it up.

With our demo all but done, so many questions were answered, but even more were popping into my head. How deep does the conspiracy go? What does Batman do to disprove to Hugo Strange that he and Bruce Wayne are one and the same? What unannounced villains will rear their head? How will the fights against the likes of Mr. Freeze and the Riddler go down? How will displaced villains like the Penguin from the Iceberg Lounge and Black Mask from Sionis Industries affect the landscape? Will we get to drive the Batmobile?! What will happen to the Joker in the long term?! I’m getting amped up just thinking about it! All I know for sure is that we here at EGM are going to be covering this game like a Kevlar glove with triangular fins so you had better stay tuned to our coverage here for more on this Game of the Year contender. Same Bat-EGMNow.com time, same Bat-EGMNow.com channel!

What are you all looking most forward to about Batman Arkham City? What other questions do you still have about the game? What has you most excited about the game’s release? What unannounced surprises do you think they have in store for us? Let us know with comments below!

World’s Finest Assassin comes to Arkham City

THE BUZZ: Yet another foe in Batman’s lengthy Rogues Gallery has been added to Arkham City. This time, the World’s Finest Assassin, Deadshot, has been revealed by Rocksteady Games and confirmed by GTTV’s Geoff Keighley as being the latest addition within the city’s walls. Interestingly enough though, Batman is not Deadshot’s initial target, but if he gets in the way of the assassin’s hits, I’m sure Batman will make the list soon enough. Expect screens and trailers of The Man Who Never Misses as they become available.

EGM’S TAKE: A surprising choice to say the least as Deadshot’s inconsistent personality over the years depending on who has written him has led him to have a small following at best compared to many of Batman’s more iconic villains. After hearing that a new villain was to be revealed, I personally had predicted the unveiling of the Mad Hatter, especially as Paul Dini’s 5-issue comic mini-series branching Arkham Asylum to Arkham City and published by DC Comics showed classic Hatter henchmen The Carpenter and Tweedle Dee and Tweedle Dum in its final pages within the confines of the city. Not to say they won’t be there in the end, but Deadshot was definitely a shock as a diehard Batman fan, especially with his new, toned down design in lieu of his typical body armor and helmet seen in the comics. The simplified look is being played off that Deadshot needed to sneak into Arkham City to complete his hits and so he posed as a more common inmate, but the cockiness of the character rarely puts him out of his traditional body armor for long so this haphazard hand-me-down was a bit disappointing to see, but those wrist cannons look like they can get the job done no matter how second hand they may be.

If curious to know more about Deadshot, check out my full profile of him over at the EGM Geek Now page by clicking here.

The Man Who (Almost) Never Misses

Deadshot first appeared back in June of 1950 in Batman #59 and was created by original Batman creator Bob Kane along with fellow writer David Vern Reed and artist Lew Sayre Schwartz. This powerhouse classic creative team makes it even more surprising that Deadshot never really caught on with fans considering he is one of Batman’s oldest villains, coming to life years before many other Batman Rogues Gallery mainstays like Mr. Freeze (1959), Poison Ivy (1966), or Ra’s Al Ghul (1971).

As his origin goes, Deadshot, real name Floyd Lawton, was the younger of two brothers and grew up in the shadow of his older brother, Edward. So as Edward walked around being the hero, Floyd decided to be the villain and was a problem child from an early age because of it. That is until one day the boys’ mother asks the pair of them to kill their father. Edward accepts this request but Floyd refuses to kill his own father and so Edward locks him in the shed behind the house. Floyd breaks out and to save his father, picks up a rifle (that is so conveniently lying around) and climbs a tree. He looks in the window of the house and sees Edward ready to shoot his father. Floyd attempts to shoot the gun out of his brother’s hand but at the last moment the branch upon which Floyd was perched, snaps, and he accidentally shoots and kills his own brother. Floyd has lived, as he sees it, a “meaningless” lifestyle from then on.

Deadshot’s lack of popularity, aside from a rather weak origin story, more often comes from being inconsistently written over the years. Originally created as a “mirror image” style villain, Deadshot posed as another Gotham crime-fighter alongside Batman, but really only had machinations to replace Batman so then no one would get in his way and he could do what he wanted with the city. When the illusion of him being on the side of good fell away, Deadshot turned to the underworld and attempted to become the top dog of Gotham’s underbelly, but he never had the leadership qualities needed to keep that many criminals in line and was easily brought to justice by Batman and Commissioner Gordon.

It wasn’t until his next story line that he took on the mantle of a hired gun, which is what he is best known for, where he joined Amanda Waller’s Suicide Squad and the character developed a bit of a conscience, taking several hits that he failed to carry out including another confrontation with Batman who infuriated Lawton by insinuating that he pulls his shots around him. Unable to concentrate after being psychoanalyzed, Batman again defeated Deadshot, but he rejoined Waller’s squad after she pulled some of her many government contact strings.

His next character shift comes after he leaves the Suicide Squad and suddenly he has a family and the loner type who had been crafted for years was shattered, although Deadshot was still infamously precise with his pistol. This would in turn continue to develop Deadshot’s conscience, which would drive the character up to his most recent incarnations in the Secret Six comics.

So if he can’t keep an audience, what keeps causing writers to bring him back? He was even the centerpiece in one of the six animated shorts that were part of the Gotham Knight DVD that took place between Christopher Nolan’s Batman Begins and The Dark Knight films. Probably the fact that he is one of Batman’s most realistic villains and when things get too crazy, as will be the case in Arkham City, Deadshot can give fans a heavy dose of reality. Simply armed with a boat load of guns, expert marksmanship, some sweet armor that makes him almost Boba Fett like in appearance, and a fearless attitude when going out on a hit, Deadshot has just enough appeal to serve as filler between more major arcs with Batman’s more traditionally insane rogues, or to be part of a much larger and over-the-top ensemble, again, like in Arkham City.

It should be interesting to see just how big of a piece of the Arkham City puzzle The World’s Finest Assassin will be. Will he be overshadowed by the other villains? And who will play his voice? What other villains do you hope can be jammed into Arkham City and how do you feel in general about Deadshot? Let us know by commenting below!

DC’s re-launch continues while Marvel’s event based barrage tries to win over the hearts and minds of comic purchasers everywhere. Meanwhile, the Indies are putting a strong fight themselves with a barrage of both new titles starting this week and old stand-bys continuing on. So with all these new comics coming out, what should you pick up? Scroll down to find out!

1) Marvel – New Avengers #16 (Fear Itself Tie-In) – It seems like nowadays almost anyone can be an Avenger as a revolving door of characters have been coming through the Mansion over the past couple of years. So when you see Daredevil on the cover, you can just imagine that this is the moment when The Man Without Fear gets his chance at Avengers membership as Marvel continues his recent re-imagining. But what was interesting was how Brian Michael Bendis bookends this issue with more well-established Avengers talking about what it means to be an Avenger and basically sets up a chance for Daredevil to show off his moves so that even if you’re not as familiar with the character or just haven’t paid attention to him in a long time, you realize just what makes this guy so special and why he keeps coming back any chance Marvel gets. As Fear Itself begins to wind down, this is a great pick-up as we can almost start looking ahead to the Marvel universe after this major event.

2) Marvel – Fear Itself #6 (of 7) – I normally don’t like doing a pair of issues from the same event like this, but Marvel had a weak week in my opinion, even though I picked up several comics from them. Fear Itself though finally seems to really be hitting its stride in terms of impact on the Marvel universe. Unfortunately, it almost feels like its going to be rushed now and that things are going to come to a head much too quickly in next month’s final issue as some crossover arcs are starting to come to a close. Still, this was a pretty awesome comic as we saw Thor get his second wind, Captain America reach his breaking point, and Iron Man prepare for the ultimate leap of faith. Meanwhile, the Serpent is nearly back to one-hundred percent in terms of strength and if he reaches his full potential, it all might be too little, too late. This issue is the set up for what should be a very epic final issue in yet another Marvel event and it I can’t wait to see how this shakes up Asgard in the future.

3) DC – Batman and Robin #1 – Continuing with DC’s universal re-launch we go back to Gotham as another Batman series looks to introduce another new villain, one who isn’t very fond of Batman, Inc. and wants to send a very brutal message to Gotham’s Guardian. What’s great about this book though is that is solidifies Bruce Wayne’s return to the cowl as he now tries to not only be a crime-fighter, but a father to young Damian, his illegitimate son with Talia al Guhl, who has now almost by birthright inherited the mantle of Robin. It gives the dynamic between Batman and Robin a unique twist as Damian doesn’t have just the rebellious nature of Jason Todd or the athletics or Dick Grayson or the intelligence of Tim Drake, he has a bit of all of them and his rebelliousness is specifically tailored to being in his late adolescence and looking to rebel against a father who was never there for him, even arguing that when Dick wore the cowl he got more respect with Bruce responding that he still hasn’t earned it from him yet. Brilliant writing by Peter Tomasi makes the decision easy to keep this as a pick up for me every month.

4) DC – Green Lantern #1 – There were a lot of very good comics out there from DC this week so I decided to go with an old standby in Green Lantern. I was curious to see where they would go with Hal Jordan now being powerless and with Sinestro being a Green Lantern again. Although it was somewhat comical how Hal got around without his ring, almost as if it was more influenced by the movie version of Hal than the comic version we’ve seen for decades, but it actually worked and I liked that they moved away from it quickly as, even though it could be a deal with the devil, Sinestro came to Earth to offer Hal a chance at getting his ring back. The long term plans for Green Lantern have me curious, especially since we haven’t seen much of the rest of the honor guard in Guy Gardner, John Stewart, and Kyle Rayner, but at least it looks Hal won’t be powerless for long, which pleases me tremendously because I still think he is the first Green Lantern people think of when you think of ring slinging and it would only hurt the character in the long room to keep him de-powered. Also, the comic continued to portray the Guardians in a pretty unsavory light and it should be interesting if and when that aspect of their budding personalities comes to a head.

5) Image – PIGS #1 – As a bit of a history buff, I was curious when I heard about PIGS. It is the story about a fictional sleeper cell of Russians who were left in Cuba after The Bay of Pigs in the early 1960s. Now in the modern day, the family of that sleeper cell has been awakened and kidnapped the president of the United States. Now, the FBI and CIA must get to the root of all this. All I can is that for as much exposition as there was to set everything up, this was a brilliantly written first issue for this new series and I’m excited to see how further issues will develop this very realistic based story. The first thing I thought after reading this was that people who fans of Jonathan Hickman’s Secret Warriors from Marvel or the story behind Activision’s Call of Duty: Black Ops will more than likely enjoy taking a look at this comic from Nate Cosby and Ben McCool.

Summer may be almost over, but things are still hot in the comics world as DC’s New 52 is really coming out in full swing starting this week and so we’ll see a lot of “Number One’s” from them for the foreseeable future. Not to be outdone though, Marvel has some big issues of their own that came out and even the Indies are not standing idly by as there were a handful of really solid issues from Image, Dynamite, and IDW to be released as well, so there were some hard decisions that went into this week’s Top 5, which you can see below!

1) Marvel – New Avengers Annual #1: Some time ago, after the conclusion of the Civil War, former Avengers powerhouse Simon Williams, a.k.a. Wonder Man, warned the current Avengers roster that they needed to stop banding together as their actions were just as threatening to the universe as the threats they quelled. Feeling Simon was simply having an episode of sorts, they went about their business as usual as Simon fled to parts unknown to see if his warning would be heeded. It was not. Now in a story arc across annuals that is kicking off here, Simon has formed his own team of super-heroes and reformed villains and looks to bring it to the Avengers like never before. Honestly, the first thing that really gripped me about this comic was the art, especially the five double-spreads that start everything off since you just don’t see that in comics anymore. Very powerful stuff. And then when you hear Simon’s arguments, he sounds mad and delusion, much like a super-villain would, but at the same time makes awesome points, like the rational, prominent Marvel universe hero that he once was. Throw in amazing action sequences and this story arc is going to be something to look forward to in the coming weeks.

2) Marvel – Wolverine #15: We begin to see the aftermath of the Red Right Hand story arc that just concluded as Wolverine, unbeknownst to him, has just slaughtered several bastard children he never knew he sired after they were sent to kill him in the delicious irony that all of Wolverine’s children are out to kill him and he had to kill them instead. And he never even knew until it was too late so it was all in cold blood. Now, Wolverine is punishing himself by constantly climbing up a mountain, throwing himself off of it, healing, and repeating. A tremendous comic as you see Wolverine’s psyche truly break down at several moments and leaves us on this awesome cliffhanger that we just don’t know what Wolverine will do next or if he’ll be able to recover from this anytime soon as this series has amazingly continued to mentally dissect one of Marvel’s most popular heroes for the first time really all the way since issue one. A must pick up for all Wolverine fans.

3) DC – Swamp Thing #1: So far the DC New 52 has surprised me because a lot of comics I was expecting to disappoint me, wowed me, and others I thought that would impress me have been bleh at best. Swamp Thing #1 falls into the former as cameos by some of DC’s biggest superheroes highlight the internal struggle between the newly reborn Dr. Alec Holland and how he must try to cope with the actions he did while he was in the form of the Swamp Thing, all the while trying to avoid becoming a creature of the green once more. Much like the sprouting of a seed, the comic is defined by a lot of brown, bland tones in its first few pages, but as the comic progresses and more plantlife begins to be prominently featured, brilliants shades of green, purple, blue, and other bright colors pepper the pages telling a story as much through the subtly of the art as the word bubbles in each panel. With some interesting super-natural threats looming on the horizon, it should be interesting to see how nature’s greatest defender will evolve in future issues.

4) DC – Batman: Detective Comics #1: A comic book powerhouse for over 70 years, seeing Detective Comics reset to number one may have been the hardest for me to take as it typically featured many of my favorite Batman stories. Needing to pick it up, I was not surprised to see Bruce Wayne don the cowl once more as it was alluded to in the closing issues of what will likely be known as the first volume of Batman related comics. Batman is back to his old tricks of skipping dates, having Commissioner Gordon as his only friend in the police force, and chasing down the Joker, Detective Comics #1 does a great job of both giving you everything that makes a Batman comic great, which in and of itself is almost like paying homage to what came before it, and setting up a new villain to work with Joker (at least in this particular arc), continuing a theme started in the last run of expanding Batman’s Rogues Gallery. Dark, twisted, and seemingly going back to its roots, Detective Comics #1 is a solid way for Batman to kick-off the new 52.

5) Dynamite – Kato #12: If you’ve been following the new string of Green Hornet comics then you know that basically this is a new generation of Green Hornet with the original Kato’s daughter taking over and helping out the original Green Hornet’s son live up to the mantle of their crime fighting dads. This title though centers more around Kato and the enemies that she and the Green Hornet have quickly acquired. Although this is the middle issue of an arc, I chose it as my Indie pick of the week because a lot of the comic has Kato fighting for her life in a video game. Meant to tax her brain to the point where she becomes brain dead in the classic, the villain taunts way too much kind of way, Kato is able to overcome the machine’s programming and break out of the spell. Kato even admits to being an avid gamer and when you throw that in with the very provocative cover (those are buttons by the way) and well, what can I say? Hot Asian girl that likes to play video games. Me likey. And you’ll probably be surprised by how solidly written this comic is, too, so it’s definitely worth a look if you’ve got a few extra bucks.

Originally Published: September 6, 2011, on EGMNOW.Com

Summer may be almost over, but things are still hot in the comics world as DC’s New 52 is really coming out in full swing starting this week and so we’ll see a lot of “Number One’s” from them for the foreseeable future. Not to be outdone though, Marvel has some big issues of their own that came out and even the Indies are not standing idly by as there were a handful of really solid issues from Image, Dynamite, and IDW to be released as well, so there were some hard decisions that went into this week’s Top 5, which you can see below!

1) Marvel – New Avengers Annual #1: Some time ago, after the conclusion of the Civil War, former Avengers powerhouse Simon Williams, a.k.a. Wonder Man, warned the current Avengers roster that they needed to stop banding together as their actions were just as threatening to the universe as the threats they quelled. Feeling Simon was simply having an episode of sorts, they went about their business as usual as Simon fled to parts unknown to see if his warning would be heeded. It was not. Now in a story arc across annuals that is kicking off here, Simon has formed his own team of super-heroes and reformed villains and looks to bring it to the Avengers like never before. Honestly, the first thing that really gripped me about this comic was the art, especially the five double-spreads that start everything off since you just don’t see that in comics anymore. Very powerful stuff. And then when you hear Simon’s arguments, he sounds mad and delusion, much like a super-villain would, but at the same time makes awesome points, like the rational, prominent Marvel universe hero that he once was. Throw in amazing action sequences and this story arc is going to be something to look forward to in the coming weeks.

2) Marvel – Wolverine #15: We begin to see the aftermath of the Red Right Hand story arc that just concluded as Wolverine, unbeknownst to him, has just slaughtered several bastard children he never knew he sired after they were sent to kill him in the delicious irony that all of Wolverine’s children are out to kill him and he had to kill them instead. And he never even knew until it was too late so it was all in cold blood. Now, Wolverine is punishing himself by constantly climbing up a mountain, throwing himself off of it, healing, and repeating. A tremendous comic as you see Wolverine’s psyche truly break down at several moments and leaves us on this awesome cliffhanger that we just don’t know what Wolverine will do next or if he’ll be able to recover from this anytime soon as this series has amazingly continued to mentally dissect one of Marvel’s most popular heroes for the first time really all the way since issue one. A must pick up for all Wolverine fans.

3) DC – Swamp Thing #1: So far the DC New 52 has surprised me because a lot of comics I was expecting to disappoint me, wowed me, and others I thought that would impress me have been bleh at best. Swamp Thing #1 falls into the former as cameos by some of DC’s biggest superheroes highlight the internal struggle between the newly reborn Dr. Alec Holland and how he must try to cope with the actions he did while he was in the form of the Swamp Thing, all the while trying to avoid becoming a creature of the green once more. Much like the sprouting of a seed, the comic is defined by a lot of brown, bland tones in its first few pages, but as the comic progresses and more plantlife begins to be prominently featured, brilliants shades of green, purple, blue, and other bright colors pepper the pages telling a story as much through the subtly of the art as the word bubbles in each panel. With some interesting super-natural threats looming on the horizon, it should be interesting to see how nature’s greatest defender will evolve in future issues.

4) DC – Batman: Detective Comics #1: A comic book powerhouse for over 70 years, seeing Detective Comics reset to number one may have been the hardest for me to take as it typically featured many of my favorite Batman stories. Needing to pick it up, I was not surprised to see Bruce Wayne don the cowl once more as it was alluded to in the closing issues of what will likely be known as the first volume of Batman related comics. Batman is back to his old tricks of skipping dates, having Commissioner Gordon as his only friend in the police force, and chasing down the Joker, Detective Comics #1 does a great job of both giving you everything that makes a Batman comic great, which in and of itself is almost like paying homage to what came before it, and setting up a new villain to work with Joker (at least in this particular arc), continuing a theme started in the last run of expanding Batman’s Rogues Gallery. Dark, twisted, and seemingly going back to its roots, Detective Comics #1 is a solid way for Batman to kick-off the new 52.

5) Dynamite – Kato #12: If you’ve been following the new string of Green Hornet comics then you know that basically this is a new generation of Green Hornet with the original Kato’s daughter taking over and helping out the original Green Hornet’s son live up to the mantle of their crime fighting dads. This title though centers more around Kato and the enemies that she and the Green Hornet have quickly acquired. Although this is the middle issue of an arc, I chose it as my Indie pick of the week because a lot of the comic has Kato fighting for her life in a video game. Meant to tax her brain to the point where she becomes brain dead in the classic, the villain taunts way too much kind of way, Kato is able to overcome the machine’s programming and break out of the spell. Kato even admits to being an avid gamer and when you throw that in with the very provocative cover (those are buttons by the way) and well, what can I say? Hot Asian girl that likes to play video games. Me likey. And you’ll probably be surprised by how solidly written this comic is, too, so it’s definitely worth a look if you’ve got a few extra bucks.