Tag Archive: bungie


Reaching for the Brass Halo

Originally Published: July 26, 2010, on ESPNNewYork.com, PlayerAffinity.com, Original-Gamer.com, Lundberg.me, Examiner.com, and Newsday.com

My bad play on words aside, it is easily one of the most anticipated video games of not just the year, but possibly all-time. It is a prequel that takes a more in-depth look at the start of what has become one of the greatest video game canons to have ever been conceived. And with this being Bungie’s last official foray into this space-age realm they’ve created for us, they wanted to make sure they went out with a bang.

Of course, I am talking about Halo Reach. We are about seven weeks still from this being available far and wide, but I had a chance a couple of weeks ago to sit down with our old friend, Brian Jarrard, the Community Director for Bungie, to talk about what they’ve done specifically to make this the biggest and baddest Halo yet.

And so with no further delay, I am going to help start your mouth watering a little early for this sweet piece of gaming goodness by imploring you to check out my Halo Reach preview with Brian Jarrard, the Community Director for Bungie, below!

Videos by Jared Bodden and Lee Elias

-Ray Carsillo

Originally Published: May 1, 2010, on Examiner.com

Last July I talked about how Bungie had announced that they were working on what they thought could be a groundbreaking new project and that Halo: Reach would be their final Halo title. In response to this, Microsoft formed 343 Industries to handle future Halo titles as the two parties decided to part amicably after Halo: Reach.

So nine months have passed and not a word of what was on the horizon for Bungie has surfaced. Everything has been about the new multiplayer for Reach (beta launches next week) and how it would usher in a new era of Xbox Live and that Halo would always be in the good hands of a Microsoft owned developer.

And then this bombshell dropped on the video game community. Amid lawsuits and walkouts, Activision reportedly inked a 10 year deal with Bungie, supposedly to allow the developer’s secret property a chance at reaching all three major consoles. A major part of the deal is supposed to include that Bungie also retains all rights to their creative properties, a tremendous sticking point that has led to many of Activision’s problems with their subsidiary Infinity Ward.

Bungie has promised Halo fans that this will not affect Halo: Reach in any way, shape, or form, but this move will allow them to stay focused on Halo: Reach for the most part while continuing to move forward with their new secret project that, according to the studio on Bungie.net “…another core team, led by our co-founder and Studio Creative Director, Jason Jones, has already begun laying the groundwork to bring our newest universe, stories, and characters to life…”.

The obvious question that comes to mind is: what is this secret project?! What would require Bungie to terminate, albeit peacefully, their exclusivity relationship with Microsoft that could turn the gaming industry on its head? And, maybe more importantly, when can we expect to see a demo or some screenshots? All I know is that if it reaches anywhere near the status of the Halo series, then no wonder Bungie would be trying to capitalize on it as much as possible.

Only time will tell how beneficial this relationship will be for all parties involved. Hopefully 343 Industries will be able to handle the heavy burden that has become producing quality content when you develop as a rabid a fan base as Halo has. Also, it will be interesting to see how this helps Activison’s public image as they stick this feather in their cap to help distract people from the Infinity Ward fiasco.

Bungie Finally Snapped

Originally Published: July 31, 2009, on Examiner.com

It put both Bungie and Xbox on the map back in 2001 and proved to be one of the most prolific first-person shooters in video game history with its second and third installments. Its original characters and compelling plot helped usher gamers into the current age of gaming and set a high bar for all who would follow in its wake. Of course, I speak of the Halo franchise.

Recently, though, Bungie’s Lars Bakken spoke to IGN about Halo: Reach, next year’s FPS that looks back at the beginnings of the Halo story and he mentioned some possibly grave news for the series.

“After Reach that’s it for us. We’re already working on a new IP that we can’t talk about yet, I don’t know when we’ll be talking about it – when we’re ready I suppose,” said Bakken.

Although there is much speculation as to what this new intellectual property could be, the move isn’t all that surprising if you think about it.

With the recent recession affecting the gaming industry just as much as everyone else, it wasn’t a surprise for Bungie and many others to return to the hits. Sequels for popular gaming series are almost always to be sure winners, as long as the games are worthy of the originals, and Bungie has made sure not to disappoint with the Halo series since it has developed one of the strongest followings in games today.

Halo: Reach will mark nearly a decade of dedication to this single franchise, though, and with the market beginning to show signs of bouncing back, and the sure numbers that Halo 3: ODST, coming out this fall, and Halo: Reach, coming out next fall, will provide for Bungie, 2011 looks like a great time to start taking a few chances again.

Also, don’t forget that the recent real-time strategy game Halo Wars showed us that another publisher, in this case Ensemble Studios, could take the franchise and change it around and still be successful with it.

These factors make me confidant that Bungie’s wish to develop this new IP and not be typecast as simply the guys who brought us the Halo series will be a successful one as we wait with baited breath as to what this new IP could potentially be. Until then, I guess Halo 3: ODST and Halo: Reach will just have to do for now.