Tag Archive: comics


The Return of King Tut

Originally Published: April 12, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

I usually like to use my column here as a chance to inform people and maybe entertain at the same time. I usually like to use my column as a force of good. I also usually don’t have the clarity of mind when driven to such a rage by bonehead maneuvers by the powers-that-be to properly channel it into a semi-coherent comic book rant. This article goes against that norm, though.

The powers-that-be in this case happens to be DC Comics, which also happened to be the subject of my last semi-coherent comic book rant after they killed off Batman.

Even with the death of the Dark Knight well behind us and being about one-third of the way through the “Battle for the Cowl” story arc, DC still has several titles that deal with the Dark Knight by using the spin that these are simply excerpts from Batman’s greatest case files (after all, Batman kept meticulous records). These titles are the Batman/Superman crossover and Batman: Confidential.

For the most part, I’ve enjoyed these titles as you see interesting spins on Batman’s first team-up with Superman against Lex Luthor or a different take on the Joker’s origin story. However, recently I’ve been noticing a trend becoming quite clear after the events of the recent 3-issue story arc in Batman: Confidential.

This trend is the integration of long-forgotten villains or villains introduced through non-comic book media into the comic canon.

The most recent example is the villain King Tut. For those who are not familiar with the many forms of Batman in the media through the years, King Tut is a villain who never appeared in the comics, but was a fabricated villain for Adam West’s 1966 Batman series. Victor Goodman was an archeologist obsessed with the legends of King Tut. While moving part of his King Tut exhibit into the Gotham Museum of History, an Egyptian urn was dropped on his head and when he awakened, he imagined himself as the ancient Egyptian ruler (As was the motif for the show, the villain was always played by a celebrated actor or actress; in this case, the split personality archeologist Victor Goodman was played by Victor Buono). WHAM!

The obviously bad idea that, 43 years after King Tut’s appearance in the campy TV show, the brass at DC felt it was a good idea to bring this character into the comic storyline is a clear sign of desperation in terms of writing. It symbolizes a lack of confidence in their planned re-launch (when they bring the Dark Knight back sometime within the next six months) that they are adding campy 60s villains to one of the most celebrated rouges’ galleries in comics. ZZZAP!

The next thing you know, we’ll be seeing Vincent Price’s “Egghead” character (a man with an egg-shaped head, pale complexion, and an obsession with poultry embryos) or Roddy McDowell’s “Bookworm” (a really ticked-off librarian and a Riddler knockoff) with his “Book-Mobile” causing Batman and Robin about as much difficulty as they did in the 60s (also, both never in the comics). BONK!

“What about characters that did appear in the comics and the TV show?” you ask. What? Like False-Face (master of disguise character), who only made one appearance in the comics (Batman #113, February, 1958; a bad year of villainy for the Dark Knight as it was also the year Calendar Man made his infamous debut) before people said he was nothing more than a toned-down Clayface? (False-Face would be re-imagined again when the animated series Batman Beyond used him as an international spy, but he failed there, too) He was used in the TV show only because he was a jewel-thief and not a murderer which played better for 1966’s primetime audiences and his costumes were easier to construct using the technology for the time (he was played by Malachi Thorne of Star Trek fame and nearly sued the producers of Batman for refusing to put his name in the credits in order to sell the illusion that False-Face could be ANYONE; in the end they settled on his name appearing in the end credits of the last part of his two-part arc). BAM!

If Louie the Lilac (played by Milton Berle, a gangster obsessed with lilacs and the color purple; basically a cheap Joker knock-off because Berle refused to wear any heavy make-up for a different character) makes an appearance, I may have to swear off Batman comics like I did with Spider-Man after his most recent re-launch. OOF!

To prove my point, with the “Battle for the Cowl” re-launch effort underway, old one-shot villains are re-emerging for no reason whatsoever. Jane Doe, Adam Bomb, Anarchy…do any of these names ring a bell? No? Of course not! They are being dragged out of obscurity and into the limelight for no reason except for DC to show you how much they’ve screwed up over the past 70 years and that maybe you can hope they’ll just kill them off in one fell swoop and promise to do better in the next 70. KER-SPLASH!

And let’s not forget Composite Superman who only appeared in a two-part arc in June and July of 1964 before his recent return in Batman/Superman a couple of months ago (basically a Bizarro rip-off that is one-half Batman and one-half Superman). One of the worst concepts ever, but DC brought him back for a one-shot story. THWOCK!

I love the history of comics. I love where comics have come from to where they are today. I understand why the characters in the 60s, no matter what the medium, no matter the level of success or failure, are important. That is why I am so furious that it seems that DC feels the need to try to re-justify a time period long since past by re-introducing these characters and re-working them for modern audiences into a canon they no longer fit into. POW!

The Joker has lasted 70 years for a reason. Clayface wasn’t an original villain, but he has proved to be one of the most popular even 50 years later. There are reasons why some characters fail and some succeed and these reasons usually translate over time so there is no reason to believe that a character that failed in the 50s and 60s will translate to today even with some re-tooling. When DC makes major plot decisions like this, all I see is the tarnishing of my memories of the 1960s Batman and the watering down of modern Batman stories. It is unnecessary and, as tacky and campy as the 1960s Batman was, moves like these are even more so.

-Ray Carsillo

Originally Published: March 8, 2009, on 1050ESPN.com (ESPNNewYork.com)and Lundberg.me

Mine isn’t the most original title, but when talking about DC’s Watchmen, no other title fits. What many experts considered impossible to bring to the big screen, visionary director Zack Snyder (Dawn of the Dead, 300) grabbed by the horns and wrestled into a masterpiece worthy of the novel. To describe this as anything less than a labor of love would take away from the awe-inspiring brilliance ripped straight from one of TIME Magazines 100 Best Novels of All-Time.

The story is simple. Imagine an alternate universe America circa 1985. Superheroes have been outlawed for almost a decade, after a half century of service to their nation and to the world, due to a public outcry from events perpetrated in Vietnam. One of those now retired former heroes, the very definition of an anti-hero named the Comedian, is brutally murdered in his penthouse apartment and a set of events is set in motion that will bring some of the world’s best and brightest heroes together to unearth one of the most shocking conspiracies ever concocted.

Many felt this movie would be impossible to make because you would not be able to include a lot of the writing devices used in the novel and still keep it under three hours. The first and possibly greatest difficulty in bringing Watchmen to the big screen would be being able to still develop the amazingly complex main characters to their full effect without the ancillary characters and chapter addendum devices used throughout the novel.

The novel gave convoluted psychological profiles from everyone from the man selling newspapers on the corner to Dr. Manhattan’s former lover to the prison psychologist that has to analyze Rorschach when he gets taken into custody to help flesh out major plot points and character flaws in the heroes. The novel also had special addendums at the end of each chapter like excerpts from novels within the novel, shipping manuscripts, and other items that only make sense in the novel’s thrilling conclusion. So would the movie still be able to portray the main characters’ full spectrum of personality without these additional materials that could never be included in the movie?

The short answer is yes. The movie develops the main characters just as deeply as in the novel and compensates by keeping most major points from the original story and adding a handful of subtle moments to make up for the lack of these additional writing devices. This, along with some spectacular acting that made it feel like the characters had jumped right off the page, did pure justice to the characters of Watchmen.

Another problem that arose from the lack of extra writing devices was that without the ancillary characters and chapter addendums, the original story’s ending would not make sense. Even though Zack Snyder did his best to be as true to the original novel as possible, several major plot points had to be tweaked or removed in order to make more sense and appeal to a larger audience, especially the ending. Some would argue that the movie’s ending might have been better than the novel’s because it more directly related to the main characters, but that is clearly up for debate. Still, for the most part, the movie of Watchmen is ripped straight from the novel’s pages and it feels like the comic had come to life.

Another amazing aspect of the movie was the artistic style. From the perfectly emulated streets of the run-down 1985 New York City in the novel, to the colorful costumes and devices used by the characters, to the music choices made through many of the scenes from Bob Dylan’s The Times They Are A-Changin’ to Jimi Hendrix’s rendition of All Along the Watchtower. Every visual and audio choice made by Snyder fit perfectly with the style of the novel and the music added so much more to the scenes than you could’ve hoped for.

There are only a couple of major critiques to this movie. I’m all for sex and violence in movies, but one major hang-up, especially amongst die-hard purists of the novel, is that Zack Snyder likes to step up the sensationalism in most of his movies and some of the gore and sex scenes were so amped up by Snyder’s style that you felt some of the movie could have been at NC-17 levels. I know that Dr. Manhattan was naked most of the time in the novel, but it is a little different when you see a blue-man group reject naked on the big screen for almost three hours. Combine that with 10-minute long sex scenes and people being torn to shreds when they aren’t having relations; it was all just too unnecessary.

Another major critique was that if you did not read the novel, you might not have understood or been able to follow as clearly everything that was going on. The plot is very complicated and even with the movie timing out at 2 hours and 43 minutes there are still some things you wish they could have expanded on to help the general audience. For example, if you did not read the novel, you’ll have no clue as to why Ozymandias has a blue tiger as his pet in his Antarctic fortress. Without being explained in the movie, I could see how something like a blue tiger could bother people. I guess we’ll just have to grab the 3 hour and 10 minute Director’s cut when it comes out on DVD. Oh, those tricky marketing and merchandising departments.

In the end, this is not a movie that you can just check your brain at the door. If you have not read the novel (highly recommended before seeing the movie) and miss a moment here and there, you could very likely not understand some of the major plot points. So, be prepared if you’re going to the theatre. Be sure to go to the bathroom, get your snacks beforehand, and get comfortable because if you miss any of the near three hours, the entire experience will likely be markedly worse. For this reason, along with the clearly unnecessary gore and sex, I have to dock my score some.

Watchmen gets 3.5 out of 5.

-Ray Carsillo

Originally Published: February 28, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Ray “Ray 2” Carsillo and Robin Lundberg Storm NY ComicCon 2009
Video by Jared Bodden

It is always one of my most highly anticipated events of the year. The New York ComicCon. I was accompanied this year by Robin Lundberg, producer extraordinaire, who usually likes to play it cool, but as seen here in this video, is a big geek at heart (although not nearly as big as I am). This video is a short chronicle of only a handful of experiences we had at this year’s ComicCon. Hopefully you enjoy the previews and laughs we had along the way as we did.

I would also like to take this time to thank the people who make this blog and the features I post possible. I know that ComicCon took place three weeks before the posting of the article, but myself and the people who work on this with me do not get anything for this. We all have other jobs at 1050 or elsewhere that dominate a good portion of our time. I want to take this moment to recognize Joseph Layton of Rutgers University who serves as my text editor/proofreader on my long review articles and Jared Bodden whose name appears next to all my videos. Without Jared believing in what I’m doing and offering his taping and editing skills for free, the videos you view here would be nowhere near the quality they are.

Also, thanks go out to everyone who participates in the videos, the folks at all the gaming companies who have welcomed me into the video game journalism fold, and, of course, everyone at 1050 ESPN for allowing me use of the medium and to all those who tolerate this geek roaming the halls ranting to whoever will listen about Street Fighter 4 fighting techniques and RTS flanking manuevers.

This column, blog, blurb, or whatever else I’ve heard it called (I prefer column, sounds more professional), means the world to me and if I could write for it everyday then I would. Like I said above, myself and the others who work on it have a great deal of other responsibilities though. I, along with those I work with, have to use our judgement as to what is the most absolutely necessary geek stuff that you need to know about due to our limitations. We discuss what games I will review, what movies I will screen, what interviews I can conduct, and have to filter them down to 2-3 articles a week. This means that I have to throw out articles on Midway Games declaring bankruptcy, the CGS (Championship Gaming Series) folding after two seasons, comic book movies getting snubbed at the Oscars, countless game and movie reviews, and so much more. I, along with my rag-tag crew, will continue to try to provide for you the best geek stuff we can, though. That is a promise and leads to my final thank you to you, the readers.

Without you continuing to click on my page and read my articles, I would have been pulled long ago because let’s be honest, I’m a geek trying to make it in a meathead world. That is why I hope that in the future you continue to read my articles as I promise to continue to deliver the best quality info-tainment I can possibly deliver. All the best and I hope you enjoyed this latest video.

-Ray Carsillo

Originally Published: February 21, 2009, on 1050ESPN.com (now ESPNNewYork.com)

The first night of the NY ComicCon held one of the most anticipated events of the entire convention. The IGN theatre was filled to the rafters before a special complete viewing of the highly anticipated Wonder Woman full-length animated, straight to DVD, feature coming out March 3rd, 2009, three days before the Watchmen premieres in theatres (DC drilled that into our heads during the Lauren Montgomery/Bruce Timm/Michael Jelenic panel after the movie).

DC’s animation department has been churning out these full-length features for years now, and they have always pushed themselves to the limits in terms of story telling and doing justice to the characters (except for Batman: Mystery of the Batwoman, I’ve tried for years to delete that from my memory banks). It’s a credit to Producer Bruce Timm and Casting Director Andrea Romano who have been a part of almost all of them. Bruce and Andrea were also in the original brain trust that started the animation revolution in the early 1990s with Batman: The Animated Series and continued their relationship with DC with this project and it shows in another above and beyond effort.

This was a huge undertaking since it marks the first time in 30 years that any media form has devoted a sole project to the Amazonian Princess and DC pulled out all the stops in terms of talent: Keri Russell as Wonder Woman, Alfred Molina as Ares, Oliver Platt as Hades, Nathan Fillion as Steve Trevor, Rosario Dawson as Artemis, and Virginia Madsen as Hippolyta. And, of course, it wouldn’t be a DC animation project without a little pro voice over talent, perfectly cast again by Andrea Romano, with Tara Strong (Raven in Teen Titans, Batgirl in Batman: The Animated Series) as Alexa and John DiMaggio (Bender in Futurama, Marcus Fenix in Gears of War 1 and 2) as Deimos. Director Lauren Montgomery is a veteran in the animation game, but this was her first full-length feature where she was the sole director and she did a great job with such a huge undertaking. Add in veteran cartoon writer Michael Jelenic for the script and the pieces were in place for what could be one of DC’s best cartoon features to date.

Here’s the basic premise for those of you unfamiliar with Wonder Woman’s background. Taken with some liberties from Greek mythology, Hippolyta, Queen of the Amazons, wages war against Ares, the god of war, in an attempt to save humanity from itself. After besting Ares in battle, Hippolyta wishes to do away with Ares, but is prevented by Zeus, the father of Ares and king of the gods. Hera, queen of the gods, and patron to Hippolyta, bargains to imprison Ares for all time on the Amazon’s island in the Aegean Sea and Hera would be given a child from the gods for her trouble. So Hippolyta locks Ares away and makes a child out of mud and clay that is blessed by the gods in the form of a daughter, whom Hippolyta names Diana.

Centuries later, the Amazons, who still look smoking hot because they are descended from gods and do not age like humans, are living in tranquility on their island, hidden from man’s eyes by a magic mirror by Hephaestus (Greek god of the forge) when an American fighter jet gets shot down and crashes into the invisible island. Upon landing in what he thinks is heaven (who can blame him), American pilot Steve Trevor is captured and learns that the Amazons’ culture involves the hatred of man and that he must be sent back to America with an emissary from the Amazons’ island. Diana, dying to explore the world, rigs the selection process so that she may be the emissary. At the same time, the Amazons are betrayed by one of their own and Ares is set free so Diana’s mission becomes two-fold, to re-capture Ares as well as escort Steve Trevor home.

This was a great watch. The only real snag I hit with this project was that it still never explained where the heck she got her invisible jet! Everything else was given a detailed, ornate history from her bulletproof bracelets to her Lasso of Truth. The jet though just sort of appeared as if an invisible jet was common place. Then, to add insult to injury, it seemed like too many people could see the invisible jet so it really wasn’t that invisible, was it? My theory is that the Amazons reverse engineered the jet that Steve Trevor crashed in and made their own improvements to it, but it still wasn’t explained outright. Cursed comic book speculation!

Overall, the story is relatively accurate to the comics, with a few liberties taken on the Greek mythos, but it was still done in an enjoyable and meaningful manner that does justice to the original stories from the 1940s. The voice acting was great, the story held your attention the entire way through, and it timed out nicely at nearly an hour and a half. It also answered every question (almost; damn invisible jet) that you might have about Wonder Woman if you weren’t a diehard and not too familiar with the character.

The Wonder Woman animated feature gets 4 out of 5.

-Ray Carsillo

Originally Published: February 14, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Robin Lundberg VS. Ray “Ray 2” Carsillo
Video by Jared Bodden

During the first day of the 2009 NY ComicCon, I was accompanied by producer extraordinaire Robin Lundberg. Robin wanted the perfect setting to have at me for a review I wrote a couple of weeks ago for the new Marvel DVD, Hulk VS. For those who read the article (and still can by simply scrolling down or looking through this page’s archives), you know my stance against it. Robin felt a little bit differently though as you can see by watching this video.

Do you agree or disagree? You can e-mail Robin and me by CLICKING HERE.

-Ray Carsillo

Originally Published: February 6, 2009, for Collider.com and 1050ESPN.com (now ESPNNewYork.com)

Its efforts like this from Marvel that have almost made me “Hulk-out” on many an occasion. I will give them some credit; their timing is impeccable. A few months after the release of the solid Incredible Hulk remake with Edward Norton on DVD, days before the New York Comic Con, and only a couple of months before Wolverine: Origins hits theatres, Marvel Studios drops this little wannabe gem on us called Hulk VS.

“Versus who?” you ask. Well, who do you want to see fight the Hulk? This is after all the question that the folks at Marvel seemed to ask themselves since this effort is just a huge piece of fan fiction to drive the fan-boys into frenzied fits at comic-conventions.

Hulk VS. is a straight to DVD release that contains not one, but TWO “movies”. I have to put those magical punctuations around the word “movies” with this because something that can be strung across a pair of Saturday morning cartoon episodes should not be considered an actual movie. To try to make this geek-gasm on a disc worth your money, Marvel paired two separate Hulk adventures onto this DVD and even then it times out to only 82 minutes.

First, we see the not-so-jolly green giant take on the man who is “the best at what he does, and what he does isn’t very nice”. A pre-X-MEN Wolverine has been tasked by his Department H headmasters to locate and subdue a monster who is wreaking havoc in the Canadian countryside. Dept. H is a fictional spin on Canada’s CSIS, by the way. Fictional, of course, because who expects Canada to have any REAL intelligence agency? After picking up the scent, Wolverine begins to track the Hulk across the Canadian Rockies.

The action quickly picks up as Wolverine finds a quivering Bruce Banner in the woods and he wants to know why there is a half-naked man in freezing temperatures out in the middle of nowhere. Wolverine’s subsequent threats get under Banner’s skin, transforming Banner into his worse half and the highlight of the “movie” ensues with a defining battle taking place with moments from all the Hulk vs. Wolverine battles that have happened over the past 30 years, again catering to the fan-boys. Before it can end, Sabertooth, Lady Deathstrike, Deadpool, and Omega Red appear out of nowhere. We then see a montage of Wolverine’s origin story, which is not explained so if you are unfamiliar with the character, you end up lost, confused, and frustrated because I thought the Hulk was supposed to be the main character here and we just had every major bad guy and moment from Wolverine’s history thrown into a five minute montage. The story then continues in a Wolverine and Hulk TEAM-UP against the Weapon X rejects. After they are defeated, the Hulk and Wolverine go back to fighting each other, for no apparent reason, and the credits start to roll on a freeze frame a la Rocky vs. Apollo Creed like they were two friends sparring in some eternal duel.

This first DVD is a complete and utter disappointment. The things that made me furious as a comics fan far outweigh the handful of positives in this. When all the special features vignettes outlast the actual “movie” by almost 20 minutes each, you know you got off on the wrong foot.

The only positives were that the animation style kept in line with the popular Japanese style that many American animation studios have adapted in recent history (starting in 1992 with Batman: The Animated Series and continuing through most major superhero cartoons up to this point) and living up to those standards, they tried to make it play like a comic story arc, and the introduction of Deadpool to animation.

The negatives include the horrible character development, the fact that the name of the title is Hulk vs. Wolverine and it ended up being Hulk and Wolverine vs. Weapon X, the horrible animation model for Sabertooth, who looked nearly the same size as Wolverine, the fact that the entire movie could have been done over the course of a Saturday morning special, and you just have a frustrating, disjointed viewing experience as if you were reading a comic story arc, but missed several issues. If you are a diehard comics fan then you will probably be able to sit through it because you already know the back stories and will recognize the many, many references the “movie” makes to the comics, but if you are a casual fan, this would not be for you. Add in a few typical behind the scenes vignettes and special commentary packages and the special edition part of this disc is not very special at all.

The second piece in this two part Hulk-fest sees Mr. “You Wouldn’t Like Me When I’m Angry” against the mighty Thor, the Norse God of Thunder in the aptly titled: Hulk vs. Thor. This second “movie” was a lot better than the first. With a narrated opening montage that explains all you need to know about Asgard (realm of the Norse gods) and the characters in play, the plot is revealed within the first five minutes and the rest is non-stop smashing. Loki, the Norse God of Mischief and Evil has separated Bruce Banner from the essence that is the Hulk and unleashed him on Asgard during its weakest hour.

Without Banner to keep the Hulk tethered to humanity, the Hulk rampages throughout Asgard, laying waste to all in his path and all that stands between Hulk and the complete destruction of Asgard is Thor. The Hulk, being the only thing that could compete with a god, handily smashes Thor. Loki is betrayed though by his minion, the nicely drawn Enchantress, who revives Thor because it seems she’s got a crush on Mr. Goldilocks. She reveals what Loki has done and the rest of the movie is cut between Thor trying to reunite Banner with the Hulk and Hulk just laying waste to the rest of Asgard’s army as he makes a beeline towards the temporarily incapacitated Odin (near omnipotent king of the gods) with Thor finally succeeding in the end.

This “movie” was much better in terms of establishing the plot and giving the heroes an objective. Still though, being only 45 minutes, again this could have been done over a pair of Saturday morning specials and we could have been done with it. Instead, Marvel wanted to show off the new blood special effects that they have for animation so they could get a PG-13 rating on a cartoon and therefore make it so they couldn’t put it on network Saturday mornings and mass produce these ridiculously overpriced DVDs. Again, the special feature vignettes are just “How we produced 82 minutes of par animation and charged you $24.99 for it” and they last longer than the actual “movie”.

I have to end on the note that I really hope they do better with future releases in the “VS.” series Marvel is planning. On an individual basis, Hulk vs. Wolverine gets a 1 out of 5 and Hulk vs. Thor gets a 2 out of 5 to average it out to a whopping 1.5 out of 5. Unless you are a hardcore Marvel fan-boy, I would probably avoid these or rent them at most.

-Ray Carsillo

Originally Published: February 3, 2009, for 1050ESPN.com (now ESPNNewYork.com)

I was very excited when I had a chance to catch up with an old friend of mine. He is one of the most legendary comic writers to come along in recent history. He has to his credit writing for the X-Men and Batman, as well as creating the critically acclaimed Earth X and Clockmaker series, and working on two of the most popular maxi-series in recent history with Alex Ross in Justice and Avengers/Invaders. I am talking, of course, about Jim Krueger.

Jim and I talked about his inspiration for Avengers/Invaders, what he thinks will happen to Captain America in the future, his thoughts on the death of Batman, and much more. Click on the links below to give a listen to my interview with Jim Krueger.


CLICK HERE
– to listen to Part 1 of my interview with legendary comic writer Jim Krueger.


CLICK HERE
– to listen to Part 2 of my interview with legendary comic writer Jim Krueger.

Be sure to check out Jim’s website at

Originally Published: January 18, 2009, on 1050ESPN.com (now ESPNNewYork.com)

A sure fire way to sell comics is to hit readers with something they would not see coming. Even with the rumor mills swirling, most comic readers won’t believe it until they see it. Well, the unthinkable has happened. Almost 70 years after his first appearance in Detective Comics #27, in issue #6 (of 7) of the Final Crisis series, Batman has been killed off by DC Comics. Supposedly, this was well in the works, but Warner Bros., a major stock holder in DC Comics and publisher of all Batman related movies and television programs, had nixed his demise due to the summer blockbuster, The Dark Knight, pulling in over $500 million dollars and proving Batman was at the peak of his popularity.

Written by a master of comic book controversy, Grant Morrison, the final pages of this issue would be the possible final pages of the Caped Crusader. Here is how Morrison’s controversial vision unfolded. Gotham’s Guardian, after having foiled every plot by Darkseid to manipulate the Dark Knight into helping Darkseid create an army of mindless soldiers with Batman’s unique skill set, confronts Darkseid in his earthly stronghold. After exchanging words, the two stare each down in the style of a Wild West duel at high noon. Batman, going against every fiber of his character to never use a gun and to never kill, pulls out the weapon that murdered the New God, Orion. It was a gun that fires Radion bullets. Radion, of course, is the only substance that Darkseid and the other “New Gods” are weak against, much like Superman is weak against Kryptonite. In the battle between man and god, Batman’s trigger finger was faster than Darkseid’s Omega Beams (imagine Superman’s heat vision multiplied by 1000). Batman’s shot was pretty impressive for someone who never used a gun. Unfortunately, Darkseid also got his shot off and vaporized the Dark Knight. The issue ends with Superman carrying Batman’s charred carcass from the stronghold.

If there is anything that has been consistent with these major death/re-launch events is that they provide a temporary boost in sales before a sharp decline sets in as people usually respond unfavorable to the replacements to these heroic icons. There are three major ones from “The Big 2” that stick out in my mind as failures.

The first two were in 1993 when Superman died and Batman had his back broken by Bane and was replaced by Jean Paul Valley, better known as Azrael. The public outcry for Superman to return was immediate and led to one of the worst story arcs in his history as DC struggled to find a way to bring him back. When Batman was replaced, and DC worked to correct it, it at least led to some of the more memorable story arcs in his recent history with the Knightfall and KnightsEnd arcs where it detailed his rehab to come back and wrest the title of Batman back from Azrael who had gone mad with power.

The third is the very recent re-launch of Spider-Man where he sold his marriage with Mary Jane to Mephisto (the devil) to save Aunt May’s life. This was one of the worst implemented re-launches in comic history and Spidey’s sales have suffered greatly because of it. With a horribly written four issue story arc called One More Day, Marvel rewrote over 20 years and 250 issues worth of continuity. How do you think the conversation between Marvel executives go when this decision came down? I think it would go something along the lines of a Guinness beer commercial.

Marvel Exec. 1: How do we re-launch Spider-Man and save Aunt May?

Marvel Exec. 2: This is a tough one. We need something that will do the character justice and stay true to him while making sure our readers understand why we made our decision to do this.

Marvel Exec. 1: Let’s just have him sell his marriage to Mephisto and we’ll go from there.

Marvel Exec. 2: Brilliant!

Marvel Exec. 1: Brilliant!

Everything I knew about Spider-Man, that I had learned over my 23 years, was gone in a matter of four weeks. Since the re-launch, Marvel has been reduced to using gimmicks like Spider-Man meeting President-Elect Obama to try and push sales and save one of their most beloved heroes.

A major issue DC has, is now that Batman has passed on, how do they keep Batman, Detective Comics, and all other Batman related series going without the main character, or at least until they decide to bring Batman back. They have already announced the I AM BATMAN story arc beginning in March that will encompass all existing titles as Robin, Nightwing, Damian (Batman’s illegitimate son with Talia Al’ Guhl), the newly resurrected Jason Todd (card carrying member with the revolving door of death), Alfred, Batwoman, Batgirl, Catwoman, and everyone else who might have any claim to the cowl duke it out to see who will inherit the mantra of the Dark Knight. My money is on the current Robin, Tim Drake. He has the best detective skills of all the candidates and was closest to the dearly departed.

Another dilemma that could (and should) arise is that once DC realizes the error of their ways, how do they bring back someone they had vaporized? In the very same issue, Superman was in the future (read the rest of Final Crisis to understand why) and as he was about to return back to the present, Brainiac 8 of the Legion of Superheroes in the 31st century, revealed to Superman a device called the Miracle Machine. This device was created in the 29th century by the Guardians of the Universe, the same guardians who created the Central Power Battery for the Green Lantern Corps. With the experience of creating devices powered by one’s will, the Guardians created this device that was so powerful, that the simplest thought entered into the Miracle Machine, could be made into reality. Of course, such a powerful device is kept under constant watch by the Legion of Superheroes and only a select few even know of its existence. Here is your obvious fix to bring Batman back once DC sees their sales plummet. Send Superman to the future (since he seems to be there every year or two anyways), grab the machine, think Batman back into existence, and the problem is solved. I know it is ridiculous, but these are the kind of things that fit right into revolving door of death in comics.

The landscape of comics is always changing, but this might be the straw that breaks a lot of backs. This ranks up there with some of the worst storyline moves ever made in comics history and I am sure I am not the only one that is shaking their head in disbelief. I would not be surprised to see some of the worst backlash in comic history from this. Batman is at an all-time popularity high with the comics, movies, video games, merchandise, and anything else you can stick a Batman emblem on in the public domain, and DC has just sent their cash cow to the hamburger factory for no apparent reason. Keep looking here as this situation continues to unfold in the coming months.

-Ray Carsillo

Originally Published: December 8, 2008, on 1050ESPN.com (now ESPNNewYork.com)

And for your own sake, you had better hope he thinks you’ve been good, otherwise…BAM! Marvel Comics has felt that to help get us all in the spirit, why not treat us with the release of the most blood-thirsty, most gory, most over-the-top, brutal display there has been in theatres, since, possibly, ever. Just in time for the holidays, Punisher: Warzone has been released into theatres. Blood red is a Christmas color, right?

When told about this movie, you are not expecting much because this is the third iteration of the Punisher in the past 20 years with the last one coming in 2004. Marvel did not openly say this was a sequel to that Punisher, but it did come up with a concurrent plot from the last movie so this movie will be treated as a direct sequel by most comic aficionados.

This time around Ray Stevenson (from HBO’s Rome) plays the death-dealing, skull-wearing, anti-hero with his own sense of justice. It is hinted that this movie takes place in current times so it can be assumed that it is about four-six years further down the line in the Punisher timeline from the last movie. Still haunted by the murder of his family by the mafia, Frank Castle continues his one man rampage as the Punisher against those the law cannot prosecute. Castle is so sick of the red tape that he figures he would show that he has nothing personal against the color.

At this point he has desensitized himself so much that all he has is his mission: to obliterate those he deems worthy of punishment. Those who are helpful to the mission, like his arms dealer, Microchip (sitcom veteran, Wayne Knight), are the only contact he has with the real world as he continues his personal war.

After an impressive opening scene to set the gory tone of the movie, Castle hears from a sympathetic cop that the mafia has bought off the docks at a glass recycling plant for the evening and that something big could be going down. With a chance to take down one of the mafia’s higher lieutenants, Castle jumps at the chance.

In the firefight that ensues upon his arrival, Castle accidently takes out an undercover FBI officer and, enraged that he crossed his own personal line by taking out one of the good guys, he takes out his ire on Billy the Buete, a mafia lieutenant more concerned about his looks than his earnings. Poor Billy ends up on the bottom of a glass grinding machine and has all the skin ripped off of his face. We’ll say he doesn’t take well to the skin grafts and born is JIGSAW (played by Dominic West from HBO’s The Wire; is there anyone else wondering if the casting director has premium cable?).

Driven to the brink of insanity, Jigsaw begins his own war, against the Punisher. He recruits every gangbanger, thug, lowlife, and his insane brother (and third tier Marvel villain) Loony Bin Jim in an attempt to take down the greatest threat to the new mafia empire Jigsaw wishes to build.

As a die-hard comic book geek, whenever a new comic book movie comes out, I admit it will be scrutinized a little more than a regular movie simply because the storyline has already been written out. Punisher: Warzone holds up to these impossible comic storyline standards relatively well.

The Punisher lays waste to every lowlife he sees without any remorse or even a second thought. Since this is an older, more hardened Punisher than in the last movie, this is very accurate to the comics. The Punisher is a merciless vigilante who takes the law into his own hands at every turn. A Vietnam veteran trained in many different forms of combat and nearly every handheld firearm known to man, Frank Castle uses his extreme training to bring about an extreme form of justice. And from the get-go, that’s the best way to describe this movie: extreme.

The Punisher is, simply, a killing machine that does not stop until the credits roll. It is a 1 hour and 47 minute bloodbath with overkill being the favored method of doom for the thugs unfortunate enough to be “punished”. It is so over the top that most of the people in the theatre, myself included, just broke out laughing during the movie.

The characters in the movie and what happens to them is very accurate in terms of the comic, as well, except for Jigsaw. How The Punisher deals with Jigsaw in the end was never done in the comics and really irritated many fans of the series, although it did follow in line with how things were going with the overkill in the movie.

Another low point was how many ideas were seemingly stolen from other action movies. No “bullet time” effects were used (as if we haven’t seen enough of those in the last few years), but The Punisher hanging himself off a chandelier and spinning around, unloading bullets into mobsters as he goes was stolen directly from The Boondock Saints. At least it was stolen from one of the best action movies of recent history, but still, stealing is stealing and Punisher: Warzone’s score gets punished because of it.

Another irritating detail was that in the middle of the night, The Punisher would be walking down 6th Ave., with all his guns on display, for the entire world to see. Boy! Doesn’t Plaxico Burress wish he lived in that world right now? What was the costume designer thinking? A trench coat would have been “too much of a stretch”? Because him walking around with an AK-47 and several Berettas on display in the middle of New York City gives a great sense of realism.

Aside from those gripes, if you’re looking for a movie to just vegetate in front of for a while, Punisher: Warzone would succeed. For the most part, the movie does give you a pretty accurate depiction of the Punisher from the comics and sometimes you just need a movie chock full of mindless violence and enough fake blood to fill the Mississippi River. The acting was fairly solid: Stevenson was passable, Dominic West was great as Jigsaw, and all the rest of the cast did a great job supporting the two headliners.

If you’re looking for an action movie with a minimum of dialogue and more explosions than you can count and need an alternative from the happy, cheery, romantic comedy that seems to dominate this time of year, then this movie is not a bad choice. If you’re a die-hard of the series, then you’ll just walk away nodding your head with satisfaction. I can see this becoming a late night, B-movie classic in no time.

Punisher: Warzone gets: 2.5 out of 5.

-Ray Carsillo

Originally Published: November 29, 2008, on 1050ESPN.com (now ESPNNewYork.com)

Most felt that the Mortal Kombat series had suffered one of their own fatalities; they thought the previous installment in the series would mark a possible end to one of the most successful fighting franchises of all time. The genii at Midway would need something big, some twist, to rejuvenate the series and keep it fresh.

Enter one of the most enduring pop-culture franchises ever created, DC Comics. With the likes of Batman, Superman, Wonder Woman, The Flash, Green Lantern, and many others, you had instantly recognizable names, faces, places, and powers that had just recently been rejuvenated themselves through blockbuster box office returns and are in the midst of one of the largest comic story arcs ever where evil is supposed to win in the Final Crisis.

So, what happens when two beloved pop-culture dynamos come together? They FIGHT! I present to you ladies and gentlemen: Mortal Kombat vs. DC Universe.

If you are going to get one fighting game this holiday season, this is the one. From a storyline that actually makes sense, to brand new features like “Testing Your Might” in the middle of a battle, and mid-air and special “Klose Kombat” fighting sequences and the series has successfully been renewed.

In terms of the combat, the old Mortal Kombat system has returned along with a few new twists. There are now expert moves, moves that, if timed correctly, are automatically done twice and done more powerfully the second time. However, so small is the window to pull off these moves that even the better experts will have difficulty performing them every time. Mix this with the potential for some old school 10 hit combos, the new mid-air and up-close fighting systems, and some revamped fatalities (and brutalities for the DC Heroes since they cannot kill) and the gameplay is on par with the best of the series.

The addition of DC’s greatest heroes and villains adds depth to the game by allowing you to play a deep story mode from both points of view (and you have to if you want to unlock both of the game’s hidden characters). You play through the story mode and get a chance to try almost every character to see their strengths and weaknesses. (I am still a dominating force with Sub-Zero.)

The big change to the story mode from previous games is that, even though it worked for a short while, there is no more third person action adventure. The story plays out for you in-between character-specific fights. For example, when Batman meets Scorpion and the two have words with each other, there is no third-person take on this. We go to an old school, best of three rounds, Kombat scenario. I personally enjoyed the third-person adventuring, but this was the only possible way to pull off a story mode in this game considering how many great characters are available to you. And, of course, the story mode leaves it open-ended enough so there is a possibility for a second MK vs. DCU.

Those are the game’s positives, but there are a few negatives. One of the big negatives is there are no level specific fatalities like in previous games. In the last installment of the Mortal Kombat series, you could knock your opponent into a lava pit or a giant meat grinder by hitting them up against certain walls or boundaries. Even in the old school games, with the right mashing of buttons at the end of a battle, you could knock your opponent into a spike pit or acid bath. These have all been removed.

Another issue I had was the lack of unlockables. The Krypt has been removed and the only things you can unlock, aside from story and arcade endings, are two bonus characters added to the twenty you start out with. I liked the Krypt, even if it was nearly impossible to get everything in it, because I enjoyed looking at extra movies and concept art and getting alternative costumes. You’re telling me you couldn’t give me black suit Superman from when he came back after being killed by Doomsday? How about an old-school blue Batman suit? The Joker in his Hawaiian vacation outfit is always hysterical. A lack of unlockables is a sore point with me and it damages this game’s replay value.

Even with a couple negatives, this was a great game. The spectacle of my favorite DC Heroes and Villains kicking butt was great. Add in the return of some of my favorites from the Mortal Kombat universe and then mixing in some old school, button mashing and I was one happy gamer from this. If there is one fighting game you are going to get this holiday season (because you should have gotten Super Smash Bros. Brawl back when it came out) this is the one.

If you want some more information on the new fighting mechanics and the storyline of the game, take a listen to my interview with Mortal Kombat vs. DC Universe Lead Designer Brian LeBaron. CLICK HERE

Ratings are based on a system of 1 to 10 with 10 being the highest.

Graphics: 9.0: Blood and guts galore are always the visual gem that a Mortal Kombat game provides and this one does not disappoint. A nice detail was how good Sub-Zero’s Ice Ball/Superman’s Ice Breath looked when the opponent was frozen solid. A point was removed because some of the interactive environment looked a little blocky and faded from the screen too quickly. Aside from that, this is a beautiful looking game.

Audio: 10.0: The voice acting was crisp and the SFX were all solid. The voice script was a little over the top, but its comic book characters fighting Mortal Kombat characters, I think I would have been more disappointed if it wasn’t over the top. This game delivers a great sounding experience.

Plot/Plot Development: 8.5: It was actually a plausible plot for these respective universes to somehow meet. Written by comic book veterans Jimmy Palmiotti and Justin Gray, the story kept in tune with both the Mortal Kombat and the DCU story lines. The time period was set happening sometime after the second Mortal Kombat game and before the Identity Crisis of the DCU and it fit well with the original plot. Some things were a stretch for both universes though and a few of the pop culture references were funny, but unnecessary.

Gameplay: 9.0: Like every Mortal Kombat before it, this was easy to pick up, but difficult to master. Some of the combos are simply impossible to complete and there were a couple of glitches if you liked to use Scorpion’s, Sub-Zero’s, Batman’s, or Raiden’s teleportation moves a lot. Still, this game was mostly smooth and not very frustrating.

Replay Value: 7.5: The lack of unlockables and extra characters keeps you from coming back to the single player story and arcade modes very often. The multiplayer and online features are solid, but won’t keep you coming back unless you need a constant dose of bloody, brutal fighting.

Overall (not an average): 8.5: This game is a great new entry into both Mortal Kombat’s and DCU’s respective mythos. The game gets a little repetitive after a while, but that’s the same for every fighting game. New in-battle Kombat systems, old-school characters, a revamped story mode, and old-school Mortal Kombat brutality makes this a must have if you are a fighting fan and/or a DC Universe fan. Mortal Kombat vs. DC Universe is out now for XBOX360 and PS3.

-Ray Carsillo