Tag Archive: dc


An absolutely massive week made this Pullbox a little harder than normal as it seemed comics were coming from everywhere! Marvel, DC, and a cavalcade of indie stuff was successfully sifted through though and now we have this week’s Pullbox!

IDW – Ghostbusters #11 – The Ghostbusters continue their tour across America, battling pesky poltergeists all over the country, and this time they end up in Roswell, New Mexico on behalf of that state’s governor to take on a whole slew of alien ghosts!

Still probably my favorite monthly book that I’m picking up, Ghostsbusters does a brilliant job of coming up with new and interesting foes for the Ghostbusters to face while maintaining the humor that made the movies such classics. I literally can’t remember the last time I laughed out loud at a comic book before this monthly started almost a year ago. The best part of each book though is they are so easy to just jump right into because if you’re reading this book, you likely already know all the major players and what is going to be involved. I honestly hope writer Erik Burnham can continue the hysterical momentum he has going with this book as I continue to look forward to it each and every month.

DC – Batman: The Dark Knight #11 – Commissioner Gordon has been abducted by the Scarecrow and Batman is hot on his trail after finding traces of a variant to the Scarecrow’s infamous ‘Fear Toxin’. The Dark Knight though stumbles right into a trap laid out by the villain and ends up with a dose of this new toxin himself!

While reading this book, I was a little worried that, like with Mr. Freeze, they might be twisting The Scarecrow’s origin as well, and unfortunately I was right as it seems Jonathan Crane had a father who liked fear more than the boy ever did. At the very least, he is still the villain he always seems to have been, just crazier and with ‘Fear Toxin’ being in the BatComputer database, we at least know Batman should be more than aware of this new look Dr. Crane’s potential. Seeing where this rather generic, at least up to this point, Scarecrow story goes from here though should be interesting as this book tried to pull itself from the doldrums towards the end.

DC – Green Lantern #11 – After saving Sinestro from the Indigo Tribe and reformatting his ring, Hal Jordan wants to start enacting a plan to save the Guardians of the Universe…from themselves. Sinestro though points out that in Jordan’s haste to save him, he let Black Hand escape and in his mind, that is a far greater threat at the moment. So the unlikely duo travel to Sinestro’s secret layer where he hides the Book of Black in the hopes it will give them insight to both their problems.

I admit that I’m starting to tire of the world’s worst buddy movie pairing in Sinestro and Hal Jordan and long for this ‘Third Army’ arc that clearly looms on the horizon. Where exactly the relationship between Hal and Sinestro is heading, I have no idea, but I sure hope it gets there soon as I’m a little sick of it. At the very least, the re-introduction of Black Hand as a villain and his ability to re-animate the dead should prove a worthy adversary for the Green Lanterns for the time being and is the only thing keeping me interested in this book at the moment.

Marvel – Secret Avengers #29 – Max Fury, the evil clone of Nick Fury, has succeeded in putting together a hive of scum and villainy that would make Mos Eisley cower away. With many of the Marvel’s major and B-list villains congregated in one place, the Secret Avengers have their work cut out for them, especially as whatever it is this new Masters of Evil is planning could spell doom for the world as we know it.

It’s nice to see Secret Avengers get away from the AvX event and get back to the story that was being told before all that nonsense started. Unfortunately, it was such a convoluted storyline to begin with that if you’re like me, you can barely remember what happened a few months ago and how everyone is connected. All we really need to know though is the world is in trouble, Ant-Man is a traitor, and Venom and Taskmaster are gearing up for a battle of epic proportions next issue. And honestly, Venom seems to be the only interesting character in this bunch now as Cap and Beast are still dealing with AvX so the more he is featured the better. His little ‘disguise’ was absolutely brilliant as well and made a relatively boring book somewhat interesting as a whole.

Marvel – X-Treme X-Men #1 – After returning home from a parallel dimension where X-Men were sacrificed to keep the planet powered, Cyclops was looking for a way back to help those he left behind. Meanwhile, three alternate universe X-Men in the forms of a youthful Nightcrawler and Emma Frost, and a grizzled Wolverine, serve as leaders for this new world and use the psychic abilities of severed Charles Xavier heads to teleport their world into a new dimension with an uninhabited Earth. Teleporting six billion people between dimensions is a little difficult though and it seems they’ve awaken almost a dozen new threats to the multiverse. Now joined by our Earth’s Dazzler and one of the Xavier heads, this odd grouping of multiverse X-Men must save us all!

If you couldn’t tell from the description, this book is out there. Like way out there. There’s even an octopus Charles Xavier. And some of that deals with the fact this feels very much like Exiles did for some time. I don’t know how long this book will last, as these multiverse adventures start to get a little confusing and drive folks away after a while, but it definitely seems to be a lot more fun and upbeat than any other X-book out there right now, even if with entire universes collapsing in one each other. The weird dynamic between characters is entertaining beyond words and with plenty of action promised for future issues, this is a new monthly that, at least through the first issue, has pleasantly surprised me.

After finally recovering from a SDCC caused coma, The Pullbox has returned! A busy week this week in terms of comics as we saw an enticing new #1, some crazy things happen in AvX, and a new entrant into our indie space. So without further ado, here is this week’s Pullbox!

DC – Batman Beyond Unlimited #6 – This collection of stories following Terry McGinnis, the Batman of the future, gives us three interesting continuations of tales started in earlier issues. First, Solomon Grundy reveals himself to Superman while Lex’s daughter’s plan comes to fruition. In another story, Batman and the rest of the future Justice League travel to Apokolips to help Orion and a blinded Darkseid fight a giant serpent. The final story follows Batman by himself and the Jokerz from all over the country continue their migration to Gotham and Batman needs to prioritize multiple attacks at once!

Honestly, I love this comic. I don’t mind paying an extra dollar each month to get several stories in an obviously extended book. I just hope that they don’t forget it’s called Batman Beyond as there is a lot of Superman love here. If they were going to do that, they should really give him his own future book as I think fans would snatch up both. Especially considering how epic the fight is between Grundy and Superman and Lex’s illegitimate daughter following in her daddy’s footsteps is priceless. The other two stories were okay in terms of writing and pacing, but the Jokerz story is starting to drag as so little happens month to month and needs a jumpstart again.

DC – Nightwing #11 – Nightwing starts to get to the bottom of this new villain named Paragon and his group called The Republic of Tomorrow. But with him fighting both the police for being framed, the banks for a loan to buy Amusement Mile, and these new bad guys, it’s going to be hard for Nightwing to come out on top!

This book did a good job of setting up the next issue where we will likely see the climax of this story arc where the villain and his connection to everyone in the past few issues will be resolved. Good action early on followed up by a lot of plot to maintain order within the story worked well for my tastes and shows why Kyle Higgins is the perfect guy to be writing Nightwing. My favorite part of the book though may have been Damian actually accidentally assisting Dick in putting the final pieces of this puzzle together and their banter back and forth.

Marvel – Captain Marvel #1 – After what happened on the Kree homeworld, Carol Danvers has donned a new costume and a new outlook on life. While helping Captain America battle The Absorbing Man though, Cap suggests that it’s time Carol changes her superhero name to something that fits her a bit more and pays respect to someone she clearly cared deeply about. This, Carol takes the mantle of the new Captain Marvel.

This was a good start to this new monthly. I’m not really sure how I feel about the new costume and haircut for Carol just yet, and the plain cover might turn some folks off, but once you crack this book open, you’ll be happy you did. The art inside is something special and its rare I’m this blown away more by the art than the writing of a book. Not to say the writing isn’t solid. Starting off with a B-level villain, but coming out of the gates with it, was a good move because Absorbing Man can be quickly dispatched and that allowed for plenty of time to develop Carol and her hesitation at taking the Captain Marvel moniker. Her banter/beating-up of Spider-Man briefly also added some necessary comedy relief to what was otherwise a very serious book. Good pacing, action, humor, and drama, all in the first issue, really shocked me and has made Captain Marvel a book I will at least be picking up a few issues of, if not making a permanent fixture in the Pullbox.

Marvel – Avengers Academy #33 – Emma Frost continues her tirade about why Juston’s Sentinel must be turned into scrap. And the entire Avengers Academy wants to fight her tooth and nail to stop that from happening. Has Emma become mad with power though or does she make a point about the Sentinel being an abomination? Either way, Juston doesn’t care and won’t stand for it!

This was an entertaining story arc from the first issue up to this conclusion. It subtly asks questions about artificial intelligence and what makes us human, while mixing it with a lot of over the top action and fighting between Emma and the Academy, even if the save at the end was a little weak. More importantly, this issue serves as a launching point for what could be the four most important issues in Avengers Academy history as things look to take a turn for the worst as this AvX event continues.

Boom Studios – Extermination #2 – Alien forces have invaded the Earth and its people have been utterly decimated. In order to survive, odd alliances have been made, most notably between a former superhero named Nox and a former supervillain named The Red Reaper. All does not seem lost though as the unlikely pair moves across the wasteland towards Nox’s secret lair for supplies, they are discovered by another band of survivors. Unfortunately, Nox and the leader of this rag tag band have a history and he’s having a tough time letting go of the past. 

The first issue was only $1 and it was an interesting concept that this Batman/Joker like team are forced to pair up in a post-apocalyptic world full of zombies and other monsters that have destroyed everything they know and love. This second issue though was well worth the normal cover price as it completely blew me away. The relationship between Nox and Red Reaper is wonderful to see develop and Nox’s loyalty to his morals is admirable to a fault. The best part of the book so far has been the interspersed flashbacks showing us their world as it once was as they make off the cuff references to things that clearly no longer exist. I can’t wait to see where this book goes from here and being only two issues in, it shouldn’t be hard to find Issue 1 and get on board immediately, which I highly recommend. 

I had the distinct pleasure of joining my old friend Seth Everett to review the latest project from DC Animation: Superman vs The Elite DVD/Blu-Ray. Check out the Spreecast at the link below to see what we thought! (For some reason, WordPress isn’t letting me publish the video embed code.)

http://www.spreecast.com/events/superman-vs-the-elite-official-review

Another slow week for the most part, most likely because of the July 4th holiday, but the comics that did come out were mostly quality. So let’s see what we grabbed in this week’s Pullbox! Quick note: With EGM storming SDCC next week, the Pullbox will be taking a week off!

Marvel – Amazing Spider-Man #689 – Spider-Man, along with help from the living vampire, Michael Morbius, has found a way to once again supposedly cure Dr. Curt Connors of being The Lizard. What neither knows is that although they’ve cured him of the physical affliction of being The Lizard, Connors’ brain is still that of his reptilian alter-ego and sets plans in motion to continue his quest to make all of Manhattan populated by lizard people!

For the most part, I refuse to read Spider-Man comics ever since the worst storyline I’ve ever read in my comic book loving life in One More Day. But in honor of the new movie (which was awesome by the way) and new game (also really good) I figured I’d buck the boycott for one week, especially as it involves the Lizard. What perfect timing that he’s the main bad guy in the movie (sarcasm)! Seriously though, this was a solid comic if you’ve stuck with the wall-crawler through his ups and downs then you’ll enjoy the action as it sets up an epic storyline between Spidey and one of his all-time great foes. And Michael Morbius’s presence is the icing on the cake.

Marvel – Wolverine #310 – After being out of Wolverine’s spiky hair for some time, Romulus has found a way to escape out of Cloak’s darkness dimension and has also found a way to bring Sabretooth back to life. But was Sabretooth ever dead to begin with? Going back to where his most heinous memories originate, Wolverine searches Silver Fox’s cabin and the Weapon X facility and realizes he’s stumbled into another nightmare, a Sabretooth clone factory.

You knew it was only a matter of time before both Romulus and Sabretooth came back. The idea of clones though is probably the least interesting way they could have done it. Still, Jeph Loeb is one of the few people I trust with this and the set-up so far has been tremendous. Lots of action and making Cloak and Dagger major players will be interesting if they stick around for the whole of the arc. All in all if you like Wolverine, this will have everything you love about him in it, bub.

DC – Batman: Detective Comics #11 – Mr. Toxic’s true identity is revealed as…Hugh Marder?! The man Batman has been trying to save is also the same man who is trying to kill him and so there is a lot more science involved debauchery going on as the on going theme this week seems to be clones.

I understand that DC is still trying to build up Batman’s rogues gallery (for some unknown reason since it’s the most celebrated in comics already), but this story is a bit too sci-fi for me and Mr. Toxic looks like a bootleg version of the Atomic Skull. Honestly, so far this arc has been very forgettable and has done nothing to impress me and if it wasn’t a Batman monthly, I’d probably have dropped it from the Pullbox with a lot of the other ‘New 52’ garbage DC has tried to force down our throats. Hopefully this will start to pick up, or at least end quickly so that we can start a new arc that maybe I’ll care about.

DC – Red Lanterns #11 – The Red Lanterns continue their search for what has caused their power battery to become corrupted before it’s too late. The new human Red Lantern is lost in space and following his own trail of death, Bleez is trying to beat off the Star Sapphires, and Atrocius is still using blood prophecies to try locate his abomination that started it all. Who will find the source first though?

I liked that even though there was three different stories going on at once, the pace of the comic kept up throughout and there was just enough action to keep you intrigued about what might happen next with each major character and if any of them would finally catch their quarry. It does a great job of setting up the major confrontation in the next issue that we’ve been waiting for though and will hopefully end this ‘plagued’ Red Lantern Battery arc so we can get back to seeing what Red Lanterns do best and that is kick intergalactic butt.

IDW – The Cape 1969 #1 – Set in the midst of the Vietnam War, this origin story for Joe Hill’s The Cape sees how the main protagonist of that original volume comes into possession of the demonic piece of cloth and where it gets its power from as we watch his dad fight through 1969 Vietnam.

Joe Hill is one of the best comic writers of the day and seeing him branch out from his already amazing Locke and Key series is a real treat. What’s best about this comic though is that you don’t need to have read the original The Cape to pick this up and start enjoying it for what it is. This gritty, gruesome, swear word filled first issue will blow you away with its depth and action and make you forget that its supposed to be the origin story about a soul-consuming piece of cloth. Joe Hill definitely got his daddy’s writing genes.

A huge week last week means no surprise that this week was a bit of a lighter hit on the ol’ wallet. That doesn’t mean we didn’t have some quality comics though for us to deliver in this week’s Pullbox!

Marvel – Wolverine and the X-Men #12 – Wolverine and the Avengers continue to keep Hope away from the Phoenix Five as a massive fight breaks out in one of Wolverine’s favorite dive bars. Hope escapes though after Wolverine and Rachel Grey have an impassioned speech explaining both their cases and Rachel must return to Cyclops empty-handed.

So, I’ve been avoiding the whole Avengers vs X-Men event, but with the slim pickings this week, it was an inevitability. There were a lot of great things about this issue. The two-page spread of the Avengers amping up for battle was the first ‘Oh wow’ moment I’ve had in a while from a comic book in terms of art and with the cheap shots that Wolverine throws at Rachel like saying it’s great her mother wasn’t here to see this was just wonderful writing. It shows how personal this fight has really gotten. The only thing better was the ending where you see that Rachel starts to remember who she really is and Gladiator finally reaches Earth, setting up an epic fight for the next issue!

Marvel – X-Men Legacy #269 – Rogue starts coming into her own as she sees the real good that the Phoenix Five are doing and borrows Iceman’s powers for a short while to assist some folks down in the Gulf of Mexico. Unfortunately for her, Ms. Marvel crashes the party (looking as hot as ever) looking to talk. Rogue isn’t really in a talking mood though.

Again, this issue shows how personal things are starting to get for a lot of these characters as Rogue tries to absorb Ms. Marvel’s powers again and Ms. Marvel freaks out as these two had a long and sordid history caused by Rogue absorbing too much for a long time and putting Ms. Marvel into a coma. The fight though between Rogue with a hint of Ms. Marvel’s power and a hint of Iceman’s versus a fully powered Ms. Marvel was epic to see play out, but I admit I was a little disappointed in how brash Rogue acted as it didn’t offer up a chance for the quality dialog like what we saw in Wolverine and the X-Men. The twist ending though with Magik helps us see where this whole event is going though as it looks like a lot of the X-Men not touched by the Phoenix may start rebelling soon.

DC – Before Watchmen: Nite Owl #1 (of 4) – The Nite Owl we know from Watchmen is actually a legacy hero, carrying on the mantle for the original when he grew too old. This book explores his origins, his relationship with Rorschach, and his first encounter with Dr. Manhattan and Silk Spectre, also a legacy hero at that point inheriting it from her mother.

Honestly, this Before Watchmen event has been hit or miss with me so far and DC is only batting .500. The Comedian book was stellar, Minutemen and Silk Spectre were both disappointing, but Nite Owl falls on the side of awesome. Seeing how young Daniel was inspired by robotics and designed a lot of his tech from an early age was something we never really saw from the character. Or the crush he instantly developed for Silk Spectre. His rapport with Rorschach was also comical and so this book lays an interesting foundation of action, humor, and romance in only its first couple dozen pages in this first of four mini-series.

DC – Green Lantern: New Guardians #10 – The Reach are on the verge of claiming the Hope Lanterns’ Power Battery, but Kyle, Arkillo, and Fatality arrive on the scene to provide aid and allow the Hope Lanterns to reach their full offensive potential. But is the battle already lost and what will happen should the Hope Power Battery fall into the wrong hands?

It’s rare to see the bad guys win in comics, but Kyle’s uncharacteristic lack of hope is the downfall for the group here. Saint Walker is not pleased with abandoning the homeworld of Hope and you may start to see some other lanterns exercise other emotions…like rage. I admit, this new Green Lantern monthly has slowed down some in the past few issues and it doesn’t seem to know what direction it wants to take. The characters are definitely dynamic enough if properly written, but aside from Arkillo and Saint Walker, no one has really stood out since the first couple of issues. If this trend continues, this monthly may no longer have a place in my box.

IDW – Teenage Mutant Ninja Turtles #11 – The TMNT are still without Master Splinter, but a lucky break may point them in the direction they need to finally track down the Foot headquarters and bring home their father. Meanwhile, Splinter is trapped in a life or death battle against the entirety of the Foot Clan as the Shredder watches on!

Kevin Eastman’s return to comics with a re-launched TMNT has been glorious and this issue continues that trend. It’s build up to the battle we’ve longed to see between Splinter and Shredder is terrific and Splinter’s inner dialogue is something of pure beauty, only eclipsed by the banter the two ninja masters have with each other as Splinter takes down lackey after lackey. It will be interesting to see where the turtles themselves go from here though as the spotlight really hasn’t been on them for a couple of issues and if they can get to Splinter in time before exhaustion allows one of the Shredder’s deadly blades to hit a critical blow and just what will happen when they take on Shredder for the first time.

A huge week for comics this week and so it was hard to pick what five to give you folks reviews on. We continue to steer clear of the major Marvel event with Avengers vs X-Men mostly because it would be hard to jump into right now and I don’t want some of the other great titles to get lost. We also have a new comic from Robert Kirkman, creator of The Walking Dead that highlights our indie pick. And DC maintains the course. So, here is this week’s Pullbox!

DC – Green Lantern Corps #10 – John Stewart’s verdict has been passed down by the Alpha Lanterns, but even the Guardians are somewhat shocked that they’ve called for Stewart’s death. Guy Gardner won’t be having that though!

John Stewart always seems to be a moral compass for the Green Lantern Corps and issues that tend to be polarizing seem to always surround this character. So this story that deals with duty, honor, commitment, and a lot of other military-like values really does a great job of sticking true to form. On the other side of the coin, the brash Guy Gardner stays true to form as well as he orchestrated Stewart’s prison break. What’s most interesting though is how the rest of the Corps has rallied around Stewart and his big break out from prison is only the beginning of what looks to be an epic fight between the Alpha Lanterns and the Corps in the next issue. Plus, it will be interesting to see how the more villainous acting Guardians react to all this even further down the line. Right now, this is probably the best read of the Green Lantern monthlies and this issue continues that trend as well.

DC – Red Hood and the Outlaws #10 – Never a dull moment is to be had for our three favorite rejects. Shortly after the Night of the Owls incident has calmed down, Roy, Jason, and Kori are having some quiet time with loved ones. But right as Red Hood was in the middle of something, Starfire is visited by some old friends from her home planet and she is called back into action to fight for them…and Roy and Jason come along for the ride!

This is one of my favorite books of the ‘New 52’ and much of it revolves around the dynamic that Arsenal (Roy Harper), Red Hood (Jason Todd), and Starfire all have with one another. Plus Starfire may be the best drawn character in DC right now. I’m not sure exactly where this storyline is headed, but with possibilities of Starfire’s sister being involved, it could have an old school Teen Titans feel to it, which could be an interesting aside from how the book started and then the brief Night of the Owls interlude with Mr. Freeze. All I know is that this is usually near the top of my reading list every month and although this issue was a little slow, it’s yet to disappoint as a whole. Not to mention I’m absolutely loving Kenneth Rocafort’s art on this series. It’s just very visually striking and I love how he makes things stand out or blend together depending on the message needing to be sent.

Marvel – Winter Soldier #7 – A sleeper agent named Leo Novokov that Bucky Barnes trained years ago has been forcibly awakened. With no mission and little recollection of his past, all he wants now is vengeance on Bucky for what has happened and he will do anything to accomplish this, including forcibly removing anyone and everyone that is related to Bucky in any way from the picture. I think he’ll get the message.

Ed Brubaker’s work on this book so far has been absolutely stellar. Tying Cold War era spy story motifs into modern super heroes has been brilliant and the dynamic between Bucky, the Black Widow, and their handler should be turned into a handbook for a lot of other writers out there when it comes to interaction. Couple that with an intriguing story where Bucky’s past as Winter Soldier keeps coming back to haunt him in ways where there is always some crazy twist and this has been a fun and enjoyable ride thus far and I can’t wait to see how it continues from here. 

Marvel – Daredevil #14 – With the Omega Drive supposedly taken out of the picture, the five families of Mega Crime are in shambles after taking themselves out trying to get it back from Daredevil. Matt Murdock is indeed mighty pleased with himself. Until he is suddenly teleported to Latveria and must face the wrath of Victor von Doom who had his own plans for the Omega Drive!

Daredevil has been a constant joy every month and this issue leaves us on yet another cliffhanger as Matt Murdock’s world goes from bad to worse. His sudden disappearance is once again destroying his personal life and his crimefighting life may be down the toilet as for revenge for disposing of the Omega Drive, one of Doom’s cronies has infected Daredevil with nanites that are meant to remove all his remaining senses. And without his other senses to guide him, Daredevil is all but lost. I can’t wait to see how he gets out of this one next month. Maybe a little help from his friends, the Avengers?

Top Cow/Image – Hardcore #1 – A top of the line assassin named Drake never sees his targets. At least not in person. No, this assassin uses advanced technology that allows him to ‘plug-in’ to those close to his targets, monitor them for several days, and the pull the trigger with no one the wiser. They simply think the person has gone mad. And just before the puppet triggerman is done away with, Drake jacks out. But what happens if someone tires to do something to Drake’s body while he’s jacked in?

Part of Top Cow’s ‘Pilot Season’ two years ago, this one shot by The Walking Dead’s Robert Kirkman has finally been turned into a monthly and it definitely looks intriguing as the twist in this first issue is a doozy and sets up an exciting start to this series. With Drake suspended in stasis while his consciousness is in another’s body, he has only 72 hours to use the borrowed body to save the real one that is under attack right now. Chock full of action, this book looks to be something that everyone should add to their pullbox right now if they enjoy a little conspiracy theory stuff thrown in with their violence as this book blew me away.

You can call me…JOKER!

In my mind, the major issue holding the Lego videogame franchise back since its 2005 debut has been the strict guidelines to which the games adhere, since they’re all based on established properties. Mind you, they’re all terrific franchises: Indiana Jones, Star Wars, Harry Potter, Pirates of the Caribbean, and soon, Lord of the Rings. But one game in the series that bucked that trend was the first Lego Batman. Though the Caped Crusader’s clearly an established property, the story didn’t limit itself to a comic book, cartoon, or movie story arc—and many of us celebrated that fact.

Flash forward four years after the release of the first Lego Batman, and developer Traveller’s Tales has decided to forgo their proven-successful mold once more with Lego Batman 2: DC Superheroes. Not only does this entry provide players with an original storyline, but it also marks several significant series firsts. Midlevel checkpoints might be one of the more noticeable changes, as the size and scale of each story level is several times larger than anything else seen to date in the Lego franchise. The game also includes a centralized hub world—in this case, Lego Gotham City—that connects players to many of the major plot points.

But let’s get to the biggest change: talking! For the first time ever, each character in the game actually speaks and doesn’t just mime their intentions or resort to physical humor to get a point across. Now, that’s not to say that the childish Lego slapstick’s been entirely done away with—there’s just a bit less of it. And DC Superheroes’ cast is more or less a Who’s Who of voice actors, with Nolan North, Rob Paulsen, Claudia Black, Tara Strong, Jennifer Hale, and many more—spearheaded by Clancy Brown, who reprises his DC Animated role of Lex Luthor.

But as always, it’s that classic Lego gameplay model of destroying and rebuilding everything in your path—and the kooky plot at the center of it all—that really makes DC Superheroes. And, of course, as our tale unfolds, the Joker’s back up to his old hijinks; he crashes the Gotham “Man of the Year” awards, demanding that he should be the recipient. Bruce Wayne, the actual winner, makes a quick costume change into Batman and proceeds to apprehend his longtime nemesis. But Lex Luthor, also in attendance, decides that working with the Joker to possibly help rig his upcoming presidential run could be just what he needs to change his address to 1600 Pennsylvania Avenue. And so, as soon as the Joker lands back in Arkham Asylum, Lex busts him out. A nefarious duo of such epic proportions might be too much for even Batman to handle, so the entire Justice League comes in to lend their support.

More so than any Lego game to date, this one should strike a chord with audiences of all ages. Older Batfans will appreciate several moments that pay homage to Adam West, Michael Keaton, and essentially every actor who’s worn the cape and cowl over the years, while younger players will love being able to break apart and rebuild an entirely interactive Gotham. And with the expanded roster of the Justice League at your command, exploring the same area with different characters can make DC Superheroes seem like a whole new adventure each time—not to mention that you’ll need to switch often if you want to find every secret red or golden block.

The expanded Gotham does provide some navigational problems, though. Although the game includes a map feature—and you can place markers that create a Fable-like trail in the ground comprised of Lego studs—the markers blend too easily into the background and can be confused with those you pick up as currency to unlock characters. And while there’s also a compass in the upper-left corner of your HUD when in the Gotham hub world, it’s difficult to really tell where you want to go, especially when soaring around in the Batwing or taking hairpin turns in the Batmobile—the compass spins around faster than the Flash on a straightaway!

Despite these occasional navigational issues, though, this is still the most complete experience you’re likely to get in a Lego game. Whether it’s taking to the air as Superman, making constructs as the Green Lantern, or just sticking to the main story as the Dark Knight and rocking out in his iconic vehicles, gamers of all ages should be able to appreciate what Lego Batman 2: DC Superheroes brings to the table.

SUMMARY: Easily the best Lego game yet, Lego Batman 2: DC Superheroes’ expansive world, original story, and bevy of unlockables should please fans of all ages.  

  • THE GOOD: Massive world, entertaining original story.
  • THE BAD: Easy to get lost in Lego Gotham.
  • THE UGLY: Aquaman. Aquaman is always the answer to this one.

SCORE: 9.5

Lego Batman 2: DC Superheros is available on Xbox 360, PS3, PC, Wii, DS, 3DS, and PS Vita. Primary version reviewed was for the Xbox 360. 

After a lengthy hiatus, The Pullbox has returned! After careful thought, we have decided to bring it back in a way that hopefully improves it and also makes it more timely, for you, our faithful readers. Instead of picking a Top 5 every week, we will simply pick five books, still in the two Marvel, two DC, and one indie format, to give our thoughts on. This way we can warn you of what may not be a good book as well raise up those that are worthy. And so, without further ado, here is the beginnings of The Pullbox, Volume 2!

DC – Batman #10 – As ‘The Night of the Owls’ story arc begins to wind down, Batman still must tie up the last few loose ends that plagues his city. More specifically, the remaining members of The Court of Owls. Little does he know though that the menace that has tormented him over the past few nights of his life has roots as far reaching as his parents and his becoming Batman.

I understand that in order to try to modernize Batman within this ‘New 52’ that new villains have been created and small changes have been made along the way to Batman and his history and that as a whole, he has received the least amount of changes of many of DC’s classic heroes. But when you couple last week’s Batman Annual #1 that radically changed the origins of Mr. Freeze and now you create basically a main universe Owl Man that is related to Bruce Wayne and I’m just left shaking my head. The ‘New 52’ isn’t even a year old and it has already jumped the shark with most of its major characters and this is just another example of taking things too far. Much like Batman Annual #1, this issue started off fantastically and then took a nosedive off a cliff and has me worried for the future of The Dark Knight.

DC – Batman: Arkham Unhinged #3 – Delving deep into the stories that took place between Batman: Arkham Asylum and Batman: Arkham City, this month’s issue re-examines the relationship between the Joker and Penguin and just where their now infamous feud started that would of course carry over into the game.

At first the idea of a continuing comic book monthly telling the untold stories within the Arkham City universe sounded tremendously appealing to me. But after reading this issue I came to realize there is nothing original about these stories at all really. These comic stories are based on a lot of the recordings that you collect in game revolving around various villains because I remember hearing this actual story being told in Nolan North’s over-the-top cockney accent from the game. As much as I enjoyed Arkham City, there is really no reason for me to waste my time reading stories I’ve already been told in comic book form. It just seems like another way for DC to try to capitalize on the Batman franchise as many of their other books struggle along. The only positive was the short scene where the Joker was in ‘human face’ in order to blend in with the public a bit before unceremoniously having it removed to reveal his true color and causing havoc in the Iceberg Lounge.

Marvel – The Incredible Hulk #9 – The Hulk has realized that whereas he used to occupy Banner’s body, the gamma bomb that was set off on Banner’s own Island of Doctor Moreau early in this recently re-launched series has turned the tables and now Banner occupies Hulk’s body instead. And Banner only emerges when Hulk calms down. And much like how Banner had no idea how he ended up in the various predicaments the Hulk used to get him in, Hulk is always surprised to find the surroundings Banner takes him to when he’s in control. This time, they end up at the bottom of the ocean.

For as much as DC has screwed up their universal relaunch, it seems that Marvel has gotten a lot of their individual relaunches right and that includes this monthly. Basically picking up right where the old series left off, The Incredible Hulk relaunch marked a different tone, different writers, and reset the numbering, but kept in line with the continuity and in this case found a way to turn the Hulk on his head for the third or fourth time in the past decade as a character and still kept him interesting. And he still smashes everything in sight. Everyone wins. This was another exciting issue that had a great beginning, middle, and end, but still left it open enough that we want to pick up the next issue as Hulk starts under the sea, and ends up in deep space. A terrific adventure as the Hulk continues to battle the enemy within makes The Incredible Hulk a monthly to definitely to keep an eye on.

Marvel – Deadpool #56 – The Merc with a Mouth continues trying to adjust to being without his healing factor and feels he needs to get his mojo back as years of relying on the healing factor has taken away his edge. So he calls on Taskmaster to help him. But Taskmaster obviously is someone who can’t be trusted and so Deadpool learns a hard lesson in dealing with the world now that he is powerless.

Even without his healing factor, Deadpool is still one of the funniest books out there as the inner dialogue with the voices in his head, and the rise of Paste Pot Pete as his new nemesis, is just great to see develop over the past couple of issues and continue here. The thing that I worry about is that it took 50 issues for Deadpool to change even slightly as a character and although still entertaining to read, now that he is without his healing factor and blowing himself up a lot less, the book seems to have lost something. So I hope that Marvel gets Deadpool out of this ‘finding himself’ funk sooner rather than later because this self-pitying ‘pool could get old fast.

 

Archie – Mega Man #14 – The anti-robot activist group known as The Emerald Spears has trapped dozens of robots in the convention center and its up to Mega Man and the rest of the robot masters to make sure that humans and robots alike make it out alive! Meanwhile, Dr. Wily is lost in the wilderness concocting his next scheme and getting ready to deploy his next group of robot villains.

I was worried a bit about this monthly because in only 12 issues, they blew through the first two Mega Man games basically. But introducing new enemies like The Emerald Spears to delay moving into Mega Man 3 really makes me think that this book could have a long and ongoing shelf life. And that thrills me to no end because this is possibly the best-written monthly video game inspired comic book we’ve ever seen. It gives a lot of great characters personality we didn’t know they had and delivers on the action that we grew up actually playing. And as new robots are introduced like Quake Woman in the last issue, you wonder if the comic book may lead to some new game inspirations down the line for the Blue Bomber. It may be because the Mega Man franchise has always been one of my personal favorite gaming properties, but I can’t get enough of this book. I love the tone, the character arcs, and the fact that a lot of the robot masters that Mega Man liberates return to Dr. Light’s care and add a lot of surprising depth as the roster grows as the stories move through the games. If you love Mega Man, then get on board with this book NOW.

Ever seen a clown cry?

SPOILER WARNING: If you haven’t finished Batman: Arkham City, major plot spoilers follow.

After the amazing ending of Batman: Arkham City, fans everywhere were left wondering just what would happen now in the dark, gritty, urban nightmare the boys at Rocksteady had cooked up—and had comic fanboys ranting and raving for months. Well, with the new Harley Quinn’s Revenge DLC, players will get a little more light shed on the endgame situation as they once again don the cape and cowl of the Caped Crusader.

Set several days after the end of the main game, Harley Quinn’s Revenge revolves around the Joker’s No. 1 girl looking for vengeance on the man she blames for slaughtering her poor ‘Mistah J’: the Batman. Using the GCPD as bait, Harley hunkers down in the Joker’s hideout from the main game—the Sionis Steel Mill—gives it a feminine flair, and dares Batman to rescue the Gotham pigs from the fryer. Things don’t quite go according to plan for the Dark Knight, though, and Harley manages to get the jump on Bats, leaving it up to Robin to rescue Batman, bring down Harley, and shut down the last villainous bastion of Arkham City once and for all.

Harley Quinn’s Revenge succeeds in doing a lot of things right, and fans of the main Arkham City campaign will immediately be able to jump right in. The DLC maintains the tone and pacing of the main game very well and gives everything a special Harley flair, as you see her thugs dressed in garb to match her traditional red-and-black playing-card jumpsuit; meanwhile, Harley gives herself a slight redesign by dyeing her hair black and donning a widow’s mourning veil.

The story also gives a bit of closure to Harley as a character. Though the DLC’s only two to three hours in length, it does a great job of providing her motivation—and possible future motivation—as well as confirming that the Joker, at least for now, has indeed passed on. It also gives an interesting look at how the Joker’s death is actually affecting Batman—and, in turn, the rest of the Bat-family, planting seeds for some interesting future plotlines.

Plus, Harley Quinn’s Revenge gives Batfans what they’ve wanted for a while—and that’s some gameplay with Robin. In fact, half the DLC sees you controlling the Boy Wonder, and he definitely feels much different than Batman. Aside from a different array of gadgets, Robin’s also a lot quicker than the Caped Crusader, but he also needs to land more hits to take down foes. His bo staff definitely helps even the odds when it comes to ranged attacks, and his bullet shield (which I’d like to think is a small homage to the Adam West/Burt Ward Bullet Shield) provides a novel aspect to working past armed thugs.

The biggest problem with this DLC, though—and it’s most evident when playing as Robin—is the lack of an option to go back out into the glorious open world which most of the main game took place in. The entire DLC is set in and around the Sionis Steel Mill, and you have almost no opportunities to go back and explore, making it feel very linear—and like a completely separate entity from Arkham City. I would’ve loved to have seen some objectives scattered about the city, just to see what Arkham looks like a week after the endgame chaos, but instead, you’re just moving through a small dungeon and typically have to go back over the same areas, as the story forces you to switch back and forth between Batman and Robin as the latter follows the former’s trail.

Still, Harley Quinn’s Revenge does a great job of bringing players back into the universe of Rocksteady’s Batman. The story and characters are just as compelling as before, the combat’s still amazingly tight, and the limited view of the world you get still looks and feels great. The only problem really lies within the linearity of the story, which makes you feel like you’ve taken a step backward and are playing a level from Arkham Asylum instead of Arkham City. Despite this, Batman fans of all shapes and sizes should get this DLC—and revel in Harley’s short time in the spotlight as the main villainess.

SUMMARY:  Harley Quinn’s Revenge is limited in scope compared to the main campaign, but fans of Arkham City should still jump at the chance to play this DLC, which adds two to three hours of original gameplay in Rocksteady’s gorgeously gothic world.

  • THE GOOD: Combat and story are just as tight as if they shipped with the main game.
  • THE BAD: Lacks the open-world feel of Arkham City.
  • THE UGLY: Harley dying her hair black while mourning.

SCORE: 9.0

Batman: Arkham City—Harley Quinn’s Revenge DLC is available on Xbox 360, PS3, and PC. Primary version reviewed was on Xbox 360.

It’s been a crazy couple of weeks folks, but we are back. A slow week comic book wise and so we look at a pair of Indies and only one DC title as the New 52 really continues to just disappoint on almost every front that isn’t a Batman book. Marvel continues their strong push with a bunch of Avengers books including one we’ll be featuring today. So without further ado, here is this week’s Pullbox!

1) Marvel – Venom #13.4: Blackheart has all the cards and has done the unthinkable and brought hell to Earth, literally. Even Earth’s most magically attuned heroes like Doctor Strange and the Ghost Rider cannot hold back the onslaught and only Venom, Red Hulk, and X-23 can hope to turn the tides. But at what cost? 

This has been an interesting adventure for Venom, the new Ghost Rider, Red Hulk, and X-23, and the fact it has been coming out every week has given a sense of a bigger event than it really is. The best part of this though is the fact that Blackheart, one of the more nefarious and powerful villains in the Marvel universe has been given the spotlight for the first time in a while. And where there is Blackheart, you know Mephisto isn’t far behind. Obviously this is something you should pick up the first chapters to, but this issue’s ending leaves you on a cliffhanger that means the next issue could really shake things up for all the characters involved on a permanent basis.

2) Marvel – New Avengers #22: Norman Osborn’s plan to slander the Avengers continues and the team led by Luke Cage has had enough after Jessica and Squirrel Girl left the mansion with Luke’s newborn baby. And the team is finally ready to start listening to Spider-Man and Victoria Hand looks to be their target at how to get to the bottom of this.

The team finally decided to go after Victoria Hand after they realized she had to have been the one setting them up, but Hand comes up with a story that is almost too unbelievable to be false. So now the New Avengers have to figure out how to take down Osborn while also trying to keep a raging Luke Cage in control as Jessica Jones has left with no trace. The resolution in this issue was key to a lot of loose ends that had been opened in early parts of this story, but it almost seems like things may be coming to a head a bit too quickly. Whatever happens, the New Avengers are going to be shaken to their core and the more interesting secondary story that may be developing is Luke and Jessica’s relationship after the fallout of this event.

3) DC – Batman Beyond Unlimited #1: Terry McGinnis returns with a pair of adventures kicking off this new book. The first sees him investigating a nation wide migration by various Jokerz gangs to Gotham City. The second part sees Terry team up with the Justice League again to take on the terrorist group Kobra who may be working out of Cadmus Labs.

One of my biggest disappointments of the New 52 was the fact that Batman Beyond had been put on hold and so this has been one of my more anticipated new titles to come out in a while. The fact the book is also double wide and features two concurrent story lines makes it easily the best bang for your buck of the week most likely. With each story subtly re-introducing a lot of our favorite characters from the cartoon and last year’s monthly comic run, hopefully this is the beginning of a long and prosperous run for our favorite Batman from the future.

4) IDW – Teenage Mutant Ninja Turtles: Donatello (One-shot): Continuing the series of one-shots that look at each turtle individually, Donatello’s sees him attend a science fair incognito only to find out it is really a front for Baxter Stockman trying to draft scientific talent and now Donnie must save someone he once thought to be an internet rival while also escaping with his own shell in tact.

These one-shots from IDW are great ways to establish the turtles’ personalities for TMNT newcomers and this one continues the success started off with Raphael’s one-shot. Featuring a lot of fun action, great dialogue, and even a dig at Stan Lee and Marvel for the keener comic book fan, this one-shot is a must have whether you’re an old-school turtles fan or someone just starting out. It’s also a big plus for video game fans as we learn that Donnie is a big MMORPG fan and seeing him try to explain it to Leonardo to no avail is a great short scene in the book.

5) Image – PIGS #6: After finding out their inside man had failed at his assassination attempt, the sleeper agents realize they are going to have to get their hands dirty and break into the prison themselves and take out their target. It won’t be easy though as a neo-Nazi inmate is also the high-value target’s number one bodyguard.

We see another stunning form of the sleepers training as kids in a flashback in this book and it helps to explain the widening divide emerge between certain members. As loose ends are tied up by some members of the team, the others really work on the tension that is clearly there by the hesitancy of some members to go along with the more violent plans they wish to carry out. As plans continue to move forward, the big question that is looming is what will the pay off be for this series and these characters once the high value target is eliminated and what is going on in the global picture as hinted at in the first pair of issues in the series. I can’t wait to see the next issue to see just how the sleepers infiltrate the prison and if that long awaited pay off finally comes.