Tag Archive: devil may cry


The Son of Sparda Returns

It has been over a decade since Devil May Cry smashed its way onto the gaming scene with fast paced, highly stylized action sequences, and introduced us all to our favorite half-demon, half-human, Dante, with his dual pistols and giant sword. And in honor of the new game that is supposed to launch later this year, Capcom has decided to bundle together the first three chapters of Dante’s video game life and give us the Devil May Cry: HD Collection.

Now, the name obviously denotes that this collection sees the first three games get a new coat of paint and now can all be played in stunning HD graphics. But aside from this, Capcom has also introduced some extra behind the scenes bonus content for the diehard fan base and almost 100 achievements/trophies between the three games that should keep all you completionists out there busy long into the night.

Unfortunately, since the game is mostly just a port though, we also get to see many of those last-generation games’ flaws. Compared to what we’ve gotten in this current console generation, Dante has not aged well at all. The cameras, the controls, and a lot of other very basic elements that may have been on par 10 years ago, are now null and void. Not to say they make the game unplayable, but anyone who hoped to use this as a way to catch up on the series incase you missed a title here or there may be in for a rude awakening and it may take even those who played the games the first time around a little while longer to re-adjust than they might expect.

But once you do get used to it again, all the great action and things that made this series great to begin with will rise up. The style meter, Devil Trigger, combo and mid-air attacks, and Devil Arms are all right where you left them and so if you’re looking for an excuse to replay these games, this is it. Not to mention that with the suggested retail price of $40 for the disc, you’re looking at less than $15 per game, which is the same as a XBLA or PSN title and Dante, even an older, less cutting-edge Dante, is still worth that much. So, even though it may show its age compared to what we’ve become used to, if you are a diehard fan of Devil May Cry or a newcomer looking to see what it’s all about, this is a solid time killer that is worth its price of admission.

SUMMARY: Although the games may not have aged as well as hoped, fans of the series are still going to be getting their money worth with the convenience of having three games on one disc, nearly 100 achievements, and some behind the scenes bonus content.

  • THE GOOD: HD graphics, achievements, bonus content, and all for less than $15 per title
  • THE BAD: Technically speaking, none of the games have held up as well as we may have hoped
  • THE UGLY: My fighting ability according to the style meter

SCORE: 7.0

Devil May Cry: HD Collection is available on Xbox 360 and PS3. Primary version reviewed was on the Xbox 360.

Fly Me to the Moon

Originally Published: January 24, 2010, on 1050ESPN.com (now ESPNNewYork.com), Lundberg.me, and Examiner.com

When one mentions Sega, the first thing that comes to mind, for most people, is a spiky blue hedgehog. However, Sega has taken steps over the past couple years to let people know there is a lot more to them than our superfast friend. First came Jack in last year’s sleeper hit Madworld, with his chainsaw and the game’s Sin City style sending gamers into a frenzy. Now, with the help of Devil May Cry and Viewtiful Joe director Hideki Kamiya, Sega unveils their latest creation: Bayonetta.

With guns in hand (and attached to each ankle), as well as swords, claws, and other weapons you acquire over the course of the game, Bayonetta, a 500 year old witch who escaped the witch hunts of the 15th century, rages her own personal war against the forces of heaven as she fights to not only restore the balance between light and dark, but also to restore the memories she lost when she was forced into a near five century hibernation by her fellow witches.

As soon as the game starts, Kamiya’s style oozes out of the game with over the top characters and situations, a pop version of Sinatra’s “Fly Me to the Moon” blasting in the background, and an ageless battle between heaven and hell unfolding as you’re immediately thrown into a face-off against several angel-like creatures.

The other thing you immediately notice is that the fighting system is exactly like Devil May Cry. It is to the point that you wonder how much work Kamiya actually did on this game or if he just redesigned his classic Dante as a female in a cat-suit. It’s not to say that the system is poor, but points off for lack of originality. Also, the PS3 version lags tremendously compared to the Xbox 360 version so the fighting system on that console lacks the smoothness necessary to pull off many of the elaborate combos that define this fighting style.

One of the nice nuances added to this fighting style, and for many of the game’s button prompt sequences, is that Bayonetta’s power comes from her hair and that she uses her hair to serve not only as most of the construct of her cat-suit, but to construct giant fists and feet to finish off some of her more devastating combos. She also uses her hair to summon hellish demons to her side to finish off all of the massive bosses you have to deal with over the course of the game in some tremendous cut scenes.

To counteract the lack of originality in the gameplay, the game is graphically beautiful. Of course, a good portion of that deals with the emphasis on some of Bayonetta’s…best assets…but even when not focusing on those select areas, the levels, the angel creatures, the demons, the bosses, everything looks like you really are invading a heavenly stronghold.

Throw in phenomenal voice acting (although it was weird that no voice actors were credited in the end credits), a great instrumental soundtrack and some great pop covers on a Frank Sinatra classic, and spot-on SFX and the peripherals for this game are top notch.

It is a shame that it looks like that the great music and graphics are mostly being used to try to cover up a plot with more holes in it than a Palm Beach golf course. As Bayonetta starts to uncover her memories, she comes across a small girl, who starts calling her “Mommy”, that ends up being a time-traveling version of herself, and she has to fight her father, who might also be her husband, who is also the right eye of their god, and Bayonetta may have died, and then come back because of a magical gem, and that is why she hibernated, and…I am confused just writing this. When you also consider that everyone seems to make these unbelievable escapes, whether they are magical or not, and the plot might just make your head hurt like a fourth-rate anime.

If you can look past the plot holes and the Devil May Cry gameplay mirroring and get into the game, there is actually a lot of replay value for this considering it only has a one-player mode. There are endless collectibles and secrets to find as you progress through the game and after beating the game the first time through, you unlock hard mode. Mind you, a full playthrough on normal should only take you 12-13 hours, so even with the replay value; this game will probably give you a total experience of only 25-30 hours if you beat every mode and collect every item.

Speaking of collectibles and lack of originality, the economy system for this game to buy items and maneuvers requires collecting…golden rings. Really Sega? You couldn’t just make some digital cash? Just because you call them “halos” in this game, doesn’t mean we don’t know what they really are. Such a setup is fitting for a game that is best described as “fun, but trite”.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 10.0: This game is gorgeous in every aspect. From the color schemes, to the facial expressions, to creature design, to water effects, this game delivers on the visual spectrum.

Audio: 9.0: I loved the cover of Frank Sinatra’s “Fly Me to the Moon” along with a tremendous original orchestral theme. I could’ve used a fuller soundtrack though besides those two songs and that knocks this down a point. The voice acting was top-notch, even if no one knows who the actors were, and the SFX were spot-on.

Plot/Plot Development: 5.0: The plot was more convoluted than most animes and even after beating the game, leaves you asking questions about a lot of the characters. The character development was clearly more focused on how Bayonetta physically developed instead of how her personality should develop. Add-in that the game had a very fast pace to it, which was probably intentional, and you can see the plot was not a primary concern for the development team.

Gameplay: 7.0: The Xbox 360 was very smooth. The PS3 version was anything but. Taking away the glitches, the gameplay was still a blatant rip off of Devil May Cry and left you looking for more.

Replay Value: 8.0: A very good score considering this is only a one-player game. There are a lot of collectibles, a lot of unlockables, and you have to play through the game fully once before you can unlock hard mode.

Overall (not an average): 7.0: A lack of originality really hurts this score. There are games that take elements from other games, and then there are blatant rip offs. Bayonetta is the latter. It is a beautiful looking game that hopes some make-up and bright lights will cover up its deeper flaws. The plot is poorly developed, but the action is good, if not repetitive. A surprisingly amount of replay value for a single player game helps to give this game a passable score, but at the end of the day, I recommend this as a rental, not a purchase, especially if you are eyeing up the badly optimized PS3 version.

Bayonetta is available now for Xbox 360 and PS3.

-Ray Carsillo