Tag Archive: football


 

Keep choppin’

Growing up in New Jersey, collegiate athletics always took a backseat to the professionals. That’s probably because we have a lot more pro teams in the area than legitimate college teams—and because the pros win a lot more championships. So, when it comes to college football, there’s only ever been one choice when it comes to pledging your allegiance: the Rutgers Scarlet Knights.

It was an easy choice, then, when it came time for me to decide who’d play the starring role in my NCAA Football 14 Dynasty. I’d continue the work that current Tampa Bay Buccaneers coach Greg Schiano started in Piscataway a decade ago, trying to further drag the name of Rutgers athletics out of the Division I muck.

Unfortunately, playing NCAA Football 14 is kind of like rooting for Rutgers: You do it because it’s the only option available. While a few tweaks here and there do add to the experience, most of this release comes across as a sad, mailed-in, final effort on this console generation before we get into the pomp and circumstance of the Xbox One and PlayStation 4. And with no one to give them any competition, it’s no surprise that NCAA’s bar continues to fall.

Speaking of low bars, one of the new additions to NCAA is the Nike Skills Trainer mode—a fancy way of saying “tutorial.” If this is your first time playing an NCAA game, the Skills Trainer is a safe way to not embarrass yourself when you actually get out on the gridiron, providing you with the ins and outs on how to run the option and how to put just enough touch on that pass into double coverage. But like with the rest of NCAA, numerous, frustrating logic flaws will probably have you wanting to take your lumps on the field instead.

First off, no tutorial should ever teach a newcomer to football that it’s OK to throw into double coverage. That goes against the most basic rules of the game, and the fact NCAA tries teaching this shows how far the game is up its own jockstrap. Also, the success criteria on several drills seem completely arbitrary. Several times in the option tutorial, I “failed”—and that’s because even though I made the pitch at the proper time, the play still got busted up by the AI. The reverse also happened: I didn’t make the pitch, got a huge gain, but since I was—according to the game’s broken AI—supposed to make the pitch, I failed. Once you’re in a real game, color commentator Kirk Herbstreit will even remark that getting a gain on a misread option—like I did in the drill—is “always a win.” Not according to NCAA Football 14, Kirk.

And this, I found out, would be the first of many logic problems I’d encounter throughout the game. Maybe this stems in part from the fact that college football rankings are a joke, based on an arbitrary voting system to determine the best teams and players in the nation. Maybe EA Tiburon is simply trying to simulate the “human” factor of many sports, but in a videogame, I need a little more AI and a little less “human” than what NCAA 14 provides.

The next failure came at the end of my first Dynasty season, when my Rutgers Scarlet Knights went 10-2 in a schedule that include five Top 25 teams—only losing to eventual (and undefeated) conference winner University of Houston and perpetual powerhouse Notre Dame—and were promptly relegated to the Kraft Fight Hunger Bowl. While fighting world hunger is certainly something to aspire to, that particular bowl game is anything but. To see my team, who finished with a No. 13 ranking and just two losses, get a worse bowl than schools with 8-4 and 9-3 records and lower rankings was infuriating.

But it wasn’t as infuriating as when my star running back, who amassed a stupendous 2,100 rushing yards and 16 TDs over the course of the season, wasn’t even nominated for the Heisman. I’m not saying he had to win it, but when the next-highest rusher was more than 500 yards behind him—and when that back managed to get nominated—the whole situation started to seem a bit ridiculous.

So, like I said, logic problems galore. But EA Tiburon has also made several changes that do improve on the overall experience. The recruiting system has been streamlined, so you now assign a limited number of points toward prospects that you wish to recruit hard, with bonuses given for random factors the particular recruit cares about. How close is your school to home, how much you win, how much playing time you promise, and more play into a recruit’s willingness to sign with you. This streamlined approach lets you get back and play your next game quickly, without spending hours trying to beg the top prospects to come play for you.

Of course, another added feature in Dynasty Mode is the new RPG-like progression system of your coaching staff. While this is finally a way to give more weight to wins and how well your team performs in games—a critical shortcoming of previous NCAA incarnations—this system feels like it throws off the balance of the game. After a while, the upgrades remove much of the challenge. More in-depth scouting, kickers that never freeze, fewer penalties on the field, and boosts to your team during critical game moments are just a few examples of the new “powers” your coach can have. Those are significant buffs, and since the core gameplay doesn’t ramp up to match your newfound abilities, it feels like you’re turning the difficulty down as you get better at the experience. A more effective way of doing this would’ve been giving players a choice of three or so boosts off the list of dozens you can unlock. That way, everyone’s coach would be a little different, but the game balance wouldn’t be upset in the process.

Another addition to NCAA this year? EA Sports’ card-based Ultimate Team. It’s about time this popular mode made it into NCAA, and die-hard players can now pick up Bo Jackson, Peyton Manning, Barry Sanders, Randy Moss, and more to make a superteam.

The core physics engine has also been modified—using an updated version of the same tech that debuted in last year’s Madden—in an attempt to provide a more realistic tackling experience and improve the run game AI, which it does on both accounts. For the most part, this might be the best actual football experience from the NCAA franchise to date, even if it’s at the sacrifice of in-house originality.

It’s just a shame that the engine doesn’t bring along more realistic visuals, too. NCAA 14’s graphics, by and large, still look like they’re from the beginning of this console generation—and the glitches don’t help with the lack of polish, either. Mind you, EA promised that a day-one patch would correct some technical bugs, but I’d be remiss if I didn’t mention that my experience included abysmal load times, a half-dozen crashes, and players who would literally stand still on the field in the middle of plays. With all the bugs I encountered, it had better be a massive patch.

Even still, I had fun with NCAA Football 14. I can’t deny that. It’s still football, and it still feels satisfying when you get a pick or score a late TD to ice a game. Ultimate Team and the streamlined recruitment process were nice touches, too. But when I look at NCAA, I can’t help but think to myself: If I were a true college football fan, why would I want to play a game that’s not bringing its very best to the field? In the end, it’s the same reason I root for Rutgers and not USC or Alabama: because I’m stuck with no other choice.

Developer: EA Tiburon • Publisher: EA Sports • ESRB: E – Everyone • Release Date: 07.09.13
6.5
A few tweaks, a couple of tacked-on modes, and some better mechanics from the borrowed Madden engine can’t overcome the basic logic flaws and imbalances that seem to be annual staples in NCAA.
The Good Ultimate Team debuts in NCAA; streamlined recruitment process.
The Bad Poorly balanced RPG-leveling system for coaches; logic problems galore.
The Ugly A lack of competition continues to result in a lack of ingenuity.
NCAA Football 14 is available on Xbox 360 and PS3. Primary version reviewed was for PS3.

Originally Published: January 18, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Blitz: The League II for the Xbox 360 from the now defunct Midway Games.

Originally Published: December 17, 2010, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Madden 10 for the Xbox 360.

Originally Published: October 26, 2010, on ClassicGameRoom.com

As a part of CGR Undertow, I was able to review Backyard Sports: Rookie Rush from Atari for the Xbox 360.

Digital Download Dominance?

Originally Published: July 21, 2010, on ESPNNewYork.com

I don’t usually spend a lot of time reviewing iPhone games, but I’ve been spending a lot of time in airports and waiting for delayed flights the past couple of months, so my iPhone has become my savior on some of the worst trips. So, I figured it’d be nice if I reviewed a couple of iPhone games for those out there who may read my column and run into the same problems that I have recently.

The first game I want to talk about is called iBailout!!. Basically, imagine Ms. Pac-Man set to the theme of the recent economic crisis where a yellow ball and pink bow have been replaced by a large corporation building set out to gobble up all of the Federal Reserve’s funds instead of little yellow dots. Of course, it wouldn’t be a true Ms. Pac-Man style adventure if there weren’t things to avoid and iBailout!! provides that in the form of us, the American people. But do not fear! By collecting AK-47s and arming themselves to the teeth, your vacuum like corporation building will easily mow down the unsuspecting citizens as it continues to gobble up as much cash as possible.

Now, I’m not usually one to use my reviews to make any kind of grand statement, but I did find a bit of humor in the one that Marroni Electronic Entertainment made with the creation of this game. A simple, well-designed homage to a true classic, fans of Ms. Pac-Man and conservatives everywhere will probably want to take a look at iBailout!! when looking to kill a few minutes with their iPhones and is available for $1.99 at the iTunes Store.

The second game that I want to talk about will probably stir up a little less controversy. In honor of the recently completed FIFA World Cup, I present Flick Kick Football (Soccer). Part of a whole series of sports games brought to us by PikPok, Flick Kick Football (Soccer) gives you a chance to test your skills in a variety of common free kick and penalty kick situations from The Beautiful Game by simply dragging your finger across the ball. Depending on how fast and what angle you flick the ball at will determine its trajectory as you attempt to curve the ball around and through more and more defenders as the game progresses and you try to beat your high score. If you miss your shot though it could be game over, but you can earn extra lives by burying the really difficult shots to make up for when you maybe mis-flick an easier kick.

Including a time-trial mode, target practice mode, and an achievements list Flick Kick Football (Soccer) offers you a chance to not only kill some time as you try to perfect bouncing the ball in off the inside of a goal post, but to also compare your high scores (my high score is 66 goals) and scoring streaks with friends as you try to become the ultimate Flick Kick Footballer. Flick Kick Football (Soccer) is available now for $0.99 at the iTunes Store.

So there you have it folks. A couple of cheap and effective ways to kill time on your iPhones if you’re like me and end up getting stuck in an airport while waiting for a thunderstorm to pass or maybe if you just don’t feel like breaking out a controller for your console games. Both games are available for purchase now.

-Ray Carsillo

A Football Blitzkrieg!

Originally Published: December 14, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

Ever since the Madden franchise acquired rights exclusivity to the NFL, there have been several alternatives to try and put a dent in the near impenetrable armor that surrounds the football powerhouse that is Madden. Another new contender is stepping into the ring though and it isn’t necessarily emphasizing the truck stick.

QuickHit.com is a website that offers a free flash based football game that will rack the brains of Fantasy Football heroes and test the mettle of Madden die-hards alike by combining RPG elements with the pure strategy that you would find out on the gridiron.

RPG elements? Flash based? FREE?! That’s right. It doesn’t get more revolutionary than this. No downloads required and no credit card either. In fact, before writing this article, I got a quick game in at work even though I signed up on my home PC if you’re questioning the download part.

Aside from the pure strategy involved with calling all the plays since you’re your custom team’s head coach (and if you’re a rookie in that department, NFL Legend Bill Cowher lends a few suggestions along the way), you can also decide what players to train (level up) between games and what new abilities they can learn (offensive linemen can learn moves to help them get a pancake block, running backs can break more tackles, etc., etc.).

Now, of course, a team with a higher level will have a clear advantage, but the best part will be when two evenly matched teams duke it out as it is a true test of your football acumen that you just can’t find in the often glitch riddled gameplay of Madden (there are ALWAYS at least five plays that will ALWAYS work).

A downside for many people though will be that the game isn’t the best looking, but anyone who is a true football fan should be able to look past the simple flash-based graphics and appreciate the great football gameplay that is played out before you, as you get the instant gratification or instant frustration as you see how the play you called turns out.

There is only so much I can tell you about QuickHit.com, so I had an opportunity to talk with the Director of Design on QuickHit.com, Brandon Justice, and I think he can tell you much better than I could just how awesome QuickHit.com is so be sure to check out the video over here!

QuickHit.com Football Preview with Director of Design Brandon Justice and Ray Carsillo
Video by Jared Bodden

So, if you are looking for an alternative to Madden or Madden Head Coach and don’t want to keep dropping the $60 every year for updated rosters and tweaked graphics, QuickHit.com might be the answer for you. It’s as simple as going there right now and signing up for FREE (Of course, with it being free there are a couple of short ads you might have to sit through between quarters, but they take about as long as the ridiculous load times Madden 10 had this year)!

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 7.5: It is hard to judge graphics on a flash game because you know right off the bat it could never compare to the power of a console game, and QuickHit.com admits that it would be impossible for them to try (at this point in time, anyway), so in comparison to other flash and free online games, the looks for this game are solid, especially in all the menus.

Audio: 5.0: Generic pads clashing, whistles, and other football related SFX mixed with generic music gives this a middle of the road score.

Plot/Plot Development: N/A: It’s a sports sim (with RPG elements)…

Gameplay: 9.0: This is one of the key elements that QuickHit.com shines in. A plethora of plays that are easily selectable with drop down menus that whittle down your options to the specific play you are looking for, no glitches that I was able to notice, and the fantasy football RPG elements between games to level up your players will appeal to every guy who has ever played Fantasy Football and loves tweaking his roster from week to week.

Replay Value: 10.0: RPG and sports games are possibly the most addicting games due to the obsession you develop over time when it comes to leveling up and tweaking your roster as you make another run to a championship. Combining those elements will keep football fans coming back for more. Millions will be lost in workplaces across the country as people keep playing football at QuickHit.com!

Overall (not an average): 8.5: For a work in progress, this is a very addictive and fun (and cheap!) way to pass the time. It can only get better as new features get added to it and it already has a rock solid base to work from.

-Ray Carsillo

Originally Published: December 8, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Few would argue the dominance of Madden as the premiere football franchise, but there are several competitors out there who are offering some interesting alternatives to the typical football experience. Everyone knows I’m a fan of the Blitz series. It’s a nice alternative to the Madden series how it provides true bone-crunching play and some less than legal alternatives to medicine, but it is more of an arcade experience than true football.

Another of these alternative franchises is the Backyard Football franchise that is trying to branch out from its “kiddie” label over on the Wii console to something that is a “family friendly” alternative. Part of that movement is making it available for the Xbox 360 in this year’s version. Unfortunately, it has still has a long way to go before it can shake off its “kiddie” label.

For those of you who are unaware, the Backyard Football franchise looks like a bunch of the Wii’s Miis in football gear representing the 32 NFL teams. Along with the cartoony looking children representing these teams, each team has one age regressed superstar from each NFL team. San Francisco has Frank Gore, the Giants have Eli Manning, the Arizona Cardinals have Kurt Warner, etc., etc. To open up the field a bit, each team also only has seven players on the field so you see a lot less “in the trenches”.

In terms of a football game, this will not appeal to any hardcore fans out there. It might appeal to little children (or ignorant girlfriends) who are trying their hardest to get into football and might make a decent stepping stone before trying to focus on the real deal. To also appeal to a younger generation, you can also earn powers to help out your team in tight spots like the “bull rush” where you grow horns and run over everyone or the “twister” where you spin around the field and can’t be tackled.

A nice new feature is also the ability to create-a-player and make custom teams to help personalize your playing experience during the 16-game season. Still, the experience overall is very simple and will bore most gamers very quickly.

The graphics are poor even when admitting they were done in a cartoony style and the audio is subpar at best. The commentary might make you chuckle a little as they try to spoof the old Madden style (and are probably more entertaining than the current commentators for Madden), but the kiddie carousel music will have you shaking your head by the time you finish your first session.

This is not a very good football experience overall, but if you have a little child who is trying to learn about football and can’t wrap his head around the Madden franchise or the actual live game, this might be a nice way to bridge the gap.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 4.0: Even though you know going into this game the graphics are going to be cartoony, they aren’t even a very good cartoony look. Plus, it’s very hard to follow the football because the graphics are so poor.

Audio: 6.5: A barely passing score due to the light-hearted commentary, but it grows old very quick and the music grows old even faster.

Plot/Plot Development: N/A: It’s supposed to be a sports sim…

Gameplay: 7.0: Controls are a mix of both the old-school Blitz series from the arcades and the current Madden style and it works, but it is really nothing spectacular.

Replay Value: 5.0: There is a season mode that can keep bringing you back if you want to play with different players or teams, but that’s really it. There is also only localized multiplayer so all those Wii friend codes you collected or that Xbox Live account is worthless.

Overall (not an average): 5.0: A poor attempt overall as a football alternative and it doesn’t appeal to anyone who can tie their own shoes, even with the cheaper price tag than its more adult counterpart ($39.99 compared to $59.99).

Backyard Football 10 is available now for Xbox 360 and Nintendo Wii.

-Ray Carsillo

Return to Glory

Originally Published: August 25, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Examiner.com

It’s that time of year again. Stacks of fantasy football magazines litter the floor of your living room, emptied Red Bull cans overflowing your trash can, and your thumb is locking up from practicing smashing the truck stick on your game controller.

Football season is practically here and with it comes the annual release of one of the most popular (and profitable) franchises of all-time, MADDEN.

After a down year in 09, EA Sports went back to the drawing board with their even-year team (two teams at EA are constantly working on the Madden franchises, one on even years and the other on odd) and have come out with possibly the best Madden ever.

It’s hard to decide where to even begin in our discussion of improvements so we’ll start with the first thing you see when you pop it in your console. The graphics are back to a standard worthy of the current generation of consoles and for the Madden franchise. The players and playbooks do not look condensed on the field and having full, individual models in the stands again makes the game look gorgeous.

The gameplay is smooth, although it slows down a bit on kickoffs on the Xbox 360. Aside from this minor lag, the game is smooth in every other aspect. This is a surprising point considering the inclusion of this year’s main selling point, the all new PRO-TAK.

PRO-TAK is Madden’s new gang-tackling system to provide the most realistic tackling system to date. Now, your speed running back can be pushed forward for that extra yard by having his offensive linemen come up from behind and help push him through that pesky cornerback or a power running back that would normally run over that lanky safety (Brandon Jacobs) can be slowed down enough for linebackers and defensive ends to catch up and assist with the tackle to prevent the back from getting that critical first down.

The PRO-TAK animations are seamless and it is as close as you’ve ever gotten in a video game to watching real football.

Along with the inclusion of PRO-TAK, there is also an updated playbook that includes the Wildcat formation for certain teams. The four setting difficulty system also returns and has been made the primary difficulty system again over last year’s dreadful Madden IQ. Although Madden IQ can still be used as an option, the game automatically sets itself up with the Pro difficulty and you can adjust up or down from there.

There are only two real downers in this newest Madden experience. The first is that it takes a lot of time to speed through all the replays and get through the game. I understand that the game has a lot to load (especially for Xbox 360) to make it look as smooth as it does, but it almost feels just like real football because it takes so long to get to your next play selection.

This is especially evident when you get to halftime and they try to force you to watch an NFL Network-like halftime show hosted by Fran Charles and Alex Flanagan. Fran actually hosts the show and Alex voice-overs stats around the league, which makes no sense, and not just that the guy is named Fran and the girl is named Alex, but because that they didn’t show the hot chick and showed the dude instead. Incase you didn’t get the memo; most people who play Madden are guys. Tangent aside, trying to fast-forward through the halftime show is like trying to drive a Corvette ZR-1 through five feet of mud.

The other downside is the return of Cris Collinsworth and Tom Hammond as the color commentary and play-by-play announcers. Collinsworth isn’t really that bad with his color although he tries a little too hard to have his own oxymoronic sayings in pitiful attempts to sound like John Madden used to (“When the offense runs a play and it isn’t a negative, it’s a positive”). The real downer, once again, is Tom Hammond who is just dry and dull to the point where you want to stick your head in the sand while you play.

These minor complaints aside, this might be the best Madden in half a decade and is the first one truly worthy of the current console generation. PRO-TAK is a brilliant addition and the gameplay is back to the high level we were used to from years past. The only other major complaint is that I’m deeply saddened by the absence of John Madden in his game. Aside from an opening credit montage that he voices and his image occasionally popping up in different menus, John Madden has almost completely removed himself from his own game. It will be interesting to see where the franchise goes now with its founder looking to step back from the helm.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 10.0: The visuals are flawless. I couldn’t find a single glitch. It is a visual gem.

Audio: 6.0: A great selection of music on the menus as always from EA Sports. They know just what tunes would get you pumped up for football season. The audio gets a low number, though, due to how bad Tom Hammond does the play-by-play and how Cris Collinsworth’s impersonation of John Madden is shameful. They still can’t get Al Michaels to come back?

Plot/Plot Development: N/A: It’s a sports sim…

Gameplay: 9.0: Long load times are the only real downside to the gameplay for Madden 10. PRO-TAK is the football gaming revolution we have been waiting for and hopefully it will last a lot longer than QB Vision did.

Replay Value: 9.0: After a while the typical gameplay glitches will start to arise if you are an elite Madden gamer, but if not you’ll have fun pushing the A.I. to its limits. Add in online capabilities and Madden 10 is more than enough of a fix for any addicted football fan.

Overall (not an average): 9.0: After last year’s version was barely average, the even-year team came out with a winner to pull the Madden franchise out of its short rut. The new PRO-TAK system brings the game to an entirely new level and the looks of the game have been brought back up to snuff. Everything else we love about Madden is still there combined with these improvements and positive additions makes this the best Madden in probably half a decade and the first to be worthy of the Madden franchise in at least three years.

-Ray Carsillo

Originally Published: October 22, 2008, on 1050ESPN.com (now ESPNNewYork.com)

Brutal. Plain and simple. You wanted to look away, but it was like a car accident. You couldn’t do it. Joe Theisman’s leg was bent at a 45 degree angle in a place where the leg is not supposed to bend. Lawrence Taylor, the man who revolutionized the linebacker position, snapped Joe Theisman’s leg in two for all the world to see.

This play was a microcosm of the intensity and ruthlessness that this man, this defensive god, played the game with. Every play, every game, the original L.T. dominated the game like no other before him had.

L.T. had to retire at some point though, like all football greats. As time passed, the NFL became the “No Fun League” as hard hits and flashy moves have almost all been banned with threats of fines and suspensions from men in suits who have no idea about the smell of freshly cut grass on a Sunday afternoon or the sound of pads clashing as these modern-day warriors battle for the entertainment of millions.

L.T., like many, did not like the direction the NFL had been going. Some have come out and criticized the league in statements. Some players simply ignore the fines and suspensions and play the game the way it is supposed to be played. L.T. took a more creative approach.

Along with the arcade style genii at Midway Games, I present to you Blitz: The League 2.

Okay, so that was a little overly dramatic. Basically, Lawrence Taylor and Midway Games have put out a sequel to the original Blitz: The League. This game is everything you love about football with none of the restrictions. I am talking about smash-mouthed, hard-edged, no holds barred football where you are breaking people, like L.T. broke Joe Theisman, on every other play. Unsportsmanlike conduct is encouraged. In fact, it is all but necessary if you want to win and, by all means, dance as much as you want in the end zone.

This is one of the most fun gaming experiences I have had in a long time. Unlike the sports simulation games, this incorporates the one thing that is always missing: a story. Blitz 2 offers an in-depth story mode that plays out across three seasons that makes you care not only about the franchise like in sports sims, but your players as well. Every player and franchise has a unique history that makes you feel as if you’re rooting for a real team and this is a league that would blow the “No Fun League” out of the water.

Aside from the story mode, there is a great online mode with few people backing out because unlike in the NFL, this game can swing back and forth with each snap of the ball. Also, if you have some friends over for beers or what not, there are some great vs. modes aside from standard exhibition game. One mode has every tackle force a fumble. Another gives you bonus points for injuring opposing players. These bonus modes bring the level of competition to all new heights.

Overall, this game has it all. Great gameplay, engrossing plot, superb voice acting; you can’t go wrong with this game if you like football. I wish they could come out with a Blitz: The League every year so I wouldn’t have to get my football fix from the tired Madden franchise when there isn’t a Blitz option. If you don’t get this game, L.T. will have to make sure you end up like Joe Theisman.

Ratings are based on a system of 1 to 10 with 10 being the highest.

Graphics: 10.0: I don’t give 10s a lot for sports games in terms of visuals. Usually graphics are sacrificed to fit in all the playbooks, rosters, stadiums, etc. This game, though, is one of the most beautiful games I’ve seen in a long time. The weather effects are AMAZING. You look forward to playing in cold weather stadiums just to see how real the snow is. Add in how realistic the players look and I can’t give anything less.

Audio: 9.5: Voice acting is crucial in games and this game delivers in almost every aspect. Jay Mohr nails the greasy, sleazy agent and Frank Caliendo is hysterical as a Madden-esqe color commentator. Add in Lawrence Taylor re-voicing hard hitting linebacker Quentin Sands and almost all the voice acting was spectacular. The only thing I took away from was that I felt the play by play commentator became tiring and little too quickly and so I had to dock it from the game’s score. Aside from that minor critique, music, SFX, and voice acting are all top notch.

Plot/Plot Development: 9.0: Usually, this is N/A, but this game actually has a story mode and it is phenomenal. The biggest critique for it is that it only lasts through three seasons. I would love to see a more expansive story mode that is a little more open ended, but considering it is the first major sports franchise to even think of incorporating story lines, it is forgivable.

Gameplay: 9.5: Smooth all around. No lag or glitches to speak of. I did notice a couple of minor things with the guys being carted off the field with injuries, but aside from that, there is nothing. This game plays beautifully and considering all the things going on with it, that is an amazing accomplishment.

Replay Value: 8.5: Online mode kicks butt and the bonus modes are great for when you have your boys over to chill. I have to dock points because there really isn’t a lot to bring you back to replay the story mode and it is a little shorter than I like. Still though, lots of fun and lots of bonus modes will keep this disc warm in your machine.

Overall (not an average): 9.5: This was one of the best gaming experiences I’ve had in a while. I did not want to put the controller down on more than one occasion. The only major knock I have is that it is relatively short and I want to break more people like L.T. broke Joe Theisman. There is nothing holding you back now from smashing people’s faces in as Blitz: The League 2 is currently out for XBOX 360 and PS3.

-Ray Carsillo

Originally published: September 5, 2008, on 1050ESPN.com (now ESPNNewYork.com)

Midway Games is known for making some of the best arcade style games ever. I recently had the opportunity to sit down at the Arena Nightclub on W. 41st St. between 6thAve. and Broadway in NYC and try out the next installments in two of their powerhouse franchises, Blitz the League II and Mortal Kombat vs. DC Universe.

I can’t give a full review on these games, since I only had the chance to play unfinished demos, but I will rate what I saw.

THESE GAMES ROCKED!

Blitz the League II brings back all the smash mouth, in your face action from the first, and adds some replay value by giving you a three season franchise mode. Along with strippers, steroids, and a few new crushing injuries that would make even the toughest dude squirm, this game delivers all the goods. I gave it an initial 9 out of 10. I’ll give a full review when it comes out October 13, 2008.
The Blitz franchise also brought back our favorite fictional football character based on a real badass dude, Quentin Sands played by NFL Hall of Famer and defensive legend, Lawrence Taylor.

LISTEN

Aside from Lawrence Taylor, I also caught up with Jacob Beucler, the Senior Associate Producer of Blitz the League II to get a few more details about the game that we couldn’t get through an exhibition demo. Here is what he had to say.

LISTEN

Mortal Kombat vs. DC Universe is one of the most anticipated games of the upcoming holiday season. Rumors have been swirling around the internet since this game was announced in terms of story, characters, and everything else you could think to make stuff up about. Although it had a few glitches, it still has a few more months of development before it’s released with that final polish we expect from a Mortal Kombat game.
This game will dominate though and my early review is another 9 out of 10. It looked beautiful and for the most part it played beautifully. I can’t wait to see the full story mode though to see exactly how these two very different franchises meet head to head. I had a chance to get some of the story from Brian LeBaron, the Lead Designer on Mortal Kombat vs. DC Universe. Here is what he had to say.

LISTEN

Although I gave both quick reviews, expect the full breakdown of these games when they are released this fall.