Tag Archive: Georgia


For Clementine

Back in April, gamers had a chance to start an epic journey—one that involved being thrust into the midst of Robert Kirkman’s The Walking Dead universe via the start of a five-episode game series by Telltale Games. On this journey, the unlikely relationship between an 8-year-old little girl and a man turned convict after a crime of passion would consume everyone who played this landmark game; protecting this child quickly became the center of your apocalyptic world. Now, seven months later, Telltale’s episodic roller-coaster ride looks to come a halt, as Lee and Clementine’s adventures in the zombie apocalypse are all but done for the time being.

Admittedly, it’s hard to talk about a game such as this for several reasons—chief among them being that gameplay centers squarely on the story. Many gamers will have different situations going into this final episode of Season One due to the branching paths caused by the countless decisions made over the course of the previous four episodes. And because of this, the last thing I want to do is spoil any of the insane surprises in store for you in this episode. I can assure you, though, that if you thought the heart-wrenching moments and plot twists were going to slow down with this final chapter, you thought wrong.  There’s some resolution, but all I can say is that every decision has a consequence—and Lee’s sins will come back to haunt him in powerful, terrifying ways if you weren’t careful over the course of your playthrough.

I’ll also say that even though this episode may be the most emotionally charged, it’s also noticeably the shortest of the series. That’s not to say it’s not worth your money, since everything you’ve worked toward comes to a head here—but, clearly, not everything can burn at the high this particular episode does for as long as the previous episodes ran.

Aside from the emotionally charged story, this episode also features some new and tweaked gameplay elements that count on players knowing the controls. Fewer prompts and more frantic instances tested my reflexes more than any previous episode—while also heightening the tension of the events transpiring around me while I looked for Clementine.

At the end of the day, enough cannot be said about Telltale’s The Walking Dead, whether you’ve been with it from the beginning like myself and downloading the final episode today or purchasing the fully compiled season on disc on December 4th. It isn’t the most involved of videogames in terms of gameplay, but it’s truly an accomplishment in game storytelling—and this episode only continues what Telltale started while leaving plenty of questions swirling around to ensure the already confirmed second season will kick off with a bang. If you’re a fan of The Walking Dead, point-and-click adventure games, or just intricate storytelling, this series is a must-have and should be in everyone’s game-of-the-year discussions. You’d be doing yourself a disservice not playing this game.

SUMMARY:  Right from the start, this episode cranks up the tension to 11. Unfortunately, this may also be why it burns itself out as the shortest episode of the series. However, it’s also one of the most satisfying, as everything you’ve built up to finally comes to a head—and in the end, you’ll do whatever you can to protect Clementine in this accomplishment in videogame storytelling.

  • THE GOOD: Leaves itself open enough for a second season.
  • THE BAD: Shortest episode of the series.
  • THE UGLY: Human nature.

SCORE: 9.0

The Walking Dead: Episode 5—No Time Left is available on Xbox 360 (XBLA), PS3 (PSN), and PC. Primary version reviewed was for XBLA. 

Decisions, decisions…

It’s not easy living in a world plagued by the zombie apocalypse, but Lee, Clementine, and whomever else you’ve saved up to this point in Telltale’s The Walking Dead are making the best of it as they continue to carry out their plan to get out of Georgia by boat and hopefully find a place they can start anew. But when they finally arrive in Savannah in Episode 4: Around Every Corner, their lives go from bad to worse as they now have a very live stalker following their every move with his eye on Clementine. All the while, the gang must uncover and then deal with a dark Savannah secret. Soon, it’s evident to Lee, Clem, and the rest of the group that the live humans aren’t as bad as the undead ones…they’re worse.

By now, fans of the first three episodes of The Walking Dead should instantly recognize the formula for how things work as Lee and the crew scavenge for whatever they can to keep surviving. Still, that doesn’t mean that the story has lost any of the qualities that have made it the achievement in game storytelling it is, and this new episode will suck you in just as easily as the others as new problems arise and require…inventive solutions. Lee and Clementine definitely have their work cut out for them this time, as the action ramps up significantly when desperate times begin to call for desperate measures.

The added action sequences also leave a few more lulls in the pacing, but rest assured, folks—these quieter moments are just as critical as Lee grabbing a shotgun to carve a path through a horde of walkers. The added drama is palpable, as it’s clear Episode 4  is all about setting up the series’ epic conclusion series in Episode 5. Although it may at first seem like a come down from the insane emotional highs of the past episode, you can bet that the groundwork laid out in this section of the story will result in a payoff that makes all the work you’ve put in so far well worth it.

The game is still mostly a point and click adventure, although there are a few more action sequences that’ll put your trigger finger to the test this time around. Aside from those moments though, the star here is really the story, especially with regard to Clementine. As she’s matured more and more with each new episode, she’s slowly become one of the most enjoyable characters I’ve ever seen in a game. The fact that you actually develop affection for this little girl you’ve been trying to protect shows just how well thought out and deeply written this story is.

When this episode concluded with the most epic cliffhanger yet, I actually stood up and clapped. Sure, there are a couple of glitches, an occasional minor plot hole, and the annoying fact that the button prompts break Zombie Media Rule #1 and explicitly label the Walkers as “Zombies,”but overall, this is one of the best written video game works I’ve ever seen. I cannot recommend this series more highly to anyone who enjoys good drama, zombies, and the mayhem they cause. If you’ve managed to miss out so far, go back and download Episodes 1-3 and get to work. You won’t regret it.

SUMMARY: The Walking Dead: Episode 4: Around Every Corner continues the landmark storytelling of the first three episodes as the situation takes a drastic turn in order to ramp up for the final episode. Fans will not be disappointed.

  • THE GOOD: Maintains the tension and epic consequences of the first three episodes.
  • THE BAD: A couple of minor glitches and plot holes.
  • THE UGLY: A barricade made of zombie flesh.

SCORE: 9.0

The Walking Dead: Episode 4: Around Every Corner is available on XBLA (Xbox 360), PS3 (PSN), and PC. Primary version reviewed was for XBLA. 

Zombies aren’t always the biggest concern…

Continuing the five-part series based on Robert Kirkman’s celebrated comic book, Telltale’s second episode of The Walking Dead will leave you horrified, disgusted, and inexplicably craving more by the time you’re done.

Subtitled Starved for Help, this tale takes place three months after the end of the first episode and sees Lee, Clementine, and the rest of the survivors from the first chapter bunkering down in an abandoned motel. Running low on supplies and even lower on food, the group starts to turn on each other, with Kenny and Lilly vying the most to assert themselves as the alpha dogs. All seems lost, but other survivors suddenly approach the gate and offer a trade that seems too good to be true: food for fuel.

It turns out these survivors happen to own a dairy farm up the road, so Lee and the rest of the gang set out to explore the grounds in order to see whether a change in venue might give the group a better chance of surviving. But along the way, they run across bandits—and, when it seems like these aren’t just any ordinary old dairy farmers, Lee realizes that the zombies aren’t the only monsters out there in the world…

If you enjoyed the first episode of The Walking Dead, then Starved for Help definitely won’t disappoint. The continued character development of the core group—with the introduction of several new members to your ragtag band of survivors—constantly intrigues. All decisions and non-decisions are even more critical this time around, and I loved the fact that the zombie invasion really serves as more of a simple backdrop for this episode—the whole motif surrounding humanity’s dark side will make you rethink a lot of your decisions as the game unfolds. And all I can say is that I can’t wait until more of my friends play so that we can discuss certain scenarios and explore how we all handled them differently. Personally, I was in the minority for some and the majority for others; the stat tracker that illustrates how other Walking Dead players approached the game is a highlight of the experience.

That’s not to say that this episode is without its flaws, though. Lee’s walking pace is dreadful, and though this understandably builds suspense at times, it just feels like a drag most of the time—it takes forever to walk from one end of the farm to the other. I just wish that, in certain scenarios, the player could hold down a button, and he’d break out into a light jog. There’s a zombie apocalypse going on, man—show some hustle! I also love how, no matter how big an item Lee may add to his inventory, it magically disappears when he places it behind himself—like he’s got a wormhole in his butt that he uses to dispose of all large items.

If you love The Walking Dead and enjoy point-and-click adventures, though, this series may well be Telltale’s crowning achievement when all is said and done. Until then, we’ll all just have to endure the painful wait until the next episode, Long Road Ahead, finally becomes available later this year.

SUMMARY: The second episode in this five-part series cranks the twisted-ness up to 11—and may push you in directions you never even thought possible. 

  • THE GOOD: A twisted story chapter that shows zombies may not be the only monsters out there…
  • THE BAD: Lee’s lackluster walking pace needlessly extends the experience.
  • THE UGLY: Human-flavored beef.

SCORE: 9.0

The Walking Dead: Episode 2—Starved for Help is available on XBLA, PSN, and PC. Primary version reviewed was for XBLA.