Tag Archive: green lantern


After a near two-dozen comics in my personal box last week to sort through, things were easy for me to whittle down this week as there were only a half dozen. Those are the breaks in the comic world: big weeks followed by slow weeks. These five picks though are no slouches and are more than worthy to carry the load.

1) DC – Green Lantern: New Guardians #3: Kyle Rayner has become only the second being in the known universe, along with the deceased Krona, to simultaneously wield the entire emotional spectrum at once and he is furious at the Guardians. The other ring guardians though are hot on his trail, but the big question that has been looming since this started will soon be answered: Where is Agent Orange?  

There is a lot of action in this comic and the big reveal at the end makes perfect sense. It sets up the series for some major impactful events that could start coming as soon as the next issue and really start driving where this monthly will go in the future. It also helps establish the Guardians as truly powerful beings again, as they’ve played the role of victims for a while now, where they shrug off most of what is thrown their way by Rayner. It’ll be most interesting to see how they handle the concentrated efforts of all these different spectrum lanterns though along with the power of the entire orange core coming down on them at once.

2) DC – Batman: The Dark Knight #3: Batman continues to follow the trail this new villain, the White Rabbit is laying out before him, which has him running into all the fan favorites in his rogues gallery. Batman’s desperation has him call in a little Justice League help from the Flash, but even his speed isn’t enough to catch the White Rabbit…yet.                   

It’s always interesting to see how Batman puts the pieces of a mystery together, but what’s great about this opening arc for this new monthly is that each issue has just as many questions popping up as there are answers, as in Batman, and his readers, keep falling down the rabbit hole. I still believe this has the markings of the Mad Hatter all over it, but it should be interesting to see what other twists writer David Finch has in store for us before we get to that end point or what might just change my mind. If you haven’t been reading this, it might be a hard point to jump into now, but if you’ve been reading this series, as I’ve recommended in previous weeks, then this issue is just the next leap forward in this intriguing story arc.

3) Marvel – Secret Avengers #19: Steve Rogers and his band of Secret Avengers travel to the fictional country of Symkaria in Eastern Europe to track down what they believe to be an international drug dealer, but find a more mystical and threatening substance the dealer is pushing instead.

The interesting thing about the Secret Avengers monthly is that each issue recently has been a one-shot. Usually featuring just Steve Rogers, Sharon Carter, Black Widow, and Moon Knight, this small covert ops team usually finds themselves in ever-chaning scenarios that require unusual solutions to their even more unusual problems. The question that arises from these one-shots though is if this is building up to something more and if not, how much longer can they keep this monthly interesting by only doing these one-shot stories. At the very least though, this month’s is definitely worth picking up as the team dynamic and unique adventure this group goes on is an enjoyable read from start to finish.

4) Marvel – Wolverine and the X-Men #2: As the attack on the new X-Mansion in Westchester continues from the new Hellfire Club, a series of new and old enemies emerge to test this branch off of the main X-Men and we get a cool surprise from none other than Iceman.            

The second issue of this new monthly is almost sensory overload as we get wave after wave of enemies thrown against Iceman, Wolverine, Kitty Pryde, Beast, and the rest of the new X-Men. Frankenstein monsters, lizard people, and on top of all that, one of the X-Men’s oldest enemies in Krakoa arrives on the scene to push these new X-Men to the limits. All this while a weird romance seems to be brewing between Idie, one of Hope’s former lights with the ability to project fire and ice, and Broo, the abandoned Brood youngling saved from the S.W.O.R.D. satellite in Astonishing X-Men. If you’ve been paying attention to a lot of the X-Men books in recent months, this monthly is your pay off as everything seems to be coming together in an explosive way and it only looks to amp up even more in coming months.

5) Dark Horse – Hellboy: B.P.R.D: Hell on Earth: Russia #3 (of 5): Hellboy has quit the B.P.R.D. and is missing. Liz Sherman, after incinerating half the planet in order to stop the plague like spreading of the frog people has also going into hiding. Abe Sapien is in a coma. So when zombies show up northeast of Moscow and start acting very un-zombie-like, it’s down to Johann Kraus and Kate Corrigan to investigate, but even the by-the-books Kraus has been acting strangely after all the events that have transpired recently. Can Kraus and Kate get to the bottom of this new threat without losing themselves in the process?                       

If you are a fan of Hellboy or a fan of just some gruesome looking creatures and horrors in comics, this is a mini-series you should be reading. You can jump into this issue with minimal back-story, but you’d be doing yourself a disservice. But at the very least you’d be better off than people not reading this mini-series at all. It has a classic Mignola feel to it and you can’t help but want to push forward with the series as you get engrossed in yet another new mystery of this unique universe that Hellboy has always been set in. And with many of the characters and settings always done in a series of earth tone colors, aside from the always striking reds of blood or Hellboy himself, it gives it a noir feel that you just can’t get anywhere else in comics today.

A mild week for DC made it difficult to pick two that rose above the hoi polloi, while Marvel provided the exact opposite problem as there were more than a handful of worthy contenders to choose from this week. No surprise on the Indie side though as more pretty pesky poltergeists fall to everyone’s favorite guys in gray as they spearhead this week’s Pullbox!

1) IDW – Ghostbusters #3: The agents of Gozer continue to plot ways to bring their master back as the Ghostbusters see a spike in paranormal activity because of it. Old nemesis Walter Peck makes his presence felt as a new threat, loosely termed “The Terror Bear”, as the primary threat on Wall St. Sorry occupiers. I think Ghostbusters is easily the best independent monthly we’ve seen in a really long time as it adds onto the canon that is beloved by so many in ways that make perfect sense. Full of the same humor and dynamic we loved in the movies and video game along with some awesome “case files” on all the new ghouls they face at the end of the book makes this book a joyous read from cover to cover. I only wish it came out more often than once a month as there is no book out now that I enjoy reading more. Hopefully IDW understands the gold mine they have here and backs this for a long and prosperous run.

2) Marvel – Fear Itself #7.3 – Iron Man: Even though Marvel has already moved on and are three issues deep into The Fearless, the aftermath of the Fear Itself event, they pushed out three secondary aftermath issues detailing with what happened to those most affected by Fear Itself: Captain America, Thor, and Iron Man. And each issue has gotten better and better. From the rumors of Bucky’s death being greatly exaggerated, to how Asgard deals with the death of Thor, and now to Iron Man dealing with one of his and Thor’s classic villains, The Gray Gargoyle, and what he did when he had one of the hammers, petrifying all of Paris. I don’t understand why Iron Man is sad, it’s only Paris. Anyway, as Iron Man contemplates what to do with The Gray Gargoyle and works to undo his damage, you really see why Tony Stark may be Marvel’s best character because more than anyone else, he has a tremendous amount of layers. From falling back down to the bottom of the bottle, to cursing all the gods, especially Odin, this is a great read into Tony’s mind and is worth picking up as a one-shot.

3) Marvel – Incredible Hulk #2: As Bruce Banner continues struggling with the fact that part of him is missing with the Hulk, the Hulk continues to let everyone know that he just doesn’t give a damn what Banner is doing without him. Let the world worry about the mutant sharks and warthogs he is creating trying turn him back into a Hulk. Unfortunately for him, Banner, even in this crazed state, is still smarter and more underhanded than the Hulk ever could be. Probably the next best Marvel Universe character, this new issue is slowly building up to what could be a crazy confrontation between Banner and Hulk. Of course, we all know somehow, someway that they will come back together because they need each other so much, but until then, it is really interesting to see them working apart. And whatever does bring them back together, you know it is going to be an event epic enough to be worthy of the Hulk and probably have lots of smashing involved.

4) DC – Batman #3: As Bruce Wayne is forced to do a bit more detective work than normal to draw out these new cultish enemies that worship owls, Batman takes this newly acquired information to finally track down their lair and begin unraveling this cult’s past. But the Owls have eyes everywhere and they are more than aware that Batman is on their trail. A bit of a slow start for this new Batman story as DC is really focusing on expanding his rogues gallery, things definitely picked up this issue as Gotham’s past begins to point Batman on the proper path of these new enemies. Hopefully things will really amp up now, but if you’re looking to know what’s going on, this issue is clearly key to the story arc. Helping to expand on the unsung character of Batman that is Gotham City and this issue should be more than enough to satisfy any and all Batman fans as DC continues its New 52 campaign.

5) DC – Green Lantern Corps #3: Guy Gardner and John Stewart have to call in some Lantern back-up as these new willpower based enemies called The Ring Slayers are proving to be too much for the small lantern scout party that Garnder and Stewart are leading. Once help arrives, although the Slayers are pushed back, not all the Lanterns can escape and now are left to the mercy of this new and unknown enemy as the perimeter defense collapses. With this New 52 from DC, they seem to really be pushing the idea of new foes for some familiar faces and the idea of a new enemy to be based on the same power of the Green Lantern rings is an interesting twist. Could this lead to an unusual alliance down the line? How about the even more emotionless than normal Guardians, how will they decide to handle this unknown force? And more importantly, where do they come from? When a comic has that many questions pop up, you know its something you should be reading as they are basic enough that they have to be answered in future issues.

It’s kind of sad that a lot of the big events that are going on in Marvel really aren’t the best stories going on right now. DC on the other hand is starting to show some of the grit and interesting storytelling that the New 52 was supposed to signify. Meanwhile, in the Indies, there are a bevy of interesting stories going on with some monthlies, but I find myself still gravitating towards the game related ones. So here is this week’s Pullbox!

1) DC – Deathstroke #3: Deathstroke is ticked off. This isn’t news as this is his normal state of being. But as a bunch of hot shot up and coming assassins think they can make a name for themselves by offing the best in the business, they have another thing coming and the latest on this laundry list of newbies is a guy named Legacy. Deathstroke decides to amp up the difficulty though and see if he can take out this rookie and a new target all at the same time. Deathstroke is actually starting to work in a story behind all the glorious senseless violence that permeates nearly every page of this book so far through its first three issues. I was hesitant when I heard that Deathstroke was getting his own monthly, but if the book continues to evolve along this path, this could start to become something special. The only question now becomes just what exactly was in the briefcase in the first issue that is still rubbing him the wrong way.

2) DC – Green Lantern #3: Hal Jordan and Sinestro come to an agreement that will enlist Hal into helping Sinestro free his home planet from the clutches of his former Yellow Lanterns and in exchange Hal gets his Green Lantern ring back. But can Hal’s most nefarious enemy be trusted? Let’s just say Sinestro’s brilliantly laid out plan backfires when for once, it is Sinestro who lets his emotions get the best of him. This story takes an amazing twist at the end as the build up of the first two issues finally starts to come to a head. The relationship between Hal and Sinestro is still weird to watch unravel, but now that they both have a common goal in mind, it is interesting to watch them work together as Hal is still guided by his emotions and Sinestro just berates him at every turn for it. If you haven’t been getting this book, now would be the time to jump on board.

3) Marvel – New Avengers #18: Norman Osborn has been busted free and the heads of the largest terrorist organizations in the world look to instill him at the head. Hydra, AIM, and the remnant of HAMMER loyal to Osborn are all pooling their resources and the first thing Osborn wishes to do is reform a new group of Dark Avengers. Calling on the likes of Billy Bastion, Hawkeye’s brother with skill equal to him, Skaar, son of Hulk, and Toxic Doxie to serve as his Scarlet Witch, Osborn looks to bring the pain, and soon. The most interesting books Marvel has put out in recent memory all revolved around Osborn and his Dark Avengers so to see them going back to that and pulling together a hodgepodge of lesser known character to do so pleases me to no end. Now what will Osborn do though to get some body armor and become Iron Patriot again? If you haven’t been reading this book, get it NOW.

4) Marvel – X-Men Legacy #258: Even though the characters that the most recent Legacy story arc have revolved around are already back on Earth and interacting with the X-Men, the actual arc that got them back home doesn’t actually wrap up until this issue. You have to love Marvel’s lack of concerns for continuity. Besides this obvious time and release mismanagement by Marvel, this is a great issue as you see Magneto, Rogue, Havoc, Gambit, Polaris, and Marvel Girl really come together and pull a rabbit out of their hat that could only be done in comics to get back home and defeat a new enemy known as “Friendless”. As the space station the X-Men are trapped on begins to fall faster and faster towards a distant sun, they must overcome Friendless’s mental barrage one more time before trying to pull out of the decaying orbit that threatens to turn them all into cinders. Not the best Legacy arc I’ve ever read, but you should pick it up just to see where it goes from here as the next issue will intertwine with the Regenesis event.

5) Archie – Mega Man #7: Mega Man finally finds the hideout of Dr. Wily and where he is holding the kidnapped Roll, but with the original six robot masters back under Wily’s thumb, can Mega Man hope to overcome them along with the likes of Time Man and Oil Man? I’m really enjoying the dynamic that you are seeing with Mega Man and the other characters around him, reminding me almost a bit of the old cartoon show from the early-mid 90s. Add in these new robot masters teamed with the originals, to make it eight evil robot masters and keep with the theme you would see in the later video games, and I think anyone who is a fan of the Blue Bomber will be enamored with this monthly comic run and just where Archie comics had been going with it. I can’t wait not only to see how Mega Man overcomes these stacked odds against him, but also to see just who he will have to face in the issues beyond that as fan favorites like Snake Man or Air Man can’t be far behind.

Marvel continues to rollout some of their re-launches this week while DC begins forwarding some more stories they launched in the New 52. Meanwhile, in the Indies, we go back to a galaxy far, far away. So, check out this week’s Pullbox!

1) Marvel – Daredevil #5: After a strong start to The Man Without Fear’s new series by seeing Daredevil take down Claw and The Spot, Matt Murdock accidentally begins to stumble upon a huge smuggling conspiracy amongst the world’s most nefarious organizations like Hydra and A.I.M. As he begins to put the pieces of the puzzle together, all the while trying to protect some new clients, he also happens upon a new villain whose strength and reflexes are something that could put Daredevil down for the count! Honestly, I’ve been pleasantly surprised by how much I’ve enjoyed Daredevil so far and if you’ve missed the first four issues, I’d really recommend trying to find them in the back issues of your local comic store, while also picking this issue up to see just how far things are going to go. Great writing combined with innovative art to show the world through Daredevil’s “eyes” make this re-invention of Daredevil a must have in your pullbox.

2) Marvel – The Incredible Hulk #1: Part of the fallout of Fear Itself sees the Hulk somehow separated from Bruce Banner. You would think that both would be as happy as they could be, but that is not the case. As the Hulk finds himself feeling like a hero for the first time since Planet Hulk really as he becomes a champion for the mole people, Bruce Banner is turning into a Dr. Frankenstein of sorts as he cannot cope without the Hulk around. Hulk must now venture back to the surface to try to calm down Banner as it seems that Banner has been committing some crimes against nature in his attempts to move on with his life after the Hulk. A great way to kick this new series off is the role reversal of Banner and the Hulk as Hulk is the more rational being and Banner is being portrayed as the monster. You know at some point the Hulk and Banner will have to reunite, but until then to see them actually fighting against each other makes me look forward to the second issue of this new monthly more than any other re-launch we’ve had recently. Top it off with the great art from legendary artist Marc Silvestri and Hulk #1 is a must have for any and every comic book fan.

3) DC – Green Lantern: New Guardians #2: Kyle Rayner must fight off representatives from the rest of the power ring spectrum and get to the bottom of why these rings have all sought him out. But when Kyle looks for help from familiar allies, will he find what he’s looking for or just more problems? Continuing the feeling of what we had during the Blackest Night with all the various ring wielding forces coming together, New Guardians is clearly laying some groundwork for what will be a massive shake-up in the life of Kyle Rayner and what it means for anyone to wield a ring, green or otherwise. Great art, a tremendous ending, and an unfortunate fate for a long time friend of Rayner makes this a very compelling book and if you’re going to be able to follow all the craziness that is sure to follow, you had better get on board now while you still can. New Guardians may be the best Green Lantern related book out there right now as part of this New 52.

4) DC – Batman: The Dark Knight #2: After the crazy cliffhanger of the first issue of this new series, we finally learn about what is happening to many of Gotham’s villains as a new one dressed as a white rabbit (very Mad Hatter-esque) is leading Batman along a trail of drugged up arch enemies. Two-Face, the Ventriloquist, and even the Joker look as if they bathed in Venom or the Titan formula from Arkham Asylum and Batman must find out where this new drug is coming from and just how he can put a stop to it. This comic has piqued my interest right now because I admit I just don’t know where it is going to go. The new villainess dressed as a white rabbit has me thinking she’s not the brains behind the drugs, but it doesn’t fit the Mad Hatter’s modus operandi and so I wonder if there couldn’t be someone else pulling the strings. Either way, this mystery has me itching for the next issue of this Batman series just to see what other villains may get doped up and how Batman will find a way to bring it all to an end.

5) Dark Horse – Star Wars: Crimson Empire III #1 (of 6): The Empire is in shambles. The final clone of the Emperor has been flushed out and destroyed. And only a lone soldier in the once elite Crimson Guard remains. This is the continuation of his story. Set about a decade after Return of the Jedi in my personal favorite part of the expanded universe, as in events that take place after the original movies, we see the last Crimson Guard, Kir Kanos, established as a tremendous warrior as he easily…removes…several bounty hunters after him, but in the end is caught by Boba Fett. Yes, Boba Fett miraculous survived the Sarlacc Pit. It is what happens when you wear Mandalorian Armor and it takes 1,000 years to be digested. What could Boba want with Kanos though and what purpose does this lost warrior have without the Empire to serve? If you’re like me and a fan of the expanded universe of Star Wars then I’m sure there are many Dark Horse comics in your collection. This particular series though looks especially interesting though because it deals with the rarely mentioned Crimson Guard and features some of our favorite characters, including the greatest bounty hunter ever in Boba Fett. This issue is a must pick up for Star Wars fans.

This was a difficult Pullbox to put together this week, let me tell you! With X-Men: Regenesis starting it was hard for me to not put an X-Men title on this list, but I’ve been showing the Children of the Atom a lot of love lately and there were a couple of other worthy titles from Marvel that also deserved the limelight. I do recommend though that you read your other monthly X-books before reading the Regenesis one-shot. That’s my tip of the day there. DC did not have as strong a showing as Marvel, but the two I picked there I think more than pick up the slack. And we had a little competition for indie pick of the week, but as I always try to feature new and different books as time goes on, I went with one I’ve been enjoying for a while, but haven’t gotten around to featuring yet. So, without further ado, here is this week’s Pullbox!

1) Marvel – The New Avengers #17: Continuing with the story line started in this monthly’s annual a few weeks ago, we see Norman Osborn back in a position of power. But unlike last time where he was hiding in plain sight of the public, he has taken up arms with AIM, Hydra, and several others of the big bads of the Marvel universe. Setting an Ultimo robot after a Stark Industries laboratory, the New Avengers leap into action. Unbeknownst to them though, this is all just a test as Osborn and several AIM scientists are piloting the robot and collecting as much data, and a very special sample of Wolverine’s blood, from the skirmish. The issue ends with a bang as Osborn’s plan have clearly just begun. What is great about this comic is that along with his entire time as the head of HAMMER, these global threats that Osborn is producing has brought him to a new level of villainy. For a long time he wasn’t even Spider-Man’s greatest threat. Then he moved to the front of that line. Then he was on the bottom rung of the community threat. And now, he’s top dog there, too. Great action and the start of something that is going to be huge, my only complaint with this comic is that they put Daredevil prominently on the cover and he wasn’t in the issue at all. What’s up with that?

2) Marvel – Amazing Spider-Man #671 (Spider-Island Part 5): I’ve been really disappointed with Spider-Island thus far, but aside from a couple of pages early on with Mary Jane finally getting powers, this was a really great chapter in what has been a subpar event to this point. Spidey finally gets to the bottom of everything that’s been going on with the return of the Queen and gets his Spider-Sense back after having it turned off by the psychic bubble placed over Manhattan to keep the spider people locked on the island. We also see the Jackal hopefully meet his fate as I doubt any true Spidey fan has ever liked him as a villain, although I’m sure like Emperor Palpatine in Star Wars, he probably has a bevy of clones of himself waiting in the wings too. As things finally start to come to a head with Spider-Island you hope that it isn’t like many events that Marvel has done in recent history where there is a quick climax and fast let down after this unnecessarily long build-up. As a whole, I have not been impressed though and am still leaning towards returning to my boycott of Amazing Spider-Man once this whole arc is finally done. Maybe I’ll go re-read my Maximum Carnage graphic novel so I can remember when I really cared about Spider-Man as a character.

3) DC – Green Lantern #2: Hal Jordan is forced to make a “Monkey’s Paw” type deal with the newly reinstated into the Green Lantern core Sinestro and he might actually learn a thing or two from the dictator from Korugar. I’m still a bit on the fence about this comic as I still want Hal Jordan to have his ring back, but his dynamic with Sinestro is something to behold. And with what Sinestro plans in order to give Jordan his “ring” back could break Jordan as a character if done improperly. So far so very good though. Seeing what Sinestro could do with a Green Lantern ring makes you start to truly fathom the power they contain and makes you wonder what has held back the four-honor guard Lanterns of Earth that we’ve followed all these years. In one awesome page, Sinestro did more than Jordan has done with that ring in a year and it only looks to make this odd-couple relationship thrive even more in the pags of this book. Like I said, it could turn sour in the end, but right now this is a must read.

4) DC – Deathstroke #2: An explosive first-issue left me curious to see where things would go plot wise with this book, and the plot has led to a lot more explosions and a lot more action. As Deathstroke is on the path of trying to figure out who is setting him up for something much bigger than he realized he was getting into in the first issue, some hired assassins get in the way after an exchange goes bad. Nothing Deathstroke can’t handle though and before you know it you’ve got body parts, blood, bullets, and swords flying in every direction. It’s gory, it’s brutal, and it’s a heck of a lot of fun and I can’t wait to see where it goes from here. I would like to see Deathstroke with a bit more of a challenge though in future issues because in these first two issues he has just blown through his no name opponents like wet-tissue paper. Let’s see some heroes or something in there to mix it up!

5) Archie – Mega Man #6: If you’re like me, you can’t get enough of the Blue Bomber and this relatively new monthly series starring Mega Man is typically a bright spot for me. The first four issues basically followed Mega Man (or as he is affectionately called by Dr. Light, ‘Rock’) through the first game with Wily taking the six robot masters and sicking them on an unsuspecting public. Now, Wily is off to prison, but in every Mega Man game there has always been eight robot masters beyond that first one. So introducing Oil Man and Time Man, two brand new characters that were “held back” by Wily as they were still further in a prototype phase when he stole them from Dr. Light. Now, Mega Man and the reprogrammed original robot masters have split up into two teams. One to help fix the damage they caused initially and another to find Dr. Wily and put a stop to him once and for all. This comic is everything I would have hoped from it and more. New and old robot masters alike make this comic just as enjoyable as the games and to see Mega Man absorb and use their powers makes me wish Mega Man 11 would be announced. But this comic is fine in place of that and so my only real gripe with it is that I have to wait 30 days between issues. If you are a fan of Mega Man, do yourself a favor and start picking this up every month. It consistently finds a way to balance plot, character development and action and is worth it every time.

Although a lot may have come out this week, much of it wasn’t nearly as strong or enjoyable as I would have preferred. And surprisingly, an indie easily topped my list of everything that came out this week. But once you see what it is, I’m sure most of you will understand. So without further ado, here is this week’s Pullbox!

1) IDW – Ghostbusters #1: Being nearly 20 years since they’ve had their own monthly, Ghostbusters #1 is the response to the huge popularity of inconsistently published one-shots and mini-series featuring the boys in gray by IDW. And now that it is here, this first issue does not disappoint with plenty of references that die-hard fans of the movies, cartoons, or video games will likely understand while still having them face off against some pretty pesky poltergeists. Opening with a dream sequence in which Ray Stantz is having a nightmare about previous adventures, which features a humorous cameo by the ghost of John Belushi that may or may not be hinting at a third movie as well as what could have been as he was originally supposed to play Peter Venkman before his unfortunate passing, this first issue hints at old problems still lurking out there in the shadows, while the Ghostbusters must concentrate on the here and now of other paranormal threats in and around Manhattan. All I can say is that if bustin’ makes you feel good, then this is a clear must have this week.

2) Marvel – New Avengers #16.1: With Fear Itself, Spider-Island, and several other large events going on in the Marvel universe, the long-term fallout of previous events like Norman Osborn’s reign as the world’s top cop have yet to be fully explored. Until now. After rotting on Ryker’s for some time, the backed-up legal system finally has gotten around to Norman Osborn’s trial for his crimes against humanity. Due to the nature of this case and the fact that Osborn’s H.A.M.M.E.R. organization still has cells out there, the Avengers have been called into escort Osborn to his day in court. But even with all the planning the Avengers had set up in terms of a security detail, the crafty Osborn still finds a way to elude them and sets up the Avengers for a world of trouble in the future. With long term ramifications for this Avengers team and a chance for Brian Michael Bendis to really let Spider-Man shine as Osborn is traditionally one of his villains, this looks to be the only book in the “.1” series that is more than just a one-shot adventure as it looks to set up at least the next few issues of the regular monthly series. Punctuated by great art from Neal Adams and any fan of this monthly up this point should pick up this “.1” as we look ahead to the future of the New Avengers.

3) Marvel – X-Men Legacy #256: As Rogue, Gambit, Frenzy, and Magneto try to rescue their comrades, Havoc, Polaris, and Rachel Summers from a space station that is in a deteriorating orbit and ready to crash into a star, their problems are confounded when Rogue loses the teleportation abilities she had temporarily acquired to get her team there. Although the middle of an arc, this is still a decent jumping off point because it reveals a new enemy and establishes new problems for the small band of X-Men it affects. This is also a great issue to pick up because finally, after being trapped on the outskirts of the galaxy, this arc, when resolved, will hopefully bring Havoc, Polaris, and Rachel Summers back into the fold of the main X-Men and end their galaxy gallivanting ways as these powerhouses have been ignored for too long after their war with Vulcan, Havoc and Cyclops’ third and forgotten brother. X-Men Legacy is just another book in the long line of X-books to have been released in past months that has me saying that anything involving the X-Men right now is probably the best thing going in comics right now.

4) DC – Teen Titans #1: Yet another book in DC’s “New 52”, Teen Titans #1 has one of the more interesting dynamics we’ve seen in the new universe as it has characters who have been largely unaffected by the re-launch, like Tim Drake, a.k.a. Red Robin, now teaming up with some of his best friends like Wonder Girl, Superboy, and Kid Flash, that all act like they don’t know each other and have never worked together since they’ve all been re-imagined. It is moments like these that make me really question titles that revolve around teams when doing a re-launch because it loses a lot of the original flavor and changes the characters in ways that are not normally for the better. On the other hand, this book also brings back the men from N.O.W.H.E.R.E., a Grant Morrison original who only made several appearances on New Earth before being mostly forgotten about. Their purpose is to destroy all that is considered “unnatural” in the world, including many super-heroes and villains, and they have taken aim now at the team that will become the DCU’s new Teen Titans. Can the re-imagining of these once lesser villains as a bigger threat keep this new Teen Titans in my pullbox for long? Or will my disdain for the re-invented Wonder Girl, Kid Flash, Superboy, and others force me to give up on this comic? We’ll have to wait and see, but this first issue is worth picking up just incase.

5) DC – Green Lantern New Guardians #1: Unlike Teen Titans #1 and many of the other books in the DCU, Green Lantern New Guardians #1 spends a couple of pages re-telling Kyle Rayner’s story of how he became a Green Lantern, before throwing him right back into the action from where he left off when the re-launch happened. Patrolling Earth and the rest of Sector 2814, Kyle realizes something has gone terribly wrong when rings from other colors of the spectrum have left their original hosts and all flown to him. Now with the entire emotional spectrum looking to be represented by Kyle, other ringbearers from their respective spectrums are out for blood, as they don’t care why Kyle has those rings, only that they want them back. Although it takes place primarily on Earth, the comic still has that cosmos-exploring feel that makes the Green Lantern comics so exciting. With all the ringslinging that is due to take place in the coming months, I think this has been the most exciting Green Lantern comic so far in the “New 52” and is a must have for fans of the most junior member of Sector 2814’s Honor Lantern Guard.

Originally Published: April 12, 2011, on Youtube.com/RCars4885

I come to you once again with your weekly geek fix. This week’s episode sees me review Brightest Day #23 from DC Comics, my new Nintendo 3DS, and Super Street Fighter IV 3D Edition for the 3DS. My hot chick pick of the week is Jessica Burciaga and this week’s theme is Ryu’s Theme from Street Fighter IV.

Brainiac Rises

Originally Published: February 27, 2011, on my StrongProtector account on GiantBomb.com

Growing up, I always dreamed of being a superhero. I wore a blue blanket around my neck as a cape and ran around the house vanquishing invisible enemies with what I perceived as martial arts, but that my parents probably thought might be closer to some kind of interpretive dance (I’ve always been a very uncoordinated individual). So, it makes some sense that the only MMORPGs I ever had any real interest in were the ones that let me make my own superhero.

Great MMORPGs are supposed to be able to suck you in and make you want to keep playing and building up your character and keep influencing the universe you find yourself in (and keep paying the monthly subscription fee), but I got bored with City of Heroes after a while and the same happened with Champions Online.

DC Universe Online was supposed to be different though. Over the four-plus years of development and delays we had to endure, we kept being told how it was going to change the world of MMORPGs, how it was going to be different, and how it was going to appeal more to people like me who weren’t into collecting rat pelts and beating up on smaller foes constantly in order to just level up once in the hopes of advancing past the next mission.

Well, after weeks of near non-stop research, where I sacrificed contact with the outside world, and also with my razor (see picture), I have come to this conclusion: DCU Online is easily the most fun, engrossing, and enjoyable superhero MMORPG I’ve ever played. But after playing it non-stop for a month, I don’t see any reason to extend my subscription beyond the free 30 days the game comes with.

The game opens with Brainiac putting into motion his master plan, his end game that will finally eradicate the heroes and villains who have always stood in his way and that will give him absolute control of the Earth. And he will succeed. Furious over missing the threat right under his nose and letting his obsession with Superman get the best of him, Lex Luthor from the future builds a time machine that allows him to temporarily travel back to the Justice League Watchtower before Brainiac launches his attack. Future Luthor has brought back with him Exobytes, little nanobots that Brainiac used to download the DNA and powers of Earth’s heroes and upload into his robot army for the final push of his conquest. Luthor releases these Exobytes into the atmosphere, thus creating millions of new heroes in the hopes it can change his present and our future as he is ripped back to his own time.

It is here that you can then create your own hero or villain. First, you have to choose a server offered and I normally wouldn’t even mention this, but as a comic book fan, I took a little extra joy in seeing each one named after a classic DC storyline, whether “The Killing Joke”, “Final Crisis”, “Justice” or the many others. Now, if you want to jump right into the action after this, you can choose from one of 15 hero/villain presets, but if you’re like me and want a more personal touch, then you can choose from hundreds of various combinations, with more that you can earn over the course of your playing time.

Either way, you can choose from one of six “mentor” types who will influence your safe house and mission layout. If you choose to be a hero that follows Batman, for example, you’ll face more of his villains like Scarecrow and Bane. On the other side of the coin, if you choose to be a villain that follows the Joker, you’ll face off mostly against the Bat Family.

I created one hero and one villain to start. The hero I made is a tech-ninja who sports a sweet black mage hat named Strong Protector and who is a dedicated brawler. The villain I created is a dual-pistol wielding army reject named Ray Rage. Someone is now going to use this information to probably lay out a psych profile for me. Anyway, I stuck with the more realistic hero powers, but ice, nature, fire, psychic, and dark magic abilities are all at your disposal as well when creating your own personal characters.

The instant appeal of DCU Online doesn’t lie in the fact that you can create your own hero or villain though because it’s been done before. The appeal lies in the fact that you are playing in an established universe with over 70 years of history to it. You’re jumping right into Gotham’s East End to cause havoc with the Joker for the GCPD and stop Huntress from putting pressure on your mob allies or maybe you’d rather jump into Metropolis’ Chinatown with Superman and need to stop the Hive from stealing mystical artifacts.

The concept clearly is enough to get my blood pumping, but how does the game actually stand up once you get into Metropolis, the Watchtower, or various other areas in the DC Universe? The best way to describe it would probably be a mixed bag.

The scope of the world you find yourself fighting in is absolutely massive and obviously being able to support thousands upon thousands of people online at once takes its toll on the aesthetics of the game, but that’s really no excuse for the amount of visual glitches you’ll find in DCUO. Much of the world is very slow loading and there are holes everywhere. Thank goodness there is a warp option in the menu otherwise I’d still be falling through an invisible hole that was in the middle of the Metropolis boardwalk. The graphics do look great though during the story cut scenes or the small comic style vignettes you earn after defeating every hero or villain you face.

The audio is spear-headed by tremendous voice acting from former DC Universe animation veterans like Adam Baldwin and James Marstens (Superman and Lex Luthor from Superman: Doomsday) and of course Kevin Conroy and Mark Hamill (Batman and the Joker from Batman: The Animated Series and countless other DC animation projects), but I was surprised at how generic the music was. It kept sounding like you’d hear the beginnings of Danny Elfman’s Batman theme in Gotham or John Williams’s Superman theme in Metropolis, and then it would just taper off. Would it have been too much to ask to bash heads to the music that many comic book fans have come to associate with their favorite heroes?

Where DC Universe Online really shines is in the simple controls and mechanics. Unlike most other MMORPGs, the action is completely responsive to your button commands like a traditional action-game instead of the random or turn-based styling that is more accustomed to this kind of game. This allows for players to have a much stronger say in what happens in a fight instead of relying on making the right choices when leveling up and hoping for the right digital role of the dice behind the scenes.

The leveling up has also been streamlined compared to most MMORPGs as you only decide on what new powers you can learn or new fighting styles to acquire. Your health, defense, attack power, speed, and other more traditional attributes increase at a fixed pace, which can be augmented via finding various types of gear from fallen foes, with the best goodies obviously being dropped by the super villains you take out.

Also, instead of having to go back and knock out a plethora of weaker enemies as you progress in order to level up, DC Universe Online successfully has eliminated the rat pelt collecting and has you level up at a much more consistent pace no matter what level you may be. You deserve a reward for bringing Doctor Psycho, Giganta, Harley Quinn, or any of the other countless villains in the DCU to justice no matter what your level is so whether you’re Level 5 or Level 25, you’re going up a level if you beat a villain.

The big problem right now with DC Universe Online is that you can actually get through most of everything you can do in the game in the free month that you get with it. Sure, you could stick around to test your mettle against other created characters in the small or large scale PvP Raid and Arena instances or join up in Legends mode and play as your favorite hero and villains in some classic goal oriented multiplayer, but there isn’t enough for you to buy a monthly subscription until the level cap is increased and some new villains and missions are added. Of course, you could just try out other mentors and powers for the main game as well and create a small army of characters if you really fall head over heels for this game.

When all is said and done, DC Universe Online is a solid, but not spectacular MMORPG unless you really love the DC Universe and their characters, like myself. If so, then this game is definitely worth a purchase, just make sure not to start your free 30 days until you know you can get some solid gaming time in, because even the most diehard of DC fans will probably be ready to hang up their cape after a month.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 7.0: In it’s defense, you’re going to have a lot of visual glitches in a world the size of what DC Universe is set in. A big knock against it though is this game has been in development for nearly five years when it was finally released so I was pretty ticked when I fell through the middle of Metropolis’ boardwalk for what seemed like forever and I have to SOE out on it.

Audio: 7.0: I loved the voice actors featured in the game and the SFX are something you would expect in any comic book game, but you couldn’t get the rights from Warner Bros. for some licensed music? I want the Danny Elfman theme for a Batman protégé character damnit!

Plot/Plot Development: 10.0: Great original comic book plot that fits perfectly into the DC Universe and just like many of the comics the game is based off of, if done properly, it will never truly end, but continue to evolve along with the game’s community.

Gameplay: 8.0: A bevy of super powers available to you early on and an easy leveling up system that didn’t have you running around collecting rat pelts was a nice change to your standard MMORPG. Despite this, much like the graphics, there were a lot of glitches and slow response times to your command inputs due to lag and it became irritating at times.

Replay Value: 7.0: An engaging and original comic book plot that will always change and evolve is a tremendous concept, but I will never understand the willingness to pay a $15 monthly charge for any video game that costs $60 to begin with. Unless this all you plan on playing for a good long while, you can probably get your entire superhero fix in the free month that comes with the game.

Overall (not an average): 7.5: As much good as there is in this game, there are still a lot of problems that I’m sure will be fixed over time, but as it is now keeps it from being elite and definitely not worth a monthly subscription fee. Find a spot on the calendar when there won’t be a lot of good games coming out, buy this with the free month, and then be done with it until it gets some sweet expansion pack.

Originally Published: December 28, 2010, on Youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Mortal Kombat vs DC Universe for the Xbox 360 from Midway and Warner Bros. Interactive.

Originally Published: August 10, 2010 on Lundberg.me, Sportsrev.tv, and NationalLampoon.com

I come to you for what will likely be the final time from my mom’s basement. This week I reviewed Little League World Series 2010 and Green Lantern #56. My hot chick pick of the week is Jesikah Maximus.