Tag Archive: marvel


Another tremendous week for comics and it seems that each one I read was better than the last in terms of established titles! There was some disappointing showings from Marvel’s newest numbers ones  though in Hawkeye and The First X-Men, and you got exactly what you’d expect from Deadpool Kills the Marvel Universe. For the full breakdown though, check out the Pullbox below!

Marvel – Avengers vs X-Men Round #9 – Hope’s training is still moving far too slowly and Avengers are dropping like flies. With a little help from the rest of the X-Men who are starting to realize that the Phoenix Four are going mad with power, the remaining Avengers attempt a mad prison break to free their fallen allies and one hero prepares for the ultimate sacrifice.

Originally, I was going to do one of the other Marvel #1s in this spot so I could bash them up a bit because they were pretty bad, but between Round 8 and now Round 9 in this AvX event, I needed to mention that this is the first time in literally five years that I’ve rooted for Spider-Man in a comic book. His selflessness and wisdom beyond his years, his ability to overcome all the odds and take tragedy in stride, are traits that made Spidey one of my favorites growing up. He had lost this a few years ago and he still doesn’t have it in his own monthly, but in the various Avengers books Spidey is starting to reclaim what made him great and this book really solidified that. A great read as this event looks like its finally about to come to a head.

Marvel – The First X-Men #1 – Mutants are starting to pop up everywhere and Wolverine and Sabretooth aren’t thrilled with the idea that there are folks who are looking to bring them harm. Not really known for being heroes though, this odd couple does what they do best in busting heads in the hopes of protecting some folks who still don’t know how to protect themselves.

This book infuriated me more than any other #1 Marvel put out this week so although Hawkeye escaped my wrath, this book will not. It blatantly changes what we’ve come to know as the origin stories of Wolverine, Sabretooth, Professor X, and several others just to try to have another book with Wolverine blatantly in the spotlight since he is clearly Marvel’s powerhouse character in terms of sales right now. The dialogue between the characters is not entertaining in the least and the course of action just seems like another blatantly needless origin re-launch that does nothing but confuse people and turn off long-time comic book readers. Even with it being a number one, this book just isn’t worth it.

DC – Batman Detective Comics #12 – Batman finally unravels the mystery behind Mr. Toxic and although he may have a new villain on his hands, he know things could be much worse as Mr. Toxic is about to go atomic. And Batman needs to remedy this situation quickly as an old foe’s return looms on the horizon.

Not the best wrap up of what has mostly been a confusing storyline, it at least had a few intense action sequences and Batman’s new jetpack armor looked pretty badass. Really all this did was delay what fans have really been waiting for and that is the return of the Joker and what he plans to do in the New 52 and what made this comic was the tease of his return next month in the final few pages of the story. I for one cannot wait for next month as all this did was whet my appetite for a real Batman story already.

DC – Animal Man #12 – The epic Rotworld crossover between Animal Man and Swamp Thing starts here in this first chapter. Animal Man’s son has been tainted by the rot and is barely clinging to life and all Buddy Baker knows is that he must enter a Louisiana swamp and put an end to all this at its core. Lucky for him, Swamp Thing has the same idea after dealing with Anton Arcane for the first time since his resurrection.

I’m not a huge fan of Animal Man typically, but this first issue was really well written and made me think I might have been missing something all this time as I picked it up sporadically over its first dozen issues. Of course, it could also be the crossover with Swamp Thing, which also came out this week so make sure you got both chapters one and two of this event folks, which just happens to start in this issue. The build up for this event has been brilliant by DC and I really hope they can follow through now on this amazing foundation they’ve set up.

Image – Spawn #222 – Jim Downing, the newest Spawn on Earth has been using his powers unlike any other Spawn before him, to heal. At least in the public eye. Behind the scenes he is still a Spawn and as he struggles to piece his life together by terrifying every hood who might be connected a lab initiative called ‘The Program’ that took away Downing’s memory and might have given him some of his power, he awakens some old Spawn enemies. In this case, Tremor. But Downing unusually turned his healing powers on Tremor and seemingly cured him of the experimentation that turned him into that monster who now will help Downing track down more members of the ‘The Program’.

I walked away from Spawn for a long time due to the fact that Al Simmons lost all interest to me as a character. But curious as to how they were able to keep the book going for about 60 issues after I lost interest, this new Spawn and the fact he never died, yet has all the powers and then some of Al, has intrigued me. I’m a bit sad though that classic villain Tremor now seems to be no more, but at the very least we still have The Clown! The art is great, the story is very realistic conspiracy theory driven instead of the whole heaven vs. hell aspect that drove Al for so long, and Jim Downing’s desire to do good all the time is refreshing. If you haven’t been reading Spawn for many of the same reasons as me, you might be interested in checking it back out again as it’s definitely piqued my curiosity like it did in the old days.

An absolutely massive week made this Pullbox a little harder than normal as it seemed comics were coming from everywhere! Marvel, DC, and a cavalcade of indie stuff was successfully sifted through though and now we have this week’s Pullbox!

IDW – Ghostbusters #11 – The Ghostbusters continue their tour across America, battling pesky poltergeists all over the country, and this time they end up in Roswell, New Mexico on behalf of that state’s governor to take on a whole slew of alien ghosts!

Still probably my favorite monthly book that I’m picking up, Ghostsbusters does a brilliant job of coming up with new and interesting foes for the Ghostbusters to face while maintaining the humor that made the movies such classics. I literally can’t remember the last time I laughed out loud at a comic book before this monthly started almost a year ago. The best part of each book though is they are so easy to just jump right into because if you’re reading this book, you likely already know all the major players and what is going to be involved. I honestly hope writer Erik Burnham can continue the hysterical momentum he has going with this book as I continue to look forward to it each and every month.

DC – Batman: The Dark Knight #11 – Commissioner Gordon has been abducted by the Scarecrow and Batman is hot on his trail after finding traces of a variant to the Scarecrow’s infamous ‘Fear Toxin’. The Dark Knight though stumbles right into a trap laid out by the villain and ends up with a dose of this new toxin himself!

While reading this book, I was a little worried that, like with Mr. Freeze, they might be twisting The Scarecrow’s origin as well, and unfortunately I was right as it seems Jonathan Crane had a father who liked fear more than the boy ever did. At the very least, he is still the villain he always seems to have been, just crazier and with ‘Fear Toxin’ being in the BatComputer database, we at least know Batman should be more than aware of this new look Dr. Crane’s potential. Seeing where this rather generic, at least up to this point, Scarecrow story goes from here though should be interesting as this book tried to pull itself from the doldrums towards the end.

DC – Green Lantern #11 – After saving Sinestro from the Indigo Tribe and reformatting his ring, Hal Jordan wants to start enacting a plan to save the Guardians of the Universe…from themselves. Sinestro though points out that in Jordan’s haste to save him, he let Black Hand escape and in his mind, that is a far greater threat at the moment. So the unlikely duo travel to Sinestro’s secret layer where he hides the Book of Black in the hopes it will give them insight to both their problems.

I admit that I’m starting to tire of the world’s worst buddy movie pairing in Sinestro and Hal Jordan and long for this ‘Third Army’ arc that clearly looms on the horizon. Where exactly the relationship between Hal and Sinestro is heading, I have no idea, but I sure hope it gets there soon as I’m a little sick of it. At the very least, the re-introduction of Black Hand as a villain and his ability to re-animate the dead should prove a worthy adversary for the Green Lanterns for the time being and is the only thing keeping me interested in this book at the moment.

Marvel – Secret Avengers #29 – Max Fury, the evil clone of Nick Fury, has succeeded in putting together a hive of scum and villainy that would make Mos Eisley cower away. With many of the Marvel’s major and B-list villains congregated in one place, the Secret Avengers have their work cut out for them, especially as whatever it is this new Masters of Evil is planning could spell doom for the world as we know it.

It’s nice to see Secret Avengers get away from the AvX event and get back to the story that was being told before all that nonsense started. Unfortunately, it was such a convoluted storyline to begin with that if you’re like me, you can barely remember what happened a few months ago and how everyone is connected. All we really need to know though is the world is in trouble, Ant-Man is a traitor, and Venom and Taskmaster are gearing up for a battle of epic proportions next issue. And honestly, Venom seems to be the only interesting character in this bunch now as Cap and Beast are still dealing with AvX so the more he is featured the better. His little ‘disguise’ was absolutely brilliant as well and made a relatively boring book somewhat interesting as a whole.

Marvel – X-Treme X-Men #1 – After returning home from a parallel dimension where X-Men were sacrificed to keep the planet powered, Cyclops was looking for a way back to help those he left behind. Meanwhile, three alternate universe X-Men in the forms of a youthful Nightcrawler and Emma Frost, and a grizzled Wolverine, serve as leaders for this new world and use the psychic abilities of severed Charles Xavier heads to teleport their world into a new dimension with an uninhabited Earth. Teleporting six billion people between dimensions is a little difficult though and it seems they’ve awaken almost a dozen new threats to the multiverse. Now joined by our Earth’s Dazzler and one of the Xavier heads, this odd grouping of multiverse X-Men must save us all!

If you couldn’t tell from the description, this book is out there. Like way out there. There’s even an octopus Charles Xavier. And some of that deals with the fact this feels very much like Exiles did for some time. I don’t know how long this book will last, as these multiverse adventures start to get a little confusing and drive folks away after a while, but it definitely seems to be a lot more fun and upbeat than any other X-book out there right now, even if with entire universes collapsing in one each other. The weird dynamic between characters is entertaining beyond words and with plenty of action promised for future issues, this is a new monthly that, at least through the first issue, has pleasantly surprised me.

After finally recovering from a SDCC caused coma, The Pullbox has returned! A busy week this week in terms of comics as we saw an enticing new #1, some crazy things happen in AvX, and a new entrant into our indie space. So without further ado, here is this week’s Pullbox!

DC – Batman Beyond Unlimited #6 – This collection of stories following Terry McGinnis, the Batman of the future, gives us three interesting continuations of tales started in earlier issues. First, Solomon Grundy reveals himself to Superman while Lex’s daughter’s plan comes to fruition. In another story, Batman and the rest of the future Justice League travel to Apokolips to help Orion and a blinded Darkseid fight a giant serpent. The final story follows Batman by himself and the Jokerz from all over the country continue their migration to Gotham and Batman needs to prioritize multiple attacks at once!

Honestly, I love this comic. I don’t mind paying an extra dollar each month to get several stories in an obviously extended book. I just hope that they don’t forget it’s called Batman Beyond as there is a lot of Superman love here. If they were going to do that, they should really give him his own future book as I think fans would snatch up both. Especially considering how epic the fight is between Grundy and Superman and Lex’s illegitimate daughter following in her daddy’s footsteps is priceless. The other two stories were okay in terms of writing and pacing, but the Jokerz story is starting to drag as so little happens month to month and needs a jumpstart again.

DC – Nightwing #11 – Nightwing starts to get to the bottom of this new villain named Paragon and his group called The Republic of Tomorrow. But with him fighting both the police for being framed, the banks for a loan to buy Amusement Mile, and these new bad guys, it’s going to be hard for Nightwing to come out on top!

This book did a good job of setting up the next issue where we will likely see the climax of this story arc where the villain and his connection to everyone in the past few issues will be resolved. Good action early on followed up by a lot of plot to maintain order within the story worked well for my tastes and shows why Kyle Higgins is the perfect guy to be writing Nightwing. My favorite part of the book though may have been Damian actually accidentally assisting Dick in putting the final pieces of this puzzle together and their banter back and forth.

Marvel – Captain Marvel #1 – After what happened on the Kree homeworld, Carol Danvers has donned a new costume and a new outlook on life. While helping Captain America battle The Absorbing Man though, Cap suggests that it’s time Carol changes her superhero name to something that fits her a bit more and pays respect to someone she clearly cared deeply about. This, Carol takes the mantle of the new Captain Marvel.

This was a good start to this new monthly. I’m not really sure how I feel about the new costume and haircut for Carol just yet, and the plain cover might turn some folks off, but once you crack this book open, you’ll be happy you did. The art inside is something special and its rare I’m this blown away more by the art than the writing of a book. Not to say the writing isn’t solid. Starting off with a B-level villain, but coming out of the gates with it, was a good move because Absorbing Man can be quickly dispatched and that allowed for plenty of time to develop Carol and her hesitation at taking the Captain Marvel moniker. Her banter/beating-up of Spider-Man briefly also added some necessary comedy relief to what was otherwise a very serious book. Good pacing, action, humor, and drama, all in the first issue, really shocked me and has made Captain Marvel a book I will at least be picking up a few issues of, if not making a permanent fixture in the Pullbox.

Marvel – Avengers Academy #33 – Emma Frost continues her tirade about why Juston’s Sentinel must be turned into scrap. And the entire Avengers Academy wants to fight her tooth and nail to stop that from happening. Has Emma become mad with power though or does she make a point about the Sentinel being an abomination? Either way, Juston doesn’t care and won’t stand for it!

This was an entertaining story arc from the first issue up to this conclusion. It subtly asks questions about artificial intelligence and what makes us human, while mixing it with a lot of over the top action and fighting between Emma and the Academy, even if the save at the end was a little weak. More importantly, this issue serves as a launching point for what could be the four most important issues in Avengers Academy history as things look to take a turn for the worst as this AvX event continues.

Boom Studios – Extermination #2 – Alien forces have invaded the Earth and its people have been utterly decimated. In order to survive, odd alliances have been made, most notably between a former superhero named Nox and a former supervillain named The Red Reaper. All does not seem lost though as the unlikely pair moves across the wasteland towards Nox’s secret lair for supplies, they are discovered by another band of survivors. Unfortunately, Nox and the leader of this rag tag band have a history and he’s having a tough time letting go of the past. 

The first issue was only $1 and it was an interesting concept that this Batman/Joker like team are forced to pair up in a post-apocalyptic world full of zombies and other monsters that have destroyed everything they know and love. This second issue though was well worth the normal cover price as it completely blew me away. The relationship between Nox and Red Reaper is wonderful to see develop and Nox’s loyalty to his morals is admirable to a fault. The best part of the book so far has been the interspersed flashbacks showing us their world as it once was as they make off the cuff references to things that clearly no longer exist. I can’t wait to see where this book goes from here and being only two issues in, it shouldn’t be hard to find Issue 1 and get on board immediately, which I highly recommend. 

Another slow week for the most part, most likely because of the July 4th holiday, but the comics that did come out were mostly quality. So let’s see what we grabbed in this week’s Pullbox! Quick note: With EGM storming SDCC next week, the Pullbox will be taking a week off!

Marvel – Amazing Spider-Man #689 – Spider-Man, along with help from the living vampire, Michael Morbius, has found a way to once again supposedly cure Dr. Curt Connors of being The Lizard. What neither knows is that although they’ve cured him of the physical affliction of being The Lizard, Connors’ brain is still that of his reptilian alter-ego and sets plans in motion to continue his quest to make all of Manhattan populated by lizard people!

For the most part, I refuse to read Spider-Man comics ever since the worst storyline I’ve ever read in my comic book loving life in One More Day. But in honor of the new movie (which was awesome by the way) and new game (also really good) I figured I’d buck the boycott for one week, especially as it involves the Lizard. What perfect timing that he’s the main bad guy in the movie (sarcasm)! Seriously though, this was a solid comic if you’ve stuck with the wall-crawler through his ups and downs then you’ll enjoy the action as it sets up an epic storyline between Spidey and one of his all-time great foes. And Michael Morbius’s presence is the icing on the cake.

Marvel – Wolverine #310 – After being out of Wolverine’s spiky hair for some time, Romulus has found a way to escape out of Cloak’s darkness dimension and has also found a way to bring Sabretooth back to life. But was Sabretooth ever dead to begin with? Going back to where his most heinous memories originate, Wolverine searches Silver Fox’s cabin and the Weapon X facility and realizes he’s stumbled into another nightmare, a Sabretooth clone factory.

You knew it was only a matter of time before both Romulus and Sabretooth came back. The idea of clones though is probably the least interesting way they could have done it. Still, Jeph Loeb is one of the few people I trust with this and the set-up so far has been tremendous. Lots of action and making Cloak and Dagger major players will be interesting if they stick around for the whole of the arc. All in all if you like Wolverine, this will have everything you love about him in it, bub.

DC – Batman: Detective Comics #11 – Mr. Toxic’s true identity is revealed as…Hugh Marder?! The man Batman has been trying to save is also the same man who is trying to kill him and so there is a lot more science involved debauchery going on as the on going theme this week seems to be clones.

I understand that DC is still trying to build up Batman’s rogues gallery (for some unknown reason since it’s the most celebrated in comics already), but this story is a bit too sci-fi for me and Mr. Toxic looks like a bootleg version of the Atomic Skull. Honestly, so far this arc has been very forgettable and has done nothing to impress me and if it wasn’t a Batman monthly, I’d probably have dropped it from the Pullbox with a lot of the other ‘New 52’ garbage DC has tried to force down our throats. Hopefully this will start to pick up, or at least end quickly so that we can start a new arc that maybe I’ll care about.

DC – Red Lanterns #11 – The Red Lanterns continue their search for what has caused their power battery to become corrupted before it’s too late. The new human Red Lantern is lost in space and following his own trail of death, Bleez is trying to beat off the Star Sapphires, and Atrocius is still using blood prophecies to try locate his abomination that started it all. Who will find the source first though?

I liked that even though there was three different stories going on at once, the pace of the comic kept up throughout and there was just enough action to keep you intrigued about what might happen next with each major character and if any of them would finally catch their quarry. It does a great job of setting up the major confrontation in the next issue that we’ve been waiting for though and will hopefully end this ‘plagued’ Red Lantern Battery arc so we can get back to seeing what Red Lanterns do best and that is kick intergalactic butt.

IDW – The Cape 1969 #1 – Set in the midst of the Vietnam War, this origin story for Joe Hill’s The Cape sees how the main protagonist of that original volume comes into possession of the demonic piece of cloth and where it gets its power from as we watch his dad fight through 1969 Vietnam.

Joe Hill is one of the best comic writers of the day and seeing him branch out from his already amazing Locke and Key series is a real treat. What’s best about this comic though is that you don’t need to have read the original The Cape to pick this up and start enjoying it for what it is. This gritty, gruesome, swear word filled first issue will blow you away with its depth and action and make you forget that its supposed to be the origin story about a soul-consuming piece of cloth. Joe Hill definitely got his daddy’s writing genes.

A huge week last week means no surprise that this week was a bit of a lighter hit on the ol’ wallet. That doesn’t mean we didn’t have some quality comics though for us to deliver in this week’s Pullbox!

Marvel – Wolverine and the X-Men #12 – Wolverine and the Avengers continue to keep Hope away from the Phoenix Five as a massive fight breaks out in one of Wolverine’s favorite dive bars. Hope escapes though after Wolverine and Rachel Grey have an impassioned speech explaining both their cases and Rachel must return to Cyclops empty-handed.

So, I’ve been avoiding the whole Avengers vs X-Men event, but with the slim pickings this week, it was an inevitability. There were a lot of great things about this issue. The two-page spread of the Avengers amping up for battle was the first ‘Oh wow’ moment I’ve had in a while from a comic book in terms of art and with the cheap shots that Wolverine throws at Rachel like saying it’s great her mother wasn’t here to see this was just wonderful writing. It shows how personal this fight has really gotten. The only thing better was the ending where you see that Rachel starts to remember who she really is and Gladiator finally reaches Earth, setting up an epic fight for the next issue!

Marvel – X-Men Legacy #269 – Rogue starts coming into her own as she sees the real good that the Phoenix Five are doing and borrows Iceman’s powers for a short while to assist some folks down in the Gulf of Mexico. Unfortunately for her, Ms. Marvel crashes the party (looking as hot as ever) looking to talk. Rogue isn’t really in a talking mood though.

Again, this issue shows how personal things are starting to get for a lot of these characters as Rogue tries to absorb Ms. Marvel’s powers again and Ms. Marvel freaks out as these two had a long and sordid history caused by Rogue absorbing too much for a long time and putting Ms. Marvel into a coma. The fight though between Rogue with a hint of Ms. Marvel’s power and a hint of Iceman’s versus a fully powered Ms. Marvel was epic to see play out, but I admit I was a little disappointed in how brash Rogue acted as it didn’t offer up a chance for the quality dialog like what we saw in Wolverine and the X-Men. The twist ending though with Magik helps us see where this whole event is going though as it looks like a lot of the X-Men not touched by the Phoenix may start rebelling soon.

DC – Before Watchmen: Nite Owl #1 (of 4) – The Nite Owl we know from Watchmen is actually a legacy hero, carrying on the mantle for the original when he grew too old. This book explores his origins, his relationship with Rorschach, and his first encounter with Dr. Manhattan and Silk Spectre, also a legacy hero at that point inheriting it from her mother.

Honestly, this Before Watchmen event has been hit or miss with me so far and DC is only batting .500. The Comedian book was stellar, Minutemen and Silk Spectre were both disappointing, but Nite Owl falls on the side of awesome. Seeing how young Daniel was inspired by robotics and designed a lot of his tech from an early age was something we never really saw from the character. Or the crush he instantly developed for Silk Spectre. His rapport with Rorschach was also comical and so this book lays an interesting foundation of action, humor, and romance in only its first couple dozen pages in this first of four mini-series.

DC – Green Lantern: New Guardians #10 – The Reach are on the verge of claiming the Hope Lanterns’ Power Battery, but Kyle, Arkillo, and Fatality arrive on the scene to provide aid and allow the Hope Lanterns to reach their full offensive potential. But is the battle already lost and what will happen should the Hope Power Battery fall into the wrong hands?

It’s rare to see the bad guys win in comics, but Kyle’s uncharacteristic lack of hope is the downfall for the group here. Saint Walker is not pleased with abandoning the homeworld of Hope and you may start to see some other lanterns exercise other emotions…like rage. I admit, this new Green Lantern monthly has slowed down some in the past few issues and it doesn’t seem to know what direction it wants to take. The characters are definitely dynamic enough if properly written, but aside from Arkillo and Saint Walker, no one has really stood out since the first couple of issues. If this trend continues, this monthly may no longer have a place in my box.

IDW – Teenage Mutant Ninja Turtles #11 – The TMNT are still without Master Splinter, but a lucky break may point them in the direction they need to finally track down the Foot headquarters and bring home their father. Meanwhile, Splinter is trapped in a life or death battle against the entirety of the Foot Clan as the Shredder watches on!

Kevin Eastman’s return to comics with a re-launched TMNT has been glorious and this issue continues that trend. It’s build up to the battle we’ve longed to see between Splinter and Shredder is terrific and Splinter’s inner dialogue is something of pure beauty, only eclipsed by the banter the two ninja masters have with each other as Splinter takes down lackey after lackey. It will be interesting to see where the turtles themselves go from here though as the spotlight really hasn’t been on them for a couple of issues and if they can get to Splinter in time before exhaustion allows one of the Shredder’s deadly blades to hit a critical blow and just what will happen when they take on Shredder for the first time.

A huge week for comics this week and so it was hard to pick what five to give you folks reviews on. We continue to steer clear of the major Marvel event with Avengers vs X-Men mostly because it would be hard to jump into right now and I don’t want some of the other great titles to get lost. We also have a new comic from Robert Kirkman, creator of The Walking Dead that highlights our indie pick. And DC maintains the course. So, here is this week’s Pullbox!

DC – Green Lantern Corps #10 – John Stewart’s verdict has been passed down by the Alpha Lanterns, but even the Guardians are somewhat shocked that they’ve called for Stewart’s death. Guy Gardner won’t be having that though!

John Stewart always seems to be a moral compass for the Green Lantern Corps and issues that tend to be polarizing seem to always surround this character. So this story that deals with duty, honor, commitment, and a lot of other military-like values really does a great job of sticking true to form. On the other side of the coin, the brash Guy Gardner stays true to form as well as he orchestrated Stewart’s prison break. What’s most interesting though is how the rest of the Corps has rallied around Stewart and his big break out from prison is only the beginning of what looks to be an epic fight between the Alpha Lanterns and the Corps in the next issue. Plus, it will be interesting to see how the more villainous acting Guardians react to all this even further down the line. Right now, this is probably the best read of the Green Lantern monthlies and this issue continues that trend as well.

DC – Red Hood and the Outlaws #10 – Never a dull moment is to be had for our three favorite rejects. Shortly after the Night of the Owls incident has calmed down, Roy, Jason, and Kori are having some quiet time with loved ones. But right as Red Hood was in the middle of something, Starfire is visited by some old friends from her home planet and she is called back into action to fight for them…and Roy and Jason come along for the ride!

This is one of my favorite books of the ‘New 52’ and much of it revolves around the dynamic that Arsenal (Roy Harper), Red Hood (Jason Todd), and Starfire all have with one another. Plus Starfire may be the best drawn character in DC right now. I’m not sure exactly where this storyline is headed, but with possibilities of Starfire’s sister being involved, it could have an old school Teen Titans feel to it, which could be an interesting aside from how the book started and then the brief Night of the Owls interlude with Mr. Freeze. All I know is that this is usually near the top of my reading list every month and although this issue was a little slow, it’s yet to disappoint as a whole. Not to mention I’m absolutely loving Kenneth Rocafort’s art on this series. It’s just very visually striking and I love how he makes things stand out or blend together depending on the message needing to be sent.

Marvel – Winter Soldier #7 – A sleeper agent named Leo Novokov that Bucky Barnes trained years ago has been forcibly awakened. With no mission and little recollection of his past, all he wants now is vengeance on Bucky for what has happened and he will do anything to accomplish this, including forcibly removing anyone and everyone that is related to Bucky in any way from the picture. I think he’ll get the message.

Ed Brubaker’s work on this book so far has been absolutely stellar. Tying Cold War era spy story motifs into modern super heroes has been brilliant and the dynamic between Bucky, the Black Widow, and their handler should be turned into a handbook for a lot of other writers out there when it comes to interaction. Couple that with an intriguing story where Bucky’s past as Winter Soldier keeps coming back to haunt him in ways where there is always some crazy twist and this has been a fun and enjoyable ride thus far and I can’t wait to see how it continues from here. 

Marvel – Daredevil #14 – With the Omega Drive supposedly taken out of the picture, the five families of Mega Crime are in shambles after taking themselves out trying to get it back from Daredevil. Matt Murdock is indeed mighty pleased with himself. Until he is suddenly teleported to Latveria and must face the wrath of Victor von Doom who had his own plans for the Omega Drive!

Daredevil has been a constant joy every month and this issue leaves us on yet another cliffhanger as Matt Murdock’s world goes from bad to worse. His sudden disappearance is once again destroying his personal life and his crimefighting life may be down the toilet as for revenge for disposing of the Omega Drive, one of Doom’s cronies has infected Daredevil with nanites that are meant to remove all his remaining senses. And without his other senses to guide him, Daredevil is all but lost. I can’t wait to see how he gets out of this one next month. Maybe a little help from his friends, the Avengers?

Top Cow/Image – Hardcore #1 – A top of the line assassin named Drake never sees his targets. At least not in person. No, this assassin uses advanced technology that allows him to ‘plug-in’ to those close to his targets, monitor them for several days, and the pull the trigger with no one the wiser. They simply think the person has gone mad. And just before the puppet triggerman is done away with, Drake jacks out. But what happens if someone tires to do something to Drake’s body while he’s jacked in?

Part of Top Cow’s ‘Pilot Season’ two years ago, this one shot by The Walking Dead’s Robert Kirkman has finally been turned into a monthly and it definitely looks intriguing as the twist in this first issue is a doozy and sets up an exciting start to this series. With Drake suspended in stasis while his consciousness is in another’s body, he has only 72 hours to use the borrowed body to save the real one that is under attack right now. Chock full of action, this book looks to be something that everyone should add to their pullbox right now if they enjoy a little conspiracy theory stuff thrown in with their violence as this book blew me away.

After a lengthy hiatus, The Pullbox has returned! After careful thought, we have decided to bring it back in a way that hopefully improves it and also makes it more timely, for you, our faithful readers. Instead of picking a Top 5 every week, we will simply pick five books, still in the two Marvel, two DC, and one indie format, to give our thoughts on. This way we can warn you of what may not be a good book as well raise up those that are worthy. And so, without further ado, here is the beginnings of The Pullbox, Volume 2!

DC – Batman #10 – As ‘The Night of the Owls’ story arc begins to wind down, Batman still must tie up the last few loose ends that plagues his city. More specifically, the remaining members of The Court of Owls. Little does he know though that the menace that has tormented him over the past few nights of his life has roots as far reaching as his parents and his becoming Batman.

I understand that in order to try to modernize Batman within this ‘New 52’ that new villains have been created and small changes have been made along the way to Batman and his history and that as a whole, he has received the least amount of changes of many of DC’s classic heroes. But when you couple last week’s Batman Annual #1 that radically changed the origins of Mr. Freeze and now you create basically a main universe Owl Man that is related to Bruce Wayne and I’m just left shaking my head. The ‘New 52’ isn’t even a year old and it has already jumped the shark with most of its major characters and this is just another example of taking things too far. Much like Batman Annual #1, this issue started off fantastically and then took a nosedive off a cliff and has me worried for the future of The Dark Knight.

DC – Batman: Arkham Unhinged #3 – Delving deep into the stories that took place between Batman: Arkham Asylum and Batman: Arkham City, this month’s issue re-examines the relationship between the Joker and Penguin and just where their now infamous feud started that would of course carry over into the game.

At first the idea of a continuing comic book monthly telling the untold stories within the Arkham City universe sounded tremendously appealing to me. But after reading this issue I came to realize there is nothing original about these stories at all really. These comic stories are based on a lot of the recordings that you collect in game revolving around various villains because I remember hearing this actual story being told in Nolan North’s over-the-top cockney accent from the game. As much as I enjoyed Arkham City, there is really no reason for me to waste my time reading stories I’ve already been told in comic book form. It just seems like another way for DC to try to capitalize on the Batman franchise as many of their other books struggle along. The only positive was the short scene where the Joker was in ‘human face’ in order to blend in with the public a bit before unceremoniously having it removed to reveal his true color and causing havoc in the Iceberg Lounge.

Marvel – The Incredible Hulk #9 – The Hulk has realized that whereas he used to occupy Banner’s body, the gamma bomb that was set off on Banner’s own Island of Doctor Moreau early in this recently re-launched series has turned the tables and now Banner occupies Hulk’s body instead. And Banner only emerges when Hulk calms down. And much like how Banner had no idea how he ended up in the various predicaments the Hulk used to get him in, Hulk is always surprised to find the surroundings Banner takes him to when he’s in control. This time, they end up at the bottom of the ocean.

For as much as DC has screwed up their universal relaunch, it seems that Marvel has gotten a lot of their individual relaunches right and that includes this monthly. Basically picking up right where the old series left off, The Incredible Hulk relaunch marked a different tone, different writers, and reset the numbering, but kept in line with the continuity and in this case found a way to turn the Hulk on his head for the third or fourth time in the past decade as a character and still kept him interesting. And he still smashes everything in sight. Everyone wins. This was another exciting issue that had a great beginning, middle, and end, but still left it open enough that we want to pick up the next issue as Hulk starts under the sea, and ends up in deep space. A terrific adventure as the Hulk continues to battle the enemy within makes The Incredible Hulk a monthly to definitely to keep an eye on.

Marvel – Deadpool #56 – The Merc with a Mouth continues trying to adjust to being without his healing factor and feels he needs to get his mojo back as years of relying on the healing factor has taken away his edge. So he calls on Taskmaster to help him. But Taskmaster obviously is someone who can’t be trusted and so Deadpool learns a hard lesson in dealing with the world now that he is powerless.

Even without his healing factor, Deadpool is still one of the funniest books out there as the inner dialogue with the voices in his head, and the rise of Paste Pot Pete as his new nemesis, is just great to see develop over the past couple of issues and continue here. The thing that I worry about is that it took 50 issues for Deadpool to change even slightly as a character and although still entertaining to read, now that he is without his healing factor and blowing himself up a lot less, the book seems to have lost something. So I hope that Marvel gets Deadpool out of this ‘finding himself’ funk sooner rather than later because this self-pitying ‘pool could get old fast.

 

Archie – Mega Man #14 – The anti-robot activist group known as The Emerald Spears has trapped dozens of robots in the convention center and its up to Mega Man and the rest of the robot masters to make sure that humans and robots alike make it out alive! Meanwhile, Dr. Wily is lost in the wilderness concocting his next scheme and getting ready to deploy his next group of robot villains.

I was worried a bit about this monthly because in only 12 issues, they blew through the first two Mega Man games basically. But introducing new enemies like The Emerald Spears to delay moving into Mega Man 3 really makes me think that this book could have a long and ongoing shelf life. And that thrills me to no end because this is possibly the best-written monthly video game inspired comic book we’ve ever seen. It gives a lot of great characters personality we didn’t know they had and delivers on the action that we grew up actually playing. And as new robots are introduced like Quake Woman in the last issue, you wonder if the comic book may lead to some new game inspirations down the line for the Blue Bomber. It may be because the Mega Man franchise has always been one of my personal favorite gaming properties, but I can’t get enough of this book. I love the tone, the character arcs, and the fact that a lot of the robot masters that Mega Man liberates return to Dr. Light’s care and add a lot of surprising depth as the roster grows as the stories move through the games. If you love Mega Man, then get on board with this book NOW.

Catchin’ Thieves Just Like Flies

Since developer Beenox took over the Spider-Man franchise for Activision, they’ve put out a couple of great Spidey titles that gave fans of the wall-crawler hope for his future in video games. But now that they’re going to do a game based off of a movie instead of an original story, many are wondering if the developer will have enough wiggle room to produce the top-tier title fans have started to expect from them with the web-head.

After seeing a brief demo of The Amazing Spider-Man, I have hope renewed. Although the game will be released about a week before the movie actually hits theaters, the game takes place after the events of the movie and will feature Dr. Curt Connors (no word on if he’ll turn into the Lizard in the game), Gwen Stacy (basically confirming she won’t get killed off in the first movie), and our dear Peter Parker. Aside from them, exclusive to the game we also saw a very bestial looking Rhino (although we’re not allowed to go into much more detail than that).

Beyond the characters though, the thing that really jumped out at me was the look. Crisp, clean, and very cinematic, Beenox has taken their time to craft what is shaping up to be their most life-life Spidey yet in a fully realized Manhattan. And part of this was the camera angle, especially when web-slinging.

“The camera is more of an over-the-shoulder shot than a traditional third-person view and is much closer than in any previous Spider-Man game ever when web-swinging. It gives you this incredible connection to the character. This is extremely different from anything anyone has tried before in a Spider-Man game and, for me, this provides the most outstanding web-swinging experience ever because of that familiarity you quickly develop with Spidey from it,” said Dee Brown, Studio Head at Beenox when talking about the new cameras while swinging around Manhattan.

And speaking of getting around Manhattan, the movement was definitely one of the key aspects of the demo shown to us. One of my favorite sequences involved Spidey trying to get to the front of a high-speed car chase, using both his normal webs, and a new move called “Web Rush” where Spidey can stop in a moment and pick a specific point he wants to throw his web. The game engine then performs real-time computation to get Spidey to that point in the fastest, most acrobatic way possible. When Spidey got to the front of the chase, we were rewarded with him spinning a massive web that caught the entire getaway vehicle and left the robbers high and dry for the cops to clean up with a very distinct Spider-Man calling card.

The web rush ability was very cool to see, and it showed off how powerful Beenox’s new engine is, but my only concern is that there were a lot of yellow Spidey silhouettes showing where he could go and I hope that they will only be active during the mode or that those silhouettes were still early build markers as I could see that getting distracting very quickly in game.

Aside from the movement, we also saw some of Spidey’s new combat. Incorporating some of the stealth maneuvers Beenox had played around with in Shattered Dimensions with Spider-Man Noir, Beenox has it now so that in the indoor areas Spidey will traverse, he can either go in with web-shooters blazing or take the sneaky route and really strike some fear into the foes he will face.

Although the game is still a few months from release, again, what I saw gave me a lot of hope. Beenox knows they’ve set a pretty high bar to hit and know that being tied to a movie can both help and hurt them. But from what I saw, I think everyone is just going to really enjoy being Spider-Man again and I, for one, can’t wait to see the finished product.

It’s been a crazy couple of weeks folks, but we are back. A slow week comic book wise and so we look at a pair of Indies and only one DC title as the New 52 really continues to just disappoint on almost every front that isn’t a Batman book. Marvel continues their strong push with a bunch of Avengers books including one we’ll be featuring today. So without further ado, here is this week’s Pullbox!

1) Marvel – Venom #13.4: Blackheart has all the cards and has done the unthinkable and brought hell to Earth, literally. Even Earth’s most magically attuned heroes like Doctor Strange and the Ghost Rider cannot hold back the onslaught and only Venom, Red Hulk, and X-23 can hope to turn the tides. But at what cost? 

This has been an interesting adventure for Venom, the new Ghost Rider, Red Hulk, and X-23, and the fact it has been coming out every week has given a sense of a bigger event than it really is. The best part of this though is the fact that Blackheart, one of the more nefarious and powerful villains in the Marvel universe has been given the spotlight for the first time in a while. And where there is Blackheart, you know Mephisto isn’t far behind. Obviously this is something you should pick up the first chapters to, but this issue’s ending leaves you on a cliffhanger that means the next issue could really shake things up for all the characters involved on a permanent basis.

2) Marvel – New Avengers #22: Norman Osborn’s plan to slander the Avengers continues and the team led by Luke Cage has had enough after Jessica and Squirrel Girl left the mansion with Luke’s newborn baby. And the team is finally ready to start listening to Spider-Man and Victoria Hand looks to be their target at how to get to the bottom of this.

The team finally decided to go after Victoria Hand after they realized she had to have been the one setting them up, but Hand comes up with a story that is almost too unbelievable to be false. So now the New Avengers have to figure out how to take down Osborn while also trying to keep a raging Luke Cage in control as Jessica Jones has left with no trace. The resolution in this issue was key to a lot of loose ends that had been opened in early parts of this story, but it almost seems like things may be coming to a head a bit too quickly. Whatever happens, the New Avengers are going to be shaken to their core and the more interesting secondary story that may be developing is Luke and Jessica’s relationship after the fallout of this event.

3) DC – Batman Beyond Unlimited #1: Terry McGinnis returns with a pair of adventures kicking off this new book. The first sees him investigating a nation wide migration by various Jokerz gangs to Gotham City. The second part sees Terry team up with the Justice League again to take on the terrorist group Kobra who may be working out of Cadmus Labs.

One of my biggest disappointments of the New 52 was the fact that Batman Beyond had been put on hold and so this has been one of my more anticipated new titles to come out in a while. The fact the book is also double wide and features two concurrent story lines makes it easily the best bang for your buck of the week most likely. With each story subtly re-introducing a lot of our favorite characters from the cartoon and last year’s monthly comic run, hopefully this is the beginning of a long and prosperous run for our favorite Batman from the future.

4) IDW – Teenage Mutant Ninja Turtles: Donatello (One-shot): Continuing the series of one-shots that look at each turtle individually, Donatello’s sees him attend a science fair incognito only to find out it is really a front for Baxter Stockman trying to draft scientific talent and now Donnie must save someone he once thought to be an internet rival while also escaping with his own shell in tact.

These one-shots from IDW are great ways to establish the turtles’ personalities for TMNT newcomers and this one continues the success started off with Raphael’s one-shot. Featuring a lot of fun action, great dialogue, and even a dig at Stan Lee and Marvel for the keener comic book fan, this one-shot is a must have whether you’re an old-school turtles fan or someone just starting out. It’s also a big plus for video game fans as we learn that Donnie is a big MMORPG fan and seeing him try to explain it to Leonardo to no avail is a great short scene in the book.

5) Image – PIGS #6: After finding out their inside man had failed at his assassination attempt, the sleeper agents realize they are going to have to get their hands dirty and break into the prison themselves and take out their target. It won’t be easy though as a neo-Nazi inmate is also the high-value target’s number one bodyguard.

We see another stunning form of the sleepers training as kids in a flashback in this book and it helps to explain the widening divide emerge between certain members. As loose ends are tied up by some members of the team, the others really work on the tension that is clearly there by the hesitancy of some members to go along with the more violent plans they wish to carry out. As plans continue to move forward, the big question that is looming is what will the pay off be for this series and these characters once the high value target is eliminated and what is going on in the global picture as hinted at in the first pair of issues in the series. I can’t wait to see the next issue to see just how the sleepers infiltrate the prison and if that long awaited pay off finally comes.

It’s déjà vu all over again

It was one of last year’s premiere fighting games and it is a franchise that arcade fighting fans absolutely can’t get enough of. So, much in the same vein of how the Nintendo 3DS had Super Street Fighter IV at their handheld system launch, Sony wanted to make sure they had a premiere fighting game to go along with their handheld on launch day as well.

That game, of course, is Ultimate Marvel vs. Capcom 3. But with a game already heralded as a superior fighting product that gave fans everything they wanted and then some, what could they possibly do with their port to the PS Vita? Nothing. Well, that’s not entirely true, but relatively speaking Capcom did very little with this latest version of the game that makes it stand out from its console brethren.

And this can be a good thing because why mess with something if isn’t broken? The game still has stunning visuals due to Vita’s processing power and the full 48-character roster of fighters remains completely in tact. The arcade, training, mission, and versus modes all return as nothing content wise was cut to facilitate the small size of the Vita’s cartridge. The voice acting and original music is still all there, the story cut scenes done in a style similar to comic book panels, the hyper combos, Galactus as the final boss, and even personalizing your online card is still present. All of the patches and balancing tweaks that console players had to wait for are all packaged in the game and because of it you still get one of the premiere fighting experiences of 2011 available to you.

The problem is that now it is 2012. And most people who were going to buy this game already have. And the major negative of making little to no changes with the game is now evident. If the audience has already been tapped, who is going to buy the exact same game twice?

Sure, it’s portable now and you can link up with friends to get in some quick versus matches. That’s a cool feature, but again, most people won’t have need of it really if they already bought the game unless they are so hardcore that this game is the center of their entire gaming universe and must have it with them AT ALL TIMES. But for the rest of us, what might sell us on this? Will a new touch screen system make us want to pick this game up? No. Especially since the touch screen is mostly pointless as it is crucial to actually see the screen when playing a fighting game to learn hit boxes, range, patterns, and other critical elements to victory and so you can’t have your fingers constantly getting in the way of that.

And speaking of fingers, it does become a bit harder to pull off a lot of the moves you’re accustomed to with the smaller joystick and buttons of the Vita. And the one thing the Vita version of Ultimate Marvel vs. Capcom 3 does lack isn’t a shortcoming with the game itself, but with the hardware as you only have two shoulder buttons to try to pull off moves that were originally mapped to four. This can lead to some unnecessary button mashing that changes the game play for the worse.

But, aside from that, if you should pick this game up again, you’ll get everything you would expect from the console version. And if you missed it the first time around on a console, then picking it up for the Vita will definitely be money well-spent. There just isn’t enough of a positive difference though between the console and Vita versions to warrant owning both in most cases.

SUMMARY: Still a stellar fighting game, but if you already have it on a console, there’s no point in picking it up again.

  • THE GOOD: Basically the same game as on consoles
  • THE BAD: Pointless touch controls, lack of shoulder buttons sacrifices move list
  • THE UGLY: Tiny buttons and joysticks make button mashing more difficult

SCORE: 8.0

Ultimate Marvel vs. Capcom 3 is available on Xbox 360, PS3, and PS VITA. This review was based on the PS VITA version of the game.