Tag Archive: marvel


It’s kind of sad that a lot of the big events that are going on in Marvel really aren’t the best stories going on right now. DC on the other hand is starting to show some of the grit and interesting storytelling that the New 52 was supposed to signify. Meanwhile, in the Indies, there are a bevy of interesting stories going on with some monthlies, but I find myself still gravitating towards the game related ones. So here is this week’s Pullbox!

1) DC – Deathstroke #3: Deathstroke is ticked off. This isn’t news as this is his normal state of being. But as a bunch of hot shot up and coming assassins think they can make a name for themselves by offing the best in the business, they have another thing coming and the latest on this laundry list of newbies is a guy named Legacy. Deathstroke decides to amp up the difficulty though and see if he can take out this rookie and a new target all at the same time. Deathstroke is actually starting to work in a story behind all the glorious senseless violence that permeates nearly every page of this book so far through its first three issues. I was hesitant when I heard that Deathstroke was getting his own monthly, but if the book continues to evolve along this path, this could start to become something special. The only question now becomes just what exactly was in the briefcase in the first issue that is still rubbing him the wrong way.

2) DC – Green Lantern #3: Hal Jordan and Sinestro come to an agreement that will enlist Hal into helping Sinestro free his home planet from the clutches of his former Yellow Lanterns and in exchange Hal gets his Green Lantern ring back. But can Hal’s most nefarious enemy be trusted? Let’s just say Sinestro’s brilliantly laid out plan backfires when for once, it is Sinestro who lets his emotions get the best of him. This story takes an amazing twist at the end as the build up of the first two issues finally starts to come to a head. The relationship between Hal and Sinestro is still weird to watch unravel, but now that they both have a common goal in mind, it is interesting to watch them work together as Hal is still guided by his emotions and Sinestro just berates him at every turn for it. If you haven’t been getting this book, now would be the time to jump on board.

3) Marvel – New Avengers #18: Norman Osborn has been busted free and the heads of the largest terrorist organizations in the world look to instill him at the head. Hydra, AIM, and the remnant of HAMMER loyal to Osborn are all pooling their resources and the first thing Osborn wishes to do is reform a new group of Dark Avengers. Calling on the likes of Billy Bastion, Hawkeye’s brother with skill equal to him, Skaar, son of Hulk, and Toxic Doxie to serve as his Scarlet Witch, Osborn looks to bring the pain, and soon. The most interesting books Marvel has put out in recent memory all revolved around Osborn and his Dark Avengers so to see them going back to that and pulling together a hodgepodge of lesser known character to do so pleases me to no end. Now what will Osborn do though to get some body armor and become Iron Patriot again? If you haven’t been reading this book, get it NOW.

4) Marvel – X-Men Legacy #258: Even though the characters that the most recent Legacy story arc have revolved around are already back on Earth and interacting with the X-Men, the actual arc that got them back home doesn’t actually wrap up until this issue. You have to love Marvel’s lack of concerns for continuity. Besides this obvious time and release mismanagement by Marvel, this is a great issue as you see Magneto, Rogue, Havoc, Gambit, Polaris, and Marvel Girl really come together and pull a rabbit out of their hat that could only be done in comics to get back home and defeat a new enemy known as “Friendless”. As the space station the X-Men are trapped on begins to fall faster and faster towards a distant sun, they must overcome Friendless’s mental barrage one more time before trying to pull out of the decaying orbit that threatens to turn them all into cinders. Not the best Legacy arc I’ve ever read, but you should pick it up just to see where it goes from here as the next issue will intertwine with the Regenesis event.

5) Archie – Mega Man #7: Mega Man finally finds the hideout of Dr. Wily and where he is holding the kidnapped Roll, but with the original six robot masters back under Wily’s thumb, can Mega Man hope to overcome them along with the likes of Time Man and Oil Man? I’m really enjoying the dynamic that you are seeing with Mega Man and the other characters around him, reminding me almost a bit of the old cartoon show from the early-mid 90s. Add in these new robot masters teamed with the originals, to make it eight evil robot masters and keep with the theme you would see in the later video games, and I think anyone who is a fan of the Blue Bomber will be enamored with this monthly comic run and just where Archie comics had been going with it. I can’t wait not only to see how Mega Man overcomes these stacked odds against him, but also to see just who he will have to face in the issues beyond that as fan favorites like Snake Man or Air Man can’t be far behind.

This was a surprisingly tough Pullbox to put together this week as there just wasn’t a lot of titles that stood out to me as most issues, especially with all these re-launches going on from both Marvel and DC, are just building up to the bigger action with these issues serving more as a lot of plot development right now. Still, I was able to pull a few out that I think are worthy of your attention so without further ado, here is this week’s Pullbox!

1) DC – Red Lanterns #3: Atrocitus has picked Bleez as his lieutenant and restored her intelligence, but he may be learning that there is a reason that the red makes many of its followers blind with rage as Bleez immediately begins showing her lack of loyalty to the Red Lantern leader now that she is thinking for herself again. Great artwork obviously punctuated with a lot vibrant reds throughout this book, the story is a clear example of what I was talking about above. We get Bleez’s bio and why she was chosen to part of the red, as well as why she has skeletal wings in this issue. We also see what could become a lot of drama for the Red Lanterns later on as without a Lantern war going on to focus their rage, the infighting may begin sooner rather later and Red Lantern vs Red Lantern spells one thing: bloodbath. At least Atrocitus still has his kitty.

2) DC – Swamp Thing #3: I make it a point to try to give you some variety whenever I do the Pullbox each week, but one comic that has been consistently awesome and surprisingly so is Swamp Thing as I’ve featured all three issues now. Alec Holland realizes that he may not have a choice in becoming the defender of the green once again as he learns that while he may be the jolly green knight for the environment, that the rot, the blackness, has a champion as well and with the help of Abigail Arcane, Swamp Thing must prevent the two from merging or be thrust into an all out war for life on earth to continue! Again, a lot more story than anything setting up what can be an awesome confrontation, to see the champion of the black’s powers begin to emerge where he controls rotting and dead flesh and to see what he does in a cancer hospital…all I can say is wow. Gruesome, grotesque, and with more to come, Swamp Thing was one of my few easy choices this week.

3) Marvel – Avengers Academy #21: The original members of the Avengers Academy are forced to accept new members into the old West Coast Avengers mansion as tensions run high as they feel like they are being replaced and new enemies begin to reveal their plans against the Academy. The highlight of this issue is clearly when the lack of communication between Hank Pym and the students reaches a boiling point and erupts into a giant brawl between Luke Cage, Hawkeye, Captain America, and Hank Pym against the original Academy members (minus Veil who left last issue). This massive positive is what propelled this issue into the Pullbox this week because the reveal at the end of the comic where the Acadmey kids from the future have indeed turned evil reminds me too much of a Teen Titans story from a few years ago where the Titans had to take on their future selves. If this is the route this comic is going then as much as I’ve enjoyed this book for the past almost two years, it may be going into the territory of having itself removed if that is indeed the story Marvel is setting up.

4) Marvel – Uncanny X-Men #1: As we continue to see the fallout from Schism with the X-Men, we see just what lengths Scott Summers is willing to go in order to try to save what is left of mutantkind. Unfortunately, an old nemesis from the past, Mr. Sinister, has the same idea, but is going to about things in a very different way and the sleeping Celestial sticking out of San Francisco looks to be a key part of his plans. Although the issue is paced a bit too quickly for my liking, to see Marvel finally work the Celestial back into a story after several years of it just hanging in the background of battles taking place in San Francisco is great. Not to mention Sinister’s new hipster look makes everyone know right from the get-go that his intentions are…well…sinister. Lots of action including Colossus still struggling with the power of the Juggernaut, which I can’t wait for that fallout sooner or later, and this is a very solid re-launch to one of Marvel’s standbys from all the way back in the 1960s.

5) Archie – Sonic The Hedgehog #230: I admit that I was very tempted to pick Last of the Greats #2 as my indie pick, but when you stick a 20th anniversary label on something, I have to pick it up. Basically, Sonic, set in the cartoon universe of the early 90s where Eggman is still Robotnik and Sonic has a whole slew of friends called the freedom fighters have stopped Robotnik’s latest plan to robotize the planet Mobius. But it comes at a cost that Sonic might not be able to bear. Honestly, the fact that Sonic has had an ongoing comic for this long in and of itself is mind boggling, but if you’re like me and actually remember watching the short lived Saturday morning cartoon starring Jaleel White (yes, Steve Urkel did this voice of Sonic the Hedgehog), then you’ll probably enjoy reliving a small slice of childhood with this 20th anniversary issue commemorating the release of Sonic Generations celebrating Sonic’s grand run in gaming to date.

Marvel continues to rollout some of their re-launches this week while DC begins forwarding some more stories they launched in the New 52. Meanwhile, in the Indies, we go back to a galaxy far, far away. So, check out this week’s Pullbox!

1) Marvel – Daredevil #5: After a strong start to The Man Without Fear’s new series by seeing Daredevil take down Claw and The Spot, Matt Murdock accidentally begins to stumble upon a huge smuggling conspiracy amongst the world’s most nefarious organizations like Hydra and A.I.M. As he begins to put the pieces of the puzzle together, all the while trying to protect some new clients, he also happens upon a new villain whose strength and reflexes are something that could put Daredevil down for the count! Honestly, I’ve been pleasantly surprised by how much I’ve enjoyed Daredevil so far and if you’ve missed the first four issues, I’d really recommend trying to find them in the back issues of your local comic store, while also picking this issue up to see just how far things are going to go. Great writing combined with innovative art to show the world through Daredevil’s “eyes” make this re-invention of Daredevil a must have in your pullbox.

2) Marvel – The Incredible Hulk #1: Part of the fallout of Fear Itself sees the Hulk somehow separated from Bruce Banner. You would think that both would be as happy as they could be, but that is not the case. As the Hulk finds himself feeling like a hero for the first time since Planet Hulk really as he becomes a champion for the mole people, Bruce Banner is turning into a Dr. Frankenstein of sorts as he cannot cope without the Hulk around. Hulk must now venture back to the surface to try to calm down Banner as it seems that Banner has been committing some crimes against nature in his attempts to move on with his life after the Hulk. A great way to kick this new series off is the role reversal of Banner and the Hulk as Hulk is the more rational being and Banner is being portrayed as the monster. You know at some point the Hulk and Banner will have to reunite, but until then to see them actually fighting against each other makes me look forward to the second issue of this new monthly more than any other re-launch we’ve had recently. Top it off with the great art from legendary artist Marc Silvestri and Hulk #1 is a must have for any and every comic book fan.

3) DC – Green Lantern: New Guardians #2: Kyle Rayner must fight off representatives from the rest of the power ring spectrum and get to the bottom of why these rings have all sought him out. But when Kyle looks for help from familiar allies, will he find what he’s looking for or just more problems? Continuing the feeling of what we had during the Blackest Night with all the various ring wielding forces coming together, New Guardians is clearly laying some groundwork for what will be a massive shake-up in the life of Kyle Rayner and what it means for anyone to wield a ring, green or otherwise. Great art, a tremendous ending, and an unfortunate fate for a long time friend of Rayner makes this a very compelling book and if you’re going to be able to follow all the craziness that is sure to follow, you had better get on board now while you still can. New Guardians may be the best Green Lantern related book out there right now as part of this New 52.

4) DC – Batman: The Dark Knight #2: After the crazy cliffhanger of the first issue of this new series, we finally learn about what is happening to many of Gotham’s villains as a new one dressed as a white rabbit (very Mad Hatter-esque) is leading Batman along a trail of drugged up arch enemies. Two-Face, the Ventriloquist, and even the Joker look as if they bathed in Venom or the Titan formula from Arkham Asylum and Batman must find out where this new drug is coming from and just how he can put a stop to it. This comic has piqued my interest right now because I admit I just don’t know where it is going to go. The new villainess dressed as a white rabbit has me thinking she’s not the brains behind the drugs, but it doesn’t fit the Mad Hatter’s modus operandi and so I wonder if there couldn’t be someone else pulling the strings. Either way, this mystery has me itching for the next issue of this Batman series just to see what other villains may get doped up and how Batman will find a way to bring it all to an end.

5) Dark Horse – Star Wars: Crimson Empire III #1 (of 6): The Empire is in shambles. The final clone of the Emperor has been flushed out and destroyed. And only a lone soldier in the once elite Crimson Guard remains. This is the continuation of his story. Set about a decade after Return of the Jedi in my personal favorite part of the expanded universe, as in events that take place after the original movies, we see the last Crimson Guard, Kir Kanos, established as a tremendous warrior as he easily…removes…several bounty hunters after him, but in the end is caught by Boba Fett. Yes, Boba Fett miraculous survived the Sarlacc Pit. It is what happens when you wear Mandalorian Armor and it takes 1,000 years to be digested. What could Boba want with Kanos though and what purpose does this lost warrior have without the Empire to serve? If you’re like me and a fan of the expanded universe of Star Wars then I’m sure there are many Dark Horse comics in your collection. This particular series though looks especially interesting though because it deals with the rarely mentioned Crimson Guard and features some of our favorite characters, including the greatest bounty hunter ever in Boba Fett. This issue is a must pick up for Star Wars fans.

Sorry for the lateness for this week’s Pullbox. Our big reveal for NFL Blitz this week forced a lot of people’s responsibilities to be pushed back some, including mine, and so I’m still in the process of catching up on everything. Never fear though as it was another solid week in comics as we’re seeing the return of H.A.M.M.E.R. storyline ramp up in the Avengers, Fear Itself finally came to an end and ANOTHER Marvel event has started with The Fearless. Meanwhile, we also saw the end of Uncanny X-Men so a lot was going on with Marvel to compete for my spotlight. DC continues to be strong with several new titles and a surprising new Indie comic makes it into the Pullbox this week. So here’s this week’s Pullbox!

1) Marvel – Avengers #18: With Fear Itself wrapping up this week, we also are starting to see the comics revolving around its fallout. This comic is one of those fallout comics, but also details an unseen figure from several of the most recent Marvel events. All this while Captain America has a mandatory Avengers meeting in Avengers Mansion since Avengers Tower is nothing but a pile of rubble now. You could see some lineup changes here after this while also you have the groundwork being laid more importantly for the return of the Dark Avengers, which was immensely popular its first time around. This is just continuing to build up the foundation to make Norman Osborn one of the biggest bad guys in the Marvel universe once again while also allowing what has been a revolving door of heroes on the Avengers roster to settle down with all the other events going on in the Marvel universe. The Thing is doubting himself and his involvement with the team after Fear Itself, Beast is working on leaving to be with Wolverine and the new school in Westchester, and Iron Man is poor. Like really poor. So he’s not sure how much help he can be right now as he tries to get his affairs back in order. All in all, this is a key issue to the future of the Avengers and is a better read than the major Marvel event books that came out this week so I highly recommend it.

2) Marvel – Uncanny X-Men #544: The final issue in this official volume of the Uncanny X-Men, more or less details once again who is going where, whether they are staying in San Francisco with Cyclops, or going with Wolverine back to Westchester. It also finds a way to work in a classic villain who has been laying low and has obvious interests in this split amongst the X-Men standbys, the one and only Nathaniel Essex, best known as Mr. Sinister. As everyone’s personalities are highlighted and you get to see how this affects everyone on an individual basis, you also see the groundwork for the two new monthlies that will come out of this and I personally am looking forward to seeing how each new team will do as this harkens back to the X-Men Blue Team and X-Men Gold Team of my early childhood. A must read for any and every X-Men fan, there is a reason why this is the best thing going on in comics right now and this issue sums it up well in the matter of a single issue.

3) DC – Red Hood and the Outlaws #2: After the mysterious cliffhanger of the first issue, this continues to be one of the best comics of the DC New 52 because of the tremendous team dynamic between Roy Harper, Starfire, and Jason Todd. After giving people who may be unaware of how Jason Todd came back from the dead a brief catch up/origin story, we learn what all the mysteriousness of the last issue was all about and got into some awesome action where the banter of the team was no complimented by how they fought together against some undead martial arts masters. We also see Starfire in sexy clothing again, which for me is just full of win. Really though, this is probably the best written comic DC has right now and I love the art work and am happy to have this as a part of my Pullbox. Now if we could just get Justice League and half of the rest of the New 52 up to this level and DC might be able to fight back a little better against all these ridiculous Marvel events.

4) DC – Nightwing #2: What had started off at a decent clip in the first issue has amped up tremendously in this issue as it seems everyone knows now who Nightwing really is! A blast from Dick Grayson’s past comes back to surprise everyone, especially Dick, but this new assassin who is meant to take him down has the biggest surprise of all. The assassin known only as Saiko uncovers Dick’s biggest secrets and looks to send them with him to the grave. A lot of great action, a ton of surprises that really push Dick Grayson’s character forward, and a new villain that reminds me of an old Nightwing villain in some ways named Lady Vic has me really enjoying everything about this comic. I can’t wait to see what happens next as both Batman and Nightwing is centering right now around the idea that Dick Grayson is the most dangerous man in Gotham somehow. It’s a story line we haven’t really seen probably since the Bruce Wayne: Murderer story from a decade ago and it will be interesting to see how the characters work their way out of it. To me, this was an easy addition to the Pullbox.

5) IDW – 30 Days of Night #1: Picking up where the tremendous graphic novel of a few years ago left off and capitalizing on the success of the movie by the same name, this new monthly from IDW gives people what they should want, horrific, blood-thirsty vampires tearing people to shreds. Now though, the vamps from the graphic novel and movie have moved southward to warmer pastures than Barrow, Alaska, and are looking to take out the people who know of those events and are working feverishly to keep their presence a secret still to the larger world. I will say that I am a huge fan of vampires being the monsters that they are supposed to be and not the stuff you see in that True Blood or Twilight crap and that’s exactly what this comic will be and I know that because it did not get off to a slow start. You had people getting torn apart about midway through the book and it just didn’t stop. My only concern with this comic is that I’m not a fan of this particular art style, but that’s my personal tastes and my enjoyment of seeing people’s jugulars ripped out overcomes that any day of the week. If you’re looking for a new good horror related comic, then look at this book.

This was a difficult Pullbox to put together this week, let me tell you! With X-Men: Regenesis starting it was hard for me to not put an X-Men title on this list, but I’ve been showing the Children of the Atom a lot of love lately and there were a couple of other worthy titles from Marvel that also deserved the limelight. I do recommend though that you read your other monthly X-books before reading the Regenesis one-shot. That’s my tip of the day there. DC did not have as strong a showing as Marvel, but the two I picked there I think more than pick up the slack. And we had a little competition for indie pick of the week, but as I always try to feature new and different books as time goes on, I went with one I’ve been enjoying for a while, but haven’t gotten around to featuring yet. So, without further ado, here is this week’s Pullbox!

1) Marvel – The New Avengers #17: Continuing with the story line started in this monthly’s annual a few weeks ago, we see Norman Osborn back in a position of power. But unlike last time where he was hiding in plain sight of the public, he has taken up arms with AIM, Hydra, and several others of the big bads of the Marvel universe. Setting an Ultimo robot after a Stark Industries laboratory, the New Avengers leap into action. Unbeknownst to them though, this is all just a test as Osborn and several AIM scientists are piloting the robot and collecting as much data, and a very special sample of Wolverine’s blood, from the skirmish. The issue ends with a bang as Osborn’s plan have clearly just begun. What is great about this comic is that along with his entire time as the head of HAMMER, these global threats that Osborn is producing has brought him to a new level of villainy. For a long time he wasn’t even Spider-Man’s greatest threat. Then he moved to the front of that line. Then he was on the bottom rung of the community threat. And now, he’s top dog there, too. Great action and the start of something that is going to be huge, my only complaint with this comic is that they put Daredevil prominently on the cover and he wasn’t in the issue at all. What’s up with that?

2) Marvel – Amazing Spider-Man #671 (Spider-Island Part 5): I’ve been really disappointed with Spider-Island thus far, but aside from a couple of pages early on with Mary Jane finally getting powers, this was a really great chapter in what has been a subpar event to this point. Spidey finally gets to the bottom of everything that’s been going on with the return of the Queen and gets his Spider-Sense back after having it turned off by the psychic bubble placed over Manhattan to keep the spider people locked on the island. We also see the Jackal hopefully meet his fate as I doubt any true Spidey fan has ever liked him as a villain, although I’m sure like Emperor Palpatine in Star Wars, he probably has a bevy of clones of himself waiting in the wings too. As things finally start to come to a head with Spider-Island you hope that it isn’t like many events that Marvel has done in recent history where there is a quick climax and fast let down after this unnecessarily long build-up. As a whole, I have not been impressed though and am still leaning towards returning to my boycott of Amazing Spider-Man once this whole arc is finally done. Maybe I’ll go re-read my Maximum Carnage graphic novel so I can remember when I really cared about Spider-Man as a character.

3) DC – Green Lantern #2: Hal Jordan is forced to make a “Monkey’s Paw” type deal with the newly reinstated into the Green Lantern core Sinestro and he might actually learn a thing or two from the dictator from Korugar. I’m still a bit on the fence about this comic as I still want Hal Jordan to have his ring back, but his dynamic with Sinestro is something to behold. And with what Sinestro plans in order to give Jordan his “ring” back could break Jordan as a character if done improperly. So far so very good though. Seeing what Sinestro could do with a Green Lantern ring makes you start to truly fathom the power they contain and makes you wonder what has held back the four-honor guard Lanterns of Earth that we’ve followed all these years. In one awesome page, Sinestro did more than Jordan has done with that ring in a year and it only looks to make this odd-couple relationship thrive even more in the pags of this book. Like I said, it could turn sour in the end, but right now this is a must read.

4) DC – Deathstroke #2: An explosive first-issue left me curious to see where things would go plot wise with this book, and the plot has led to a lot more explosions and a lot more action. As Deathstroke is on the path of trying to figure out who is setting him up for something much bigger than he realized he was getting into in the first issue, some hired assassins get in the way after an exchange goes bad. Nothing Deathstroke can’t handle though and before you know it you’ve got body parts, blood, bullets, and swords flying in every direction. It’s gory, it’s brutal, and it’s a heck of a lot of fun and I can’t wait to see where it goes from here. I would like to see Deathstroke with a bit more of a challenge though in future issues because in these first two issues he has just blown through his no name opponents like wet-tissue paper. Let’s see some heroes or something in there to mix it up!

5) Archie – Mega Man #6: If you’re like me, you can’t get enough of the Blue Bomber and this relatively new monthly series starring Mega Man is typically a bright spot for me. The first four issues basically followed Mega Man (or as he is affectionately called by Dr. Light, ‘Rock’) through the first game with Wily taking the six robot masters and sicking them on an unsuspecting public. Now, Wily is off to prison, but in every Mega Man game there has always been eight robot masters beyond that first one. So introducing Oil Man and Time Man, two brand new characters that were “held back” by Wily as they were still further in a prototype phase when he stole them from Dr. Light. Now, Mega Man and the reprogrammed original robot masters have split up into two teams. One to help fix the damage they caused initially and another to find Dr. Wily and put a stop to him once and for all. This comic is everything I would have hoped from it and more. New and old robot masters alike make this comic just as enjoyable as the games and to see Mega Man absorb and use their powers makes me wish Mega Man 11 would be announced. But this comic is fine in place of that and so my only real gripe with it is that I have to wait 30 days between issues. If you are a fan of Mega Man, do yourself a favor and start picking this up every month. It consistently finds a way to balance plot, character development and action and is worth it every time.

With the first month of DC’s universal re-launch behind us, Marvel has decided to start re-launching some more characters of their own in response. Along with Hulk coming out later this month, we see this week the conclusion of the Schism story line in the X-Men to pave way for several new X-Men monthlies featuring two different teams. So, what series are worth continuing in the DC re-launch and what can Marvel do to draw your attention away from it? And there’s a surprisingly good indie that came out this week as well that deserves you attention so without further ado, check out the Pullbox below!

1) Marvel – X-Men: Schism #5 (of 5): As a giant Sentinel came bearing down onto Utopia, Wolverine and Cyclops’ 30-year rivalry has finally come to a head with the two of them duking it out like never before. Meanwhile, while they try to work out their differences with Wolverine stabbing Cyclops several times and Cyclops blasting off Wolverine’s face, it is the young X-Men and Hope’s new recruits who come in and save the day. With a clear moral divide now present on the island, Wolverine decides to leave for good and several various members of the X-Men decide to join him. You need to see this just to see who breaks rank with Cyclops and to set up what looks to be an awesome foreseeable future for the two new X-Men teams. The best part about this mini-series is that it shows everyone how a re-launch should really take place. Marvel has been infamous in the past for screwing them up, but this coupled with the Hulk’s re-launch, both look promising depending on how they come out of the gate with their new respective series. DC has been pretty awful as well including this new universal re-launch. Some characters stayed the same while others were completely re-written or retconned and just had me scratching my head in many cases. It should be interesting to see where the X-Men go from here, but if I were you, start here and get ready for one wild ride.

2) Marvel – Deadpool #44: Moving away from the almost somber tone that the dividing of the X-Men brings, we look to the greatest comic relief character in comics, Deadpool. Still in England, Deadpool is hot on the trail of his would be psychiatrist/stalker when he goes into her apartment and finds a frozen version of…himself. Leaving it for the time being, Deadpool , having grown a small conscience and realizing that it is his fault that his shrink is about to commit murder, for once actually saves someone he dislikes. But in the end, the doc bites the big one and that frozen version of Deadpool? It looks like it’s going to be EVIL DOPPELGANGER time next issue! Yee-haw! Sorry. I, too, begin developing extra voices in my head after reading too much Deadpool. Anyway, Deadpool is always hysterical to read and sees him in the most over-the-top, off-the-wall situations in comics. With everyone else saving the world, Deadpool can barely even save himself most of the time, relying on his healing factor even more than Wolverine does, and it is always entertaining. Again, this issue wraps up a story arc and sets up the next nicely so it would be a solid point to jump in at and the laughs you’ll get from it makes this an easy choice this week.

3) Image – Last of the Greats #1: Earth is under attack and after not heeding the warnings from beings of tremendous power, they must now go to the last one and beg for his help against an invading alien force. Simple in it’s description, but so deep in its writing and art, that this is the most pleasant shock I’ve had in a while from an indie comic. I actually had a chance to speak to the author of this book, Joshua Hale Fialkov and we both agreed that the thing that should first draw people in is the cover, especially this alternate version you see to the left. Beautiful in its simplicity while harking back to a classic in the Watchmen with the smiley face with a drop of blood on it, Last of the Greats could become something that could rival Spawn for Image’s top monthly comic in my opinion because this first issue was just that damn good. It was dark in a way you rarely see in comics and in just the first issue had enough twists and turns that it made your jaw drop and that’s saying something considering these are characters we have no history with. I’m thrilled to hear this is a monthly and that the next three issues are ready for print (again via Fialkov) because I think this is going to be something really special and cannot wait to pick up issue #2.

4) DC – Swamp Thing #2: I admit that my first experiences with Swamp Thing growing up was the movies and later a short-lived cartoon. I never read the comics and so I had a very limited knowledge of the character until later in life and thought that its return at the end of the Brightest Day was one of the worst things DC had done in recent history. But maybe it is that poor rebirth penned by Geoff Johns and my cheesy childhood memories that had limited my expectations for this comic and led to my pleasant surprise that it has been pretty good. We learn more of the history of the Swamp Thing and it almost sounded a bit like the history of Spawn to be honest, but revolving around plant life. Still, Alec Holland having to face this global threat, unknown forces working against him, and the tremendous pressure for him to take back up the mantle of Swamp Thing, makes him a surprisingly deep character only two issues in to this new series. Whether you’re like me and don’t have the history with Swamp Thing or read everything Len Wein and Alan Moore wrote for the character, I think you’d be pleased with how this is going and should definitely pick this up.

5) DC – Penguin: Pain and Prejudice #1 (of 5): With Batman: Arkham City right around the corner and since The Penguin is a main villain in the game, I particularly enjoyed this comic because it gives rare insight into the character of the Penguin himself if you are unfamiliar with Oswald Chesterfield Cobblepot’s rough upbringing. The ruthlessness the Penguin portrays as we see his psychological profile through the brilliant art of the book is really something Batman fans old and new will enjoy and it is nice to see this classic villain is another character mainly untouched by DC’s universal re-launch. It’s also a good comic because it is clearly a set-up for a much larger story as no Penguin story would be complete without interference from the Dark Knight. What new scheme is the Penguin working on or what is he covering up that will draw the Caped Crusader’s interest? I think this is an easy pick-up for all the Batman fans out there as true Batman fans know how underrated the Penguin can be at times as a villain and this arc looks like it might help put the Penguin back into the spotlight for a time. Proof positive to never underestimate even the runts in a litter as rotten as that of the Cobblepots.

One hell of a paradox

Trying to capitalize on their success with last year’s Spider-Man: Shattered Dimensions, Beenox brings us now Spider-Man: Edge of Time. A new villain in the year 2099, Walker Sloan, is at the forefront of time-travel and finally cracking the fourth dimension. Working for Alchemax, Sloan uses the corporation’s mass resources for his own purposes though and constructs a time machine that propels him back into the 1970s. With over 100 years of future knowledge, Sloan pilfers many of the late 20th century’s great ideas years ahead of their conception in order to re-write history and the Alchemax company into his own image. Now, Spider-Men from two ages must work together across space and time in order to put things back the way they once were and close up the wormhole that Sloan has opened up with his time hopping.

There are a lot of good things that Beenox has done with the Spider-Man franchise to date and some of these things continue in Edge of Time. Unfortunately, they get away from two things that I feel are critical to any Spider-Man game dating back to Spider-Man for the N64/PS1: lots of web-slinging and lots of villains. With the entire game taking place inside a single building, you do a decent amount of wall-crawling, but there is not as much room as you’d like to swing and something that has been a staple I feel of all the great Spidey games of the past 10 years has been a fair amount of web-slinging. This lack of web-slinging makes Edge of Time feel more like a generic brawler whose heroes happen to occasionally walk on walls than a genuine Spider-Man game.

Also, Spidey’s Rogues Gallery is one of the most diverse in comics and is only trumped probably by Batman over at DC. So to see Beenox go from over a dozen classic villains in Shattered Dimensions to only a handful of low appeal ones in Edge of Time really felt like a punch to the gut that knocked the wind out of this game. Mind you, without giving anything away, fans of that old-school Spider-Man from the N64/PS1 will likely draw parallels to a new villain who appears in Edge of Time, but besides that fleeting moment of recognition, none of the villains featured in this game got me as excited as those from Shattered Dimensions.

Still, there is a lot of good in this game and fans of Spider-Man will likely walk away pleased with the overall experience. The story, written by original Spider-Man 2099 creator Peter David, is one of the more compelling Spidey tales I’ve seen in a while and has so many twists and turns that you’ll find yourself willingly falling further down the wormhole just to find out what is going to happen next.

Another brilliant aspect of the game is how fresh each chapter feels compared to most other brawlers out there. Bouncing back and forth between Amazing Spider-Man and Spider-Man 2099 feels like a new experience each time as they level up because their fighting styles and special powers are so different from one another.

We also see a huge upgrade with the return of the free-falling levels with Spider-Man 2099 that were introduced in Shattered Dimensions. Although you won’t be fighting any villains this time in elevator shafts and various other vertical corridors, you’ll be dodging a lot more obstacles and a new targeting reticule has been introduced that lets you know exactly where you’ll land on your current path, which makes dodging all those obstacles that much easier. No villains though may make it feel like a mini-game for some, but for me it was one of the most fun mini-games then that I’ve played in a while and are the levels I would replay the most in both Shattered Dimensions and here again in Edge of Time.

Throw in hysterical mid-level dialogue between the two Spider-Men because of a psychic link they have through the wormhole and the relationship between the two becomes a fast growing bond that is enjoyable for the player on a lot of levels. The dialogue is also very strong because Spider-Man 2099 is played by Spider-Man: The Animated Series star and Spider-Man Noir in Shattered Dimensions, Christopher Daniel Barnes, and Amazing Spider-Man is played by Spectacular Spider-Man star and Ultimate Spider-Man in Shattered Dimensions, Josh Keaton, which only makes it feel all the more authentic for diehard Spidey fans.

All in all, Spider-Man: Edge of Time is a good game with a couple of flaws that keep it from being elite. The game play would have been perfect if Beenox could have shoehorned in some web-slinging and some more villains, but everything else is up there with some of the better Spider-Man games of the past in terms of combat and plot. The game may also be a little short in the grand scheme of things, clocking in at just under 10 hours for me, but with a bevy of collectibles and costumes to unlock, there is enough reason to come back to this a couple more times if you’re a diehard Spidey fan and is worth checking out at least once for the more casual fan.

SUMMARY: A lack of web-slinging and villains knocks this worthy Spider-Man tale down a couple of pegs in terms of a game, but should appease many Spidey fans out there overall.

  • THE GOOD: Great plot, great action
  • THE BAD: Not enough villains or web-slinging
  • THE UGLY: My head exploding after trying to understand time-travel as explained by Spider-Man 2099

SCORE: 7.5

A new child of the atom

I think it’s every geek’s dream to develop superpowers in some way. And so like moths to flame we are drawn to games where we can not only play as our favorite heroes but can craft our own personal character in the universes we have come to enjoy through various forms of media. So as a diehard X-Men fan, I was particularly stoked about the release of ­­X-Men Destiny.

Based in the X-Men universe, this is an original story line inspired by, but having no direct tie-in to, the ongoing monthly comics from Marvel. You play as one of three new mutants attending a peace rally in San Francisco as the relationship between human and mutant grows more strained by the day. After an apparent attack on the crowd by Magneto causes panic to spread amongst the crowd, your powers manifest as you attempt to defend yourself. As you learn about your newfound abilities, you’ll uncover a conspiracy that will shake the mutant world to its very core, all the while you make and break alliances with both the X-Men and the Brotherhood of Evil Mutants.

The anticipation I had for this game’s release was soon replaced by disappointment. The best way I could describe how X-Men Destiny was that it felt incomplete. The game is riddled with glitches, has an inconsistent checkpoint save system that sometimes places saves right on top of one another or places them at opposite ends of levels and makes you replay the whole thing over if you die, and the plot, quite simply, is just too damn short for a proper X-Men game, no matter how well written it may be. I beat the entire thing, on the hardest difficulty, in less than eight hours.

I was also displeased with the three character stories and power choices we were forced into. Instead of letting the player truly craft a character they could relate to, you are forced into one of three outlandish protagonists and follow their story as it unfolds. Since many action/adventure games actually do this, it’s not the concept that bothers me, its the fact that the game tries to sell itself as an RPG that gives you a lot of choice and this is simply not the case. And to make matters worse, the few choices you are given are so spread out throughout the game that you never reach your full potential until the very final level of the game. And again, this goes back to the length of the game. Just when you seem to start hitting your stride with whatever powers you were pigeonholed into, it ends.

Mind you, there are some positives to X-Men Destiny. The plot, written by X-Men: Legacy writer Mike Carey, is worthy of the X-Men universe and features cameos or the chance to fight alongside many of your favorite characters while taking on classic X-Men threats. Whether you choose to be good and trade quips with Iceman against the Purifiers or be bad and burn stuff to the ground with Pyro in a U-Men bunker, when the game has you working with your favorite characters on the missions, you actually feel, albeit briefly most of the time, like an X-Man.

The audio was also very good as the music helped set a mood worthy of an action game and the voice acting was superb. Nolan North, better known as Deadpool in most other X-Media, came on to do Cyclops and surprised me as the stoic and steadfast leader of the X-Men. Include other voice over royalty like Phil LaMarr as Gambit and Forge, Yuri Lowenthal as Nightcrawler, Jason Marsden as Iceman, Fred Tatasciore as Juggernaut, and Steve Blum returning to reprise Wolverine and the voice over work in this game is as good as any other cast of X-characters represented in animation or other games.

Still, as good as it felt to fight alongside some of my favorite comic book heroes in this game, there are just too many shortcomings to make X-Men Destiny as special as many of the characters it features. My recommendation is that the game is worth a rental, but is only worthy of purchase by the most diehard of X-Men fans who will play through it several times, despite the glitches, and try to collect the several dozen collectibles featured in the game.

SUMMARY: Short, glitch-riddled, and lacking the choices of a true RPG, X-Men Destiny falls short of the high expectations of most X-Men fans and should only be checked out by the most forgiving of souls.

  • THE GOOD: Fighting alongside many of your favorite heroes from the comics
  • THE BAD: A surprising lack of choice given to the player for an RPG
  • THE UGLY: A lack of polish shows up often considering how short the game is

SCORE: 6.0

Although a lot may have come out this week, much of it wasn’t nearly as strong or enjoyable as I would have preferred. And surprisingly, an indie easily topped my list of everything that came out this week. But once you see what it is, I’m sure most of you will understand. So without further ado, here is this week’s Pullbox!

1) IDW – Ghostbusters #1: Being nearly 20 years since they’ve had their own monthly, Ghostbusters #1 is the response to the huge popularity of inconsistently published one-shots and mini-series featuring the boys in gray by IDW. And now that it is here, this first issue does not disappoint with plenty of references that die-hard fans of the movies, cartoons, or video games will likely understand while still having them face off against some pretty pesky poltergeists. Opening with a dream sequence in which Ray Stantz is having a nightmare about previous adventures, which features a humorous cameo by the ghost of John Belushi that may or may not be hinting at a third movie as well as what could have been as he was originally supposed to play Peter Venkman before his unfortunate passing, this first issue hints at old problems still lurking out there in the shadows, while the Ghostbusters must concentrate on the here and now of other paranormal threats in and around Manhattan. All I can say is that if bustin’ makes you feel good, then this is a clear must have this week.

2) Marvel – New Avengers #16.1: With Fear Itself, Spider-Island, and several other large events going on in the Marvel universe, the long-term fallout of previous events like Norman Osborn’s reign as the world’s top cop have yet to be fully explored. Until now. After rotting on Ryker’s for some time, the backed-up legal system finally has gotten around to Norman Osborn’s trial for his crimes against humanity. Due to the nature of this case and the fact that Osborn’s H.A.M.M.E.R. organization still has cells out there, the Avengers have been called into escort Osborn to his day in court. But even with all the planning the Avengers had set up in terms of a security detail, the crafty Osborn still finds a way to elude them and sets up the Avengers for a world of trouble in the future. With long term ramifications for this Avengers team and a chance for Brian Michael Bendis to really let Spider-Man shine as Osborn is traditionally one of his villains, this looks to be the only book in the “.1” series that is more than just a one-shot adventure as it looks to set up at least the next few issues of the regular monthly series. Punctuated by great art from Neal Adams and any fan of this monthly up this point should pick up this “.1” as we look ahead to the future of the New Avengers.

3) Marvel – X-Men Legacy #256: As Rogue, Gambit, Frenzy, and Magneto try to rescue their comrades, Havoc, Polaris, and Rachel Summers from a space station that is in a deteriorating orbit and ready to crash into a star, their problems are confounded when Rogue loses the teleportation abilities she had temporarily acquired to get her team there. Although the middle of an arc, this is still a decent jumping off point because it reveals a new enemy and establishes new problems for the small band of X-Men it affects. This is also a great issue to pick up because finally, after being trapped on the outskirts of the galaxy, this arc, when resolved, will hopefully bring Havoc, Polaris, and Rachel Summers back into the fold of the main X-Men and end their galaxy gallivanting ways as these powerhouses have been ignored for too long after their war with Vulcan, Havoc and Cyclops’ third and forgotten brother. X-Men Legacy is just another book in the long line of X-books to have been released in past months that has me saying that anything involving the X-Men right now is probably the best thing going in comics right now.

4) DC – Teen Titans #1: Yet another book in DC’s “New 52”, Teen Titans #1 has one of the more interesting dynamics we’ve seen in the new universe as it has characters who have been largely unaffected by the re-launch, like Tim Drake, a.k.a. Red Robin, now teaming up with some of his best friends like Wonder Girl, Superboy, and Kid Flash, that all act like they don’t know each other and have never worked together since they’ve all been re-imagined. It is moments like these that make me really question titles that revolve around teams when doing a re-launch because it loses a lot of the original flavor and changes the characters in ways that are not normally for the better. On the other hand, this book also brings back the men from N.O.W.H.E.R.E., a Grant Morrison original who only made several appearances on New Earth before being mostly forgotten about. Their purpose is to destroy all that is considered “unnatural” in the world, including many super-heroes and villains, and they have taken aim now at the team that will become the DCU’s new Teen Titans. Can the re-imagining of these once lesser villains as a bigger threat keep this new Teen Titans in my pullbox for long? Or will my disdain for the re-invented Wonder Girl, Kid Flash, Superboy, and others force me to give up on this comic? We’ll have to wait and see, but this first issue is worth picking up just incase.

5) DC – Green Lantern New Guardians #1: Unlike Teen Titans #1 and many of the other books in the DCU, Green Lantern New Guardians #1 spends a couple of pages re-telling Kyle Rayner’s story of how he became a Green Lantern, before throwing him right back into the action from where he left off when the re-launch happened. Patrolling Earth and the rest of Sector 2814, Kyle realizes something has gone terribly wrong when rings from other colors of the spectrum have left their original hosts and all flown to him. Now with the entire emotional spectrum looking to be represented by Kyle, other ringbearers from their respective spectrums are out for blood, as they don’t care why Kyle has those rings, only that they want them back. Although it takes place primarily on Earth, the comic still has that cosmos-exploring feel that makes the Green Lantern comics so exciting. With all the ringslinging that is due to take place in the coming months, I think this has been the most exciting Green Lantern comic so far in the “New 52” and is a must have for fans of the most junior member of Sector 2814’s Honor Lantern Guard.

There were a lot of issues that I wanted to put on my list this week, but then after reading them I was disappointed and had to fall back onto some old standbys to get me through. So as much as I like to mix it up and try to give a variety of monthlies and one-shots, I ended up picking the next issue in some series’ I’ve already featured because even though I grabbed a couple dozen comics this week, including a lot of DC #1’s, these are my five best overall stories.

1) DC – Red Hood and the Outlaws #1: So this one came a little out of left field for me because I haven’t been the staunchest of Red Hood supporters, but from the get-go this comic sucks you in with a lot of action, throws in some spectacular art of Starfire coming out of the ocean in the middle, and then leaves you with a cliffhanger mystery ending. This comic screams pick me up and I got to love a writer and artist who both agree that the best part of their first issue together was the above panel because it was my favorite as well. My friends and I several years ago came to the conclusion that the three hottest chicks in comics were She-Hulk, Mystique, and Starfire (no particular order) and this comic shows that we were at least correct on that last one for sure.  Seriously though, this comic has such awesome potential and the three characters are such stark contrasts to each other, but play so well together that every page written by Scott Lobdell was a joyous read and combine that with the great art by Kenneth Rocafort and I’m sold on Red Hood and the Outlaws. Only question will be, can they keep it up?

2) DC – Nightwing #1: I think part of the reason why I disliked Dick Grayson so much as Batman was that it stepped out of character for him too much. He was trying to be Bruce Wayne and fill that shadow and just when he might have been starting to turn that corner, he goes back to being Nightwing. After reading this comic though by Kyle Higgins, I can say without a doubt that was where he should always have been. Dick is back to being the jovial, do things his way, screw up with a smile and Higgins’ writing pulls it off as if the character never missed a beat and there was never that year when he was Batman. I also like the prospect of new villains being introduced as it can help Dick to become his own character again much like when he first took the Nightwing mantle. Also loving the Batman Beyond-esque red logo to show that the character has changed somewhat from his time as Batman. Definitely a must pick up as in terms of the Bat-family, it feels like things are starting to get back to normal.

3) Marvel – Uncanny X-Men #543 (Fear Itself Tie-In) – I don’t think there was any way I could not feature this issue after reading it. Colossus has taken the power of Cyttorak away from the Juggernaut, with help from his sister Illyana, in an attempt to weaken the Juggernaut enough in the hopes that fighting magic with magic will be enough to save San Francisco. How Colossus describes his mindset once he is empowered by Cyttorak gives brand new insight into both his character as well as that of the Juggernaut’s after so many years and to see Colossus, the X-Men’s gentle giant some would say (or at least powerhouse), so easily bent to the will of Cyttorak and his hunger for chaos is a sight to behold. This also opens up so many new paths for Colossus and Juggernaut as characters once Fear Itself ends that we could really see the X-Men turned even more on their head with Schism wrapping up soon as well. Once again, this is proof positive why any comics featuring the X-Men are must reads if you’re a Marvel fan.

4) Marvel – Heroes for Hire #12 – I’m going to admit it was a toss-up between this and Daredevil this week as my second Marvel title. I’ll probably get to him next month, but I wanted to feature Heroes for Hire because I feel it’s a book that isn’t getting a lot of love, but is a lot of fun to read. You never know what heroes are going to show up and it offers Marvel a chance to feature several heroes who may have become buried in recent years due to all the major events going on. For example, this issue features Stingray and Silver Sable. Next month though could feature Spider-Man and Big Bertha or Punisher and Squirrel Girl for all we know. And the same goes for villains as it’s also already featured Fantastic Four classic villain Puppet Master in its opening arc. It’s this unpredictability combined with the solid writing to work all these characters in to make this a worthwhile read. And since next issue will be the Fear Itself tie-in, I feel this a good standalone issue to jump onto the series bandwagon if you haven’t already.

5) IDW – Teenage Mutant Ninja Turtles #2 – Again, there were some other indie comics that caught my eye this week including some Star Wars titles, but the best book I picked up hands down was the next issue in the new TMNT. We see Raph’s legendary friendship with Casey Jones begin to develop as well as via flashback see how Hob the Cat and the Turtles all mutated. The flashbacks interestingly enough also foreshadowed the appearance of the Foot Clan at some point down the line. We also learn that Raph is suffering from amnesia, and although we can speculate why from the flashbacks, not everything may be as it seems as the other turtles are continuing to look for their lost and wandering brother. I’m really loving the old school art and hard lines seen in most panels and seeing the turtles in their old school universal red bandanas still brings a smile to my face as most people from my generation think of them in the more widely recognized purple, blue, orange, and red that were used to differentiate them beyond just their weapons and fighting styles and you know this move to go old-school has Kevin Eastman written all over it. Any child of the 80s must pick up this book, period.