Tag Archive: motorsport


Wheels of Glory

Originally Published: December 16, 2009, on Examiner.com, Lundberg.me, and 1050ESPN.com (now ESPNNewYork.com)

There are few games that can offer the sense of realism like a racing game. There is nothing quite like the feel of pounding the clutch as you switch to 5th or up to top gear as you try to pass on the outside as a hairpin turn is approaching. There are few things that match the visceral sensation of actually fighting against the g-force as you drift into a turn at 110 MPH and try to tame the laws of nature itself. Of course, a large part of this comes with the tools that can be added to a racing game in the form of a steering wheel, pedals, and shifter that you need to truly experience all the moments I described above.

So, when you pop in the winner of Spike TV’s VGAs Best Driving Game of the Year (which I agree wholeheartedly with), Forza Motorsport 3, what wheel would provide the best experience to go with the best driving game?

Well, I know a pretty strong candidate for the discussion. Let me introduce you to the Porsche 911 Turbo S Wheel from Fanatec. With two possible gear sticks, three force feedback motors, and a smooth belt drive; this wheel easily provides the best racing experience possible on the Xbox 360 and therefore makes it the best wheel on the market.

I enlisted the help of a friend of mine, Joseph Layton (give a quick shout out to Joe!), who is a gearhead and an avid video game racer (and also sometimes serves as my editor) to try out the wheel and give it a good thrashing. He played with it for four hours straight, rushing through gears, drifting all over the track, and, generally, driving like a maniac. He said the finish of the wheel was excellent and the sense of driving was very lifelike. The hand-stitched leather wheel cover provides a great grip and the authentic Porsche crest looking back at you lets you know this is a special piece of equipment.

After I pried my buddy from the wheel, I stepped into the driver seat myself and looked at the peripheral from a pure gaming perspective and I immediately found myself fighting against the wheel as I tried to take some tight turns a little too quickly.

The term “simulation” had taken on completely new meaning because there was an entirely new world of nuances and fine-tuning that I didn’t get with a regular controller and now needed to take into consideration with this wheel. From knowing when to let my foot turn to led to when to let up and ease on the brakes, this was racing like I had never experienced before and it was good. Even when using the famed Forza Motorsport 3 Rewind mode, the wheel would actually rewind itself as well to the position where my wheels were at that previous point in the race as I prepared to re-do that hairpin turn. The wheel had surprised me and made a great game even better.

I had only a couple of problems with what the wheel had brought to the table. Although my friend said it was mostly authentic to a Porsche’s pedals, I thought the pedals were a little too sensitive and not being able to adjust that on this model was a little bothersome (But that could be the car we used in the game during much of the testing, a racing-spec Porsche GT2, in honor of the wheel).

I was also a little perturbed with the placement of the buttons on the wheel. Often when reaching for several buttons in mid-race, I would press the wrong button and would suddenly be rewinding the race when I just needed a pause for a bathroom break.

Aside from these minor complaints, this wheel does nothing but add to the overall experience of an already great game. Throw in that the wheel is backwards compatible with any racing game that supports the Microsoft Wireless Wheel and is also compatible for the PS3 and the PC and that makes this wheel worth the $350 price tag because it will last you the remainder of this generation of consoles, and since this current generation is expected to last longer than previous ones, it looks like it would be a great investment in your video gaming peripherals.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Overall: 9.0: Obviously, none of my other usual categories apply to this piece of equipment. Hands down, this is the best wheel on the market and due to its compatibility with previous Xbox 360 racing games and other systems, it makes it a worthwhile gaming investment. Throw in the phenomenal force feedback (the best of any wheel I’ve ever used) and smooth feel of the wheel and I can’t rave about this wheel enough.

Note: The wheel was used with a Rennsport Wheel Stand (also from Fanatec) which made the entire review much easier than it would have been otherwise. The stand itself should also receive a 9.0 because the setup was quick and simple and the overall build quality was very good. I had no problems with the stand, but my friend complained about it sometimes hitting his leg when using the pedals. I just think he was flailing about way too much though.

-Ray Carsillo

Where Dreams Are Driven

Originally Published: October 26, 2009, on 1050ESPN.com (now ESPNNewYork.com), Examiner.com, Collider.com, and Lundberg.me

It is the slogan for one of the most anticipated racing games to come out in a long time. The Forza series is the premiere racing game for the Xbox 360 and is constantly in the discussion for best racing game available, period. Two years since their last installment, the folks at Turn 10 and Microsoft have kicked this franchise into another gear now (pun admittedly intended) with Forza Motorsport 3.

With now well over 400 cars featured in the game from over 50 different manufactures, you would think “options” is what Forza means (it really stands for “power” in Italian and that makes more sense, I think). Each and every car is also completely customizable from interior designs and colors to rims to the air pressure in your tires.

You think it’s great to drive a lot of cars? Well, how about driving them on 100 different race tracks from all over the world from Sebring to Nürburgring and even the Circuit de la Sarthe, which is used for the world-famous Le Mans 24 hour race. Yeah…options.

So far, I’ve thrown out a lot of numbers. Impressive numbers, but still, just numbers. Let’s talk about looks. The cars are built with 10 times the amount of polygons from the last installation of Forza and that has allowed for more finely detailed visible damage to your car from scratched paint all the way to tire wear over the course of a race. You can almost see the flies splatter across your windshield this game looks so good.

Speaking of damage, how about the fact that a brand new physics engine now might make you think twice about trying to smack an opponent out of your way as you might just flip your own car over and take yourself out of the race (I know, I’ve done it. It is fun for like three seconds until you realize you’ve definitely lost the race now).

Of course, a severely improved A.I. could make contact all but impossible as your opponents react to your actions like real drivers now. Some cars might try to floor it to put some distance between you if you act aggressive while others might just let you pass in the hopes your righteous fury will just glide by them (I only know how to drive aggressive so I’ve only seen the A.I. act to my anger fueled actions). The A.I. might try to pull the same tricks on you, though, if you’re not careful, by bumping you in turns or veering back and forth to prevent you from cleanly passing.

Along with the classic racing game modes like vs., time trials, and online vs., there is also the inclusion of a brand new single-player season mode that insures that no player will have the same racing experience as you play through six years in the life of a driver as you try to win races with a plethora of cars in various classes. From one-on-one heats, to drift events, to drag, to circuit races, each calendar has more than 200 events on it and will test every aspect of your skills as a driver.

This sounds like a gearhead’s dream for sure. But what if you are a more casual racing gamer? What if you don’t know how to tune your car or when to brake going into a turn? The fine folks at Turn 10 took that into consideration. There are a bevy of options that can be tuned to your liking depending on your ability and even an automatic “Quick Upgrade” feature that will tune your car to its maximum ability without you having to look through valves and fuses trying to figure out which ones will be the best for your car. You can ease up the opponent’s A.I., you can lessen the wear and tear on your car during a race, and you can even turn on the one-button auto-brake assists or you can paint a line on the track telling you where to turn and how fast you should be going. All of these are great for beginning racing gamers as you attempt to not only learn the tracks, but improve your skills over time.

The ultimate assist though is probably the best. Similar to the “flashback” feature from Grid, Forza Motorsport 3 has no limits to the amount of times it’s “rewind” feature can be used in a single-player race as it allows you to stop play and go back in time instantaneously to re-do a poor turn or maybe getting spun out by an opponent’s car. The “rewind” feature is so extensive, that the opponent might even rethink how they go into a turn.

While playing, I specifically remember two cars colliding on a hairpin turn that caused a pileup that ended up taking me and several other cars out. I rewound the accident and, on the very next try, the cars avoided each other and the race continued. I didn’t have to worry about restarting the entire race or trying to comeback from a ridiculous deficit because of a mistake the computer made and that makes playing this game so much more enjoyable.

With all the compliments I am paying the game, mind you, there are flaws. Firstly, the soundtrack is beyond limited and you might just turn the music off after a while because by the second year of your single-player career, every song has been played to death.

Another problem is that once you have a solid lead in a race, even on the hardest difficulty level, the A.I., although great in many other aspects, has trouble making a play back on your position if it falls too far behind. This means that a lot of races that might be five or six laps, could be over by the third or fourth a lot of times if you can make the right moves. Also, since in many series you’ll face the same cars, the cars do not make adjustments between races like you can and you’ll often be competing with the same two or three cars while the other four or five will simply fall out of contention. The A.I. is very good, but it still has its drawbacks.

These small complaints aside, this is still probably the best racing game out there because hands-down it is the most fun to play. It has successfully removed all the frustrations for those rookie racers out there while having enough options to keep the hardcore of the hardcore more than happy. Forza Motorsport 3 is available for the Xbox 360 on October 27th, 2009.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.5: From skid marks staying new and fresh throughout the entire race to bumpers flying off in high speed collisions, this game looks gorgeous. Maybe if rims and side-mirrors started flying off in collisions, too, it would be completely perfect looking.

Audio 8.0: The soundtrack gets tired quickly and is really the only audio complaint I could find. The hum of the engines and how they vary from tune-up to tune-up is impressive.

Plot/Plot Development: N/A: It’s a simulation and therefore really doesn’t have a plot…

Gameplay: 8.5: The A.I. is light years ahead of the competition in many aspects, but does seem simple if you can pull out to a big lead.

Replay Value: 8.5: With 200 events per single-player calendar and online and offline vs. and time-trial modes and the Forza community will be happy for a long time with this installment. The only problem is that the single-player campaign can become repetitive after a while with only so many tracks and opponent strategies, making for a more simple racing experience.

Overall (not an average): 9.0: Easily the most fun racing game I’ve ever played, it still isn’t quite perfect. More audio tracks would be nice and the A.I. has lapses at times, but this is still probably the best racing game out there. Now, we just have to wait for all the track and car DLC that is sure to be coming.

-Ray Carsillo

Right Around the Corner

Originally Published: September 18, 2009 on 1050ESPN.com (now ESPNNewYork.com), Examiner.com, and Lundberg.me

Back in July, I had promised a second preview of Forza Motorsport 3, coming out October 27th for Xbox 360. With only a few more weeks before it hits store shelves, I figured now would be a good time to remind you why you are going to want to pick this game up.

Here is my interview with Amrtiz Lay, Global Product Manager for Xbox 360, and an exclusive look at one of the year’s hottest racing games.

Forza Motorsport 3 Preview with Ray Carsilllo
Video by Jared Bodden

Be sure to stay tuned for my full review of Forza Motorsport 3 next month.

-Ray Carsillo

Gentlemen, Start Your Engines!

Originally Published: July 20, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Examiner.com

When describing the Forza Motorsport online community, “hardcore” does not even come close to doing these folks justice.

Keeping that in mind, the Microsoft gaming gurus teamed up with Audi, one of the top of the line racing car manufacturers, and decided to reward their racing community as the launch date for the highly anticipated Forza Motorsport 3 nears.

Microsoft flew the top nine players in the Forza community, hailing from all over the United States, to New York City for one very special weekend that coincided with the Le Mans 24 hour race in France (that Audi just so happens to dominate most of the time).

After being broken into three-man teams, these elite players competed on a never-before-seen Forza 3 demo for a chance to win a trip to France for Le Mans 2010.

The outlines of the competition had the teams facing off for three hours at a time, one driver for every 40 minutes with the first driver also taking the fourth shift, with the best overall times being electronically monitored by Microsoft experts. After a full 24 hours, the winning team would be decided with the conclusion of the competition tied in directly to the end of the Le Mans race overseas.

While these select few players were competing for the trip of a lifetime, I had a chance to hop on a Forza 3 demo myself in Microsoft’s special simulator pod to get some first hand impressions on the game. I was also able to catch up with one of the racers during an off-shift and Brian Lockhart of Turn 10, one of developers of the Forza Motorsport franchise.

Forza Motorsport 3 Preview with Ray Carsilllo
Video by Jared Bodden

Be sure to stay tuned for my second preview of Forza Motorsport 3 where I got to sit down with an extended demo for over an hour and truly put the framework of Forza Motorsport 3 through its paces.

-Ray Carsillo