Tag Archive: PC


Hello City

I admit to never being much of a PC gamer growing up. However, there were always a few titles that crept their way onto my harddrives, and possibly because of rarely using my PC for gaming purposes as a child, those few games hold extra special memories. One of those games was SimCity 2000, where I would actually stay after school in middle school and head down to the computer lab to try to build more and more fantastical cities. As subsequent SimCity titles were then released, it remained one of my favorite game franchises. So, when it was then officially announced at GDC this year that the first new entry into the series in six years would be coming in 2013, I admit a huge smile crossed my face.

Flash forward to a very recent EA event where I was able to get several hours of hands-on time with this title that intends to re-launch this classic franchise and really pick it apart. Mind you, the version I saw still had a lot of work to be done, but if you’re as much of a fan of SimCity as I am, then I think a lot more people are going to be smiling as well comes early March.

You start by obviously selecting a swath of land and building roads outward from the main highway to where you would like to lay the foundation for your, hopefully, soon-to-be megalopolis. And as soon as you wish to start developing this new city, you realize that more so than ever before, every decision you make is a major one and it affects the world around you in ways that you’ll need to see to truly start understanding.

After cutting out a square of roads and designating land for houses, factories, and retail centers, I knew I would need a few basic necessities for my starting population to survive and the first necessity I wished to tackle was power. I had to choose between coal or wind. Now, not only would coal pollute the city I had just founded, but if my initial land choice wasn’t rich in minerals, I might be forced into wind. The same problem could arise if my burgeoning city was at a low altitude and didn’t get very many gusts, I might be forced into coal, showing how even where you start to set up your city is important.

But if neither of these were an option, the new kink in the game is the social aspects where if I had some friends who had a surplus of power in a nearby city, I could trade them resources for access to their electrical grid, at least until I could afford nuclear power or some other option. This option was demoed for us, but wasn’t as clear to me in my game, but it also could have been because we are on a closed server and there really wasn’t anyone for me to trade with to really test it out.

All this then continues as you expand ever outward in the hopes of bringing in more people to your city to bring in more cash. In turn, more people then need more necessities ranging from very basic things like water and power, to trash collection, sewage disposal, police and fire departments, and much, much more as you tackle the problems your populous encounters. And there were a lot more problems than you might think as there were also new side missions that featured some more vocal members of your community. These civic-minded folks could bring dilemmas to your attention and as mayor, should your choose to intercede as all choices have consequences, could earn extra cash for your budget.

With all this serious stuff going on like managing power grids via the amazing layered graphics provided by the GlassBox engine or watching your people dynamically cause new problems for you to solve, it wouldn’t be a SimCity game if there wasn’t some zany fun stuff either. Beyond being able to transform your city in various ways from that of a potential gambling den to the ideal slice of American suburbia and more, there is also the power to destroy that which you create. Yes, you don’t have to just bulldoze what you’ve built to start over if you so choose, you can do it in glorious fashion via divine acts. Earthquakes, tornadoes, meteor showers, UFO invasions, and more can have you wreck all that you have created in the hopes of re-building it better, or just having some fun with wonton destruction.

After carving out a small, but sustainable little paradise for myself in the mountains, my time with the new SimCity ran out. It wasn’t nearly as long as I would’ve hoped, and the build was somewhat early so it still had a few bugs, but overall a lot of great memories were getting ready to possibly be supplanted by some new ones as this game is shaping up to be special for a whole new generation of gamers and I can’t wait to get my hands on the final product come March.

It’s FREE-kin’ Sweet!

Brian and Stewie’s adventures in the multiverse. Peter versus the giant chicken. The greased up deaf guy. These are just some of the hysterical moments we think of when we think of Family Guy. Now, in its 10th season and with nearly 200 episodes under it’s belt, including several seasonal and movie based spoofs, it is time for our favorite family from Quahog to invade the digital realm in a way, well, you just might not be ready for.

Family Guy Online looks to immerse you in the world of the animated sitcom in ways you never thought possible by actually putting you inside of Quahog as its newest resident alongside the Griffins. Dubbing itself a Free-to-play ‘MMLOL game’ (Massively multiplayer laugh-out-loud), you’ll get to choose from four classes stemming from the main members of the family (for a small fee you can also unlock the ‘Brian the Dog’ class). There’s the Peter class representing your tanks, the Lois class representing healers, the Meg/Chris teenager class representing your brawlers, and the Stewie class representing your rogue class. And you can customize them to look as outrageous or mundane as you want with chances to unlock more costume parts by completing quests that tie directly into the show.

And the quests are really what will make Family Guy Online stand out. Helping various characters from the show that act as your NPC quest givers, you try to impress the almighty Mayor Adam West in trying to be the best Quahog citizen possible. And if you’re a fan of the show, you’ll want to do every quest as not only does it help you towards the overall end goal of the game, but each quest has unique dialogue performed by the actual cast of the show as well clips that set up each quest to let you know just what episode this task was inspired by. Plus, Adam West serves as your overall narrator and as long as they keep making Family Guy episodes, you can bet there is a good chance to see the game expand later on.

Not to mention, it wouldn’t be Family Guy if you didn’t have insane non-sequiturs. We were able to go hands-on with the first handful of quests available in the game (including trying to set the fastest time record for catching greased up deaf guy, or just smashing Peter’s collection of Trashmen records…we get it…the bird is the word) and after getting over the fact that we were exploring locations like The Griffin’s House or The Drunken Clam, there were literally hundreds of random things in the world to interact with that had nothing to do with the task at hand, like pulling a midget from a well. Just another normal day in Quahog for sure.

What might be the nicest aspect of the game though is that even with (hopefully) a ton of other players online is that the guys from Roadhouse Interactive, the main developers behind Family Guy Online, are trying to craft a personal experience for each player as well as a social one.

“So your first quest when you enter the game is to talk to Peter Griffin. Pretty easy, I know, but we want to hand hold you a little in the beginning. But when you talk to Peter, he actually gets up and out of his lawn chair that he’s lounging in, and talks directly to you. We’re doing some pretty amazing things from a technology standpoint in terms of instantiation for gamers, so even though there are multiple people in the world who may be talking to Peter there, you’ll still see him get up and out of the chair only for you. And this is important to us because the source material, Family Guy, is so character driven. So instead of him just standing there with a question mark over his head, we created a way for the characters to react and engage you specifically and we think that will help the gamer and their created character feel important,” says Roadhouse Interactive Co-Founder and CCO Ian Verchere.

After our brief sojourn in the virtual Quahog, we sadly had to bid farewell, but what we saw had us very excited. The class system is something that MMO fans will immediately be able to recognize and the attacks fit each character class perfectly as we fought off enemies that made sense to the world and quests before us. And when you mix a great looking, fully realized 3D Quahog with solid controls and the classic humor of Family Guy, I think it’s going to be hard for fans not to embrace this digital world when the open beta launches on April 17th, especially considering its F2P status.

Originally Published: December 20, 2011, on EGMNOW.com

THE BUZZ: One of the most highly anticipated MMOs of the year, Star Wars: The Old Republic is set in a time period rarely explored in the fiction of this darling sci-fi universe. And Star Wars fans have always been some of the most diehard no matter what galaxy they may be from. So it wasn’t a surprise that when a Collector’s Edition of SW: TOR was announced that pre-orders came in by the bucketful. But now that players are starting to receive their Collector’s Editions, they are finding a starting mistake made on the part of EA and Bioware.

Many of the product keys are missing from the boxes and therefore players are being denied access to the game they have for so long been waiting to be a part of. As seen on a thread dedicated to the issue on the Bioware forums, this problem is happening all over the world as you can see for yourself here: http://www.swtor.com/community/showthread.php?t=37565

This was originally brought to our attention by consumer Dan Fabrizio, who had bought two of the Collector’s Editions, one for himself and one for his girlfriend (lucky gal), but only received one product code. He had this to say on the subject after waiting on hold from customer service for nearly three and a half hours and only receiving several automated responses from a Bioware bot: “I am very frustrated by the lack of customer support we’ve received from Bioware and EA. I am still a huge fan of Bioware, but you can’t help but lose a little faith after something like this happens followed by the subsequent treatment we have received as fans.”

EGM’s TAKE: It’s one thing if this was an isolated incident, but considering that it seems to be happening to dozens of these Collector’s Editions, someone clearly messed up and the consumers are suffering for it. And the fact that Bioware has been slow to respond, if at all, to many of these consumers is just poor business practice and surprising from someone like Bioware who are typically so fan-oriented and friendly. It could just be an issue falling through the cracks, but for those affected by this debacle, it’s like as if millions of voices suddenly cried out in terror and were suddenly silenced. I guess this is what happens when you focus more on cosplaying at the stock exchange than customer service, though.

What do you guys and gals think of this? Have you had problems with the collector’s edition of Star Wars: The Old Republic? Do you think it should be a top priority for BioWare to fix this? Leave your thoughts in the comments below!

THE BUZZ: Newzoo, a market research group that specializes in video games, released a report yesterday that Americans are spending 24% more money on the micro transactions of free-to-play (F2P) games this year than they did in 2010.

This number equates so far to a total of $4.9 billion dollars across the nation being poured into F2P games. The report also warns via a prediction for 2012 that a time for consolidation could be at hand due to the market being saturated with high quality F2P games and that some may fold up shop before even getting started.

EGM’S TAKE: This report comes hot on the heels of the news that World of Warcraft lost 800,000 subscriptions last quarter and really seems to be painting a clear trend in the MMO market in that gamers do not want monthly fees anymore. With such high quality MMOs like FireFall, WildStar, Auto-Club Revolution, and more coming out as F2P in the coming months, it should be interesting to see just how much consolidation happens as Newzoo predicts.

It is also interesting to note that DCU Online, City of Heroes, and the soon to be re-released All Points Bulletin, games that started as subscription based, have also all switched to F2P in order to survive. It makes you wonder about games like The Secret World that have announced subscription plans at launch and if they will be able to buck this trend. You would think though EA would have learned this lesson after APB tanked last year.

What do you guys think of F2P MMOs? Are you fans? Do you prefer subscription based MMOs? What do you think of the micro transaction business model? Let us know your thoughts with comments below!

Just driftin’ away

The vehicle combat genre has hit a bit of a dry spell lately so what are fans of racing to the finish line while throwing rockets, bullets, and mines at their friends to do?. Luckily, there seems to be a game coming out that might be able to give them a temporary fix and for a lot less price than a retail game.

SkyDrift is a downloadable plane combat title that pits you against seven other planes as you soar through steep canyons, around frozen glaciers, and over pristine lagoons all over the world. As you win more races, some being your standard get through the finish line first after a couple of laps while others are more objective motivated, like surviving a series of timed cuts that eliminate the farthest behind player, you progress through seven progressively harder series. Along the way you can unlock up to eight different aircraft and four skins for each one to help give you some diversity in your aircraft and play style as the sharp controls help you bob and weave around enemy projectiles or environment hazards.

Unlike some more developed vehicle combat games though, there is really no story behind SkyDrift. It is simply an exercise in you getting behind some crosshairs and trying to blow some friends to kingdom come. So if you’re just looking for a release for your road rage, this might be a solid choice, but if you’re looking for something more in-depth and plot driven with some larger than life characters, then you should really look elsewhere. Also, even with the great weapon variety and solid controls, they can’t make up for the fact that sometimes the flight paths are muddled against generic textures and without a mini-map or compass you’re really kind of hung out to dry once in a while and may crash yourself more than your friends will shoot you down. This can lead to a lot of frustration in those really tight races if you’re still familiarizing yourself with certain courses.

Overall, if you’re looking for a really deep vehicle combat experience, this probably isn’t your best choice, but if you’re just looking to target a bunch of friends casually in your crosshairs before hitting them with a full arsenal of weaponry, then SkyDrift might be worth looking at with its $15 price tag. Especially considering it has nearly three-dozen courses and countless single-player and online versus modes including a Survival mode that clearly focuses more on the combat aspect than the racing one. SkyDrift is a solid, decently polished game that should be enough to stave off some vehicle combat cravings at least for a little while.

SUMMARY: SkyDrift is a fun game that could serve as a decent holdover for vehicle combat fans until something more involved comes along.

  • THE GOOD: Weapon variety and solid controls
  • THE BAD: Lack of a story and motivation through single-player campaign
  • THE UGLY: Unclear flight paths at times leading to bloody stains on canyon walls

SCORE: 6.5

Originally Published: July 19, 2011, on EGMNOW.COM

THE BUZZ: Dark Horse Comics, the publisher of comics like Hellboy and several titles that follow the Star Wars universe, will be teaming up with Valve to provide a hardcover volume of the comic book tie-ins that Valve has produced over the years for some of their most popular games.

WHAT WE KNOW: Titled Valve Presents: The Sacrifice and Other Steam-Powered Stories, the volume will be priced at $29.99 and be 304 pages in length. Due to be released on November 16th, 2011, the three games featured in the volume will be Portal, Team Fortress, and Left 4 Dead. When released, it will mark the second video game related property that Dark Horse will publish in as many months as October 19th will also see the comics publisher launch a 4-issue mini-series dealing with the Mass Effect universe.

WHAT IT MEANS: This is nothing new to see video game developers teaming up with comic book publishers to promote games old and new. Prototype, inFamous, Halo, and Gears of War are just some of the first and third party developed games that have had printed comic book tie-ins before. Even iconic figures like Sonic and Mega Man have their own monthly comics, so it is no surprise that Valve would want to showcase Chell from Portal, the Survivors from Left 4 Dead, and the various crazy character classes from Team Fortress. An extra plus for this hardcover is that most comics cost $2.99 for 24 pages, so 304 for $29.99 is like 25% off the cover price if these issues were all sold separately.

Originally Published: March 8, 2011, on Original-Gamer.com

I had a chance to go and get a first hand look at some of the new titles being launched this spring from SEGA. The next title that I looked at is the PC exclusive Total War: Shogun 2, a real-time and turn-based strategy games based in feudal Japan. Shogun 2 adds a lot of brand new features on top of the first Shogun including new clans, provinces, and naval battles and will be available March 15, 2011.

Brainiac Rises

Originally Published: February 27, 2011, on my StrongProtector account on GiantBomb.com

Growing up, I always dreamed of being a superhero. I wore a blue blanket around my neck as a cape and ran around the house vanquishing invisible enemies with what I perceived as martial arts, but that my parents probably thought might be closer to some kind of interpretive dance (I’ve always been a very uncoordinated individual). So, it makes some sense that the only MMORPGs I ever had any real interest in were the ones that let me make my own superhero.

Great MMORPGs are supposed to be able to suck you in and make you want to keep playing and building up your character and keep influencing the universe you find yourself in (and keep paying the monthly subscription fee), but I got bored with City of Heroes after a while and the same happened with Champions Online.

DC Universe Online was supposed to be different though. Over the four-plus years of development and delays we had to endure, we kept being told how it was going to change the world of MMORPGs, how it was going to be different, and how it was going to appeal more to people like me who weren’t into collecting rat pelts and beating up on smaller foes constantly in order to just level up once in the hopes of advancing past the next mission.

Well, after weeks of near non-stop research, where I sacrificed contact with the outside world, and also with my razor (see picture), I have come to this conclusion: DCU Online is easily the most fun, engrossing, and enjoyable superhero MMORPG I’ve ever played. But after playing it non-stop for a month, I don’t see any reason to extend my subscription beyond the free 30 days the game comes with.

The game opens with Brainiac putting into motion his master plan, his end game that will finally eradicate the heroes and villains who have always stood in his way and that will give him absolute control of the Earth. And he will succeed. Furious over missing the threat right under his nose and letting his obsession with Superman get the best of him, Lex Luthor from the future builds a time machine that allows him to temporarily travel back to the Justice League Watchtower before Brainiac launches his attack. Future Luthor has brought back with him Exobytes, little nanobots that Brainiac used to download the DNA and powers of Earth’s heroes and upload into his robot army for the final push of his conquest. Luthor releases these Exobytes into the atmosphere, thus creating millions of new heroes in the hopes it can change his present and our future as he is ripped back to his own time.

It is here that you can then create your own hero or villain. First, you have to choose a server offered and I normally wouldn’t even mention this, but as a comic book fan, I took a little extra joy in seeing each one named after a classic DC storyline, whether “The Killing Joke”, “Final Crisis”, “Justice” or the many others. Now, if you want to jump right into the action after this, you can choose from one of 15 hero/villain presets, but if you’re like me and want a more personal touch, then you can choose from hundreds of various combinations, with more that you can earn over the course of your playing time.

Either way, you can choose from one of six “mentor” types who will influence your safe house and mission layout. If you choose to be a hero that follows Batman, for example, you’ll face more of his villains like Scarecrow and Bane. On the other side of the coin, if you choose to be a villain that follows the Joker, you’ll face off mostly against the Bat Family.

I created one hero and one villain to start. The hero I made is a tech-ninja who sports a sweet black mage hat named Strong Protector and who is a dedicated brawler. The villain I created is a dual-pistol wielding army reject named Ray Rage. Someone is now going to use this information to probably lay out a psych profile for me. Anyway, I stuck with the more realistic hero powers, but ice, nature, fire, psychic, and dark magic abilities are all at your disposal as well when creating your own personal characters.

The instant appeal of DCU Online doesn’t lie in the fact that you can create your own hero or villain though because it’s been done before. The appeal lies in the fact that you are playing in an established universe with over 70 years of history to it. You’re jumping right into Gotham’s East End to cause havoc with the Joker for the GCPD and stop Huntress from putting pressure on your mob allies or maybe you’d rather jump into Metropolis’ Chinatown with Superman and need to stop the Hive from stealing mystical artifacts.

The concept clearly is enough to get my blood pumping, but how does the game actually stand up once you get into Metropolis, the Watchtower, or various other areas in the DC Universe? The best way to describe it would probably be a mixed bag.

The scope of the world you find yourself fighting in is absolutely massive and obviously being able to support thousands upon thousands of people online at once takes its toll on the aesthetics of the game, but that’s really no excuse for the amount of visual glitches you’ll find in DCUO. Much of the world is very slow loading and there are holes everywhere. Thank goodness there is a warp option in the menu otherwise I’d still be falling through an invisible hole that was in the middle of the Metropolis boardwalk. The graphics do look great though during the story cut scenes or the small comic style vignettes you earn after defeating every hero or villain you face.

The audio is spear-headed by tremendous voice acting from former DC Universe animation veterans like Adam Baldwin and James Marstens (Superman and Lex Luthor from Superman: Doomsday) and of course Kevin Conroy and Mark Hamill (Batman and the Joker from Batman: The Animated Series and countless other DC animation projects), but I was surprised at how generic the music was. It kept sounding like you’d hear the beginnings of Danny Elfman’s Batman theme in Gotham or John Williams’s Superman theme in Metropolis, and then it would just taper off. Would it have been too much to ask to bash heads to the music that many comic book fans have come to associate with their favorite heroes?

Where DC Universe Online really shines is in the simple controls and mechanics. Unlike most other MMORPGs, the action is completely responsive to your button commands like a traditional action-game instead of the random or turn-based styling that is more accustomed to this kind of game. This allows for players to have a much stronger say in what happens in a fight instead of relying on making the right choices when leveling up and hoping for the right digital role of the dice behind the scenes.

The leveling up has also been streamlined compared to most MMORPGs as you only decide on what new powers you can learn or new fighting styles to acquire. Your health, defense, attack power, speed, and other more traditional attributes increase at a fixed pace, which can be augmented via finding various types of gear from fallen foes, with the best goodies obviously being dropped by the super villains you take out.

Also, instead of having to go back and knock out a plethora of weaker enemies as you progress in order to level up, DC Universe Online successfully has eliminated the rat pelt collecting and has you level up at a much more consistent pace no matter what level you may be. You deserve a reward for bringing Doctor Psycho, Giganta, Harley Quinn, or any of the other countless villains in the DCU to justice no matter what your level is so whether you’re Level 5 or Level 25, you’re going up a level if you beat a villain.

The big problem right now with DC Universe Online is that you can actually get through most of everything you can do in the game in the free month that you get with it. Sure, you could stick around to test your mettle against other created characters in the small or large scale PvP Raid and Arena instances or join up in Legends mode and play as your favorite hero and villains in some classic goal oriented multiplayer, but there isn’t enough for you to buy a monthly subscription until the level cap is increased and some new villains and missions are added. Of course, you could just try out other mentors and powers for the main game as well and create a small army of characters if you really fall head over heels for this game.

When all is said and done, DC Universe Online is a solid, but not spectacular MMORPG unless you really love the DC Universe and their characters, like myself. If so, then this game is definitely worth a purchase, just make sure not to start your free 30 days until you know you can get some solid gaming time in, because even the most diehard of DC fans will probably be ready to hang up their cape after a month.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 7.0: In it’s defense, you’re going to have a lot of visual glitches in a world the size of what DC Universe is set in. A big knock against it though is this game has been in development for nearly five years when it was finally released so I was pretty ticked when I fell through the middle of Metropolis’ boardwalk for what seemed like forever and I have to SOE out on it.

Audio: 7.0: I loved the voice actors featured in the game and the SFX are something you would expect in any comic book game, but you couldn’t get the rights from Warner Bros. for some licensed music? I want the Danny Elfman theme for a Batman protégé character damnit!

Plot/Plot Development: 10.0: Great original comic book plot that fits perfectly into the DC Universe and just like many of the comics the game is based off of, if done properly, it will never truly end, but continue to evolve along with the game’s community.

Gameplay: 8.0: A bevy of super powers available to you early on and an easy leveling up system that didn’t have you running around collecting rat pelts was a nice change to your standard MMORPG. Despite this, much like the graphics, there were a lot of glitches and slow response times to your command inputs due to lag and it became irritating at times.

Replay Value: 7.0: An engaging and original comic book plot that will always change and evolve is a tremendous concept, but I will never understand the willingness to pay a $15 monthly charge for any video game that costs $60 to begin with. Unless this all you plan on playing for a good long while, you can probably get your entire superhero fix in the free month that comes with the game.

Overall (not an average): 7.5: As much good as there is in this game, there are still a lot of problems that I’m sure will be fixed over time, but as it is now keeps it from being elite and definitely not worth a monthly subscription fee. Find a spot on the calendar when there won’t be a lot of good games coming out, buy this with the free month, and then be done with it until it gets some sweet expansion pack.

Originally Published: December 22, 2010, on Youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed the Playstation Network port of the 2007 PC game Dream Chronicles.

Originally Published: November 11, 2010, on ClassicGameRoom.com

I reviewed Plants vs. Zombies limited edition pottery. Are you f***ing kidding me?