Originally Published: June 20, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

When I saw Pirates vs. Ninjas Dodgeball for the Nintendo Wii, I didn’t think much of it. Then I started to analyze the concept. Some of the most revered character genres in all of creation are being combined into one game. Pirates, ninjas, robots, aliens, monsters, and more are meeting in one of the most-fun games you’ve ever participated in on the playground. This game had a premise of what could be an instant classic. So, what have I learned after playing it? Always trust your first instinct.
Although a winning concept, Pirates vs. Ninjas Dodgeball is really nothing more than a glorified mini-game. The story mode lacks any real depth beyond a handful of text prompts before each match as you battle your way through various scenarios set before you. These scenes are possibly humorous to a small child, however, the text story is droll and predictable to anyone out of pre-school.
The graphics are typical of the Wii with their cartoony goodness, but there aren’t many details to drool over visually because of the overhead observational view of the dodgeball court. Even then the court is rather bland and leaves you wanting more.
On top of lackluster visuals, the audio is dull at best. No voice acting whatsoever and cheesy music and sound effects leave any hardcore gamer just shaking their head.
The gameplay was beyond simple and the inclusion of a homing-shot targeting-system left the game to be no challenge whatsoever. It was nice to see each group of characters have special powers to help delay your opponents, but instead of a dodgeball match, the powers help it de-evolve into what might have been a cooler game, actual pirates versus ninjas.
There isn’t much to bring you to this game a first time, never mind for repeat playthroughs, but at least there a few nice versus options if you can convince a friend to play with you. Other than that though, this game is an instant bargain bin offering and will only appeal to much younger, beginning players, if anyone at all.
Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 4.0: A lack of details on the court, cut scenes, and an overall emphasis on the cartoony look leaves you looking for more from the looks of this game.
Audio: 2.0: Bad sound effects and worse music, coupled with no voice acting, just shows the lack of production value given to this title.
Plot/Plot Development: 2.0: Text-driven prompts usually, only between two characters, poorly develops a lackluster pseudo-rivalry between all these of fictional fan-favorites. This is just another clear sign of poor-production values.
Gameplay: 2.0: No difficulty whatsoever and an emphasis on powers leave a lot to be desired from the gameplay. To say the game is chaotic and unsatisfying is like only saying the Red Sox and Yankees have a rivalry.
Replay Value: 5.0: If you should get this game and can convince someone to play with you, you might actually find the one, barely-redeeming quality of the game. There are several different versions of dodgeball that may get your more competitive side to emerge. However, there is nothing to bring you back to the story mode.
Overall: 1.0 (not an average): Unfortunately, this makes my list of some of the worst games ever made. The worst part of this awful game is the wasted potential. This game could have been very good, I don’t know if there was a lack of funding or a true development team, but the lack of production values and creativity leaves this game a bitter disappointment. Follow your gut when you look at this game and avoid it.
Pirates vs Ninjas Dodgeball for Wii is out now, probably at the bottom of the bargain bin, if you’re looking to waste a few dollars.
-Ray Carsillo