Tag Archive: ray carsillo


Never Saw It Coming

Originally Published: November 18, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

As a Giants fan, the first person who comes to my mind when speaking of defensive greatness is Lawrence Taylor, the one and only man who should be referred to as LT. When I think of LT, the first things that come to mind are the hundreds of great plays he made over his career, the MVP, and the two Super Bowl Championships. Many other football fans, though, instantly think of him snapping Joe Theismann’s leg like a twig and ending his career instantly.

LT changed the game forever that day as the position of left tackle (which fittingly is also LT on the stats sheet) had a spotlight shone on it like never before. The position was now seen as needing to be filled by someone just as talented as the quarterbacks they were hired to protect. Men like Orlando Pace, Tony Boselli, David Diehl (maybe my Giants bias comes through with that one), Walter Jones, and many others in their position have been lauded as the rocks of many franchises over the years.

This unquestioned importance for the position makes the true story of Michael Oher, the current rookie left tackle for the Baltimore Ravens (1st round, 23rd pick), something of a modern day fairytale (along with the whole rags-to-riches and inner-city struggles thing wrapped in football pads) as he did not have the most traditional of paths to the NFL.

The Blind Side, presented by Warner Bros. and based on the best-selling novel The Blind Side: Evolution of a Game, is the telling of Michael’s incredible tale that is still unfolding as we speak.

Growing up without a real family or home, Michael (played by newcomer Quinton Aaron) survived a difficult childhood in the poverty stricken projects of Memphis only to be taken in by the well-to-do Tuohy family, spearheaded by the unstoppable force that is Leigh Anne Tuohy (Sandra Bullock). With the help of the Tuohy family, specifically Leigh Anne, Michael is able to reach his full potential, both on and off the field, and help the Tuohy family find something they didn’t realize they were missing until Michael entered their lives.

We all know that this tale has a happy ending, but this is still a spectacular movie, even if you are not a football fan or familiar with the story. Everyone involved gives fantastic performances and Sandra Bullock could be up for an Oscar nomination for this role. The movie has you laughing one instant and tugs on your heart strings the next, all the while telling this amazing story in a way the whole family can enjoy.

But this isn’t just a football movie. Football is simply the catalyst for this tremendous story of how one man’s journey was forever altered by the love and generosity of complete strangers and how he was able to reach his fullest potential because of it.

I almost felt that the story, which took 2 hours and 5 minutes to tell, was actually a little too perfect, even with me knowing it’s true. There was clear adversity that Michael had to overcome, but I don’t think it was shown as much as it could’ve been, possibly just to maintain a PG-13 rating. How much he struggled adapting to a new school, these strangers who took him in, these teachers who didn’t want to teach him, I just needed something more. There just seemed to be a lot of help for Michael wherever he turned and that ever-present aid will keep this movie from being an all-time great sports movie like Rudy. Still, it’s a very enjoyable watch and a must-see film for any sports fan.

The Blind Side will be released nationwide on Friday, November 20, 2009, and gets 4 out of 5.

-Ray Carsillo

Originally Published: November 12, 2009, on Lundberg.me, Collider.com, and 1050ESPN.com (now ESPNNewYork.com)

It was an unusually warm day in November when I got word that there would be an advanced screening of Focus Features’ newest picture, Pirate Radio. In addition to the screening, I would get the chance to talk with Tom Sturridge, a bit of an acting newcomer who would serve as the film’s lynchpin, and the writer/director of the film, Richard Curtis.

Well, I grabbed The Who’s Greatest Hits album, aptly titled after one of their greatest singles, My Generation, jumped in my Chevy (would have been more fitting if it was a Mini Cooper, I know, but I drive what I drive) and sped away towards midtown Manhattan.

Being a bit of a Richard Curtis fan for his work as a writer on one of Britain’s most celebrated sitcoms ever, Black Adder, and for his directorial debut with Love, Actually, to say I was amped up would probably be an understatement. I had also wanted to desperately see this movie since I had heard of it because I usually enjoy time-period pieces about one of my favorite subjects, the history of TV and radio.

All I can say is that my anticipation did not turn to disappointment. Pirate Radio is a wonderfully done coming-of-age story about a young English boy named Carl (Tom Sturridge) whose mother has sent him to one of England’s notoriously famous pirate radio stations where his godfather (Bill Nighy) happens to be the man in charge.

Once aboard the floating piece of history, Carl becomes fast friends with many of the DJs who operate out of the waters surrounding England including an American man simply known as “The Count” (Phillip Seymour Hoffman) and another known as Dr. (he’s not a real doctor) Dave (Nick Frost). While there, Carl struggles with the many problems faced by a teenaged lad of the time from drugs, to women, to making friends, and all the while finding out who he is to the greatest rock soundtrack possibly ever put together.

The music is the true driving and uniting force of this movie. When I asked Tom how he got into the character of Carl he replied: “The thing that was really useful was just listening to the music. I think the easiest way to learn about what it’s like to be young in the 60s is to listen to its most eloquent, youthful poets sing about it. So, Rich, gave me an iPod before the film that had every piece of music from 1961-66 on it and I would just constantly listen to the music.” To hear more from Tom on Pirate Radio, you can
CLICK HERE
!

The music would also serve as the catalyst for much of the action in the movie as back on the shores of merry ol’ England, while Carl is busy finding himself, several members of the Parliament, spearheaded by Sir Alistair Dormandy (Kenneth Branagh) are trying whole heartedly to shut down the pirate radio stations and this would lead to the movie’s exciting climax that I refuse to spoil here.

When all is said and done, Pirate Radio is a fun to watch romp on the high-seas with a tremendous, star-studded cast, who all deliver fantastic performances. When I asked Richard Curtis how it was trying to direct all this talent at once he said, “I think you just have to tell people the truth at the beginning. All of them knew this was going to be a communal film. We shot it in a particular style with cameras on the cameramen’s shoulders so every scene anybody could be being shot at any moment. So it wasn’t one of those films where you said ‘well this is Phil’s half hour, and this is Nick’s half hour’, the camera just roamed around as we did the scene again and again and I think that meant that everybody joined up in the agreement that it was a democracy, a chaotic democracy.” To hear more from Richard on Pirate Radio, you can
CLICK HERE
!

The best part of this movie is that as absurd as it is at times, it is based off a time when England really did have radio stations based out at sea and that alone brings a smile to my face. I thought Tom Sturridge wasn’t the most likable of main characters, he seemed a bit too stiff and serious at times, but if you like British humor wrapped up in zany situations, then this should be a sure fire winner for you. Now crank up Baba O’ Riley and be sure to see Pirate Radio as it comes out nationwide Friday, November 13th, 2009.

I give Pirate Radio 4.5 out of 5.

Ray Carsillo

Originally Published: November 9, 2009, on Lundberg.me and 1050ESPN.com (now ESPNNewYork.com)

Since the video game revolution really started plowing forward back in the mid 80s, one of the most underrated aspects of the aspects has been the music. The 8 and 16-bit processors that the Nintendo, Super Nintendo, and Sega Genesis systems could produce were not much more than melodic beeps and pings made to sound like a catchy tune.

Of course, times have changed. Now, many of the best and brightest games have scores composed by full orchestras or big time, main-stream bands, but those original compositions still bring back childhood memories of simpler times to go along with our simpler games. The themes from Super Mario Bros., The Legend of Zelda, Mega Man, Sonic the Hedgehog, and Castlevania, are still lovingly talked about alongside the newcomers from Metal Gear Solid, Halo, and Kingdom Hearts.

The music from these games and the feelings of nostalgia they conjure up are only now starting to get the respect they deserve on a scale worthy of the sales of these monolithic franchises. In that vein, I present to you Video Games Live.

Video Games Live was founded back in 2002 by celebrated game composers Jack Wall and Tommy Tallarico and has been a tour de force ever since. With a full orchestra and choir in tow, Wall and Tallarico have put together a show that needs to be seen to be believed. Fortunately, I saw it about two weeks ago. With musical selections from over 20 video games played, and 40 more waiting in the wings ensuring that an audience will never see the same show twice, Wall and Tallarico mix in geek-based humor with a light show, scenes from the greatest games ever created, and musical acumen that rivals the best and brightest out there.

The show I went to at the Beacon Theatre was the most fun I’ve had in a long time. You had a costume contest for people dressed as video game characters, a Guitar Hero competition, and a random drawing for a Nintendo DSi. You had special messages from Hideo Kojima, the creator of the Metal Gear series, as he gave a special recorded greeting before the playing of the Metal Gear music, and Koji Kondo, the composer of the Mario Bros. and Legend of Zelda themes, give a special message as well.

There was a live Q & A with Ralph Baer, the man credited with inventing video games (he is also credited with inventing the light gun, the first video game system peripheral, and the popular kids’ game Simon in the 70s), over Skype and it was impressive to see this legendary inventor at the ripe age of 87 still smiling at how his invention has changed and influenced the lives of so many people across the world.

You had YouTube sensations, pianist Martin Leung and Laura “Flute Link” Intravia, come on and do what made them famous on the stage. Martin is best known for playing the Mario theme on piano blindfolded and Laura plays a stunning rendition of the Ocarina of Time music on flute, in full green tunic like the Hero of Time. Both would accompany the orchestra on several songs over the course of the night, usually to standing ovations (I nearly leapt out of my seat when Martin started playing the Super Mario World theme).

There was a request portion (where I nearly lost my voice screaming for the Mega Man theme and starting a Mega Man chant in my section of the Beacon Theatre; I was pleasantly surprised to find it was incorporated later into the show) where everything many fans called for was played and many were pleasantly surprised when Martin broke into the original Tetris theme, just because.

There were classics played from Mega Man and Chrono Trigger to more recent games like Halo and Shadow of the Colossus, but no matter if you were young or old, newbie or wily old veteran, there was something to make every geek and video game fan smile and laugh.

Video Games Live is now on their fourth world tour, and much like the game music they play, are just beginning to receive the respect and recognition they deserve. Playing to sold-out shows all over the world and constantly adding new and beloved video game music all the time (including the one I went to at the Beacon Theatre), Video Games Live is an ever-evolving entity much like the games off of which they are based. It is with the utmost praise that I recommend that every video game fan should see this show when they come to your town.

-Ray Carsillo

Originally Published: November 6, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Examiner.com

Fairytales. We all know them and all grew up with various incarnations of them. Capitalizing on this ingrained popularity, the folks at Playlogic have created a twisted, sadistic, bloody vision incorporating some of our favorite characters for their new game, Fairytale Fights.

Little Red Riding Hood, Snow White, The Naked Emperor (from the Emperor’s New Clothes), and Jack (from Jack and the Beanstalk) have teamed up after a mysterious stranger has come to steal their fame away from them. And in their fairytale world, fame is everything. Without fame, their stories will be lost forever, and their purpose will then cease to exist.

It is an interesting concept for a story. And the universal recognition of these characters will probably sell push a few units, especially when you consider the sadistic amount of violence in this game. To see these cute, cuddly, little creatures chopping each other up in one of the most blatantly bloody games (even if it’s very cartoony blood) to have come out in a long while was a very unexpected surprise.

Little Red Riding Hood chopping up lumberjacks with axes, Jack impaling gingerbread men with swords, and Snow White bashing toy soldiers with frying pans are just some of the examples of the carnage that can be inflicted during your adventures through fairytale land as you try to reclaim your fame in the most violent ways possible.

Unfortunately, this great concept falls flat in its execution. The cartoony graphics and effects give it a feel as if the game is torn between being an E-rated game and a M-rated game instead of just going full-tilt in one direction of the other. The senseless violence is great, but the goofy faces of the cartoon characters and the loose execution of the plot really take away from the overall theme of the game.

Add in that the controls are absolutely abysmal in that you attack with the second control stick instead of just assigning the attack mechanism to a button, there’s no way to lock onto enemies, and an impossible to kill number of enemies that are thrown at you over ridiculously long levels really makes this game a bore that no amount of blood and guts splashed on the screen could save.

I loved these characters while growing up. The Abbot and Costello version of Jack and the Beanstalk is still the defining version of the story in my mind. I think part of my dislike for this game might be its perversion of these classic characters. However, even when I put my personal biases aside, the execution of the game is still abysmal. The game is a glitchy button masher with little to no variety over the course of its 13 levels. Even the four playable fairytale characters have no variety besides their looks. Snow White has no different abilities from the Naked Emperor. Jack is no different from Little Red Riding Hood. Why have four different characters if they all play exactly the same?

This game is a perfect example of wasted potential, a solid premise that falls flat on its face due to cut corners and poor execution. The blood and guts might appeal to a few players out there, but I would recommend that if you are tempted to even look at this game, rent it before looking to buy it, especially for the listed $59.99.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 7.0: The graphics are cartoony and goofy as to be expected with a game based on fairy tales. Still, the look of this game is a perfect example of corners that were cut as the characters look a little too blocky for a modern console game.

Audio: 6.0: No voice acting in the game automatically docks the game points. The SFX are repetitive and bland. The only saving grace is that the background music actually sounds like something that would be fitting for a fairytale.

Plot/Plot Development: 7.5: A solid plot concept that falls flat on its face due to poor execution. This is a great example of where this game did not know if it wanted to be a mature game or a kids game because the plot was too simple and too simply explained to be geared towards a more mature audience.

Gameplay: 3.0: Lots of glitches over the course of the game made an already horribly handling game come off as even worse. The attack mechanism should have been assigned to a button and not the second control stick, each character should have had their own individual powers or abilities, and the levels were easily twice as long as they needed to be and got repetitive much too quickly.

Replay Value: 7.0: The game does have a co-op feature, which could make it better since misery loves company, and playing this game might make you miserable. Add in a simple arena vs. mode and the game has decent replay value.

Overall (not an average): 4.0: If you are thinking about getting this game, rent it first. The game disappointed me because it was such a wonderful concept but had absolutely no polish to it whatsoever. The glitches were too numerous to count and the game lost itself about halfway through.

I would not recommend this game, but if you’re curious it is out now for Xbox 360 and PS3.

-Ray Carsillo

Originally Published: November 2, 2009, on Lundberg.me, 1050ESPN.com (now ESPNNewYork.com), and Examiner.com

Joe “Mad” Madureira is known for his legendary artwork with his run on Uncanny X-Men. What many people may not know is that when Joe left comics, he founded his own video game company and it looks to be producing one of the hottest looking games of 2010.

Darksiders follows the story of the Four Horsemen of the Apocolypse and how War has been blamed for bringing about the Apocolypse early. Charged with clearing his name and finding the true culprits, you take over as War and use your awesome powers to fight your way through the ruins of the world on your quest for vengeance.

I had a chance to talk to Joe Mad at this year’s Big Apple ComicCon as well as get a hands on with the game’s early demo. Check out the interview below for more details on the January 5, 2010 release and some sweet footage of this sure to be action/adventure smash-hit.

Darksiders Preview with Joe “Mad” Madureira and Ray Carsillo
Video by Jared Bodden

-Ray Carsillo

Originally Published: October 30, 2009, on 1050ESPN.com (now ESPNNewYork.com)

With family-oriented games developing a strong following, mostly due to the tremendous popularity of the Wii, game show type games are becoming hugely popular as well. Trivia games like Buzz! and 1 vs. 100 have seen a steady stream of sales for their respective consoles since their releases.

To cash-in on this trend, Ubisoft has released their 2010 versions of some classic game shows for the Wii like Press Your Luck, The Price is Right, and Family Feud figuring that if these new game shows could develop a strong following, that classic game shows that were once TV staples (The Price is Right still is) should do well also.

I don’t know how they will sell, but these games at least deserve more than a $1 bid. Press Your Luck is probably the worst of the three because of the luck factor. Most of the game deals with trying to avoid the “whammy” that steals whatever money and prizes you have accumulated while playing the big board with a randomizer. The person with the most wealth acquired at the end of several rounds of taking and passing turns, accumulated via answering multiple-choice questions, wins.

The graphics are typical of the Wii as your avatars are cartoon-like in appearance with a lot of bright lights and funny sound effects reminiscent of the classic TV game show. Due to the majority of the game being based around luck (hence the title, I suppose), I would probably say this was the worst of this old-school game show triumvirate.

Next on the review list is The Price is Right. This game show has always had a special place in my heart because growing up I would spend many summer days at my grandparents’ house and we always would watch The Price is Right at 11AM on CBS and play along at home.

The best part of this game is that there are actual clips taken from the show to display the items used to play the pricing games (Barker’s Beauties, or maybe they’re called Drew’s Darlings now, are included in the clips as well). With over 30 original pricing games and thousands of items up for bid, the game can almost never play out the same way twice.

Again, the graphics are cartoony and I would love for the theme song to be featured more prominently, but aside from those minor complaints, it reminds me of those summer days playing along with my grandparents except this time I actually have control over the bids and games (and the Golden Road pricing game is still the bane of my existence!)

The only gripe I have with The Price is Right game is that when playing with the computer, it is almost impossible to win the big wheel to make it onto the showcase showdown. I almost always go over or get such a paltry score that the computer easily wipes the floor with me. Again, like Press Your Luck, there is too much of a luck factor with the big wheel and it’s never fun losing to a computer. If you have people to play with though, this game is a winner all the way.

The final classic game show game was Family Feud. I saved this for last because this is by far the best game of the three because it is fun whether playing by yourself or playing with friends because it tests your common sense and leaves very little up to luck.

The purpose of Family Feud, as anyone who has had exposure to TV over the past 30 years would know, is to guess the most popular answers to survey questions. When one team (usually a family in the traditional show) reaches 400 points, they have a chance to send their two best players out for an abbreviated version of the regular game and if they can get another 200 points, the team wins $25,000 dollars.

This is a great family oriented game because everyone gets a chance to be involved and can either work as a team against the computer or against each other as they try to figure out the answers to the surveys. The theme song is classic and the graphics are typical of all the games featured in this article. I would say that if you are looking for a family/group oriented game show game for the Wii, then the best value for the money is Family Feud because there is no luck involved and the competition level is evident from the second the game starts.

It is nice to see these family interaction oriented games are going strong and that classic shows are being incorporated in order to help draw in the older audience that remembers the shows as well as the younger audience that might enjoy them. Now all we need is a $25,000 Pyramid game and we’ll be covered on the classic 80s game show front.

All three of these games are available now.

-Ray Carsillo

Originally Published: October 28, 2009, 1050ESPN.com (Now ESPNNewYork.com) and Lundberg.me

As mentioned in my article on the new South Park video game, there is also a new season of South Park going on now. Unfortunately, Comedy Central’s show to bridge the gap for last season between the foul-mouth youths of South Park and the satirical wit of The Daily Show with Jon Stewart was Krod Mandoon and the Flaming Sword of Fire, and as predicted by yours truly, sputtered out after only a season as they burned through the same jokes over and over again.

Well, you can’t have a gap in your strongest block of programming, so Comedy Central has taken their chances this time with an even raunchier comedy, Secret Girlfriend.

The basic premise is that this sitcom revolves around YOU. At least, it is supposed to. Shot in a first-person perspective, you live somewhere in California where the sun is always shining and the ladies are always wearing something skimpy. Along with your two roommates/best friends, the sitcom follows you as you attempt to attain all that most guys in their 20s think about: booze and babes. All the while you also try to keep your hot, but bat-guano insane, ex-girlfriend from mucking up your life. You also find a meaningful relationship early on, but must keep her hidden from your ex-girlfriend to protect hers and your safety (hence the title of the show).

The show follows you to parties, clubs, strip clubs, and your apartment complex as your roommates try to use get rich quick schemes and viral videos to help them on their quest for their ultimate one-night stand where as you don’t have that difficulty due to your natural good looks and charm. You are thrown into constantly sexually provocative situations with random girls at bars, the yoga practitioner across the hall, and even on the car ride to wherever you are headed that day. All in all, you live a pretty sweet life.

I’ve watched the first three episodes of Secret Girlfriend because I wanted to see if there is more to it than just potty humor and hot women. There is not. And that might just make it a success. Of course, there is also a more probable chance, much like it’s time-slot predecessors, that it will burn through these jokes much too quickly and grow old in the minds of its viewers. That’s probably why the hot women are there, to help cover up the quickly aged jokes and situations. Then again, many of us have cable modems at this point and can see much more than what this show gives us for free.

So there really isn’t a lot of substance in Secret Girlfriend. In fact, Secret Girlfriend makes me frustrated in many ways. For example, I am not handsome and I am not charming and, in fact, most women find me kind of creepy (“Mua ha ha ha ha” seems to be a bad pick-up line). It really ticks me off seeing guys like the guy you’re supposed to be in the show, who have no job, loser friends, and no life, chasing every piece of tail they see and succeeding. Especially since I know guys like that in real life. I don’t want to see that on my TV!

Also, none of my neighbors practice yoga. And if they do, I sure don’t want to see it because I am surrounded by geriatrics in my neighborhood. They’re sweet people, but there isn’t a single, hot, 20-year-old in spandex among them. And don’t even get me started on the hot chick who just wants to hang around, eat pizza, and play GTA 4.

Since I believe most guys fall in-between the “playa” you are in this show and my own relationship-challenged category, I don’t see a lot guys being able to relate at all to the character we are supposed to be in this show.

I see a lot of guys turning Secret Girlfriend off and heading over to their broadband PCs for their hot chick fix. The jokes will get tired very quickly and the insane situations the characters find themselves in will run out faster than the writers can come up with them and so my official prediction is that I don’t see Secret Girlfriend lasting more than a season or two.

New episodes of Secret Girlfriend can be seen (for now) at 10:30 PM every Wednesday night after South Park on Comedy Central.

-Ray Carsillo

Originally Published: October 26, 2009, on 1050ESPN.com (now ESPNNewYork.com), Examiner.com, Collider.com, and Lundberg.me

It is the slogan for one of the most anticipated racing games to come out in a long time. The Forza series is the premiere racing game for the Xbox 360 and is constantly in the discussion for best racing game available, period. Two years since their last installment, the folks at Turn 10 and Microsoft have kicked this franchise into another gear now (pun admittedly intended) with Forza Motorsport 3.

With now well over 400 cars featured in the game from over 50 different manufactures, you would think “options” is what Forza means (it really stands for “power” in Italian and that makes more sense, I think). Each and every car is also completely customizable from interior designs and colors to rims to the air pressure in your tires.

You think it’s great to drive a lot of cars? Well, how about driving them on 100 different race tracks from all over the world from Sebring to Nürburgring and even the Circuit de la Sarthe, which is used for the world-famous Le Mans 24 hour race. Yeah…options.

So far, I’ve thrown out a lot of numbers. Impressive numbers, but still, just numbers. Let’s talk about looks. The cars are built with 10 times the amount of polygons from the last installation of Forza and that has allowed for more finely detailed visible damage to your car from scratched paint all the way to tire wear over the course of a race. You can almost see the flies splatter across your windshield this game looks so good.

Speaking of damage, how about the fact that a brand new physics engine now might make you think twice about trying to smack an opponent out of your way as you might just flip your own car over and take yourself out of the race (I know, I’ve done it. It is fun for like three seconds until you realize you’ve definitely lost the race now).

Of course, a severely improved A.I. could make contact all but impossible as your opponents react to your actions like real drivers now. Some cars might try to floor it to put some distance between you if you act aggressive while others might just let you pass in the hopes your righteous fury will just glide by them (I only know how to drive aggressive so I’ve only seen the A.I. act to my anger fueled actions). The A.I. might try to pull the same tricks on you, though, if you’re not careful, by bumping you in turns or veering back and forth to prevent you from cleanly passing.

Along with the classic racing game modes like vs., time trials, and online vs., there is also the inclusion of a brand new single-player season mode that insures that no player will have the same racing experience as you play through six years in the life of a driver as you try to win races with a plethora of cars in various classes. From one-on-one heats, to drift events, to drag, to circuit races, each calendar has more than 200 events on it and will test every aspect of your skills as a driver.

This sounds like a gearhead’s dream for sure. But what if you are a more casual racing gamer? What if you don’t know how to tune your car or when to brake going into a turn? The fine folks at Turn 10 took that into consideration. There are a bevy of options that can be tuned to your liking depending on your ability and even an automatic “Quick Upgrade” feature that will tune your car to its maximum ability without you having to look through valves and fuses trying to figure out which ones will be the best for your car. You can ease up the opponent’s A.I., you can lessen the wear and tear on your car during a race, and you can even turn on the one-button auto-brake assists or you can paint a line on the track telling you where to turn and how fast you should be going. All of these are great for beginning racing gamers as you attempt to not only learn the tracks, but improve your skills over time.

The ultimate assist though is probably the best. Similar to the “flashback” feature from Grid, Forza Motorsport 3 has no limits to the amount of times it’s “rewind” feature can be used in a single-player race as it allows you to stop play and go back in time instantaneously to re-do a poor turn or maybe getting spun out by an opponent’s car. The “rewind” feature is so extensive, that the opponent might even rethink how they go into a turn.

While playing, I specifically remember two cars colliding on a hairpin turn that caused a pileup that ended up taking me and several other cars out. I rewound the accident and, on the very next try, the cars avoided each other and the race continued. I didn’t have to worry about restarting the entire race or trying to comeback from a ridiculous deficit because of a mistake the computer made and that makes playing this game so much more enjoyable.

With all the compliments I am paying the game, mind you, there are flaws. Firstly, the soundtrack is beyond limited and you might just turn the music off after a while because by the second year of your single-player career, every song has been played to death.

Another problem is that once you have a solid lead in a race, even on the hardest difficulty level, the A.I., although great in many other aspects, has trouble making a play back on your position if it falls too far behind. This means that a lot of races that might be five or six laps, could be over by the third or fourth a lot of times if you can make the right moves. Also, since in many series you’ll face the same cars, the cars do not make adjustments between races like you can and you’ll often be competing with the same two or three cars while the other four or five will simply fall out of contention. The A.I. is very good, but it still has its drawbacks.

These small complaints aside, this is still probably the best racing game out there because hands-down it is the most fun to play. It has successfully removed all the frustrations for those rookie racers out there while having enough options to keep the hardcore of the hardcore more than happy. Forza Motorsport 3 is available for the Xbox 360 on October 27th, 2009.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.5: From skid marks staying new and fresh throughout the entire race to bumpers flying off in high speed collisions, this game looks gorgeous. Maybe if rims and side-mirrors started flying off in collisions, too, it would be completely perfect looking.

Audio 8.0: The soundtrack gets tired quickly and is really the only audio complaint I could find. The hum of the engines and how they vary from tune-up to tune-up is impressive.

Plot/Plot Development: N/A: It’s a simulation and therefore really doesn’t have a plot…

Gameplay: 8.5: The A.I. is light years ahead of the competition in many aspects, but does seem simple if you can pull out to a big lead.

Replay Value: 8.5: With 200 events per single-player calendar and online and offline vs. and time-trial modes and the Forza community will be happy for a long time with this installment. The only problem is that the single-player campaign can become repetitive after a while with only so many tracks and opponent strategies, making for a more simple racing experience.

Overall (not an average): 9.0: Easily the most fun racing game I’ve ever played, it still isn’t quite perfect. More audio tracks would be nice and the A.I. has lapses at times, but this is still probably the best racing game out there. Now, we just have to wait for all the track and car DLC that is sure to be coming.

-Ray Carsillo

Why AC/DC Matters

Originally Published: October 21, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

Anthony Bozza is a 4-time NY Times Bestselling Author and a former writer/editor for Rolling Stone magazine. So when Anthony says he’s written a book titled Why AC/DC Matters, explaining why AC/DC is probably the greatest rock band of all-time, you should probably think about taking a look at it.

Being a die-hard AC/DC fan myself, it wasn’t a stretch for me to agree with Anthony’s assessment. After reading the book, I invited him to come by the 1050 studios to talk about what made him want to write Why AC/DC Matters and what he thinks the future may hold for the greatest rock band of all-time.

Why AC/DC Matters with Anthony Bozza and Ray Carsillo
Video by Jared Bodden

Why AC/DC Matters by Anthony Bozza is available now wherever books are sold and for more information about Anthony or any of his upcoming projects, you can check him out at his personal website www.anthonybozza.net.

-Ray Carsillo

Originally Published: October 19, 2009, to 1050ESPN.com (now ESPNNewYork.com), Lundberg.me, and Comicvine.com

With numerous TV, big screen, and broadway credits to his name, Ernie Hudson is easily one of Hollywood’s most recognizable personalities. His ability to portray a gamut of emotions has earned him the chance to play a wide range of characters over his career.

His most recent character is Captain Lubbock on NBC’s Heroes, every Monday night at 8pm, as he tries to chase down Sylar and attempt to wrap his head around the concept of a world full of super powered beings at the same time.

Possibly his most famous character though is as Winston Zeddemore from Ghostbusters I, II, and Ghostbusters: The Video Game.

I had a chance to talk with the veteran actor about everything ranging from his favorite type of role to play to possibly nailing down some solid details about a third Ghostbuster movie.


CLICK HERE
– to listen to my conversation with veteran actor Ernie Hudson.

-Ray Carsillo