Tag Archive: review


Putt Precision Perfection

Originally Published: June 22, 2009, on 1050ESPN.com (now ESPNNewYork.com), Lundberg.me, and Examiner.com

Right off the bat I’m going to admit that I’m not a golf aficionado to say the very least. In honor, though, of the conclusion of the U.S. Open, especially since it is being played in nearby Bethpage Golf Course in Farmingdale, NY, I am taking this time to review EA Sports’ Tiger Woods PGA Tour 10.

I sheepishly admit that I got addicted to this game for the entire weekend and for someone with as many games as I have to play, to devote an entire weekend to one game, shows how good this game is. It’s not going to dazzle you with graphics, but I think this is easily the best simulation for a sport there is right now, from mimicking the difficulty of sinking a 10 foot putt to trying to play in the rain at Bethpage.

I found myself wanting to throw my controller after every missed putt like I was actually living it. And this was on only the first hole of the Buick Invitational. The new putt-precision system is a nice addition and does make it a little easier for amateurs like myself, but for you pros out there with Tiger, you can simply up the difficulty for that more classic feel.

The putt-precision system though does need a little tweaking. Allowing only one look at how your ball will track is a little frustrating and can actually up the pressure if you see that your current path will send the ball spiraling into the fringe if your corrections aren’t enough to sink the putt. One thing, though, that can really push the casual player away is how the consequences for squandering a putt opportunity, as opposed to a normal shot, are extremely harsh and unforgiving.

If you have the Wii, these problems are a little less noticeable since with the inclusion of the 1:1 Motion Plus sensor with the game, you can judge your shots with a little more accuracy than with the analog stick on a Xbox 360 or PS3 controller making this the first preferred sports game for the Wii, at this point in time. Add in the lack of processing power needed for the simple graphics (grass is grass, whether in 480i or 1080p) and the Wii might be the best buy of the bunch for this particular game.

Along with an extensive career mode, that will lead you through every major as you try to up your stats to near-Tiger levels and became a tour de force, the game now includes a Tournament Challenge mode. In this mode, you can relive some of the most impressive performances in tour history at some of the most famous courses from Bay Hill to Sawgrass to help you unlock new and better clubs and louder and more interesting clothing apparel.

Include live, online tournaments, mini-games, and plenty of other multi-player options; if you are a golf fan, this game is your dream come true. Even if not a golf fan, you’re going to have a good time and find yourself mildly addicted if you’re anywhere near as competitive as someone like me. Just don’t go smashing too many controllers.

The only real knock on the game is as with most sports games that the commentary gets tired very fast and Scott Van Pelt is tired to begin with so you might want to grab your iPod or put a CD on to cover up the droll ramblings. Other than that, this is an early front-runner for sports simulation of the year. Of course, that could change very quickly with Fight Night Round 4 coming out shortly.

Tiger Woods PGA Tour 10 is out now for all systems.

Ratings are based on a score of 1 to 10 with 10 being the highest.

Graphics: 8.0: There aren’t a lot of knocks here in terms of graphics, but it doesn’t exactly push any system’s threshold either. There are only so many ways to make grass look good, especially when not supporting 1080i or 1080p.

Audio: 6.0: A generic music playlist is disappointing considering the lineups EA usually compiles, but it is a golf game. Coupled with repetitive, dry commentary (even for golf) and the audio is a clear weakness for this game.

Plot/Plot Development: N/A: It’s a sports simulation…

Gameplay: 9.0: Although the putting is frustrating to say the least, I think that it adds a level of difficulty that you would only see if you were playing on a real course so I can forgive it. Even having people in the crowd reacting from some shots that slice astray was a nice touch to this spectacular sports simulation.

Replay Value: 10.0: If you like golf, you’ll keep coming back to this game over and over again until next year’s release. Mini-games, online play, an extensive career mode, and now the Tournament Challenge mode along with tons of unlockable content will keep every golfer happy for a long time.

Overall: 9.0: (not an average) The putting system can be frustrating at times and the game doesn’t exactly stimulate the senses. Of course, it’s not like there is any competition for golf games out there since EA has the monopoly on the field like with their Madden franchise. The gameplay, though, is what makes this game and if the game of golf is what gets you pumped up then you’ll be all set for another year as Tiger Woods PGA Tour 10 improves on their already high golf gaming standard.

-Ray Carsillo

Originally Published: June 20, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

When I saw Pirates vs. Ninjas Dodgeball for the Nintendo Wii, I didn’t think much of it. Then I started to analyze the concept. Some of the most revered character genres in all of creation are being combined into one game. Pirates, ninjas, robots, aliens, monsters, and more are meeting in one of the most-fun games you’ve ever participated in on the playground. This game had a premise of what could be an instant classic. So, what have I learned after playing it? Always trust your first instinct.

Although a winning concept, Pirates vs. Ninjas Dodgeball is really nothing more than a glorified mini-game. The story mode lacks any real depth beyond a handful of text prompts before each match as you battle your way through various scenarios set before you. These scenes are possibly humorous to a small child, however, the text story is droll and predictable to anyone out of pre-school.

The graphics are typical of the Wii with their cartoony goodness, but there aren’t many details to drool over visually because of the overhead observational view of the dodgeball court. Even then the court is rather bland and leaves you wanting more.

On top of lackluster visuals, the audio is dull at best. No voice acting whatsoever and cheesy music and sound effects leave any hardcore gamer just shaking their head.

The gameplay was beyond simple and the inclusion of a homing-shot targeting-system left the game to be no challenge whatsoever. It was nice to see each group of characters have special powers to help delay your opponents, but instead of a dodgeball match, the powers help it de-evolve into what might have been a cooler game, actual pirates versus ninjas.

There isn’t much to bring you to this game a first time, never mind for repeat playthroughs, but at least there a few nice versus options if you can convince a friend to play with you. Other than that though, this game is an instant bargain bin offering and will only appeal to much younger, beginning players, if anyone at all.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 4.0: A lack of details on the court, cut scenes, and an overall emphasis on the cartoony look leaves you looking for more from the looks of this game.

Audio: 2.0: Bad sound effects and worse music, coupled with no voice acting, just shows the lack of production value given to this title.

Plot/Plot Development: 2.0: Text-driven prompts usually, only between two characters, poorly develops a lackluster pseudo-rivalry between all these of fictional fan-favorites. This is just another clear sign of poor-production values.

Gameplay: 2.0: No difficulty whatsoever and an emphasis on powers leave a lot to be desired from the gameplay. To say the game is chaotic and unsatisfying is like only saying the Red Sox and Yankees have a rivalry.

Replay Value: 5.0: If you should get this game and can convince someone to play with you, you might actually find the one, barely-redeeming quality of the game. There are several different versions of dodgeball that may get your more competitive side to emerge. However, there is nothing to bring you back to the story mode.

Overall: 1.0 (not an average): Unfortunately, this makes my list of some of the worst games ever made. The worst part of this awful game is the wasted potential. This game could have been very good, I don’t know if there was a lack of funding or a true development team, but the lack of production values and creativity leaves this game a bitter disappointment. Follow your gut when you look at this game and avoid it.

Pirates vs Ninjas Dodgeball for Wii is out now, probably at the bottom of the bargain bin, if you’re looking to waste a few dollars.

-Ray Carsillo

Originally Published: June 15, 2009, on 1050ESPN.com (now ESPNNewYork.com), Examiner.com, and Lundberg.me

The 80s was a hotbed for geek culture. With Transformers, G.I. Joe, and Teenage Mutant Ninja Turtles permeating the popular culture, it’s hard not to see why my generation is having a renaissance of our childhood, as these franchises have celebrated or soon will be celebrating anniversaries.

The only geek-geared franchise that began in the movies though, and is now celebrating its 25th anniversary by releasing both a brand new video game and both movies on Blu-ray on June 16, was, of course, Ghostbusters.

With shock-value scares and classic humor from some of the greatest comedy minds of the era, Ghostbusters struck chords with fans young and old (although some of us younger fans couldn’t truly appreciate all the comedy until we hit our early teens).

From an entire universe being encapsulated in the fictional work of “Tobin’s Spirit Guide” to the gluttonous green ghoul called “Slimer” haunting the Sedgewick Hotel, Ghostbusters caught our imaginations from the opening scenes. Add in classic characters like the sarcastic Peter Venkman, and “the heart of the Ghostbusters,” Ray Stantz, and you had an instant classic.

Unfortunately, after two movies, a long running cartoon series, and a cartoon-inspired line of action-figures and video games, Ghostbusters faded away far quicker than those other classic 80’s franchises. Die-hards of the series though had always been clamoring for more; especially a third movie to complete what many have felt should have been a film trilogy.

While rumors continue to swirl about a third movie script being green lit by Columbia Pictures (which actually have some validity to them after I chatted with Harold Ramis, which you can check out by CLICKING HERE), many fans are saying this new video game is the closest thing we will get to a third movie.

The story opens up in 1991, two years after the end of the second Ghostbusters movie, with your character being hired as the newest Ghostbuster. Simply known as “the rookie,” you begin your Ghostbusting career ominously by short-circuiting the famed containment grid that holds all the ghosts, ghouls, and specters that the Ghostbusters had already caught. Only a couple of ghosts escape, including our old friend Slimer, before Egon can get the grid back online. However, since you let them go, you have to catch them. Thus begins the obligatory training level as you hunt the loose ghosts in the Ghostbusters firehouse’s basement. After catching the first ghost, Slimer floats out of the firehouse to find safety at his favorite old haunt, the Sedgewick Hotel.

After arriving at the hotel and disposing of Slimer in similar fashion to the first movie, Egon reveals the startling news that there is a lot more ghost activity going on in the hotel other than Slimer (anyone remember the twinkie?). Thus begins the stirring of a plot that started in the first two movies and will come to a fright-filled, comedic head in the game to give a fitting finish to this trilogy.

Visually, this game is stunning. From the ghosts and goblins to the Ghostbusters themselves, this game looks hauntingly good. The environments set the mood perfectly as you work your way through such unsuspecting settings as the New York Public Library to the murky New York City sewers as you uncover a cataclysmic plot over a century old. Add in the classic Ghostbusters soundtrack to help lighten or darken the mood as necessary and you’ve got a game that feels like you’re playing a new movie.

The gameplay is strong, but not perfect. No one actually dies in the game, but if you or the other Ghostbusters get knocked around too much, you’ll be planted on your backside like a turtle as you wait for someone to help you up (they’re carrying around 100 lbs. of equipment on their backs, not easy to lift while on the ground). This sets up an interesting conundrum while fighting harder ghosts. Do you keep saving your own bacon or risk it to pick up your teammates and get some extra proton streams on the ghoulish baddies? Sometimes the decision is made for you though as some ghosts, either by accident or on purpose, not quite sure, will hover directly above your fallen comrades and prevent you from reviving them. Unfortunately, if everyone in the party gets knocked out, you have to start the mission over from a checkpoint. To say this can be frustrating after being knocked out 15-20 times on hard mode is an understatement. Along with a few too many glitches for my liking, it does a lot to remove you from the overall experience that this game tries to create.

A big positive for the game is the replay value. An impressive multiplayer system that allows you to team up with up to three friends to bust ghosts in three different modes will have you coming back for more as you try to rack up the high score as you catch more and more ghouls online. Add in a varying amount of possessed collectibles per story mode level and the challenge of trying to scan every breed of ghost with your PKE meter into your own personal Tobin’s Spirit Guide and what is only a 10-15 hour story mode will easily give you many more hours of secondary gameplay.

Of course though, the best part is that there is no greater feeling than listening to all of the original Ghostbusters come back and do their own voices for this video game. Bill Murray sounds like he forced his performance a bit since it has been so long since he has been involved in a comedy anywhere near the quality of Ghostbusters, but age hasn’t affected any of the other Ghostbusters and Ernie Hudson surprisingly sounded the best of the bunch. Along with Alyssa Milano as Venkman’s newest love interest and this star studded cast delivers for the most part another classic comedic performance.

If you are a fan of Ghostbusters, this game is beyond a must-have. A story that has been waiting 20 years to be made, this game is the culmination of everything fans have come to love from the series and more. There is no greater satisfaction than forcing a ghost into a well-placed trap and listening to Venkman whine when a new ghost slimes him from behind. An instant classic! For the nostalgia alone, this game could be a game of the year contender.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.5: The game is beautiful visually. From the way the proton stream wraps around ghosts as you try to wrestle them into traps to the character and ghost models themselves, this game will blow you away with graphics. Only that the models look a tad cartoony at times keeps this game from getting a perfect score (not counting the Wii version which purposely looks more cartoony).

Audio: 10.0: The entire original Ghostbusters soundtrack is included and it makes even the load screens entertaining. Add in tremendous voice acting from everyone involved and the SFX being spot on with how they should sound and this game is a treat for your ears.

Plot/Plot Development: 9.0: The plot ties together with the first two movies perfectly and develops at a natural pace like you were watching another 90-minute masterpiece. The game explained many common questions from the first two movies very well, but also brought up a few new questions with the Ghostbusters canon. For the most part though, everything was well explained in terms of new plot points, technologies, and spirit guide additions. Only drawback would be that if you haven’t seen the movies, you might miss many references. Of course, if you haven’t seen the movies, you most likely aren’t going to want the game either.

Gameplay: 7.5: Glitchy and frustrating at times, considering everything that is happening on screen it can be forgiven to a point. It was nice to see a game’s hard mode actually be hard and not just a walk in the park like the easy mode. If you’re looking for a challenge and can tolerate the, at times, weak teammate A.I., then you’ll definitely enjoy the game experience overall. Another nice feature would have been able to customize your rookie Ghostbuster on all systems, a feature only found on the Wii.

Replay Value: 8.5: Plenty of collectibles from haunted items to filling your personal Tobin’s Spirit Guide will be plenty to keep you coming back for a few more story play throughs. Add in though a very enjoyable multiplayer mode online where you compete with friends to catch ghosts and earn cash and any fan of the series, the game, or both will keep coming back for more.

Overall: 9.0 (not an average): The game provides everything you could have hoped to expect from it. A great plot that continues the classic Ghostbusters storyline along with awesome surprises will make any and every fan of this classic series jump for joy on more than one occasion as they play through the story mode. Along with a solid multiplayer mode and this game is a must have for anyone where ‘bustin’ makes them feel good.

Ghostbusters: The Video Game will be out for every system on June 16th.

-Ray Carsillo

Originally Published: June 1, 2009, on 1050ESPN.com (now ESPNNewYork.com)

I don’t cover a lot of music what with all the comics, video games, and movies that are constantly drawing my attention. But when Green Day releases their highly anticipated 8th studio album, 21st Century Breakdown, you have to give it the focus it’s due. Owning all seven of their previous studio albums, I also readily admit I have been a Green Day fan for a long time.

Much like their previous album, American Idiot, a rock opera in how it depicts the story of a fictional character dubbed “St. Jimmy”, 21st Century Breakdown does much of the same following the story of two star-crossed teens, Christian and Gloria. Whereas American Idiot was one continuous story with several marathon-like songs broken into multiple parts, this album is plainly broken down into three acts, each with a different theme that progresses the story of Christian and Gloria.

The fact that Green Day has evolved into this story-telling, rock opera producing machine has them drawing comparisons to legendary bands like The Who and has some misguided people thinking we’ll see a Green Day inspired play on Broadway soon.

I’m not here to argue that Green Day has solidified their place in the heart of American music, they did that long ago, I’m here to say that 21st Century Breakdown isn’t as good as people are making it out to be. It’s a good album, but if you didn’t tell me this was Green Day, I don’t know if I would have recognized them.

Some would say that they are simply evolving and that is the mark of a truly great band. I would argue that they already went through this metamorphosis with their last album, American Idiot. 21st Century Breakdown sounds forced and like a continuation of the same teen angst and social disorder themes that they bottled in American Idiot, but following different characters. If anything, there is devolution here for producing an inferior product to American Idiot.

Many are calling this their greatest album ever. From speaking with many other Green Day fans recently, when the conversation turned to a debate of Green Day’s greatest album, 21st Century Breakdown is nowhere in the picture. The debate has always and is still only between Dookie, Nimrod, and American Idiot.

The main reason for this has been that things are usually judged on your initial reaction. The initial reaction for many of us has been that 21st Century Breakdown was okay. Only after repeatedly listening to the album did it grow on us to even be considered amongst Green Day’s better albums, never mind the best of the best.

Even the singles off the album so far, 21 Guns and Know Your Enemy, although solid, are nowhere near as powerful as the first singles off previous albums. And you know Green Day has missed the mark when the singles are being used as beds for “Sportscenter Top 10” highlight reels. I don’t think Know Your Enemy is talking about the Yankees and Red Sox.

It’s great to finally see a new Green Day album, and I’m sure most people’s initial reaction has been so positive simply because Green Day fans have waited so long for a follow up to American Idiot. Unfortunately, when you really analyze the product, it isn’t anything new or special and shouldn’t be put at the same level as Dookie, Nimrod, or American Idiot; those are albums that marked true evolutions in the band while providing unforgettable hits. 21st Century Breakdown is a solid album that grows on you the more you listen to it, but in the end is nowhere near the level we’ve come to expect from Green Day.

A great test for an album is if you would give someone who has never heard of the band before that album to give them a solid representation of the band, their music, and what they are all about. 21st Century Breakdown is not one of those albums and should only be bought by true Green Day fans who can forgive the band for a sub-par product.

-Ray Carsillo

Originally Published: May 31, 2009, on Examiner.com

If someone came up to you and said they were going to make a game that combines the plots of Wild Wild West and Terminator, what would you do? I know I would be pretty damn excited.

That was exactly what was attempted with Damnation, a new third person shooter for Xbox 360. Unfortunately, this Frankenstein-like hodgepodge of plots falls flat on its face before the disc can even get warm in your system.

In Damnation, along the timeline of American history, somewhere during the Civil War, things have taken a nightmarishly drastic turn. Steam powered weapons have been invented by a man named Prescott and sold to both sides of the war. This war profiteering has extended the conflict to the point where people cannot remember a time of peace. Using his now immense wealth, Prescott has emerged in an attempt to reunite the country under his own tyrannical fist with the help of a handy mind control drug he uses to poison unsuspecting towns’ water supplies and an army of robots. As Captain Hamilton Rourke of the resistance, you set off in search of your lost fiancée while undermining Prescott’s advancing robot/zombie army at every possible turn.

Aside from a plot with unrealized potential, this game is a total and utter waste of time. It resembles something from the previous generation of consoles instead of the current. There are more glitches in the first level than most game trilogies have in them.

On top of that, most third person shooters allow the character to duck behind cover, but this game conveniently forgot that so most of the game you’re stuck in the open during a fire fight hoping your trigger finger is faster than the A.I.’s. To make up for this shortcoming, the A.I. was made so abysmal that they won’t use cover either, leaving you and your enemy just out in the open shooting at each other. To say the game play leaves something to be desired is like saying the Palestinians and Israelis have a misunderstanding.

Add in that when you’re not fighting, you’re unnecessarily climbing up walls just because the game wanted to have some Assassin’s Creed elements to it or roaming around on a boxlike motorcycle just to get from desert outpost to desert outpost so they can say they had vehicle levels and the only thing left in the dust is the 10-15 hours of your life that you lost playing this piece of garbage that you’re never going to get back.

There are multiplayer vs. and co-op modes, but why you would ever want to put another person through this kind of torture is beyond me. The worst part is that, if you should play it, you need another person to get about 60% of the Gamerscore for this game and unless you’re in Guantanamo Bay, people are going to be a little hesitant when it comes to torture like this.

Along with horrible, last-gen graphics, insane load times even for Xbox 360, and the worst voice acting I’ve ever heard in a game, Damnation is just plain damned and not even worthy of serving as a coaster for my coffee mug, never mind ever seeing the lens of my Xbox 360 ever again. Avoid it at all costs.

-Ray Carsillo

Originally Published: May 28, 2009, on 1050ESPN.com (ESPNNewYork.com), Collider.com, and Lundberg.me

Normally literature doesn’t fall into my realm of reviews, but when the director of the Oscar winning film Pan’s Labyrinth and the comic book movies Hellboy 1 and 2 says he’s written a vampire novel, you reconsider. Guillermo del Toro, the premiere modern guru of visual effects, teamed with accomplished fiction writer Chuck Hogan, and they have released the first in a trilogy of thriller novels.

The first book in The Strain Trilogy, aptly titled The Strain, sets the stage by playing on the fears of the modern age mixed with classic figures from horror’s lengthy mythology.

A plane suddenly dies on the runway after a perfect flight overseas and landing at JFK airport. After the plane is pried open since it was locked from the inside, and almost all of the passengers are found dead, the Center for Disease Control (CDC) is called in and the head of their early response “Canary” team, Dr. Eph Goodweather, is baffled by the strange findings in the plane. After examining the situation, he is left with a feeling of dread that chills him to the bone as he tries to implement his scientific methods to a situation that clearly does not follow the rules of modern science.

Meanwhile, on the Upper East Side, a pawnbroker from the old world realizes that there is an even older evil at work and it is a race against time to contain this ancient force before it spreads outside the city limits.

As events unfold to bring these unusual allies together to contain this viral invasion of immense implications, other forces behind the scenes begin to work against them in the hopes of seeing a grander plot come to fruition.

The Strain is a tremendous, thrilling read. I had to keep putting the book down after every few pages because I was so creeped out by the amazingly descriptive passages. If you can work up the courage to finish the book, you’ll be clamoring for the second and third installment of this trilogy in no time.

This story will redefine how you look at vampires; del Toro mixes science and mythology like some mad chemist. Bela Lugosi doesn’t hold a candle to the vampires depicted in this book. There are a few clichés thrown in as well which probably comes from del Toro’s previous vampire works (he directed Blade II) like a “day walker” or “chosen one” they refer to as “Sun Hunter”, but aside from these necessary stereotypes for the vampire novel, this is an experience unto itself.

This will especially appeal to anyone from or familiar with New York City. The story carries you from JFK Airport to the Bronx and Queens to Vesey St. down in Tribeca or the very heart of Times Square. The thought of vampires emerging in these familiar settings, ready to prey on unsuspecting tourists (although I wouldn’t mind a few less tourists in the area) as the lights of Broadway flash over their pale, almost transparent flesh is a terrific mental image. Even if you are a stranger to New York City, del Toro and Hogan paint such a vibrant picture with their words that it shouldn’t take away from this phenomenal read.

With the culture flooded with media that aggrandizes these classic horror figures (Twilight and True Blood just to name a couple), it was refreshing to see someone represent vampires in the way they were meant to: scaring us into leaving a light on at night. If you like a good thrill and aren’t apt to nightmares (and even if you are), The Strain is a must read for any horror fan.

The Strain, by Guillermo del Toro and Chuck Hogan, will be on bookshelves this coming Tuesday, June 2nd. If you want a little bit more information on the book, be sure to check out The Strain’s website by
CLICKING HERE.

-Ray Carsillo

Originally Published: May 25, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

Continuing the trend of movies geared towards the geeky genre this summer, we look at the second movie and game combination of the summer blockbuster season with Terminator: Salvation. After X-Men Origins: Wolverine fell flat on its face in the theatre, but delivered a strong performance on the home gaming consoles, you were wondering if T4 would be this summer’s best hope for salvation; would it rise up and be able to provide that rare combination of great movie and game that we haven’t really seen since Spider-Man 2?

Terminator: Salvation takes place in the year 2018. John Connor (Christian Bale) has always had his fate intertwined with the fate of the world and is now one of the top heads of the resistance against the machines in California as Skynet’s global network has overridden the entire world and established itself as the dominate form of “life”. Now he searches for Kyle Reese (Anton Yelchin), the man Connor will send back in time (the original Terminator movie) to protect his mother and end up becoming his father before the machines can find him and wipe Connor from the timeline of existence by killing Reese.

Along the way, Connor also discovers that the machines have begun making the necessary advancements in order to upgrade the common, but still very deadly T-600 model (the famous skeleton-looking foot soldiers that comprise the bulk of the machines’ army), to the T-800 infiltrator unit that could mimic a human’s appearance with living flesh and tissue covering the silver skeleton of the Terminator units (made famous by Arnold), just as he had always known they would.

Meanwhile, a “too good to be true” fault in the machines’ programming is found and Connor must weigh the decision to go after Reese or lead an assault that could possibly end the war with one massive offensive.

While Connor searches for Reese, Reese stumbles across Marcus Wright (Sam Worthington), a convict given the death penalty back in 2003, but signed waivers to donate his body to science upon his demise. An un-aged and amnesiac Wright was released from a human holding pen that was supposed to be used in the T-800 experiments after an attack on a Skynet base by the resistance and was sent stumbling through the California desert before being found by Reese.

Reese saves Wright from a “Skin Job”, a T-600 covered in rags and rotted rubber skin to appear more human from afar and lure resistance members close before mowing them down with their mounted mini-guns. Reese proceeds to catch Wright up on everything he has missed over the past 15 years and they set off to look for John Connor in the hopes of meeting up with the resistance, all the while Reese not realizing his fate is pre-ordained should he be able to survive the machines for a little while longer.

As Wright and Reese head out on a grueling mission to find John Connor, Connor struggles with his decisions on what orders to carry out, his superiors’ or fates’. The two groups don’t realize though they are headed for an explosive collision course that will change the fate of the resistance forever as Wright is not exactly what he appears to be on the surface…

This was a spectacular action movie from start to finish. Everyone involved gave great acting performances from Bale as John Connor and Sam Worthington as Wright to smaller characters like Common as Connor’s left hand man Barnes, his wife Kate played by the beautiful Bryce Dallas Howard, or sympathetic Blair Williams played by the lovely Moon Bloodgood.

The special effects and settings were unbelievably real and you couldn’t tell what was CGI’d or not. The robots moved and acted with a realism that you just don’t see and the post-apocalyptic California countryside was amazing to behold.

The story was well-written and kept well with the continuity of the first three movies, making sure to keep the set-up of the story of Kyle Reese having to go back in time and the resistance getting their hands on a T-800 model to send back in time later in tact.

Watching this already established story unfold and be expanded upon was easily the most wonderful part of the movie though. From robots that lurked in rivers and attacked humans looking for a drink to giant Hunter Killer aerial units patrolling barren patches of desert to smaller motorcycle units racing down highways void of any and all traffic, the thought that Skynet ruled the world was not a stretch to believe from the picture portrayed in Terminator: Salvation.

The only problems I had with the movie was that there were a lot of nukes going off in relatively close vicinity to humans and usually if you can see the mushroom cloud coming, you’re not going to survive, and from the looks of a “Skin Job”, I don’t see how anyone could get fooled into thinking this thing was human.

Aside from these minor complaints and add-in a special CGI’d Arnold cameo and this movie gave you everything you could ask for in the 4th in the series. Terminator Salvation has at the very least saved the Terminator series as we look forward to a 5th film to continue the futuristic adventures of mankind’s last hope in John Connor after watching this fun, action packed gem.


Terminator Salvation gets 4.5 out of 5.

After such a wonderful viewing experience from the movie, my hopes were raised that the game would deliver at least a par experience, but it would be all too soon before my hopes were markedly dashed.

The Terminator: Salvation video game, out for XBOX360, PS3, and PC, is set two years before the events of the movie, which immediately had me groaning knowing that it would not follow any of the events of the movie that I enjoyed so much.

The plot follows John Connor, of course, but as a low-level member of the resistance instead of one of the higher-ups as we’ve always known. He receives a distress signal from fellow resistance member David Weston that he is trapped behind enemy lines with his unit. John sets off alone to try to rescue his comrades since “every life is sacred” and so against all odds, he is joined by his good friend Blair Williams as the two of them set off against the machines and work their way deep into Skynet territory.

What I liked about the game is it finds a way to introduce all the main resistance characters from the movie and show how they joined up with John, but aside from this point, the game is a complete waste of time. Even on Hard mode, I beat the entire game and got every achievement in less than eight hours, nowhere near worth the $60 price tag this baby carries.

The graphics are easily subpar for any current generation console. It looks similar to Fallout 3‘s unpolished graphics, but at least that had the excuse of cramming a massive world, 30+ hour plot, and an open-ended decision based path onto one disc while this is a small, linear world with no room to explore and only nine short, simple levels. It was supposed to look like a post-apocalyptic world, not like it had been made in one.

The audio is one of the few bright spots for the game since it takes the music straight from the movies and the constant din of gunfire and explosions work. Unfortunately, Christian Bale refused to do the voice-over work for the game or have his likeness used and his replacement had some big shoes to fill and fill them he did not. Although getting Rose McGowan to serve as another resistance fighter, Angie, and getting Common and Moon Bloodgood to reprise their movie roles was nice, the voice acting overall was still subpar.

The gameplay was full of glitches and frustrating as both you and the enemy would occasionally find holes in the cover that you could both shoot through. Last time I checked though, grenades could not be lobbed straight through steel girders.

The game does feature a co-op mode where a friend could take on the role of Barnes or Blair, but this makes the game an even more simple experience as flanking the robots is about as easy as turning the game on to begin with. Even when Blair or Barnes is computer controlled, they understand how simple it is to flank the robots since most of the time your computer controlled partner will do it on their own. I don’t know if it is good A.I. for your partners or bad A.I. for the robots, but this is part of the reason why the game is a breeze as enemies refuse to use or find cover and can only target one character at a time allowing one of you to just fire away with the enemy’s back turned. Add in that there is always an abundance of ammo lying around when you are about to get into a firefight helps eliminate any element of surprise for the enemy and allows you to camp out in good positions to pick them off one by one as they haunter by.

Combine these poor experiences with no unlockables, no collectibles to search for, and no vs. mode and the replay value on this game has been nuked like Skynet dropping bombs on Judgment Day. Terminator: Salvation is easily one of the worst gaming experiences you can have on a modern console and probably isn’t even worth a rental for the die-hard Terminator fans.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 4.0: No current console game should look this bad. For such a big budget movie that ended up so good, you think they could’ve thrown the game developers a few dollars to get some designers that knew what they were doing.

Audio: 7.5: The audio is passable as the game takes the soundtrack straight from the movie and the firefights sound great. The voice acting was awful though considering the talent and I think part of that falls on the poor writing for this movie prequel storyline.

Plot/Plot Development: 5.0: John Connor sets off on another suicide mission, but survives because it is what he does as humanity’s last hope against the machines. Simple, to the point, and not nearly fleshed out enough to get any kind of a decent score. It was nice to see how Blair and Barnes join John and the resistance and how John begins to get some real recognition in the ranks, but even adding in those minor points, the plot is still a stinker.

Gameplay: 3.0: A bevy of glitches with a beyond simple enemy A.I. makes this game a quick and simple once playthrough, even on Hard mode, and I still unlocked every achievement.

Replay Value: 1.0: No unlockables, no collectibles, no vs. mode, and a co-op mode that makes the already simple story mode even more of a cake walk means you should start getting ready to trade this one in before the disc even gets to speed.

Overall: 2.5 (not an average): Even the most die-hard of Terminator fans should steer clear of this game unless you have a free rental coming your way and you want to see some poorly animated T-600s on your home console or are looking to bolster your achievements score with a ridiculously easy 100% completion. The game is lacking in every way imaginable and is just another victim added to the list of horrible games to follow great movies.

-Ray Carsillo

Originally Published: May 21, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

It started as an arcade game all the way back in 1984. It then invaded homes in 1987 riding some star power with Mike Tyson for the Nintendo Entertainment System. A sequel five years later for the Super Nintendo continued the game’s popularity even after distancing itself from Mr. Tyson and his legal problems. And then…we waited.

Now, after a 15-year hiatus, after throngs of fans screamed for a sequel, and after Nintendo came out with the perfect system for boxing video games, Punch-Out!! has finally returned to our home consoles.

Donning the green gloves of everyone’s favorite video game underdog pugilist with the big heart, Little Mac, and taking the odd words of advice from his trainer Doc in stride, (“There are many ways to eat chocolate, but only one way to eat a chocolate bar,”…thanks Doc.), you return to the ring once more to attempt to become the WVGA’s (World Video Game Association?) greatest boxer.

The control system is solid and with three ways to play, it gives you plenty of options. You can use the Wii Balance Board to duck and dodge while swinging the controls to punch if you want more of a workout. If you are a little less coordinated (like yours truly), you might want to just swing your arms and use the control stick on the Nunchuck to duck and dodge. And for others who might not feel like swinging their arms around for three rounds at a time, you can turn the Wiimote around and use the classic controls from the NES. These controller options, along with minimal lag in the control sensors and the over-the-top nostalgia factor, and the gameplay is even more fun than it was 15 years ago.

The graphics are superb. The cel-shaded visuals and the new cut scenes introducing each opponent and giving some depth to all the characters and plot are a great touch. The revamped original soundtrack along with original and brand new SFX will have you flashing back to 1987 in no time.

The best part of the game though is all the extras that have been added to the game to flesh it out because a straight remake would not be worth $50, no matter how strong the nostalgia factor is. Along with being almost as difficult as the original (curse you Piston Honda and Bald Bull!), there is a new title defense mode after you beat the game the first time. You have to attempt to defeat each boxer all over again as they have been training long and hard after you pummeled them on your way to the top. Even Glass Joe isn’t a pushover anymore due to some interesting new headgear on the second time around.

Add in challenges to help motivate you to try exhibition mode, a practice mode if you don’t want to tarnish your record as you attempt to figure out each boxer’s patterns, and a VS. mode for the first time in the franchise’s history and you have enough here to easily keep you coming back for more since the initial playthrough shouldn’t take you more than five hours for even the worst of gamers.

With many of the old favorite foes from the first two home editions being brought back, along with one new boxer added to round out a nice baker’s dozen for the stable of competition, a revamped edition of the original soundtrack, and the classic controls being implemented in brand new ways, and all the pieces are in play to make Punch-Out!! for the Wii a knockout.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 8.0: Since cartoony, cel-shaded graphics seem to be the Wii’s staple now, it’s no surprise to see this game chock full of them. On that note, they look beautiful and I think they work perfectly for Punch-Out!! If you want realism, Fight Night Round 4 will be out in a month.

Audio: 9.0: The original soundtrack has been completely revamped and sounds great. Mix that in with some of the original NES SFX when throwing your punches and the game does not disappoint in terms of sound, even if it does get a little repetitive after a while.

Plot/Plot Development: 7.0: It’s the same plot as in every boxing game: no-name underdog fights his way up the ranks to glory. The only difference with this game that gives it a passing grade is there are short cut scenes that flesh out the history and nuances of the boxers you go against which no other boxing game does. It’s a nice change to see a game, even a cartoony one, give some depth to not only your boxer, but the boxers you have to fight as well.

Gameplay: 9.0: A minimum of glitches, considering the amount of motion control this game relies on, gives this a great score. Add that to difficulty reminiscent of a NES original and you have a great experience on your hands.

Replay Value: 7.5: I don’t see devoting more than 10 hours to this on the first couple of playthroughs, but that nostalgia factor coupled with a VS. mode will probably keep you coming back to it somewhere down the line just to relive the one hit KOs of Glass Joe and realize how far we’ve come.

Overall: 8.5 (not an average): When it comes down to it, this game is fun for all ages. The cartoony graphics appeal to younger audiences while the gameplay and characters strike a cord of nostalgia with us older gamers that you just can’t replicate. Why it took this long to come out with a sequel is beyond me, but now that it is here, it will stay warm in my system for a long time.

Punch-Out!! is available now exclusively for the Wii.


-Ray Carsillo

Originally Published: May 18, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

One of the major selling points for any video game nowadays is its potential beyond the confines of the disc itself. Sequels are usually the first things that come to mind, but what has become increasingly popular have been the map and expansion packs that can keep you immersed in some of your favorite worlds. Whether it is ruined industrial wonders that you find in Gears of War 2, or once immaculate cities left in scarred shambles by nuclear war in Fallout 3, expansions packs have been key in keeping these great titles warm in our systems months after their release.

Continuing along these lines was another of 2008’s highly anticipated sequels and one of the best RPG’s out there, Fable II. With the success of one expansion pack already (Knothole Island), the developers knew that the world of Fable II was still ripe for new wonders to be discovered and explored. Thus, for the meager amount of 560 Microsoft points (roughly $7 American dollars) four new quests along with promises of great things to come for our heroes have been released in the new See the Future expansion pack.

Murgo, the traveling salesman of wonders both exotic and mysterious, and who unknowingly sets you on your fate in the beginning of the game when he sells you a mysterious music box that grants its bearer a wish that usually has unforeseen consequences a la the Monkey’s Paw, has returned to Albion with new magical wares. When the great hero approaches, Murgo realizes that he has found just the customer to help him push a few of his more difficult items. He reveals that he has several items that have been cursed and he needs someone to lift the curses to help his shop prosper.

Along with the cursed items, he also has several new goods to add to the game that you might find interesting including potions to turn your mutt into a pure-breed of a canine of your choosing (I chose the husky) and many new face paints and hairstyles to strike that extra bit of fear into your enemies (or friends).

The first item he sells to you, for the same paltry five gold pieces that he sold the cursed music box to you for, is a snow globe that contains a shrunken village that has been cursed (sounds like something from a Superman comic). Supposedly you can hear tiny screams emanating from the snow globe when you place it against your ear like a sea shell.

With a quick flick of your wrist, the curse is activated and you are instantly teleported to a world similar to your own, but lacking any color. Upon exploration of the black and white Albion look alike, you see blue demons sapping the color and strength of one of the snow globes’ denizens. It is then you realize that your weapons are glowing with the colors of your special abilities, blue is your melee weapon, yellow your skill weapon, and red for your will abilities.

After dispatching the blue demons with only your melee weapon, you realize that you must mix and match your styles as you begin to hunt down these color vampires in order to restore order and vibrancy to the miniature Albion.

Once this mission is complete, for another five gold pieces, Murgo gives you a skull, which when activated, teleports you to a graveyard separate from the rest of Albion. A fallen warrior pleads to you from beyond the grave that his soul has been wrongfully entrapped from an odd tomb that you encounter at the beginning of this mystical mound of death. You then acquire special costumes of some of your more bestial foes in order to mimic statues set about the graveyard opening up new doors and releasing the spirits that keep the fallen warrior entrapped.

Though, after freeing all the spirits, you realize you have been tricked: the fallen warrior is actually a ruthless necromancer who was imprisoned amongst those he conjured as an ironic punishment by benevolent spirits.

After defeating the necromancer and lifting the curse of the skull, Murgo sells you a dark item from your hero’s past; a model of Lucien’s tower. Upon activating the tower, you are teleported to where you had to defeat your greatest foe and are met by Theresa once more. She still keeps guard over the tower and reveals that she had sold the items to Murgo in order to test if you were ready for the visions of the future she was ready to impart to you.

After seeing your future, a final item is given to you. A model of what looks like a great Roman Coliseum where you can test your mettle (and earn fantastic prizes!) against wave after wave of foes. This can be repeated again and again for varying prizes and gold and is a sure fire way to build up you bank account (if you can keep surviving).

This expansion pack was a lot of fun because it encompassed everything that Fable has come to stand for, but if you’re a decent player who has leveled up their hero enough, you can blow through these extra quests in about two hours. So, the question then becomes, is two extra hours of gameplay worth seven dollars?

Considering the small price, I think it is well worth the buy and if you are a Fable-freak then you will definitely love the excuse to go exploring Albion again. The See the Future expansion pack is downloadable now via XBOX Live.

-Ray Carsillo

Originally Published: April 21, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

Watchmen is easily one of the most influential comics to ever be published. This is a fact that cannot be disputed even by the staunchest of critics of the comics. One of the things that made it great were the addendums at the end of each chapter to flesh out the characters of this fictional Earth and their society’s problems. It was also one of the reasons why many speculated it would be impossible to make it into a movie.

Well, here we are two months after the motion picture’s release without any of the addendums included and many, myself included, thought it was spectacular.

However, many diehards of the franchise were furious that Zack Snyder couldn’t find a way to fit in several of the addendums and many newcomers to the series couldn’t understand every facet of the Watchmen reality without them.

In response to their fans and in a stroke of money-making genius, DC has released an animated feature of Tales of the Black Freighter with the DVD including a live-action feature representing the Under the Hood addendum.

This DVD addendum to the movie (that started as addendums to the novel) is a near-perfect representation of these stories within the story.

The first story, Tales of the Black Freighter, is the response to the comic’s quandary: “If there are superheroes in real-life for these people, what would their comics be like?” Not a common thought when developing a plot, but that’s part of the beauty of Watchmen. The answer to this question was pirates and the supernatural (ghouls, demons, etc.) would populate the pages of these fictional rags.


Tales of the Black Freighter
is a mirror for the story of Watchmen as it shows in a microcosm that sometimes the best of intentions don’t always have the best of results and that sometimes one’s focus on the worst aspects of life can blind them from everything good in the world.

The Black Freighter is a ship of ghoulish pirates who have committed so many heinous acts over their lifetimes that their souls are cursed to sail the seven seas on hell’s personal sea vessel in search of more damned souls to hoist her rotten masts. A testament to just how hard it is to find good help these days.

The particular tale in Watchmen that we see is how the Black Freighter attacks and ransacks another pirate ship, and how all the crew is slaughtered except the captain. The captain washes up on a desolate shore with the carcasses of his crew and the sole intention of seeing his family again. He also fears that the Black Freighter will sail towards his home and the very threat of his family being in danger is enough to keep his resolve strong.

In desperation, he strings up the carcasses of his crew into a makeshift raft and sets off in the hopes of reaching his family before the Black Freighter. Alone, hungry, and left to drink seawater, he begins to go mad, talking to his slaughtered friends’ dead bodies. Disgusting sights begin to drive him further into madness as gases trapped in his crews bodies begins to make them explode and leave a trail of blood in their wake that attracts the seas’ most feared predator: the Great White Shark.

With pieces of sharpened parts of his makeshift raft, he stabs one of the sharks in the eye and jams the staff deep into the cranium of the shark, killing it, adding it to his raft of death and scaring off the remaining sharks.

After nearly losing all hope and preparing to succumb to the sea, the raft finds shore. Convinced that the Black Freighter has reached here before him, the captain believes with every fiber of his being that all the shapes draped by shadows by the night sky are actually pirates laughing at his futile efforts.

He skulks through the town, approaching his home, the longing to see his family all that is keeping him going. The night continues to play tricks on him as he beats to death what he believes to be a sentry positioned at his home, only to come to his senses after his daughters’ shrill screams piece the night air and to realize he just beat his own wife to death. In his panic, he runs back to the sea where he sees the Black Freighter waiting for him, ready to finally claim its next soul.

The captain was so blind to his hate of the Freighter and that it would hurt his family, that in the end, the captain was the only one to do the harm as he condemns himself to an eternity of sailing the seven seas as a member of the Black Freighter’s crew with one misguided act.

The animated version of this on the DVD perfectly depicted the gruesome fates of the captain and his crew from the original story and Gerard Butler (300) played the voice of the narrator/captain very well, but I couldn’t help but want to hear him yell “THIS IS SPARTA!” or more appropriately “THIS IS THE BLACK FREIGHTER!” the entire time.

The other story is much simpler. Under the Hood is an autobiographical story revolving around the original Nite Owl and his driving motivations showing why he put on a mask and fought with the Minutemen. Not as deep a part of the universe’s main plot, yet still critical nonetheless because it retells almost the entire back-story to the Watchmen‘s world and sets the stage for the events taking place in the novel itself.

DC knew that an autobiography with no pictures clearly wouldn’t work on a DVD though. In order to counteract this problem, Under the Hood was turned into a magazine news program episode. Similar to 60 Minutes, The Culpeper Minute gets all the minor and past characters of Watchmen to come out and tell their story as if a Mike-Wallace-type was interviewing them.

All the actors who took the extra time to make this half hour mini-feature were great and showed how in-depth they got into their characters while explaining a lot of the key details that the main feature movie had to bypass to keep it less than three hours.

This supplemental DVD for the movie Watchmen is really high in quality and succeeds in filling in several of the gaps from the main feature’s plot, but considering both mini-features combined barely mark an hour, it is tough to say this is worth $20 (even with the sneak peak at this summer’s animated Green Lantern feature included).

Unless you are a die-hard fan of the Watchmen, then you can probably pass on this DVD and wait till it is included with the Director’s Cut Special Edition of the Watchmen DVD for a much smaller price. Rumor has it that these features will be worked in at key parts of the movie’s story just like in the book, which would make the Director’s Cut a much smarter buy for the die-hard fan than this DVD if they can wait a couple more months.

Good quality for poor quantity at an even worse price makes the Tales of the Black Freighter DVD only worth 2 out of 5.

-Ray Carsillo