Tag Archive: RPG


Need a dungeon-crawling hero on your 3DS?

When gamers think of expansive dungeon-crawling action-RPGs, they tend to think of games primarily on the PC. And with the popularity of these titles as of late, it’s no surprise to see Square Enix throwing their hat into the ring, too. With the help of developer n-Space, they’ve given us a hack-n-slasher that still provides that sense of collecting loot, leveling up, fighting off swarms of bad guys, and teaming up with friends—but, in this case, it’s on the 3DS.

Heroes of Ruin tells the tale of a world ravaged by war until nearly all-powerful Lords rise up and broker a temporary peace. When Ataraxis—who happens to be a Sphinx and one of the fabled Lords who rules the city of Nexus, which also serves conveniently as a hub world—falls ill, heroes far and wide are called upon to find a cure. And, of course, in the process, they’ll also uncover a sinister plot.

From the start, you can choose from four classes. The Gunslinger is your standard ranged badass type; the Vindicator looks like Lion-O from ThunderCats and swings a massive sword like him, too; the Alchitect is your typical mage character; and the Savage is your brutish tank that likes to get his hands dirty. Once you choose your character, you can do some minor customizing before your adventure starts, but as you start to collect bushels of loot, your character’s look will definitely change further as your progress.

Once you actually begin your quest to save Ataraxis, you’ll quickly recognize that each character has stat sheets that basically translate to “attack,” “defense,” “magic,” and so on. You’ve also got several slots in which you can equip items to bolster these stats, ranging from torso and leg armor to belts, rings, and shoulder pads. You also have three different ability trees, and you can assign one from each to the three corresponding face buttons. If you’re like me and play as the Gunslinger, you’ll find you can throw flasks that act like flashbangs and stun enemies from one button, while you can perform a sweeping arc of fire from your guns to perform a large area-of-effect attack with another.

In terms of gameplay, this is indeed your basic dungeon-crawling RPG, and it does little to differentiate itself from the crowd. If you’re expecting something on the level of Diablo out of this top-down action-RPG, you’ll certainly be disappointed—but, of course, if you were actually expecting Diablo, you might also be certifiably insane. Heroes of Ruin looks nice for a 3DS game, but compared to what you can get on your PC, it obviously pales in comparison. The same goes for the audio, as the voice acting and music push the 3DS’ tiny speakers as far as they can go. I probably could’ve done without the enemies respawning every 30 seconds as well, considering the backtracking required to complete a lot of quests. At least this leads to quick leveling and more new powers, though. So, on the surface, little stands out in a positive way about Heroes of Ruin—though there are also very few outright negatives, either.

But there’s one aspect where the game really shines, and that’s in the social and multiplayer aspects. The game features seamless 4-player drop-in, drop-out co-op and the ability to perform daily challenges via SpotPass, which helps with leveling as well. The most impressive feature, though, is the use of StreetPass to access Traders Network, where you can swap items you pick up as you play. If you’re playing by yourself, this encourages you to be a little social, as you’ll accrue a lot of loot for classes you aren’t using. Instead of just quickly cashing that loot in for a few gold coins, you can get its full value or an item of equal or greater use if you put it on Traders Network.

Overall, Heroes of Ruin won’t disappoint fans of dungeon-crawling RPGs. In fact, it’s a solid effort for a 3DS entry considering the scale and scope of the adventure; the game really only falters from its lack of originality and the fact that anyone expecting more from the hardware will likely end up migrating back to their PC sooner rather than later. If you’re looking to kill a few hours with a hack-n-slash dungeon-crawler that shines brightest when it links up with three other 3DSes for 4-player co-op, though, this might be a good way to get your fix on the go.

SUMMARY: Heroes of Ruin is a pretty game by 3DS standards, with a compelling story wrapped around unoriginal combat, quests, and leveling. 

  • THE GOOD: Seamless 4-player drop-in, drop-out co-op
  • THE BAD: Unoriginal story and gameplay
  • THE UGLY: Never-ending streams of respawning baddies

SCORE: 7.0

Originally Published: July 19, 2011, on EGMNOW.com

Game Name: Bastion

By: Ray Carsillo

Publisher: Warner Bros. Interactive Entertainment
Developer: Supergiant Games
Platforms: XBLA

The Good: Old school RPG dungeon crawl feel with new stylized design twists to keep it fresh
The Bad: “Quests” can become repetitive
The Ugly: The game is more linear than most RPG fans may like

Most gamers nowadays don’t have the time to devote to a 40-hour dungeon crawl like Dragon Age. Well, those gamers out there who have been looking for a more casual dungeon crawl may finally have the answer they’ve been looking for with the first entry into this year’s Xbox Summer of Arcade: Bastion.

Bastion is a real-time combat RPG with a top down hack ‘n’ slash-style flare reminiscent of Gauntlet Legends. You play as “The Kid”, a young adult who has seen his share of hardship and finds himself as one of the last living beings in his world after a great calamity has wiped out all he’s known and loved. Planning for such an event, his people built the great Bastion that was to serve as a protective meeting place should the need arise, but even that is in shambles and must be rebuilt by “The Kid” and other survivors.

Bastion succeeds in finding a balance between keeping the action quick and simple, but also providing an engaging enough story to make you feel you should have a vested interest in the characters. Part of what makes you care is every action you take in the world is described “live” by the story’s narrator and it compels you to continue on even when the game’s dozen or so levels start to feel repetitive. The narrator also helps to set the atmosphere of the game as you can actually feel your heartstrings tug as you walk up to less-fortunate citizens who have been petrified, akin to real life victims of Vesuvius in Pompeii millennia ago. Turned to ash almost instantaneously, but preserved, frozen in charcoal, the narrator talks about who they once were as you come across them and it is the most haunting graveyard you may find in a game.

The only real drawback I found to Bastion is the overall lack of choices you have. Many of the levels are unlocked one right after the other and so with your path already laid out before you, there isn’t anything story-wise beyond your weapons selection and leveling up bonuses for you to directly influence. Despite this, Bastion is one of the more replay-able RPGs I’ve seen, as there are weapon challenges, three horde mode-like levels with 20 waves of enemies, and several side-quests that may prompt you to go replay levels. All in all, with a terrific plot, tremendous atmosphere, and solid game play, Bastion is another title in the long list of stellar downloadable games that have been part of Xbox’s Summer of Arcade.

Score: 9.5

Originally Published: June 28, 2011, on EGMNOW.COM

EAT YOUR HEART OUT, JOHN CONNOR

Binary Domain boils down to a futuristic sci-fi shooter against sentient robots, akin to something like Terminator, but there is so much more going on with this game that just grabs you by the balls and yells “PLAY ME!” The controls for one felt very natural for a shooter and the game itself had a very polished, cinematic look already going for it. “The team is really dedicated to the look and feel of the game. And that’s one of the things they really concentrated on graphics wise was to give it a different look and a different texture. Something different, but still giving it a shooter look and feel,” said Dan Gallardo, part of the Marketing team for SEGA.

I was also pleasantly surprised by the integration of the RPG-elements, like squad selection pre-mission and path selection once you move into the mission. This adds replay value to the game as each mission could be done multiple times and play out differently each time. For example, do you want a demolitions expert to blow a hole through a wall to get to your objective, or a sniper to provide cover fire while you try to sneak around back? When taking on the boss of the first level, a giant bi-pedal robot laden with turrets and missile launchers, I chose to use my heavy machine gunner to draw the big bot’s attention while I ran to the roof of a nearby apartment building and took fire at its barely exposed weak point on the top of its head. Lots of guns, lots of options, and a sci-fi feel all make me very excited for Binary Domain.

Comics to Video Games: Nick Fury

Originally Published: March 24, 2011, on Comicvine.com

Nick Fury is one of the Marvel universe’s most important movers and shakers and his history is a long and storied one. World War II hero. Longest ever tenured director of SHIELD. Master manipulator of heroes and villains alike. But Nick Fury has never been the most dynamic of characters by his lonesome and is best known, especially nowadays, as working with a large group of people, whether leading a group of heroes or pulling strings behind the scenes in order to get to what he feels is best for the security of the world. So how could we make Nick the centerpiece of his own game while still playing to this strength?

The easy way out of an article like this would’ve been to just make this some World War II first-person shooter. But we’ve all seen that before and it’s not like Nick has some super powers to mix things up a bit. Plus, you move away from the group dynamic that I think Nick needs. No, this game would have to take place in the modern era and so I recommend featuring the Secret Warriors and making a hybrid game that combines RPG and gameplay elements from a game like Mass Effect 2 and action elements from a game like Assassin’s Creed: Brotherhood.

The first problem we would need to consult is the plot and that Nick doesn’t typically leave one of his many secret bases unless it is a severe threat or he is meeting with someone in person (and even then it might just be a Life Model Decoy). Luckily, HYDRA and Leviathan have been pretty busy lately in the comics and keeping Nick active and so this could be our reason for him to have that more hands on approach.

I’ve never been good at coming up with a great conspiracy theory, but I’m sure Jonathan Hickman would be willing to lend a hand on fleshing out the plot since we’re using the characters he’s currently writing and could help come up with an original story since we know all the players who will be involved. We have the Secret Warriors, Leviathan, and HYDRA all mixing it up once again for the fate of the free world. Contessa and Baron von Strucker would have to make an appearance somewhere I’m sure.

Now to get back into the gameplay. Much like Mass Effect 2, we’ll have Nick take point of a three-person party with the other two party members being chosen from the Secret Warriors. What would be interesting about this dynamic is while Nick is taking headshots at HYDRA agents, depending on whom you chose from the team, you could have Quake stunning enemies with concentrated seismic tremors while Druid acts like a mage from a fantasy based RPG boosting powers or casting spells from a distance to help strike down the foes of freedom. I’m still not sure if we’ll have Phobos or Hellfire available since they’re technically dead at this point, but this would still give you five Secret Warriors for Fury to choose from as he hops around the world quelling threat after threat.

It wouldn’t be an RPG though if there wasn’t a leveling up system. I still might include a morality meter like in Mass Effect 2, at least for how the team reacts to Nick, but the traditional leveling up system will be very different. Sure, you can upgrade powers, health, and weapons depending on what character is leveling, but Nick Fury is known for having many pieces in motion at once on his worldwide chessboard. So instead of there being a shared XP system like in most RPGs and everyone leveling up rather evenly, team members who are not with Nick on certain missions can be assigned various secondary tasks, much like your assassin trainees in Assassin’s Creed: Brotherhood, and in only that way can they level up while you’re out performing your plot required duties. For example, if you always use Slingshot and Stonewall on your team, but then a mission comes up where Eden Fesi’s teleportation powers might prove interesting and you haven’t been sending him on secondary missions, he might not be able to pull his own weight on the plot’s primary mission you want to use him for.

Another aspect of Assassin’s Creed: Brotherhood I want to incorporate is the parkour movement aspect. Many, if not all RPGs, can feel very stiff when it comes to movement. Nick Fury is a secret agent though in peak physical condition and has trained all the members of the Secret Warriors himself. So why not have it where you can pull the camera back a little and climb and sneak through various bases and scenarios with your teammates to give it that real espionage feel? Or even have sections where you can choose to have members of your team break off from the group. Have Slingshot race around to the side of a base and flank your enemies or provide a distraction while Nick climbs up and crawls through some ventilation ducts. These choices could really provide a deep strategy aspect to the game as you try to decide what teammates to bring and how to progress through a level.

Another staple of Nick Fury stories is that he has a lot of flashbacks so even though we don’t want to make it the focus, we could have a couple of World War II levels to set up certain missions where Nick teams up with Captain America, Bucky, and/or Wolverine. This could help draw people in with some more name recognition and provide some variety incase we only use the five remaining members of the Secret Warriors as team choices. Or maybe have a few levels where Nick’s agenda could go against those of the Avengers or other heroes to really put a twist on things as Nick and the Secret Warriors could face off against friends and allies.

Originally Published: March 22, 2011, on Comicvine.com

Likely set in a possible alternate future where Professor Xavier has passed on and mutants are just as alienated as ever from their human counterparts, X-Men Destiny looks to revolve around the choices you will make as a new mutant and a new member of the famed superhero team.

Not much else had been released up to this point about the highly anticipated RPG from Activision and developer Silicon Knights aside from you will choose to be one of three new mutants who will be critical to the X-Men’s future and that the game will have a Fable or Bioware RPG feel to it as the choices you’ll make will greatly affect your fate.

Today though, new details and four new screenshots have been released confirming both Colossus and Gambit will be in the game along with information about the first mutant of the three you can choose from.

The first new character for X-Men Destiny is a 15-year old girl named Aimi Yoshida (not revealed if related to Sunfire in any way) whose bio reveals that she was smuggled out of Japan by her mutant parents before the entire family could be rounded up and incarcerated in the new mutant camps. Not a good sign for the future if there are mutant concentration camps. Anyway, Aimi arrives in San Francisco hidden on a tanker ship. She is too young and frightened to appreciate her parents’ motivations for sending her away, and instead feels only the bitterness and anger of abandonment.

She is described as small in size but strong in mental focus and that Aimi is the mutant ability expert. She specializes in efficient mutant power usage and her fighting style is very acrobatic and graceful.

This unfortunately leaves out what exactly her powers are or if there is an option of you being able to choose what your powers are at the beginning of the game. Maybe Aimi and the other characters are simply like choosing a particular class at the beginning of any other RPG. I’m sure more details will be revealed as we approach the loose Q4 2011 release date for this game. Let us know what you think of Aimi as a character and what you want to see in this X-Men RPG by commenting below!

-Ray Carsillo

Originally Published: March 9, 2011, on PlayerAffinity.com

One of the most compelling concepts of Fable III was the fact that you not only had to breath life into a revolution, but then serve as king (or queen) and try to make sure Albion flourished after completing your main quest. But what would happen if someone else tried to start a revolution to dethrone YOU?

That’s the question that the new “Traitor’s Keep” DLC asks. Another one of your brother Logan’s nasty secrets rears its head when while going through your daily duties an assassin makes an attempt on your life right in the throne room! After dispatching the would be killer, you get word from some of your soldiers that an unknown ship is approaching the harbor.

What you initially thought was another threat is revealed to be soldiers that are actually loyal to the crown aboard the ship and you uncover that Logan had a secret prison full of people who would not bend to his will. You decide to board the ship and inspect this keep full of political prisoners yourself and give a verdict on its fate. Unfortunately, upon your arrival to Ravenscar Keep you find there has been a massive prison break and realize that not all of the prisoners were there simply because of their politics.
After quelling the riot, the keep’s commander brings to your attention that the three most nefarious prisoners kept at the keep are no longer in their cells and one of them had nothing on his mind beyond dissolving the crown for good. I hope you were itching for some action because you’ve got yourself a good old-fashioned manhunt on your hands now!

The “Traitor’s Keep” DLC features three brand new locations for you to explore as you begin your search for the prisoners and learn just how deep the roots of your brother’s corruption go. From the keep itself to the brand new Clockwork Island, the home of the man who was in charge of Reaver Industries before Reaver’s infamous takeover, and the Godwin Estate, a private mansion on an island between Aurora and Albion, you’ll have your hands full as you explore these new areas under Albion rule and try to restore order before a new uprising begins to throw you off the throne.

Clockwork Island will also introduce you to the new clockwork enemies, once peaceful creations that were supposed to help bring a new technological age to Albion, but now simply serve the twisted Inventor once again now that he has escaped his cell. Godwin Estate will also see something unusual to diehards of Fable as Balverines, Hollow Men, and Hobbes all work together…and against you. Explore this now dilapidated plantation as you hunt down Witchcraft Mary, the former owner of the estate and practitioner of the dark arts to find out why.

Along with four new quests and three new areas to explore, the “Traitor’s Keep” DLC also features two brand new costumes, the prisoner and Logan’s soldier outfit, as well as 10 new achievements for 250 Gamerscore, nine of which tie directly into the new DLC.

Although this extension of your Fable III adventure is well worth the price of 560 Microsoft points ($7) in terms of length, since it should take you four to five hours to find every item and beat every quest, the question you have to ask yourself is just how much of a fan you are of Fable III.

If you weren’t a huge fan of the main game, then you probably won’t enjoy the DLC since it is a lot more of the same thing. The dialogue has that cheeky British humor still throughout and the combat is exactly the same, so the only new feature is that the world you were originally set in is now much larger than it was before. If you were a fan of Fable III though, then this DLC is more of the same quality RPG action that you got used to with the main game. Clearly, this is whom the DLC is tailored to. It won’t bring in any new fans, but with all these extra quests, costumes, and locales, pre-existing fans should be more than pleased after dropping their Microsoft points on this one.

Originally Published: January 24, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Dragon Age: Origins from EA for the Xbox 360.

Originally Published: January 17, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Mass Effect 2 for the Xbox 360 from Bioware and EA.

Originally Published: January 3, 2011 on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed the original Mass Effect for Xbox 360 from Bioware.

Originally Published: December 15, 2010, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed the Costume Quest: Grubbins on Ice DLC for the XBox Live Arcade.