Tag Archive: Sleeping Dogs


It was a weird year for games in 2012. A lot of highly anticipated triple-A titles got delayed into 2013, and although a lot of great games still came out, there wasn’t a clear-cut winner for me this year like there was with last year’s Batman: Arkham City.

Thus, the deliberations between the voices in my head continued deep into the year, coming right down to the wire. It was neck-and-neck between a handful of titles, but when the chaos finally settled down, a Top 5 list emerged of what are—in my opinion—the best games of the year. These are those games—enjoy!

Ray’s Top 5 Games for 2012

#5: Sleeping Dogs

Publisher: Square Enix
Developer: United Front Games
Platforms: Xbox 360, PS3, PC

Mixing Batman: Arkham City’s hand-to-hand combat with Assassin’s Creed–style free-running, Grand Theft Auto–inspired open-world mechanics and gunplay, and Need for Speed’s driving sequences sounds like the ultimate videogame Frankenstein’s monster. However, unlike Mary Shelley’s rotting, mindless beast, Square Enix created an Adonis of a game with Sleeping Dogs. Although there may be little left to the imagination in terms of gameplay, developer United Front Games wove these aspects seamlessly together with an original, engaging plot—and that made Sleeping Dogs one of my must-play games of the year.

#4: XCOM: Enemy Unknown

Publisher: 2K Games
Developer: Firaxis Games
Platforms: Xbox 360, PS3, PC

It’s never fun to die in games. But in XCOM: Enemy Unknown, you must get comfortable with the concept of making sacrifices if you ever hope to complete it. In fact, the game kills most of your team right away in the tutorial just to help get this initial shock out of your system. After all, if humans were actually fighting a war against a superior foreign invader, losses would be commonplace. But even through all that failure, I still had tons of fun as I worked to save Earth from aliens.

#3: The Walking Dead

Publisher: Telltale Games
Developer: Telltale Games
Platforms: XBLA, PSN, PC, Mac, iOS

It’s not easy to make a comic or TV show into a videogame—especially when your fanbase is as rabid as the zombies they read about or watch. The Walking Dead, however, successfully captures the spirit of Robert Kirkman’s original comic while introducing us to an entirely new slice of life in that crazed, zombie-filled world. The young heroine Clementine is arguably the best new character gaming’s seen in years—especially considering the emotional range she’s forced through—and the story’s branching paths afford dozens of playthroughs. The Walking Dead lets you know that adventure games are back—and in a big way.

#2: Borderlands 2

Publisher: 2K Games
Developer: Gearbox Software
Platforms: Xbox 360, PS3, PC, OS X

I’ll admit that I don’t like to play games with other people. They slow me down—or I kill them too much, and they get frustrated, and it just ends up a mess with thrown controllers, slammed headsets, kids crying to their mommies, or me sleeping on the couch. One game is the exception to this rule, though: Borderlands 2. It’s got so many moments where you just wanna go “DID YOU SEE THAT?!” and you need to share that with someone. And if you do play alone, the game doesn’t suffer for it. Throw in probably the best all-around script of the year, and this should be on everyone’s Top 5 list.

#1: Assassin’s Creed III

Publisher: Ubisoft
Developer: Ubisoft Montreal
Platforms: Xbox 360, PS3, Wii U, PC

The new naval battles perfectly balance the addictive gameplay and historical accuracy for which the series is known. The plot has more twists than a Twizzler, keeping you hooked the whole way through. The new Wolf Pack co-op mode helps strengthen an already impressive multiplayer suite. Oh, and did I mention you can now stab people in the face more fluidly than ever before? By the time you get to the fifth entry in any franchise, it’s damn near impossible to continually raise the bar. And yet, Assassin’s Creed has done it so spectacularly that I can’t help but give Assassin’s Creed III my game of the year.

Ray’s Off-Topic Awards for 2012

The People’s Champ Award
Street Fighter X Mega Man
Mega Man X Street Fighter - Header This year marked Mega Man’s 25th anniversary…and yet, we didn’t get an official game. For some reason, Capcom cannot remove their collective heads from their asses long enough to be bothered with a new title starring the Blue Bomber. It was Street Fighter’s anniversary, too, and that got a game (even if it was a piece-of-garbage crossover with Tekken). Well, Capcom may not care about Mega Man anymore, but the fans do, and one devotee in particular—a Singaporean designer named Seow Zong Hui—honored Mega Man with his own Street Fighter–infused take!
The Marlboro Man Award for Most Unhealthily Addictive Casual Game
Marvel: Avengers Alliance
I rarely play casual or browser-based games, but when I heard about one based on the Marvel Universe, I figured I’d give it a shot. Any good comic nerd would! Now, nine months after its release, I find myself breaking the level-70 barrier with my custom-created character—and I’ve compiled a true dream team of superheroes. All while devoting far too much free time (and occasionally money) to this free-to-play Facebook addiction, as I continue my quest to save the universe from the element ISO-8!
Popsicle’s “The Colors, Duke! The Colors!” Award for Most Colorful Game
Dust: An Elysian Tail
I gave this award out last year, and I feel compelled to do so again—because it would be an indignity to not mention the stunning visuals of Dust: An Elysian Tail. Its hand-drawn animation left me in awe, and when you compound this breathtaking art style with the fact that it was created entirely by one man—Jazz Jackrabbit veteran Dean Dodrill—you can’t help but admire his extreme talents in crafting this intense labor of love.

Waking Up to Sleeping Dogs

I was always a fan of the True Crime series and so, like many others out there, I was excited a couple of years ago when I heard that it was being brought back to life with a romp in Hong Kong. Then, unfortunately, after countless delays it had its plug pulled and was put on the shelf. But luckily, Square Enix saw the potential in this open world game and so their London Studios, with plenty of experience in the open world with Just Cause 2 and an assist on Batman: Arkham Asylum under their belt, felt they were ready to tackle this challenge with the game’s original developer, United Front Games. And boy, am I ever grateful for that after getting my first hands-on with the game this week.

Re-titled Sleeping Dogs, the game follows undercover cop Wei Shen who, after joining the Hong Kong police force after a stint in the United States, is tasked with infiltrating one of the most cut throat organizations underneath the Triad umbrella and taking them down from within. Inspired by Hong Kong movies like Infernal Affairs (which would later inspire Martin Scorsese’s Oscar winning movie The Departed), the folks at United Front Games wanted to bring that realistic grit and grime into the a game world while keeping up a pace of action fit for a martial arts masterpiece.

And there looks to be a ton of action it looks like in Sleeping Dogs as we were able to go hands-on with a pair of levels. The first was a street race to let us know that even in the crowded and cramped streets and alleyways of Hong Kong, there is still plenty of driving to do in the game. After ramming several opponents off the road and taking first place in what was a satisfyingly smooth handling sports car, we got out from behind the wheel and were ready to really get our hands dirty though.

In this level, we were attempting to earn the trust of some of the Triad lieutenants and so had to shake down someone who had missed a payment of his protection money. Moving through a crowded marketplace, we quickly came upon our mark. When we explained to him who we were, he bolted and a free-running sequence fit for an Assassin’s Creed game began. Immediately the interactive environments were revealed to us as I kicked a crate of oranges out of the way and each one bounced independent of each other down a flight of stairs. As I kept the runner in my sights, our climbing skills were also put to test. Unlike in Assassin’s Creed, to help convey that sense of realism and interaction, instead of automatically overcoming objects in your path, you actually have to press the jump button at the right time to run up walls or vault dumpsters. Otherwise, you’ll still traverse your obstacle, but the animation will change and you’ll be slowed as your poor game reflexes will also directly affect how Wei handles this in game. If successful, you’ll maintain speed. If not, Wei will humorously flop for a moment before regaining his composure.

Once we caught up to the runner, a handful of his friends came out of the woodwork and we were going to finally put our combat skills to the test. With clear influence from the work Square Enix London did on Batman: Arkham Asylum, a similar two button combat system was in place here. One button was for attacks, the other for counters. What was new here though was that if you grabbed an opponent, the world lit up in a flash of red, pointing out what was interactive in the environment to instantly take out a thug if we could drag them over to it. From frying them in an electric panel, to tossing them into an open dumpster, the options were near endless and I replayed the level just to make sure I interacted with every possible item I could.

“You look at a lot of Hong Kong action movies and one of the hallmarks is that they never stop. The action never stops and its flowing, very fluid. You have a lot of people running around moving to fight or take action in the scene. And one of the key things is seeing how they bring the environment into play.  Picking up objects very quickly that they can use as weapons or just the environment in general is a weapon. So we wanted to extend that core philosophy to the game. The thing is almost that the more mundane the object, the cooler it becomes because you never stop to think about how deadly some of these everyday objects can be. So everyone has a car, but smashing someone’s head three times in the door before delivering a final kick, is really going to do some damage. So it’s all there really just to help keep the combat flowing and interesting,” said United Front Games Executive Producer Stephen Van Der Mescht in a brief interview with EGM, speaking about how important environment interaction was for them in this game.

Of course, if I didn’t want to use the environment, or was too far our of place to reach my desired target, the kung-fu Wei uses felt just as fluid as Batman did in the Arkham games as I strung together a brutal string of punches, kicks, and counters that left my foes broken, bruised, and battered. And without Batman’s moral compass, with me at Wei’s helm, I often left a scene behind that would require numerous body bags as I threw guys off high rises, turned their own lethal weapons against them, or smashed them face-first into rooftop fans that gave me just enough gore to feel more satisfied than disgusted.

Although our time with Sleeping Dogs was short, there was a lot there that had me very excited to see how the game would play out. Smooth flowing and rewarding action sequences worthy of the Hong Kong cinema that inspired them, high-speed car chases, and a deep, gritty, and compelling story that looks devoid of the fantastical that occasionally seeped into the original True Crime games has me feeling that Sleeping Dogs is not a game you should sleep on this summer.