Ray Carsillo gives his final prediction for the Super Bowl, talks about the possible Ryan Callahan trade between the New York Rangers and St. Louis Blues, and discusses the recent events in the WWE. Welcome to Ray’s Man Cave!
Tag Archive: sports
Ray Carsillo gives his predictions as to who he thinks will win the Super Bowl, talks about David Diehl retiring from the New York Giants, and glosses over the Pro Bowl because no one cares about that. Welcome to Ray’s Man Cave!
I give my predictions as to who I thinks will win this week’s NFL Conference Championships. Welcome to Ray’s Man Cave!

R.B.I. Baseball 14, the first new R.B.I. Baseball game in 20 years, is coming to current- and next-gen consoles as well as mobile devices this spring, MLB announced yesterday.
Last seen on the NES two decades ago, R.B.I. Baseball was the first baseball franchise to actually obtain the MLB license and have actual player names appear in the game.
R.B.I. Baseball 14 will fall under MLB’s Advanced Media branch, best known for providing the web streaming services many baseball fans rely on. Last week, WWE announced a partnership with MLB Advanced Media to help launch the recently revealed WWE Network.
This news follows 2K Games’ announcement last week that they were done making MLB games, leaving many wondering what would happen to the state of baseball videogames, since only Sony’s MLB: The Show series remained. With R.B.I., those who chose something other than a Sony console can still get their baseball fix.
Still, many questions remain surrounding R.B.I. Baseball 14. Will it be an arcade-style baseball game or a simulation experience? What modes will it provide? How long has MLB been working on the game? How much will it cost? Is MLB working with any other, more experienced game studios?
I guess we’ll find out soon enough when R.B.I. Baseball 14 hits home consoles and mobile devices sometime in spring 2014.

2K Games’ MLB 2K series had been on life support the past couple of years, and today the publisher officially decided to pull the plug.
Earlier today, sports-centric outlet PastaPadre reported that 2K had erased all connections to the franchise, expunging it from their main site, eradicating their Facebook page, removing the 2K10, 11, and 12 editions from Steam and the Xbox Games Store, and deleting the 2K13 website from the Internet.
After this development, Polygon reached out to 2K and received confirmation there will be no MLB 2K14 this year on any system, and pointing to what many suspect is the end of the series.
This decision more than likely came about for several reasons. MLB 2K13 was the tenth edition of the annual franchise, but was universally panned, with many criticizing that, overall, the game was nothing more than a roster update over 2K12.
Franchise developer Visual Concepts, also responsible for the NBA 2K franchise, has recently taken on some of the duties involved with the WWE series acquired after THQ closed down. Asking one studio to do three games each year could’ve proved taxing enough for MLB to get the axe in lieu of the studio expanding as the employees charged with MLB can now be moved to either one of those other games.
This move has sent a ripple effect across the industry, leaving Sony with the only systems (Vita, PS3, PS4) to carry baseball with MLB 14: The Show. While sports games aren’t typically known for making or breaking a system, this is surely an unexpected chink in the armor of the Xbox One—for at least this year, baseball fans will have to buy Sony to get their fix.
It also leaves many to speculate that EA could get back into the business of baseball. EA’s MVP Baseball series ran from 2003-2005 and was hugely successful by most accounts, but when EA signed an exclusivity deal with the NFL following the 2005 season, Take-Two countered with their exclusivity deal with MLB. The end of the MLB 2K franchise also likely marks the end of the exclusivity deal and this means someone else could step in to provide a third-party alternative to The Show and corner the currently vacant Xbox One baseball market.
On April 18, 2007, the New York Rangers baked three pucks into a giant sponge cake outside Madison Square Garden the day of Game 4 of their first round series against the Atlanta Thrashers. They then got 10 diehard Rangers fans to jump into said cake. If you found one of the three pucks, you got tickets to the game. I was one of those fans, and came up short. BUT my boss at the time, Joe Pardavila, also jumped into the cake, and gave me his puck. I found this tape of the event in my archives (it was given to me by the fine folks at MSG) and thought it might be fun to digitize and put it out there for a good laugh.
Ray Carsillo returns to YouTube and attempts to channel the early years of his career talking about sports. In this first installment of what he hopes to be a weekly blog, Ray predicts the entire NFL Playoffs with a special focus on the Wild Card Weekend games. Welcome to Ray’s Man Cave!
Music used is from “Meat and Potatoes”. Used with permission from Admiral Bob (http://ccmixter.org/files/admiralbob77/17833); licensed under Creative Commons. No changes were made to the actual music.
License can be found here: http://creativecommons.org/licenses/by/3.0/legalcode

An all-time great
After living in SoCal now for a couple of years, I miss that first cool October breeze to signify that summer’s come and gone, and that it’s time to look forward to a deep, wintery chill. Mind you, it’s not the shoveling snow, changing of tires, or layers of clothes that I reminisce about—I miss that it actually starts to feel like hockey season.
The closest harbingers of hockey I get these days? Blasting my AC, complaining about the fair-weather L.A. Kings fans who constantly seem to crawl out of the woodwork, and playing the NHL franchise. Fortunately, NHL 14 does the best job yet of making me forget that longing for North Jersey winters and drowning out the know-nothing Kings fans.
As always, I started off by selecting and using my favorite team, the New York Rangers. Yes, I’m from New Jersey, but I root for the Rangers. The reason? Fans of the New Jersey Devils are as mythical as the Jersey Devil itself. They don’t exist, and if they do, there’s only about 30 of them huddled in a cave down in the Pine Barrens somewhere. South Jersey roots for the Flyers. North Jersey roots for the Rangers. End of story.
The Rangers are actually ideal for a review like this, though, since they’ve got a balanced team: Some guys can shoot, some guys can hit, and some guys can skate. Sure, NHL 14 sees plenty of major additions this year—and I’ll get to them—but when I want to test the nuances of the game, I’m covered with the Broadway Blueshirts.
Take winger Carl Hagelin and his blinding speed, for example. In NHL 14, I could really see how much faster he was than everyone else as he pulled away from the defenders who chased him through the neutral zone. Similarly, it makes sense to use a guy like 6’7” forward Brian Boyle to bowl over a sniper on the penalty kill, whereas 5’7” right wing Mats Zuccarello will just bounce right off. Having every player feel unique when you take control of them is a huge plus in a sports game, and that shines through in NHL 14.

But it’s not just about the physics of a monster like Boyle running over a hapless player on the PK. In previous NHL entries, you’d have to flick the right analog stick—almost like the truck feature in Madden—to deliver a punishing hit. While that option’s still there for fans who can’t break old habits, you can also simply skate as fast as you can, and the new momentum feature will automatically see Boyle stick his hip out and send that sniper spinning to the ice—or maybe rough him up a little harder if some bad blood’s been brewing between the two rivals over the course of the game.
And that leads into the next big feature—and probably the one that’ll be a favorite for casual hockey fans: The fighting system is completely overhauled. Borrowing mechanics from EA’s Fight Night franchise, NHL 14 offers nuances to each throwdown. You can try to push or pull a guy off his skates, bob and weave to avoid incoming haymakers, or drop some bombs of your own—it feels more like a hockey fight should instead of the Rock ‘Em Sock ‘Em Robots–style fights of years past.
Of course, similarly to how everyone’s helmets started to fly off or they got checked into the bench more often in NHL 12, the fighting’s definitely tuned to happen a bit more often now. If it’s not your thing—and I’ll admit that it can be a bit jarring, since everything else around you stops pretty abruptly—you can at least turn the frequency down in penalty options. If you leave it as is, though, you’ll go from having no fights or one fight per game, like in previous years, to potentially two or three each game. And if it’s a rivalry matchup—say, the Rangers versus the Devils—you’re likely to see it even more than that. I got into five fights the first time I played the Devils!
The fighting’s so detailed now, in fact, that players will walk away with black eyes and face bruising that’ll last for a couple of games. Of course, even before the fights, these are some of the ugliest character models I’ve ever seen. EA Canada can’t even get something as simple as a player’s hair color right. I look at Rangers center Derek Stepan when he scores a goal, and I see a real-life picture of him with dark brown hair—and then I see his character model with albino-white hair. It’s a little thing, but at this point, I’d like to think that the developers have figured out the differences between brown and blond.
I’ll take little snafus like that, though, when NHL 14 sees significant additions—such as the ability to change the opposing general managers’ AI in Be a GM mode. For years, opposing teams were either so stupid that you could easily fleece them and put together a virtual team of all-stars, or they were so smart that you’d have to sell the farm to even get a mid-tier prospect. While Be a GM’s default AI seems pretty good in this incarnation, it’s nice to be able to make adjustments if you don’t think it’s acting as realistically as it should. And adding money options—such as taking on part of a player’s contract instead of the whole thing—makes the negotiating room even more heated if you like wheelin’ and dealin’ like myself.

But if stylin’ and profilin’ on the ice is more your bag, the new Live the Life mode—a revamped version of Be a Pro—is the way to go. I don’t normally create players, but I tried this option out and worked my way up through the CHL to get drafted 7th overall by the Edmonton Oilers (I’m still working on getting traded to the Rangers!). Pre- and post-game press conferences with your player, interactions off the ice with teammates, and talking to your agent about what endorsements you should sign gets you closer to living the dream of being a pro hockey player than the franchise has ever offered. And for me, personally, it was even more special. See, every NHL player has a soundbite associated with his surname, and thanks to Chicago Blackhawks left wing Daniel Carcillo, it always sounded like Gary Thorne was saying my name during play-by-play—it freaked my girlfriend out when she heard it the first time!
Part of why I was drafted so high? The new, simplified deking system. I’ll freely admit that this aspect of NHL was way too difficult for me in the past. Some people swear by it—and more power to ’em—but I’d rather just make crisp passes that work the goalie out of position instead of worrying about spin-o-ramas and the like. This year, instead of working both analog sticks while holding a bunch of buttons, you simply need to tap a shoulder button—if your player’s skilled enough, of course. I’d never done so many dekes in a single version of an NHL game before, but it’s so simple here that I couldn’t stop.
One new feature, however, hasn’t been simplified. If anything, it’s gotten more complicated, and it comes when you skate into the face-off circle. Now, I’ve never been good at face-offs. I’m lucky to average a 30-to-40-percent success rate. Face-offs require a lot more finesse this year, and you’ll need to use both analog sticks to really work for the puck. This may feel more realistic, but it’s also a lot more frustrating—I only won around 5 percent of my face-offs against the computer. I could hold my own against human opponents, but it’s damn near impossible to win against the computer—especially when the friendly AI, for all the strides it’s made, still isn’t smart enough to skate over and take the puck if I tie up the opposing center.
Let’s be honest: I could probably be here all day talking about hockey. My love for the Rangers. My hatred of the Islanders. And the Devils. And the Flyers. And the Penguins. My love and hatred aside, this is easily the best hockey experience EA Canada has delivered yet. They’ve listened to just about everything the fans have said over the years, and they’ve done their best to incorporate it here.
They’ve even heard the fans in a particularly special way: NHL 14 features a full-blown NHL ’94 mode that not only celebrates 20 years of what many consider one of the greatest hockey games of all time, but that also expertly blends the arcade style of the past with the simulation style of today. That shows true dedication and passion from the development team, and NHL 14 is as close to that hallowed Super NES/Genesis classic as any entry we’ve seen since then.

| Developer: EA Canada • Publisher: EA Sports • ESRB: E10+ – Everyone 10 and up • Release Date: 09.10.13 | |
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9.5
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One of the best hockey sims to date. A couple of minor adjustments are always needed, but this is as close as its going to get for you short of lacing up skates and donning pads yourself.
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| The Good | New fighting mechanics, better physics, and Online Seasons for Hockey Ultimate Team. |
| The Bad | It’s impossible to win a face-off sometimes. |
| The Ugly | The character models get worse-looking every year. |
| NHL 14 is available on Xbox 360 and PS3. Primary version reviewed was for Xbox 360. | |

If you’ve followed hockey over the past 20 years, you know there have been few players as dominant as Martin Brodeur. Many consider him the greatest goaltender of all-time, as he holds or is tied for 25 different NHL records, including most wins and shutouts. He has won four Vezina trophies (best goalie in the league), three Stanley Cups, and even a pair of Olympic gold medals.
Now, he has one more line to add to his prolific list of accomplishments.
With more than 22 million votes cast, Brodeur has beaten out the Columbus Blue Jackets goaltender Sergei Bobrovsky to earn the right to be the cover athlete for EA Sports’ NHL 14.
Some would say that this was more about his career accomplishments—since his numbers have begun to trail off in the twilight of his career—but this was the second year that the public vote for the honor. If anyone nodded their head in Marty’s direction, it was the fans.
“The support I’ve received throughout the cover vote campaign has been incredible,” said Brodeur in a press release. “My kids pushed me to participate in the campaign, and they are really excited to see their dad on the cover of the game they play all the time. I want to thank all the NHL fans who campaigned and voted for me.”
Brodeur is the first goaltender to grace the cover since NHL 97, when John Vanbiesbrouck of the Florida Panthers was given the honor.
Of course, being a New York Rangers fan, this year I may have to print out a picture of Rangers’ captain Ryan Callahan and toss out Brodeur’s cover slip. No offense, Marty, but it wouldn’t feel right having you in my video game library.
NHL 14 skates onto PlayStation 3 and Xbox 360 September 10 in North America, September 13 in the rest of the world.

Crash and burn
Up until yesterday, I had no idea what Crashed Ice was. If you came up to me on the street and asked me, I’d probably say it was some sort of alcoholic beverage. And considering Red Bull puts on the event, I may start experimenting with that one later (I’m thinking some blue grenadine and vodka needs to be in there). But, no, Crashed Ice is actually a winter extreme sport involving skating downhill at breakneck speeds while dressed as a hockey player on a closed track. So, considering my love of hockey and my unfortunate experience playing many Kinect, sports, and Kinect sports games over the past couple of years, I figured “How bad could it be?” Famous last words if there ever were ones.
Released to coincide with the first event of the 2012-2013 World Championship season, Red Bull Crashed Ice Kinect allows your avatar to don pads and blades and try to become the faster skater out there as you avoid various real-life and in-game exclusive obstacles. Featuring avatars based on actual Crashed Ice competitors like Kyle Croxall and Jasper Felder, you and three others race to the finish in each event, just like in the actual sport. Being that the game is Kinect based, you’d expect maybe some leg movement, but instead of moving your legs to gain speed, you just swing your arms back and forth as fast as possible in a motion that is more reminiscent of skiing rather than skating. And, unfortunately, Red Bull Crashed Ice Kinect happens to be yet another prime example of a game that fails primarily because the Kinect sensor can’t pick up your motions a majority of the time if you go too fast, obviously defeating the entire purpose of what a race is supposed to be.

The controls aren’t the only failure of Red Bull Crashed Ice Kinect, however, since it’s not like there’s much strategy to this game. The entire concept is “you go downhill as fast as possible.” The faster you swing your arms, the faster you go (if the sensor picks you up), and so the challenge centers more around your level of aerobic fitness than anything the game actually throws at you. Sure, some sensationalized jumps and a Hulk-like stomp move to help knock your competition down to try to give the game a fun, arcade-like feel. But again the Kinect often fails to pick up the rare moments you need these over-the-top maneuvers to advance through the game.
Of course, it’s not like there’s much of a game here to begin with, either; the game consists of only five events. And given the brevity of these races, you can blow through the entire campaign in less than an hour. Even with online leaderboards and the ability to download ghosts of friends or top racers to go against, the game basically equates to a dollar per track. You spend more time on load menus than actually playing this game. So, with the control problems and lack of depth—and the fact that most people don’t even know what Crashed Ice is—this game could be free instead of $5 (400 Microsoft points) and it still wouldn’t be worth it! After putting in far too much time with this, I can say it’s a game everyone should avoid—and that I need to go comfort myself by experimenting more with my Crashed Ice drink recipe (maybe I should put some Natty Ice in there?).

SUMMARY: Even with its cheap price of only 400 Microsoft points ($5), when you combine the game’s poor recognition of your body movements and a severe lack of content, there just isn’t enough of a game here to warrant any sort of purchase.
- THE GOOD: Head-to-head racing with ghosts.
- THE BAD: Everything else.
- THE UGLY: This may be the only skating we see this year with the NHL labor impasse (I miss you, hockey!).
SCORE: 2.5
Red Bull Crashed Ice Kinect is an XBLA (Xbox 360) exclusive.
