Tag Archive: sports


Tony Hawk E3 2010 Interview

Originally Published: June 29, 2010, on ESPNNewYork.com, PlayerAffinity.com, Original-Gamer.com, Examiner.com, and Lundberg.me

He revolutionized the extreme sports video game genre and put skateboarding on the map in a way no one else could. Of course, the only man I could be talking about is the legendary Tony Hawk.

I had a chance before E3 officially got underway, and Activision threw their mega-concert, to catch up with the skate legend and to talk to him about his new game coming out this fall, Tony Hawk’s Shred from Activision. We also chatted about what he thought his legacy was and what it was like to turn the video game world on its head.

Check out my interview at E3 2010 with skate legend Tony Hawk below!

Originally Published: June 28, 2010, on ESPNNewYork.com, PlayerAffinity.com, Original-Gamer.com, Lundberg.me, and Examiner.com.

I had a chance on the second day of E3 to speak with Joseph Olin, the President of the Academy of Interactive Arts and Sciences, an organization whose primary purpose is to promote computer and video game entertainment.

Joseph and I talked about everything from the current and possible future states of the gaming industry to the influence sports and casual gaming has nowadays on gaming.

Check out my interview with Joseph Olin, the President of the Academy of Interactive Arts and Sciences below!

It’s always nice when you actually get credit for something. Thanks to the fine folks at Atari for passing this along. Check out the :26 mark.

Better than a Babe Ruth League

Originally Published: May 28, 2010, on Examiner.com, PlayerAffinity.com, and ESPNNewYork.com

I still reminisce every now and then about the glorious springs of my youth when baseball season would start and once our local organized little leagues were finished, my friends and I would head down to the park and play stick ball on abandoned tennis courts, wiffle ball on side streets, or home run derby on empty diamonds. Something that’s going to make me reminisce a little bit more about those days is the latest entry into the Backyard Sports series, Backyard Sports: Sandlot Sluggers.

Before reading my full review of the game, be sure to check out my interview with the producer of Sandlot Sluggers, Roland Lesterlin.

The first thing you notice about Sandlot Sluggers is how great looking this game is, especially for the Xbox 360. The graphics are bright and colorful and the cut scenes for the story mode (more on that in a second) are done in stylized outlines and shadows that give it a unique and pleasing visual presence. There are a couple of glitches when you’re playing sometimes, but other than that the game is just plain pretty.

The audio is also very solid and rounds out the peripherals nicely. With cute commentary from the local old men who serve as the announcers for your games to the simple menu instrumentals, the game isn’t an audio revolution, but it works and is probably what you would expect from a game geared more towards teaching kids about sports and sportsmanship.

The biggest improvement to the series though comes with the brand new story mode (told you I’d get to it) that helps to deviate this game from your normal baseball sim. Playing the role of the new kid after fully customizing your look from the color of your glove to your head shape, it is up to you to unite the local kids into a team of superstars to take down Jimmy Knuckles and his squad of bullies who have pummeled all other teams into submission. Only by beating the teams of the eight other good kids can you recruit them onto your squad and gain access to Knuckles’ diamond behind the local school. Coupled with mini-games after every couple of victories to improve your squad’s equipment, the story mode is a great way to give life to the characters as well as to teach your little one the ins and outs of the game of baseball.

The gameplay is solid baseball action mixed in with the classic power-ups and special abilities you’ve come to expect from the Backyard Sports series. From booger balls that cover the screen and make it impossible to see the ball to icicle bats that freeze the first fielder to touch the ball, the new power-ups add a great element of randomness and a true sense of “it ain’t over till it’s over” to the game. And they might just help mom or dad keep them even with their little slugger.

Each field you play in also has its own unique qualities that add to the gameplay. From Pablo’s dog grabbing balls that go near his doghouse for ground rule doubles to balls bouncing into the playground’s sandbox for automatic triples, the field you play in adds to the unique strategies that can come into play.

There were a couple of negatives I saw to the gameplay as well though. The most obvious negative is the fact that a run doesn’t count if the final out is made on the base paths. The baseball rule is that if the run scores before the third out, the run counts. It was very irritating to get into rundowns trying to stretch a single into a double and then find out that the runner from third crossed home, but it never counted because I made the third out.

Speaking of running blunders, another glitch that drove me nuts was if I got caught stealing for the third out of an inning, the batter at the plate would be skipped over instead of leading off the next inning. This glitch baffled me and really made me think twice about when and whom I would run with. These glitches took away from the experience some and made me a little hesitant when it came to showing little kids this as a tool to teach them about baseball.

Another positive for the game though is the replay value. Along with the story mode, there are your typical season and playoff modes to continue taking on the local teams, and access to the mini-games including a baseball themed version of hot potato and a Simon-esque game of throwing the right pitch when it is called for. This should keep your little one popping this game back into their system for a while.

For what it is, Backyard Sports: Sandlot Sluggers is probably the best game yet released by the folks behind the Backyard Sports franchise. It probably won’t hold the attention of an older and more hardcore baseball fan for very long, but is perfect as an introduction into baseball and baseball video games for younger kids and for parents to relate to their children. Include simpler one-button modes for even younger kids and this game will definitely appeal to every pre-pubescent little leaguer out there.

Backyard Sports: Sandlot Sluggers is available now for Xbox 360, Nintendo Wii, and Nintendo DS.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.0: Bright colors, stylized graphics for cut scenes, and a minimal of glitches make this a beautiful looking game for kids.

Audio: 7.5: Nothing groundbreaking in the audio department, but nothing sub-par either. The announcers end up repeating themselves like in every other sport game ever, but aside from that the audio is solid.

Plot/Plot Development: 7.5: Predictable, but perfect for children as the story mode touts lessons of teamwork and understanding. Jimmy Knuckles never saw it coming.

Gameplay: 7.0: Good for the most part, but running glitches will really take away from the baseball experience for people who really know the game. The power-ups and unique stadiums though help to cover up some of those shortcomings with the unpredictability they inject into the game.

Replay Value: 8.0: Average replay value for a sports game gets bumped up due to the inclusion of a story mode. Coupled with mini-games and a season and playoffs mode and this game will keep your youngster entertained for a while.

Overall (not an average): 8.0: Due to some glitches and a lack of true mass appeal, I can’t give this game a perfect score, but for what it is and the audience it is targeted at, Backyard Sports: Sandlot Sluggers is a sure fire home run. Your little ones will love the characters and swinging for the fences in this family friendly baseball sim.

-Ray Carsillo

Originally Published: April 15, 2010, on ESPNNewYork.com

In honor of the Yankees’ home opener this week, I felt it would be fitting to take a look at the premiere baseball series out there. Of course, I am talking about the PS3 exclusive, MLB: The Show, and it’s latest edition, MLB 10: The Show.

It would have been easy for Sony to sit back, update some rosters, get a new cover athlete, and ship out the best baseball game that is available for purchase on any system, but they had a different idea in mind. Listening to some of their critics and fashioning a few new ideas of their own, there are two new key modes that have been added to the MLB 10: The Show.

The first new addition is something fans have been clamoring about since the first inception of The Show and that is a Home Run Derby mode. Set up in your standard three rounds with a limited number of outs, the Home Run Derby has been a staple of America’s pastime for decades and was a favorite feature of many fans of what are considered some of the best baseball games of all-time. The addition of this alone raises the level of The Show to an entirely new stratosphere.

But, Sony wasn’t done. Included with Home Run Derby and their standby “Franchise” and “Road to the Show” modes where you can take control of your favorite MLB club or create an individual and try to have him rise through the AA, AAA, and MLB ranks, they have added the new “Catcher mode”. Not only can you select the pitch and location now, but deal with the frustration of having your diva number one starter shake you off three or four times. Or maybe that’s just me. I said throw the heat!

Whatever mode you decide to play, it is easily the most realistic baseball experience you can expect on a console. The A.I. adapts and changes to the moves you make on even the easiest of difficulties and challenges you at every turn. Although frustrating at times, it shows how far baseball games have come and that there are no glitches in the A.I. where a low and outside fastball will always be swung and missed on or every seventh pitch will be a meatball that you can belt out of the park is a huge accomplishment.

Not to say the game is without glitches. Already Sony has had to release two patches for The Show and the game still freezes at some of the most inopportune times. Aside from this though, the game is relatively flawless.

The game doesn’t just wow you with gameplay though. The graphics are tremendous and take full advantage of the power of the PS3. Add in great play-by-play from Matt Vasgersian and color by Dave “Soup” Campbell and Rex Hudler and the peripherals are near top of the line. I could’ve used a larger music playlist on the menus considering how much time I spend tweaking my franchise (I’m a virtual George Steinbrenner, very much a hands-on owner).

With all these game modes and the high quality of play, if you’re a baseball fan, you’ll have plenty to keep you coming back for more here. Throw in a revamped online multiplayer and matching system and this is probably the pinnacle of baseball games. My only other knock on this game is that Joe Mauer is the cover boy. Come on Sony! The Twins?! The Yanks are the defending champs!

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 9.5: A few stray polygons here and there are noticeable and shock you out of your simulation revelry, but not enough to keep this from being a top-notch gaming experience.

Audio: 9.0: From the crack of the bat to the roar of the crowd, the SFX are perfect. Vasgerian, Campbell, and Hudler all sound great and don’t repeat themselves as often as you see in most other sports simulations. The only knock is that I could have used a lot more music on my menus as I tweak the defending World Champs as they move on their way to back-to-back titles!

Plot/Plot Development: N/A: It’s a sports simulation.

Gameplay: 9.0: A couple of glitches keep this from being a perfect score, but Sony is usually right on top of their patches, and with two already being released, I’m sure the few times the game tends to freeze will be fixed in no time at all.

Replay Value: 10.0: A must have for baseball fans. The revamped online matching is a huge bonus, but when you throw in the new Catcher and Home Run Derby modes to compliment the Road to the Show and Franchise modes and you could live in an internet bubble and still have enough to keep you busy for a long time.

Overall (not an average): 9.0: A few more loose ends than previous versions, MLB: The Show is still the premiere baseball franchise out there right now and this new iteration is still top of the line. With all the new features for MLB 10: The Show, it is no surprise that a couple of new glitches have come up. Yankee Stadium wasn’t built in a day after all.

MLB 10: The Show is available now for the PS3 with slightly less awesome versions out for the PSP and PS2 as well.

-Ray Carsillo

Originally Published: April 6, 2010, on Lundberg.me, NationalLampoon.com, and Sportsrev.tv

This week I reviewed X-Men Second Coming #1 from Marvel and MLB The Show 10 for PS3. My hot chick pick of the week is Jenna Shea.

It Must Be The Greatest

Originally Published: July 7, 2009, on 1050ESPN.com (now ESPNNewYork.com), Lundberg.me, and Examiner.com

With its unprecedented dominance in most sports games, EA Sports felt it was a good time to continue another one of its majestic, untouchable franchises. Fight Night Round 4 was green lit and, after months of hype, was being touted as one of the most anticipated games of the year (it even had a sticker on the cover saying so) with two of the all-time great heavyweight champions serving as the game’s cover boys in Mike Tyson and Muhammad Ali. Could such a highly publicized title live up to its positive press, though?

One of the major appeals for the game churned out by EA’s hype machine was the “what if?” premise. Upon your first time selecting Exhibition mode you’re provided a roster that features some of the greatest fighters of all time combined with the greats from today as you mix and match to answer those questions fight fans have always had like, “Who’s better: Ali or Tyson?” or “What would Frazier or Foreman do to Lennox Lewis’s weak chin?”

Disappointingly, there could only be so many boxers included in the game and so some of the other all-time greats, like Rocky Marciano and Floyd Mayweather, had to be excluded. Fortunately for die-hard fans though, there are rumors that they could be available via downloadable content at a later date over Xbox’s or Sony’s respective store systems.

After living out your boxing fantasies in Exhibition mode, you can jump into the create-a-boxer feature and try your hand at the impressive “Legacy Mode” to see if you could work your legend up to somewhere near that of the two athletes that grace the game’s cover. With hundreds of customizable features for your boxer, ranging from blocking styles to the color of your trunks, you’ll feel as if you’re actually living the dream as you begin to work your way up from dingy gyms to some of the most spectacular arenas in all of boxing in an attempt to become the “Greatest Of All Time” (or G.O.A.T. as the game prefers).

The legacy mode isn’t difficult once you’ve figure out the patterns for the mini-games, which constitute the fighter’s training, to raise his stats to near unbeatable levels. On the first go-around, I received the max reward on half the mini-games and began maxing out my stats to the point that “Legacy Mode” just didn’t have the luster to bring me, a more casual boxing fan, back for more after I was 12-0 with 11 KO’s.

Continually, it is once you step into the ring as your created fighter where the game’s hype starts to show a few openings in its airtight defense. If you build up your stats enough (so you turn that chin of yours from glass to granite), you can just button-mash (or analog-stick mash, either way I averaged 1200 punches per 10 round bout, that’s about a punch every 1.5 seconds) your way to victory over almost any opponent. You might not always get a knockout, but unless you’ve imported someone like Ali (whose stats are off the chart) as an opponent you can just keep dropping haymakers and straight rights until the match is over and you have your hand raised.

Aside from the lackluster A.I., the game does deliver on most other fronts. Instead of the system used in previous versions of the franchise (where you would physically apply ice to different parts of your boxer’s face to keep the swelling down and allow him to fight longer) a new, three-level system has been implemented that measures your boxer’s health, stamina, and damage.

Depending how your well your boxer performs, points are awarded to your corner, allowing you to heal and prepare your player as the fight continues. A high punching-accuracy will net you a lot of points. Stunning or knocking down your opponent is worth even more. These points can then be applied to healing your fighter’s damage, restoring health, or rejuvenating his stamina. Obviously, the longer you keep these bars filled up, the better your boxer will be as the fight goes on. A low stamina will mean your punches will have less bite and can be thrown less often. Having high amounts of damage inflicted on your boxer, along with a low health bar, will mean he is more likely to be knocked out. This new system makes it much easier to gauge how well your boxer is doing as the fight progresses and where you might need to make some in-between round adjustments.

Along with the Exhibition and Legacy modes, there is also a strong multiplayer mode where you can fight other boxers, either online or off, and use either imported boxers that you create yourself or boxers from the roster.

Overall, considering that EA Sports lacks any real competition in most sports franchises, it was nice to see the improvements they made on this more distinguished one. It might not have the long-lasting appeal for more casual boxing fans, but hardcore fans will keep thinking they have a puncher’s chance for a long time.



Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 8.0: The boxers themselves look great, but the backgrounds and in-between round animations lack the polish I would expect from an EA Sports game, considering the time they usually pour into their hit franchises. However, it is still a very strong game visually to the point you can see sweat flying off of your opponents after landing a devastating haymaker.

Audio: 9.0: Joe Tessitore and Teddy Atlas do a great job with authentic ringside commentary and the soundtrack provides you with a beat to get your blood pumping before you step into the ring. Joe and Teddy do get a little repetitive after a while, but that is just expected with sports games nowadays if you play them long enough. The punching sound effects are solid, but not special.

Plot/Plot Development: N/A: It’s a sports simulation.

Gameplay: 7.0: A lackluster A.I. and repetitive motions keep this from being anything more than average. This game is too much of a button masher to make it great, but the new health bar system is one of those changes you didn’t realize you needed until you saw it.

Replay Value: 7.0: Unless EA Sports begins to have other great boxers added as downloadable content, there isn’t much to bring to bring the casual fan back for more. A strong multiplayer or the chance to be known as the G.O.A.T. will bring hardcore boxing fans back for more for a long time, though.

Overall: 8.5: Most of the improvements and changes that EA Sports made between rounds were welcome additions to this franchise that many would argue were needed to be fully rejuvenated. Hardcore boxing fans will be happy to pick this up since it is the best pure boxing game out there right now, but more casual fans will tire of it quickly.

Fight Night Round 4 is out now for the Xbox 360 and PS3.

-Ray Carsillo