Tag Archive: tmnt


There were a lot of issues that I wanted to put on my list this week, but then after reading them I was disappointed and had to fall back onto some old standbys to get me through. So as much as I like to mix it up and try to give a variety of monthlies and one-shots, I ended up picking the next issue in some series’ I’ve already featured because even though I grabbed a couple dozen comics this week, including a lot of DC #1’s, these are my five best overall stories.

1) DC – Red Hood and the Outlaws #1: So this one came a little out of left field for me because I haven’t been the staunchest of Red Hood supporters, but from the get-go this comic sucks you in with a lot of action, throws in some spectacular art of Starfire coming out of the ocean in the middle, and then leaves you with a cliffhanger mystery ending. This comic screams pick me up and I got to love a writer and artist who both agree that the best part of their first issue together was the above panel because it was my favorite as well. My friends and I several years ago came to the conclusion that the three hottest chicks in comics were She-Hulk, Mystique, and Starfire (no particular order) and this comic shows that we were at least correct on that last one for sure.  Seriously though, this comic has such awesome potential and the three characters are such stark contrasts to each other, but play so well together that every page written by Scott Lobdell was a joyous read and combine that with the great art by Kenneth Rocafort and I’m sold on Red Hood and the Outlaws. Only question will be, can they keep it up?

2) DC – Nightwing #1: I think part of the reason why I disliked Dick Grayson so much as Batman was that it stepped out of character for him too much. He was trying to be Bruce Wayne and fill that shadow and just when he might have been starting to turn that corner, he goes back to being Nightwing. After reading this comic though by Kyle Higgins, I can say without a doubt that was where he should always have been. Dick is back to being the jovial, do things his way, screw up with a smile and Higgins’ writing pulls it off as if the character never missed a beat and there was never that year when he was Batman. I also like the prospect of new villains being introduced as it can help Dick to become his own character again much like when he first took the Nightwing mantle. Also loving the Batman Beyond-esque red logo to show that the character has changed somewhat from his time as Batman. Definitely a must pick up as in terms of the Bat-family, it feels like things are starting to get back to normal.

3) Marvel – Uncanny X-Men #543 (Fear Itself Tie-In) – I don’t think there was any way I could not feature this issue after reading it. Colossus has taken the power of Cyttorak away from the Juggernaut, with help from his sister Illyana, in an attempt to weaken the Juggernaut enough in the hopes that fighting magic with magic will be enough to save San Francisco. How Colossus describes his mindset once he is empowered by Cyttorak gives brand new insight into both his character as well as that of the Juggernaut’s after so many years and to see Colossus, the X-Men’s gentle giant some would say (or at least powerhouse), so easily bent to the will of Cyttorak and his hunger for chaos is a sight to behold. This also opens up so many new paths for Colossus and Juggernaut as characters once Fear Itself ends that we could really see the X-Men turned even more on their head with Schism wrapping up soon as well. Once again, this is proof positive why any comics featuring the X-Men are must reads if you’re a Marvel fan.

4) Marvel – Heroes for Hire #12 – I’m going to admit it was a toss-up between this and Daredevil this week as my second Marvel title. I’ll probably get to him next month, but I wanted to feature Heroes for Hire because I feel it’s a book that isn’t getting a lot of love, but is a lot of fun to read. You never know what heroes are going to show up and it offers Marvel a chance to feature several heroes who may have become buried in recent years due to all the major events going on. For example, this issue features Stingray and Silver Sable. Next month though could feature Spider-Man and Big Bertha or Punisher and Squirrel Girl for all we know. And the same goes for villains as it’s also already featured Fantastic Four classic villain Puppet Master in its opening arc. It’s this unpredictability combined with the solid writing to work all these characters in to make this a worthwhile read. And since next issue will be the Fear Itself tie-in, I feel this a good standalone issue to jump onto the series bandwagon if you haven’t already.

5) IDW – Teenage Mutant Ninja Turtles #2 – Again, there were some other indie comics that caught my eye this week including some Star Wars titles, but the best book I picked up hands down was the next issue in the new TMNT. We see Raph’s legendary friendship with Casey Jones begin to develop as well as via flashback see how Hob the Cat and the Turtles all mutated. The flashbacks interestingly enough also foreshadowed the appearance of the Foot Clan at some point down the line. We also learn that Raph is suffering from amnesia, and although we can speculate why from the flashbacks, not everything may be as it seems as the other turtles are continuing to look for their lost and wandering brother. I’m really loving the old school art and hard lines seen in most panels and seeing the turtles in their old school universal red bandanas still brings a smile to my face as most people from my generation think of them in the more widely recognized purple, blue, orange, and red that were used to differentiate them beyond just their weapons and fighting styles and you know this move to go old-school has Kevin Eastman written all over it. Any child of the 80s must pick up this book, period.

Originally Published: August 24, 2011, on EGMNOW.com

With the DC Universe re-launch right around the corner, we saw a lot of concluding storylines and one-shots from DC, but Marvel has some re-launches of their own going on and other relatively new storylines dominating their line-up. With that in mind, here are my top five comics released on Wednesday, August 24th, 2011.

1) DC – Batman: Gates of Gotham #5 (of 5): With Batman being the least affected character by the upcoming universe re-launch, DC needed an arc that would help push Dick Grayson out of the role of the Dark Knight and allow Bruce to re-claim the mantle full-time. Gates of Gotham is an arc that helps do that. While still continuing the recent new villain push with the story’s main antagonist, the Architect, the ending also reveals Bruce’s return to Gotham after sowing the seeds of Batman, Inc. around the world. To make the transition back to Bruce a smooth one, this arc pushed Dick to his limits as a person and as a crime-fighter. This makes it easy to write that his confidence has been marred after the carnage caused by Architect and that Bruce recognizes that by Dick returning to his role as Nightwing, where he’ll have less pressure on him to perform and fill Bruce’s all encompassing shadow, he can re-find his groove. The idea seems to be positively embraced by most, if not all, fans of the Dark Knight. Now it’s just a matter of the new #1s to start rolling out. If you haven’t been following this mini-series, then you might want to wait for it to be collected before jumping on this issue, but if you followed it to this point, this concluding chapter will not disappoint.

2) DC – Superman Beyond #0: A one-shot that follows a future Superman set in the Batman Beyond universe, this interesting comic still finds a way to encompass everything the Man of Steel represents while giving him new and creative threats, and even more new and creative allies. Hoping to ride on the coat tails of the Batman Beyond series’ popularity, which has been put on hold for the time being for the DCU re-launch, Superman Beyond #0 is written by legend Tom DeFalco and drawn by one of his favorite partners in crime, Ron Frenz, who are both hoping that the one-shot will be popular enough to ensure a monthly spin-off once “The New 52” expands into something more like the “The New 75” later this year. Much like what happened with the original 100+ issues of Spider-Girl that spawned off after another one-shot they had done for Marvel back in the day. If you are a fan of either the Batman Beyond comic or the late 90s cartoon, this one-shot is something you’ll want to take a look at, whether it spawns a monthly or not.

3) Marvel – Uncanny X-Force #13 – Rick Remender continues his brilliant run on this young series as we look at Part 3 of “The Dark Angel Saga”. Wolverine and the rest of X-Force have traveled to the Age of Apocalypse universe to try to acquire a life-seed in order to save their universe’s Archangel. Things go wrong though when they are un-surprisingly betrayed by Dark Beast and must confront the new AoA Apocalypse, who is really that universe’s Wolverine. Although successful in acquiring a life-seed, it comes at a great price as AoA’s Nightcrawler is killed and AoA’s Jean Grey is captured before Wolverine and X-Force are thrown back into their universe. Wolverine has little time to grieve over old wounds that have been ripped open though as Archangel has been busy without Psylocke to keep his Death persona in check. Now, even the life-seed may not be enough to save their universe as Archangel has awoken Onslaught and with the aid of Dark Beast, Ozymandias, and the new Four Horsemen, looks to rise up as the new Apocalypse. Brilliantly written and chock full of action, Uncanny X-Force has been a rare series that does not disappoint month in and month out. Try to gather the first two issues of this arc if you can, but if not, definitely jump on now as the X-Men universe is likely never to be the same when this is done.

4) Marvel – The Ultimates #1 – Although not re-launching all their titles, Marvel did decide to re-launch their “Ultimate” universe with the recent announcement of the new Spider-Man Miles Morales and now a new The Ultimates, which follows that universe’s Avengers. Clearly a ploy to help capitalize on their movie franchises, people who had followed the original Ultimates will see clear similarities between those characters and those that will be seen in next summer’s blockbuster movie and have been already introduced on the big screen. For those who never got into the series the first time around, this could be an interesting new jumping off point though. This could irritate some comics’ fans just as much as excite them so the biggest reason why I’m recommending this is it’s polybagged because Stan Lee signed a handful as they went out into the circulation so its like buying a ticket in the comic book lottery if you buy one.

5) IDW – Teenage Mutant Ninja Turtles #1 – After a long absence from the comic book scene, the four turtles in the half-shell have come back to their comic book roots with this stellar return to form by original co-creator Kevin Eastman writing it. Although in color and not black and white like the original 1984 comics, the TMNT definitely reek of nostalgia with this opening issue as it both begins to explain an updated origin story featuring Baxter Stockman, Casey Jones, and April O’Neil, sow seeds of their personalities including Raph’s rebellious nature, and features them all wearing the same red colored bandanas, just like the originals. Including alternate covers all featuring a different turtle so you can pick your favorite (I got mine in Donatello), this issue looks to kick off a triumphant return for the lean, green, fighting machines and is a must have for anyone who has ever been a fan of TMNT at some point in their lives.

The Holiday Rush

Originally Published: December 21, 2009, on Lundberg.me and 1050ESPN.com (now ESPNNewYork.com)

I did this last year where I offered some last minute advice to help out people looking to pick up a couple of more items to stuff in the stockings or under the tree and due to positive feedback, we’re doing it one more time!

Now, if you’re looking for games for some little ones and don’t feel they’re ready for an over the top, alien shoot ’em up, or some action-adventure, sword wielding bloodbath, then here are a few E-rated games that will keep them happy till their birthday rolls around.

1. New Super Mario Bros. Wii – Nintendo Wii – Any older gamer will appreciate the nostalgia this game conjures up. Any young gamer will fall in love with the crazy characters, classic side-scrolling platforming gameplay, and the hours of exploration and fun it will provide. Just like every other great Mario Bros. game to ever come out. This Wii game has been flying off of store shelves this holiday season with good reason.


2. The Legend of Zelda: Spirit Tracks – Nintendo DS –Another one of Nintendo’s powerhouse franchises with a new chapter in its long and storied history. What’s nice about this is that the kids can take this with them on the long car or plane ride you’re already dreading. At least it’ll keep the kids out of your hair as you prepare for departure delays or traffic due to the predicted bad weather. Not the longest or most in-depth in the Zelda series, it will more than do the job of distracting the little ones this holiday season.

3. A Boy and His Blob – Nintendo Wii – Rounding out the Nintendo dominance of kid-oriented games is a remake of a NES classic. A Boy and His Blob follows a young lad and his alien, shape-shifitng friend, who can help the boy in a plethora of ways by eating magical jellybeans. These jellybeans allow the blob to turn into a gun, a ladder, a trampoline, and many other useful items as you travel across these beautifully drawn 2.5 D worlds.

“But, Ray! My kid is in high school and I don’t think these childish games will work for him/her.” Never fear! There is plenty of T-rated games just waiting to be picked up.

1. Ghostbusters: The Video Game – All systems – The closest thing die-hards have seen to a third movie, this game picks up about three years after the end of the second movie and brings the story together better than any movie could have. With all the original voice cast returning to reprise their iconic 80s roles, ‘bustin’ has never felt so good.

2. Batman: Arkham Asylum – XBOX360, PS3 – One of the most critically acclaimed games of the year, Batman: Arkham Asylum is the initial offering of what looks to be a long series of new Batman games. With a free-flow combat system that flows like water and a plot worthy of a comic maxi-series, this game is a must have for any comic book fan.

3. Uncharted 2: Among Thieves – PS3 – The SpikeTV Video Game Awards game of the year delivers on every front like no other game this year. Plot depth, tremendous characters that pull on your heart strings, probably the best looking game of the year, and flawless gameplay makes this a must have for any gamer’s collection if you have a PS3.

Now you’re wondering, “What about the games for Mommy and Daddy?” Well, there are plenty of M-rated games out there for long after the kiddies go to bed.

1. Madworld – Wii – It’s rare to see a phenomenal M-rated game on the Wii, but Sega’s Madworld delievers in ways I never thought a Wii game could. An unfathomable amount of gore and language brightens up the black and white world of “Jack”, a man tasked with winning a “Running Man”-esque game of death in a world that just screams “Sin City”. Either interacting with the entire environment to find new and interesting ways to kill your enemies, or just relying on the chainsaw on your right hand, you will have fun wreaking havoc in Madworld.

2. Assassin’s Creed 2 – XBOX360, PS3 – My pick for game of the year, Assassin’s Creed 2 expounds on the plot of the first game and trumps the action by leaps and bounds. A new free-flow combat system, being able to wield two weapons at once, poison, guns, and an entire economic system make what was once a repetitive, tedious chore to beat in AC1, makes AC2 one of the most unique mainstream gaming experiences of the year.

3. Halo 3: ODST – XBOX360 – My choice for first-person shooter of the year, any Halo fan needs to have this game. Aside from the amped up difficulty due to you acting as a lower class of trooper than Master Chief’s Spartan self, the film noir aspect of taking over every member of your squad at different moments as you unravel the mystery of the Covenant’s attack is one of the most immersive plot techniques I’ve seen in gaming in years.

Those are the games that will make everyone you know, no matter their age, happy. On this last list, are the games that leave everyone cringing and they will be returned. Guaranteed. Avoid these games at all costs Grandma!

1. Fairytale Fights – XBOX 360, PS3, PC – A nice concept that falls flat on its face. Living through some classic fairytale character’s stories with some bloody hack-‘n’-slash combat is a nice thought, but horrible gameplay, a poorly kept-together plot, and nothing really special about using these fabled characters from fairytale lore aside from the random weapons they find was really a disappointment.

2. TMNT: Smash-Up – Nintendo Wii – It uses the same engine as Super Smash Bros. Brawl, but it lacks everything else. Only a handful of selectable characters, a miserable story mode, and controls that aren’t nearly as responsive as the Nintendo character counterpart. A bitter disappointment for any TMNT fan and another TMNT media project that doesn’t include the original theme music!

3. The Conduit – Nintendo Wii – This is probably one of the most hyped games of the year and instead should be considered as the worst first-person shooter of the year. Basically a remake of Perfect Dark from N64, but with some more high tech weapons and a looser plot. The graphics look like something from the Gamecube and the multiplayer, although probably one of the better ones for the Wii, is still subpar when compared with the multiplayer offered by games for the XBOX 360 and PS3.

Well folks, there it is. For all you last minute shoppers out there, those are some helpful hints. Thanks for reading my article and have a happy and safe holiday season.

-Ray Carsillo

Heroes in a Half-Shell

Originally Published: September 25, 2009, on 1050ESPN.com (now ESPNNewYork.com), and Lundberg.me

With this being the 25th anniversary of the Teenage Mutant Ninja Turtles, Mirage Studios and Ubisoft, who hold the video game licenses to the franchise, have been going all out with the shell-ebration. This includes a reissuing of some of the old 1980s action figures (which they were very kind to send me a Master Splinter figure; sweet!), a remake of Turtles in Time for the current generation of consoles, and the highly anticipated TMNT: Smash Up for the Nintendo Wii.

Now that TMNT: Smash Up is officially available; I want to take this time to analyze the first original TMNT game for this current generation of consoles. The basic plot of the game is that Master Splinter wants to hold a special ninjitsu tournament to see how far the turtles have progressed in their training. The prize would be any of the items of Splinter’s trophy room. Of course, there is a catch. Splinter, Casey Jones, and April O’ Neill are all going to be participating as well.

As the tournament progresses and a winner is about to crowned, the Turtles receive an emergency call from their old friend the Fugitoid saying he has been captured by Shredder. This is where you take over and progress through various fights before facing down Shredder and some Foot Soldiers.

The plot is simple, as it should be for a fighting game. No one besides Shredder should be the final boss and the fighting mechanics are great. Ubisoft took the same fighting engine that was used in the Super Smash Bros. series so you can have four-player grudge matches and the game flows very smoothly. The game looks beautiful with some awesome settings and great interactivity in the levels.

There are still a few things nagging at me though being a die-hard TMNT fan. First, the generic background music irritates me to no end. Can we PLEASE bring back the 80s theme? There wasn’t even the new cartoon theme. I’ll even take the “Go Ninja Go” rap from Vanilla Ice at this point.

That isn’t my biggest gripe though. My biggest gripe is that after being promised tons of characters, the list was suddenly shortened just before the release and instead of having hidden TMNT characters Ubisoft thought it would be a good idea to have three Raving Rabbids based on TMNT as hidden playable characters. WHAT?!

No Bebop, Rocksteady, Krang (although they might try to pull off the Utrominator as an upgraded Krang without calling him that), Leatherhead, Baxter Stockman, Rat King, General Kragg, Wingnut, Ace Duck, Usagi Yojimbo, Tokka, Rahzar, Slash, OR ANY OTHER BIG CHARACTERS WE CARE ABOUT! Instead, we got the Turtles, Shredder, Splinter, Karai, April, Casey and…that’s pretty much it. There were more stages than there were playable characters.

The most important thing about a fighting game after the fighting system itself is the roster of characters and TMNT: Smash Up sorely disappoints on this front. The majority of TMNT fans are still those of us who grew up on it and not catering to us is always a bad idea. I was really surprised with this considering the great job Ubisoft did when revamping Turtles in Time, but this really depressed me as a hardcore fan. Instead of trying to use this game to promote another franchise, Ubisoft should have concentrated on making this as good a game as possible.

Ratings are based on a score of 1 to 10 with 10 being the best.

Graphics: 8.5: For the most part the game did look beautiful. Some of the settings were a little darker than I liked and when some of the large maps zoomed out to show all the characters on screen, it was hard to tell where everyone was, but for the graphics were mostly crisp.

Audio: 5.0: The generic background music irritated me and made me long for the good old days with the 80s theme song. The SFX were average and the voice acting was solid using the newest cartoon’s voice actors, but they didn’t record a lot of lines so they repeat themselves frequently.

Plot/Plot Development: 7.0: The plot is not usually the strongest point for a fighting game. All you need is a reason to bring a lot of people together to duke it out and this game does that.

Gameplay: 8.0: The fighting mechanics are very good and all the characters have unique combos and special moves to fit their styles. Add in special Ninpo items like daggers, smoke bombs, and some mystical items that randomly appear on screen and you’ll have a solid fighting game experience.

Replay Value: 5.0: An arcade mode, survival mode, and mission mode all make the game worthy of playing, including a nice amount of unlockables, but with none of those unlockables being characters from the TMNT universe, I have to dock this score a lot.

Overall (not an average): 4.0: This game reminds me of the original Smash Bros. for N64 and if this was two generations ago, this would be a great game. Unfortunately, it’s not, so this game is not nearly as good as what we’ve come to expect from fighting games. A lackluster roster takes a lot away from the game and severely hurts the game’s replay value because there are only a few characters to go through the game with. The engine is great and that is the number one aspect for a fighting game, but everything after that falls flat on its face and any TMNT fan will be disappointed at the very least, if not furious, over this game. A more casual fan might want to rent this just to take a look, but probably not.

TMNT: Smash-Up is available now for the Nintendo Wii.

-Ray Carsillo

Turtle Power!

Originally Published: May 2, 2009, on 1050ESPN.com (now ESPNNewYork.com)

Twenty-five years ago, as a spoof, two comic book guys got together and changed the fate of the comic medium for all time. With elements of Ronin, Daredevil, and the X-Men, Kevin Eastman and Peter Laird created four teenaged mutant turtles that just so happened to have an affinity for pizza and ninjitsu.

If you haven’t figured it out yet, then welcome to reality and how comfortable was the rock you’ve been living under? I speak of the Teenage Mutant Ninja Turtles, one of the most successful character franchises EVER.

The Turtles have since transcended from their modest beginnings to TV, movies, action figures, video games, music, and every other popular form of media you can think of. After 25 years of dominating every one of those mediums at one point or another, we were given a chance to look back and celebrate everything these four lean, green, fighting machines have given to us.

On April 23, 2009, in New York City, it was officially the Heroes in a Half-Shell’s day and we had a chance to follow them across the city as they spread the word about their turning 25.

It began at the Empire State Building with the Turtles’ flipping the switch to light the building green and ended in Tribeca with a special screening of their original live-action blockbuster movie from 1990.

Along the way, we caught up with some special guests and got some amazing news, that you can see below, as we documented a TMNT major announcement at their press conference at the Empire State Building. We then followed up with Mirage Studios’ CEO Gary Richardson and the director of the original TMNT live-action feature film, Steve Barron, to get their thoughts on the announcement and the day’s events.

After the amazing news at the Empire State Building, we needed a pizza break before we headed over to Tribeca where we got to explore the conversion of the party van into a mobile museum including trailers of TMNT Smash-Up, the new Turtles fighting game coming out this year, and the original cartoon’s Seasons 7 and 8 that are coming to DVD later this year as well.

We then had a chance to talk about the newly announced movie and the scope of TMNT25 with some of the fans, Ernie Reyes Jr. (Keno in TMNT II: Secret of the Ooze),TMNT co-creator Kevin Eastman, and the producers of TMNT V (tentative title), due out 2011, Galen Walker and Scott Mednick.

CLICK HERE to check out my YouTube page to check out the entire interviews with Gary Richardson, Steve Barron, Kevin Eastman, Ernie Reyes Jr., Galen Walker, and Scott Mednick. The full interviews include EXCLUSIVE details about the new TMNT video game coming out later this year, TMNT Smash-Up, and TMNT V‘s plot.

It was an amazing day for TMNT fans, old and new alike, as the news of a new movie clearly stirred great emotion from all the fans as it spread like wildfire through the crowd. The anticipation now begins to mount as the 25th Anniversary Shell-ebration of TMNT is only just starting.

With two new DVDs of the classic cartoon coming out, a revamped version of the classic TMNT IV: Turtles in Time video game coming to XBOX Live in June, a completely brand-new game, TMNT Smash-Up, coming out later this year for Wii (later to be ported to other systems), and a new live-action feature film due out in 2011, it is clear that the Turtles are only just getting started.

Here is to TMNT’s next 25 years being as glorious as the 25 they have already given us as we celebrated not only the past on this day in New York, but the future of this ground-breaking franchise as well. GO NINJA, GO NINJA, GO!

(I made a funny! Hahaha)

-Ray Carsillo