Tag Archive: wii


Take Me to Your Leader

Originally Published: July 13, 2009, on 1050ESPN.com (now ESPNNewYork.com), Lundberg.me, and Collider.com

During Nintendo’s press conference at this year’s E3, the Nintendo brass revealed an interesting statistic: 60% of all American households still do not have any home console whatsoever. After making pledges to wage their own personal war against this statistic (in much nicer terms since it is Nintendo) by promising more games to appeal to the casual gamer, they also said that they were afraid of isolating their hardcore audience (guess the Wii’s gimmick is finally wearing off).

To appeal to the hardcore gamer, Nintendo showcased games from third-party developers like Red Steel 2, No More Heroes 2: Desperate Measures (both published by Ubisoft) and a decent selection from SEGA.

The presentation by SEGA was surprising since many associate them with the now-tired and mediocre-at-best Sonic the Hedgehog series. Following the release of the solid hit Madworld (a Running Man meets Sin City gore-fest exclusive for the Wii), many felt that SEGA was ready to re-stake a claim as a strong third-party developer. With that in mind, I give you SEGA’s newest exclusive title for the Wii: The Conduit.

In The Conduit, you play as Michael Ford, an agent for a secret government organization known as “The Trust” tasked with keeping the world at peace while protecting America’s interests. You begin by following the orders of your shadowy leader, John Adams, as you attempt to retrieve stolen technology by a terrorist known only as “Prometheus”. As you explore the Washington D.C. metropolitan area, you begin to uncover a conspiracy that reaches into the highest levels of government and involves a lot more than an experimental piece of technology.

In a decision that will change your life and the fate of a nation, you befriend Prometheus as you realize that Adams has his own agenda and that the stolen technology is not of earthly origin. Now, you must wage a one-man war against your government as you try to single-handedly prevent an alien invasion that would spell the fall of life as we know it.

With a game that had as much hype and potential as this one, it’s no surprise that it fell short. It is a surprise, though, that it did not even come close to what was expected of it. As the only true first-person shooter for the Wii, it would have been difficult for hardcore gamers who play the Wii (is that an oxymoron?) to not be satisfied with this game but this game disappoints on every level.

The story had potential, but as it unfolds, it looks and feels like a Perfect Dark rip-off from the N64. It’s a first-person shooter, has government agents, alien invasion, crazy technology, you befriending an enemy, and your friends becoming enemies; an original storyline would have been appreciated.

The game also looked like something from two console-generations ago. Horrible enemy models with environments that looked like amorphous blobs painted on a canvas combine to make this one of the worst looking games to come out in years. I understand the Wii does not have the graphics power of the other consoles, but I’ve seen it do so much better than this.

The music sets a good feel and pace for the game and the sound effects work, but the voice acting is abysmal. Even with Kevin Sorbo (star of the television hit Hercules) as Prometheus (interesting that he is best-known for a Greek demi-god and his character is named after a Greek god), the voice acting is over-the-top to the point of utter absurdity.

Aside from being one of the few first-person shooters for the Wii (namely Metroid Prime 3 and Red Steel with everything else worth mentioning really being a rail-shooter), the other appeal for the game was the most highly-touted multiplayer for Wii since Super Smash Bros. Brawl. This is something that would compare to the best of the best on other systems as it allows up to 12 players to play.

This feature may be one of the few saving graces because it reminds me of the old game: Goldeneye (arguably the greatest multiplayer game ever). Unfortunately, with quickly depleted health bars and a horribly-long lobby-load time leaves this needing more polish to be ranked up there with a classic like Goldeneye or modern marvels like Gears of War or Halo.

When all is said and done, this is a short game (8-10 hours of gameplay max) that seems to have been thrown together with spare parts from other games two generations ago. If this is Nintendo’s best effort for hardcore gamers, maybe they’ve accidentally figured out the reason why 60% of people don’t own a home console.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 3.0: I can’t remember giving a game this bad a graphics rating, mainly because the game looks like something from two generations ago. I actually forgot what polygons were until I saw this game. It’s a current generation abomination.

Audio: 6.0: Solid SFX and a catchy soundtrack lay a decent audio foundation, but the instant a character opens its pixilated mouth, the entire experience goes down the toilet. Horrible voice-acting all around drops this score below passable marks.

Plot/Plot Development: 5.0: An old, tired plot that has already been done before and done better at that. The story flows at a break-neck pace that also affects the length of the game itself and gives you the feel that SEGA just had spare parts lying around and wrapped it around an alien-invasion story.

Gameplay: 5.0: The game has slow, unresponsive controls, enemy A.I. permanently set to cannon-fodder, and only 8-10 hours of gameplay. Then again, maybe only 8-10 hours was more of an act of mercy than anything.

Replay Value: 8.0: There is a decent amount of collectibles, achievements, and unlockables that if you are a diehard completionist, it will have enough to bring you back for a second or third playthrough. Add in a multiplayer mode that clearly takes up most of the system’s processing power, even if it still responds poorly after doing so, and you have enough that, if you actually enjoyed this game, you would play it again.

Overall (not an average): 3.0: Aside from the multiplayer mode, this is one of the worst games of the year. It looks like something from 10 years ago that they forgot to touch up before releasing it for the Wii. Avoid The Conduit at all costs.

Originally Published: July 6, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

With steroids, luxury taxes, and overpaid, under appreciative players usually being what people first think of when they think of modern baseball, it is easy to forget the beauty in the simplicity of this child’s game.

When people think of baseball games for the Wii, they usually think of glitchy, unresponsive, second-rate games that don’t compare to other systems’ exclusive franchises.

Both of these problems are solved with Activision’s Little League World Series 2009 for the Nintendo Wii and DS.

Little League World Series 2009 allows you to take control of an already established little league team, or create your own, and try to guide a young group of dreamers to a title run in Williamsport, Pennsylvania.

If you choose to take a pre-loaded team, you can choose from teams from 16 different regions: eight American and eight from the rest of the world.

If you choose to create your own team, you can customize everything from the state or country your team hails from to the color of your catcher’s mitt. Batting stances, equipment brands, hair, eyes, and more are all customizable to the point where you’ll feel like you were playing with the little league team you played for when you were 12 years old.

After selecting your team, you can then take them through the extensive World Series mode as you can go from the regional championships all the way to Williamsport. This is a much more difficult task than it sounds due to the fact that it is round-robin play meaning it is one-and-done for your team if you lose.

To try to help stack the odds in your favor, the game does include two things that can make your team more competitive against the top-tier squads. First, depending on how well your team performs, you can earn attribute points to assign to your players after each game. A little extra juice on your starting pitcher’s fastball or a little more pop from your second baseman could be the difference between a stalled run in the regional tournament and immortality.

The second helpful feature harkens back to the old days of the Madden football games. Stellar performances can earn you special trading cards that can be played in the middle of a game to boost your stats or diminish your opponent’s. Having trouble running the bases? Play a card to boost your team speed for an inning. Need that fly ball to sail over the wall? Play a card to boost your power for an at-bat. This old-school, sports-game feature is a nice addition and will surely change the tide of a game if played properly.

In addition to the World Series mode, there are also a plethora of mini-games and the standard exhibition mode if you want to play a friend in a Midwest versus Mid-Atlantic grudge match.

After playing through a couple of tournaments, I can say that if you only have a Wii, this isn’t a bad way to get your baseball fix, considering your only other option is the abysmal MLB2K9. The controls are simple, but respond well to the Wiimote. If you’re more comfortable using both hands while playing your games, Little League World Series 2009 is also classic controller compatible.

When it comes down to it, if you are looking for just a pure, fun baseball experience on the Wii, this game is probably your best bet. Fun mini-games, a competitive A.I., and none of the superfluous trimmings that usually come with the pro-based games leave this as possibly the best baseball game on the system. Plus, who wouldn’t want to pretend to be a kid again?

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 6.5: The cartoony look will turn a lot of people off because it looks like another game for the Wii that is meant to appeal to only younger players. The vibrant colors and over the top animations do play well and without a glitch, but I think a lot of people would prefer a more serious looking game.

Audio: 8.0: The clang of the aluminum bat and the snap of the catcher’s glove after pouring in a great fastball over the outside corner are sweet sounds to hear that define Little League baseball. Add in Gary Thorne and Brent Musberger for authentic play-by-play and the only thing the audio lacks is a decent soundtrack.

Plot/Plot Development: N/A: It’s a sports simulation.

Gameplay: 8.0: If you play the game without any assists, the fielding can be a bit difficult if you aren’t used to playing with just the Wiimote, but with the game being classic-controller-compatible, it provides a way to remedy this problem. The pitching system could also use a little tweaking since there is a minimum of control over where you can aim the pitch. Otherwise this is a solid baseball game in terms of controls.

Replay Value: 7.5: No online capability is a serious downside for this game, but it is compatible for up to four players offline and has an abundance of mini-games and collectibles to keep you coming back for more.

Overall: 8.0: Considering all of the other options there are out there for the Wii, this is probably your best baseball bet. With the combination of solid controls, good atmosphere, and an authentic feel from professional play-by-play, you have an enjoyable experience on your hands. It could use online capability, less cartoony graphics, and just a little more overall refinement, but otherwise this would be a great pick up for the entire family or any pure baseball fan.

Little League World Series 2009 is out now for the Nintendo Wii and DS.

-Ray Carsillo

Originally Published: June 20, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

When I saw Pirates vs. Ninjas Dodgeball for the Nintendo Wii, I didn’t think much of it. Then I started to analyze the concept. Some of the most revered character genres in all of creation are being combined into one game. Pirates, ninjas, robots, aliens, monsters, and more are meeting in one of the most-fun games you’ve ever participated in on the playground. This game had a premise of what could be an instant classic. So, what have I learned after playing it? Always trust your first instinct.

Although a winning concept, Pirates vs. Ninjas Dodgeball is really nothing more than a glorified mini-game. The story mode lacks any real depth beyond a handful of text prompts before each match as you battle your way through various scenarios set before you. These scenes are possibly humorous to a small child, however, the text story is droll and predictable to anyone out of pre-school.

The graphics are typical of the Wii with their cartoony goodness, but there aren’t many details to drool over visually because of the overhead observational view of the dodgeball court. Even then the court is rather bland and leaves you wanting more.

On top of lackluster visuals, the audio is dull at best. No voice acting whatsoever and cheesy music and sound effects leave any hardcore gamer just shaking their head.

The gameplay was beyond simple and the inclusion of a homing-shot targeting-system left the game to be no challenge whatsoever. It was nice to see each group of characters have special powers to help delay your opponents, but instead of a dodgeball match, the powers help it de-evolve into what might have been a cooler game, actual pirates versus ninjas.

There isn’t much to bring you to this game a first time, never mind for repeat playthroughs, but at least there a few nice versus options if you can convince a friend to play with you. Other than that though, this game is an instant bargain bin offering and will only appeal to much younger, beginning players, if anyone at all.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 4.0: A lack of details on the court, cut scenes, and an overall emphasis on the cartoony look leaves you looking for more from the looks of this game.

Audio: 2.0: Bad sound effects and worse music, coupled with no voice acting, just shows the lack of production value given to this title.

Plot/Plot Development: 2.0: Text-driven prompts usually, only between two characters, poorly develops a lackluster pseudo-rivalry between all these of fictional fan-favorites. This is just another clear sign of poor-production values.

Gameplay: 2.0: No difficulty whatsoever and an emphasis on powers leave a lot to be desired from the gameplay. To say the game is chaotic and unsatisfying is like only saying the Red Sox and Yankees have a rivalry.

Replay Value: 5.0: If you should get this game and can convince someone to play with you, you might actually find the one, barely-redeeming quality of the game. There are several different versions of dodgeball that may get your more competitive side to emerge. However, there is nothing to bring you back to the story mode.

Overall: 1.0 (not an average): Unfortunately, this makes my list of some of the worst games ever made. The worst part of this awful game is the wasted potential. This game could have been very good, I don’t know if there was a lack of funding or a true development team, but the lack of production values and creativity leaves this game a bitter disappointment. Follow your gut when you look at this game and avoid it.

Pirates vs Ninjas Dodgeball for Wii is out now, probably at the bottom of the bargain bin, if you’re looking to waste a few dollars.

-Ray Carsillo

Originally Published: May 21, 2009, on 1050ESPN.com (now ESPNNewYork.com) and Lundberg.me

It started as an arcade game all the way back in 1984. It then invaded homes in 1987 riding some star power with Mike Tyson for the Nintendo Entertainment System. A sequel five years later for the Super Nintendo continued the game’s popularity even after distancing itself from Mr. Tyson and his legal problems. And then…we waited.

Now, after a 15-year hiatus, after throngs of fans screamed for a sequel, and after Nintendo came out with the perfect system for boxing video games, Punch-Out!! has finally returned to our home consoles.

Donning the green gloves of everyone’s favorite video game underdog pugilist with the big heart, Little Mac, and taking the odd words of advice from his trainer Doc in stride, (“There are many ways to eat chocolate, but only one way to eat a chocolate bar,”…thanks Doc.), you return to the ring once more to attempt to become the WVGA’s (World Video Game Association?) greatest boxer.

The control system is solid and with three ways to play, it gives you plenty of options. You can use the Wii Balance Board to duck and dodge while swinging the controls to punch if you want more of a workout. If you are a little less coordinated (like yours truly), you might want to just swing your arms and use the control stick on the Nunchuck to duck and dodge. And for others who might not feel like swinging their arms around for three rounds at a time, you can turn the Wiimote around and use the classic controls from the NES. These controller options, along with minimal lag in the control sensors and the over-the-top nostalgia factor, and the gameplay is even more fun than it was 15 years ago.

The graphics are superb. The cel-shaded visuals and the new cut scenes introducing each opponent and giving some depth to all the characters and plot are a great touch. The revamped original soundtrack along with original and brand new SFX will have you flashing back to 1987 in no time.

The best part of the game though is all the extras that have been added to the game to flesh it out because a straight remake would not be worth $50, no matter how strong the nostalgia factor is. Along with being almost as difficult as the original (curse you Piston Honda and Bald Bull!), there is a new title defense mode after you beat the game the first time. You have to attempt to defeat each boxer all over again as they have been training long and hard after you pummeled them on your way to the top. Even Glass Joe isn’t a pushover anymore due to some interesting new headgear on the second time around.

Add in challenges to help motivate you to try exhibition mode, a practice mode if you don’t want to tarnish your record as you attempt to figure out each boxer’s patterns, and a VS. mode for the first time in the franchise’s history and you have enough here to easily keep you coming back for more since the initial playthrough shouldn’t take you more than five hours for even the worst of gamers.

With many of the old favorite foes from the first two home editions being brought back, along with one new boxer added to round out a nice baker’s dozen for the stable of competition, a revamped edition of the original soundtrack, and the classic controls being implemented in brand new ways, and all the pieces are in play to make Punch-Out!! for the Wii a knockout.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 8.0: Since cartoony, cel-shaded graphics seem to be the Wii’s staple now, it’s no surprise to see this game chock full of them. On that note, they look beautiful and I think they work perfectly for Punch-Out!! If you want realism, Fight Night Round 4 will be out in a month.

Audio: 9.0: The original soundtrack has been completely revamped and sounds great. Mix that in with some of the original NES SFX when throwing your punches and the game does not disappoint in terms of sound, even if it does get a little repetitive after a while.

Plot/Plot Development: 7.0: It’s the same plot as in every boxing game: no-name underdog fights his way up the ranks to glory. The only difference with this game that gives it a passing grade is there are short cut scenes that flesh out the history and nuances of the boxers you go against which no other boxing game does. It’s a nice change to see a game, even a cartoony one, give some depth to not only your boxer, but the boxers you have to fight as well.

Gameplay: 9.0: A minimum of glitches, considering the amount of motion control this game relies on, gives this a great score. Add that to difficulty reminiscent of a NES original and you have a great experience on your hands.

Replay Value: 7.5: I don’t see devoting more than 10 hours to this on the first couple of playthroughs, but that nostalgia factor coupled with a VS. mode will probably keep you coming back to it somewhere down the line just to relive the one hit KOs of Glass Joe and realize how far we’ve come.

Overall: 8.5 (not an average): When it comes down to it, this game is fun for all ages. The cartoony graphics appeal to younger audiences while the gameplay and characters strike a cord of nostalgia with us older gamers that you just can’t replicate. Why it took this long to come out with a sequel is beyond me, but now that it is here, it will stay warm in my system for a long time.

Punch-Out!! is available now exclusively for the Wii.


-Ray Carsillo