Tag Archive: Wolfenstein


In with the Old

I’m a pretty big Wolfenstein fan, so when MachineGames took a shot at rebooting the series last year with The New Order, I admit I was wary. But they genuinely shocked me with how they kept the game intense and action-packed but also infused it with the grit and emotion you normally don’t find in first-person shooters. So, even though I’m often wary of anything labeled as a “prequel,” I was more than ready to jump into Wolfenstein: The Old Blood, hoping to be surprised once again.

The Old Blood takes place shortly before the start of its predecessor in the traditional 1940s World War II setting more commonly associated with Wolfenstein, and the game sees series protagonist B.J. Blazkowicz deep behind enemy lines on a covert mission to find the coordinates to General Deathshead’s lair. When the mission quickly turns sideways, B.J. has to escape from Castle Wolfenstein and put an end to the occult experiments being conducted in the fictional city of Wolfburg if he hopes to get his hands on the ever-moving intel.

If the story sounds somewhat familiar to longtime Wolfenstein fans, that’s because it should. In fact, The Old Blood expansion could easily be thought of as a tribute to 2001’s Return to Castle Wolfenstein. Whereas The New Order was able to smartly borrow elements from previous games, The Old Blood feels more akin to a 1-to-1 re-creation in terms of its settings and major plot points. Yes, there’s even the return of Nazi zombies, who are prevalent throughout the last quarter of this expansion.

That’s not to say The Old Blood doesn’t carve its own path during particular moments, however. New characters, expanded sequences, and two gorgeous settings give The Old Blood a bit of an original flair—though not nearly as much as The New Order brought with its own excursion into the Wolfenstein lore. The most obvious sacrifice comes in character development; many of the new actors on the Wolfenstein stage serve as little more than cheap devices to push the plot forward. Even opportunities to expand on B.J.’s psyche are left untapped, relegated only to the beginning and end cutscenes.

I’m not saying the game needed the slowness of New Order’s resistance-base levels, but The Old Blood feels like it’s in a rush to get to the end. Maybe the quickened pace partly comes because it’s easy to write a path to a conclusion when you already know what it has to be—a sometimes-unavoidable downfall of prequel content.

At least The Old Blood smartly incorporates a lot of my favorite parts of New Order’s gameplay, which helped me forget the plot’s shortcomings for a brief time. Once again, players are given the choice on how to tackle each in-game obstacle, either moving through every level stealthily or like a dual-assault-rifle-wielding madman, mowing down Nazis left and right. This aspect was a defining characteristic in The New Order, and it feels great to have an excuse to go back to it after a year.

The perk system also returns with new upgrades—getting 200 kills with the mounted machine gun allows you to add it to your weapon wheel, for example. While some aren’t nearly as inventive as those seen in New Order (clip expansion seems to be a favorite here), the system still encouraged me to step outside my comfort zone.

The Old Blood even finds a way to avoid the classic prequel trap of creating too many new weapons that wouldn’t make sense in the time period or in the game’s continuity. While there are some new weapons available, such as the Schockhammer shotgun, they’re clearly predecessors to the weapons we saw in The New Order and are appropriately de-powered to fit the 1946 setting (with the same going for enemy types).

Much like The New Order, there’s also a surprising amount of replayability to The Old Blood, considering the game doesn’t offer a multiplayer mode. Challenge maps unlock as you progress through the campaign, and you can replay them in an attempt to get higher scores on the global leaderboard.

There’s also a dozen collectibles in each chapter and bonus content in the form of special “Nightmare” scenarios. In these moments, B.J. lies down for a quick nap—amazing that he can do so with a war going on around him—and gets whisked away to a dream world where he must fight through a number of Wolfenstein 3Dinspired areas. Completing these extra levels won’t help you progress toward the end of the game in any way, but they’re nice nods to Wolfenstein’s long history and provide an enjoyable respite from all the grit of the main experience.

While I appreciate a tribute to games of the past as much as the next guy, leaning on that idea so heavily makes it difficult for The Old Blood to stand out as much as The New Order. Still, the thrill-a-minute gameplay from the previous Wolfenstein outing carries the day here—and when you mix that with some surprising replayability, The Old Blood emerges as a solid expansion to one of last year’s better games.

Developer: MachineGames • Publisher: Bethesda • ESRB: M – Mature • Release Date: 05.05.15
7.5
The New Order’s returning gameplay carries the day here. The Old Blood’s story spends too much time trying to be a tribute to an old game instead of its own adventure—and prevents this standalone expansion from being as deep or enjoyable as the main game.
The Good A solid tribute to Return to Castle Wolfenstein that still finds a way to fit into MachineGames’ new Wolfenstein universe.
The Bad Lacks the depth of The New Order; follows Return to Castle Wolfenstein a little too step by step.
The Ugly The missed opportunity that was bad guy Rudi Jager never calling in an airstrike and yelling “Jagerbombs!”
Wolfenstein: The Old Blood is available on Xbox One, PS4, and PC. Primary version reviewed was for Xbox One. Review code was provided by Bethesda for the benefit of this review.

All heil has broken loose

The legacy of the Wolfenstein franchiseis almost as prodigious as gaming itself, having been around for more than 30 years, and is credited with introducing the concept of the modern shooter along the way. Even with large gaps between recent entries keeping it from remaining fresh in the minds of players, those of us old enough to remember those games look back fondly on most of them. Since ours is a “what have you done for me lately” kind of industry, though, Bethesda, the newest publisher for the franchise, and one of their youngest studios, MachineGames, have decided to remind us all once again that killing Nazis never gets old.

Wolfenstein: The New Order sees longtime series protagonist William “B.J.” Blazkowicz return in what serves as somewhat of a spin-off for the franchise. This entry is set three years after the events of 2009’s Wolfenstein, and in that time, General Deathshead has constructed technology that allows the Nazis to take the advantage in the war and put the Allies on the brink of defeat.

In a last-ditch effort to turn the tide back in their favor, B.J. and a ragtag group of soldiers are sent deep behind enemy lines in an attempt to kill Deathshead once and for all. Soon, however, “Blazko” and his crew are captured, and B.J. takes shrapnel to the head as he tries to escape, putting him into a 14-year-long coma. When he wakes up, it’s 1960, and Blazkowicz is horrified to find the Nazis won the war and conquered the world.

On the surface, The New Order comes off as a fairly straightforward shooter, but there’s a surprising amount of depth if you look for it, most notably in regards to the story. Yeah, I know—when you think of most first-person shooters, you think of a collection of muscle-bound morons trying to blow everything up (don’t worry, The New Order has plenty of that, too). But the narrative features a lot layers with each character, starting with B.J.’s “man out of time” complex and trickling down to each member of the resistance group he soon joins.

Much like how B.J. feels out of place in this new world, however, some story elements just don’t seem to fit in with the rest. Sure, MachineGames sometimes asks you to suspend disbelief because this is a videogame, like how B.J.’s still a Nazi-killing machine even after sitting in a wheelchair for 14 years. For most of the game, though, The New Order tries its damnedest to be a stark war story, with levels that gave a real sense of guerilla warfare. Then, suddenly, you’re in a bad remake of Moonraker, shooting lasers in space. I love the fact that MachineGames gets as far away as possible from the supernatural storyline garbage of Return to Castle Wolfenstein and 2009’s Wolfenstein, but when it deviates from that gritty core, it breaks the immersion for me.

Another disconnect comes in the three levels where B.J. walks around the Resistance base and talks to people, suddenly making this hardcore shooter feel like an RPG. Normally, I wouldn’t mind the respite from being neck deep in shell casings after taking on an entire Nazi battalion, but the sudden shift to fetch quests, especially three times in the same area, breaks up the pacing in an unpleasant way, even if the story beats that follow are worth the wait. In fact, the realism of the cutscenes, the detail of the environments, and nary a glitch in sight all make The New Order one of the best-looking games on the new generation of consoles. Stellar voice acting from the entire cast, led by Brian Bloom (Varric from Dragon Age II and Kane in the Kane & Lynch series) as B.J., also helps lend credibility to the game’s narrative elements.

And even when the story’s at its campiest, strong level design and gameplay still shine through. In fact, The New Order’s level design is some of the best I’ve seen in a first-person shooter in quite some time. It’s got the perfect balance between allowing you to be stealthy, offering up plenty of secret paths, or letting you go in guns blazing. Oh, and almost every weapon in the game can be dual-wielded.

To further accentuate these playstyles, the game also offers four perk trees for B.J. to unlock. Stealth, Assault, Tactical, and Demolition options allow B.J. to increase the amount of knives and grenades he can carry and improve the effectiveness of certain weapons. My only issue with the perks? Instead of using a typical XP-based system, the game asks you to complete certain tasks to unlock not only the perk, but also the access to start working on the next perk. It’s frustrating to know that you could’ve been working on several perks at once, if only the game let you do things non-linearly.

The best part of the gameplay, however, may be how it encourages multiple playthroughs. Dozens of collectibles are littered throughout each of the game’s 16 chapters, and each level needs to be played at least twice due to a decision you make early on where you must choose between the lives of two of your friends. Along with this, the game also features four unlockable modes if you find all of the “Enigma Codes” and solve their respective puzzles, meaning you could run through the campaign a minimum half dozen times and still have it play out differently with each experience. And I never once was disappointed by the fact the game has no multiplayer component because of the multitude of single-player options.

The New Order’s greatest success, though, is the fact it rejuvenates this classic franchise more than any game that has tried before it. It looks absolutely stellar, and its surprisingly strong—if sometimes over the top—story highlights the experience. With its brilliant level design and copious replayability, The New Order more than lives up to the Wolfenstein name.

Developer: MachineGames • Publisher: Bethesda Softworks • ESRB: M – Mature • Release Date: 05.20.14
8.5
Great level design, strong replayability, and beautiful graphics more than make up for a sometimes-disjointed plot. The New Order proudly exclaims that Wolfenstein is back, and this new entry should be played by all FPS fans.
The Good Top-notch action puts Wolfenstein back near the top of the shooter heap.
The Bad Some story-pacing issues, perk system could’ve been more open.
The Ugly Next-gen torture scenes and burn victims. Brutal.
Wolfenstein: The New Order is available on Xbox One, PS4, Xbox 360, PS3, and PC. Primary version reviewed was for Xbox One. Review code was provided by Bethesda Softworks for the benefit of this review.