Tag Archive: Xbox One


ChAIR Entertainment announced at the 2015 Game Awards they’re bringing their critically acclaimed side-scrolling action game, Shadow Complex, to current gen.

Originally released in 2009, Shadow Complex was an Xbox Live Arcade exclusive for the Xbox 360 that put players in the shoes of Jason Flemming. While camping with his new girlfriend, Jason accidentally discovers a secret military installation in the mountains and must uncover the reason for the base’s existence while saving his would be bae.

Shadow Complex was written by acclaimed comic book writer Peter David, and runs parallel to the events in Orson Scott Card’s novel, Empire, before the two stories dovetail into the events of the book, Hidden Empire. Whether the sudden return of Shadow Complex to the gaming realm signifies a possible new entry into this series coming down the line, either in gaming or novel form, is yet to be seen.

Shadow Complex Remastered will tout improved graphics, new melee takedowns for Jason, and a whole new batch of achievements and trophies, all wrapped in a classic metroidvania that will have Jason explore, backtrack, and upgrade himself via the mysterious military installation’s various armaments.

ChAIR has also revealed that Shadow Complex Remastered is not a Microsoft exclusive and will be available for PS4 and PC along with the Xbox One.

“Bringing Shadow Complex to a larger audience of gamers across multiple platforms has always been one of our goals at ChAIR,” said Donald Mustard, co-founder and Creative Director at ChAIR. “We’re super excited to introduce a remastered version to fans, old and new, and for the opportunity it creates for us to do more in the Shadow Complex universe.”

In addition to this, the PC version of the game will be available for free from now until December 31, 2015, via www.ShadowComplex.com, and coming to the other consoles sometime in 2016.

WWE 2K16 Universe Mode Gameplay

I play WWE Universe mode in WWE 2K16 on Xbox One. Sounds like we still were having a couple of audio issues, but it was far better than my Transformers: Devastation video. Thanks everyone for watching and don’t forget to subscribe!

I had a chance to capture some of the new single player Situations mode that is going to be a part of Rainbow Six Siege. Here, I played as IQ who has a wrist-mounted device that can track electronic signals. Rainbow Six Siege will be available on December 1 for Xbox One, PS4, and PC.

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I don’t think this was the baseball news most expected to come out of Boston this off-season.

I am apt to scouring the Hot Stove reports to see what new moves had been made, if any, when baseball free agency starts (always during my lunch break, of course). Imagine my shock when David Ortiz’s name came up, though, in my feeds. But it hadn’t been because the infamous Red Sox slugger had been shipped from Beantown. Instead, he was still entrenched in Fenway Park—200 years from now.

Richie Branson, an independent game developer out of San Antonio, Texas, decided he wanted to put his skills to good use and make the post-apocalyptic Boston setting of Fallout 4 feel a little more authentic. Fenway Park was already a central part of the game—its ruins house one of the largest survivor settlements in Fallout 4—but Branson felt it was missing something. So, like many fans do with immensely popular games, he created a mod.

In this case, his mod inserted Boston Red Sox uniforms into the game, allowed players to dress up like Big Papi, and he could swing a massive baseball bat to defend himself from the dangers of the Wasteland. Maybe it was a bit of virtual karma for Ortiz, who now could be attacked by big green monsters after spending the better part of his career pelting a Big Green Monster with line drives (and yes, I understand that most of Ortiz’s batted balls actually go to right field because he’s a power-hitting lefty, but you get the idea). It was a fun little add-on, given to the gaming community for free by Branson, to be enjoyed by all, and which you can see in action in the video at the bottom of this article.

As reported originally by Steve Annear of the Boston Globe, however, not everyone did enjoy the mod—specifically, Major League Baseball. “The use of these marks is an infringement of our rights. We plan to enforce those rights,” a MLB spokesman said in an e-mail Thursday in a curt statement to the Globe.

This shocked Branson, as it would any sane person.

“I’m not trying to sell this counterfeit Red Sox jersey. I’m putting a free Red Sox graphic into a game that already insinuates the Red Sox are in the game, at Fenway Park,” Branson told the Globe.

Major League Baseball would not elaborate further on what action it would take, but frequently in cases like this, cease-and-desist orders are issued, and as Branson admits, he’d begrudgingly have to comply. Thus denying everyone Branson’s hard work.

It is the opinion of this gamer that if Major League Baseball knew what was good for them, they’d reconsider any action against Branson. Not only does this come off as another overly sensitive knee-jerk reaction that has become commonplace nowadays, but it further perpetuates the idea of how out of touch baseball is with the world around them.

As revealed earlier today, Fallout 4 had not only the best launch for a game in publisher Bethesda’s history, but one of the best overall launches in history, making $750 million dollars in just a couple of days, and shipping around 12 million copies worldwide. Instead of embracing this pop culture phenomenon, especially amongst a demographic that baseball is slowly aging out of as it continues to find it difficult to connect with young potential fans, MLB is trying to bully someone for having fun. Great way to show you’re exactly what people want to sign up for and be a part of, Baseball. Then again, this is the sport that still vilifies gambling more than drug abuse. Someone should let baseball know that it’s 2015, not 1915.

Fallout 4 is available now for PS4, Xbox One, and PC. But if the numbers above are any indicator, you probably knew that, and are unlikely to be a part of Major League Baseball.

Hey there everyone. It’s been a long time, but I had a chance to get some extra footage of Assassin’s Creed Syndicate when I went to London, England, to preview the game. In this video, I played as Evie in Sequence 7 and took on the side mission “Stalk the Stalker”, where I help out train conductor Agnes with a problem. We see some rope launcher gameplay, some assassinations, some tailing, and even a quick look at Evie’s upgrade menu. Be sure to stay tuned as hopefully this is the start of me bringing this channel back to life. Assassin’s Creed Syndicate will be out on October 23 for Xbox One, PS4, and PC.

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The Ubisoft teaser stream that started yesterday has culminated in the announcement of the next chapter in the Far Cry franchise.

Traveling back in time to the year 10,000 B.C., Far Cry Primal puts players in the shoes of Takkar, a seasoned hunter who stands tall as the last surviving member of his hunting group. In a world where man isn’t at the top of the food chain yet, Takkar will be tasked with putting together a new tribe while fending off woolly mammoths, sabertooth tigers, and other humans who would rather kill you than join you.

“The interesting thing about Far Cry is that it’s flexible. So when a team proposed to explore the idea of a Far Cry taking place during the Stone Age, we just said ‘let’s hear it!’ And the more we heard about it, the more we realized how much of a damn good idea it actually was,” said executive producer, Dan Hay.

Ubisoft Montreal is back at the helm of this project, leading a four-studio coalition comprised of Ubisoft Shanghai, Toronto, and Kiev to bring the prehistoric region of Oros to life. Far Cry Primal is expected to be similar in both scope and size to what was seen in Far Cry 4 and is not an expansion like Blood Dragon was.

“Stone Age is the perfect setting for a Far Cry game,” said creative director Jean-Christophe Guyot in a press release. “Far Cry usually puts you at the edge of the known world, in a beautiful, lawless, and savage frontier. The Stone Age is, in a way, the very first frontier for humankind; it’s the time when humans put a stick in the ground and claimed land for their own, the time when we started climbing the food chain. That came with conflict, against other humans of course, but also against nature itself.”

It should be interesting to see how this time period affects the gameplay of Far Cry. Obviously guns and traditional vehicles are ruled out, but a larger emphasis on fire and weapon crafting should be expected. And I can’t wait to see how prehistoric outposts are set up without explosives and alarms.

One thing is already evident, though. It looks pretty as hell.

Far Cry Primal is set for release February 23rd for Xbox One and PlayStation 4, with a PC version to follow in March.

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When I got my hands on WWE 2K16 for the first time a few weeks ago, the small amount of gameplay I saw had me worried. After playing a more complete build of the game this past week, however, that first demo seems to have been an earlier build that wasn’t quite ready for prime time. Now, I’m more confident the franchise is taking the necessary steps forward to get it back to where fans of “sports entertainment” want it to be.

The most obvious difference between my demos was found in the gameplay. I experienced a lot less glitches in and around the ring, and now grapples and reversals both felt much tighter. I also saw the return of the collar-and-elbow tie up from last year’s game at the beginning of matches that prompts a rock-paper-scissors mini-game, showing the franchise’s commitment to providing more realistic, properly-paced matches.

The ability to “run-in” or “break-out” during entrances was also an interesting feature that I began to take more advantage of during my second time playing the game. While getting a cheap shot in on my opponents may not have been the most sporting thing to do, it was a lot of fun, and authentic to what you might see on RAW every week when you have two opponents who particularly hate each other.

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Where I spent most of my time, however, was with the returning career mode. Once again, you get to create your own wrestler from scratch, see them toil in NXT, and then hopefully make the main-roster—with your primary goal being to see their 15-year career culminate in a WWE Hall of Fame induction.

Due to the limited amount of time I had with the game, I didn’t have much of a chance to dig deep into the specific options of wrestler creation. To save time, I just slapped some brightly colored trunks and boots onto my guy before sending him out to be lambasted by WWE’s new head trainer Matt Bloom (better known as Albert, or Lord Tensai, to longtime fans of the product). Here, career mode took its time teaching me the ins and outs of what it means to put on a good match, focusing on the importance of move variety and how the new Five-Star system works.

What’s really nice about this new career mode is that you now get a lot more dynamic feedback in the ring. Each move you perform can add or detract to your match’s five-star rating, and utilizing every move in your repertoire to keep the fans entertained is critical. Every time you step into the squared circle, it’ll be those fans—not wins or losses—that’ll be most on your mind.

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There are other ways to get fans to react than what you do in-ring, however. After any big match, you’ll be interviewed backstage by WWE’s Renee Young, during which she’ll pose to you a multiple choice question. How you respond over the course of the interview can change you from a face to a heel (good guy or bad guy for those not up on the lingo) or vice versa, as well as help flesh out your personality. Do you want to be aggressive or cocky? Charming or funny? How you answer these questions will determine how the fans react every week when you make your entrance.

Your fellow NXT and WWE superstars are also paying close attention to these interviews, as what you say or who you call out can lead to different rivalries. Because tag-team wrestling has also been given a heavier focus in this year’s game, who you have a greater affinity with personality-wise will also help determine who is willing to wrestle alongside you when the time comes to find a tag-team partner.

Once you start working on your character, you’ll then be able to pick your own set of goals as you start working towards having a Hall of Fame career. You can focus on climbing the ladder, working your way from NXT to the main roster to obtain the US Championship, Intercontinental Championship, and finally WWE World Heavyweight Championship. Maybe you want to focus on being part of a tag-team, and go for double-digit tag team championship reigns like the Dudley Boyz. Or maybe you’re okay being a mid-carder, setting your sights on breaking Chris Jericho’s nine-time reign record with the IC belt. There are multiple paths to the Hall of Fame—but how you get there is your choice.

It’s this new depth to career mode and the pacing of in-ring matches that has me really excited again for WWE 2K16. While I think it’ll be fun to relive the glory days of Stone Cold Steve Austin, the real meat and potatoes of the WWE 2K experience needs to start coming from other places. In that, career mode looks primed to start pulling its weight as a top-of-the-line attraction in this annual sports entertainment simulator.

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I had a chance to play a chunk of Assassin’s Creed Syndicate in a preview event in London several weeks ago and here is some of the footage from that gameplay time.

This particular video shows the first mission in Sequence 7 where Jacob Frye is in the middle of his manhunt for all of Templar Grandmaster Crawford Starrick’s lieutenants. While searching for a mysterious Templar codenamed “B”, Jacob uncovers the beginnings of a plot involving England’s Prime Minister.

Assassin’s Creed Syndicate will be available for Xbox One, PS4, and PC on October 23rd.

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EA Sports has used NHL 16 to virtually sim the entire 2015-16 season.

Thusly, EA Sports believes the Anaheim Ducks will win their second Stanley Cup after beating the Montreal Canadiens in the Final. Montreal will have knocked off Pittsburgh in the East to get to the Cup Final, and Anaheim will have eliminated Minnesota in the West. Winger Corey Perry of the Ducks will be named the Conn Smythe Winner (playoff MVP).

Other predictions included Canadiens goalie Carey Price winning the Vezina (best goaltender) for the second year in a row and Alexander Ovechkin winning his fifth Rocket Richard scoring title in eight years. And, as no surprise to anyone, Edmonton Oilers rookie Connor McDavid won the Calder Memorial Trophy (rookie of the year).

NHL 16 is available now for Xbox One and PS4 and be sure to check out my full review to see how this year’s game stacks up.

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Semi-pro

As a New York Knicks fan, I am extremely familiar with the concept of rebuilding a franchise. After a three-year absence from the gaming scene, NBA Live has been furiously trying to make up lost ground and get back to a point where it could stand toe-to-toe with its most direct competition. It’s first two years back, however, barely moved the needle with all those virtual ballers out there. The hope was that, like with many annual sports franchises, the third year on new-gen consoles could be the one that would announce NBA Live’s triumphant return to glory. Looking more like my Knicks, though, NBA Live 16 continues moving the franchise in the right direction, but only in baby-steps—and not to a point where it can actually compete just yet.

The most impressive addition to this year’s game comes in the form of the new Live Pro-Am mode. Here you can get ten human players together for some classic five-on-five action in venues that channel your local gymnasium or playground blacktop. Further illustrating that pick-up game feel, the first team to 21 points wins—which, for me, triggered flashbacks to games I played after school or during recess with my friends as a kid. If you can’t find human opponents, there’s also the option to take your five-man squad up against a series of computer teams of varying difficulty.

Playing with other people is really where NBA Live 16 shines. While my time online was seamless, it does need to be mentioned this was before the game’s wide release. Communicating via headset, setting up screens, calling out plays, and learning how to work with one another made me want to lace up my favorite pair of sneakers before playing again.

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One note, though. If you plan on playing with friends, you might want to talk before you group up because in Pro-Am you play as the created player you make when you first start the game and it wouldn’t be wise to take the court with five point guards. This means that Pro-Am mode doubles as a nice way to earn experience points before you take that created player into the single player Rising Star mode—NBA Live’s version of Be a Pro.

Besides Pro-Am, the usual suite of online versus modes return, including EA Sports’ card-based Ultimate Team. Live Ultimate Team adds a new feature where you can earn some of the NBA’s elite from early on in the mode, but can only keep them on your team for a small number of games before you lose them—adding a new strategic element to when and where you play certain players. There are also 160 offline challenges in LUT this year, allowing you to earn tons of coins and players for your squad before heading online.

My only gripe with this is that each challenge I saw is a full-length game. I think LUT needs to take a page out of Madden NFL 16’s MUT playbook and focus on shorter challenges like hitting buzzer beaters or making last minute defensive stops. It’s kind of exhausting to put in an entire game’s worth of time just to get a single card, especially if you fail.

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There have also been some tweaks to the offline components of NBA Live 16. The aforementioned Rising Star mode is accompanied again by Dynasty mode, which allows players to be the GM of their favorite NBA franchise and try to take them to glory. Dynasty still allows you to micro-manage every decision about your team, from making trades and re-signing free agents, to setting your starting lineup each night. If you decide to start with Rising Star, you’ll try to take your personal created player and turn them into NBA royalty.

Rising Star sees a major change for that custom player this year, and it comes in the form of the new progression system. Instead of upgrading a single point at a time, NBA Live 16 now sets threshold marks, so a skill may jump as much as five attribute points if you have enough XP to spend. Also, when you pick a position for your player, you now also have to pick a specialty. Point guards, for example, can be Shooters, Passers, or Slashers, each having their own boosts in particular categories when you start out, requiring less upgrading early on in your career.

Besides the skill aspects of your character, you can also customize their look down to the slightest detail. Tattoos, shoes, warm-up gear, and more are available to be earned. There’s also the Gameface HD companion app that even lets you put your own face on your player. I personally had a fair amount of issues linking the app with my PSN ID, and my odd-shaped head seemed to make the app go haywire on my first several attempts—but it’s an interesting idea if you can get it to work. Until then, I’ll stick with one of the pre-rendered faces.

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There are also some welcome changes to gameplay when you actually take the court. New additions like clearer feedback on shots fix what used to be a confusing element from previous years. Now, a very clear shot meter comes up when shooting a jumper, and depending on skill level and how open the individual is, you receive a definitive percentage letting you know your chances of that shot going in when it leaves your hand. The hope is, over time, you’ll start to learn which are high-percentage shots and which aren’t. There’s also new feedback on called plays that tell you where to go and who you should be passing to in the hopes of getting an open look at the basket.

Unfortunately, things start to fall apart beyond the feedback. When controlling your player at a normal tempo, or if you try to slow things down to eat up some clock, it feels like you’re constantly fighting the controller. There’s almost no finesse when moving your player, unless you’re on the fast break sprinting towards the basket for an easy layup or dunk. And the more complex moves to break away from players guarding you are a series of semi- and half-circles on the right stick that remind you more of a fighting game than a sports title.

The worst gameplay offender, though, is your friendly AI. Whether in Dynasty or Rising Star, your teammates are nearly worthless. When I knock a ball loose on defense, I want my teammates to react to it like in a real game and scramble after it. When I’m boxing out on one side with my power forward, I want my center doing the same thing instead of letting small forwards run by him for easy putbacks. And while it’s great that I can call plays now, when I’m seeing the actual diagram on the court of where I need to be and where my teammates are supposed to go, I want them to actually go to those spots so I can pass or shoot like the play intended. I lead my team every night in points as a passing oriented point guard in Rising Star—not because I want to, but because if I pass the ball to one of my dunderhead teammates, they’re going to turn the ball over. It happens with too much regularity.

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Of course, the friendly AI isn’t the only disappointment, as the opponent AI isn’t very good either. Playing as my New York Knicks in Dynasty last night, I gave up one three-pointer. A stellar defensive feat? No. The AI, even with several open looks, never took a three-pointer unless it absolutely positively had to, which in the case of the one three I gave up, it did because it was at the buzzer to force overtime. If it were a three-point shooter, they’d look instead to try to drive to the basket. If it were a big man, they’d look to pass the ball. I can only control one guy at a time, and as alluded to earlier, the AI defense isn’t that good.

And really, that’s the disappointing thing about NBA Live 16. New modes along with additional bells and whistles for existing ones are perfectly fine, but there is still a roughness to the core gameplay that keeps it from being great. The reason why Pro-Am mode was so good when I played it was because it was humans versus humans, reacting and playing basketball the way you’d expect people should and would. Until that level of gameplay quality translates better into the offline modes, NBA Live 16 is a D-league title at best.

Developer: EA Tiburon • Publisher: EA Sports • ESRB: E – Everyone • Release Date: 09.29.15
6.5
NBA Live 16 takes a small baby step forward with the franchise, but there are still core gameplay elements that need to be smoothed out before it can be a championship caliber game.
The Good Pro-Am mode is a welcome addition to the online suite; better feedback on shot taking.
The Bad AI on both sides of the ball is still abysmal and gameplay remains stiff.
The Ugly My odd-shaped head drives Gameface HD insane.
NBA Live 16 is available on PS4 and Xbox One. Primary version reviewed was for PS4. Review code was provided by EA Sports for the benefit of this review.