The Big Question: Can Injustice: Gods Among Us deliver a quality fighter using DC Comics characters?

The last time we saw our favorite heroes from the DCU mix it up in a classic-style fighting game, it was 2008 and it was one of Midway Games’ final projects: DC Universe vs. Mortal Kombat. Those who were able to look past the spectacle of seeing our favorite heroes mix it up with magical ninjas and underworld wizards though saw the game was flawed from the get go and so it was quickly swept under the rug.

Last year then, one of Midway’s key franchises in Mortal Kombat, now under the new banner of Netherrealm Studios and Warner Bros. Interactive Entertainment, saw a renaissance with parallel dimensions, a slimmed down roster, and a bevy of new modes to offer replay-ability rarely seen in any fighting game of that nature. The positive response and new look at how to do an old-school fighting game got the folks at Netherrealm thinking that maybe doing a fighting game with DC Heroes wasn’t such a stretch after all. And with Warner Bros.’ backing, as they also have all the rights to the DC characters, it should be much easier than last time to consult and push out a higher quality product that appeals to both comic book and fighting game fans.

So legendary game maker Ed Boon unveiled to us at E3 2012 Injustice: Gods Among Us. This brand new fighting game takes place entirely in the DCU and uses a modified version of last year’s Mortal Kombat engine. Injustice will feature 20-30 characters, including the already revealed Harley Quinn, Solomon Grundy, Wonder Woman, Superman, Batman, and the Flash, and capitalize on the larger-than-life personalities at their disposal with massive arenas to do battle in and even more massive finishing and special maneuvers inspired by the spandex-clad superheroes’ most impressive moments. For example, Superman can actually fly his opponent up into orbit before then slamming them back to the Earth below to do massive damage.

One nagging problem that could hold this game back though is the same thing that crept into the story mode of DCU vs MK and that is how will Netherrealm level the playing field between humans like Batman and near-omnipotent beings like Superman? We’ve been assured that the story will work this all out for us, but it was supposed to back in 2008 as well. Maybe the interactive environments allowing you to fire missiles out of the Batmobile at your opponent or slam them through a skyscraper will allow us to overlook the story though as long as it makes a reasonable amount of sense. And you hope it does because with the great visuals we saw, tight looking game play, and over-the-top action, this fighter is surely shaping up to be a contender to be reckoned with.

Are you folks excited for this game? Does the thought of 2008’s MK vs DCU still make you worry about Injustice? What characters do you want to see make it into the title? Let us know your thoughts with comments below!