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As part of today’s livestream and presentation, EA DICE revealed that the future of Battlefield is going back to the advent of what we might consider modernized warfare with a World War I setting. Besides a single-player campaign with multiple protagonists, Battlefield 1 is looking to provided the most robust multiplayer suite the series has ever seen.

The first aspect of this is the largest maps yet. Arabia, the Italian Alps, and the muddy fields of France from the western front have already been confirmed and are just as destructible as anything we’ve seen before. Massive battleships can pepper coastlines and reduce them to clusters of smoldering craters, while tanks can rolls through narrow alleyways in urban France, leaving buildings in heaps of rubble behind them. One unique vehicle, though, will be cavalry horses. Riding horses can provide speed in multiplayer, while also giving players access to places normal vehicles cannot get to.

The battle for air supremacy has also taken a distinct turn in Battlefield 1. You can try to channel your inner Red Baron (the pilot, not the pizza) by hopping into biplanes. Some of these old-school aircraft will also offer players a chance to dominate with friends, as they’ll seat two people, meaning one person will pilot while the other will man the guns. Whether or not you can accidentally shoot your own plane like in Indiana Jones and the Last Crusade is yet to be seen.

The core of Battlefield 1‘s multiplayer, though, will remain with the troops on the ground. Players will be able to choose from one of four classes: Assault, Medic, Scout, and Support. Assault is great for taking out enemy vehicles, Medics are the healing experts, Scouts specialize in picking off single targets with sniper rifles or the like, and Support uses heavy guns to mow down infantry that cross their path. There are also vehicle-specific classes being introduced for the first time, like tank drivers and biplane pilots. While anyone can drive vehicles in multiplayer just like in previous games, these special classes will get boosts if piloting their vehicle of expertise.

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Personal weaponry is also a massive aspect of the new Battlefield. While flamethrowers, mustard gas, and zeppelins were teased in the presentation, we can confirm era-accurate ordnance of all kinds. Pistols, rifles (bolt-action, semi-auto, and fully-auto), and machine guns will be usable by players. You can also call in artillery strikes. Your melee weapon may be just as important as your gun, however, for the first time in the series.

In true World War I fashion, getting your hands dirty in the trenches and getting up close and personal with your enemies is going to be a large part of the gameplay. Knives, sabers, shovels, and trench clubs all offer up distinctive advantages and kill scenarios for players, while a special power called the bayonet charge will also be available for some particularly gruesome close-up kills.

One final change Battlefield 1‘s multiplayer is introducing is a heavier emphasis on team play. Lone wolves beware as charging blindly into battle should spell certain doom as EA DICE has admitted to trying to reward more strategic, team-oriented gameplay. How exactly this will manifest itself is yet to be seen.

And due to EA DICE failing to offer hands-on opportunities before EA Play in June, it’s difficult to tell just how all these changes will actually feel in Battlefield 1. The grounded, reality-based scenario definitely has me excited again, and the potential for even more varied locations not yet announced—like Prussia on the eastern front, maybe—has me wanting to know more. At the very least, it appears like Battlefield is taking a step forward by going back in time.

Battlefield 1 will launch on October 21st for Xbox One, PS4, and PC.

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