Bending over backwards for Fru

It’s hard to argue the fact that the Kinect is the latest in a long line of failed gaming peripherals. We could be here all day talking about why, but one of the main reasons is that in the nearly six years since it released, I can barely name a handful of good games for it. Most were too gimmicky, too unresponsive, or just simply weren’t fun. Although the Xbox One’s second generation Kinect was better equipped to deal with these shortcomings, it couldn’t do enough to warrant the system’s higher price tag, helping to turn away many would-be early adopters. Even those of us who took the plunge with Kinect 2.0 have either packed it away or simply use it as a quick way to sign-in and enter download codes. So, I was downright flabbergasted to find one developer still working on a Kinect game (even though we hadn’t seen it since E3 2014), and even more so when that game turned out to be pretty damn enjoyable.

Fru is a puzzle-platformer that tasks players with guiding a small, masked girl through a mysterious world. Over the course of the game’s 110 stages, you’ll come to learn what happened to this world, what the girl is trying to reach, and why you, the player, have the ability to help her through this adventure.

There’s really not a lot to Fru’s story, which is definitely one of its drawbacks as it tries to differentiate itself from the failed, gimmick-driven games of the Kinect’s past. All told, there are only eight sentences of narrative in the entire game, and a few short scenes that string together the simple story. But for what the story lacks in depth, the gameplay makes up for in spades.

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There are only two controls in Fru: running and jumping. You can run with either joystick on the Xbox One controller, and jump with either trigger. The reason for this is it allows you to play the game one handed, which is not only a great test of coordination (since many of us will have to fight hard against our gaming muscle memory), but also a necessity, as in all of Fru’s stages, your body will act as the catalyst that allows the little girl to advance.

You see, your silhouette—as detected by the Kinect—will activate switches, reveal hidden platforms and collectibles, block hazards, and even at times serve as a pool of water the girl can swim through. Each of the game’s four chapters adds more complexity to your responsibilities as the girl’s shadowy guardian, which also adds to the fun. In many instances, I found myself contorting in ways I didn’t know I could to help the girl advance. Whether literally rolling on the floor to adjust my position, arching my back to cut a wall in half and create makeshift stairs, doing squats to hit multiple switches at once, or even (almost) doing splits to fill up most of the bottom of the screen, I was ready to do whatever it took to create the perfect position for each puzzle. And as gimmicky as it may seem on the surface, I was hooked, not to mention impressed by the amount of depth Through Games was able to concoct to never make any of the game’s 110 stages feel cookie cutter or boring.

Unfortunately, what might be Fru’s fatal flaw is that it won’t last longer than a few hours for most players, even with all those aforementioned stages. Once you get past the ingenious interaction with the Kinect and solve all the puzzles, there’s really little reason to come back to Fru—a problem that hurts puzzle-platformers that already aren’t fighting the Kinect stigma.

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There are 24 collectibles scattered in the game, which do up the difficulty a tad, but I was able to collect them all on my first run through. There’s also a bonus mode that was spawned out of Fru’s tech demo, which offers a two-player option. Giving a friend a chance to play side-by-side with you is nice, but the mode is really only a short offering due to the tech demo nature, and not nearly as deep or as polished as the main game.

I did find some replayability in the game when showing it to friends at least. If it was fun rolling around trying to solve the puzzles by myself, it was just as entertaining to watch someone else do it. We even passed the control around to others, offering up some unintentional multiplayer and impromptu teamwork as one player would pose while the other would use the controller to guide the girl across the screen. It still remained a short affair, however, thus torpedoing its party-game possibilities as well.

Even with its lack of depth, Fru succeeds in showing us that the Kinect may have never reached its full potential. The puzzle-platform genre adapted for the device worked well, adding a pleasant surprise to the lineup of dance, music, and workout games that seemed to work the best with the peripheral. The sad fact of the matter is that Fru still has a couple of issues, and as fun as it is, it’s not something that can lift the Kinect back up to a state of relevancy. If you have a Kinect, Fru is a good way to get a couple more hours out of it. Otherwise, we all can just lament over what could’ve been.

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Developer: Through Games • Publisher: Through Games • ESRB: E – Everyone • Release Date: 07.13.16
7.0
It’s sad that Fru came out so long after the Kinect was a viable gaming peripheral. Had it released closer to the Xbox One’s launch, we might’ve been able to laud it as a reason to own a Kinect. As is, it’s a solid little puzzle-platformer that might be worth a look if you haven’t packed your Kinect away—assuming you ever got one in the first place.
The Good Inventive take on the puzzle-platformer that keeps finding new ways to test you.
The Bad A little on the short side, and not much really in terms of story or replayability.
The Ugly This is the game the Kinect needed all along. It’s a shame it’s probably about two years too late.
Fru is a Xbox One exclusive (Kinect required). Review code was provided by Through Games for the benefit of this review. EGM reviews games on a scale of 1 to 10, with a 5.0 being average.