Category: EGM (Electronic Gaming Monthly)


Another tremendous week for comics and it seems that each one I read was better than the last in terms of established titles! There was some disappointing showings from Marvel’s newest numbers ones  though in Hawkeye and The First X-Men, and you got exactly what you’d expect from Deadpool Kills the Marvel Universe. For the full breakdown though, check out the Pullbox below!

Marvel – Avengers vs X-Men Round #9 – Hope’s training is still moving far too slowly and Avengers are dropping like flies. With a little help from the rest of the X-Men who are starting to realize that the Phoenix Four are going mad with power, the remaining Avengers attempt a mad prison break to free their fallen allies and one hero prepares for the ultimate sacrifice.

Originally, I was going to do one of the other Marvel #1s in this spot so I could bash them up a bit because they were pretty bad, but between Round 8 and now Round 9 in this AvX event, I needed to mention that this is the first time in literally five years that I’ve rooted for Spider-Man in a comic book. His selflessness and wisdom beyond his years, his ability to overcome all the odds and take tragedy in stride, are traits that made Spidey one of my favorites growing up. He had lost this a few years ago and he still doesn’t have it in his own monthly, but in the various Avengers books Spidey is starting to reclaim what made him great and this book really solidified that. A great read as this event looks like its finally about to come to a head.

Marvel – The First X-Men #1 – Mutants are starting to pop up everywhere and Wolverine and Sabretooth aren’t thrilled with the idea that there are folks who are looking to bring them harm. Not really known for being heroes though, this odd couple does what they do best in busting heads in the hopes of protecting some folks who still don’t know how to protect themselves.

This book infuriated me more than any other #1 Marvel put out this week so although Hawkeye escaped my wrath, this book will not. It blatantly changes what we’ve come to know as the origin stories of Wolverine, Sabretooth, Professor X, and several others just to try to have another book with Wolverine blatantly in the spotlight since he is clearly Marvel’s powerhouse character in terms of sales right now. The dialogue between the characters is not entertaining in the least and the course of action just seems like another blatantly needless origin re-launch that does nothing but confuse people and turn off long-time comic book readers. Even with it being a number one, this book just isn’t worth it.

DC – Batman Detective Comics #12 – Batman finally unravels the mystery behind Mr. Toxic and although he may have a new villain on his hands, he know things could be much worse as Mr. Toxic is about to go atomic. And Batman needs to remedy this situation quickly as an old foe’s return looms on the horizon.

Not the best wrap up of what has mostly been a confusing storyline, it at least had a few intense action sequences and Batman’s new jetpack armor looked pretty badass. Really all this did was delay what fans have really been waiting for and that is the return of the Joker and what he plans to do in the New 52 and what made this comic was the tease of his return next month in the final few pages of the story. I for one cannot wait for next month as all this did was whet my appetite for a real Batman story already.

DC – Animal Man #12 – The epic Rotworld crossover between Animal Man and Swamp Thing starts here in this first chapter. Animal Man’s son has been tainted by the rot and is barely clinging to life and all Buddy Baker knows is that he must enter a Louisiana swamp and put an end to all this at its core. Lucky for him, Swamp Thing has the same idea after dealing with Anton Arcane for the first time since his resurrection.

I’m not a huge fan of Animal Man typically, but this first issue was really well written and made me think I might have been missing something all this time as I picked it up sporadically over its first dozen issues. Of course, it could also be the crossover with Swamp Thing, which also came out this week so make sure you got both chapters one and two of this event folks, which just happens to start in this issue. The build up for this event has been brilliant by DC and I really hope they can follow through now on this amazing foundation they’ve set up.

Image – Spawn #222 – Jim Downing, the newest Spawn on Earth has been using his powers unlike any other Spawn before him, to heal. At least in the public eye. Behind the scenes he is still a Spawn and as he struggles to piece his life together by terrifying every hood who might be connected a lab initiative called ‘The Program’ that took away Downing’s memory and might have given him some of his power, he awakens some old Spawn enemies. In this case, Tremor. But Downing unusually turned his healing powers on Tremor and seemingly cured him of the experimentation that turned him into that monster who now will help Downing track down more members of the ‘The Program’.

I walked away from Spawn for a long time due to the fact that Al Simmons lost all interest to me as a character. But curious as to how they were able to keep the book going for about 60 issues after I lost interest, this new Spawn and the fact he never died, yet has all the powers and then some of Al, has intrigued me. I’m a bit sad though that classic villain Tremor now seems to be no more, but at the very least we still have The Clown! The art is great, the story is very realistic conspiracy theory driven instead of the whole heaven vs. hell aspect that drove Al for so long, and Jim Downing’s desire to do good all the time is refreshing. If you haven’t been reading Spawn for many of the same reasons as me, you might be interested in checking it back out again as it’s definitely piqued my curiosity like it did in the old days.

Before we get into how AJ Lee did as GM (aside from look amazing in her power suit, although I definitely prefer the plaid two-piece), I need to talk about the San Fernando Valley Screw Job. This is basically what happens when a cable service provider (Time Warner) has a monopoly over a particular area of the country, (where I live in the valley), and whose service goes out constantly. I watch maybe five shows on TV, with Monday Night RAW being one of them, and to lose nearly 60 minutes of this show for no good reason drives me nuts. So despite their best efforts to clearly sabotage The Sleeper Hold this week on EGMNOW.com, I will continue onward with the two hours of the show I was able to see, plus piece together via illegal YouTube clips.

Main Plot Overview: The road to Summerslam continued to heat up last night as John Cena and the Big Show squared off at the command of AJ to determine the number one contender for the WWE Championship. CM Punk came down for the main event and joined Jerry Lawler and Michael Cole on commentary, which he dominated with his expert analysis and quick wit, before being bowled over by Big Show and Cena when the fight carried outside the ring.

In his rage, Punk interfered with the match and took both men down and due to the disqualification proclaimed there was no number one contender because both men were losers. AJ quickly squashed this unofficial ruling though and deemed them both winners and therefore the WWE Championship match at Summerslam was now a triple threat match between Punk, Cena, and Big Show, which was expected. The only question now is whether they can continue this three way feud all the way to Royal Rumble in order to have a Fatal 4-Way match with The Rock involved.

In other news that will definitely shake-up Smackdown on Friday nights, and thankfully help with the awful broadcast team there, Booker T has been named Smackdown’s new GM according to WWE.com.

Match of the Night: After confronting AJ Lee in her office, Daniel Bryan wanted some answers for her leaving him at the altar. AJ explained that she knew Daniel was full of it after seeing insane asylum orderlies backstage, thinking Daniel was going to have her committed once they were legally wed. So AJ was going to have Daniel take on Sheamus that night in a non-title match, with the WWE Universe deciding the stipulation. And we wanted to see a street fight.

By no means was this the best street fight you’re likely to see from the WWE. But the liberal use of kendo sticks, the steel steps, and a chair wedged between turnbuckles helped to liven up what was a very tight match technically from both men. No surprise, Sheamus emerged victorious as he pummeled Daniel Bryan and then laid him out on the steel steps in the ring with a Brogue Kick for the victory.

Another contender for this was the Jericho/Christian vs Ziggler/Miz tag match, but unfortunately my cable provider was nowhere to be seen and so I missed it and I can only call them as I see them folks. Kind of like an easily distracted WWE referee.

Promo of the Night: The night got off to a bang as CM Punk came to the ring to defend his actions last week on RAW when he clotheslined The Rock. Punk specifically called out Jerry ‘The King’ Lawler for saying Punk turned his back on the WWE Universe when he did that.

So Punk got right in Lawler’s face and sat Indian style on the announce table right in front of Jerry and explained that RAW should end every episode on the WWE Champion because it is the most prestigious belt in the business and therefore whoever holds it should hold the WWE Universe in his hand. Punk never turned his back on anyone. He was simply putting The Rock in his place for trying to steal the spotlight that Punk clearly earned. And I have to agree with him there. The show should end every night on the WWE Champ instead of John Cena and whatever ridiculous feud he’s stuck in that night. And it should definitely not end on The Rock will most likely lose at the Royal Rumble as he is clearly not ready to do RAW on a weekly basis.

So, this severe tongue lashing from Punk, directed right at Jerry Lawler, and the subsequent calling out by the Big Show, which just led to AJ making the main event announcement of the evening, was clearly the promo of the night.

Shocker of the Night: The only reason why this was Shocker of the Night was because for once Brodus Clay got jobbed instead of doing it to someone else. Damian Sandow came down to the ring, proclaiming himself a martyr, sacrificed for the people by DX the previous week and so in an attempt to bring culture back to the WWE Universe, he was going to start with Brodus and ridiculous dance-off he was having with Vickie Guerrero.

Honestly, I’m glad something stopped Vickie because she continued to be one of the most annoying figures in the WWE. But I would’ve preferred if Sandow and Clay had an actual match instead of Sandow sucker punching Brodus and then working the big man’s ‘injured’ knee. Maybe we will get that fight later on down the road, but as it was for last night, I was definitely surprised to see that Sandow wasn’t getting jobbed by Clay, but sort of did it the other way around.

Cheap Pop of the Night: The one-man band Heath Slater came out and talked about getting his WWE career back on track. Instead of facing off against a legend though, he faced off against a Legend Killer. That’s right, the crowd went crazy when Randy Orton made his return to RAW and quickly hit all his signature moves, much like the legends did in previous weeks on Slater, and finished off the one-man band with a thunderous RKO. Not only was it an easy win for Randy and a chance to get him back in front of the WWE Universe, but it definitely got the crowd fired up and earned out Cheap Pop of the Night.

EGM Game Over Podcast 006: Like Playing Prison Dodgeball in the Arctic

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Brandon Justice, Andrew Fitch, Ray Carsillo, and Eric L. Patterson
[Date] July 27th, 2012

[What We’re Playing] Darksiders II, Way of the Samurai 4

[News] Vigil wanted co-op in Darksiders, Neilsen tracks the most anticipated games of 2012, meet the Droid X360, Gearbox’s president surprised nobody has copied Borderlands, former EA chief says Nintendo will end up a software company like Sega, and a guest on CNN blames videogames for the Colorado shooting.

[EGM Reviews] Wreckateer, Ghost Recon: Future Soldier Arctic Strike
[Bargain of the Week] Best Buy Sunday sale

Want to send feedback to the show? Drop us a line on Twitter: @EGMLogin

[Subscribe via iTunes] http://itunes.apple.com/us/podcast/egm-radio/id538629924
[Subscribe via Feedburner] http://feeds.feedburner.com/EGMRadio

 

With summer movie season typically being all about the major action blockbuster blowing us away with intense scenes of bullets flying and exploding fireballs melting people’s faces, it’s easy to forget to just laugh once in a while. Lucky for us, there’s The Watch. Starring comedic powerhouses Ben Stiller, Vince Vaughn, and Jonah Hill, The Watch follows the bumbling antics of four unlikely friends who come upon an alien invasion that will wipe the Earth off the face of the galaxy if they don’t do something about it.

The movie starts with Stiller as the manager of the local Costco. When he arrives for work one day, he finds his night watchman has been killed while on duty…and his skin unceremoniously ripped off his body. With the local police unprepared for such an event, Stiller takes it upon himself to form a neighborhood watch and track down the killer. Enter Vaughn, Hill, and relative newcomer Richard Ayoade to complete the rag tag band of local misfits that quickly get in way over their heads.

Now, to add to the comedy gravitas already of the leading men in this film, we also saw the motion picture directorial debut of Akiva Schaffer, best known for working with Andy Samberg and Jorma Taccone on many of the Saturday Night Live digital shorts of the past few years, and the script was co-written by Seth Rogen. And honestly, sometimes with all those dynamic personalities coming together, you’d expect that the movie would suffer as it was worked to make sure everyone had a chance to shine. But The Watch succeeded in having me literally laugh out loud for much of the movie as everyone had their moments, including Akiva who inserted himself into a hysterical cameo.

The Watch isn’t perfect by any means though. It gets off to a really slow start and for a movie that’s 1 hour and 40 minutes long, the first 40 minutes really is spent just setting up the situation and the personality foundations for the main characters, and I definitely checked my watch a couple of times because of it. The beginning does have a few nice one-liners to not lose you completely, but thankfully that last hour was strong enough to pull it all together with one joke just rolling right into the next.

I also appreciated the fact that once the alien invasion was exposed, the movie took a step away from that and let it just linger there while focusing back in on the dynamic between the four leads. You knew they would get back to it sooner or later, being the major conflict of the movie after all, but the funniest moments of the movie were just the four guys bantering back and forth with this galactic-sized situation on their hands.

I think part of this also is the movie taking full advantage of its R-rating. Not pulling any punches with language, sex, drugs, or violence, The Watch definitely drew a few laughs just by its willingness to occassionally go to places people don’t normally go to outside their home, if ever. Then again, what do you expect from the guy who helped make shorts like “Motherlover” and “D*** in a Box”? This is definitely for adult eyes only folks.

When all was said and done, I could say I genuinely enjoyed The Watch. It had a lot of great moments and once it hits its stride, even though it took a little while longer than expected to get there, the smile never left my face. Stiller, Vaughn, and Hill all hit their notes perfectly and Richard Ayoade may have been the most pleasant surprise of all as he stole several scenes with his expert comedic delivery. If you’re tired of seeing guys in costumes beat up on each other and need a good hearty laugh this summer, The Watch is a fine and funny alternative.

SCORE: 8.0

An absolutely massive week made this Pullbox a little harder than normal as it seemed comics were coming from everywhere! Marvel, DC, and a cavalcade of indie stuff was successfully sifted through though and now we have this week’s Pullbox!

IDW – Ghostbusters #11 – The Ghostbusters continue their tour across America, battling pesky poltergeists all over the country, and this time they end up in Roswell, New Mexico on behalf of that state’s governor to take on a whole slew of alien ghosts!

Still probably my favorite monthly book that I’m picking up, Ghostsbusters does a brilliant job of coming up with new and interesting foes for the Ghostbusters to face while maintaining the humor that made the movies such classics. I literally can’t remember the last time I laughed out loud at a comic book before this monthly started almost a year ago. The best part of each book though is they are so easy to just jump right into because if you’re reading this book, you likely already know all the major players and what is going to be involved. I honestly hope writer Erik Burnham can continue the hysterical momentum he has going with this book as I continue to look forward to it each and every month.

DC – Batman: The Dark Knight #11 – Commissioner Gordon has been abducted by the Scarecrow and Batman is hot on his trail after finding traces of a variant to the Scarecrow’s infamous ‘Fear Toxin’. The Dark Knight though stumbles right into a trap laid out by the villain and ends up with a dose of this new toxin himself!

While reading this book, I was a little worried that, like with Mr. Freeze, they might be twisting The Scarecrow’s origin as well, and unfortunately I was right as it seems Jonathan Crane had a father who liked fear more than the boy ever did. At the very least, he is still the villain he always seems to have been, just crazier and with ‘Fear Toxin’ being in the BatComputer database, we at least know Batman should be more than aware of this new look Dr. Crane’s potential. Seeing where this rather generic, at least up to this point, Scarecrow story goes from here though should be interesting as this book tried to pull itself from the doldrums towards the end.

DC – Green Lantern #11 – After saving Sinestro from the Indigo Tribe and reformatting his ring, Hal Jordan wants to start enacting a plan to save the Guardians of the Universe…from themselves. Sinestro though points out that in Jordan’s haste to save him, he let Black Hand escape and in his mind, that is a far greater threat at the moment. So the unlikely duo travel to Sinestro’s secret layer where he hides the Book of Black in the hopes it will give them insight to both their problems.

I admit that I’m starting to tire of the world’s worst buddy movie pairing in Sinestro and Hal Jordan and long for this ‘Third Army’ arc that clearly looms on the horizon. Where exactly the relationship between Hal and Sinestro is heading, I have no idea, but I sure hope it gets there soon as I’m a little sick of it. At the very least, the re-introduction of Black Hand as a villain and his ability to re-animate the dead should prove a worthy adversary for the Green Lanterns for the time being and is the only thing keeping me interested in this book at the moment.

Marvel – Secret Avengers #29 – Max Fury, the evil clone of Nick Fury, has succeeded in putting together a hive of scum and villainy that would make Mos Eisley cower away. With many of the Marvel’s major and B-list villains congregated in one place, the Secret Avengers have their work cut out for them, especially as whatever it is this new Masters of Evil is planning could spell doom for the world as we know it.

It’s nice to see Secret Avengers get away from the AvX event and get back to the story that was being told before all that nonsense started. Unfortunately, it was such a convoluted storyline to begin with that if you’re like me, you can barely remember what happened a few months ago and how everyone is connected. All we really need to know though is the world is in trouble, Ant-Man is a traitor, and Venom and Taskmaster are gearing up for a battle of epic proportions next issue. And honestly, Venom seems to be the only interesting character in this bunch now as Cap and Beast are still dealing with AvX so the more he is featured the better. His little ‘disguise’ was absolutely brilliant as well and made a relatively boring book somewhat interesting as a whole.

Marvel – X-Treme X-Men #1 – After returning home from a parallel dimension where X-Men were sacrificed to keep the planet powered, Cyclops was looking for a way back to help those he left behind. Meanwhile, three alternate universe X-Men in the forms of a youthful Nightcrawler and Emma Frost, and a grizzled Wolverine, serve as leaders for this new world and use the psychic abilities of severed Charles Xavier heads to teleport their world into a new dimension with an uninhabited Earth. Teleporting six billion people between dimensions is a little difficult though and it seems they’ve awaken almost a dozen new threats to the multiverse. Now joined by our Earth’s Dazzler and one of the Xavier heads, this odd grouping of multiverse X-Men must save us all!

If you couldn’t tell from the description, this book is out there. Like way out there. There’s even an octopus Charles Xavier. And some of that deals with the fact this feels very much like Exiles did for some time. I don’t know how long this book will last, as these multiverse adventures start to get a little confusing and drive folks away after a while, but it definitely seems to be a lot more fun and upbeat than any other X-book out there right now, even if with entire universes collapsing in one each other. The weird dynamic between characters is entertaining beyond words and with plenty of action promised for future issues, this is a new monthly that, at least through the first issue, has pleasantly surprised me.

Not much Arctic about this Strike

The most memorable and entertaining levels in Ghost Recon: Future Soldier’s single-player campaign were definitely the maps set deep in Siberia. Trudging through snowdrifts, squinting through whiteout conditions, and laying waste to your enemies left me immensely satisfied. So when Ubisoft first announced the Arctic Strike DLC, I was looking forward to seeing how those elements might work in versus multiplayer.

The Arctic Strike DLC comes with three new versus maps, a new co-op map, a new multiplayer mode called Stockade, and six new weapons. Unfortunately, to my surprise, not a single versus map has a single damn snowflake. The only snow-oriented level is the Guerilla co-op map, which, thankfully, does drop in a blizzard after hitting level 10. Still, not getting a versus snow map boggled my mind—especially given the Arctic Strike moniker—and if it weren’t for the co-op map, I’d think it was blatant false advertising. Typically, when you think “map packs,” you think versus first and co-op second.

At least the versus maps work with what they set out to do and provide a little diversity. The first map, Skyline, is set on a rooftop. I expected this to be a smaller map, but it also includes a pleasant vertical element. And with wide-open spaces in the middle perfect for a team with a sniper to mow down unsuspecting noobs, this was my favorite map of the pack.

The next map, Evicted, is a massive area set around an apartment building. Since it takes place during the day, the visibility lines are clear, and the map plays well to campers and snipers, as you can go long periods of time before bumping into someone. Due to the lack of regular conflict, though, I found it boring at times.

Rounding out the maps is Riot, which may be the smallest of the pack but definitely fits into the category of a more traditional medium-sized map. Don’t worry, shotgunners—you can still get your kills here, but I had a lot more success with a strong assault rifle. And since it’s an urban setting, there’s plenty of cover, as well as chances to flank unsuspecting foes.

But the best value for the $10 (800 MSP) price tag this DLC carries may be the new multiplayer mode. Stockade plays a lot like prison dodgeball; if you’re killed, you get sent to a queue. Only by someone on your team killing an opponent, and you being next in the queue, can you return to the match. If your entire team ends up in the queue, or “stockade,” the match is over. Unfortunately, if you’re on a team with a bunch of campers or snipers and you bite the bullet, this mode can get boring quickly, as you spend several minutes at a time waiting in the queue with nothing to do. With an experienced team, this mode could offer up some interesting matches.

In the end, this is a standard map pack in terms of quality versus price. The three versus maps offer a little variety, but they’re nothing exceptional—and the fact that the lone co-op map is the only actual “Arctic” map still sticks in my craw. The only element of real note is the new versus mode, but it loses its appeal quickly if your team’s inexperienced or likes to camp all day, so unless you’re a hardcore fan of Ghost Recon: Future Soldier’s multiplayer modes, you can probably steer clear of this DLC and won’t lose any sleep over it.

SUMMARY: The new multiplayer mode definitely adds an interesting wrinkle to the online gameplay of Future Soldier, but with a name like Arctic Strike, shouldn’t there be, ya know, a bunch of snow and ice maps?!

  • THE GOOD: New multiplayer mode adds interesting dynamic to Execution-style gameplay.
  • THE BAD: Only three maps.
  • THE UGLY: Watching an entire match from the bench after only one death.

SCORE: 6.0

Tom Clancy’s Ghost: Recon Future Soldier – Arctic Strike DLC is available on Xbox 360 and PS3. Primary version reviewed was on the Xbox 360.    

It was RAW’s 1000th episode, and unfortunately the WWE still can’t find a way to work some solid wrestling into the show even at three hours long now. Although I understand that it was a bit of a celebration, and hopefully things will pick up a bit next week, I can’t forgive the blatant extra advertising and time wasted pandering to the WWE Universe. As a whole, those of us who grew up in the ‘Attitude Era’ had a few extra laughs and it was nice to see legends like Bret Hart again. All in all though, this was a monumental waste of time and I fear for the future of Monday Night RAW’s ability to entertain us.

Main Plot Overview: The big shake-up in the main plot of the show was The Rock re-inserting himself into the WWE Championship picture, proclaiming he has been promised a title match at The Royal Rumble in January. Of course, with that still being six months away, the title can change hands several times potentially, with the first time being that night with John Cena cashing in his MITB contract.

Not surprisingly though, the match was interfered with by The Big Show and Cena became the first man to ever win his MITB contract title match, but not the title as a title cannot change hands via outside interference. The most infuriating thing about this match though was the sad attempt by WWE to possibly turn CM Punk heel, as he did what everyone else in the world would do and tried to capitalize on the opportunity afforded him by The Big Show. It’s not good for a face to win like a heel though, so this move likely means Punk is turning his back again on the people, especially after he clotheslined The Rock during his People’s Elbow on The Big Show.

Match of the Night: In three hours of programming, the WWE put on two good matches. The first was a 6-man tag match between Sheamus/Sin Cara/Rey Mysterio and Jericho/Dolph Ziggler/Alberto Del Rio. The match of the night though was the other good match in Christian vs The Miz for the IC belt.

Marking the 66th time the title was defended on MNR (average one defense every 15 weeks on the show), Christian came out with a flurry against the Miz, quickly taking to the air and hitting moves like missile dropkicks and crossbodies. But Miz would counter often and Christian would be unable to hit The Kill Switch. Instead, the Miz would finally get his chance and would take advantage, hitting the Skull-Crushing Finale and capturing the IC belt.

This was significant not only due to a major belt changing hands, but because this completes the career Triple Crown for the Miz who was a former WWE and US Champion. It also shows WWE’s commitment to insert the Miz right back into some decent storylines after some time away by giving him this storied mid-tier belt.

Promo of the Night: After the failed wedding of Daniel Bryan and AJ (more on that shortly), Daniel Bryan threw a tantrum of epic proportions. And CM Punk came down to the ring to gloat. Daniel Bryan didn’t take too kindly to this and proceeded to proclaim himself the greatest of all-time.

The Rock then had issue with this and came down to the ring to not only tell the people about The Royal Rumble, but to put Daniel Bryan in his place. After putting together a rhyme about how Daniel Bryan looks like something out of Lord of the Rings and is nothing but a glorified Oompa Loompa, the Rock gave Daniel Bryan a present. A Rock Bottom. Seeing the Rock rattle off an old-school promo like that was very enjoyable and so it is no surprise to see The Rock take home something he would have often back in his heyday, and that is The Promo of the Night. 

Shocker of the Night: Shortly before Daniel Bryan’s tantrum, he was the happiest guy in the world, as he was about to marry AJ (a lucky guy indeed). But like most weddings staged in a WWE ring, all was not well. And so the shocker came when we found out when AJ was saying ‘yes’ to someone else. Specifically, Mr. McMahon. But as Mr. McMahon explained to Daniel Bryan, it was a business proposition she was agreeing to. AJ was to be the new GM of MNR, to which I broke out with a ‘yes’ chant of my own! Our lovely geek goddess then proceeded to skip around the ring in her usual care-free demeanor as Daniel Bryan, with special guest reverend Slick, were left standing in shock in the middle of the ring. This is one of the few reasons I can’t wait for RAW episode 1001 now. 

Cheap Pop of the Night: The night started off with a bang as promised, as DX came out to the ring to kick things off. I was a bit disappointed though because it was only HHH and HBK and I remember when DX was actually a much larger stable than these two WWE mainstays. But I should learn not to doubt DX as they always have something up their degenerate sleeves and after some humorous banter between HBK and HHH, almost all the rest of the crew came out. X-Pac, Road Dogg, and Billy Gunn, in a military jeep, came rolling out to ringside and the gang was back together and for the first time in a while, I legitimately cheered at the TV while watching MNR. And it only got better as they hit all their catch phrases and even embarrassed Damien Sandow, who is definitely turning heads as a heel and passed his initiation as one after he was promptly disposed of by DX.

What a wreck

Continuing on with the Xbox’s Summer of Arcade promotion is the one required Kinect title of the group: Wreckateer. Best described probably as a 3D Angry Birds clone, Wreckateer sees you play as an up and coming trainee in the lucrative world of…well…wrecking. 60 Goblin infested castles await you and your Scottish-accented trainers as you have been tasked by your king to clear the land of these green, smelly little hellspawns. And, of course, the only way to do that is to destroy the castles they now call home and send them packing.

The controls for the game are simple, and as proven with many Kinect titles in the past, the more simple the controls for the sensor to pick up, the better. All you have to do with Wreckateer is walk a step forward to grab your ballista launcher, step backwards to ready it, turn to aim, and spread your arms out to let go and let buck shot fly, hopefully demolishing all in the shot’s path. And so yes, the controls for Wreckateer actually work and don’t require constant recalibration like some other motion control games, and their simple appeal make them perfect for gamers of all ages.

The only other motion you have to worry about is raising your arms above your head to activate the special abilities of some of the shots you can use. With six special shots in all ranging from the lift shot, which you can boost in mid-air up to three times, to the split shot, which breaks up into four smaller pieces and scatters its chaos across the screen, the game has a bit of strategy to it in that looking ahead and saving certain shots for certain targets is critical to reaching the best score possible. And only by medaling with at least a bronze high score, can you advance to the next castle.

Unfortunately, even with the controls of the game being as solid and as responsive as they are (for a Kinect game anyway), the game play itself loses its appeal rather quickly. I love blowing stuff to kingdom come as much as the next guy, but 60 castles was a bit much to be standing in front of my TV for and most of them really just seemed like excuses to try to bloat the game into a slightly longer experience.

My other major problem with the game is the hit detection. Often I would smash these massive, sprawling towers at their base, and when they came crashing down onto other parts of the castle, as I stood by proudly, like a mighty lumberjack after felling a redwood, much of the still standing castle wouldn’t see nary a brick crack after being pummeled by the concrete I brought raining down upon it. This proved frustrating as I longed to see towers and castle walls topple like dominos. And this is when the towers actually decided to fall. There were several instances where it looked like a single brick was holding towers up that should have fallen, again adding to my frustration as I fell just short of the computer generated high score due to the game blatantly ignoring several laws of science.

When all was said and done though, I reminded myself that at $10 (800 MSP) Wreckateer is the cheapest of the Summer of Arcade titles and even if it became dull or frustrating after a while, there was indeed some fun had, at least early on, and I could see this easily winning over a pre-teen audience.. And should it’s arcade-like game play, high score targets, and online leaderboards be your cup of tea, then this might prove worthwhile to a larger audience. The rest of us know however that it’s probably just a lot simpler to download Angry Birds for an even cheaper price tag and we won’t need to move around as much either.

SUMMARY: Entertaining at first, the repetitive grind of 60 cookie-cutter levels wears on you quickly in this Angry Birds clone.

  • THE GOOD: Simple controls that respond relatively well to the Kinect
  • THE BAD: Dull, repetitive game play becomes boring after short amount of time
  • THE UGLY: Having to listen to Scottish narrators for 60 levels

SCORE: 5.0

Wreckateer is a XBLA exclusive (Kinect required).

EGM Game Over Podcast 005: The Dork Knight Rises

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Brandon Justice, Andrew Fitch, Ray Carsillo, Josh Harmon, and Eric L. Patterson
[Date] July 20th, 2012

[News] The problem with patching Fez, EA accidentally announces Battlefield 4, you’ll be playing Borderlands 2’s campaign for 58 hours, Deadpool becomes the newest gaming protagonist, and a new website helps you shag gamers.

[EGM Reviews] NCAA 13, Heroes of Ruin, Rhythm Thief & The Emporer’s Treasure
[Bargain of the Week] Mass Effect 3 & Final Fantasy XIII-2

Want to send feedback to the show? Drop us a line on Twitter: @EGMLogin

[Subscribe via iTunes] http://itunes.apple.com/us/podcast/egm-radio/id538629924
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After finally recovering from a SDCC caused coma, The Pullbox has returned! A busy week this week in terms of comics as we saw an enticing new #1, some crazy things happen in AvX, and a new entrant into our indie space. So without further ado, here is this week’s Pullbox!

DC – Batman Beyond Unlimited #6 – This collection of stories following Terry McGinnis, the Batman of the future, gives us three interesting continuations of tales started in earlier issues. First, Solomon Grundy reveals himself to Superman while Lex’s daughter’s plan comes to fruition. In another story, Batman and the rest of the future Justice League travel to Apokolips to help Orion and a blinded Darkseid fight a giant serpent. The final story follows Batman by himself and the Jokerz from all over the country continue their migration to Gotham and Batman needs to prioritize multiple attacks at once!

Honestly, I love this comic. I don’t mind paying an extra dollar each month to get several stories in an obviously extended book. I just hope that they don’t forget it’s called Batman Beyond as there is a lot of Superman love here. If they were going to do that, they should really give him his own future book as I think fans would snatch up both. Especially considering how epic the fight is between Grundy and Superman and Lex’s illegitimate daughter following in her daddy’s footsteps is priceless. The other two stories were okay in terms of writing and pacing, but the Jokerz story is starting to drag as so little happens month to month and needs a jumpstart again.

DC – Nightwing #11 – Nightwing starts to get to the bottom of this new villain named Paragon and his group called The Republic of Tomorrow. But with him fighting both the police for being framed, the banks for a loan to buy Amusement Mile, and these new bad guys, it’s going to be hard for Nightwing to come out on top!

This book did a good job of setting up the next issue where we will likely see the climax of this story arc where the villain and his connection to everyone in the past few issues will be resolved. Good action early on followed up by a lot of plot to maintain order within the story worked well for my tastes and shows why Kyle Higgins is the perfect guy to be writing Nightwing. My favorite part of the book though may have been Damian actually accidentally assisting Dick in putting the final pieces of this puzzle together and their banter back and forth.

Marvel – Captain Marvel #1 – After what happened on the Kree homeworld, Carol Danvers has donned a new costume and a new outlook on life. While helping Captain America battle The Absorbing Man though, Cap suggests that it’s time Carol changes her superhero name to something that fits her a bit more and pays respect to someone she clearly cared deeply about. This, Carol takes the mantle of the new Captain Marvel.

This was a good start to this new monthly. I’m not really sure how I feel about the new costume and haircut for Carol just yet, and the plain cover might turn some folks off, but once you crack this book open, you’ll be happy you did. The art inside is something special and its rare I’m this blown away more by the art than the writing of a book. Not to say the writing isn’t solid. Starting off with a B-level villain, but coming out of the gates with it, was a good move because Absorbing Man can be quickly dispatched and that allowed for plenty of time to develop Carol and her hesitation at taking the Captain Marvel moniker. Her banter/beating-up of Spider-Man briefly also added some necessary comedy relief to what was otherwise a very serious book. Good pacing, action, humor, and drama, all in the first issue, really shocked me and has made Captain Marvel a book I will at least be picking up a few issues of, if not making a permanent fixture in the Pullbox.

Marvel – Avengers Academy #33 – Emma Frost continues her tirade about why Juston’s Sentinel must be turned into scrap. And the entire Avengers Academy wants to fight her tooth and nail to stop that from happening. Has Emma become mad with power though or does she make a point about the Sentinel being an abomination? Either way, Juston doesn’t care and won’t stand for it!

This was an entertaining story arc from the first issue up to this conclusion. It subtly asks questions about artificial intelligence and what makes us human, while mixing it with a lot of over the top action and fighting between Emma and the Academy, even if the save at the end was a little weak. More importantly, this issue serves as a launching point for what could be the four most important issues in Avengers Academy history as things look to take a turn for the worst as this AvX event continues.

Boom Studios – Extermination #2 – Alien forces have invaded the Earth and its people have been utterly decimated. In order to survive, odd alliances have been made, most notably between a former superhero named Nox and a former supervillain named The Red Reaper. All does not seem lost though as the unlikely pair moves across the wasteland towards Nox’s secret lair for supplies, they are discovered by another band of survivors. Unfortunately, Nox and the leader of this rag tag band have a history and he’s having a tough time letting go of the past. 

The first issue was only $1 and it was an interesting concept that this Batman/Joker like team are forced to pair up in a post-apocalyptic world full of zombies and other monsters that have destroyed everything they know and love. This second issue though was well worth the normal cover price as it completely blew me away. The relationship between Nox and Red Reaper is wonderful to see develop and Nox’s loyalty to his morals is admirable to a fault. The best part of the book so far has been the interspersed flashbacks showing us their world as it once was as they make off the cuff references to things that clearly no longer exist. I can’t wait to see where this book goes from here and being only two issues in, it shouldn’t be hard to find Issue 1 and get on board immediately, which I highly recommend.