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THE BUZZ: THQ has officially announced their pre-order deals for Darksiders II at Best Buy, Gamestop, and Amazon and they are all available from now until the game’s anticipated release date of June 26th.

EGM’S TAKE: The best deal of the bunch looks to be the one from Gamestop as a pre-order there nets you the “Death Rides” pack featuring multiple exclusive side-quests worth about an extra two hours of content and will allow you to explore more of two areas in the game: Maker’s Realm and Dead Plains. I’ve always preferred more content over anything else when it comes to my DLC.

The Best Buy offer is more for the player who cares about his Horseman’s looks though with the “Angel of Death” pack. A unique set of enhanced Angel armor, a pair of upgraded scythes, and a special visual trail for your companion crow Dust are featured in this pack.

The Amazon offer is for the “Deadly Despair” pack and only offers players a permanent speed boost to Death’s mighty steed Despair. If you’re all about getting from point A to point B as fast as possible though, and if this world is supposed to be as big as its being touted to be, then speed might make a big difference in your game play experience.

What do you folks think? Are you going to pre-order the game now for the extra content? Is there a particular store that you prefer regardless of deals? Or are you just going to wait and see and not bother with the pre-order? Let us know your thoughts with comments below!

THE BUZZ: Monolith Productions has announced the first DLC for their new downloadable online versus multiplayer shooter, Gotham City Impostors, will hit sometime in March for the whopping price of FREE.

EGM’S TAKE: A note I made in my review of Gotham City Impostors, which you can see HERE, was that Monolith needs to continue to support this game and that a major knock was the lack of maps. Well, this free DLC shows they are both committed to this game and also fleshes out your map choices.

The DLC will contain a new map set on the 25th floor of the Gotham Times. Along with this will be two new weapons in The Falcon Blade, a bullet deflecting katana, and the Kingmaker, a quick-draw pistol. I only hope that the pistol is three-feet long like the one Jack Nicholson used to take down the Batwing in the first Michael Keaton Batman movie. That would be awesome and fit in with the humor of the game I think.

Along with this is a bevy of costume choice additions, a new “Fun Fact” perk where you can capture Gasblasters in Fumigation or attach batteries in Psychological Warfare faster, and a new gadget in Toxic Gas that will obviously harm anyone who walks into it.

The biggest part of the DLC though might be the ability to join matches in progress now and some matchmaking tweaks that could help get you into the game faster .

What do you folks think of this? A free map, new perks and weapons, and some matchmaking tweaks. If you haven’t bought Gotham City Impostors yet, will this help sway you? What iconic places in Gotham should Monolith look into digitizing in the future? Let us know your thoughts below!

THE BUZZ: This fall Hasbro plans to release a series of Transformers based on the highly anticipated Fall of Cybertron video game, starting with the Combaticons.

EGM’S TAKE: Considering how much merchandise Hasbro loves to stick the Transformers logo on, it is surprising a move like this hasn’t been done sooner. If anything though, this just show how strongly Hasbro supports this game and story that High Moon Studios is crafting. After all, the Transformers originally started as action figures so it is as if the series is coming full circle since this is shaping up to be the greatest Transformers game of all time from what I’ve seen of it. I just hope the next group of Fall of Cybertron action figures features the Dinobots, Metroplex, or maybe even an Insecticon, especially after checking out that awesome metallic finish, which you can see in the pictures below!

What do you folks think of this move? Are you excited for the new action figures? How do you think the Combaticons look? What other Transformers do you hope will be part of this series? Let us know with comments below!

The Return of Sony’s Golden Boy

Uncharted: Golden Abyss sees our favorite modern-day treasure hunter, Nathan Drake, in the jungles of Central America as he stumbles upon a 400-year old mystery involving a murdered Spanish expedition. Of course, no Drake adventure would be complete without some sort of meddling from interlopers, so Nathan will have to avoid the rivalry of an old friend, Jason Dante, and new leading lady Marisa Chase, a girl who’s searching for her missing archeologist grandfather—and who can hold her own in a firefight.

Now, Sony moving their crown-jewel franchises over to portable systems is an inevitability that’s paid off some decent dividends when you look at franchises like God of War and Resistance. But can Drake make the transition as easily as when he hops from ledge to ledge—especially with the pressure of being a PS Vita launch title—or will he stumble and fall into a portable-gaming chasm of doom?

For Uncharted fans, the answer isn’t quite so clear, unfortunately. The story unfolds just like one of Drake’s PS3 adventures we’ve all come to know and love. Sony Bend’s tale stays true to the character while also brings along new players seamlessly. Couple this with the great voice acting for which the series is known and console-quality visuals, and—at least on the surface—this game looks like a winner.

But if you were expecting to come into this experience and be able to pick up and play it just like one of its console brethren, then your frustration level will rise quickly. To start off with, the game features forced tutorials that showcase special Vita-style controls—and which constantly pop up throughout much of the early part of the game. Now, this is somewhat understandable, given that the Vita’s an entirely new paradigm, but after learning what it takes to execute even the simplest of moves, you’ll quickly realize that it’s just much easier to do what you’ve always done on the PS3 with button prompts. Why would I want to draw a path with my fat fingers for Drake to climb when I get a much more desired level of accuracy—and a more satisfying feeling of direct input to my character—by moving the analog stick and pressing buttons?

But whether you choose to avoid the Vita-style gameplay or not, Golden Abyss forces you into countless minigames that not only break up the pace of the action, but are also so simple that you’ll wonder why the developers are making you bother in the first place. These minigames include putting together a torn-apart map, taking pictures of interesting ruins, rubbing your finger over the screen to draw a charcoal etching, and, of course, balance games. Because nothing says Uncharted like running away from poachers with assault rifles, coming to a log bridge, and then being forced to stop in the middle to play with the Vita’s gyroscope so that Drake can miraculously balance himself and continue being chased. And these instances are constant—I must’ve taken a dozen charcoal drawings and balanced on half a dozen bridges (not always being chased) in the first five chapters alone. For a series whose pacing and storytelling is as celebrated as its visuals and voice actors, the former really falls apart when forced into these proof-of-concept minigames.

The other major problem is that even on the least-sensitive setting, the aiming crosshairs are still much too sensitive; the right analog stick is so small that each degree of movement is greatly magnified. This means that while your movement might work on the PS3, it’s completely thrown off by the shrunken-down scale of the Vita’s analog stick. This leads to constant misfiring and needless deaths as you attempt to work out where your enemies will be so as to save yourself the trouble of aiming. And though you can move the Vita around to help with this, you’ll find that it just throws too many moving parts into the machine, and you’ll still overcompensate as you move your arms and thumbs trying to line up a shot.

Uncharted: Golden Abyss may serve as a Vita proof-of-concept, but it also serves as proof of a lesson to be learned: Don’t mess with something that isn’t broken. All the new moving Vita parts and features end up watering down what should be celebrated as a really great Uncharted story, but the diluted pacing, unnecessary minigames, and hit-or-miss (literally) controls keep this from being anywhere near the level of a console Uncharted.

SUMMARY: A story worthy of the franchise, Uncharted: Golden Abyss falls short in terms of pacing and controls, as the touchscreen gimmick takes the experience down a big notch.

  • THE GOOD: The story’s worthy of an Uncharted adventure.
  • THE BAD: The gimmick-based play destroys the pacing and flow.
  • THE UGLY: My fat hands trying to use touchscreen controls.

SCORE: 7.0

I’m Batman…and so are you

Loosely based off DC Comics’ Detective Comics #867-870, Gotham City Impostors thrusts you into a Gotham gone mad where the majority of the populous has either taken up the mantle of Gotham’s Guardian, Batman, or the constant acid-dipped thorn in his side, the Joker, and you have decided to join in on the chaos. But, even if you’re not familiar with that story arc, you’re still likely to have a lot of fun as this online versus multiplayer shooter has had so much comic-book infused personality injected into it that it has the potential to become as addictive and as popular as games like Team Fortress.

Now many of you out there are probably wondering how guns and Batman would work, but Monolith brilliantly also inserted an “Initiation” mission that will allow you to not only get used to the smooth controls should you choose to play it (as well as it unlocks an achievement), but also explains why the Batz and Jokerz use the weapons that they do. Quite simply, Joe the Plumber doesn’t have the bank that Bruce Wayne has to use the moral high ground of non-lethal weapons. Whereas a PVC Pipe Rocket Launcher sounds a lot more pliable for Joe. And for those slow times when there may not be as many people online, the game also features a single-player Challenges mode that allows players to really hone their skills with their various weapons and tools before jumping right into the fray and for which they can earn extra experience to level up with.

The meat of the game though revolves around the online play. Much like any other online versus multiplayer out there, you gain experience for winning matches and performing a variety of kills out on the field and when you gain experience, you unlock new customization features, weapons, and accessories. Some of the best stuff can be a bit of a grind weapons-wise, but should you feel more inclined to drop some extra cash, you can perform some micro-transactions for different costume items should making your Batz or Jokerz look just the way you want be a priority as well. Same goes for your “Calling Card”, the custom image your foes see when you kill them along with a taunting one-liner. You can buy backgrounds inspired by the comic work of artists like Jim Lee or more cartoony versions of some already available backgrounds to truly bring your unique style to the game.

You can also customize a load out and this is where the game starts to differentiate itself really. You have an assortment of guns and pistols with Batman and Joker style ornaments, but the gadgets are unlike anything seen before in this genre. Glider kits allow you to hover after jumping off high points or ride up open ventilation shafts and then dive bomb onto unsuspecting foes and your grappling hook can have you racing across an entire level in no time if you get the right vantage point. Roller skates give you a huge speed boost and let you trick off ramps and spring boots give you twice as much jumping power.

All this flair and polish though can also be seen as a distraction from some of the game’s flaws. Although the levels are very well designed and offer some frantic action, there are only five of them and so it can get repetitive at times knowing you’ll end up at only one of five locations, even if they are some of Gotham’s most iconic in Ace Chemical, Amusement Mile, Crime Alley, Gotham Power, and The Docks.

There are also only three play modes once you go online. First, there is your standard Team Deathmatch with up to six people on a team. Then, there is a mode called Fumigation, which is basically like Capture the Point. You and your team must try to control three special gas emitters and the person who pollutes the atmosphere 100% with their special concoction first wins the match. The final mode is Psychological Warfare and is very much like Capture the Flag. You’re objective is to take a randomly spawned car battery and attached it to a bevy of speakers that will pump negative propaganda into the brains of your enemies. This will render them unable to use their weapons for 30 seconds and the team who can trigger the propaganda the most in a time-limit wins.

So, when you strip away the fancy gadgets and customization features, the game is your standard run-of-the-mill online versus multiplayer shooter, but it handles so well and looks good enough that if you are a fan of the genre then the Batman flair gives you just enough of a difference from the standard fare for these kinds of games to be enjoyable and worth going back to should Monolith continue to support it down the line with some new maps and modes.

SUMMARY: Gotham City Impostors looks and feels great and adds just enough personality to differentiate it from the crowd of similar online multiplayer games.

  • THE GOOD: Looks and feels great and is on par with most online versus shooter multiplayers out there
  • THE BAD: Lack of maps and modes can shorten the experience
  • THE UGLY: Fat guy in a little Joker-coat

SCORE: 8.0

Gotham City Impostors is available on Xbox 360 (XBLA) and PS3 (PSN). Primary version reviewed was on Xbox 360.

Sorry to have missed last week folks, but after a crazy celebration over the New York Giants winning the Super Bowl followed up by a week in Vegas for the 15th annual DICE Awards and I think you all might understand why I couldn’t get around to doing a write-up last week, which is especially sad because it was a very good week for comics. But, the week of February 8th was a very good week as well, especially for Marvel, and so without further ado here is the Pullbox.

1) Marvel – Deadpool #50: Kicking off the first really big event for our favorite Merc with a Mouth, Deadpool #50 starts off the “DEAD” story arc where Deadpool’s obsession with Death has pushed him to the brink (even for him) and so now he is playing his own sick game of chess with X-Force, Daken, The Kingpin, and many others in the Marvel Universe in order to finally fulfill his death wish.

Deadpool has been continually one of the consistently best written Marvel books due to writer Daniel Way writing the entire series up to this point (almost unheard of nowadays) and just when you thought things were going to start drying up and go stale, he kicks off this arc, which looks to shake up what we think of Deadpool in every way imaginable and have us laughing the whole time while he is doing it. Even if remotely a Deadpool fan, pick up this issue as it surely is a sign of big things to come. Or the end of everything. Not really sure which.

2) Marvel – The Incredible Hulk #5: Hulk begins fighting his way through Banner’s island of misfit gamma irradiated animals while Banner deals with his very human enemies on the other side of the island while trying to bring his mad quest to be reunited with the Hulk to an end.

The most shocking thing about this issue was the surprisingly crisp banter between all the characters. And the irradiated monkey poop. Easily the funniest moment of the week because it literally came from nowhere. The best part of this issue though is we finally learn how Hulk and Banner were separated and it was done by none other than Dr. Doom. Once again able to do what no one else in the Marvel Universe could (as is the greatness that is Doom), everything of course comes with a price and so finally it looks as if we are going to get the explosive issue we have been waiting for as Hulk comes face to face with Banner and will likely result in their re-bonding and Doom will call in the favor he earned by separating the two originally.

3) DC – Batman and Robin #6: Robin finally shows his true colors and we find out that he has been playing both Batman and Nobody and Batman tends to be a bit more forgiving of these things, and that’s saying something. 

This story had been drawn out just enough as we learn both a key element of Batman’s past via flashback and Robin endears himself to the audience as we realize he is just a son looking for his father’s acceptance. And in the superhero world, taking down a super villain by yourself would be the logical way to do that I suppose if you’re a 10-year old boy. But Robin is clearly in over his head and that vulnerability all around for the first time from this character I think really keeps him from falling down the Jason Todd path of 25 years ago as fans were starting to get uneasy with the smart mouth brat that is Damian most of the time. It will be interesting how Batman comes in to save the day and it will be even more interesting to see where the book goes from here.

4) DC – The Penguin: Pain and Prejudice #5 (of 5): The Penguin can’t help but resort to his old ways and they finally catch up to him and everything he thought he might have had is once again forcibly ripped away from him. 

This book is great because it helps show off the tragic dimensions of a character like the Penguin as many of the snippets we get where he plays the villain to Batman’s hero play him off mostly one-dimensionally. This book is also a real throwback to how Batman moves and reacts to all the situations around him and panel sequences where he moves silently through the shadows taking down one thug at a time reminds us just how awesome he is in a book that is supposed to be all about the Penguin. A tragic end for this tragic character really drives the point of the mini-series home and was overall a very well written book. If you’re looking for a little more depth from the Penguin for whatever reason, then this is a great series to start with and is highly recommended for all Batman fans.

5) Archie – Mega Man #10: Mega Man’s budding rivalry with Quick Man comes to a head and we start to see the Blue Bomber go a little power mad again as he begins collecting all these new powers. Will Mega Man be able to continue his pursuit of Dr. Wily or will this constant pace finally get the best of him? 

I loved this book because it had a ton of action with more classic Mega Man 2 bosses as Mega Man hits both the halfway point of his boss battles and the halfway point of this story. We also learn a bit of history about the bosses as Flame Man reveals and confirms that he is indeed Fireman 2.0 basically and Quick Man talks about how he is a combination of Gutsman and Bombman. Of course, this pattern will continue for many issues to come hopefully as I can’t wait to see now how Mega Man deals with Airman and the other remaining bosses before dealing with Wily again himself. If you grew up on the Blue Bomber’s video games, there is absolutely no reason not to be reading and loving this monthly right now.

Stepping into the Octagon

It is one of the fastest growing sports around the world and as it has begun to move solely from Pay-Per-View and into the primetime realm of various cable and standard channels, its move into the mainstream is all but guaranteed. Of course, the UFC knows to really grow a relatively new sport in this day and age, they’d have to have at least a small foray as well into the number one entertainment industry in the world: video games. But unlike anything else the UFC had done, they fell into a pattern similar to other sports where they tried to release a game on a yearly basis and after only two attempts they realized that was not the way to go. So they took their time on working on this new title in the hopes of silencing their critics.

Well, I’m happy to say that in many ways the extra time in the gym has really paid off for UFC Undisputed 3. This third chapter in the UFC series sees a bevy of new additions that both hardcore and casual fans have been clamoring for. The first new feature you’ll see as you soon start playing the game is the chance to pick one of two controls schemes. The first, Advanced, controls are the ones that the series used in its first two iterations, where a series of half and three-quarter right joystick turns were required in your ground game. The second, Amateur, controls though is what will make this game much easier to just pick up and play, and maybe help in the education of those more casual fans.

The Amateur controls replace a lot of the right joystick movement that turned the other two games into a waggle-fest for less experienced players and instead a simple flick up or down allows you to perform the transitions necessary for you to lock in some devastating holds. And speaking of the devastating holds, a new submission system mini-game has been put in place to help fans understand if they are winning or losing with their hold and how close they are to tapping or making their opponent tap out.

Unfortunately, even with the new Amateur control system, for people who aren’t as familiar to the sport and are looking to learn more about it, you will still likely have a difficult time as there are so many button and hold combinations, you might be intimidated quickly and feel like you might be better off with a keyboard in front of you than a controller just so you can quick assign your favorites instead of trying to memorize some three-button finger contortion just to pull off a feint. There is a tutorial system, but it is long and boring and will turn you off to the game in the first place if you should choose to suffer through it and so you are left really only with the trial by fire option again.

If you can get past this factor though, there is a great reward for the hard work you’ll put in learning the controls. The career mode is deeper than ever before with better pacing as now you only have to train once or twice between each of your fights and you can better see just how each exercise will benefit you. From speed punching body bags to tire flipping to sparring in the octagon at the gym, there is a plethora of new games just waiting for you to try out in between fights as you try to take your personal fighter, who you create through one of THQ’s celebrated customization modes, from WFA scrub up to UFC superstar. And along the way when you have key moments, you’ll see some never before seen interviews with some of the UFC’s best and brightest talking about how they bounced back from their first loss, how great it felt when they won their first title, or how nervous they were their first time in the octagon.

If you’re not a career mode kind of guy though, don’t worry as the online versus modes have also been fleshed out. For the first time in the series, mirror matches are allowed as well fighting tournament rules that equalize combatants stats to truly see who is the best of the best. There are also all seven UFC weight-classes available now including Bantam and Featherweight fighters. But the most exciting part, especially for old-school MMA fans, may be the new Pride Mode where you can take some of your favorite fighters from today and take them over back in their prime when they fought in Japan or even have fantasy match-ups like pitting Rampage Jackson when he was in Pride against Jon “Bones” Jones. And included in this mode are Pride’s rules meaning face stomping and punting are now allowed. Talk about a game changer.

All in all, this is easily the best UFC title yet and the new additions definitely make it more pick up and play friendly than any other in the series, but that’s not really saying much. And much like an actual fighter in the UFC, you’re still going to have to work relatively hard at the controls if you’re ever going be a force online, but at least now you should stand a chance. Plus, with the additions to career mode, the game at least offers a decent enough single player experience that should online be too much for you, especially as Advanced control schemes trump Amateur ones in lock-ups, you’ll at least get your money’s worth as it will take a decent amount of time to turn your custom fighter into a hall of famer and you’ll have a good time doing it.

SUMMARY: A new control scheme and deeper career mode should lure fans back that were turned off by the last game for one more go in the octagon.

  • THE GOOD: New amateur control scheme helps pick up and playability
  • THE BAD: Even with new controls, hard to shake that button masher feeling
  • THE UGLY: My opponent’s face after dropping a dozen haymakers in a row on them

SCORE: 8.5

UFC Undisputed 3 is available on Xbox 360 and PS3. Primary version reviewed was on Xbox 360.

With Great Power Comes Great Executions

The first Darkness game introduced us to young Jackie Estacado, a mafia hitman whose usefulness had run out on his 21st birthday. Just when all seemed lost, a dark legacy that had been passed down Jackie’s family for generations came to fruition as the two-headed snake, dark elemental force that is The Darkness took control, saving Jackie. Once word got back that Jackie had survived the hit though, his girlfriend Jenny unfortunately got caught in the crossfire of the target on Jackie’s back. Enraged, Jackie fully embraced the Darkness and its near omnipotent power and brought a bloody revenge upon all those in the mob.

Flash forward two years later to the start of The Darkness II. Jackie is now the Don of the mafia. With the help of estranged occultist Johnny Powell, Jackie has kept the Darkness under wraps for almost his entire time as Don. But there are people out there who know what Jackie hides and if he isn’t willing to satiate its murderous hunger, they’ll take it from him and do it themselves.

Much like the first game, The Darkness II does a brilliant job of storytelling, opening up with Jackie sitting by himself in a dark room, acting as narrator once again between chapters, recounting the adventure we are about to play through. And what an adventure. From the opening scene with Jackie sitting in an Italian restaurant (which you just know is going to go wrong because what self-respecting Don sits with his back to the door), the action is almost non-stop as Jackie uncovers a plot to steal the Darkness away from him while also fighting his guilt driven demons that haunt him from the death of Jenny in the first game. But terrific storytelling technique aside, there is so many new elements to The Darkness II that it’s almost impossible to compare this to its predecessor aside from how it pushes the story forward.

The first change you’ll notice comes visually. Using what they call “graphic noir”, 2K and Digital Extremes hand-painted all the environments you fight through and then laid the cel-shaded characters on top to really make the game seem as if the Top Cow comic book came to life. And there are no more telling moments for this than in combat as you rip your foes to shreds. And you literally rip your foes to shreds as the combat has gotten a complete overhaul too. I will say that it took more time than I’d prefer to get used to, but once you do, you’ll be tearing through your foes like a man possessed (pun intended, pun always intended).

The major new feature that was a tad difficult to adapt to at first is quad-wielding. Quad-wielding allows you to shoot guns in each hand as well as wield each demon arm at the same time. But once you get used to it, you can literally be attacking in four different ways at once with this. Include a new physics system that allows you to interact with the environment more and you can grab a car door and rip it off its hinges and use it as a shield with one demon arm, while picking up a parking meter and throwing it like a javelin with the other demon arm, all while you’re shooting through your door-shield’s broken window with a shotgun and an assault rifle.

I’ll give you a second to pull yourself back together after your head exploded from the awesomeness that was contained within that last sentence. And speaking of making your head explode, the new executions you can do with the demon arms are absolutely brutal. From the wishbone that tears guys apart right down the middle to more classic decapitations, Jackie knows no mercy.

Now, you’re probably thinking that this could get monotonous as time goes on. How many ways can you skin a cat and all that. But in that comes another new RPG-like feature where for every execution Jackie does you earn “dark essence”. Dark essence allows you to improve upon Jackie’s abilities and you can gain more essence by getting more creative with your kills and also eating enemies’ hearts (which also regenerates health in a pinch) or unlocking and then using a plethora of special moves.

As time goes on, you’ll definitely need to learn new and more harrowing moves to even the odds as your enemies start to get very creative very quickly in combating you. Yes, you are no longer just facing some mob grunt with spaghetti stains on his shirt as the A.I. has clearly been improved as well. The Brotherhood, the folks looking to take the Darkness from Jackie, is prepared. Along with having some nasty mumbo jumbo of their own up their sleeves, they are also armed with light cannons, grenades, and other weapons that can temporarily debilitate The Darkness and leave you wide open for feeling the pain.

But what kind of Don would Jackie be if he didn’t have a few friends? And one in particular just happens to be of the demonic kind. Unlike the first game where you could wield a small army of Darklings, now you are limited to but one little chaos-causing imp, but with it comes a bevy of new powers for him, too. From throwing him across the room as a distraction, to taking over control of him and gauging out the eyes of your enemies with his thumbs, this is no ordinary Darkling. But Jackie has some human friends, too, and there are going to be some tough choices for Jackie down the road that will really have an affect on things. But that’s all part of being a Don, right? Needing to make the tough choices? The bottom line is that all of the new and improved combat features fit very nicely into the game and offer enough variety that will keep you from being desensitized as you’re constantly splashed with enemy blood in a bevy of ways you didn’t think possible until playing this game.

There are a couple of small things that irked me the wrong way with The Darkness II though. For as good as all the combat is and as much as I wanted to really love the story itself and not just the way it is being told, Jackie himself gets on my nerves. He tries to be a pitiful character, but he is not a good guy. He killed people for a living before wielding the Darkness and now you expect me to believe he has a conscience and he’s depressed because his girlfriend is dead? The dichotomy of the character just doesn’t work for me and I often wanted to reach through the TV and smack him and be like “YOU HAVE AN OMNIPOTENT DEMON INSIDE YOUR HEAD AND ARE A MAFIA DON. STOP WHINING AND GO KILL MORE THINGS AND LIKE IT!”

Another minor negative is the demon itself. Mike Patton returns to voice The Darkness (Kirk Acevedo is no longer voicing Jackie, instead replaced by Brian Bloom) and the scratchy, almost gurgling voice of the demon is like nails on a chalkboard every time he screeches out a command. If you’re trying to tempt me into embracing you again, don’t try sounding like Krang from the late 80s-early 90s Teenage Mutant Ninja Turtles cartoon. I think they replaced the wrong voice actor there.

And speaking of replaced, the versus multiplayer from the first game is gone. Admittedly, it had its problems with lag and what not, but we’ve come a long way in four years and I would have liked to have seen what the versus multiplayer could’ve done now, especially with the quad-wielding and the fact that the game is a first-person shooter at its core. But, in its place at least we have the new co-op mode called “Vendettas”. And Vendettas is pretty sweet. Taking place at the same time as the single player campaign, Vendettas is its own standalone story where you can choose from one of four colorful characters who all wield a small piece of The Darkness and represent one of the powers that Jackie can wield himself. And if the single player campaign is an action drama, then Vendettas is a dark comedy and is a great change of pace from the main game. So much so, it feels like it could have been on a separate disk itself or as a DLC addition and it would have been worth it.

All in all, Darkness fans will likely have a field day with this game as the extra time between titles (four, almost five years at time of release) seem to have been well worth the wait considering the polish that this title exudes.

SUMMARY: Better A.I. and combat mechanics than the first Darkness, gorgeously painted environments, and the same ol’ omnipotent snake-headed dark force makes for one heck of a game play combination.

  • THE GOOD: The “graphic noir” backgrounds make the game feel like a comic come to life
  • THE BAD: Jackie isn’t the most lovable of protagonists and so it is hard to root for him
  • THE UGLY: The remnants of the poor cat your Darkling skinned to make a hat

SCORE: 9.0

The Darkness II is available on Xbox 360, PS3, and PC. Primary version reviewed was on Xbox 360.

Doin’ The Bartman

The Simpsons Arcade Game was the first video game to feature our favorite family fivesome of yellow beings, all the way back in 1991, and would pave the way for classic console games like Bart vs. The World and Bart’s Nightmare, not to mention the franchise’s more recent console iterations. It also would help Konami pull off a string of arcade hits based on licensed products with Teenage Mutant Ninja Turtles: Turtles in Time and The X-Men Arcade Game following soon after. But for many of us, this cabinet was what introduced us to the Simpson clan, the side-scrolling beat ‘em up, and the concept of literally pouring quarters down the gullet of a machine whose A.I. at the time wasn’t considered “unforgiving” as much as it was the “norm”. And so looking to cash in on that nostalgia factor for those of us who grew up in the arcade, Konami has re-released The Simpsons Arcade Game for XBLA and PSN.

The game opens up with the Simpsons walking through Springfield one day when Waylon Smithers, for some unknown reason, is stealing a massive diamond for his already wealthy billionaire boss, Charles Montgomery Burns. Smithers, in his haste, bumps into the Simpsons and Maggie, the youngest of the Simpsons, catches the diamond that Smithers drops, and so Smithers snatches Maggie as well. Here you get to choose to be one of the remaining Simpsons as you chase down Smithers over the course of eight levels that take you all over Springfield in the hopes of saving your sister/daughter.

The action is your standard arcade fair of the early 90s with one button serving as your jump, another as your attack, and by pressing them in succession you can pull off a jump kick. Aside from this, there really isn’t much else to the game play. Lisa wields a jump rope as her weapon of choice and is surprisingly probably the best offensive character. Bart is the fastest wielding his skateboard. Marge has the most range with her vacuum cleaner. And Homer is the most well rounded as he uses his fists, feet, and general bulk to get the job done.

After playing through the game on XBLA a half-dozen times, the first times I’ve played the game in almost a decade and a half, I have to question my younger self’s memory, or at least his taste. The most glaring flaw with the game, which is evident throughout and the main flaw that holds its back, is the hit boxes the game provides. Often never being able to line up your characters perfectly for an attack, you have to either be above or below your foes when attacking to do any damage, often completely obscuring your characters when taking on the massive level bosses. Of course, Konami fixed this in later arcade games, but this made coordinating an attack more difficult than necessary as I had to get up close and personal to my enemies, often taking just as much damage as I dished out and making me realize that it wasn’t the A.I. that was difficult as much as some technical shortcomings that Konami still hasn’t fixed in this particular title even after all these years.

The Simpsons Arcade Game, like many licensed games back then, is also so loosely based on the franchise that hardcore fans of the TV show will likely just start laughing as they continue to progress through the game as Moe’s Tavern is located under a graveyard, which is also next to Krustyland. And then of course having all The Simpsons fly on screen like superheroes after every life, which only really makes sense for Bart, or Mr. Burns for some reason being a 7-ft. tall behemoth when you face him finally in the nuclear power plant, and clearly Konami was not set on sticking to the brand when it came to making their game.

I think really the most disappointing thing about the game is the lack of extra features you get with it though. You’d think that after 20 years, we could at least get a graphics upgrade like TMNT: Turtles in Time: Re-Shelled that would have fixed the hit boxes. But aside from access to the Japanese ROM of the game, or the 4-player mayhem you might be able to have if you have a few nostalgic feeling friends, this is one arcade game that just hasn’t stood the test of time. Only the most nostalgic of arcade dwellers should drop the full $10 (800 MSP, 40 quarters) on this, otherwise, I’d try to wait to see if The Simpsons Arcade Game goes on sale at some point in the future before making my purchase.

SUMMARY: The nostalgia factor will drive many to want to purchase this, but numerous flaws, possibly covered up the first time around by childhood innocence, and a lack of extra features should have you waiting for this to go on sale first.

  • THE GOOD: Nostalgia factor is through the roof for veterans of the quarter gobbling arcade cabinet
  • THE BAD: Poor hit boxes makes us question what we loved about the game in the first place
  • THE UGLY: Dancing thriller-zombies in the graveyard level

SCORE: 6.0

The Simpsons Arcade Game is available on Xbox 360 (XBLA) and PS3 (PSN). Primary version reviewed was on Xbox 360.

Comic books fans are some of the most hardcore media consumers there are. And so when word came out that Disney and Playdom were making a “casual” Facebook game revolving around the Marvel Universe called Marvel Avengers Alliance, a collective groan could be heard coming from the comic community. But never fear fellow True Believers as it seems that our favorite heroes and villains are in good hands.

Although it may fall under the category of “casual” due to its delivery system to your computers, Marvel Avengers Alliance is shaping up to be an experience that all Marvel-ites will want to be a part of. Set up like a classic RPG, this original story (the release near the movie is a happy coincidence for the game as it has no movie tie-in) you play as your very own agent of SHIELD fresh out of boot camp and your high marks has already garnered the attention of Nick Fury. So when an intergalactic event called “The Pulse” suddenly slams the Earth, he knows just who to call to help round up the Earth’s Mightiest Heroes.

The threat of The Pulse is that super-villains from all over the world are searching for fragments of an element that the Pulse left behind called ISO-8 that can enhance their powers. Turn about is fair play though as later on during your super-heroing career, you’ll be able to use larger and more diverse fragments of ISO-8 yourself to round out your stable of heroes’ abilities or turn them into powerhouses in the areas they are already strongest. Hulk can truly be the strongest there is with an ISO-8 boost, or he can learn a little finesse and accuracy with his Thunder Clap if you so choose.

For every mission you go on, you’ll be able to take two heroes to go with your Agent character and be able to unlock up to 28 heroes overall including Iron Man, Black Widow, Thor, Black Cat, Spider-Man, Captain America, Hulk, the X-Men, and the Fantastic Four. If your favorite character is too many levels away though from being unlocked, there will also be an in-game store where you can purchase the unlock for them as well as a bevy of items to help you on your quest. What is most interesting about all these characters though is how different some of them look. In the picture above, we see more 80s era looking Kitty Pryde (Shadowcat) and Colossus, but I also saw a more modern rendition of She-Hulk and the Ultimate Universe’s version of Nick Fury in the game.

“It’s funny what people key into, but understand that it’s all very intentional and we spoke to Marvel all along the way about what era should we go for look-wise here. I mean Iron Man has 31 different suits of armor, which should we go with in the game, and then what will we have available to the players in the future? Are we going to have all 31 Iron Man suits? Obviously not on Day 1, but the intent is to speak to all the fans and give them all those options. But, it’s interesting what different Marvel fans key into and you should know it’s all not just a happy accident. We were very specific with how all the characters would lay out with their different looks,” said Michael Rubinelli, Vice President of Studio Operations for Playdom when I brought it up.

But aside from forwarding the story and playing through like a regular RPG, with leveling up, turn-based mechanics, and buffs and de-buffs depending on equipment, what makes this appeal to the “Casual” market is the fact that you can call in your friends’ heroes for help and they will receive a reward for making their hero available to you. Mind you, if your team has Captain America and Wolverine on it, you can’t call in your buddy’s Cap or Wolvie as the story won’t support mirrors. There is also PvP match-ups (where mirrors are allowed) where you can put your best team to the test and see how they fair against friends and foes alike, helping to expand on the game experience even further and giving this just as long a life as any other “casual” game.

“You’ve got a game that basically can play out infinitely, and that we’re going to support by continuing to release new content, we’re going to continue adding new features, and there’s no level cap. This game doesn’t ever have to end and so by interacting and people continuing to invest in their characters, those characters can continue to grow indefinitely. And that’s part of the beauty of the Marvel franchise as things change and develop in the comics, we can add things to reflect that in the game as time goes on,” said Robert Reichner, COO and co-founder of Offbeat Creations, who helped work on the game.

And the best part is the investment doesn’t have to be as time-consuming as many other RPGs and MMOs out there (hence the “casual” nature) as you can take heroes you aren’t playing with and send them on missions by themselves to level them up and have them learn new moves before calling on them later (think of the Assassin Recruits in Assassin’s Creed: Revelations). Even when you leave Facebook, the character growth continues, encouraging you that just by putting a few minutes into the game each day can have profound affects on your characters later on.

All in all, Marvel Avengers Alliance looks to be a “casual” game that will finally appeal to that “hardcore” comic book fan. An original story, a deep RPG leveling up system, and all our favorite characters with hopes for more down the road, has me ready to shout Excelsior!

What do you folks think? Are you going to play this casual title? Do you think the Marvel characters will translate well to Facebook? Let us know your thoughts with comments below!