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Originally Published: 9/22/11 on EGMNOW.com

Stay on target…

The Ace Combat franchise has seen a lot of change in recent years and Assault Horizon looks to continue this necessary evolution of the series in order to keep it relevant in a market flooded by various kinds of wartime shooters. Where Joint Assault paved the way for the series to find roots in the real world, Assault Horizon looks to find a way to let the series flourish there by improving the A.I. and adding new mechanics that could increase the game’s accessibility to a whole new audience. Of course, being the first game in the series to be multi-platform doesn’t hurt either.

I had a chance to jump into the first few campaign missions for Assault Horizon and anyone who has played this franchise before is definitely in for a shock to their system. You’re immediately thrown into a fighter jet cockpit over a major metropolitan area in a sink or swim kind of tutorial where you’re very likely to get shot down if you don’t pick up on the controls quickly enough. The major purpose of this though is to introduce everyone to the new “Dogfight Mode”, an attempt at preventing the most effective way of shooting down enemies being a game of chicken like in some previous Ace Combat games, which had led to repetitive and dull game play at times. What Dogfight Mode does is when you get to optimal engaging distance, it allows you to lock in behind an enemy and assists the player in sticking to an enemy’s rear to try and get that perfect lock-on for a homing missile or to shred them apart with machine guns. Mind you, to prevent the game from being too easy, this also leaves you open for another enemy to settle in behind you for a missile lock as well if you fly too predictably.

With this new mode comes a drastic increase to enemy A.I. as well to prevent the ‘missile spamming’ also seen in previous games in the franchise as some of your tougher opponents will easily shake off your missile locks. This will force you into either surprising them with some special maneuvers like barrel rolls or using the Dogfight Mode and riding their tail. Of course, trying to get that close to these enemy aces will put you at risk of falling into their sights though and having them shoot you down before you can get into Dogfight Mode and that adds a new nuance of strategy.

Even with all these drastic improvements to air combat that should allow players of all skill levels to pick up and play this game though, the game play feels like it could get repetitive if you stayed in the cockpit of an F-18 for the whole game. To fight this, Assault Horizon finds a way to mix in a compelling story woven through some solid cinema scenes while also giving you tremendous mission variety. After only a handful of missions we were thrown into a Black Hawk helicopter as a door gunner, moved into the pilot seat of another copter, and cleared the path for some guys on the ground via an AC-130’s cannons. And of course a couple of traditional missions in fighter jets. With all of these different missions being set in real world locations in a possible near future. For the first time being able to fly helicopters and various other aircraft may provide just the twist and variety this series has needed for a long time to rejuvenate it and really grab the attention of arcade flight fans. I know I’m excited to grab my flight helmet and see just how far Ace Combat: Assault Horizon can go.

PARTING SHOTS: We were able to only get a few missions in and yet we had a larger variety of experiences than in probably all the previous Ace Combat games combined. The big question will be can the game keep up that variety over the course of the full campaign before the experiences we saw become repetitive in their own rights and can the story hold it all together.

Are you folks excited for Ace Combat: Assault Horizon? Are you fans of the new direction this game is taking or already missing the old-school mechanics? Is this something that can reach new heights or will it be crushed by the mid-October competition it will be up against? Let us know with comments below!

There were a lot of issues that I wanted to put on my list this week, but then after reading them I was disappointed and had to fall back onto some old standbys to get me through. So as much as I like to mix it up and try to give a variety of monthlies and one-shots, I ended up picking the next issue in some series’ I’ve already featured because even though I grabbed a couple dozen comics this week, including a lot of DC #1’s, these are my five best overall stories.

1) DC – Red Hood and the Outlaws #1: So this one came a little out of left field for me because I haven’t been the staunchest of Red Hood supporters, but from the get-go this comic sucks you in with a lot of action, throws in some spectacular art of Starfire coming out of the ocean in the middle, and then leaves you with a cliffhanger mystery ending. This comic screams pick me up and I got to love a writer and artist who both agree that the best part of their first issue together was the above panel because it was my favorite as well. My friends and I several years ago came to the conclusion that the three hottest chicks in comics were She-Hulk, Mystique, and Starfire (no particular order) and this comic shows that we were at least correct on that last one for sure.  Seriously though, this comic has such awesome potential and the three characters are such stark contrasts to each other, but play so well together that every page written by Scott Lobdell was a joyous read and combine that with the great art by Kenneth Rocafort and I’m sold on Red Hood and the Outlaws. Only question will be, can they keep it up?

2) DC – Nightwing #1: I think part of the reason why I disliked Dick Grayson so much as Batman was that it stepped out of character for him too much. He was trying to be Bruce Wayne and fill that shadow and just when he might have been starting to turn that corner, he goes back to being Nightwing. After reading this comic though by Kyle Higgins, I can say without a doubt that was where he should always have been. Dick is back to being the jovial, do things his way, screw up with a smile and Higgins’ writing pulls it off as if the character never missed a beat and there was never that year when he was Batman. I also like the prospect of new villains being introduced as it can help Dick to become his own character again much like when he first took the Nightwing mantle. Also loving the Batman Beyond-esque red logo to show that the character has changed somewhat from his time as Batman. Definitely a must pick up as in terms of the Bat-family, it feels like things are starting to get back to normal.

3) Marvel – Uncanny X-Men #543 (Fear Itself Tie-In) – I don’t think there was any way I could not feature this issue after reading it. Colossus has taken the power of Cyttorak away from the Juggernaut, with help from his sister Illyana, in an attempt to weaken the Juggernaut enough in the hopes that fighting magic with magic will be enough to save San Francisco. How Colossus describes his mindset once he is empowered by Cyttorak gives brand new insight into both his character as well as that of the Juggernaut’s after so many years and to see Colossus, the X-Men’s gentle giant some would say (or at least powerhouse), so easily bent to the will of Cyttorak and his hunger for chaos is a sight to behold. This also opens up so many new paths for Colossus and Juggernaut as characters once Fear Itself ends that we could really see the X-Men turned even more on their head with Schism wrapping up soon as well. Once again, this is proof positive why any comics featuring the X-Men are must reads if you’re a Marvel fan.

4) Marvel – Heroes for Hire #12 – I’m going to admit it was a toss-up between this and Daredevil this week as my second Marvel title. I’ll probably get to him next month, but I wanted to feature Heroes for Hire because I feel it’s a book that isn’t getting a lot of love, but is a lot of fun to read. You never know what heroes are going to show up and it offers Marvel a chance to feature several heroes who may have become buried in recent years due to all the major events going on. For example, this issue features Stingray and Silver Sable. Next month though could feature Spider-Man and Big Bertha or Punisher and Squirrel Girl for all we know. And the same goes for villains as it’s also already featured Fantastic Four classic villain Puppet Master in its opening arc. It’s this unpredictability combined with the solid writing to work all these characters in to make this a worthwhile read. And since next issue will be the Fear Itself tie-in, I feel this a good standalone issue to jump onto the series bandwagon if you haven’t already.

5) IDW – Teenage Mutant Ninja Turtles #2 – Again, there were some other indie comics that caught my eye this week including some Star Wars titles, but the best book I picked up hands down was the next issue in the new TMNT. We see Raph’s legendary friendship with Casey Jones begin to develop as well as via flashback see how Hob the Cat and the Turtles all mutated. The flashbacks interestingly enough also foreshadowed the appearance of the Foot Clan at some point down the line. We also learn that Raph is suffering from amnesia, and although we can speculate why from the flashbacks, not everything may be as it seems as the other turtles are continuing to look for their lost and wandering brother. I’m really loving the old school art and hard lines seen in most panels and seeing the turtles in their old school universal red bandanas still brings a smile to my face as most people from my generation think of them in the more widely recognized purple, blue, orange, and red that were used to differentiate them beyond just their weapons and fighting styles and you know this move to go old-school has Kevin Eastman written all over it. Any child of the 80s must pick up this book, period.

Oh, it’ll be a hot one in the ol’ town tonight!

Riddle me this. How do you top one of the most critically acclaimed games of all time while appeasing one of the more rabid comic fan bases to have ever existed. Answer: Batman: Arkham City. At least that’s what the folks at Rocksteady are hoping, but from what I’ve seen in some hands-on demos, I don’t think they have much to worry about now that we’re less than a month away from launch.

So what exactly have they done to make this game so much better than Arkham Asylum? Well, how about more villains, more heroes, a larger open-world, more gadgets, and the return of Kevin Conroy as Batman, Mark Hamill as the Joker, and Paul Dini as the script writer? And that’s just scratching the surface.

What I first noticed with my hands-on demo though was that I surprisingly started playing as Catwoman. Many people feared this addition when the announcement was made that you would play as her, but after clearing a room full of thugs with her before cracking a safe, rest assured fellow Bat-fans that it feels good. She has a faster and lighter feel compared to how Batman moves while also falling into the same control scheme of mixing attacks with well-timed counters. It also fits in with the early plot of the game as the cat looks to help the bat in his war on Arkham City’s inmates before she is captured by Two-Face.

Once I donned the cape and cowl though, the whole game literally changed in terms of perspective and feel as I was moved to a Gotham rooftop and although some of the guys from Rocksteady were encouraging me to go do mission objectives, I had a spectacular time just gliding from rooftop to rooftop and using my bat-line to pull me up when I miscalculated the length of a gap. When they say this world is five times larger than the last, they meant it as Gotham felt almost intimidating in its size and scale. It was this fear of being consumed by the nooks and crannies of this massive digital megalopolis that I concurred with the prodding of our PR handlers and headed into a building.

It was here that much of the last game began to flood back to me as I perched high above a room filled with Two-Face thugs. As I listened to Big Bad Harv rant and rave, I began planning how I would take down the room full of foes. Once Two-Face had moved on, it was time to make my move and as I leapt from the perch and onto my first victim, I found that a couple of key additions had been added to the combat.

The first is the ability to use items and gadgets without breaking your combat flow at all. Throwing batarangs and detonating small packets of explosive gel to help dictate where I wanted my foes to go so I could get the largest combo possible all while countering, kicking, and punching others in my nearby vicinity made it look like Batman was moving almost like water through the group as every movement made perfect sense and optimized my combat experience like nothing I had ever seen.

The next addition to combat actually came on the side of the low-rank villains I was facing as their A.I. has improved greatly from the last game as they picked up pipes and chairs for weapons and trash can lids or broken car doors for shields. Enemies also would occasionally throw these weapons at you and now Batman could catch them in mid-air and use the item’s momentum to hurl it back to its original chucker or into the face of a different enemy in Batman’s vicinity. All in all, what was already probably the best action/adventure combat system in gaming looks like it took the next step forward and kicked it up a notch.

But I was far from finished as a sniper shot pierced a window and we got to play with Detective Mode once again as Batman begin tracing the trajectory and calculating just who could have fired the shot. We soon tracked down the location and was met by an unexpected fan-favorite, Harley Quinn. She warned Batman to stay out of the Joker’s way as he had big plans for Arkham City.

I was paying more attention to how Harley said things than what she said though. For those who are unaware, this is a rare time where Harley Quinn is being voiced by someone other than Arleen Sorkin. Luckily it is voice over veteran Tara Strong who Batman fans may know better as Barbara Gordon/Batgirl from Batman: The Animated Series or even maybe as Raven from Cartoon Network’s Teen Titans. It was definitely different though as Sorkin’s ditzy but dangerous was replaced by a slightly more serious and seductive tone by Strong. This could work as supposedly with the Joker nearly incapacitated from his high exposure to the Titan formula in the first game, Quinn has had to step up her game for the sake of her ailing puddin’, but hardcore fans might be taken aback at first. Still though, she is in the hands of the man who created her in Paul Dini so I have faith that the character will rise above it all in the end.

Speaking of the voice cast though, a superior job was done by all involved so far from what I heard in terms of many of the villains and heroes. Of course, Kevin Conroy, also of B:TAS fame returns to play the Dark Knight and Mark Hamill, in what he has stated as being his last time doing it, returns to play the Joker. On top of this, the hardest working man in video game voiceovers, Nolan North, shocked me when I found out he was playing the Penguin of all characters, but he did an alright job with it. Doing a bit of a cockney accent definitely helped as I don’t think his Nathan Drake voice would have worked here. The Penguin’s dark and twisted design this time around is also something that needs to be seen on a screen to be believed as his classic monocle has been replaced by a beer bottle that was jammed into his face and smoking cigars and cigarettes all those years has left him with an advanced voice box. Beautifully twisted and dark indeed.

I’ve also been really impressed with Maurice LaMarche as Mr. Freeze, best known as The Brain from Pinky and the Brain, Egon in The Real Ghostbusters, and, well, he’s basically had one role or another in every major cartoon of the past thirty years. Although only seeing him in trailers, I wanted to mention what an awesome touch I think Maurice is bringing to the character in the few lines I’ve heard and I thought it was a stroke of genius by the sound guys to make him sound so normal when he has his helmet open, and so mechanical when he closes it up.

With our demo all but done, so many questions were answered, but even more were popping into my head. How deep does the conspiracy go? What does Batman do to disprove to Hugo Strange that he and Bruce Wayne are one and the same? What unannounced villains will rear their head? How will the fights against the likes of Mr. Freeze and the Riddler go down? How will displaced villains like the Penguin from the Iceberg Lounge and Black Mask from Sionis Industries affect the landscape? Will we get to drive the Batmobile?! What will happen to the Joker in the long term?! I’m getting amped up just thinking about it! All I know for sure is that we here at EGM are going to be covering this game like a Kevlar glove with triangular fins so you had better stay tuned to our coverage here for more on this Game of the Year contender. Same Bat-EGMNow.com time, same Bat-EGMNow.com channel!

What are you all looking most forward to about Batman Arkham City? What other questions do you still have about the game? What has you most excited about the game’s release? What unannounced surprises do you think they have in store for us? Let us know with comments below!

Originally Published: Sept. 20, 2011, on EGMNOW.COM

Sunday drivers not allowed

It’s always a risky proposition to turn a minigame into its own standalone title—Resident Evil: The Mercenaries 3D springs to mind. These are intended to be side courses to the main menus of the games themselves. But what if you took that side course and really pumped it up so that next time we saw it, the game really could stand on its own? Well, with Burnout Crash!, that’s exactly what the folks at Criterion and EA have been able to accomplish.

The premise of the game has always been a simple one: You drive a car into oncoming traffic or a busy intersection and attempt to wreck as many other vehicles as you can with one well-placed T-bone or head-on collision. As other cars fail to swerve away from your magnificent display of twisted metal, glass, and plastic, your score increases—and, hopefully, you build up a traffic jam reminiscent of the end chase scene of The Blues Brothers. If too many cars continue on their way without crashing, though, you lose.

But so much more’s been added to this fleshed-out incarnation: Special features and score multipliers make this feel almost like an insane version of pinball, where you actually control the ball and the bumpers are crashing into you. By using your Crashbreaker power, which causes an explosion to emanate from your car after causing enough destruction, you can also break up a pile or carefully use other cars near you as projectiles to keep cars from escaping—and keep your score, represented by how much damage you’ve cost in terms of dollars, flying into the millions. Also, as your score increases and more and more cars become disabled, you can unlock special powers depending on the stage. Whether it’s a chaotic meteor shower that can wreak havoc or a flash blizzard that can really pump up your skid bonuses, the carnage-causing possibilities are certainly plentiful.

The big question, then, comes with whether Criterion keeps the game from getting repetitive. The fun factor’s evident from the second you grab the simple controls—the A button uses Crashbreaker, while left joystick moves the car, and that’s it. Burnout Crash! might not have all the answers, but Criterion certainly made a solid attempt, and plenty of players will probably find enough reason to come back for lots more. Six themed locations with three intersections each offer a lot of mayhem, but the game also includes three modes to keep the experience fresh: Road Trip, Rush Hour, and Pile-Up. Road Trip’s your standard game where you try to wreck a certain number of cars before five are able to escape your fiery, gasoline-fueled path of destruction. Rush Hour gives you a 90-second time limit to cause as much chaos as possible before one fantastic explosion at the end. Pile-Up sees you trying to build the biggest pile-up possible to maintain a massive multiplier that comes into effect when no other cars are coming. Then, your objective is to make as much of the world continuously burn as possible. The game also offers a feature called Autolog, where you can directly see the scores of friends who’ve played the game—and issue challenges to them to try to beat your high scores. This classic arcade feature may be just enough to get the adrenaline pumping for you competition junkies out there, and it could be the saving grace that makes this a downloadable title you keep coming back to.

Despite all this, I personally did find that the game got repetitive after some time, and it isn’t something I see myself playing for long stretches of time, even though it felt great to blow up so much stuff in short spurts. Also, the Kinect controls are completely unnecessary. For a game that relies on two buttons on a standard controller, jumping up and down to activate my Crashbreaker was irritating, and the five seconds of steering I needed in the beginning before my first crash didn’t give me the control I felt with a gamepad. Still, Burnout Crash! is a slick, easy-to-pick-up-and-play (with a controller), adrenaline-fueled funfest that, when combined with bright colors, a cheesy game-show-style announcer, and some kickin’ tunes, has enough to definitely be worth your 800 Microsoft points or $9.99 on PSN.

Summary: That rare, properly fleshed-out experience spawned from a minigame—and one that’s well worth your money.

  • The Good: Autolog adds a competitive factor not seen in many games like this.
  • The Bad: Finds a way to make unbridled mayhem repetitive at times.
  • The Ugly: Kinect controls on the XBLA version. So unnecessary.

SCORE: 8.5

Cliffy B talks Shadow Complex 2, ChAIR clarifies

THE BUZZ: Cliff Bleszinski let loose in an interview with Gamasutra that Shadow Complex 2, a sequel to the 2009 downloadable smash hit Shadow Complex, a side-scrolling action/adventure game akin to old-school Metroid with a conspiracy theory twist, “is sitting there, it’s actually largely designed, we just need to find a partner to help us finish it so we can bring it to market”. EGM spoke with ChAIR representative Laura Mustard in regards to Cliffy B’s statement and this was her response:

“Regarding the recent Shadow Complex 2 rumors, there’s nothing new to report. As ChAIR creative director Donald Mustard has said in the past, following the release of Shadow Complex, ChAIR did some really great design work on Shadow Complex 2 before shifting gears to develop Infinity Blade as the iOS market was quickly emerging. Given the tremendous popularity of Shadow Complex, there’s a ton of interest in a sequel and plenty more we’d like to do in that universe. We’re confident we’ll re-visit when the right opportunity presents itself.”

Epic president Mike Capps has also gone on record previously stating pretty much the same thing while also acknowledging how risky a business move it was to move ChAIR off of a proven franchise like Shadow Complex and into a new realm like iOS. Although it has clearly paid off with Infinity Blade being a huge grosser in the iOS market and as Bleszinski pointed out in the Gamasutra interview, they were looking for a flagship product in the iOS realm to begin with and thought it would have been more work to port the original Shadow Complex over.

EGM’S TAKE: Most of this may be old news, but the thing that catches your eye and has caused this maelstrom of buzz surrounding the statement is ‘largely designed’ and the fact that Epic is looking for a partner. Assuming Bleszinski means a publishing partner as clearly between ChAIR and Epic the development side of things shouldn’t be an issue, the real question is why hasn’t Microsoft, publisher of the first Shadow Complex, jumped all over it knowing how well the first did or why hasn’t Sony thrown their hat in the ring to try and steal a jewel away from Microsoft’s dominate Xbox Live Arcade? If the game is ‘largely designed’, how much longer must we wait before one of the two comes to their senses for Shadow Complex 2 to be available for download? Of course, and this is just speculation on my part, there must be other factors involved keeping this from moving forward. Or they could be holding off until just the right time to announce it, like since Gears 3 is now out of the way, maybe a Summer of Arcade 2012 slot?

How do you like your warlock roasted?

The Comedy Central roasts, much in the tradition of the old-school New York Friars’ Club ones, have seen some of pop-culture’s biggest names put their sense of humor to the test as they’ve been dragged through the hot coals by some of their closest friends, today’s up and coming comic stars, or washed-up has beens who are looking to get their name back out there. Pam Anderson, David Hasselhoff, Bob Saget, and Donald Trump are just a few of the chosen that have been called upon to be humiliated in front of a live studio audience by their pop culture peers. But never have so many comedians been chomping at the bit to be given a stage to roast so easy a target.

Tonight marks the world broadcast premiere of the Comedy Central Roast of Charlie Sheen, a man who we’ve seen go from making millions an episode on a mediocre sitcom to living with a pair of goddesses and claiming to be a warlock, a rock star from Mars, and to have tiger blood running through his veins. Yes, Charlie will be an easy target indeed.

Serving as Roastmaster for the third time is Seth MacFarlane of Family Guy fame and this move has many calling for him to become the official host of these events, although I’m sure Roastmaster General Jeffrey Ross, who is amongst tonight’s panel of roasters (like it was ever in doubt), might have something to say about that. Also on the panel is Jon Lovitz, William Shatner, Mike Tyson, Kate Walsh (Yeah, the one from Grey’s Anatomy. I don’t know why she’s there either), Amy Schumer (who?), Anthony Jeselnik (see previous roaster parentheses), Steve-O from Jackass, and Patrice O’Neal who finally caved in and decided to do a roast.

Suffice to say, like in previous roasts, some people will bring their A-game and others will bomb horribly (although I was there and can attest to the fact that no one bombed as badly as “The Situation” during Trump’s roast, he reached a whole new comedy low that will not be seen again for generations to come). You probably think you can tell from the list of roasters who should do well and who shouldn’t. But you’d be wrong. Trust me when I say that some people will surprise you, or at least they hired really good writers to surprise you, while others will shock you with how little their shock humor works when dealing with a subject like Charlie Sheen.

All in all, for the most part the show is a good, solid laugh so if you’re interested in seeing one of Hollywood’s elite get completely trounced in-between a lot of censored swear words, then be sure to tune in tonight at 10 PM ET/PT to Comedy Central.

Channeling my inner Jay Sherman, I look ahead to this weekend’s upcoming potential blockbusters. Winning the top spot at the box office always puts a target on your back, but I don’t know if the disease-oriented thriller Contagion, which took last week’s number one position with it’s over $22 million dollar opening weekend, has much to worry about from any of this week’s new contenders. Let’s take a look.

1) The Lion King 3D (Buena Vista)

In the jungles of Africa is a hierarchy of animals, forever ruled by lions who must maintain the Circle of Life. But the jealous brother, Scar, of the current king, Mufasa, puts plans in motion to usurp the throne by eliminating the king and his son, Simba.

Like all great Disney animated classics, the voice acting is superb, the songs are wonderful, and the animation is priceless. My only concern is pushing this into 3D now, but even so, I saw this as a kid and know enough people my age who have kids now that this is a perfect chance to give their little ones a similar experience to what we all had as children—to see this on the big screen in a movie theatre and spend some quality time with their family. I actually wouldn’t be surprised to see The Lion King 3D do decently well this weekend and if you have kids who are new to the film, I recommend you take them.

2) Straw Dogs (Sony/Screen Gems)

An L.A. screenwriter relocates with his wife to her hometown in the deep south. As their relationship begins to become strained due to the move, both are put in danger by some of the twisted locals and are forced to defend themselves to the bitter end.

Putting aside the premise of your stereotypical southern hillbillies looking to do deranged things to pretty girls, I can’t even begin to take this movie seriously because it has James Marsden in it. Every time I see him, I just keep thinking of the guy who made Cyclops a wuss in the X-Men movies and was the surrogate father of Lois Lane’s bastard son in Superman Returns. I can never see any geek ever taking him seriously in anything he does as long as he’s still best known for those two stains in the world of geekdom and this movie doesn’t look to do him any favors either.

3) I Don’t Know How She Does It (Weinstein Company)

A comedy that centers around the hectic life of one woman who is a finance executive as well as the breadwinner in her family.

I’m still trying to figure out how Sarah Jessica Parker gets roles. The last time she was even remotely relevant was when Family Guy compared her face to a foot (very fitting I might add). This is why when most actors get older, they go into voice acting. Take a cue Sarah. On the other hand, I want more Christina Hendricks! She is amazingly beautiful. Honestly though, even with a star studded comedic cast, this movie has as much fun written on it as an appendectomy. If I wanted to listen to a middle-aged woman complain and make bad jokes about her job, deadbeat husband, and spoiled kids, I’d go back to Jersey and have dinner with my mother. I heard about this movie once a while ago, and thought the producers had come to their senses and buried it after I didn’t hear about it again. So much for that idea.

4) Drive (FilmDistrict)

A Hollywood stuntman is underpaid and underappreciated, so he begins moonlighting as a wheelman for various illegal jobs. When one deal goes wrong though, a hit is put out on his head and he’ll have to use his skills in ways he never thought about before.

I’m actually really intrigued about this movie. It has a great cast of actors who I always enjoy like Albert Brooks and Ron Perlman (who every geek out there worth a damn is a fan of) and it’s a bit of a twist on your standard heist movie which we haven’t seen enough of lately. Not to mention it has Christina Hendricks (see above review). The real question will be how pretty boy Ryan Gosling does in the lead role of an action-oriented movie like this. We know he can do drama, but can he do his own stunts like in the role he’s playing? If you’re going to see anything this weekend and don’t have kids, I think this is the one to go with and is my movie pick of the week.

More gear for your Gears

It’s pretty common knowledge that I’m somewhat of a collector. I even admit as much in this month’s issue of EGM’s roundtable discussion (Issue #251, available now on newsstands). So when it was said that Gears of War 3 would be coming out with an Epic Edition, well, it was a no-brainer what version of the game I’d be getting, and fortunately, I was able to get mine a little early.

So incase you don’t know, or are still on the fence, here is a breakdown with a couple of pictures of what comes in the $149.99 Epic Edition of Gears of War 3.

  • A copy of Gears of War 3 (kind of obvious)
  • The Octus Service Medal of Adam Fenix, Marcus’s father (made of real metal)
  • A code for an Adam Fenix multiplayer skin (look on the actual Octus medal)
  • A code for five special weapon skins (Lancer, Retro Lancer, Hammerburst, Sawed-off Shotgun, and Gnasher Shotgun)
  • Several photos of Adam Fenix in his traditional Gears armor, his last will and testament, blueprints for the Hammer of Dawn, which he helped launch (and fans of the fiction will know later used to wipe out most of Sera with in an attempt to stop the Locust), a personal letter to Marcus, and a certificate for the Octus Medal
  • A COG flag
  • A special book detailing how Gears of War evolved into the powerhouse franchise it is today with foreword by Adam Sessler
  • A model of Marcus resting on some molten rock with imulsion leaking out and surrounded by a diorama featuring Dom, Anya, and several other Gears.

All in all, definitely a good bang for your buck if you are a true Gearhead (which I happen to be). What was especially enjoyable was all the references to the expanded universe novels by Karen Traviss (who also wrote Gears of War 3) in the collection of goodies, showing that this was targeted at the true diehards of this stellar franchise. So if you have the extra cash, as it is a purchase that is worth more than two full retail games to begin with, I’d strongly recommend this addition to any Gears fan’s collection.

So what do you all think of the Epic Edition? Is it worth your cash? Are you planning on getting one? Have you already pre-ordered it? Let us know with comments below!

World’s Finest Assassin comes to Arkham City

THE BUZZ: Yet another foe in Batman’s lengthy Rogues Gallery has been added to Arkham City. This time, the World’s Finest Assassin, Deadshot, has been revealed by Rocksteady Games and confirmed by GTTV’s Geoff Keighley as being the latest addition within the city’s walls. Interestingly enough though, Batman is not Deadshot’s initial target, but if he gets in the way of the assassin’s hits, I’m sure Batman will make the list soon enough. Expect screens and trailers of The Man Who Never Misses as they become available.

EGM’S TAKE: A surprising choice to say the least as Deadshot’s inconsistent personality over the years depending on who has written him has led him to have a small following at best compared to many of Batman’s more iconic villains. After hearing that a new villain was to be revealed, I personally had predicted the unveiling of the Mad Hatter, especially as Paul Dini’s 5-issue comic mini-series branching Arkham Asylum to Arkham City and published by DC Comics showed classic Hatter henchmen The Carpenter and Tweedle Dee and Tweedle Dum in its final pages within the confines of the city. Not to say they won’t be there in the end, but Deadshot was definitely a shock as a diehard Batman fan, especially with his new, toned down design in lieu of his typical body armor and helmet seen in the comics. The simplified look is being played off that Deadshot needed to sneak into Arkham City to complete his hits and so he posed as a more common inmate, but the cockiness of the character rarely puts him out of his traditional body armor for long so this haphazard hand-me-down was a bit disappointing to see, but those wrist cannons look like they can get the job done no matter how second hand they may be.

If curious to know more about Deadshot, check out my full profile of him over at the EGM Geek Now page by clicking here.

The Man Who (Almost) Never Misses

Deadshot first appeared back in June of 1950 in Batman #59 and was created by original Batman creator Bob Kane along with fellow writer David Vern Reed and artist Lew Sayre Schwartz. This powerhouse classic creative team makes it even more surprising that Deadshot never really caught on with fans considering he is one of Batman’s oldest villains, coming to life years before many other Batman Rogues Gallery mainstays like Mr. Freeze (1959), Poison Ivy (1966), or Ra’s Al Ghul (1971).

As his origin goes, Deadshot, real name Floyd Lawton, was the younger of two brothers and grew up in the shadow of his older brother, Edward. So as Edward walked around being the hero, Floyd decided to be the villain and was a problem child from an early age because of it. That is until one day the boys’ mother asks the pair of them to kill their father. Edward accepts this request but Floyd refuses to kill his own father and so Edward locks him in the shed behind the house. Floyd breaks out and to save his father, picks up a rifle (that is so conveniently lying around) and climbs a tree. He looks in the window of the house and sees Edward ready to shoot his father. Floyd attempts to shoot the gun out of his brother’s hand but at the last moment the branch upon which Floyd was perched, snaps, and he accidentally shoots and kills his own brother. Floyd has lived, as he sees it, a “meaningless” lifestyle from then on.

Deadshot’s lack of popularity, aside from a rather weak origin story, more often comes from being inconsistently written over the years. Originally created as a “mirror image” style villain, Deadshot posed as another Gotham crime-fighter alongside Batman, but really only had machinations to replace Batman so then no one would get in his way and he could do what he wanted with the city. When the illusion of him being on the side of good fell away, Deadshot turned to the underworld and attempted to become the top dog of Gotham’s underbelly, but he never had the leadership qualities needed to keep that many criminals in line and was easily brought to justice by Batman and Commissioner Gordon.

It wasn’t until his next story line that he took on the mantle of a hired gun, which is what he is best known for, where he joined Amanda Waller’s Suicide Squad and the character developed a bit of a conscience, taking several hits that he failed to carry out including another confrontation with Batman who infuriated Lawton by insinuating that he pulls his shots around him. Unable to concentrate after being psychoanalyzed, Batman again defeated Deadshot, but he rejoined Waller’s squad after she pulled some of her many government contact strings.

His next character shift comes after he leaves the Suicide Squad and suddenly he has a family and the loner type who had been crafted for years was shattered, although Deadshot was still infamously precise with his pistol. This would in turn continue to develop Deadshot’s conscience, which would drive the character up to his most recent incarnations in the Secret Six comics.

So if he can’t keep an audience, what keeps causing writers to bring him back? He was even the centerpiece in one of the six animated shorts that were part of the Gotham Knight DVD that took place between Christopher Nolan’s Batman Begins and The Dark Knight films. Probably the fact that he is one of Batman’s most realistic villains and when things get too crazy, as will be the case in Arkham City, Deadshot can give fans a heavy dose of reality. Simply armed with a boat load of guns, expert marksmanship, some sweet armor that makes him almost Boba Fett like in appearance, and a fearless attitude when going out on a hit, Deadshot has just enough appeal to serve as filler between more major arcs with Batman’s more traditionally insane rogues, or to be part of a much larger and over-the-top ensemble, again, like in Arkham City.

It should be interesting to see just how big of a piece of the Arkham City puzzle The World’s Finest Assassin will be. Will he be overshadowed by the other villains? And who will play his voice? What other villains do you hope can be jammed into Arkham City and how do you feel in general about Deadshot? Let us know by commenting below!