Tag Archive: Banjo Kazooie


Like many gamers around my age, my gaming prime came on the Nintendo 64. Those late adolescent/early teen years of my life were spent pouring hour after hour into the medium’s first 3D worlds, and few experiences hold as special a place in my heart as the action-platformers on Nintendo’s system. Driven to grab every collectible, I’d spend hours watching counters go up as I crossed items off, only to start a new save file and do it all over again. One of my particular favorites was Banjo-Kazooie, and so I was nothing if not intrigued when I found out many of the minds behind that classic from my youth had started a new studio, and successfully Kickstarted a throwback to that era titled Yooka-Laylee. While it was fun to walk down an updated memory lane, Yooka-Laylee is also a reminder in some ways of how far we’ve come in gaming, and how some things are better left in the past.

Yooka-Laylee follows the titular duo of a chameleon (Yooka) and his best bat friend (Laylee) as they enjoy a relaxing day at their new home Shipwreck Creek, which is just outside the corporate Hivory Towers. Meanwhile, the head honcho of the Hivory Towers, Capital B, sets in motion a plan to steal all the world’s literature as he looks for one special, magical book. It should shock no one that the book is actually in Laylee’s possession, and she and Yooka don’t take kindly to having it suddenly taken away from them. The book’s pages—dubbed “Pagies” in the game—don’t take to this idea either, ripping themselves from their bindings and scattering about the tower. Now, Yooka and Laylee must race to collect all 145 pages, put the book back together, and stop Capital B’s plans once and for all.

Yooka-Laylee is a textbook spiritual successor to Banjo-Kazooie. The names have changed, the worlds have changed, and even some of the powers have changed, but playing Yooka-Laylee is like forcing yourself to feel déjà vu for 10 to 20 hours depending on how many collectibles you go after (a one-hundred percent run took me almost 20 hours) and if you ever played those original games. For me, this was great, because I love the colorful characters, the tongue-in-cheek British humor, and the puzzle solving and platforming gameplay that served as staples for Banjo-Kazooie (and continue here). But, after wiping the nostalgia from my eyes like crud caked onto them after oversleeping, I realize there are also some problems with living in the past like Yooka-Laylee does, since the game largely ignores the 20 years of progress games development have made.

CapitalB1160

The first (and most) evident problem is the camera. Even after the day one patch, I still felt like I had to wrestle with the damn thing like it was 1998 all over again. Here I was, swearing at the TV that the angle wouldn’t let me see what I wanted to see, or that it had pulled in too close while Laylee was using her flying power, or that the perspective suddenly shifted, and so too did the controls. The good old days, right? It was a common and accepted occurrence back then, but we’ve progressed past that as an industry for the most part—yet here was this nuisance from the past cropping up once again.

The controls are also looser than all the bowel movement jokes worked into the game. While they’re rarely bad enough to ever actively get in the way of you beating the game, they can get frustrating—especially with Laylee’s flying or Yooka’s roll move that allows you to traverse steep inclines—when trying to grab collectibles as you just barely over or undershoot your target because it feels like you’re fighting the controls more than you should be.

Another favorite problem is the game-breaking glitch. Banjo-Kazooie had one that was never fixed (even when it was re-released with Rare Replay) called the Bottles Puzzle Glitch. This would make it so if you did a particular puzzle before collecting all 900 music notes in that game, some of them would magically disappear, and you’d be stuck just shy of 100-percent.

Pagies1160

In Yooka-Laylee, there seems to be a similar glitch in world four, the Capital Cashino. In order to obtain most Pagies in the level, you need to collect 10 coins on various casino-based mini-games, a fun change of pace that adds variety to the experience. I discovered late in my playthrough that by destroying out of order slot machines, you could grab a bunch of coins at once. Thanks to that, I wound up cashing in four Pagies worth of coins at one time, after which the little auto-save icon popped up and then faded away. I ran around for a few more minutes looking for (but never finding) more coins, and then I proceeded to turn my game off for the night. To my horror, when I returned to Yooka-Laylee the next morning, not only did I not have all four Pagies I had cashed in my coins for (I only was credited with two of them), but the coins and the out of order slot machines themselves were gone from the world. So, too, was every other coin I had already collected from the world.

Now, this wouldn’t stop me from beating the game, but it’s clearly a glitch that prevents you from getting 100-percent in the end (like the Bottles Glitch). I believe the autosave point happened in-between the Pagie counter increases but after I cashed in all the coins at the same time. It was unfortunate, and it’s—admittedly—a lot of speculation on my part to the hows and whys of the matter, but after several hours I resigned myself to starting a new game, beginning from scratch, and cashing in 10 coins as soon as I got them every time in Capital Cashino—then getting my full clear on that playthrough.

Yooka-Laylee does do a fine job of following in its ancestor’s footsteps on the positive side of things as well, however. The worlds are absolutely gorgeous, with colors that you didn’t even know existed just popping off your screen. As well, the soundtrack is amazing; I’m still humming the opening theme while writing this, and honestly you’d be hard-pressed to get the Capital Cashino theme out of my head.

Glide1160

The worlds are also absolutely massive. There may be only five of them—six if you count the main hub—and they may start out at a size comparable to what we were used to in the N64 days, but Yooka-Laylee adds variety by allowing you to spend Pagies to quadruple the area of each world, offering up hours of additional puzzle-solving and keeping each world from growing stale as a new cavalcade of characters are introduced with even more quests to complete.

And, my glitch notwithstanding, each collectible feels challenging, but not ever unobtainable. This is a difficult balance to strike to get people to keep playing and not be bored of the collection process, yet Yooka-Laylee makes it feel effortless. There’s also a great open-endedness to each challenge, which is something I had forgotten I loved about these games. You can bend the rules once you have the proper tools at your disposal in order to circumvent some of the difficulty. In fact, I’d recommend doing the bare minimum to open up each basic world and concentrate on obtaining the full repertoire of Yooka and Laylee’s moveset. Once you unlock all their abilities, you’ll be able to find faster, more efficient ways of solving puzzles and beating bosses when you subsequently backtrack.

Speaking of powers, Yooka and Laylee also have a bevy of transformations courtesy of a character named Dr. Puzz that would put Mumbo Jumbo’s magic to shame. Plant, animal, and even vehicle forms allow the duo to explore every nook and cranny of each world. There’s also an additional power you can utilize over the course of the game called Tonics that offer everything from more health to more special ability meter, or even just fun stuff like giving Yooka familiar-looking blue pants to wear—but you can only ever have one active at a time.

Trowzer1160

One other minor addition sees Yooka-Laylee borrow something from the modern era: multiplayer. A polygonal dinosaur character named Rextro is the purveyor of old-school arcade games inside the main campaign, and he also offers up some local co-op and versus multiplayer options for up to four players on one couch. It’s a nice touch from a crew that supposedly always wanted to add a multiplayer component to the Banjo games, but could never do it back in the N64 days.

Finally, there’s the writing. Personally, I loved much of the tone of this game. It never takes itself too seriously, and the toilet humor finds an interesting sweet spot between what we saw in Conker’s Bad Fur Day and Banjo-Kazooie—including in the very first level, where you need to loosen the bowels of a talking cloud in order to get it to rain or snow in the world to unlock new challenges. I also liked many of the characters, like the aforementioned Rextro, and Trowzer, the special move-selling snake. Heck, even the loading screens make fun of the game itself, or how games used to be back in the N64 era. You could potentially alienate some of your younger audience with references back to the days of memory cards and cartridges, but I found it to be charming.

Yooka-Laylee was a fun stroll down memory lane, but it also serves an unintentional purpose: It reminds us how much better things have gotten in games over the years. While still being solid in its own right as an action-platformer, its humor and style won’t resonate with everyone, and there are definitely some technical issues holding it back. However, for those of us who grew up with Banjo-Kazooie, our rose-colored glasses can remain mostly intact as we hunt for countless collectibles, even as our tastes have matured along with the industry. Hopefully, those unfamiliar with the roots of this game will be able to forgive that, sometimes, we older gamers just wanted a talking, constipated cloud to change the world around us, and focus on the platforming instead.

GlacierRoll1160

Publisher: Team17 • Developer: Playtonic Games • ESRB: E10+ – Everyone 10 and up • Release Date: 04.11.17
7.0
Some long-forgotten issues from way back in the day crop up again in this throwback action-plaformer, but even if you aren’t playing it through the nostaliga of someone who grew up with Banjo-Kazooie or other adventures like it, you’ll still find a solid game to play in Yooka-Laylee.
The Good It’s a love-letter in every imaginable way to classic 3D platforming adventures of the N64 days.
The Bad It stays too true to form from the N64 days, and carries over a lot of the issues with those games as well.
The Ugly The save glitch in the Capital Cashino world that required me to start my entire game over if I wanted to make a one-hundred percent run.
Yooka-Laylee is available on Xbox One, PS4, and PC and coming later for the Switch. Primary version reviewed was for Xbox One. Review code was provided by Team17 for the benefit of this review. EGM reviews games on a scale of 1 to 10, with a 5.0 being average.

A dose of déjà vu

Like many gamers my age, I grew up with a bevy of great and quirky titles developed by Rare. What I didn’t realize until I sat down with Rare Replay—a celebratory compilation of 30 games developed by the company since its inception in the mid-80s—though, was how much they grew up right alongside me. From thumb-numbing affairs like R.C. Pro-Am for the NES to more refined efforts for the Xbox 360 like Banjo-Kazooie: Nuts & Bolts, Rare Replay is a magnificent showcase of one of gaming’s more beloved developers and how they’ve evolved over the years.

At its core, something like Rare Replay is admittedly nostalgia driven. While reviewing the collection, hours flew by in the blink of an eye as I rediscovered titles like Cobra Triangle (my personal first Rare game from 1989) and Battletoads. And in many cases, the games played just as well now as they did back in the day, with muscle memory taking over after only a few moments—which wasn’t really all that hard considering I only had to remember two buttons usually.

Rare Replay even touts an awesome “behind-the-scenes” series of never-before-seen interviews and features that are unlocked the more you play. These fun “Rare Revealed” unlockables give you insight into your favorite titles and how they came to be, and why certain creative decisions were made—like how Conker became the foul-mouthed squirrel we now know and love, or what the genesis of Battletoads really was.

Of course, even while being swept up in the memories of my childhood and teens, it quickly became evident that not every game in the compilation stood the test of time. My rose-colored glasses cracked a bit in particular when playing Killer Instinct Gold or Snake Rattle ‘n’ Roll, but that’s also to be expected to a degree when covering such a large swath of gaming history.

Where Rare Replay shines brightest, however, isn’t just in how it lets you take a stroll down memory lane. Since it’s unlikely most people have played every title in this compilation, the best moments are really when you discover a game you might’ve missed the first time around. Suddenly, you have another favorite in your gaming library, even if it’s coming from a game older than you are. In my case, that game was 1983’s Jetpac—technically developed by Rare’s eventual founders Tim and Chris Stamper and not the studio itself—that kicks off the collection with some classic early-80s arcade action.

Now, it would’ve been easy enough for Rare to just pull these games together and call it a day, but Rare Replay tries to offer up a slice of originality, too, in the form of the game’s “Snapshots.” All of Rare’s older titles come with five Snapshots—mini-challenges from a specific slice of each game—that will put a player’s skills to the test. Whether it’s defeating a boss without losing a life, earning a high score in less than a minute, or cumulatively playing a game for a certain amount of time over your career, the Snapshots try to offer up something new to pull you back into the NES era if you need some prompting.

While an interesting idea, I would’ve loved for Snapshots to be more varied. You’ll always have a cumulative one, a high score one, a combat challenge, and then maybe a couple that are more specific towards the given game. The most curious decision with Snapshots comes from the fact that not every game has them, though, and they stop altogether once you reach the N64 generation of Rare’s library. If Rare was going to try to implement something new, they should’ve done so uniformly throughout Rare Replay.

And the same goes for a special “Replay” feature in those older games. Similar to the “Rewind” option you see in games like Forza, by pressing the LT button you can actually replay the last few seconds of your game to avoid losing a life and keep going for that high score. A novel idea—even if it somewhat defeats the purpose of those older arcade games—but it’s only available in the older Rare titles.

As fun and as nostalgia-driven as this collection may be, Rare Replay is actually about a lot more than just Rare’s history. A more subtle benefit of the collection may be how it helps pave the way for the highly anticipated backwards compatibility for Xbox One. While you’re downloading and installing the bulk of the collection, separate downloads then start for games that were on the Xbox 360 like Banjo-Kazooie, Perfect Dark Zero, Kameo: Elements of Power, and more. It ends up being nine separate Xbox 360 downloads, plus the Rare Replay collection of the remaining 21 games for 10 downloads total.

The one downside to this is, for the time being, you can only access the Xbox 360 games via Rare Replay, which acts as a sort of emulator launcher—even though each game takes up space separately on your hard drive (close to 50GB for all 10 downloads). That’s supposed to change when backwards compatibility fully comes to Xbox One sometime this fall, and in the meantime, if there are Xbox 360 games you don’t want, you can delete them apart from the main collection. At the very least, the transition between Xbox One and Xbox 360 is quick and relatively smooth after the first time you try it, and by simply holding the menu button, you can switch back to Rare Replay and the Xbox One whenever you want.

Rare Replay is a tremendous collection of great games that show how integral Rare has been to game development for the past 30 years. It may not offer up a lot that’s new gaming-wise, and it may lack some of the company’s biggest hits due to licensing issues (most notably Goldeneye 007 and the Donkey Kong Country series), but there’s plenty here that should still be celebrated. If you’re a Rare fan, there’s no better way to do so than with this compilation.

Developer: Rare Ltd. • Publisher: Microsoft • ESRB: E – Everyone to M – Mature (varies by game) • Release Date: 08.04.15
8.0
A great collection of classic games. Whether you’ve been a fan of Rare for three years or for thirty, there’s something here for everyone, with plenty of gems waiting to be discovered for the first time.
The Good Whether a Rare game junkie or a relative newcomer to their brand, everyone should find something to enjoy.
The Bad Snapshots don’t provide a lot of variety and aren’t available for all titles. Not every game stands the test of time.
The Ugly Even after nearly 25 years, I still can’t beat the Clinger-Winger stage in Battletoads. Damn you, Hypno-Ball!
Rare Replay is a Xbox One exclusive. Review code was provided by Microsoft for the benefit of this review.