Tag Archive: comics


Brainiac Rises

Originally Published: February 27, 2011, on my StrongProtector account on GiantBomb.com

Growing up, I always dreamed of being a superhero. I wore a blue blanket around my neck as a cape and ran around the house vanquishing invisible enemies with what I perceived as martial arts, but that my parents probably thought might be closer to some kind of interpretive dance (I’ve always been a very uncoordinated individual). So, it makes some sense that the only MMORPGs I ever had any real interest in were the ones that let me make my own superhero.

Great MMORPGs are supposed to be able to suck you in and make you want to keep playing and building up your character and keep influencing the universe you find yourself in (and keep paying the monthly subscription fee), but I got bored with City of Heroes after a while and the same happened with Champions Online.

DC Universe Online was supposed to be different though. Over the four-plus years of development and delays we had to endure, we kept being told how it was going to change the world of MMORPGs, how it was going to be different, and how it was going to appeal more to people like me who weren’t into collecting rat pelts and beating up on smaller foes constantly in order to just level up once in the hopes of advancing past the next mission.

Well, after weeks of near non-stop research, where I sacrificed contact with the outside world, and also with my razor (see picture), I have come to this conclusion: DCU Online is easily the most fun, engrossing, and enjoyable superhero MMORPG I’ve ever played. But after playing it non-stop for a month, I don’t see any reason to extend my subscription beyond the free 30 days the game comes with.

The game opens with Brainiac putting into motion his master plan, his end game that will finally eradicate the heroes and villains who have always stood in his way and that will give him absolute control of the Earth. And he will succeed. Furious over missing the threat right under his nose and letting his obsession with Superman get the best of him, Lex Luthor from the future builds a time machine that allows him to temporarily travel back to the Justice League Watchtower before Brainiac launches his attack. Future Luthor has brought back with him Exobytes, little nanobots that Brainiac used to download the DNA and powers of Earth’s heroes and upload into his robot army for the final push of his conquest. Luthor releases these Exobytes into the atmosphere, thus creating millions of new heroes in the hopes it can change his present and our future as he is ripped back to his own time.

It is here that you can then create your own hero or villain. First, you have to choose a server offered and I normally wouldn’t even mention this, but as a comic book fan, I took a little extra joy in seeing each one named after a classic DC storyline, whether “The Killing Joke”, “Final Crisis”, “Justice” or the many others. Now, if you want to jump right into the action after this, you can choose from one of 15 hero/villain presets, but if you’re like me and want a more personal touch, then you can choose from hundreds of various combinations, with more that you can earn over the course of your playing time.

Either way, you can choose from one of six “mentor” types who will influence your safe house and mission layout. If you choose to be a hero that follows Batman, for example, you’ll face more of his villains like Scarecrow and Bane. On the other side of the coin, if you choose to be a villain that follows the Joker, you’ll face off mostly against the Bat Family.

I created one hero and one villain to start. The hero I made is a tech-ninja who sports a sweet black mage hat named Strong Protector and who is a dedicated brawler. The villain I created is a dual-pistol wielding army reject named Ray Rage. Someone is now going to use this information to probably lay out a psych profile for me. Anyway, I stuck with the more realistic hero powers, but ice, nature, fire, psychic, and dark magic abilities are all at your disposal as well when creating your own personal characters.

The instant appeal of DCU Online doesn’t lie in the fact that you can create your own hero or villain though because it’s been done before. The appeal lies in the fact that you are playing in an established universe with over 70 years of history to it. You’re jumping right into Gotham’s East End to cause havoc with the Joker for the GCPD and stop Huntress from putting pressure on your mob allies or maybe you’d rather jump into Metropolis’ Chinatown with Superman and need to stop the Hive from stealing mystical artifacts.

The concept clearly is enough to get my blood pumping, but how does the game actually stand up once you get into Metropolis, the Watchtower, or various other areas in the DC Universe? The best way to describe it would probably be a mixed bag.

The scope of the world you find yourself fighting in is absolutely massive and obviously being able to support thousands upon thousands of people online at once takes its toll on the aesthetics of the game, but that’s really no excuse for the amount of visual glitches you’ll find in DCUO. Much of the world is very slow loading and there are holes everywhere. Thank goodness there is a warp option in the menu otherwise I’d still be falling through an invisible hole that was in the middle of the Metropolis boardwalk. The graphics do look great though during the story cut scenes or the small comic style vignettes you earn after defeating every hero or villain you face.

The audio is spear-headed by tremendous voice acting from former DC Universe animation veterans like Adam Baldwin and James Marstens (Superman and Lex Luthor from Superman: Doomsday) and of course Kevin Conroy and Mark Hamill (Batman and the Joker from Batman: The Animated Series and countless other DC animation projects), but I was surprised at how generic the music was. It kept sounding like you’d hear the beginnings of Danny Elfman’s Batman theme in Gotham or John Williams’s Superman theme in Metropolis, and then it would just taper off. Would it have been too much to ask to bash heads to the music that many comic book fans have come to associate with their favorite heroes?

Where DC Universe Online really shines is in the simple controls and mechanics. Unlike most other MMORPGs, the action is completely responsive to your button commands like a traditional action-game instead of the random or turn-based styling that is more accustomed to this kind of game. This allows for players to have a much stronger say in what happens in a fight instead of relying on making the right choices when leveling up and hoping for the right digital role of the dice behind the scenes.

The leveling up has also been streamlined compared to most MMORPGs as you only decide on what new powers you can learn or new fighting styles to acquire. Your health, defense, attack power, speed, and other more traditional attributes increase at a fixed pace, which can be augmented via finding various types of gear from fallen foes, with the best goodies obviously being dropped by the super villains you take out.

Also, instead of having to go back and knock out a plethora of weaker enemies as you progress in order to level up, DC Universe Online successfully has eliminated the rat pelt collecting and has you level up at a much more consistent pace no matter what level you may be. You deserve a reward for bringing Doctor Psycho, Giganta, Harley Quinn, or any of the other countless villains in the DCU to justice no matter what your level is so whether you’re Level 5 or Level 25, you’re going up a level if you beat a villain.

The big problem right now with DC Universe Online is that you can actually get through most of everything you can do in the game in the free month that you get with it. Sure, you could stick around to test your mettle against other created characters in the small or large scale PvP Raid and Arena instances or join up in Legends mode and play as your favorite hero and villains in some classic goal oriented multiplayer, but there isn’t enough for you to buy a monthly subscription until the level cap is increased and some new villains and missions are added. Of course, you could just try out other mentors and powers for the main game as well and create a small army of characters if you really fall head over heels for this game.

When all is said and done, DC Universe Online is a solid, but not spectacular MMORPG unless you really love the DC Universe and their characters, like myself. If so, then this game is definitely worth a purchase, just make sure not to start your free 30 days until you know you can get some solid gaming time in, because even the most diehard of DC fans will probably be ready to hang up their cape after a month.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 7.0: In it’s defense, you’re going to have a lot of visual glitches in a world the size of what DC Universe is set in. A big knock against it though is this game has been in development for nearly five years when it was finally released so I was pretty ticked when I fell through the middle of Metropolis’ boardwalk for what seemed like forever and I have to SOE out on it.

Audio: 7.0: I loved the voice actors featured in the game and the SFX are something you would expect in any comic book game, but you couldn’t get the rights from Warner Bros. for some licensed music? I want the Danny Elfman theme for a Batman protégé character damnit!

Plot/Plot Development: 10.0: Great original comic book plot that fits perfectly into the DC Universe and just like many of the comics the game is based off of, if done properly, it will never truly end, but continue to evolve along with the game’s community.

Gameplay: 8.0: A bevy of super powers available to you early on and an easy leveling up system that didn’t have you running around collecting rat pelts was a nice change to your standard MMORPG. Despite this, much like the graphics, there were a lot of glitches and slow response times to your command inputs due to lag and it became irritating at times.

Replay Value: 7.0: An engaging and original comic book plot that will always change and evolve is a tremendous concept, but I will never understand the willingness to pay a $15 monthly charge for any video game that costs $60 to begin with. Unless this all you plan on playing for a good long while, you can probably get your entire superhero fix in the free month that comes with the game.

Overall (not an average): 7.5: As much good as there is in this game, there are still a lot of problems that I’m sure will be fixed over time, but as it is now keeps it from being elite and definitely not worth a monthly subscription fee. Find a spot on the calendar when there won’t be a lot of good games coming out, buy this with the free month, and then be done with it until it gets some sweet expansion pack.

Originally Published: February 1, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Marvel Ultimate Alliance 2 for the Xbox 360.

Originally Published: February 1, 2011, on Youtube.com/RCars4885

Ray Carsillo will return to where it all began…his mother’s basement. March 1, 2011, the future king of all geek media begins anew.

Originally Published: January 13, 2011, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Wanted: Weapons of Fate for the Xbox 360.

Originally Published: January 10, 2011, on PlayerAffinity.com, and my StrongProtector profiles on Comicvine.com and Screened.com

I had the chance of getting an advanced screening of the 2011 Green Hornet starring Seth Rogen and so have written the following review!

Based off the classic radio drama, 60s TV show, and 70 years of comic book iterations, the Green Hornet movie looks to bring this classic character to a new generation of fans.

Britt Reid (Seth Rogen) is living a life of debauchery at his father’s expense, a well-respected newsman and owner of the Sentinel newspaper, when his father’s unlikely demise leaves Britt as the sole inheritor of the family fortune and newspaper legacy. Having wasted most of his life, Britt relies on the people around him to help run the newspaper, including new secretary Lenore Case (Cameron Diaz) and his trusted butler and the only man he can trust to make a good cup of coffee, Kato (Jay Chou).

After drinking one night with Kato, Britt’s resentment of his father comes to the surface and so the two set out to desecrate the statue placed at his gravesite. On the way to committing their act of petty vandalism, the two come across a woman being mugged and Kato and Britt jump into action (mostly Kato). It is then that Britt comes up with the crazy idea that he should be using his wealth and Kato’s mechanical savant and martial arts skills to fight crime and clean up the streets in ways his father never dreamed of. Unfortunately for Britt, Los Angeles crime lord Chudnofsky (Christoph Waltz) has a few different ideas for how the city should end up being run.

The thing that you have to keep in mind with this movie is that the story is basically an amalgamation of the origin story from those classic radio dramas and the more recent and modernized comic book that has been released over the past year by Dynamite Comics. The origin story basics are mostly kept in tact for Case, Kato, and Reid being a wealthy newspaper mogul, but playing the spoiled son who inherits it from his father is a Dynamite Comics twist.

Purists will be disappointed by the bumbling, goofy, yet well-intentioned Seth Rogen version of Britt Reid who remember the character as a master detective with a genius-level intellect that could hold his own in a fight. But since when are purists ever satisfied with a super-hero movie? My problem with Seth Rogen’s portrayal of the character was that whenever there was a punchline for him to deliver as Reid (and there are plenty since Rogen co-wrote the script), he’d break character. So, instead of trying to show us more of Reid’s personality, it came off as just Rogen telling a stupid joke in a green mask before he could compose himself and start acting as Reid again.

Rogen wasn’t the only eyesore on the screen though as Cameron Diaz as love interest/secretary/aspiring reporter Lenore Case was a joke. Cameron Diaz hasn’t been plausible as a love interest since The Mask starring Jim Carrey and is probably the most overrated leading lady in the past two decades of Hollywood yet for some reason she keeps being cast. Someone get me Scarlett Johansson, please. Not to mention that the character was poorly written and the banter between her and Rogen wasn’t funny at all. Mind you, as a whole, the movie did accomplish its mission to be a “lighter” and more jovial super-hero movie and succeeded in distancing itself from the darker and more serious films that have been the definition of the super-hero genre for the last few years.

In fact, most of the movie is actually a lot of fun as the relationship between Britt and Kato makes this feel at times more like a textbook buddy comedy instead of a super-hero film. I credit this to the great rapport that Jay Chou and Rogen were able to develop and it made the relationship between Britt and Kato seem a lot more natural than in most other iterations I’ve seen before with these characters.

And speaking of characters, Christoph Waltz is a rising superstar in Hollywood because he was absolutely brilliant as the villain with confidence issues, Chudnofsky. One second he was cold and calculating and the next he was delivering probably the funniest lines in the entire movie. Every scene he was in is a highlight of the film for me.

Now, this movie is also another in the long line of 3D films that seem to be flooding the theatres right now. But unlike most of those other 3D films, this one did well in keeping the gimmick to a minimum and reserved it for only a few of the action sequences so it wouldn’t jolt you out of the story too much. Of course, it was only used in a few action sequences, because there weren’t as many of these sequences as you would expect from a super-hero movie. Again, this is probably because the movie was focusing more on the comedy and plot development than on the actual character and its history.

This extra exposition also made the movie feel about 15-20 minutes too long. This could be because the movie probably got caught in the middle of if it was trying to be an action movie or a straight up comedy. Coming in at 1 hour 50 minutes, some of the jokes or character development could have been trimmed to help the movie flow a lot better than it did and will probably have you look at your watch a couple times during the more drawn out scenes. This could also be the fault of director Michel Gondry (Eternal Sunshine of the Spotless Mind, Dave Chappelle’s Block Party, Be Kind Rewind) whose best known works are comedies and maybe he didn’t feel right moving so far outside his comfort zone.

When all is said and done, this movie ended up being mostly what it intended to be though: a fun, colorful romp that didn’t take itself too seriously. It falls short a little in terms of the acting chops and it could have used a little more action and a little less comedy, but despite this, The Green Hornet was a solid movie going experience that should please fans old and new of the character with its humor and occasional reference to the old 1960s TV series starring Bruce Lee and Van Williams.

If you’re not a Green Hornet diehard and still on the fence on whether you should see this, I can easily recommend this for a cheap matinee or something that could be moved to the top of your Netflix queue when released on DVD/Blu-Ray, but is not something you should pay full price for or rush out to see opening weekend.

Rating: 6/10

-Ray Carsillo

Originally Published: January 10, 2011, on my StrongProtector profile on ComicVine.com

As someone who works in media, there is always one adage to live by when it comes to putting out a product. “Sex, humor, and violence sell.” Now, although this may be true, there is also another primal focus that can draw us into a product, even if devoid of those other aspects, especially from what I’ve seen of my generation. Nostalgia.

So even though I haven’t been staying up to speed on the more modern adventures of Spider-Man outside of his time in the New Avengers, (I’ve mostly boycotted Spider-Man since the One More Day story arc. Check out my blog post here from Oct. 2009 to understand why: http://raycarsillo.com/2010/04/24/just-call-me-j-jonah-jameson ) when I saw this new mini-series with Carnage gracing the cover, I knew I had to pick it up.

And let me tell you, as someone who originally got into Spider-Man due to the infamous Maximum Carnage storyline, I’m glad I got this as Carnage just grabbed my nostalgia factor by the balls and pulled me right in.

Into the second issue now, Carnage, written by Zeb Wells and drawn by Clayton Crain, sees a classic super hero team-up in progress as Iron Man is helping Spider-Man try to piece together what caused a sudden riot during a routine prisoner transfer, and what drew out a Spidey foe we haven’t seen in years, the Doppelganger, in issue 1. Of course, this was anything but a routine prisoner transfer from the Ravencroft Sanitarium though since the reader knows that it was actually Shriek in the armored car and her emotion destabilizing powers that sent the crowd into a frenzy.

During the riot, Iron Man, who arrived on the scene around the same time as Spidey, obtained a sample of a red organic residue that wasn’t blood and returns to his lab to analyze it with the wall-crawler. Meanwhile, a corporate foe of Iron Man is getting ready to give our favorite red and gold Avenger a run for his money by activating a handful of his own armored super soldiers that are running on a very special biofuel. And I don’t think there’s any vegetable oil in there. This sets in motion the events that will lead to a great fight scene and cliffhanger confrontation at the end of the issue that will leave you starting a riot of your own as you realize this mini-series is being released on a bi-monthly basis (meaning we have to wait until February for the next issue!).

Carnage #2 features some spectacular artwork by Clayton Crain as the many dark tones of the book are emphasized by the settings the characters usually find themselves in. From dimly lit hospital rooms to Iron Man’s workshop left mostly unlit, you can feel the atmosphere oozing out of this book. And the scene where the strand of organic residue continues to act…negatively…towards the sound of Spider-Man’s voice is just classic.

The writing is also very good by Zeb Wells as he expertly weaves a complex web (pun intended, pun always intended) of intrigue and suspense as he bounces back and forth from Spider-Man and Iron Man to Shriek, Carnage, and the holding cells until they explosively collide towards the end of the issue and set us up for what seem will be three thrilling final issues.

But the most powerful thing about this mini-series so far is clearly the nostalgia. From the moment Doppelganger showed up in the first issue, you knew this was going to be something special and to bring back rarely featured villain Shriek, and any reason to bring back Carnage, is a great move in my book. The only thing that could make this book better is if we start seeing other heroes and villains brought into it much like in the original Maximum Carnage story arc as I’m sure this fight will spread beyond Carnage’s current holding cell. Maybe this could be a good way to feature Toxin and/or Anti-Venom some more?

Anyway, going back to my old adage, this book has almost everything you would need. Lots of violence, Spidey’s classic humor, and so much nostalgia that you almost feel like looking for a Green Jelly CD to listen to in the background as you read this. All it needs is a little more sex and this would be an instant classic. Maybe get a few gratuitous shots of Mary Jane or Black Cat in the next issue and we’d be all set!

Even without that though, Carnage #2 (of 5) gets a 5 out of 5 from me due to the tremendous way in which the plot has been forwarded and the triumphant return of one of the greatest comic book villains of all-time.

-Ray Carsillo

Originally Published: January 8, 2011, on PlayerAffinity.com and Comicvine.com

I had the chance to sit down with acclaimed comic book artist Ron Frenz over the holidays. We discussed some of Ron’s best known work including how him and Tom DeFalco came about creating Spider-Girl and his extremely popular seven year run with Tom DeFalco on Thor. We also discussed his current five issue mini-series bringing back his character from the mid-90s, Thunderstrike and if he hopes to somehow work this into bringing back the Thor Corps.

Originally Published: January 8, 2011, on PlayerAffinity.com and Comicvine.com

I had a chance over the holidays to sit down with acclaimed comics artist Pat Olliffe. We discussed some of Pat’s more popular works such as the Untold Tales of Spider-Man and his being part of the stable of artists for DC’s 52. We also discussed how he came to work with Jim Shooter on the new run of Mighty Samson, a former Gold Key property, now being done by Dark Horse.

Originally Published: December 31, 2010, on Youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Marvel vs. Capcom 2 from Capcom for the Xbox Live Arcade.

Originally Published: December 28, 2010, on Youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Mortal Kombat vs DC Universe for the Xbox 360 from Midway and Warner Bros. Interactive.