Tag Archive: dc


Comics to Video Games: Green Arrow

Originally Published: March 8, 2011, on Comicvine.com

This summer is going to see some iconic heroes make their way to the big screen for the first time and with that comes corresponding video games. Thor, Captain America, and Green Lantern will star in their own movies and video games, but unfortunately when a game is based off a movie that was based off a comic book, by the time it reaches video game form it becomes watered down in quality. So we’re going to try to beat them to the punch and give our ideas for some heroes that could have a video game made about them.

Today, I’m going to highlight the Emerald Archer and see how we can bring Green Arrow into the video game world.

My inspiration for this was the Justice League Heroes action RPG from the last generation of consoles. Although not playable from the start, Green Arrow was your first unlockable character and simply dominated my gameplay from that point onward. At first, I was thinking that we could make this a first-person shooter similar to the Turok games for the N64, but realized that would limit a lot of what we could do with Green Arrow in terms of acrobatics and melee combat and so this game would have to be done from the third-person perspective in a sandbox similar to Spider-Man 2, but take combat elements from Batman: Arkham Asylum.

Set in the urban landscape of Star City, you would have a basic compliment of abilities to start the game, but would of course unlock new arrows and learn new abilities as the game goes on. You’d start with some basic punch and kick combos and an unlimited amount of regular arrows and grappling hook arrows for offense and to get around, but could unlock electric, glue, exploding, and knockout gas arrows as the game progresses as well as combo extending maneuvers and even Ollie’s sword.

Now the interesting part of this game would be to help get across Ollie’s new anti-hero willingness to put down his enemies for good. So I would institute two bars into the game besides your standard health bar. The first bar would be a focus bar that fills up as Ollie defeats enemies and when activated would allow Ollie to do some bullet time arrow shots and pick off enemies with his archer’s precision. Being a hero still, most of the time Ollie will only be allowed to use incapacitating shots in this mode (shots to the limbs) or pin foes against walls with some extra precise shots (bonus xp awarded for those to spend on upgrades).

Green Arrow has an infamous temper though and so he’ll also have a rage bar that fills up as he defeats enemies or takes damage. When this is activated, the Emerald Archer may see red and could let a couple arrows slip…right into a thug’s throat. It wouldn’t be the first time Green Arrow has killed someone, but it could set up some really sweet effects combining the focus bar with the rage bar.

There would be your basic gameplay elements, but what about the story? The game will be broken down into five acts, with a boss battle set up at the end of each one. Green Arrow is known for trying to keep the streets of Star City clean and it looks like drugs and guns are becoming abundant again so it’ll be up to the Emerald Archer to figure out just who is making a move and to try to clean it up again.

Taking a lot of influence from more recent storylines, the final boss and mastermind of the gun and drug running will be crime lord Brick (Act 5). Along the way, you’ll have to take down Brick’s hired help in Constantine Drakon (Act 1) and Deathstroke (Act 4). In between, crazed stalker Cupid (Act 2) and classic Green Arrow nemesis Merlyn (Act 3) will cause trouble for the Emerald Archer.

And to help make the boss battles worth it, you’ll earn special attributes and weapons while each one will have special twists to them. For example, against Drakon, you can’t use your arrows because Drakon will simply catch them all and throw them back at you. Thus, you’ll have to use your fists and feet and at the end you’ll learn a new combo. Or Deathstroke’s battle can end in a swordfight that has you unlock Ollie’s sword.

On top of all this, the game will feature a local co-op mode that allows you to take over as Roy Harper, Speedy or Black Canary and lend a hand, but this will primarily be a single player oriented game.

Originally Published: March 4, 2011, on Comicvine.com

Batman: Arkham City is probably one of the most anticipated video games of 2011, but it will also mark the end of an era as Mark Hamill, the quintessential Clown Prince of Crime for the past two decades, has said that he will officially walk away from doing the voice of the Joker after this project. With this comes the difficult choice for casting directors of deciding who will take over as the vocal chords behind that infamous rictus grin.

This got me thinking that maybe I could lend Andrea Romano and other casting directors a hand. Romano, the DC Animation casting director who of course introduced us to Hamill as the Joker, will probably have the biggest hand in selecting a replacement for most projects involving the Joker. So with that, here is a comprehensive list I made of possible candidates for a new Ace of Knaves.

Kevin Michael Richardson

An extremely accomplished voice actor, Kevin Michael Richardson has been doing the voices of various comic book and video game characters now for almost 20 years. Bishop, Tombstone, Lucius Fox, Mammoth, Trigon and many others from both the Marvel and DC Universe, Richardson is a possible front-runner for the role after serving as the Joker for the entire five season run of The Batman in the mid-2000s.

Richardson’s Joker was part of a push for a more realistic Batman as a supplement building up to Batman Begins in 2005 and thus was forced to play a bit more of an urban thieving jester than the genius psychopath with a sadistic sense of humor. Preferring a straight jacket with torn sleeves, bare feet, and dreadlocks to the more traditional custom tailored suit and slicked up hair, Richardson’s Joker still got across that most basic of dynamics, that the Joker must be the yang to Batman’s yin. Throw in a sinister cackle cross bred with a hyena for his laugh and Kevin Michael Richardson did something that you want to see from whatever actor takes the role, he worked with it and tried to make it his own. Add in his experience already working with Andrea Romano on several projects to put him a little higher than a lot of the competition.

John DiMaggio

Another top of the line voice talent, John DiMaggio is best known as Bender from Futurama and Marcus Fenix from Gears of War. He also got at least one shot as the Joker when he voiced the Harlequin of Hate for the recent Batman: Under the Red Hood straight to DVD movie from DC Animation.

Strongly criticized for his portrayal of the Joker, I actually enjoyed his performance except for the fact that he didn’t make it his own. It seemed more like he was trying to blend Heath Ledger from The Dark Knight with Mark Hamill’s vision of the Joker instead of bringing something unique to the table. If he should land the role, I hope that whoever the casting director is works with him on trying to make the character more his own instead of trying to give fans what they expect from the character because he definitely has the chops to reach greatness. John also has the advantage of having worked with Andrea Romano as he also portrayed Aquaman and Gorilla Grodd in episodes of Batman: The Brave and the Bold.

Jeff Bennett

Another 20-year veteran of the voiceover business, Jeff Bennett is playing the most active version of the Joker at the moment in the Batman: The Brave and the Bold cartoon. The cartoon is a campier version of Batman and his rogues gallery that harkens back to the original run of the comic series of the same name from the 1950s, and so Bennett’s Joker is not nearly as sadistic or sinister as we’ve become more accustomed to. There are some episodes that have shown that he maintains his obsession with Batman, but the overall tone of the show prevents Bennett from ever showing that real dark side that fans have come to expect from the Joker. Not to say he couldn’t do it, but if Bennett were to become to the number one candidate, he’d have to show that he has the range to take the character where the fans want to see it go if it would be a permanent fix.

Being the Brave and the Bold Joker has afforded Bennett the chance to work with Andrea Romano, but it’s more likely that the campy scripts of Brave and the Bold have written off his chance of becoming the Joker full-time. Not to mention, he seems to be just imitating other campy voice versions of the Joker from decades earlier and hasn’t made the character his own at all.

Scott Cleverdon

Not many people may know of Scott Cleverdon, but when sitting down to make my list, he was one of the first names for me to come to mind of people who have never played the Joker. Comic book fans may know Scott best for his portrayal of Carnage in the mid-1990s Spider-Man cartoon as well as his brief stint in Batman Beyond as Jack of the Royal Flush Gang.

It is his experience as Carnage that really piqued my interest because there are few maniac villains who could come close to the seeming randomness of the Joker’s ways, but Carnage is definitely one. Carnage kills because he loves to kill and that easily could transition into the Joker. The Joker and Carnage are seen as so similar that they even teamed up in a 1995 one-shot crossover versus Spider-Man and Batman. Obviously, Cleverdon would need a bit more control with the Joker to get that calculating nature across if he were to become a candidate, but his high-pitched hyena giggle that he used with Carnage could work very well with the Joker. He has never worked with Andrea Romano and bringing the two of them together could also lead to an interesting exploration of the character.

Michael Nicolosi

Another candidate who has never played the Joker, but is familiar with sadistic clowns is Michael Nicolosi. He may not have the voiceover experience as some of the others on this list, but he did do a fantastic job as the Clown form of the Violator in the late-1990s HBO Spawn animated series. Obviously, in terms of language used, the Joker will be much more toned down than the script used on a premium channel, but Nicolosi provided that perfect calm before the storm. As Violator, he had a cool demeanor that put enough unease in you to know without seeing it that there was a monster just bubbling below the surface, which is literally the case in Violator.

Michael Nicolosi hasn’t worked with Andrea Romano either, but if he can flick that special switch on and off with the Joker like he did a decade ago with Violator, then he might be someone who should be given a look for those really dark storylines involving the Clown Prince of Crime.

Frank Welker

This candidate is probably the biggest wild card (pun intended, pun always intended), but is also easily the most experienced voice actor on this list with more than 40 years under his belt. Frank Welker played the campiest version of the Joker on this list when he played him as a part of The Super Powers Team: Galactic Guardians in 1985. He has also played nearly every character imaginable and if you saw the list, you’d understand why I think he has the range where, if no others rose to the challenge, Frank could steal the title for himself and provide us whatever version of the Joker we want. Whether a dark, sadistic murderer, an aloof thief and eternal foil to the Dark Knight, or a campy jester prancing around with exploding whoopee cushions, Welker could get the job done.

Andrea Romano and Frank Welker worked together on the 1980s Jonny Quest and several other cartoons so these wily two veterans are probably very well acquainted with one another, which makes you think that if Welker hasn’t been used before for some other projects involving the Joker, then maybe he doesn’t have it in him to play the more serious Ace of Knaves.

Jack Nicholson

Here’s the long shot, and I know how much of a long shot this is, but hear me out on why this could work and why DC Animation should pursue Jack. The reason why this came to mind is I just moved and was looking through my video games and I came across my copy of From Russia With Love from the last generation of consoles and thought how great it was for Sean Connery to reprise his role as James Bond more than four decades after he shot the corresponding film. It’s not like he had a lot on his plate though due to the natural ageism that comes in Hollywood. There are simply less roles out there for older actors.

So here is an opening for the Joker, a role that Jack Nicholson defined for many people back in 1989. Movie roles are starting to dry up a bit for him. I’m sure he could find time in the basketball off-season to head over to a recording studio and reprise a role that many still see him as being the best live action version of. Even if he only does it for one movie or one video game, the appeal for all of us Batman fans out there to hear Jack do the Joker again would make it one of the best selling DVDs or games of that year. Gimmicky yes, but gimmicks sell and you can’t tell me you wouldn’t be curious.

Me, Ray Carsillo

Ok, honestly, this has been a dream of mine for years and at this point it’s probably the best way to get my name out there. If somehow Andrea Romano sees this, then maybe I’ll have a chance because I love the Joker so much I even have my own set of razor blade playing cards.

My name is Ray Carsillo and yes, I have done voiceover work before. Not a lot, but I have a radio/TV background and voiced a couple PSAs and commercials. You would have to trust me on this until you heard it, but I have the most maniacal laugh of anyone you’ll meet and can change my demeanor on a dime if necessary. I think I’ve shown my passion and more than any of these others guys on the list, I come cheap (I used that same line on the folks at Comicvine). All I’m asking for is a tryout…and if you would like a sniff of my flower?

-Ray “StrongProtector” Carsillo

Originally Published: March 1, 2011, on youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! To kick off Volume 2 this week and shake off the rust, I review Gotham City Sirens #20 from DC Comics and Bulletstorm for the Xbox 360. My hot chick pick of the week is Leeann Tweeden.

Brainiac Rises

Originally Published: February 27, 2011, on my StrongProtector account on GiantBomb.com

Growing up, I always dreamed of being a superhero. I wore a blue blanket around my neck as a cape and ran around the house vanquishing invisible enemies with what I perceived as martial arts, but that my parents probably thought might be closer to some kind of interpretive dance (I’ve always been a very uncoordinated individual). So, it makes some sense that the only MMORPGs I ever had any real interest in were the ones that let me make my own superhero.

Great MMORPGs are supposed to be able to suck you in and make you want to keep playing and building up your character and keep influencing the universe you find yourself in (and keep paying the monthly subscription fee), but I got bored with City of Heroes after a while and the same happened with Champions Online.

DC Universe Online was supposed to be different though. Over the four-plus years of development and delays we had to endure, we kept being told how it was going to change the world of MMORPGs, how it was going to be different, and how it was going to appeal more to people like me who weren’t into collecting rat pelts and beating up on smaller foes constantly in order to just level up once in the hopes of advancing past the next mission.

Well, after weeks of near non-stop research, where I sacrificed contact with the outside world, and also with my razor (see picture), I have come to this conclusion: DCU Online is easily the most fun, engrossing, and enjoyable superhero MMORPG I’ve ever played. But after playing it non-stop for a month, I don’t see any reason to extend my subscription beyond the free 30 days the game comes with.

The game opens with Brainiac putting into motion his master plan, his end game that will finally eradicate the heroes and villains who have always stood in his way and that will give him absolute control of the Earth. And he will succeed. Furious over missing the threat right under his nose and letting his obsession with Superman get the best of him, Lex Luthor from the future builds a time machine that allows him to temporarily travel back to the Justice League Watchtower before Brainiac launches his attack. Future Luthor has brought back with him Exobytes, little nanobots that Brainiac used to download the DNA and powers of Earth’s heroes and upload into his robot army for the final push of his conquest. Luthor releases these Exobytes into the atmosphere, thus creating millions of new heroes in the hopes it can change his present and our future as he is ripped back to his own time.

It is here that you can then create your own hero or villain. First, you have to choose a server offered and I normally wouldn’t even mention this, but as a comic book fan, I took a little extra joy in seeing each one named after a classic DC storyline, whether “The Killing Joke”, “Final Crisis”, “Justice” or the many others. Now, if you want to jump right into the action after this, you can choose from one of 15 hero/villain presets, but if you’re like me and want a more personal touch, then you can choose from hundreds of various combinations, with more that you can earn over the course of your playing time.

Either way, you can choose from one of six “mentor” types who will influence your safe house and mission layout. If you choose to be a hero that follows Batman, for example, you’ll face more of his villains like Scarecrow and Bane. On the other side of the coin, if you choose to be a villain that follows the Joker, you’ll face off mostly against the Bat Family.

I created one hero and one villain to start. The hero I made is a tech-ninja who sports a sweet black mage hat named Strong Protector and who is a dedicated brawler. The villain I created is a dual-pistol wielding army reject named Ray Rage. Someone is now going to use this information to probably lay out a psych profile for me. Anyway, I stuck with the more realistic hero powers, but ice, nature, fire, psychic, and dark magic abilities are all at your disposal as well when creating your own personal characters.

The instant appeal of DCU Online doesn’t lie in the fact that you can create your own hero or villain though because it’s been done before. The appeal lies in the fact that you are playing in an established universe with over 70 years of history to it. You’re jumping right into Gotham’s East End to cause havoc with the Joker for the GCPD and stop Huntress from putting pressure on your mob allies or maybe you’d rather jump into Metropolis’ Chinatown with Superman and need to stop the Hive from stealing mystical artifacts.

The concept clearly is enough to get my blood pumping, but how does the game actually stand up once you get into Metropolis, the Watchtower, or various other areas in the DC Universe? The best way to describe it would probably be a mixed bag.

The scope of the world you find yourself fighting in is absolutely massive and obviously being able to support thousands upon thousands of people online at once takes its toll on the aesthetics of the game, but that’s really no excuse for the amount of visual glitches you’ll find in DCUO. Much of the world is very slow loading and there are holes everywhere. Thank goodness there is a warp option in the menu otherwise I’d still be falling through an invisible hole that was in the middle of the Metropolis boardwalk. The graphics do look great though during the story cut scenes or the small comic style vignettes you earn after defeating every hero or villain you face.

The audio is spear-headed by tremendous voice acting from former DC Universe animation veterans like Adam Baldwin and James Marstens (Superman and Lex Luthor from Superman: Doomsday) and of course Kevin Conroy and Mark Hamill (Batman and the Joker from Batman: The Animated Series and countless other DC animation projects), but I was surprised at how generic the music was. It kept sounding like you’d hear the beginnings of Danny Elfman’s Batman theme in Gotham or John Williams’s Superman theme in Metropolis, and then it would just taper off. Would it have been too much to ask to bash heads to the music that many comic book fans have come to associate with their favorite heroes?

Where DC Universe Online really shines is in the simple controls and mechanics. Unlike most other MMORPGs, the action is completely responsive to your button commands like a traditional action-game instead of the random or turn-based styling that is more accustomed to this kind of game. This allows for players to have a much stronger say in what happens in a fight instead of relying on making the right choices when leveling up and hoping for the right digital role of the dice behind the scenes.

The leveling up has also been streamlined compared to most MMORPGs as you only decide on what new powers you can learn or new fighting styles to acquire. Your health, defense, attack power, speed, and other more traditional attributes increase at a fixed pace, which can be augmented via finding various types of gear from fallen foes, with the best goodies obviously being dropped by the super villains you take out.

Also, instead of having to go back and knock out a plethora of weaker enemies as you progress in order to level up, DC Universe Online successfully has eliminated the rat pelt collecting and has you level up at a much more consistent pace no matter what level you may be. You deserve a reward for bringing Doctor Psycho, Giganta, Harley Quinn, or any of the other countless villains in the DCU to justice no matter what your level is so whether you’re Level 5 or Level 25, you’re going up a level if you beat a villain.

The big problem right now with DC Universe Online is that you can actually get through most of everything you can do in the game in the free month that you get with it. Sure, you could stick around to test your mettle against other created characters in the small or large scale PvP Raid and Arena instances or join up in Legends mode and play as your favorite hero and villains in some classic goal oriented multiplayer, but there isn’t enough for you to buy a monthly subscription until the level cap is increased and some new villains and missions are added. Of course, you could just try out other mentors and powers for the main game as well and create a small army of characters if you really fall head over heels for this game.

When all is said and done, DC Universe Online is a solid, but not spectacular MMORPG unless you really love the DC Universe and their characters, like myself. If so, then this game is definitely worth a purchase, just make sure not to start your free 30 days until you know you can get some solid gaming time in, because even the most diehard of DC fans will probably be ready to hang up their cape after a month.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 7.0: In it’s defense, you’re going to have a lot of visual glitches in a world the size of what DC Universe is set in. A big knock against it though is this game has been in development for nearly five years when it was finally released so I was pretty ticked when I fell through the middle of Metropolis’ boardwalk for what seemed like forever and I have to SOE out on it.

Audio: 7.0: I loved the voice actors featured in the game and the SFX are something you would expect in any comic book game, but you couldn’t get the rights from Warner Bros. for some licensed music? I want the Danny Elfman theme for a Batman protégé character damnit!

Plot/Plot Development: 10.0: Great original comic book plot that fits perfectly into the DC Universe and just like many of the comics the game is based off of, if done properly, it will never truly end, but continue to evolve along with the game’s community.

Gameplay: 8.0: A bevy of super powers available to you early on and an easy leveling up system that didn’t have you running around collecting rat pelts was a nice change to your standard MMORPG. Despite this, much like the graphics, there were a lot of glitches and slow response times to your command inputs due to lag and it became irritating at times.

Replay Value: 7.0: An engaging and original comic book plot that will always change and evolve is a tremendous concept, but I will never understand the willingness to pay a $15 monthly charge for any video game that costs $60 to begin with. Unless this all you plan on playing for a good long while, you can probably get your entire superhero fix in the free month that comes with the game.

Overall (not an average): 7.5: As much good as there is in this game, there are still a lot of problems that I’m sure will be fixed over time, but as it is now keeps it from being elite and definitely not worth a monthly subscription fee. Find a spot on the calendar when there won’t be a lot of good games coming out, buy this with the free month, and then be done with it until it gets some sweet expansion pack.

Originally Published: January 8, 2011, on PlayerAffinity.com and Comicvine.com

I had the chance to sit down with acclaimed comic book artist Ron Frenz over the holidays. We discussed some of Ron’s best known work including how him and Tom DeFalco came about creating Spider-Girl and his extremely popular seven year run with Tom DeFalco on Thor. We also discussed his current five issue mini-series bringing back his character from the mid-90s, Thunderstrike and if he hopes to somehow work this into bringing back the Thor Corps.

Originally Published: January 8, 2011, on PlayerAffinity.com and Comicvine.com

I had a chance over the holidays to sit down with acclaimed comics artist Pat Olliffe. We discussed some of Pat’s more popular works such as the Untold Tales of Spider-Man and his being part of the stable of artists for DC’s 52. We also discussed how he came to work with Jim Shooter on the new run of Mighty Samson, a former Gold Key property, now being done by Dark Horse.

Originally Published: December 28, 2010, on Youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Mortal Kombat vs DC Universe for the Xbox 360 from Midway and Warner Bros. Interactive.

Originally Published: December 18, 2010, on Collider.com

Superman/Shazam: The Return of Black Adam is the latest animated short to be released by the folks in charge of the DC Animated Universe. The Man of Steel, in his Clark Kent guise, is doing a newspaper piece on Billy Bastion, a young orphan with a heart of gold who tries to always see the good in the world. It is this eternal optimism that has also piqued the interest of a mystical being known as the Wizard Shazam. Unbeknowst to Billy, he has been marked by the Wizard in order for him to keep an eye on him. This mystical mark though is also acting as a beacon for the Wizard’s greatest failure, Black Adam.

Black Adam was originally a champion of Shazam, but his dark heart quickly led him to using his powers for evil and so the Wizard banished him to the farthest star system he could think of. With the powers of a god though at his disposal, Black Adam has been traveling back to Earth for centuries and now wishes revenge on those who had wronged him.

Now, left with no other choice, the Wizard must prematurely bestow Billy with the same powers as Black Adam to help protect Earth from all manner of villainy as he will now become the new Captain Marvel, Earth’s Mightiest Mortal. Billy must quickly learn about his powers and how to be a hero from Superman who, as always, conveniently shows up and together they must stop Black Adam once and for all.

Origin stories can be very fun if done properly and this animated short’s quick pace, great voice acting, and shiny stylized looking animation all come together very well on the Blu-ray format as probably the best short yet by DC’s animation gurus. All the major voice actors, George Newburn as Superman, Arnold Vosloo as Black Adam, Jerry O’Connell as Captain Marvel, and Kevin Michael Richardson as Mister Tawky Tawny also gave great performances and really made you believe in their characters motivations.

And Newburn continues to rival Tim Daly’s classic 1990s Superman voiceover portrayal here in more recent times. Even the changes they made to Bastion’s upbringing in order to make him a character that the audience could immediately get behind was forgivable for diehards and didn’t take anything away from the piece or the theme of the character.

The only real weak point of this piece is the most obvious one in that it is less than 30 minutes long for what easily could have been a full-feature all on its own for one of comics’ oldest heroes (first appearing in February of 1940 even though he didn’t become a DC property until 1972).

And since this adventure is less than 30 minutes long, it has been bundled together with the other DC shorts that were featured on their more recent full-length animated films. Extended versions of the Green Arrow, The Spectre, and Jonah Hex shorts are included to help flesh out this Blu-Ray package into a more respectable length closer to 70 minutes.

Unfortunately, if you are a fan of the DC Universe and have been collecting the animated movies up to this point, then these added shorts, which were needlessly extended with a couple of minutes of filler animation each to try to extend the Blu-ray further, don’t add much to this disc overall really. Even with special episodes from Batman: The Brave and the Bold, Batman: The Animated Series, and Justice League Unlimited that highlight all the characters featured on this disc, there is only 30 minutes of non-documentary original content.

It is because of this lack of original animated content that I can’t recommend this to anyone who has bought Batman/Superman: Apocalypse, Batman: Under the Red Hood, or Justice League: Crisis on Two Earths already. Sorry Captain Marvel fans, but I’d just rent this or wait till it hit the bargain bin if you really want to purchase this solid, albeit very short, representation of your hero.

Rating: C

-Ray Carsillo

Originally Published: December 9, 2010, on Youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed Batman: Arkham Asylum for the PS3.

Originally Published: October 24, 2010, on NationalLampoon.com and ClassicGameRoom.com

At NYCC 2010, I had the chance to talk to the Creative Directors of the highly anticipated MMORPG, DCU Online, comics legend Jim Lee and Chris Cao.