Tag Archive: epic games


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If you’ve seen Epic Games’ Couch Knights or Showdown demos, or were one of the lucky few that attended GDC last year and saw the Unreal 4 powered Thief in the Shadows demo they did with WETA Digital, it is easy to tell that Epic is excited about the potential of Virtual Reality. The studio’s years of bringing us some of the most over-the-top gaming experiences could easily transition into VR, and each subsequent demo they’ve released has pushed the potential the tech holds a little farther. So, it was no surprise that I was blown away by their latest VR experience, Bullet Train, when I recently got to try it out for the first time.

Bullet Train starts off on a futuristic subway train, teaching you the basic mechanics of how to survive in the demo. Picking up, firing, and reloading your guns comes intuitively with the Oculus’ dual-hand controllers, with appropriate buttons for pulling triggers and actually holding onto the weapons. Besides using guns, your character can also slow time down Matrix-style, catching bullets out of mid-air and throwing them back at enemies with super speed. As well, your character is equipped with a teleport power, which is how you also move through the world.

Once I had familiarized myself with the controls and completed the tutorial, the subway train came to a stop at a station with large glass windows and pristine floors, giving off the vibe of a possible near-future setting. I quickly scanned around the area and noticed guns, grenades, and teleport points littered around the station. With nary a moment to collect myself in this new virtual world, though, red armored hooligans carrying their own weapons started pouring in from escalators and elevators—and I was their target.

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I grabbed the nearest two pistols and immediately began firing, hoping to get a jump on my foes before their superior numbers overwhelmed me, as new threats replaced the ones I took out as quickly as I was killing them. When my clips ran out, I used the slow time feature and tried my hand at grabbing bullets out of the air one at a time. As I hurled them back at my enemies, some would go flying off in a direction I did not intend, which left me wondering if it was pure human error or calibration issues. It didn’t matter, though—enough of my throws hit their mark, providing me an opening to teleport across the area to an assault rifle.

With a higher-powered firearm, I began whittling the enemy forces down more consistently, painting the station in a hail of bullets until again my clip ran dry. This time, I grabbed a nearby grenade and lobbed it at soldiers who had taken cover in the train track trenches below the platform. Again I teleported, this time snagging a pump-action shotgun. Instead of firing madly, however, I warped closer to my targets, where I’d be in position to perform headshots from close range. This continued for nearly ten minutes, jumping from teleport point to teleport point, slowing time as necessary, and changing weapons when I ran out of ammo. Finally, the unending horde of enemy soldiers came to a halt—and this was when an airborne drone joined the fray.

I had no weapons that could penetrate the steel hide of the drone, and so instead, I had to rely solely on my ability to catch enemy fire. The drone used missiles instead of bullets, but by turning its own firepower against itself, I downed the flying menace.

Bullet Train provided the most exhilarating demo I had played yet in VR from any company. It’s fast, frantic action and mostly responsive controls left me feeling as if I had truly just left the middle of a domestic warzone when I sorrowfully had to pry the Oculus off my head. It was the first time I had seen a demo in VR come close to not just replicating the experiences I have with modern action games, but surpassing them. If Epic could provide a full gaming experience centered on this gameplay, with a story and actual characters, Bullet Train could be the basis for the first major hit in VR gaming and it has me crazily anticipating what Epic does next with this new technology.

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EGM Game Over Podcast 004: Surviving San Diego

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming.

[Hosts] Brandon Justice, Ray Carsillo, and Eric L. Patterson
[Date] July 13th, 2012

[Special] Brandon, Ray, and Eric travel to the San Diego Comic-Con 2012, and talk about the first few days of the show, Tomb Raider, Injustice, Fortnite, Beyond: Two Souls, the ups and down of cosplay, bringing babies to conventions, and much more.

If you’d like to hear the previous three episodes you can check them out on iTunes below.

[Subscribe via iTunes] http://itunes.apple.com/us/podcast/egm-radio/id538629924
[Subscribe via Feedburner] http://feeds.feedburner.com/EGMRadio

Return to Sera

When Gears of War 3 launched in September of last year, we were promised a string of high-quality DLC that would expand both the single player campaign and the top of the line multiplayer. Ever true to their word, Epic has delivered every step of the way and that streak continues now with the Forces of Nature DLC.

The final piece of the Season Pass offer (not to say there won’t be more DLC in the future), this DLC, priced at 800 Microsoft Points ($10) for non-Season Pass subscribers, provides five more new maps that can be played in all multiplayer modes, sees the return of the fan favorite Guardian mode, and includes seven new gun skins and four new character skins. Not to mention all you achievement hunters out there will have fun going after 10 more achievements for a possible 250 points from this DLC just like all the others before it.

For those who are unfamiliar with Guardian, it is basically a game mode where one player on each team of five is named “Leader” and the rest of the team has infinite respawns as long as that player remains standing. Forcing players to balance going on the offensive to try to remove the opponents’ leader, and to stay back and help protect your own leader, who is permanently marked with a bright star above their heads so both teams know where they are at all times, is the beauty of this game mode. Sometimes entire matches can be finished in five minutes, while other times you’re looking more at a series of 10-15 minute rounds depending on skill and play styles.

The five new maps are also something to behold and can greatly affect matches due to their stark differences. Three of them (Artillery, Cove, and Aftermath) are completely original while we see Raven Down from Gears 1 and Jacinto from Gears 2 re-imagined to the point where they are unrecognizable. Raven Down and Cove are extremely tiny maps forcing constant confrontation while Jacinto has many nooks and crannies to dig into and provide a natural formidable defense. Artillery is also much more spread out than any other map and encourages your team to move as a single unit to hopefully pick off your foes whereas Aftermath has a lot of high points perfect for sniping.

The skins are also nice touches and I know a great many people were thrilled to see Mechanic Baird as there were sometimes entire teams of Delta’s resident wise-guy as I was playing. Along with this, Commando Dom (best described in the Gears novels), Savage Grenadier Elite, and Savage Hunter were also included in the skins.

So how does this latest Gears DLC compare to those that have come before it? Quite simply, it provides the same level of quality we’ve come to expect from Epic with the Gears franchise. There were, however, a couple of Day 1 glitches that popped up in the post-game stat tracking, but I’m sure that’ll be patched sooner rather than later and really doesn’t take away from the overall game play experience. So, if you are a fan of Gears of War and find yourself easily sucked into online match after match, much like yours truly who kept saying ‘just one more’ until 5AM yesterday evening (morning?), then this is easily a must have.

SUMMARY: With new and re-imagined maps, the return of Guardian mode, and some new weapon and character skins, the Forces of Nature DLC maintains the streak of high-quality DLC that Epic has already delivered to us for Gears of War 3.

  • THE GOOD: Return of classic Guardian mode
  • THE BAD: Day 1 stat tracking glitches
  • THE UGLY: This is the last DLC of the Gears 3 Season Pass

SCORE: 9.0

Gears of War 3: Forces of Nature DLC is an Xbox 360 exclusive.

Originally Published: March 1, 2011, on youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! To kick off Volume 2 this week and shake off the rust, I review Gotham City Sirens #20 from DC Comics and Bulletstorm for the Xbox 360. My hot chick pick of the week is Leeann Tweeden.