Tag Archive: dc


Red Robin #22 Review

Originally Published: April 13, 2011, on Comicvine.com

Part 2 of the Judgment on Gotham crossover arc for the Bat-Family comics. Azrael is on a supposed holy mission to judge Gotham along with his new sidekick, The Crusader, and will only spare the city if he can find one of its guardians pure of spirit. And so Tim Drake, Dick Grayson, and Selina Kyle of all people will be tested and judged with all of Gotham riding on the line. Is someone more earthly bound though pulling Azrael’s strings as Red Robin begins his challenge?

The Good

You really see how Red Robin’s mind works in this comic and are reminded of just how much tragedy he has overcome in his life, again reminding us that when his character is old enough, he would make a much better Batman because he thinks like Batman.

The gauntlet he has to run through in order to complete his challenge in order to be judged by Azrael also reaffirms his resourcefulness as he seems to always be thrown headfirst into challenges that would have been daunting even for Bruce Wayne in his heyday and insures us an action packed adventure.

The Bad

Azrael and this new Crusader just are not cutting it for me as the villains of this arc as they seem more like rejects from the video game Assassin’s Creed 1 instead of characters that belong in the DC Universe.

And that leads into the entire faith-based storyline, which also rubs me the wrong way. With all these characters have been through over the years, for some “holy” test of faith to be the Bat-Family’s next great challenge just seems like a waste of time. Then again, it is hinted at being part of a much larger scheme with the villain reveal at the end of the comic and this could save what is a very slow developing plot so far for this crossover arc.

The Verdict

This book is packed with some great action sequences as Tim overcomes the obstacles thrown in his path, but a very slow developing plot overshadows this. A villain reveal at the end of the comic gives me hope this crossover arc can kick it up a notch in future issues, but as of right now Azrael and the Crusader just are not doing it for me in terms of playing the villain role for an arc that was deemed worthy of crossing over multiple titles.

If you are a fan of the Bat-Family books and picked up Part 1 of this arc in Batman #708 then whether you usually pick up Red Robin or not, you should pick up this issue. If you aren’t into the Bat-Family, then this is not an issue to try to start trying to familiarize yourself with them.

Originally Published: April 12, 2011, on Youtube.com/RCars4885

I come to you once again with your weekly geek fix. This week’s episode sees me review Brightest Day #23 from DC Comics, my new Nintendo 3DS, and Super Street Fighter IV 3D Edition for the 3DS. My hot chick pick of the week is Jessica Burciaga and this week’s theme is Ryu’s Theme from Street Fighter IV.

Originally Published: April 12, 2011, on Comicvine.com

It has become a very popular argument by Batman’s rogues’ gallery, especially the Joker, in recent years. The villains taunt Batman with the idea that if he weren’t around, most, if not all of them, would never have come into existence and that he is just as much to blame for their brand of chaos as he is. It is all an attempt to throw Batman off his game, but there is clearly some truth behind their words. Without Batman there surely would be no Joker venom, giant penny, or trick umbrellas. There definitely would be no “Same Bat-Time, Same Bat-Channel”. And there would be no Boy Wonder, Oracle, or Batman, Inc.

And speaking of Batman, Inc., the basis of this new idea is that there is supposed to be Batmen all over the world that will be supported by Bruce Wayne. But what if Bruce’s next logical step on his unending war on crime does the exact opposite though of his intent and escalates it instead? Could all these new Batmen, in an attempt to quell crime around the world, be the launching point for more villains worldwide, much like Bruce theoretically was for some of his in Gotham? The world has enough trouble staying together what with the threats the JLA, JSA, Green Lantern Corps, and others are constantly having to snuff out. I’m sure that exactly what the world wants is three new Jokers, two new Two-Faces, and a Penguin from Sicily.

Already the Batman of Japan, the former Mr. Unknown Jiro Osamu, has an arch-nemesis it would seem in Lord Death Man who re-emerged after a long hiatus in the launching of the Batman, Inc. series. What is it to say that this could not be the jumping off point now for Jiro’s own cavalcade of themed villains that could feature crazed samurai, ninja, or dragons that wish to take down Batman, Inc. and its representatives? And we all know how much Japanese people love dressing up in costumes (just check out the entire cosplay section of Anime Vice here).

Then there is Bilal Asselah, the Nightrunner, and currently the Batman of France. He truly lacks any sort of a rogues’ gallery, but that just sets him up for any number of possibilities. Bilal was last seen dealing with the difficulty of not being accepted by the Muslim people of France as they see him as an extension of an unnecessary American system. This leaves the door open for some extremist to come up with a gimmick to take him down. Or how about that France is home for many of the most evil and twisted group of clowns (even though they originated in Ancient Greece): mimes. It’s only a matter of time before one decides to become the French Joker that traps people in real invisible shrinking boxes that crushes them to death or hangs them from invisible ropes.

Of course, this is all dependent on these new Batmen at some point popping back up in the DC Universe and being fleshed out some more. Otherwise, are all these new Batmen simply tools to forward a current concept and never to be heard from again except as future fodder for another Crisis? Should the more popular ones come back as recurring characters in Batman, Inc. or get their own limited series or monthly spin-offs to expand the roster of DC rogues as a whole? Or will we start seeing more global inspired plots for Bruce Wayne’s villains in order to features these new Batmen more often?

And just how many Batmen are destined for Batman, Inc.? There are nearly 200 countries in the world. Will each one have a Batman? As interesting as it might be to see Batmen all around the world, and it would probably take several hundred issues to get to them all, the gimmick would definitely burn itself out at some point without adding some twists to the creation of dynamic, recurring, new villains with unique stories for these new Batmen or some huge event that features a lot of them all at once. Because right now Batman, Inc. seems like a drawn out version of an Elseworlds I read when I was a kid called Brotherhood of the Bat and in the end of that, “Damian” kicks the snot out of all the imitation Batmen.

So what do you guys think? If there were not a spike in the villain population caused by these new Batmen and some epic storyline that results from it, would this just be a waste of time? If new villains don’t start appearing all over the world, will Bruce Wayne’s rogues’ gallery have to give up the “Batman is the reason why we exist” argument? If the concept of Batman, Inc. doesn’t fail in the comics, does it mean the story will dry up and fail on newsstands instead if nothing radical happens? Let us know what you think with comments below!

Secret Six #32 Review

Originally Published: April 6, 2011, on Comicvine.com

The Secret Six confront Ragdoll in hell itself in the hopes of still being able to revive Knockout and go back to the land of the living. Ragdoll though has a few other ideas especially when it comes to the “Get Out of Hell Free” card!

The Good

This depiction of hell is an interesting one and to see everyone’s reaction when Ragdoll reveals they will all end up there gives minor character development to all characters in a matter of a couple of pages. The most telling with this is Bane who nearly breaks down when he argues that he still has an honor code and Ragdoll tells him that men who do what he’s done but have honor codes are used as landfill for the compost heaps in hell.

The humor of the comic is still also evident even though the setting has shifted to the most abominable of places as Ragdoll, Deadshot, and even King Shark have some nice one-liners and banter as the comic progresses and we learn just what happened to Ragdoll when he wished himself to hell.

Couple this with a surprise ending that reveals what has happened to Knockout and if you’ve been reading the Secret Six, now is not the time to stop.

The Bad

Not a lot of action and when it does erupt the pages just seem convoluted with the various foes the Secret Six find themselves up against.

And although the banter is enjoyable at times, the entire comic is really just one long argument between Ragdoll and Scandel as to who should hold the “Get Out of Hell” free card and what has become of Knockout since she came to hell. I would have loved a lot more input from Deadshot and Bane especially after his near breakdown when he learns he is not destined for the pearly gates, but to cross the River Styx instead.

This is also a bad time to jump into the comic since it is the middle part of a three-part arc not to mention there has clearly been a lot of build up to this between Ragdoll, Scandel, and the others.

The Verdict

For the middle part of a three-part arc, I was expecting a bit more action, but the plot was forwarded considerably so hopefully the time for talking is done come part three. I also hope this leads to some issues with Bane down the road and explores his difficulty in accepting his fate.

If you’ve been reading the Secret Six, this is no time to stop now as I’m sure this arc will end explosively next issue and still maintain that spark of humor even in hell, but this is also definitely not the time to be jumping into this comic if you’re looking to add something to your weekly pull list.

Originally Published: April 6, 2011, on Comicvine.com

Reign of Doomsday continues as Cyborg Superman has turned the JLA Satellite into his own personal playground in an attempt to find meaning in his life by snuffing out Doomsday’s. Unfortunately, Batman and Supergirl are caught in the middle of their epic confrontation!

The Good

One of the most thrilling battles I’ve ever seen in a comic happens here between Cyborg Superman and Doomsday. Cyborg Superman literally attempts to throw everything in the satellite at Doomsday to the point where the satellite takes on the features of Cyborg Superman’s face and Doomsday KEEPS coming.

The most awesome part of this battle is that Cyborg Superman thinks that he has won after blasting away almost half of Doomsday body, not realizing how Doomsday adapts. Soon Doomsday adapts Cyborg Superman’s abilities into his own and becomes Cyborg Doomsday as he pulls parts of the JLA Satellite into his being as well and wrests control of the satellite away from Cyborg Superman, thus changing the outside to look like Doomsday’s face instead of Cyborg Superman’s. You can actually feel the fear of Cyborg Superman when he realizes what happens.

On top of this, you see Cyborg Superman’s thought bubbles and you realize just how insane his immortality has driven him and how obsessed he has become in wanting to be the one who destroys Doomsday in the hopes it can justify his existence, which was a brilliant way of giving more depth to this character in the midst of some tremendous action sequences.

There are also two specific full page spreads that should simply blow you away and that sum up the epic action that takes place in the pages of this comic perfectly.

The Bad

Batman and Supergirl are of almost no consequence for much of the comic. Supergirl is still trying to fight off her dark side and Batman knows the only way the good guys might win the day is if he can cure Supergirl. So while you have one of the greatest battles we’ve seen in some time happening between Cyborg Superman and Doomsday, you have a psychology session going on for Supergirl as she tries to cope with the loss of New Krypton and get over her dark self.

This break in the pacing was difficult to handle and had me wishing Batman and Supergirl were on the outside of JLA Satellite with Saint Walker and Starman who were uselessly trying to break in.

Also, if you haven’t been following the Reign of Doomsday story arc, this is NOT the time to jump into it. Although the action is great to see, you’ll be completely lost as to how we got to this point and you might not be able to appreciate how epic Doomsday has been over this story arc so far.

The Verdict

If you have been reading Reign of Doomsday, then this chapter is another stellar addition to the story arc and you will absolutely love how far Doomsday and Cyborg Superman go to try to stop one another and pummel each other into submission.

Even though it has some pacing problems, the only way I say you don’t pick this up is if you haven’t read the previous chapters and to that I tell you to go catch up as soon as you can so you can read this comic.

Gotham City Sirens #21 Review

Originally Published: March 30, 2011, on Comicvine.com

Harley Quinn looks to right the wrongs committed against her by the Joker. But she’ll have to make her way past Aaron Cash and her own personal trump card to do so!

The Good

This Harley oriented story arc surprised me because it shows us a side of her we rarely see, the clinical analytical side of a once great psychiatrist. Normally we get the aloof Harley with the giant mallet, but this Hell Hath No Fury arc reminds us that she can be nearly as cunning and manipulative as the Joker.

Aside from Harley, this particular issue also explores the character of Aaron Cash some as he is the last line of defense between Harley and the Joker as he tries to maintain order as Arkham’s head of security. Harley though reveals a shocking secret about Aaron’s past that forces him to relent and let Harley pass as you actually feel your heart strings tug as you see the clear development of yet another tragic character in the Batman universe.

The Bad

Even with a tremendously well-done build up, it was all too predictable that Harley would not be able to pull the trigger when confronting “Mistah J”. Not only because I’m sure DC will never kill off the Joker, but because no matter how much he hurts her, Harley can’t help but be head over heels for the Joker and the entire arc reminds me too much of the Batman: The Animated Series episode “Harley and Ivy” where Harley teams up with Poison Ivy after being fired by the Joker.

This arc, predictable as it was, also just seemed to be a way to make the series even since Ivy already had her love-interest story when she fell in love with an alien plant-man, Catwoman had hers when she had to defend her love of Batman against Talia al’ Guhl, and now Harley has hers with the Joker. I would hate to see this series continue on this three-character merry-go-round since I thought it was more supposed to be about the dynamic between the three villainesses.

Of course, that dynamic seems to be in jeopardy altogether since Poison Ivy and Catwoman are at each others’ throats without Harley around. So we see Selina go off to explore why there is so much police activity going away from Arkham while Ivy goes off to see if the Joker has indeed dug his claws back into Harley and what carnage she is reeking at Arkham. It seemed like a blatant and sad attempt just in order to keep the two other main characters somehow involved in the past couple of issues that have been so Harley heavy.

The Verdict

This title has been teetering on the edge of my comic book pull box list for a while now, but I had hope because I enjoyed the exploration of both the main characters and some lesser known characters in the past couple of issues, including Aaron Cash this issue. There is also hope that whatever action Selina has gone off to investigate will provide a big payoff that will bring the three ladies back together.

Unfortunately, this predictable storyline and outcome left me feeling a little flat after reading it and unless it gets back to the nice and balanced three-character dynamic that it had in the beginning instead of the current rotating stories centering around each individual villainess and having the other two as side-pieces, this could be one of the last issues I pick up for this monthly. Only diehard fans of Batman’s Rogues Gallery rehashing their same gimmicks repeatedly will probably find this comic consistently enjoyable.

Why So Many Clayfaces?

Originally Published: March 21, 2011, on Comicvine.com

It’s definitely not unheard of in the world of comics for a villain to be written off only to have someone else take up their mantle later on. The Flash’s rogues Trickster, Mirror Master, and Captain Boomerang are usually the first ones that come to mind for me. But while researching my last article Comics to Video Games: Batman Beyond, I was shocked to find one villain, a master of mimicry himself, who has been mimicked more than any other.

I had always known that Clayface had come in several shapes, sizes, and personas over the years, but further investigation shows that there have been eight Clayfaces over the past 70 years and that is only in the main comics continuity. Nevermind the Earth-9 Clayface or the variations and additions made through other media like the Clayfaces introduced in the mid 2000s cartoon The Batman and the short lived Birds of Prey TV series. So what reason could there be that the DC Universe would need so many clones of the same shapeshifter and does it diminish the value of any Clayface story arcs?

The most confusing thing as to why DC feels the need to have all these Clayfaces and have not killed them all off is that several of them have different powers with the same underlying shapeshifting theme, but you very rarely see those differences beyond their introductory arc.

Preston Payne (Clayface III) has some of the weakest shapeshifting powers of the bunch, but has the unique ability to melt and absorb anyone he touches into his own mass of clay. Yet the last time we see him before he is supposedly killed off in Justice League: Cry for Justice , Prometheus mutated him further so he could shapeshift better and be like all the other Clayfaces and then has him act as a distraction. Is it that no artist out there is willing to cross that line and show some really gruesome deaths at Payne’s hands and really explore his “hunger” to its fullest extent? Instead, DC made him like everyone else for a time to keep his name fresh and force him into a story.

Or how about Sondra Fuller (Clayface IV), also known as Lady Clayface? Although primarily a shapeshifter, she has the unique ability to mimic super powers as well as appearances. But ever since the Mud Pack storyline where she mimicked the powers of Looker to lure Preston Payne into the group, we’ve barely seen her at all, nevermind using her unique skill set. Could you imagine the havoc she could cause the Justice League by being able to take on different power sets?

And then of course there is the currently most often used Clayface, Basil Karlo (Clayface I). Originally just a killer in a grotesque masque, Karlo used a blood transfusion from Payne and Fuller to give him both of their combined powers. And yet, all we see from him is simple disguises and some giant mallet hands at best. Karlo was the madman behind bringing the Mud Pack together and now he is mostly hired help for other villains.

Then you have supposedly the most powerful Clayface of them all. I don’t even want to think of the insemination process, but Preston Payne and Lady Clay would have a baby who they named Cassius “Clay” Payne (Clayface V). But he is never featured in most Clayface story arcs and we’ve had three more Clayfaces after him introduced in spite of the clear exploration and development that his character needs. I would love to see him break out from S.T.A.R. Labs and try to reunite with his parents and then you could develop them all very clearly in one stellar arc.

But I guess DC feels why explore these characters when you can just make more of them? The potential for Clayface is constantly being watered down and molded into lackeys and pawns in greater villains’ master plans, but why can’t they be great again and given prominence once more? Or at the very least, kill them all off because it’s becoming nearly impossible to keep track of them. I can just imagine in an upcoming issue of Batman you’ll have Dick Grayson taking on a Clayface and ask, “Which one are you again?” or “Are you someone new or have we danced this dance before?”

The real reason why I think we have so many Clayfaces is that it has become the DC Universe’s deus ex machina. You have these personality types, although only mildly explored, set in stone and so when you need to further a certain plot or bridge a gap to the next big story arc, why not throw in a Clayface one-shot where you can make them more willing stooges or write them out like they did with Clayface VI, VII, and VIII. I’m sure that most of these roles could have conformed to an already established Clayface though.

Peter Malley or “Claything” (Clayface VI) was a scientist in the Department of Extranormal Operations who experiments on Cassius and becomes bonded to a skin sample he takes from the boy and becomes the sixth Clayface. But we can’t have more than four running around at once so he was quickly killed off and his remains are in the DEO Headquarters. Just waiting to be revived by DC when they paint themselves into a corner, I’m sure.

Then came Clayface VII, Todd Russell, an army veteran who was severely wounded and it is insinuated that the Department of Extranormal Operations experimented on him, although this was never clearly stated. Russell can’t handle the mental stress caused by his new form and becomes a serial killer who preys upon prostitutes in Gotham’s East End and actually never faces Batman. Russell is another unique Clayface in that he can change not only his shape, but his size as well, and was done in by Catwoman when she protected those parts, capturing Clayface VII in a giant freezer and then handing him off to Bats. This was necessary because Basil Karlo was so busy I’m sure and couldn’t be bothered to murder prostitutes.

And then there is Clayface VIII who is also currently deceased. Johnny Williams was a firefighter who was caught in a chemical plant explosion and doused in chemicals that, you guessed it, turned him into a Clayface. His claim to fame is that he was the one that Hush and the Riddler manipulated to act like Jason Todd and also don Tommy Elliot’s guise when Hush captured Alfred in order to throw Batman off his trail. Of course, he was just doing this because Hush promised him a cure and this was not the case and after some time Williams could no longer hold his form and just broke down into nothing. You mean to tell me that if Prometheus could manipulate Preston Payne, that Hush couldn’t? Hush nearly got Batman’s entire rogues gallery to work for him in his coming out party, but he needed his own Clayface instead of using any of the others who had been established already?

There is one time though that I feel DC had it right and had some real consistency with the character. This character is what really set the standard for a Clayface. One of the most popular, likely due to his name being used for the Batman: The Animated Series Clayface, and the only Clayface who has seemingly stayed dead (although I’m sure he’ll come back too at some point) is Matt Hagan (Clayface II). He was the first true shapeshifter of the bunch and lasted for more than two decades as a nuisance for the Dark Knight.

Hagan was a treasure hunter who discovered some radioactive protoplasm and found he could change his form at will for two days straight after bathing in the goo. Although a much more tame character than many of the others (it was during Batman’s campy era that he came along) Hagan was the first true shapeshifter and the DC Universe was fine with having just one man made of mud running around.

It just seems like a shame to see a character with such great potential and a rather strong fan base being used like a common thug and not getting the respect that even characters like Killer Croc have gotten in recent years. I mean one more Clayface and we’d have a baseball team.

-Ray Carsillo

Originally Published: March 15, 2011, on Comicvine.com

With there being an absolute whirlwind of activity around recent announcements for Batman: Arkham City, it made me start to think that maybe our current Dark Knight is overshadowing the future one, who is just trying to grab his little corner of the limelight after nearly a decade of flying under the radar. And so I thought that maybe Terry McGinnis needs his own video game after he just got his own monthly comic again to solidify his spot in the eyes of fans of the DC Universe. It seems there is enough of an interest in The Tomorrow Knight that I’m sure we could figure out a better representation in the digital realm for him than the awful 2000 side-scrolling beat ‘em up for the N64/PS1 game based on Return of the Joker. So how would a Batman Beyond video game work?

One of the key focuses of a Batman Beyond game would be differentiating it from the more recent Batman games. Although it should still be true to the character and be dark overall, the atmosphere of this game might need to take a page out of the book of the 2099 Spider-Man levels from Spider-Man: Shattered Dimensions. Bright lights set against a dark background with Terry (voiced again by Will Friedle) constantly quipping at his foes or answering to Bruce (voiced again by Kevin Conroy) who is always talking about “the old days” and how he did things while he was Batman. All the while utilizing the Batsuit’s flying abilities to both get around and to complete missions. Terry’s Gotham should also be a sandbox that could allow for a lot of exploration of some of the seedier sections of town and so this doesn’t become just a button mashing brawler and allow for some mission variety.

Terry’s Batsuit has a lot of awesome features to it though beyond the flying. The camouflage feature on the suit could allow Terry to walk right up to a villain without him knowing and he could knock him out without having to worry about going all Sam Fisher in a level and sticking to the shadows. The camouflage could also be used to infiltrate certain areas to listen in on villain conversations or even hack a terminal without interference. This feature would need an overheat meter of some kind though, otherwise the game would be too easy as you could just turn invisible and walk through most of the game, similar to many people’s complaint about feeling a need to always have Detective Mode from Batman: Arkham Asylum on. You could also set up mini-games with the frequency monitors and lock picks that are featured in the gloves of Terry’s Batsuit.

To get the most out of these features you would need to put a bit more of an emphasis on information gathering and item collection though and that brings us to our plot of the game. It would need to have several layers to it that could put Terry and Bruce’s detective skills to the test. Maybe have Terry go back to the Batcave after finding new clues or defeating each villain and have it so that Terry could interact with a lot of the items in the cave, giving all Batman fans a bit of a cheap thrill as Terry explores the cave or uses the Batcomputer.

But one of the big problems that Terry has always faced is he has a rather paltry rogues gallery. So much so that he constantly has to resort to Bruce’s villains or variations thereof. The Joker and Mr. Freeze are the first two that come to mind in that category, but also Spellbinder and False-Face, although re-imagined and made much cooler than the late 1950s-60s versions Bruce fought, were originally his rogues. Even three issues into his new comic, the only villain Terry has fought was a new Matter Master, a Hawkman villain!

Well, if Terry is going to rely on some of Bruce’s villains, especially since a lot of Terry’s have been killed off it seems (Shriek, Blight, Stalker), then this new game should center around one who has never really been explored, and it would be interesting to introduce him into Terry’s universe in a video game. Clayface V or Cassius “Clay” Payne. Assuming that Basil Karlo and the other Clayfaces still age normally (although unlikely), one who would still be alive and most definitely be a threat in Terry’s time would be Cassius.

Since currently Cassius is really nothing more than a kid in current times and has never been explored very thoroughly, you could make him the diabolical mastermind that the other Clayfaces never really aspired to. With his shape-shifting ability, he could manipulate key events all around Gotham and hire other villains in various guises to throw off Bruce and Terry with it all culminating in one of the most epic boss battles ever. Hiring several of Terry’s more infamous (and still living) villains to keep him busy, Clayface could be lurking in the shadows, posing as or pulling the strings of politicians, the GCPD, and many others around Gotham as he forwards his agenda of eliminating the Batman from Gotham once and for all!

So there is your main villain and definitely a twist that a lot of Batman fans would probably appreciate. But you’d need more villains than that of course to really make a decent comic book game. Before Clayface, Terry should have to face Inque, one of his most difficult opponents ever, but really just a hired gun who will provide the final piece of the puzzle when she reveals she attacked Batman for someone who she felt was a kindred spirit, as in both Inque and Clayface are shape-shifters who are more in tune with their villainous personas than their human sides.

Before he faces Inque though, Terry would have to take down Spellbinder, who is causing trouble because Clayface threw a lot of money his way. Really he should be nothing more than a diversion for Clayface’s master scheme, but he wouldn’t be Batman if he just let Spellbinder hypnotize people and suggest them to walk off rooftops or whatnot.

It seems a lot of Terry’s villains aren’t nearly as tragic or deep as many of the original Dark Knight’s though as the villains that lead up to Spellbinder are none other than the Royal Flush Gang, again because they were promised big pay days. Having five villains at once could lend itself to a variety of tasks and levels as you could have an epic end battle against all five at once, or the more likely scenario, of separating them and taking them down one at a time culminating in a still difficult boss battle with the android Ace, who could have several “modes” to him and take new forms as the battle progresses and he takes damage.

Also, if you do face the Royal Flush Gang separately, and if the game was done in a sandbox, you could have one level where you have to chase down Jack or Ten on those hovercards they had in the cartoon and that would give a reason for something I wish you could use in more Batman games, the Batmobile. A Batman Beyond video game’s biggest difference to most other super hero video games is that Terry would have to use the Batmobile for certain levels like that one with the Royal Flush Gang, and it would be an option for him to get from point A to point B in Gotham if you didn’t want to explore on foot and with the Batsuit.

The opening of the game would be more of a tutorial mission as it’ll all start out with Terry chasing some Jokerz, who would then serve the rest of the game as your primary henchman for the other bosses due to their numbers and could even have more well known ones like Dee Dee, Woof, or J-Man serve as mini-bosses.

So there’s my take on a possible Batman Beyond video game. What would you do for a Batman Beyond video game? Would you try to add some more villains or levels? Should the game be a bit more linear and not a sandbox? Let us know by commenting below!

-Ray Carsillo

Originally Published: March 15, 2011, on youtube.com/Rcars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review two comics since I’m still working on Dragon Age II. Ghostbusters: Infestation #1 (of 2) and Venom #1 are reviewed. My hot chick pick of the week is Francine Dee and this week’s theme is the main theme from Separation Anxiety starring Venom and Spider-Man back for the SNES and Sega Genesis.

Originally Published: March 8, 2011, on youtube.com/RCars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review Batman Beyond #3 from DC Comics and MLB 11 The Show for the PS3. My hot chick pick of the week is Jayonna Fabro and this week’s theme is The Ice Titan theme from Castlevania: Lords of Shadow by the Bratislava Symphony Orchestra.