Tag Archive: DLC


Not much Arctic about this Strike

The most memorable and entertaining levels in Ghost Recon: Future Soldier’s single-player campaign were definitely the maps set deep in Siberia. Trudging through snowdrifts, squinting through whiteout conditions, and laying waste to your enemies left me immensely satisfied. So when Ubisoft first announced the Arctic Strike DLC, I was looking forward to seeing how those elements might work in versus multiplayer.

The Arctic Strike DLC comes with three new versus maps, a new co-op map, a new multiplayer mode called Stockade, and six new weapons. Unfortunately, to my surprise, not a single versus map has a single damn snowflake. The only snow-oriented level is the Guerilla co-op map, which, thankfully, does drop in a blizzard after hitting level 10. Still, not getting a versus snow map boggled my mind—especially given the Arctic Strike moniker—and if it weren’t for the co-op map, I’d think it was blatant false advertising. Typically, when you think “map packs,” you think versus first and co-op second.

At least the versus maps work with what they set out to do and provide a little diversity. The first map, Skyline, is set on a rooftop. I expected this to be a smaller map, but it also includes a pleasant vertical element. And with wide-open spaces in the middle perfect for a team with a sniper to mow down unsuspecting noobs, this was my favorite map of the pack.

The next map, Evicted, is a massive area set around an apartment building. Since it takes place during the day, the visibility lines are clear, and the map plays well to campers and snipers, as you can go long periods of time before bumping into someone. Due to the lack of regular conflict, though, I found it boring at times.

Rounding out the maps is Riot, which may be the smallest of the pack but definitely fits into the category of a more traditional medium-sized map. Don’t worry, shotgunners—you can still get your kills here, but I had a lot more success with a strong assault rifle. And since it’s an urban setting, there’s plenty of cover, as well as chances to flank unsuspecting foes.

But the best value for the $10 (800 MSP) price tag this DLC carries may be the new multiplayer mode. Stockade plays a lot like prison dodgeball; if you’re killed, you get sent to a queue. Only by someone on your team killing an opponent, and you being next in the queue, can you return to the match. If your entire team ends up in the queue, or “stockade,” the match is over. Unfortunately, if you’re on a team with a bunch of campers or snipers and you bite the bullet, this mode can get boring quickly, as you spend several minutes at a time waiting in the queue with nothing to do. With an experienced team, this mode could offer up some interesting matches.

In the end, this is a standard map pack in terms of quality versus price. The three versus maps offer a little variety, but they’re nothing exceptional—and the fact that the lone co-op map is the only actual “Arctic” map still sticks in my craw. The only element of real note is the new versus mode, but it loses its appeal quickly if your team’s inexperienced or likes to camp all day, so unless you’re a hardcore fan of Ghost Recon: Future Soldier’s multiplayer modes, you can probably steer clear of this DLC and won’t lose any sleep over it.

SUMMARY: The new multiplayer mode definitely adds an interesting wrinkle to the online gameplay of Future Soldier, but with a name like Arctic Strike, shouldn’t there be, ya know, a bunch of snow and ice maps?!

  • THE GOOD: New multiplayer mode adds interesting dynamic to Execution-style gameplay.
  • THE BAD: Only three maps.
  • THE UGLY: Watching an entire match from the bench after only one death.

SCORE: 6.0

Tom Clancy’s Ghost: Recon Future Soldier – Arctic Strike DLC is available on Xbox 360 and PS3. Primary version reviewed was on the Xbox 360.    

Return to Sera

When Gears of War 3 launched in September of last year, we were promised a string of high-quality DLC that would expand both the single player campaign and the top of the line multiplayer. Ever true to their word, Epic has delivered every step of the way and that streak continues now with the Forces of Nature DLC.

The final piece of the Season Pass offer (not to say there won’t be more DLC in the future), this DLC, priced at 800 Microsoft Points ($10) for non-Season Pass subscribers, provides five more new maps that can be played in all multiplayer modes, sees the return of the fan favorite Guardian mode, and includes seven new gun skins and four new character skins. Not to mention all you achievement hunters out there will have fun going after 10 more achievements for a possible 250 points from this DLC just like all the others before it.

For those who are unfamiliar with Guardian, it is basically a game mode where one player on each team of five is named “Leader” and the rest of the team has infinite respawns as long as that player remains standing. Forcing players to balance going on the offensive to try to remove the opponents’ leader, and to stay back and help protect your own leader, who is permanently marked with a bright star above their heads so both teams know where they are at all times, is the beauty of this game mode. Sometimes entire matches can be finished in five minutes, while other times you’re looking more at a series of 10-15 minute rounds depending on skill and play styles.

The five new maps are also something to behold and can greatly affect matches due to their stark differences. Three of them (Artillery, Cove, and Aftermath) are completely original while we see Raven Down from Gears 1 and Jacinto from Gears 2 re-imagined to the point where they are unrecognizable. Raven Down and Cove are extremely tiny maps forcing constant confrontation while Jacinto has many nooks and crannies to dig into and provide a natural formidable defense. Artillery is also much more spread out than any other map and encourages your team to move as a single unit to hopefully pick off your foes whereas Aftermath has a lot of high points perfect for sniping.

The skins are also nice touches and I know a great many people were thrilled to see Mechanic Baird as there were sometimes entire teams of Delta’s resident wise-guy as I was playing. Along with this, Commando Dom (best described in the Gears novels), Savage Grenadier Elite, and Savage Hunter were also included in the skins.

So how does this latest Gears DLC compare to those that have come before it? Quite simply, it provides the same level of quality we’ve come to expect from Epic with the Gears franchise. There were, however, a couple of Day 1 glitches that popped up in the post-game stat tracking, but I’m sure that’ll be patched sooner rather than later and really doesn’t take away from the overall game play experience. So, if you are a fan of Gears of War and find yourself easily sucked into online match after match, much like yours truly who kept saying ‘just one more’ until 5AM yesterday evening (morning?), then this is easily a must have.

SUMMARY: With new and re-imagined maps, the return of Guardian mode, and some new weapon and character skins, the Forces of Nature DLC maintains the streak of high-quality DLC that Epic has already delivered to us for Gears of War 3.

  • THE GOOD: Return of classic Guardian mode
  • THE BAD: Day 1 stat tracking glitches
  • THE UGLY: This is the last DLC of the Gears 3 Season Pass

SCORE: 9.0

Gears of War 3: Forces of Nature DLC is an Xbox 360 exclusive.

The Cycle Repeats

In Mass Effect 2, we learned a lot about the Prothean race, the beings that took the Reapers head on in the last cycle and fell to the wayside from their robotic onslaught. They then went extinct after their last resort, cryogenic sleeping pods, malfunctioned due to power failure. But what if one was to miraculously survive?

The Mass Effect 3: From Ashes DLC answers that question, and just like Liara, my reactions were very similar in that they were along the lines of “Oh my God, a real life Prothean! Amazing!” Javik, a Prothean general who was supposed to usher in a new cycle of dominance for his race, is now the last of his kind after his pod is discovered by colonists on Eden Prime, always a hot bed for Prothean activity in the Mass Effect universe. And his story and added dynamic to the team fits in very well after you rescue him from Cerberus, who are after him for their own nefarious means.

The problem with the DLC though mainly revolves around the price. You paying $10 (800 Microsoft Points) for literally only an hour of content in terms of missions and maybe an extra half hour worth of unique conversations aboard the Normandy and CItadel just seems really steep. The pack also features some new costumes for your other squad mates, but with no difference in terms of bonus attributes from the armor that ships with the game, it’s all just cosmetic. So really, I just can’t help but keep thinking to myself that is this is just another ploy to squeeze a few more dollars out of the players.

The way Javik is worked into the story and how he plays just like any of the other characters with his own unique powers and abilities is very well done. But it just seems like this DLC pack was cobbled together. And now that Bioware has decided to step into the multiplayer realm, to include a DLC pack without any sort of multiplayer content at all should irritate a lot of folks who have really embraced the mode, even if Mass Effect will forever be seen more as a single player experience.

So at the end of the day, you have to appreciate how good a character Javik is, but when you drop $60 for a 30 hour campaign, it just doesn’t seem to add up to get only another 60-90 minutes when you drop another $10 and so I just don’t see this DLC being worth the price considering how little it really affects the game overall. DLC stands for Downloadable Content…so where’s the freakin’ content?!

SUMMARY: This is a great story and new character, but he should have just been included in the game in the first place, not a $10 Day 1 add-on.

  • THE GOOD: Dynamic new character that fleshes out your roster
  • THE BAD: $10 for an hour worth of content, next time EA and Bioware should buy us dinner first
  • THE UGLY: The Prothean redefines the term ‘four-eyes’

SCORE: 5.0

Mass Effect 3: From Ashes DLC is available on Xbox 360, PS3, and PC. Primary version reviewed was on Xbox 360.

THE BUZZ: Monolith Productions has announced the first DLC for their new downloadable online versus multiplayer shooter, Gotham City Impostors, will hit sometime in March for the whopping price of FREE.

EGM’S TAKE: A note I made in my review of Gotham City Impostors, which you can see HERE, was that Monolith needs to continue to support this game and that a major knock was the lack of maps. Well, this free DLC shows they are both committed to this game and also fleshes out your map choices.

The DLC will contain a new map set on the 25th floor of the Gotham Times. Along with this will be two new weapons in The Falcon Blade, a bullet deflecting katana, and the Kingmaker, a quick-draw pistol. I only hope that the pistol is three-feet long like the one Jack Nicholson used to take down the Batwing in the first Michael Keaton Batman movie. That would be awesome and fit in with the humor of the game I think.

Along with this is a bevy of costume choice additions, a new “Fun Fact” perk where you can capture Gasblasters in Fumigation or attach batteries in Psychological Warfare faster, and a new gadget in Toxic Gas that will obviously harm anyone who walks into it.

The biggest part of the DLC though might be the ability to join matches in progress now and some matchmaking tweaks that could help get you into the game faster .

What do you folks think of this? A free map, new perks and weapons, and some matchmaking tweaks. If you haven’t bought Gotham City Impostors yet, will this help sway you? What iconic places in Gotham should Monolith look into digitizing in the future? Let us know your thoughts below!

Shadow of the Past

He was one of the bigger and uglier Locust that we had seen up to that point. His stoic ruthlessness was evident from the first time we saw him as he laid waste to Gears left and right, protected by an all consuming cloud of Kryll that he could control with a flick of his fingers. Only after a barrage of Torque Bow arrows into his thick hide could we finally claim a small victory in the war for Sera. And even though he never spoke more than some unintelligible grunts, his mere presence and difficulty catapulted him up as one of the better video game villains we ever had to face off against. But so many questions always surrounded the great Locust General RAAM. Until now.

The first campaign based DLC for Gears of War 3 is a prequel that takes us through events all the way back before the very first Gears of War. Shortly after E-Day, Gears everywhere are trying to find survivors who cannot defend themselves and get them to safety. This is where we find Zeta Squad, comprised of some old and new faces alike, as they try to evacuate a city before an approaching Kryllstorm that will consumes all human life, paving the way for the city to become yet another Locust overrun fortification. The Kryllstorm is being led by General RAAM. Opposing him directly in Zeta we have Minh Young Kim from the original Gears, Tai Kaliso from Gears 2, Barrick from the Gears comic books, and the new Alicia Velera rounding out the squad.

What is great about this DLC is that while it is telling the story of some great characters who we only had fleeting moments with in the main trilogy and fleshes out their stories, you’re basically getting an additional Act with 3-4 hours of content that fits perfectly into the Gears mythos and that alone makes this worth it for Gears fans.

But what really makes this DLC special is how it takes Gears 3 attributes and mixes them with Gears 1 moments that make perfect sense. Representing Gears 3, we were given segments to actually play as RAAM and finally feel the true power of the Locust General as we control the Kryll now, giving us the balance we found in Beast Mode vs Horde Mode. Meanwhile, we’re thrown back into Gears 1 situations like plugging emergence holes and ducking and dodging RAAM’s Kryll, giving us that strong sense of nostalgia that makes us appreciate even more how far the franchise has come. There are other little moments that remind us of scenes and scenarios from both ends of the franchise, but I’m not going to spoil any of the surprises that the DLC has in store for players.

Along with this, there are the infamous multiplayer features that are staples of Gears DLC. With the pack comes the chocolate weapons skin option, basically making your weapons a rich, dark brown color and making you almost want to take a bite out of your Lancer Chainsaw Rifle yourself. Not recommended in game, of course, although Epic may want to look into chocolate Lancer licensing for real for next Easter. Those Peeps will never see what’s coming to them. Unless they’re Locust Peeps shaped like tickers…

Anyway, another key component for the DLC’s multiplayer additions will be to actually play as RAAM and the members of Zeta squad in multiplayer versus and Horde modes and allow those fans of Minh to maybe exact revenge on RAAM or simply re-enact that grueling scene from Gears 1 where RAAM shows off his brutal might against Minh.

All in all, if you are a Gears of War fan, this is a great little untold story in the timeline of the series and when you throw in new characters and weapon skins for multiplayer, this is a must have for all fans of the series and is most definitely worth the price tag.

SUMMARY: An entire new act in the Gears’ universe highlighting some old favorite characters is more than worth the price for anyone who is a fan of the series.

  • THE GOOD: Fan favorite characters return to flesh out some more of the Gears’ backstory
  • THE BAD: Being a prequel, you know how the story already has to end
  • THE UGLY: The exploding human bodies after they are swarmed by RAAM’s Kryll

SCORE: 10

From the Shadow of the Bat

The first extended member of the Bat-Family in terms of crime fighters, Robin, the Boy Wonder, has been a comic staple for over 70 years, first appearing in 1940’s Detective Comics #38. The original lad who took that mantle though, Dick Grayson, has gone through many changes that fans of the DC Universe have been enjoying now for the past 25 years. In that time, he has worn the Batman mantle twice, but spent most of that time as his own crime fighter, ever evolving outside of Batman’s shadow, as Nightwing.

So, with Batman: Arkham City featuring Catwoman and Robin as playable challenge map characters, it would only make sense that the next member of the Bat-family to be featured would be the original sidekick for the Caped Crusader in the form of Grayson. But is he worth the $7 DLC price-tag (560 Microsoft Points) he comes with or should he simply retreat back to the shadows?

In the DLC, you get a pair of Nightwing costumes, one imagined for the Arkham City universe that features his better known black and blue look (the blue has since been changed to red in his most recent incarnation in the comics) and another based off his brief appearances in the last season of Batman: The Animated Series. You also get a pair of challenge maps, Main Hall and Wayne Manor, with one serving as a brawler challenge and the other serving as a stealth challenge. You also get the ability to use Nightwing in any other maps that come with the game or that you may have downloaded otherwise.

But, unfortunately, that’s it. Rocksteady didn’t even bother to record a voice over for the character so the load screen for each map is just Nightwing standing there, looking pretty ragged for a character who didn’t even make it into Arkham City’s story. At least Robin makes a brief appearance in the actual campaign. Not to mention that Dick Grayson, known for his quips during battle is dead silent because Rocksteady cut a corner with no voice actor there and yet Batman, who NEVER talks, starts every challenge map with a taunt. Very out of character for both Batman and Nightwing and a questionable move by the Rocksteady folks if you ask me.

Nightwing does handle solidly, yet still differently, when compared to the other characters in the game though. To make him feel special in a fight, Rocksteady made sure to focus a lot on his now signature Escrima Sticks that Dick mastered when he first took on the Nightwing mantle and became protector of Bludhaven as well as giving him a heavy MMA feel in terms of his takedowns like arm-bar submissions. He also has gadgets similar to Batman like the grappling hook and line launcher and some unique gadgets of his own, like a wrist mounted tranquilizer gun that stuns enemies on the brawler maps and knocks them out cold in the stealth maps. The tranquilizer gun only holds three shots for the entire stealth map though and doesn’t recharge, otherwise it would be too easy to work your way past the six thugs you have to take out. The Escrima Sticks have also been modified for the game so that they can act like the stun batons Batman faces in later parts of Arkham City. This gives him some interesting special moves with a lot of range as he can channel the electricity by crossing the sticks and stunning foes.

Despite his smooth handling though, the challenge maps are such a secondary feature to the game for me that to charge $7 for a character you don’t even see in the campaign is really disappointing. Now, if Nightwing had been given his own campaign missions or even could be used in the campaign, I think we’d have a different story on our hands. Or if the DLC was really cheap like one or two dollars. But the same goes for the Robin DLC that I got with the game; the campaign is the bread and butter of Batman: Arkham City and so something that adds nothing to that aspect of the game in any way just seems unnecessary to me, especially at the price that this content is listed as. And so unless you are a huge fan of the challenge maps and doing them over and over again, plus a huge fan of Batman’s history, then I really think overall that the Nightwing DLC for Batman: Arkham City is mediocre at best and unnecessary at worst considering its price tag.

SUMMARY: As wonderful and enthralling as Batman: Arkham City is, paying $7 for the two challenge maps and costumes in the Nightwing DLC is a rip-off.

  • THE GOOD: Another unique fighting style to use in the Arkham City challenge maps
  • THE BAD: Only two extra maps and no voice acting for the character
  • THE UGLY: Dick Grayson’s ragged haircut

SCORE: 5.0

Originally Published: August 16, 2011, on EGMNOW.COM

New Survey Shows 1 out of 3 American Gamers Buy DLC

THE BUZZ: A new study of online purchasing behavior commissioned by PlaySpan, a Visa company, and undertaken by VGMarket, a research firm specializing in video game content testing, shows that the online marketplace for game add-ons is strong and is only likely to grow stronger in the coming years.

WHAT WE KNOW: The study reveals that 31% of gamers have bought digital content for their gaming needs in the past year and 57% of those people did it on a regular basis of at least once a month. The survey also showed that 72% of gamers said they are likely to spend the same amount of money, if not more, in 2011 than they did in 2010.

WHAT IT MEANS: Surveys like this show a clear movement by the gaming community into the online realm in terms of acquiring content and the industry has taken notice. Considered a drop in the bucket at the time of purchase compared to a full $60 game, you see how these online purchases can add up and may compel more developers to promise DLC for their games in the future. This might also mean less resources being put towards developing new games as it becomes more and more profitable simply to keep adding on to games that already exist. This could also compel developers and publishers to pave the way for more efficient ways of making full games digitally accessible and could be the beginning of the end for discs and retail distribution.

Originally Published: March 9, 2011, on PlayerAffinity.com

One of the most compelling concepts of Fable III was the fact that you not only had to breath life into a revolution, but then serve as king (or queen) and try to make sure Albion flourished after completing your main quest. But what would happen if someone else tried to start a revolution to dethrone YOU?

That’s the question that the new “Traitor’s Keep” DLC asks. Another one of your brother Logan’s nasty secrets rears its head when while going through your daily duties an assassin makes an attempt on your life right in the throne room! After dispatching the would be killer, you get word from some of your soldiers that an unknown ship is approaching the harbor.

What you initially thought was another threat is revealed to be soldiers that are actually loyal to the crown aboard the ship and you uncover that Logan had a secret prison full of people who would not bend to his will. You decide to board the ship and inspect this keep full of political prisoners yourself and give a verdict on its fate. Unfortunately, upon your arrival to Ravenscar Keep you find there has been a massive prison break and realize that not all of the prisoners were there simply because of their politics.
After quelling the riot, the keep’s commander brings to your attention that the three most nefarious prisoners kept at the keep are no longer in their cells and one of them had nothing on his mind beyond dissolving the crown for good. I hope you were itching for some action because you’ve got yourself a good old-fashioned manhunt on your hands now!

The “Traitor’s Keep” DLC features three brand new locations for you to explore as you begin your search for the prisoners and learn just how deep the roots of your brother’s corruption go. From the keep itself to the brand new Clockwork Island, the home of the man who was in charge of Reaver Industries before Reaver’s infamous takeover, and the Godwin Estate, a private mansion on an island between Aurora and Albion, you’ll have your hands full as you explore these new areas under Albion rule and try to restore order before a new uprising begins to throw you off the throne.

Clockwork Island will also introduce you to the new clockwork enemies, once peaceful creations that were supposed to help bring a new technological age to Albion, but now simply serve the twisted Inventor once again now that he has escaped his cell. Godwin Estate will also see something unusual to diehards of Fable as Balverines, Hollow Men, and Hobbes all work together…and against you. Explore this now dilapidated plantation as you hunt down Witchcraft Mary, the former owner of the estate and practitioner of the dark arts to find out why.

Along with four new quests and three new areas to explore, the “Traitor’s Keep” DLC also features two brand new costumes, the prisoner and Logan’s soldier outfit, as well as 10 new achievements for 250 Gamerscore, nine of which tie directly into the new DLC.

Although this extension of your Fable III adventure is well worth the price of 560 Microsoft points ($7) in terms of length, since it should take you four to five hours to find every item and beat every quest, the question you have to ask yourself is just how much of a fan you are of Fable III.

If you weren’t a huge fan of the main game, then you probably won’t enjoy the DLC since it is a lot more of the same thing. The dialogue has that cheeky British humor still throughout and the combat is exactly the same, so the only new feature is that the world you were originally set in is now much larger than it was before. If you were a fan of Fable III though, then this DLC is more of the same quality RPG action that you got used to with the main game. Clearly, this is whom the DLC is tailored to. It won’t bring in any new fans, but with all these extra quests, costumes, and locales, pre-existing fans should be more than pleased after dropping their Microsoft points on this one.

Originally Published: January 6, 2011, on Youtube.com/CGRUndertow and NationalLampoon.com

As a part of CGR Undertow, I reviewed the exclusive Xbox 360 Dead Rising 2: Case West DLC from Capcom. And no, I did not get the A ending on Dead Rising 2, I got the S and did not give TK the Zombrex.

Originally Published: December 15, 2010, on youtube.com/CGRUndertow

As a part of CGR Undertow, I reviewed the Costume Quest: Grubbins on Ice DLC for the XBox Live Arcade.