Tag Archive: Dragon Age: Inquisition


Dragon Age Inquisition pulled off an arguable upset to win Game of the Year at the 18th Annual D.I.C.E. Awards in Las Vegas last night.

With eight wins already in their pocket, some felt it was a foregone conclusion that Shadow of Mordor would pull off a Last of Us-like sweep. But Dragon Age Inquisition, which had won RPG of the Year earlier in the evening, was the title in the final envelope of the night, even to the astonishment of Inquisition’s executive producer Mark Darrah and Bioware Edmonton general manager Aaryn Flynn, who were clearly flabbergasted as they accepted the award.

Aside from the 23 awards given out in specific categories, the D.I.C.E. Awards also recognized Apple with the first ever Technical Impact Award for the creation of the App Store, and Ralph H. Baer and Al Alcorn were the seventh and eighth respective recipients of the Pioneer Award. Ralph Baer is of course considered the father of video games, and Al Alcorn created Pong.

For all of the nominees in each category, you can check out the list below. Winners have been bolded.

Outstanding Achievement in Original Music Composition
Destiny
Far Cry 4
Lara Croft and the Temple of Osiris
The Vanishing of Ethan Carter
Transistor

Outstanding Achievement in Sound Design
Assassin’s Creed Unity
Call of Duty: Advanced Warfare
Destiny
Far Cry 4
Valiant Hearts: The Great War

Outstanding Achievement in Story
Middle-Earth: Shadow of Mordor
South Park: The Stick of Truth
This War of Mine
Valiant Hearts: The Great War
The Wolf Among Us

Outstanding Technical Achievement
Call of Duty: Advanced Warfare
Far Cry 4
inFAMOUS: Second Son
Middle-Earth: Shadow of Mordor
Sunset Overdrive

Outstanding Character
Call of Duty: Advanced Warfare — Jonathan Irons
Far Cry 4— Pagan Min
inFAMOUS: First Light — Abigail “Fetch” Walker
inFAMOUS: Second Son — Delsin Rowe
Middle-Earth: Shadow of Mordor — Talion

D.I.C.E. Sprite Award
The Banner Saga
Hohokum
Monument Valley
Threes!
Transistor

Outstanding Innovation in Gaming
Destiny
Hearthstone: Heroes of Warcraft
Middle-Earth: Shadow of Mordor
Monument Valley
Project Spark

Outstanding Achievement in Online Gaming
Call of Duty: Advanced Warfare
Destiny
Elite: Dangerous
Hearthstone: Heroes of Warcraft
World of Tanks: Xbox 360 Edition

Mobile Game of the Year
80 Days
Hearthstone: Heroes of Warcraft
Kingdom Rush Origins
Monument Valley
Threes!

Role-Playing/Massively Multiplayer Game of the Year
The Banner Saga
Bravely Default
Divinity: Original Sin
Dragon Age: Inquisition
World of Warcraft: Warlords of Draenor

Sports Game of the Year
FIFA 15
Madden NFL 15
MLB 14 The Show
NBA 2K15

Racing Game of the Year
Forza Horizon 2
Mario Kart 8
The Crew

Fighting Game of the Year
Guilty Gear Xrd -SIGN-
Nidhogg
Ultra Street Fighter IV
Super Smash Bros. Wii U

Strategy/Simulation Game of the Year
Boom Beach
Dungeon of the Endless
Endless Legend
Hearthstone: Heroes of Warcraft
Sid Meier’s Civilization: Beyond Earth

Family Game of the Year
Disney Infinity: Marvel Super Heroes (2.0 Edition)
LEGO Batman 3: Beyond Gotham
LittleBigPlanet 3
Project Spark
Skylanders Trap Team

Handheld Game of the Year
Bravely Default
Child of Light
Shovel Knight
Super Smash Bros. 3DS
Theatrhythm Final Fantasy: Curtain Call

Adventure Game of the Year
inFAMOUS: Second Son
Middle-Earth: Shadow of Mordor
Valiant Hearts: The Great War
The Vanishing of Ethan Carter
The Wolf Among Us

Action Game of the Year
Call of Duty: Advanced Warfare
Destiny
Far Cry 4
Titanfall
Wolfenstein: The New Order

Outstanding Achievement in Animation
Assassin’s Creed Unity
inFAMOUS: Second Son
Middle-Eart: Shadow of Mordor
Sunset Overdrive
Titanfall

Outstanding Achievement in Art Direction
Assassin’s Creed Unity
Monument Valley
Sunset Overdrive
Valiant Hearts: The Great War
The Vanishing of Ethan Carter

Outstanding Achievement in Game Design
Dungeon of the Endless
Far Cry 4
Hearthstone: Heroes of Warcraft
Middle-Earth: Shadow of Mordor
Titanfall

Outstanding Achievement in Game Direction
Lumino City
Middle-Earth: Shadow of Mordor
Monument Valley
Never Alone (Kisima Ingitchuna)
The Vanishing of Ethan Carter

Game of the Year
Destiny
Dragon Age: Inquisition
Far Cry 4
Hearthstone: Heroes of Warcraft
Middle-Earth: Shadow of Mordor

Introduction

I’m a little obsessed with our Game of the Year lists. I keep track of every game that comes out in a top-secret master document and move games up and down with each new release, patiently waiting for that final day in December when me and the EGM crew finally hash things out. 2014 was a little easier on me, though, as many of my top games have been there since the first half of the year. Much like our managing editor, Andrew Fitch, big budget disappointments marred much of the second half for me, but a few—including my eventual Game of the Year—would serve as bright spots in what has been a rather bleak winter. Now, with the promise of an eventful 2015 on the horizon, I am ready to pass my final judgment on the year that was. Here are my top picks of 2014!

Ray’s Top Five Games for 2014

#05: Bayonetta 2

Publisher: Nintendo
Developer: Platinum Games
Platforms: Wii U

Ray’s Take

If you had told me back in January that Bayonetta 2 would be in my top five at the end of the year, I’d have said you were insane. Sure, I enjoyed the first game (not nearly as much as our executive editor, Eric L. Patterson), but I saw some inherent flaws that, to me, kept it from being something beyond a niche, button-mashing, hack-n-slash game. Bayonetta 2, though, successfully built on that first game’s foundation, tweaked the combat, and added the Umbran Climax, giving me a larger sense of control in battle. I went from button mashing to carefully crafting crushing combos. Throw in one of the more charming protagonists out there and a story that finds an interesting way to tie into the first game, and I can’t help but admit that Bayonetta 2 made a believer out of me.

#04: Super Time Force

Publisher: Capybara Games
Developer: Capybara Games
Platforms: Xbox One, Xbox 360, PC

Ray’s Take

I might be hanging out with associate editor Josh Harmon too much, because looking at my Top 25 voting, I voted for more indies than ever before. One of them, though, legitimately blew me away. I love time travel, so Super Time Force’s ability to allow you to relive sections of gameplay over and over again as a near-endless army of clones of yourself teamed up to take on harder and harder threats was the kind of zany fun I’d been missing for a long time when this game came out. Admittedly, the off-the-wall humor might not be for everyone, but there was so much more strategy involved than you’d expect from an old-school side-scrolling shooter, and I loved every rewound second of it.

#03: South Park: The Stick of Truth

Publisher: Ubisoft
Developer: Obsidian Entertainment/South Park Digital Studios
Platforms: Xbox 360, PS3, PC

Ray’s Take

For a time, many were worried this game would never actually get released. But after years of delays and a change in publisher, South Park: The Stick of Truth is the purest form of the TV show we can get in a videogame. Though it paid more homage to classic elements from the show than carving its own path into the South Park mythos, The Stick of Truth’s only real fault was how short it was for an RPG. The story had me laughing constantly, and the old-school turn-based RPG combat was a welcome throwback that worked perfectly for what show creators Matt Stone and Trey Parker wanted to portray here: the boys of South Park playing a game that quickly spirals out of control and pulls in forces far larger than a LARPing session should ever entail.

#02: Donkey Kong Country: Tropical Freeze

Publisher: Nintendo
Developer: Retro Studios
Platforms: Wii U

Ray’s Take

For much of the year, this was my game to beat—and with great reason. Not only is Donkey Kong Country: Tropical Freeze a beautiful game graphically, but I’ll say it’s the best platformer Nintendo’s put out in quite some time. The level design was absolutely superb, and it mixed just enough difficulty and replayability into each area so that I never really got tired no matter how many times I tackled the game’s dozens of stages. The addition of Dixie Kong and Cranky Kong as playable characters also opened up so many exploration opportunities that led to secret levels and items—and added some pleasant variety between the Kongs. Donkey Kong Country: Tropical Freeze makes me wish Retro would take a crack at more classic Nintendo series after they first jump-started Metroid back on the GameCube, and now they’ve done the same with Donkey Kong Country.

#01: Dragon Age Inquisition

Publisher: Electronic Arts
Developer: BioWare
Platforms: Ps4, Xbox One, PC

Ray’s Take

When it comes to my fantasy, I’ve always been more of a “sci-fi” and not so much as a “high” kind of guy. But ever since an old co-worker turned me onto Dragon Age back in 2009, I’ve been hooked to this series. With decisions from the first two games coming to a head here, and with a massive world to explore, I couldn’t help but get sucked into this experience and easily clocked over 100 hours on my first playthrough. Considering our jobs here at EGM, and the fact we always have to move onto the next game, the fact I stuck with Inquisition for that long shows how immersive and addictive it is—hours would fly be in the blink of an eye. And I loved every minute of it. For the first time in a long time, I was grinding not for achievements, but just to squeeze every last line of dialogue from a cast of characters that I couldn’t help but fall in love with. And in terms of gameplay, whether it was playing the political game of Orlesian high society or the huge cheer that escaped my lips when I slayed my first gorgeous new-gen dragon, I couldn’t get enough of being the Inquisitor, and I happily choose Dragon Age: Inquisition as my personal game of the year.

Ray’s Off-Topic Awards for 2014

The 4th Annual “The Colors, Duke! The Colors!” Award for Most Colorful Game
(Brought to you by Popsicle)
The Banner Saga
I played a lot of great-looking games this year, including some that I already mentioned in my list above. But just eking them all out was Stoic’s The Banner Saga. This strategy title channeled the animation style of Don Bluth, and the character design and colors were a feast for the eyes. It’s more than deserving of this fourth annual award, especially because none of the quality is lost whether you’re playing the game on a high-end PC or an iOS device like an iPad 2.
The “Anything You Can Do, I Can Do Better” Award
Middle-earth: Shadow of Mordor
This one goes out to a game that heavily borrows some elements from other titles—but then does them better than the series it borrowed them from. This year, Middle-Earth: Shadow of Mordor is the recipient for this award, because they out–Assassin’s Creed-ed Assassin’s Creed, especially this year. Imitation may be the most sincere form of flattery, but if I’m the guys at Ubisoft, I’d be a little peeved that the folks at Monolith and Warner Bros. knocked out of the park on their first try things Ubisoft is still struggling to get right.
The “No Such Thing as a Sophomore Slump” Award
Transistor
When you consider how big a splash Supergiant Games made with their 2011 breakout indie hit, Bastion, it would’ve been understandable if the pressure of that success caused them to regress a little in their next effort. Instead, they showed that they’re a force to be reckoned with in the development community, as their second game, Transistor, was as intriguing and as moving as their first. Borrowing only a minimal amount of elements from Bastion, Transistor gave us compelling new combat and upgrade systems while telling the heart-wrenching story of protagonist Red and her lost love as it plays out in her dystopian future, and provided another immersive experience for gamers everywhere.

EGMNOW’s Best of 2014 Awards Schedule

http://www.egmnow.com/wp-content/themes/egmnowv3/christmas_links.php

According to a preview from Playstation Official Magazine, Dragon Age: Inquisition will introduce a new metagame system to the series revolving around castle keeps.

Keeps serve as focal points in each of Orlais’ many varied regions. Each one the player captures unlocks new quests for their character.

With players serving as the Inquisitor, keeps also allow you to assign varying amounts of Inquisition agents to maintain it and its surrounding region once in your control. The more agents you assign to a keep, the more you can put it to work for your hero.

For example, you can have agents build a mine to bring in more cash.  Or you can make your agents rebuild a colossus to improve keep morale incase it finds itself in conflict with invading forces at some point. This leads me to believe that keep defense will also play some role in this new metagame.

The OPM preview also draws a parallel to Assassin’s Creed in some ways with this new feature, and I have to agree as it sounds a lot like the Kenway Fleet or Brotherhood building aspects from the more recent games. Either way, it looks to add some much needed gameplay depth and variety to this third chapter in Bioware’s epic medieval fantasy.

Dragon Age: Inquisition is slated for a Q3 2014 release on Xbox One, PS4, Xbox 360, PS3, and PC.