Tag Archive: editorial


Originally Published: March 15, 2011, on Comicvine.com

With there being an absolute whirlwind of activity around recent announcements for Batman: Arkham City, it made me start to think that maybe our current Dark Knight is overshadowing the future one, who is just trying to grab his little corner of the limelight after nearly a decade of flying under the radar. And so I thought that maybe Terry McGinnis needs his own video game after he just got his own monthly comic again to solidify his spot in the eyes of fans of the DC Universe. It seems there is enough of an interest in The Tomorrow Knight that I’m sure we could figure out a better representation in the digital realm for him than the awful 2000 side-scrolling beat ‘em up for the N64/PS1 game based on Return of the Joker. So how would a Batman Beyond video game work?

One of the key focuses of a Batman Beyond game would be differentiating it from the more recent Batman games. Although it should still be true to the character and be dark overall, the atmosphere of this game might need to take a page out of the book of the 2099 Spider-Man levels from Spider-Man: Shattered Dimensions. Bright lights set against a dark background with Terry (voiced again by Will Friedle) constantly quipping at his foes or answering to Bruce (voiced again by Kevin Conroy) who is always talking about “the old days” and how he did things while he was Batman. All the while utilizing the Batsuit’s flying abilities to both get around and to complete missions. Terry’s Gotham should also be a sandbox that could allow for a lot of exploration of some of the seedier sections of town and so this doesn’t become just a button mashing brawler and allow for some mission variety.

Terry’s Batsuit has a lot of awesome features to it though beyond the flying. The camouflage feature on the suit could allow Terry to walk right up to a villain without him knowing and he could knock him out without having to worry about going all Sam Fisher in a level and sticking to the shadows. The camouflage could also be used to infiltrate certain areas to listen in on villain conversations or even hack a terminal without interference. This feature would need an overheat meter of some kind though, otherwise the game would be too easy as you could just turn invisible and walk through most of the game, similar to many people’s complaint about feeling a need to always have Detective Mode from Batman: Arkham Asylum on. You could also set up mini-games with the frequency monitors and lock picks that are featured in the gloves of Terry’s Batsuit.

To get the most out of these features you would need to put a bit more of an emphasis on information gathering and item collection though and that brings us to our plot of the game. It would need to have several layers to it that could put Terry and Bruce’s detective skills to the test. Maybe have Terry go back to the Batcave after finding new clues or defeating each villain and have it so that Terry could interact with a lot of the items in the cave, giving all Batman fans a bit of a cheap thrill as Terry explores the cave or uses the Batcomputer.

But one of the big problems that Terry has always faced is he has a rather paltry rogues gallery. So much so that he constantly has to resort to Bruce’s villains or variations thereof. The Joker and Mr. Freeze are the first two that come to mind in that category, but also Spellbinder and False-Face, although re-imagined and made much cooler than the late 1950s-60s versions Bruce fought, were originally his rogues. Even three issues into his new comic, the only villain Terry has fought was a new Matter Master, a Hawkman villain!

Well, if Terry is going to rely on some of Bruce’s villains, especially since a lot of Terry’s have been killed off it seems (Shriek, Blight, Stalker), then this new game should center around one who has never really been explored, and it would be interesting to introduce him into Terry’s universe in a video game. Clayface V or Cassius “Clay” Payne. Assuming that Basil Karlo and the other Clayfaces still age normally (although unlikely), one who would still be alive and most definitely be a threat in Terry’s time would be Cassius.

Since currently Cassius is really nothing more than a kid in current times and has never been explored very thoroughly, you could make him the diabolical mastermind that the other Clayfaces never really aspired to. With his shape-shifting ability, he could manipulate key events all around Gotham and hire other villains in various guises to throw off Bruce and Terry with it all culminating in one of the most epic boss battles ever. Hiring several of Terry’s more infamous (and still living) villains to keep him busy, Clayface could be lurking in the shadows, posing as or pulling the strings of politicians, the GCPD, and many others around Gotham as he forwards his agenda of eliminating the Batman from Gotham once and for all!

So there is your main villain and definitely a twist that a lot of Batman fans would probably appreciate. But you’d need more villains than that of course to really make a decent comic book game. Before Clayface, Terry should have to face Inque, one of his most difficult opponents ever, but really just a hired gun who will provide the final piece of the puzzle when she reveals she attacked Batman for someone who she felt was a kindred spirit, as in both Inque and Clayface are shape-shifters who are more in tune with their villainous personas than their human sides.

Before he faces Inque though, Terry would have to take down Spellbinder, who is causing trouble because Clayface threw a lot of money his way. Really he should be nothing more than a diversion for Clayface’s master scheme, but he wouldn’t be Batman if he just let Spellbinder hypnotize people and suggest them to walk off rooftops or whatnot.

It seems a lot of Terry’s villains aren’t nearly as tragic or deep as many of the original Dark Knight’s though as the villains that lead up to Spellbinder are none other than the Royal Flush Gang, again because they were promised big pay days. Having five villains at once could lend itself to a variety of tasks and levels as you could have an epic end battle against all five at once, or the more likely scenario, of separating them and taking them down one at a time culminating in a still difficult boss battle with the android Ace, who could have several “modes” to him and take new forms as the battle progresses and he takes damage.

Also, if you do face the Royal Flush Gang separately, and if the game was done in a sandbox, you could have one level where you have to chase down Jack or Ten on those hovercards they had in the cartoon and that would give a reason for something I wish you could use in more Batman games, the Batmobile. A Batman Beyond video game’s biggest difference to most other super hero video games is that Terry would have to use the Batmobile for certain levels like that one with the Royal Flush Gang, and it would be an option for him to get from point A to point B in Gotham if you didn’t want to explore on foot and with the Batsuit.

The opening of the game would be more of a tutorial mission as it’ll all start out with Terry chasing some Jokerz, who would then serve the rest of the game as your primary henchman for the other bosses due to their numbers and could even have more well known ones like Dee Dee, Woof, or J-Man serve as mini-bosses.

So there’s my take on a possible Batman Beyond video game. What would you do for a Batman Beyond video game? Would you try to add some more villains or levels? Should the game be a bit more linear and not a sandbox? Let us know by commenting below!

-Ray Carsillo

Comics to Video Games: Green Arrow

Originally Published: March 8, 2011, on Comicvine.com

This summer is going to see some iconic heroes make their way to the big screen for the first time and with that comes corresponding video games. Thor, Captain America, and Green Lantern will star in their own movies and video games, but unfortunately when a game is based off a movie that was based off a comic book, by the time it reaches video game form it becomes watered down in quality. So we’re going to try to beat them to the punch and give our ideas for some heroes that could have a video game made about them.

Today, I’m going to highlight the Emerald Archer and see how we can bring Green Arrow into the video game world.

My inspiration for this was the Justice League Heroes action RPG from the last generation of consoles. Although not playable from the start, Green Arrow was your first unlockable character and simply dominated my gameplay from that point onward. At first, I was thinking that we could make this a first-person shooter similar to the Turok games for the N64, but realized that would limit a lot of what we could do with Green Arrow in terms of acrobatics and melee combat and so this game would have to be done from the third-person perspective in a sandbox similar to Spider-Man 2, but take combat elements from Batman: Arkham Asylum.

Set in the urban landscape of Star City, you would have a basic compliment of abilities to start the game, but would of course unlock new arrows and learn new abilities as the game goes on. You’d start with some basic punch and kick combos and an unlimited amount of regular arrows and grappling hook arrows for offense and to get around, but could unlock electric, glue, exploding, and knockout gas arrows as the game progresses as well as combo extending maneuvers and even Ollie’s sword.

Now the interesting part of this game would be to help get across Ollie’s new anti-hero willingness to put down his enemies for good. So I would institute two bars into the game besides your standard health bar. The first bar would be a focus bar that fills up as Ollie defeats enemies and when activated would allow Ollie to do some bullet time arrow shots and pick off enemies with his archer’s precision. Being a hero still, most of the time Ollie will only be allowed to use incapacitating shots in this mode (shots to the limbs) or pin foes against walls with some extra precise shots (bonus xp awarded for those to spend on upgrades).

Green Arrow has an infamous temper though and so he’ll also have a rage bar that fills up as he defeats enemies or takes damage. When this is activated, the Emerald Archer may see red and could let a couple arrows slip…right into a thug’s throat. It wouldn’t be the first time Green Arrow has killed someone, but it could set up some really sweet effects combining the focus bar with the rage bar.

There would be your basic gameplay elements, but what about the story? The game will be broken down into five acts, with a boss battle set up at the end of each one. Green Arrow is known for trying to keep the streets of Star City clean and it looks like drugs and guns are becoming abundant again so it’ll be up to the Emerald Archer to figure out just who is making a move and to try to clean it up again.

Taking a lot of influence from more recent storylines, the final boss and mastermind of the gun and drug running will be crime lord Brick (Act 5). Along the way, you’ll have to take down Brick’s hired help in Constantine Drakon (Act 1) and Deathstroke (Act 4). In between, crazed stalker Cupid (Act 2) and classic Green Arrow nemesis Merlyn (Act 3) will cause trouble for the Emerald Archer.

And to help make the boss battles worth it, you’ll earn special attributes and weapons while each one will have special twists to them. For example, against Drakon, you can’t use your arrows because Drakon will simply catch them all and throw them back at you. Thus, you’ll have to use your fists and feet and at the end you’ll learn a new combo. Or Deathstroke’s battle can end in a swordfight that has you unlock Ollie’s sword.

On top of all this, the game will feature a local co-op mode that allows you to take over as Roy Harper, Speedy or Black Canary and lend a hand, but this will primarily be a single player oriented game.

Originally Published: March 4, 2011, on Comicvine.com

Batman: Arkham City is probably one of the most anticipated video games of 2011, but it will also mark the end of an era as Mark Hamill, the quintessential Clown Prince of Crime for the past two decades, has said that he will officially walk away from doing the voice of the Joker after this project. With this comes the difficult choice for casting directors of deciding who will take over as the vocal chords behind that infamous rictus grin.

This got me thinking that maybe I could lend Andrea Romano and other casting directors a hand. Romano, the DC Animation casting director who of course introduced us to Hamill as the Joker, will probably have the biggest hand in selecting a replacement for most projects involving the Joker. So with that, here is a comprehensive list I made of possible candidates for a new Ace of Knaves.

Kevin Michael Richardson

An extremely accomplished voice actor, Kevin Michael Richardson has been doing the voices of various comic book and video game characters now for almost 20 years. Bishop, Tombstone, Lucius Fox, Mammoth, Trigon and many others from both the Marvel and DC Universe, Richardson is a possible front-runner for the role after serving as the Joker for the entire five season run of The Batman in the mid-2000s.

Richardson’s Joker was part of a push for a more realistic Batman as a supplement building up to Batman Begins in 2005 and thus was forced to play a bit more of an urban thieving jester than the genius psychopath with a sadistic sense of humor. Preferring a straight jacket with torn sleeves, bare feet, and dreadlocks to the more traditional custom tailored suit and slicked up hair, Richardson’s Joker still got across that most basic of dynamics, that the Joker must be the yang to Batman’s yin. Throw in a sinister cackle cross bred with a hyena for his laugh and Kevin Michael Richardson did something that you want to see from whatever actor takes the role, he worked with it and tried to make it his own. Add in his experience already working with Andrea Romano on several projects to put him a little higher than a lot of the competition.

John DiMaggio

Another top of the line voice talent, John DiMaggio is best known as Bender from Futurama and Marcus Fenix from Gears of War. He also got at least one shot as the Joker when he voiced the Harlequin of Hate for the recent Batman: Under the Red Hood straight to DVD movie from DC Animation.

Strongly criticized for his portrayal of the Joker, I actually enjoyed his performance except for the fact that he didn’t make it his own. It seemed more like he was trying to blend Heath Ledger from The Dark Knight with Mark Hamill’s vision of the Joker instead of bringing something unique to the table. If he should land the role, I hope that whoever the casting director is works with him on trying to make the character more his own instead of trying to give fans what they expect from the character because he definitely has the chops to reach greatness. John also has the advantage of having worked with Andrea Romano as he also portrayed Aquaman and Gorilla Grodd in episodes of Batman: The Brave and the Bold.

Jeff Bennett

Another 20-year veteran of the voiceover business, Jeff Bennett is playing the most active version of the Joker at the moment in the Batman: The Brave and the Bold cartoon. The cartoon is a campier version of Batman and his rogues gallery that harkens back to the original run of the comic series of the same name from the 1950s, and so Bennett’s Joker is not nearly as sadistic or sinister as we’ve become more accustomed to. There are some episodes that have shown that he maintains his obsession with Batman, but the overall tone of the show prevents Bennett from ever showing that real dark side that fans have come to expect from the Joker. Not to say he couldn’t do it, but if Bennett were to become to the number one candidate, he’d have to show that he has the range to take the character where the fans want to see it go if it would be a permanent fix.

Being the Brave and the Bold Joker has afforded Bennett the chance to work with Andrea Romano, but it’s more likely that the campy scripts of Brave and the Bold have written off his chance of becoming the Joker full-time. Not to mention, he seems to be just imitating other campy voice versions of the Joker from decades earlier and hasn’t made the character his own at all.

Scott Cleverdon

Not many people may know of Scott Cleverdon, but when sitting down to make my list, he was one of the first names for me to come to mind of people who have never played the Joker. Comic book fans may know Scott best for his portrayal of Carnage in the mid-1990s Spider-Man cartoon as well as his brief stint in Batman Beyond as Jack of the Royal Flush Gang.

It is his experience as Carnage that really piqued my interest because there are few maniac villains who could come close to the seeming randomness of the Joker’s ways, but Carnage is definitely one. Carnage kills because he loves to kill and that easily could transition into the Joker. The Joker and Carnage are seen as so similar that they even teamed up in a 1995 one-shot crossover versus Spider-Man and Batman. Obviously, Cleverdon would need a bit more control with the Joker to get that calculating nature across if he were to become a candidate, but his high-pitched hyena giggle that he used with Carnage could work very well with the Joker. He has never worked with Andrea Romano and bringing the two of them together could also lead to an interesting exploration of the character.

Michael Nicolosi

Another candidate who has never played the Joker, but is familiar with sadistic clowns is Michael Nicolosi. He may not have the voiceover experience as some of the others on this list, but he did do a fantastic job as the Clown form of the Violator in the late-1990s HBO Spawn animated series. Obviously, in terms of language used, the Joker will be much more toned down than the script used on a premium channel, but Nicolosi provided that perfect calm before the storm. As Violator, he had a cool demeanor that put enough unease in you to know without seeing it that there was a monster just bubbling below the surface, which is literally the case in Violator.

Michael Nicolosi hasn’t worked with Andrea Romano either, but if he can flick that special switch on and off with the Joker like he did a decade ago with Violator, then he might be someone who should be given a look for those really dark storylines involving the Clown Prince of Crime.

Frank Welker

This candidate is probably the biggest wild card (pun intended, pun always intended), but is also easily the most experienced voice actor on this list with more than 40 years under his belt. Frank Welker played the campiest version of the Joker on this list when he played him as a part of The Super Powers Team: Galactic Guardians in 1985. He has also played nearly every character imaginable and if you saw the list, you’d understand why I think he has the range where, if no others rose to the challenge, Frank could steal the title for himself and provide us whatever version of the Joker we want. Whether a dark, sadistic murderer, an aloof thief and eternal foil to the Dark Knight, or a campy jester prancing around with exploding whoopee cushions, Welker could get the job done.

Andrea Romano and Frank Welker worked together on the 1980s Jonny Quest and several other cartoons so these wily two veterans are probably very well acquainted with one another, which makes you think that if Welker hasn’t been used before for some other projects involving the Joker, then maybe he doesn’t have it in him to play the more serious Ace of Knaves.

Jack Nicholson

Here’s the long shot, and I know how much of a long shot this is, but hear me out on why this could work and why DC Animation should pursue Jack. The reason why this came to mind is I just moved and was looking through my video games and I came across my copy of From Russia With Love from the last generation of consoles and thought how great it was for Sean Connery to reprise his role as James Bond more than four decades after he shot the corresponding film. It’s not like he had a lot on his plate though due to the natural ageism that comes in Hollywood. There are simply less roles out there for older actors.

So here is an opening for the Joker, a role that Jack Nicholson defined for many people back in 1989. Movie roles are starting to dry up a bit for him. I’m sure he could find time in the basketball off-season to head over to a recording studio and reprise a role that many still see him as being the best live action version of. Even if he only does it for one movie or one video game, the appeal for all of us Batman fans out there to hear Jack do the Joker again would make it one of the best selling DVDs or games of that year. Gimmicky yes, but gimmicks sell and you can’t tell me you wouldn’t be curious.

Me, Ray Carsillo

Ok, honestly, this has been a dream of mine for years and at this point it’s probably the best way to get my name out there. If somehow Andrea Romano sees this, then maybe I’ll have a chance because I love the Joker so much I even have my own set of razor blade playing cards.

My name is Ray Carsillo and yes, I have done voiceover work before. Not a lot, but I have a radio/TV background and voiced a couple PSAs and commercials. You would have to trust me on this until you heard it, but I have the most maniacal laugh of anyone you’ll meet and can change my demeanor on a dime if necessary. I think I’ve shown my passion and more than any of these others guys on the list, I come cheap (I used that same line on the folks at Comicvine). All I’m asking for is a tryout…and if you would like a sniff of my flower?

-Ray “StrongProtector” Carsillo

Originally Published: March 3, 2011, on Comicvine.com

It looks like the members of Uncanny X-Force have been shaken to their core after completing their first mission. Many are questioning their role and the moral implications in the killing of a child who was to grow up into one of their greatest villains, Apocalypse. So what does a team of some of the most badass mutants in the world do when the going gets tough? ROAD TRIP!

With this being pushed as The Year of the X-Men, Uncanny X-Force looks to be really thrown into the limelight, as they will be sent on a mission that will take them to Earth- 295. That’s right, X-Force may be done with their universe’s Apocalypse, but they may be seeing him, or at least some of his cronies, a little sooner than they thought in the Age of Apocalypse universe. But just why is X-Force leaving Earth-616? I doubt this is some kind of therapy session to validate the killing (for now) of their universe’s Apocalypse so they can get their heads back in the game.

For those of you who need a quick history lesson, back in 1995 Marvel introduced us to an alternate universe where Charles Xavier’s illegitimate son Legion traveled back in time to kill Magneto, which he thought would allow his dad’s dream of human/mutant equality come to light. Instead, he accidentally kills his dad and creates a branching universe where Magneto, in honor of his good friend, takes up his creed and becomes the fighting de facto leader of mutantkind. Seeing all this take place, Apocalypse, who doesn’t attack for another 10 years in the 616, feels that this is the perfect time to strike and basically conquers North America and lays waste to much of the rest of the world.

In Age of Apocalypse, we saw some radically different takes on classic X-Men characters. Some heroes were villains, like Dark Beast who found his way to the 616 and continues to haunt this universe’s X-Men. Some villains were heroes, like Sabretooth who was a member of the Age of Apocalypse’s X-Men. And some characters were just turned on their heads and we saw mirror images of them, like Nightcrawler who is much more violent and prone to offense than his 616 version and also hates churches, which is in direct contrast to the 616’s Nightcrawler who was very religious.

The first major milestone of this event is that even though mutants from Age of Apocalypse have traveled to the 616 (again, see Dark Beast), this marks the first time that mutants from the 616 will be heading to the Age of Apocalypse. This continues to beg the question though: why? Something to take note of is that in this teaser image, we see Archangel is not present.

“Archangel is not there for a reason, and it’s a reason you don’t expect,” said X-Force writer Rick Remender at the press conference Marvel had to talk about the future of the X-Men family of books. An obvious answer would be that the rest of X-Force fears Archangel not being able to handle possibly seeing Apocalypse again, in any iteration, or he himself fears it and doesn’t want to put any further strain on his special relationship with Psylocke. But if it’s something we don’t expect and since X-Force are the ones doing the time hopping, maybe they’re searching for something, or someone? Maybe to get some answers from some folks more accustomed to dealing with Apocalypse on a daily basis to get some help for their psychologically troubled metal winged friend?

Aside from this little rift in the team lineup, there will be two things that draw a lot of people’s attention from this arc. The first will be how this affects the current members of X-Force who are actually going and mutantkind possibly as a whole. We know nothing phases Fantomex and that he will do whatever necessary to get the job done, which if anything, makes him a character to keep an even closer eye on to see if his cool exterior finally cracks. But the characters we know that should have a reaction is the remainder of the team and it should be interesting to see how it plays out.

How will Wolverine react to seeing these different versions of Jean Grey, the love he could never obtain, Nightcrawler, one of his best friends, and be forced to maybe work alongside his greatest nemesis, Sabretooth, again (AoA Sabretooth is officially missing after his work with the Exiles, but this could bring him back)?

How will Psylocke react to possibly seeing herself? Although not part of the original Age of Apocalypse, she made her presence felt in the 2005 limited series and we learned she was similar to her 616 counterpart, but more ninja-like. I sense an awesome catfight waiting to happen there.

And finally, how will Deadpool react to his AoA counterpart, Dead Man Wade, a special assassin for Apocalypse in the AoA, actually being killed by AoA Nightcrawler? If the other characters meet their counterparts, it would be out of Deadpool’s character to not openly make a fuss in finding out what happened to his other self. Of course, seeing Deadpool as the most shaken of the group after killing the child Apocalypse and the revelation that he never cashed any of Archangel’s checks could be the base to start seeing a bit more mature Deadpool and a little less of the joking maniac we have become accustomed to so we may not see this touched upon as deeply as we would like.

The other big aspect is that Remender also talked about naturally expanding the X- Force roster and about Dark Beast being a major character again in this arc. Could he be the catalyst that propels our heroes to Earth-295? Could Dark Beast be the reason why Archangel is not present with the rest of X-Force or that the team will land in the AoA universe 10 years after the events of the 2005 limited series? Dark Beast could also be a perfect fit for the darker, seedier missions that X-Force usually has to take on so could he actually find himself as a new member of the team?

There are also a lot of characters that weren’t even mentioned. What characters from the AoA would you like to see be prominently featured in the new AoA arc and maybe even possibly join the X-Force roster? Comment below and weigh in on all these questions and let us know what you think! We’ll start to get our answers to what is shaping up to be a huge shake-up with Uncanny X-Force #11 in June.

Originally Published: May 27, 2010, on TalkXbox.com

I’ve been professionally writing about video games for almost two years now and I’ve never felt the need to incorporate politics into my articles (I did write an editorial back in 2008 on the election, but games never came into it). Two weeks ago though, our president made some comments that really got under my skin.

For those of you who may be unaware, President Obama was giving a commencement speech at Hampton University in Virginia when he began talking about the bombardment of the masses by varying news and information reports from every technological orifice imaginable. Now, this is a valid point and I do personally believe that society does have a problem, at times, when it comes to filtering its news. But he said it in a way that, basically, throws video games under the bus for a lot of our information consumption problems.

His exact words that I am calling into question were: “With iPods and iPads and Xboxes and PlayStations, — none of which I know how to work — information becomes a distraction, a diversion, a form of entertainment, rather than a tool of empowerment, rather than the means of emancipation.” Personally, as someone whose life is dedicated to the reporting of and playing of video games, I took serious offense to this statement.

Firstly, the comment makes our president look like a Luddite and that he is out of touch with the constantly evolving technology that our lifestyles now demand. Secondly, as our president has admitted on camera to his BlackBerry addiction, to bash modern technology and those of us who use it, but to also admit to relying on it like a crutch himself, makes him look like a hypocrite.

Now I’m not knocking the President just to do so, the point simply is that most of us can process information effectively in today’s society and still play games. In fact, I’m sure many of the students he was talking to were gamers (maybe even gaming during his boring speech). For many of us, it is called a hobby (and a lucky few, a job). Most of us do not confine ourselves to our mothers’ basements surrounded by empty Red Bull cans and Doritos bags (and those of us who do are usually getting paid to do so)! Many people play video games and have a full social life. I know successful, intelligent people from a female medical doctor that likes to fly with Commander Shepard in Mass Effect 2 (yes, she’s married guys) to hockey players who double as Dark Jedi Masters in their spare time in Star Wars: The Force Unleashed to army specialists who practice maneuvers with zombie hordes in Left 4 Dead 2.

Video games are simply a safe, entertaining way, to pass time by oneself or with friends. I’m sorry that we’ve moved beyond the printing press Mr. President. Maybe you should look into banning movies, reality TV, trashy romance novels, the Internet, or any other of the plethora of things that people do for entertainment. Or maybe you’re just frustrated that Midway Games, who were based out of your hometown of Chicago, filed for Chapter 11 bankruptcy. Either way, games are here to stay and are nowhere near the reason why the economy hasn’t rebounded yet, unemployment is through the roof, and Iran is getting their hands on low-grade plutonium. Maybe, Mr. President if you added President Mahmoud Ahmadinjejad (the President of Iran) to your Xbox Live friends list and played him for a few hours in NBA Live (we’ll make Bill Clinton an unlockable like in the old NBA Jam if it’ll help) he’d be more willing to listen to those sanctions you’re always going on about. Until then, choose your words more wisely because as someone who is using his gaming column to criticize your words, I feel pretty damn empowered. Game on! 

Originally Published: April 27, 2010, on TalkXbox.com

Every day I come into work and I cross off another day on my Marvel Superheroes calendar (this month is The Thing from the Fantastic Four). Like most people, there are always dates I need to remember that are circled and with notes on them: weddings, birthdays, anniversaries, etc., etc. When I came in today though and looked at my calendar, I couldn’t help but look ahead to the middle of June.

Anyone with his or her finger on the pulse of the video game industry has already probably concluded that I’ve got E3 on my mind. And I figured that as our collective countdown clocks approach the 50-day mark for the most celebrated video game event in the USA, if not the world, that I take a look at just what is riding on this one for our beloved Xbox 360.

Last year we were blown away with controller-less gameplay and an A.I. named Milo (which I still think will cause Arnold Schwarzenegger to come back from the future to protect someone from it) when Microsoft revealed Project NATAL. We were then pleasantly surprised to find out that it would be an accessory for the current generation console and not pave the way for a next-gen console.

The biggest shocker came though when we heard the release date. Many of us (myself included) were predicting something like a 2012 release date since we figured that we were still a couple of years away technology-wise from what we saw at E3. I mean face scanning and voice recognition on a home console? But Microsoft released shortly later that NATAL would be on store shelves in time for the 2010 holiday season and our jaws hit the floor.

But now we are only eight months away from the holiday season when this revolutionary accessory is supposed to drop and we are still in the dark as to what it can do, what games to expect, how much it will set us back, and how effective it will be in living up to the promises it made at last E3. Sure, Microsoft has been promoting that Alleyway/Brickbreaker style game that everyone saw at E3 to the press as they’ve been holding small events around the country to show off NATAL to those of us who couldn’t make it last year to Los Angeles. But aside from that, there hasn’t been much in the way of demos or information leaked about something that is supposed to revolutionize our industry.

That’s why, I believe, this E3 will make or break NATAL. The industry does not deal with broken promises well (at least in the short term) and if NATAL cannot provide what it showed us at last year’s E3, with a comprehensive library of compatible games and seamlessly interactive features, you could see the ground Xbox 360 has made on the Nintendo Wii in terms of sales in recent months slip and possibly fall back even further behind than what it was. We could be looking at a new Power Glove, Super Scope, or bevy of other failed gaming accessories just due to a lack of software, never mind if the technology is not up to expectations.

Is this the extent of Natal’s ability? We’ll find out this summer.

There is hope though. Peter Molyneux (who I still think would make a great James Bond villain) has been toting NATAL since Day 1 and there are signs that Fable III could be NATAL compatible. There has also been a leak of a white water rafting game that seamlessly follows your movements as you head down the Colorado River. This looks like it would be a great aerobic workout and tons of fun for the family unit. Don’t rock the boat!

There is also much speculation. Gears of War 3’s trailer should at least be on display at E3. If Epic was one of the highly touted 3rd party developers who got one of these secret development kits mentioned last year and can throw in with NATAL, then all may be well in Xbox land. If massive titles that are predicted to come out well after the release of NATAL are not compatible with it though, then the accessory’s sales could be crippled before they even get started.

It could be a big step in gaming. Wireless controls blew people’s minds and motion control turned gaming on its head. Throw those out the window altogether, and the next thing you know we’ll have virtual reality helmets and teleportation devices in our homes (yeah, I’m really invoking my creative license on this one). Honestly though, we could be on the precipice of something really big in gaming and I hope that Microsoft knows from previous mistakes that it would be easier to have something revolutionary be delayed, but have all the kinks worked out and backing from a full compliment of third party developers, than to just rush something out onto the market in order to be the first. Either way, I know I can’t wait for E3.