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I can see for miles and miles and miles…

While plenty of news came out of GDC this year, the topic on everyone’s mind was virtual reality. With both Oculus and Sony making VR-headset announcements within a 12-hour span, the race is on to see which one can first transport players to another world. Luckily, I was able to wrap both peripherals around my head this week, and I’m ready to decide who has the early lead.

 

Round 1Demos

The Oculus DevKit 2 showed off the Epic-developed “Couch Knights.” To start out, you plant your butt in a chair in both real life and the virtual world (such a stretch of my imagination). You then control a medieval-garbed, toddler-sized avatar and hop around a virtual living room, trying to kill a similar-looking puppet controlled by a second player.

Sony gave us a pair of demos. The first was Sony London’s “The Deep,” an underwater-diving simulator with minimal controls that goes horribly wrong when a great white shark mistakes your cage for dinner. The second, “The Castle,” sees players use the PS Move to wield medieval swords and a crossbow against some targets and practice dummies…and then eventually being swallowed whole by a dragon.

 

WinnerMorpheus

While I’ve seen some really impressive demos from Oculus in the past, I was a little shocked that they didn’t bring out some bigger guns to show off the new specs for DevKit 2. Sony, meanwhile, tried their best with their demos to highlight everything we’d need to know about their headset and give us a range of experiences.

Round 2Controls

As with most of their demos in the past, Oculus continued to use a wired Xbox 360 controller with the DevKit 2. Sony, on the other hand, used a PS4 controller for “The Deep” and a PS Move for “The Castle.”

 

WinnerOculus

“The Deep” and “The Castle” had significant syncing issues with their respective controllers that resulted in some haphazard playtime, which Sony blamed on Bluetooth interference around the Moscone Center. When the controls worked, it felt great. When they didn’t—about half the time—it left me frustrated and eager to take the headset off as quickly as possible. My least-favorite instance? The crossbow arrows in “The Castle” would sail off into the sky at cartoonishly ridiculous angles, even when I was aiming straight down the sights. It seems that Sony has too many moving parts right now with all those light sensors, so until they work out the bugs, Oculus wins by default with the old reliable wired controller, which worked perfectly.

Round 3Graphics/Image Quality

Both DevKit 2 and Morpheus display in 1080p and have a 90-to-100-degree vision range (depending on whether you wear glasses or not). High framerate and low latency are critical in getting the best picture across, and Sony and Oculus’ numbers mirror each other there as well.

 

WinnerMorpheus

On paper, the headsets should be producing similar visuals. Due to Sony’s years of experience with displays, however, everything on Morpheus was just a little clearer and crisper—and it was noticeable enough to edge out the DevKit 2.

Round 4Atmosphere/Immersions

This is a big one. Sony Worldwide Studios president Shuhei Yoshida spent several minutes preaching about the importance of immersion during Tuesday’s Project Morpheus reveal, and it’s been one of Oculus’ defining pillars from the start.

 

WinnerBoth

A bit of a cop-out, I know. Each had issues that put them on the same level to me, even if they were different problems. Oculus’ older demos, and its new one, “Couch Knights,” never made me feel like I was in a different world. I always felt like I was just playing another game. DevKit 2 produced an extremely realistic illusion, however, and the headset fully pick up all my motions thanks to its new camera and sensors as I turned my head to peek behind a couch or end table.

Sony made me forget about being in a game—but only for a little while. Holding the PS4 controller with both hands helped “The Deep” pick up my full range of body motions. Due to the nature of the experience, however, I was holding the controller with two hands and moving around, but the game would only move one hand, instantly bringing me back to the real world.

“The Castle”, meanwhile, ran into problems with space. The demo made it so I had to step backward or forward a lot for the sensors to pick me up (before they completely lost sync). I stepped too far back once, though, and ran right into a wall (nothing like bruising your back to break the immersion). So, one demo started immersive but then lost it due to its controls and limitations, and the other never really tried. It’s a tie right now for negative reasons, but I’m fairly confident than with more time, both can nail this element properly.

Round 5Comfort

Oculus has added a plastic layer over its main components to protect your hands from the sensors, and it only has one cable before it splits into HDMI and USB plugs. The same cloth and adjustable straps from previous models remain when adjusting it to your head. Project Morpheus features a rubber seal that cushions the headset against your orbital bones, and it also has an adjustable front piece and straps as you place it over your head.

 

WinnerOculus

While I liked the way Sony’s rubber cushion felt against my face, and the adjustable visor was great for getting my sight lines right where I needed them to be, it also feels much heavier than the Oculus and has so many cables coming from it that you’ll be hard pressed not to trip over the rat’s nest sprouting from your head. The DevKit 2 is lighter and easier to put on as long as you remember to put your eyes in the lenses first and then pull the straps over year head, like a pair of swimming goggles. And you won’t be worried about tripping over a bunch of wires, either.

Round 6Side Effects

Reports of nausea after using the DevKit 1 were somewhat common among first-time users, but with the lack of motion blur in DevKit 2 thanks to HD graphics, higher resolution, and lower latency, Oculus hopes to lessen or even eliminate this effect. Sony had warnings plastered all over their demo booth explaining that their headset could induce similar nausea-like symptoms to those seen in DevKit 1.

 

WinnerBoth

This was a much easier tie to call, since neither headset left me with any feelings of nausea, dizziness, or anything else we’d been warned about. I was one of the people first affected by DevKit 1, and after my longest VR session yet with DevKit 2, I can report both no motion blur and no feelings of sickness. Sony’s headset also left me feeling completely fine.

Overall WinnerTie

I know. In a world where we’re constantly looking for definitives, a tie is a hard pill to swallow. The fact of the matter is, though, that after trying both headsets, I see them being in a virtual dead heat. If Shuhei Yoshida is to be believed, Sony’s been working on something like this just as long as Oculus, but they’ve just waited longer to show it, so it makes some sense that the two are so close in many ways. You could argue that Oculus is ahead, because even after they’ve poached talent from studios like id and Valve, they still don’t have nearly as many resources as Sony. On the other hand, Sony hasn’t had the community feedback like Oculus to help with their iterations.

If what I’ve found at GDC 2014 holds true and continues throughout the development of these devices, the decision will have to come down to much simpler things: retail price, accessibility, uses besides games, and whether you’re a PC person or a PS4 one. So, as much as I hate to say it, we still need to take a “wait and see” approach to this VR thing.

Comic books fans are some of the most hardcore media consumers there are. And so when word came out that Disney and Playdom were making a “casual” Facebook game revolving around the Marvel Universe called Marvel Avengers Alliance, a collective groan could be heard coming from the comic community. But never fear fellow True Believers as it seems that our favorite heroes and villains are in good hands.

Although it may fall under the category of “casual” due to its delivery system to your computers, Marvel Avengers Alliance is shaping up to be an experience that all Marvel-ites will want to be a part of. Set up like a classic RPG, this original story (the release near the movie is a happy coincidence for the game as it has no movie tie-in) you play as your very own agent of SHIELD fresh out of boot camp and your high marks has already garnered the attention of Nick Fury. So when an intergalactic event called “The Pulse” suddenly slams the Earth, he knows just who to call to help round up the Earth’s Mightiest Heroes.

The threat of The Pulse is that super-villains from all over the world are searching for fragments of an element that the Pulse left behind called ISO-8 that can enhance their powers. Turn about is fair play though as later on during your super-heroing career, you’ll be able to use larger and more diverse fragments of ISO-8 yourself to round out your stable of heroes’ abilities or turn them into powerhouses in the areas they are already strongest. Hulk can truly be the strongest there is with an ISO-8 boost, or he can learn a little finesse and accuracy with his Thunder Clap if you so choose.

For every mission you go on, you’ll be able to take two heroes to go with your Agent character and be able to unlock up to 28 heroes overall including Iron Man, Black Widow, Thor, Black Cat, Spider-Man, Captain America, Hulk, the X-Men, and the Fantastic Four. If your favorite character is too many levels away though from being unlocked, there will also be an in-game store where you can purchase the unlock for them as well as a bevy of items to help you on your quest. What is most interesting about all these characters though is how different some of them look. In the picture above, we see more 80s era looking Kitty Pryde (Shadowcat) and Colossus, but I also saw a more modern rendition of She-Hulk and the Ultimate Universe’s version of Nick Fury in the game.

“It’s funny what people key into, but understand that it’s all very intentional and we spoke to Marvel all along the way about what era should we go for look-wise here. I mean Iron Man has 31 different suits of armor, which should we go with in the game, and then what will we have available to the players in the future? Are we going to have all 31 Iron Man suits? Obviously not on Day 1, but the intent is to speak to all the fans and give them all those options. But, it’s interesting what different Marvel fans key into and you should know it’s all not just a happy accident. We were very specific with how all the characters would lay out with their different looks,” said Michael Rubinelli, Vice President of Studio Operations for Playdom when I brought it up.

But aside from forwarding the story and playing through like a regular RPG, with leveling up, turn-based mechanics, and buffs and de-buffs depending on equipment, what makes this appeal to the “Casual” market is the fact that you can call in your friends’ heroes for help and they will receive a reward for making their hero available to you. Mind you, if your team has Captain America and Wolverine on it, you can’t call in your buddy’s Cap or Wolvie as the story won’t support mirrors. There is also PvP match-ups (where mirrors are allowed) where you can put your best team to the test and see how they fair against friends and foes alike, helping to expand on the game experience even further and giving this just as long a life as any other “casual” game.

“You’ve got a game that basically can play out infinitely, and that we’re going to support by continuing to release new content, we’re going to continue adding new features, and there’s no level cap. This game doesn’t ever have to end and so by interacting and people continuing to invest in their characters, those characters can continue to grow indefinitely. And that’s part of the beauty of the Marvel franchise as things change and develop in the comics, we can add things to reflect that in the game as time goes on,” said Robert Reichner, COO and co-founder of Offbeat Creations, who helped work on the game.

And the best part is the investment doesn’t have to be as time-consuming as many other RPGs and MMOs out there (hence the “casual” nature) as you can take heroes you aren’t playing with and send them on missions by themselves to level them up and have them learn new moves before calling on them later (think of the Assassin Recruits in Assassin’s Creed: Revelations). Even when you leave Facebook, the character growth continues, encouraging you that just by putting a few minutes into the game each day can have profound affects on your characters later on.

All in all, Marvel Avengers Alliance looks to be a “casual” game that will finally appeal to that “hardcore” comic book fan. An original story, a deep RPG leveling up system, and all our favorite characters with hopes for more down the road, has me ready to shout Excelsior!

What do you folks think? Are you going to play this casual title? Do you think the Marvel characters will translate well to Facebook? Let us know your thoughts with comments below!

THE BUZZ: Disney, along with their social games division Playdom, have announced the plan to launch a new Marvel inspired game for Facebook in the next three months.

The game will feature many of the most popular heroes and villains from the Marvel Universe and will be titled Marvel: Avengers Alliance. In the game, you will play as a new agent of S.H.I.E.L.D. tasked with assembling the greatest team of Avengers yet to battle many of the villains from the Marvel Universe who are converging on Manhattan after a galaxy wide event known as “The Pulse”.

Aside from following this story, the game will also feature PvP battles for players to test their social standing and feature a leveling up system for each individual hero.

EGM’S TAKE: No surprise really to see Marvel and Disney trying to get a game into the social market in time for the Avengers movie release, but the game would likely appeal to fans of the comics anyway no matter when they released it.

From the screens below and the fact you can level up, the game looks to be shaping up into an old-school RPG with the enemies on the left and villains on the right.

It also looks like your character will fight alongside the heroes at the top of the screen in traditional S.H.I.E.L.D. garb. Nick Fury has also been mentioned as head of S.H.I.E.L.D. for the game so the story will likely be less tied to the comics and more to the movies. It should be interesting to see if they use the traditional comic book version of Fury or the Ultimate version portrayed by Samuel L. Jackson like in Marvel’s recent slew of movies though.

The first big question I thought of when I saw this though was when are we going to get a full blown Marvel Ultimate Alliance 3 for a console?

To check out the trailer and to get the latest updates on when the game may go to open beta, you can check out the game’s Facebook page here: http://www.facebook.com/avengersalliance

What do you folks think? Is this going to just be propaganda for the new Avengers movie or will it be a legit foray for Marvel and Disney? What villains and heroes do you think the game should feature? Let us know what you think with comments below!