Tag Archive: avengers


I got to guest host on Nerd Alert this week with Kim Horcher. We talked about myriad topics, starting with a new Avengers: Infinity War tease!

Join the Merry Marvel Marching Society

When LEGO Marvel Super Heroes was first announced, some of us less-open-minded comic-book aficionados had some questions about the idea of Warner Bros. (who owns rival DC) publishing a Marvel product of any kind. Luckily, it seems that developer TT Games has just as many mighty Marvelites on their staff as they do dedicated DCers (just don’t tell the bigwigs upstairs!).

Similar to the LEGO Batman games, TT started by making a LEGO-ized version of New York City, giving fans of the comic-book giant an open world comparable to DC’s Gotham. Sure, they’ve taken some liberties—the X-Mansion’s been moved to the North End and out of Westchester County, for example—but these changes were necessary to make everything fit logically into what’s a truly massive hub made of LEGO bricks. With well over 100 heroes and villains coming together in LEGO Marvel Super Heroes, however, there needs to be a universal threat that ties this hub and these heroes together.

Fortunately, Marvel has exactly that in the form of the world-consuming Galactus. And he hungers for Earth. Again. Only a select few know of his approach, though, and some of Marvel’s most nefarious nemeses like Magneto, Loki, and Dr. Doom look to turn this global threat to their advantage. Marvel’s best and brightest heroes will now try to work together to thwart the master plan of these villains, as well as turn Galactus away.

If you’ve played any of the LEGO titles before—whether they were based directly on a movie or more loosely inspired by a property like this one—then you have an idea of what to expect. For this particular game, the action’s broken into 15 levels across many familiar Marvel Universe locales. As you make progress, you unlock gold bricks for performing certain actions, such as saving Stan Lee (who always finds himself in a perilous situation!) or collecting a certain amount of studs (the LEGO version of coins). As you unlock more bricks and play more of the game, you’ll add more heroes and villains to an ever-expanding cast of characters—who can then, in turn, be used to unlock more bricks. And the cycle continues until you 100-percent the game.

LEGO Marvel Super Heroes features more activities than previous entries when it comes to acquiring bricks, giving the game solid variety and replayability. Some gold bricks require puzzle-solving and swapping of powers, but the game also includes plenty of fetch quests that are rather dull and populate much of the hub world. Escorting mini-figs slowly on foot from one side of the map to the other is not my definition of fun and could grate on completionists.

Speaking of swapping powers, your mini-figures can now wield more abilities than ever before. And not just the super-strength you’d expect from characters like the Hulk or the Thing—you can fire laser blasts with Cyclops, activate Magneto’s mastery of magnetism to move all things made of metal, or use Jean Grey’s telekinesis to move just about everything else in the world around. Mind you, wielding Magneto and Jean Grey’s power classes can take some getting used to, since they’re not as accurate as, say, a blast of flame from the hands of the Human Torch.

Since many characters can flylike Thor and Iron Mangetting around the hub world has also never been easier. The game even includes vehicles (some of which even having character themes, like the Green Goblin’s helicopterthough he really doesn’t need one, since he has his glider, right?) for characters that move around mostly on foot, such as Black Widow or Hawkeye.

So, some of the gameplay has changed to go along with the new IP, but one element remains mostly the same: the writing. TT Games usually does a tremendous job of finding ways to sprinkle in humor that freshens up the experience for older players, but they also inject plenty of slapstick and childish antics to ensure appeal to younger audiences. LEGO Marvel Super Heroes is no exception, and its charm should warm the hearts of even the most jaded of comic-book fans.

Unfortunately, the technical problems that have plagued the LEGO series also return here. The camera remains a problem, especially in the hub world, and it’ll often lead to some unnecessary deaths. The rotating split-screen in co-op is also a distraction and detracts from the co-op experience, since two characters can’t just run off—they need to stay close to each other at all times. In future entries, TT Games either needs to make two static, horizontal split-screens or keep me and my buddy stuck within the same window. I started getting sick from the rotating line that appears when one player decides to run north and the other south.

While on the subject of co-op, the other big problem is that we still don’t have online 4-player co-op. The game includes many instances with four heroes in a group in the story, and I had to needlessly rotate through them all to try to progress. Even at my age, I can imagine having a good time with friends or my younger cousins on the other side of the country if we could do this online. And why limit the 4-player fun to the story? The hub world is easily massive enough to fit four mini-fig heroes in it.

Besides the legacy technical shortcomings, LEGO Marvel Super Heroes is immensely enjoyable. It has enough side content, including bonus missions and challenges, that should keep gamers of all ages entertained for hours. But even if you’re just in it for the story, you should walk away happy. If you love LEGO, Marvel comics, or both, this game won’t disappoint.

Developer: TT Games • Publisher: Warner Bros. Interactive Entertainment • ESRB: E10+ • Release Date: 10.22.2013
9.0
Some technical shortcomings aside, this is a tremendously fun experience that will appeal to LEGO and comic book fans young and old alike.
The Good Same humor and charm we’ve come to expect from all the LEGO games.
The Bad Same camera and technical glitches we’ve come to expect from all the LEGO games.
The Ugly Same wonton destruction of property we’ve come to expect from all the LEGO games.
LEGO Marvel Super Heroes is available on Xbox 360, PS3, PC, Wii U, 3DS, DS, PS Vita, and will be a launch title for PS4 and Xbox One. Primary version reviewed was for Xbox 360.

Dr. Doomed from the start

Right next to having superpowers of their own and fighting alongside their favorite characters, the next best thing for most comic-book fans would be actually assuming the role of their most beloved superheroes. Personally, I’d probably like to be one of the X-Men. Wolverine, Iceman, or Colossus, if possible—I’m not picky.

The guys and gals at Gazillion Entertainment zero in on this concept with their free-to-play PC game, Marvel Heroes. Driven by Diablo-style action-RPG mechanics, the game sees players starting off by choosing one of five heroes who most comic fans would consider B-list: Hawkeye, Storm, Scarlet Witch, Daredevil, and the Thing. By beating the game—or spending some cold, hard cash—you can unlock other heroes or purchase a variety of costumes for these characters.

Unfortunately, if you’re like me and get tempted into picking up the ’90s X-Men cartoon version of Cyclops or Wolverine after a few story chapters, you’ll soon realize that the starter characters represent core classes—and no matter what hero you choose, the powersets are basically the same, just with different animations.

Considering the differences between the heroes in the Marvel universe, this was frustrating as a fan. After all, I was willing to shell out the cash—only to find out there’s no need beyond cosmetic preferences. To add insult to injury, each purchased character starts at level 1, so if you want to immediately use them, the game recommends that you start the entire adventure over again, no matter what point you’re currently at.

A couple of saving graces here, however, are the story and comic-book-still cutscenes. Written by Marvel super-scribe Brian Michael Bendis, the tale incorporates some of Marvel’s most famous story arcs from all their major comic lines into one tidy package. The basics, though, boil down to this: Dr. Doom has a Cosmic Cube, and he feels like messing with reality, because that’s what megalomaniacal bad guys do. I’ve also got to compliment the top-notch voice acting in the cutscenes, including instantly recognizable pros like Nolan North as Deadpool, Steve Blum as Wolverine, and Keith David as Nick Fury.

After choosing your characters, it’s time to actually play the game. And by the time I got a third of the way through the campaign, I’d already grown bored. Instead of offering any kind of variety or difficulty, the game simply threw more and more enemies at me—or gave them an insane amount of health—in the hopes of slowing me down. But it’s not like I was actually doing anything. I played as Hawkeye for most of the game after wasting my money, so all I had to do was get a decent distance away, hold the Shift key in order to ground my hero, and then hold another button to attack. Sometimes two. If I played as the Hulk or Thing, the only thing that changed was my distance relative to the target. The enemy spawn times are also horribly balanced, and I’d regularly clear an area of Hand ninjas or HYDRA goons, only to have them reappear nanoseconds later.

One decent aspect of the gameplay, however, comes in the dungeons. If you turn on auto-grouping, you can enter any dungeon without the fear of being completely overwhelmed. Unlike a lot of other MMOs, when you enter a dungeon around the same time as other players, you can be automatically placed on a team with them. Of course, this can lead to the confusing dilemma of having six Hawkeyes on the same team (which happened to me a lot) and getting your particular avatar lost in the chaos, but if you’re a more introverted gamer, you don’t have to worry about pulling up an awkward chat window, begging for assistance, and dealing with complete strangers.

Normally, this is about where I’d wrap up my review, but I’d be remiss if I didn’t talk about the most disappointing aspect of my time playing Marvel Heroes: the technical side. I purposely waited as long as I did to put up my review because I was waiting to see how the game performed after some patches. While the game has seen several small patches and one major fix in the two weeks since the game went live, I’m still experiencing many gameplay-balance problems, as well as numerous technical issues.

Every 20 to 30 minutes, my game crashes or freezes for no apparent reason, and while I’ve reported this error on the technical forums, it remains unfixed after performing the recommended actions from the support staff. I’ve made sure my drivers are up to date, I’ve uninstalled and reinstalled the game launcher, and I’ve even turned down the specs to the lowest possible setting (my PC isn’t the highest-end gaming rig, but it should handle the minimum requirements no problem).

This left the support staff confounded—and me increasingly frustrated. So, I want to warn people before they play Marvel Heroes: In my experience, it just doesn’t work as well as it should. And after perusing the forums, I found that the error I encountered is actually pretty common. Then again, you get what you pay for—and the core of the game is free, after all.

So, if the game works for you perfectly, that’s great, but at the end of the day, fewer crashes still won’t make Marvel Heroes the most worthwhile of experiences unless you fall in love with its price tag.

Developer: Gazillion Entertainment • Publisher: Gazillion Entertainment • ESRB: N/A • Release Date: 06.04.13
4.0
While Marvel Heroes does some nice things, the Marvel license isn’t enough to cover up glaring technical and design flaws. As much as I wanted to like this game, I can’t recommend something that is, at its core, broken. In the end, you get what you pay for (or less, if you actually invested in this).
The Good Story that expertly reimagines some of Marvel’s greatest moments.
The Bad Constant crashing and glitches; uninspired gameplay.
The Ugly Expecting to get something for nothing—and then being surprised when what you get just isn’t that good.
Marvel Heroes is a PC exclusive. 

Make Mine Marvel

I can’t remember a time in my life where I didn’t want to be a superhero. Whether it was wielding the Hulk’s impossible strength, firing lasers from my eyes like Cyclops, or cutting things to ribbons with Wolverine’s claws, superpowers have always been at the forefront of my imagination. So, I’ll admit that I relished being able to go hands-on with Gazillion Entertainment’s upcoming free-to-play MMORPG Marvel Heroes.

The story starts off with vintage Marvel bad guy Dr. Doom getting his hands on a Cosmic Cube—and the chaos he intends to bring down upon the citizenry of the world will be significant. Therefore, Marvel’s mightiest heroes from across all major lines must come together to root out Doom and his allies. Being as obsessed with comics as I am, this story may look like it’s been done before—on the surface, anyway. But the game’s writer, Brian Michael Bendis (best known for his long run on The Avengers), is clear that it’s difficult to write for a game like this.

“The challenge was to come up with a story that hits as much architecture and landscape in the Marvel Universe as possible without it feeling too much like a knee-jerk thing,” he says. “What’s interesting about the Marvel Universe is that there are just as many interesting things going on at the street level—let’s say the Daredevil level, the Spider-Man level—as there are at the cosmic level, the Guardians of the Galaxy, the Silver Surfer, the Galactus level. The cool thing—and the interesting idea for us—was to actually start the story at the ground level and kind of roll like a snowball downhill. As you discover more and more about the actual story and play through the game, you get to travel up toward the cosmic level of the Marvel universe, all the while not getting newcomers lost or confused. I looked at it like this grand opportunity to create almost like a Marvel event comic unlike anything you’d actually seen in publishing. And at the same time, create like a Marvel lifestyle product, if that makes sense. Then, there are some fans who live and breathe these characters—and are going to live and breathe this game. This is going to be, if done well, the next step of the worldwide community of comic-book fans and Marvel fans and just fans of games. To create something that really lives and breathes like the Marvel Universe for them all to live in is a real treat—and a real challenge.”

If you should live and breathe these characters, as Mr. Bendis so aptly puts it, then you’ll probably be as excited as I was to see what he was talking about. I was fortunate enough to play through three of the story’s dozen chapters; in that time, I went from Mutant Town in New York City to the Kingpin’s penthouse to the Morlock sewers to the Savage Land—hopping through some of Marvel’s most iconic locations in a way that makes sense to the story. I also took on iconic baddies like Sentinels, Mutates, A.I.M., and the Purifiers, not to mention individual supervillains like Green Goblin, Tombstone, Sauron, Bullseye, and Lady Deathstrike.

But including characters that we expect to see in a game like this isn’t going to be enough—the gameplay needs to be there, too. Fortunately, Gazillion president and COO David Brevik has a bit of experience in making games like this really shine (he created Diablo I and II, if you didn’t recognize the name).

Steering away from fully customizable avatars, Marvel Heroes wants to make you feel like those great characters we all grew up loving, so you only play as established characters from the Marvel Universe. If you want to smash with the Hulk, you can do it. If Ms. Marvel is more your thing, then no one will stop you. Or maybe purple really does it for you, so Hawkeye’s your man. If they’re a hero in the Marvel Universe, you can unlock them and play with them at some point. And if you don’t like their standard look, you’ve got a bevy of alternate costumes you can unlock—like, if you’d rather your Captain America have that 1940s helmet instead of his modern mask.

And playing with these characters feels as great as you’d expect. Setting hotkeys for special powers or just left- and right-clicking makes it so you can fire a variety of beams with Cyclops or set the world on fire however you wish with the Human Torch. It couldn’t be easier to start mowing down Mole People or putting the screws to Pyro than that.

As Brevik explains, though, you can’t just go it alone if you really want to get through the story and the inevitable expansions down the road. At times, you’ll have to team up, and Gazillion’s trying some different ways to make some of those feel more spur-of-the-moment than camping out in front of a dungeon entrance looking for help.

“We had an idea about the way that we’d like to get invites going and get people together,” he says. “We have events that are more traditional encounters, making sure that there are opportunities for people to socially get together and group up. You hang out in town, and people are like, ‘I need help with the Kingpin fight!’ or ‘Oh, I’m on that, too,’ and group up and go to this thing together. That’s something we wanted from the very beginning as part of the design. Then, we have optional grouping, which is this loose grouping out in the public combat zones. Green Goblin suddenly pops up, and then everybody can get together dynamically and work together, and everybody gets rewarded. So, there isn’t an official formalization of the grouping there. There’ll be other ways to group and other ways to do things, especially in the endgame, that I think will also play right into the kind of MMO hands that people are used to.”

I’d be remiss if I didn’t mention the crafting system. Going to certain characters like Forge at the X-Mansion or Hank Pym at Avengers Tower will allow players the chance to upgrade their equipment or add buffs to items like Cyclops’ visor or Deadpool’s katanas. This just gives you an even deeper connection to the experience; it hearkens back to Diablo while still featuring the Marvel flair players expect.

Marvel Heroes is shaping up as one of the more special free-to-play MMO experiences. With the power of the Marvel license, writers like Brian Michael Bendis, and David Brevik’s Diablo background, every Marvelite will likely be shouting “Excelsior!” when this game’s finally open to everyone—hopefully sometime later this year.

It was an interesting week in the comic world as IDW brings back another old-school hero while Marvel and DC continue to try to spin our old heroes into something new. So let’s just get right to it with this week’s Pullbox!

IDW – Judge Dredd #1 – The year is 2100. Most of the world is a radioactive wasteland aside from a small strip along the North American east coast where all people can do is build upward at this point. The facilities of this last bastion of humanity are mostly automated, but occasionally man’s primal urges to break the law rise to the surface and when this happens, there is only one true form of law. The Judges And the most severe of this militant law-enforcement group is Judge Dredd.

Capitalizing on the fair success of the Dredd movie, this comic is the start of bringing Britain’s most infamous comic book hero ever here to the States in a way that stays true to its dark, dystopian future. This first comic is a joy for any comic reader that is even just vaguely familiar with the character as it throws you in head-first to Judge Dredd’s world without pulling any punches. Pick this up and stick with it folks because it is going to be one hell of a ride from here on out.

DC – Talon #2 – Calvin Rose begins his war against the Court of Owls in earnest in the hopes of finding the women who helped prevent him from succumbing to the same fate as all other Talons. When he looks to hit one of the Court’s primary fund reserves, however, he realizes that he may have bitten off more than he can chew and will need to push his skills as an escape artist to the test if he hopes to live.

Even though this book is only a couple of issues in, and I didn’t even really enjoy the whole ‘Court of Owls’ concept, Talon shows a lot of potential as it is already introducing new and unique characters, and looks to be working hard to give Calvin some nemesis of his own to do battle against. The idea of bringing back Owls from the dead could get old quickly, but it definitely works through a couple of issues and it should be interesting to see how Calvin’s war on the Owls continues in the coming months This is definitely one book to keep an eye on.

Marvel – Astonishing X-Men Annual #1 – In this one-shot story, we again see how being an X-Man affects Northstar and his marriage as The Friends of Humanity terrorist group has started targeting the loved ones of mutants instead of just the mutants themselves. Labeling them gene traitors, Northstar must aide his friends in hunting down the hate mongers before his husband becomes the next casualty.

If you’ve been reading Astonishing X-Men, this Annual issue really helps put a nice little bowtie on the recent events that have happened with Northstar and his wedding and all that. It doesn’t really feature a lot of action, but does a nice job of fleshing out some characters, including Karma, Northstar, and his husband, and feels like it is setting them all up for something big in the future. A solid read, but not a must have unless you’ve been following this series very closely.

DC – Batman, Inc. #5 – Batman claims he’s had a vision of the future where Damian becomes Batman and Gotham gets wiped off the map because of it. Everyone Bruce knows and loves die in the future and so in order to prevent this from happening, Bruce wishes to send Damian back to Talia as a peace offering.

A little confusing at first, as is typical of most of Grant Morrison’s more recent works, it all comes together in the end as this issue has an old-school ‘Elseworlds’ feel to it that I appreciated. Also, having the Joker being the villain the brings about the end of Gotham was a nice touch as any time you can work in the Clown Prince of Crime is a bonus for sure. It would have been nice though if aside from explaining Batman’s insane vision, if this issue has actually done something, like, I don’t know, forward the story, perhaps. Not the best issue of Batman, Inc. in how it relates to the series, but I’ve read worse.

Marvel – Secret Avengers #34 – Captain Britain and Hawkeye are trapped in the Earth-666 parallel universe where all the heroes we know are classic movie monsters (Thor is the Mummy, Wolverine is a vampire, Punisher is a Frankenstein monster, etc.), Venom and Valkyrie are ejected into space, and Hank Pym gets turned into a Deathlok!

This was one of the most difficult issues for me to follow in a while what with so many different stories going on at once. I usually love Rick Remender’s work, but he needs to get a grip on the reigns of this one fast because it feels like an out of control train ready to wreck at any time. And it’s not like I tried jumping into this one cold turkey. I’ve been following this series and still had trouble trying to piece together everything that was supposed to be happening. The whole feel of Secret Avengers seems to have taken a downward turn ever since Hawkeye took it over from Captain America and even though I’ve been with this book since the very beginning, it needs to pick up soon or I’m jumping ship.

A decent haul this week saw a couple of new number ones permeate the pile and make things interesting for this week’s Pullbox!

Note: Due to EGM’s presence at Gamescom, the Pullbox will be put on hiatus next week.

DC – Batman and Robin #12 – The new villain Terminus finally reveals himself to Batman and looks to not only destroy the Dark Knight and Boy Wonder, but all of Gotham as well!

This book was one of the most anti-climactic ends to a story arc I’ve read in quite some time. Not only did Batman easily dispose of this new villain, permanently, but the entire sequence with the bomb played out way too much like The Dark Knight Rises and it makes me wonder how much comics and movies go hand-in-hand nowadays. At the very least, we know now Batman can hopefully move on to a villain with a little more gravitas than the awful Terminus and get this book back on track after this issue jumped off the rails. Not pleased with it at all right now.

DC – Deathstroke #12 – Lobo is ready to wipe the Earth from the galaxy baby and only Deathstroke is in his way! How Lobo escaped in the first place also surfaces and it makes Deathstroke realize he has a lot more problems on his hands than just the last of the Czarnians.

Now this is how you finish off a story arc. The end battle between Deathstroke and Lobo was epic and Deathstroke’s finally few pages of dialogue really helped you see the inner workings of the character more than anything else up to this point. The art is classic Rob Liefeld meaning you either love it or hate it, but considering how much action this book had in it, I think he was the right guy for the job. The big question now is to figure out where Slade goes from here after collecting one of his biggest bounties in quite some time.

Marvel – Deadpool Kills the Marvel Universe #2 – Deadpool has a new voice inside his head calling the shots and it spells disaster for the entirety of the Marvel Universe as no one is safe as Deadpool hasn’t just broken the fourth wall, he’s shattered it!

I really thought I would be enjoying this spoof spin-off of Deadpool’s usual over the top antics a lot more, but it may in fact be too crazy even for him as it moves away from the goofy and into the dark comedy realm a bit, and I’m not really sure how I like that. The Avengers, Spider-Man, Dr. Doom, and The Incredible Hulk all fall victim to Wade Wilson in this issue and do so far too easily for my liking. I mean, I’ve wanted to shoot Spider-Man in the head for a long while, too, but this left a surprisingly poor taste in my mouth, even if Spidey’s gruesome demise was at least awesome to watch. I’m still not sure how to feel about this one, but I’ll definitely be picking up Issue Three to see just where it can go from here.

Marvel – Gambit #1 – Out of the bayou, off campus from Wolverine’s school, and on a mission to get himself into some old school trouble, Remy LeBeau, best known to the Marvel Universe as Gambit, is looking to cause some trouble with some very interesting characters.

I really didn’t know what to expect from this comic, but a cross between the spy gadgets you might get in an Ed Brubaker book crossed with the crazy thieving scenarios of something like the movie Entrapment, but with a Marvel twist (and no Catherine Zeta Jones in spandex unfortunately), left me just scratching my head in a perplexed, and definitely not entertained sort of way. The coolest thing about Gambit is his power and we barely saw even a glimmer of that in this book and then the entire ending was like diving off a cliff into three feet of water. It made no damn sense and didn’t make me want to do it again. A disappointing start for this new book and yet another Marvel #1 in recent weeks that just left me asking ‘why?’.

Valiant – Archer and Armstrong #1 – The top 1% of America is actually part of a sadistic religious cult who trains children inside an amusement park and only lets the one who can rise above them all out into the real world. His mission is simple: destroy the evil that cannot be named, but who conveniently hangs out in a dive bar in New York City as is actually named Armstrong. What the…

So, yeah, my summary is exactly what happens in this first issue of this new series from Valiant Comics. And as crazy as it sounds, wow, it was really good. It got off to a slow start and I admit it gave off a weird vibe, but by the time I finished it, I seriously cannot wait to see what happens next in what could turn out to be one of the most enjoyable odd couples to watch as Archer, the boy who rose above it all, and Armstrong, a tank of a man who doesn’t seem all that bad but is branded evil by this religious cult, will have to work together in short order I’m sure. Take what you will from the comic’s clear political statements, the point is the comic is well-written, thoroughly entertaining, and setting itself up to be something that could be a regular here in the Pullbox. Do yourself a favor, and pick this up.

THE BUZZ: Disney, along with their social games division Playdom, have announced the plan to launch a new Marvel inspired game for Facebook in the next three months.

The game will feature many of the most popular heroes and villains from the Marvel Universe and will be titled Marvel: Avengers Alliance. In the game, you will play as a new agent of S.H.I.E.L.D. tasked with assembling the greatest team of Avengers yet to battle many of the villains from the Marvel Universe who are converging on Manhattan after a galaxy wide event known as “The Pulse”.

Aside from following this story, the game will also feature PvP battles for players to test their social standing and feature a leveling up system for each individual hero.

EGM’S TAKE: No surprise really to see Marvel and Disney trying to get a game into the social market in time for the Avengers movie release, but the game would likely appeal to fans of the comics anyway no matter when they released it.

From the screens below and the fact you can level up, the game looks to be shaping up into an old-school RPG with the enemies on the left and villains on the right.

It also looks like your character will fight alongside the heroes at the top of the screen in traditional S.H.I.E.L.D. garb. Nick Fury has also been mentioned as head of S.H.I.E.L.D. for the game so the story will likely be less tied to the comics and more to the movies. It should be interesting to see if they use the traditional comic book version of Fury or the Ultimate version portrayed by Samuel L. Jackson like in Marvel’s recent slew of movies though.

The first big question I thought of when I saw this though was when are we going to get a full blown Marvel Ultimate Alliance 3 for a console?

To check out the trailer and to get the latest updates on when the game may go to open beta, you can check out the game’s Facebook page here: http://www.facebook.com/avengersalliance

What do you folks think? Is this going to just be propaganda for the new Avengers movie or will it be a legit foray for Marvel and Disney? What villains and heroes do you think the game should feature? Let us know what you think with comments below!

This last Pullbox of the year before our winter break sees a lot of limited series take the spotlight as we’re simply seeing better potential for more complete stories from these limited series than a lot of monthlies lately. We also feature our first independently published Indie as it doesn’t get more independent than that. So enjoy this Pullbox and we will be back the week of Jan. 11!

1) DC – Batman and Robin #4: Ghosts of Batman’s past continue to haunt him as the son of Henri Ducard, one of Bruce’s most influential teachers, has surfaced calling himself “Nobody”. And he looks to teach Batman a lesson he will never forget. And it may cost him Damian in the process.

The most compelling aspect of this story so far is really the dynamic between Bruce and Damian. As Bruce tries to protect him more and more, he seems to push Damian farther and farther away and possible right into the arms of Nobody. More old-school fans might not appreciate this dynamic though because it has a very Bruce/Jason Todd feel to the banter. Of course, Damian is also Bruce biological son and there is a lot more history in a much shorter time because of his origins than what needed to be laid out with Jason.  Overall, definitely a story to keep an eye on though and very strong so far. It will be interesting to see how this continues to play out and is finally resolved.

2) DC – Deathstroke #4: Deathstroke is up to business as usual as he continues to use his infinite resources to start tying up loose ends and finally verify the contents of that briefcase that has haunted him since the first issue.

After an action packed opening sequence to set the tone of the issue as Deathstroke performs another hit, you would think it was father/son week at the DC offices as we finally learn that the contents of the briefcase are a freshly bloodied Ravager mask and knife insinuating that somehow, Deathstroke’s son is still alive. When you couple this with the bloody conclusion of the issue with a mysterious assailant attacking one of Deathstroke’s allies and you start setting up a few potential rivals for this major DC Universe player. It’ll be interesting to see though if DC strings this out over a few issues much like they did with the reveal of the briefcase or if they jump right into it, but it is unlikely. They’ll look to build some suspense first as Deathstroke hasn’t shown the depth of character in many other ways through these first four issues and this can give them a chance to build some while building up to an epic confrontation.

3) Marvel – Carnage USA #1 (of 5): After months of planning, Cletus Kasady has finally decided how he is going to exact his revenge not only on Spider-Man, but on the entire world.

After the critically acclaimed five-issue series Carnage by Zeb Wells that brought one of Marvel’s best villains back into the spotlight, this mini-series looks to follow up where that left off. While Carnage was hiding, he finds that his powers have grown in new and interesting ways and decides to set up his most elaborate trap for the wall-crawler before making himself a new powerhouse in the world and not just looking to kill a town or a city, but to finally go global. Honestly, if you’re like me and got into comics right around the time of Maximum Carnage, then that story and everything that has come after it still holds a special place in your heart. And to see Zeb Wells start working on these epic symbiote style storylines that make sense really hits that sweet nostalgia spot that Dan Slott has not been able to for me in the main Spidey continuity. Add in Clayton Crain’s spectacular artwork and this is a must for old-school Spidey fans.

4) Marvel – Avengers: Sanction #1 (of 4): The ultimate soldier of fortune is back and Cable is none too pleased with what he has learned. Thought to be dead, he merely timeshifted to a future so distant that only his old time traveling mentor Blaquesmith is there waiting for him. There Cable learns he will be consumed by his techno-organic virus within 24 hours, but when Blaquesmith explains the world he currently stands in is a wasteland because Hope had died before her time, Cable knows what his final mission must be: to go back in time and stop Hope’s would be killers, the Avengers.

Considering this is only supposed to be four issues, expect the action to be hot and heavy. Aside from taking on Captain America and the Falcon in the first issue and using them as bait for the other Avengers, the big question that this series brings up is what will become of Cable now? Will this be his true swan song? Is this how he will be brought back into the fold? And if so, you’d have to assume he would side with Cyclops, right? Lots of questions come from this one issue and by that definition alone, if you’re a Cable fan you need to pick up this issue.

5) Independently Published – Sacrifice #1 (of 6): An epileptic boy with strange tattoos and on an array of medication is somehow connected to the ancient Aztecs and their massive empire from hundreds of years ago.

Time travel, human sacrifice, psychedelic trips, and a lot of questions makes this one of the more interesting comics I’ve read in a while because I have no idea where it is going to go because I barely have an idea where it’s just been. Flashing back and forward through time with each turn of the page keeps you on your toes and the action and plot is definitely intriguing enough to pick up a second issue, but I admit if things don’t start to come together fast, there may be too many moving parts to stick with this the whole way through. But the first issue? Definitely worthy of our indie pick as it clearly has a lot of awesome elements that if brought together in the next issue or two can make for a very entertaining mini-series.

Originally Published: August 17, 2011, on EGMNOW.com

With so much going on in the comics world right now, it’s hard to limit myself to just the five best, but if you’re reading on a budget, then this is the best place to come to for your comic book recommendations. Here are my top five comics released on Wednesday, August 17th, 2011.

1) Marvel – Venom #6: Rick Remender continues to wow us and remind us why between Uncanny X-Force and Venom he is one of the hottest writers in the comics industry right now. Continuing the events of the just launched “Spider-Island” event, Remender forwards the trend started by Nick Spencer’s Spider-Island: Cloak and Dagger #1 (of 3) last week in that the ancillary titles of this event may actually be better than the main story arc itself. Venom, a.k.a. Flash Thompson, is in for the fight of his life as a budding super-hero and will have his hands full with The Jackal’s number one mutated henchman, Tarantula. A startling revelation at the end makes you question Marvel’s continuity once again with the “Fear Itself” event still going on as well, but this is a sure-fire can’t miss otherwise.

 

2) Marvel – Avengers Academy #18 (Fear Itself Tie-In): The possessed Titania and Absorbing Man continue their relentless assault against the infinite Avengers Mansion. With the members of the Academy cut off from the real world, they are trapped in every sense of the word with these two powerhouse villains and are outmatched in every way power wise. Even in the most action packed of sequences, Avengers Academy writer Christos Gage does a terrific job of continuing to evolve the depth of character of this first Academy class and all it does is leave you wanting more so you can see how these kids can get out of crazy situation after crazy situation. If you haven’t been reading Avengers Academy, what is wrong with you?

 

3) DC – Batman #713: This landmark series will see it’s first re-launch in its 70+ year history next month and so this final issue carries a lot of weight with it. The DC Universe will be scaled back to only 52 books a month, including some new and old DC titles, starting in September. Never fear Bat-fans as 11 of them will revolve around the Bat-family. Although this issue isn’t anything particularly special, it could be worth something to a collector being the last issue of what will be known now as “Batman Vol. 1” as well as it serves as a great point for new fans because it sums up a lot of the Batman history to this point through the eyes of Damian, the new Robin and also Batman’s illegitimate son with Talia al’ Guhl.

 

4) DC – Batman: 1990s Retroactive (One-Shot): Continuing the series of one-shots that look back on DC’s history and that were done to help build up to next month’s universal re-launch, Batman: 1990s Retroactive pits the Dark Knight against a villain who gained a lot of his notoriety in the 90s due to Batman: The Animated Series, the Ventriloquist. Drawn in a style to invokes the memories of those great early 90s cartoons, this one-shot sees the Caped Crusader lured into a trap at the Gotham Museum of Natural History, but things go awry when a very unnatural visitor interrupts and the Dark Knight is left to with more opponents than even he might be able to handle! Throw in a classic mobster tale from the 90s Batman where even Gotham’s Guardian isn’t fast enough to save the day and you have a great 2-for-1 here as we get ready to launch the new DCU.

5) Dark Horse – Star Wars: Knight Errant: Deluge #1 (of 5):Starting a new 5-issue arc for wandering Jedi Kerra Holt, this is technically the sixth comic in the Knight Errant series. Our young Jedi Knight who has made protecting the downtrodden her own personal cause, returns to what was once her home world deep in the space controlled by Sith Lord Damian. Unbeknownst to young Kerra though, a threat just as dangerous as the Sith have decided to reveal themselves in the form of the galaxy known crime lords, the Hutts. In particular one called Zodoh, who has a propensity to technology including a jet pack that helps him get around and a weather manipulator that looks to spell trouble for Kerra. If you enjoy adventures set in the time of the Old Republic, then this tale, which takes place a millennia before the movies should be a fine arc to add to your expanded universe library starting with this issue.

New Avengers #12 Review

Originally Published: May 11, 2011, on Comicvine.com

Mockingbird continues to fight for her life in an operating room while a flashback of Nick Fury’s first Avengers in 1959 continues where they are in the process of hunting down the Red Skull.

The Good

The different art styles between Deodato and Chaykin really do a nice job of making a pointed difference between the two time periods this book takes place in, especially since this is the fourth issue in a row where they’ve been going back and forth with these flashbacks to Fury’s 1959 Avengers.

It was also great to see Hawkeye get mad again. When Hawkeye gets mad and he rushes headlong into a conflict, you tend to get some great action sequences and that has me looking forward to some issues down the road.

The Bad

The worst part about this issue is that we are now four issues in and we still haven’t the slightest idea what the point of these Nick Fury flashbacks are, especially since he doesn’t have anything to do right now with the current New Avengers.

On top of this, the flashbacks comprise most of the book, with only seven pages taking place in current times, two of those have Mockingbird on an emergency surgery table and Hawkeye vowing vengeance. At this point, if the Nick Fury flashbacks do not have some earth shattering reveal that saves Mockingbird when all is said and done, this could be the most drawn out waste of time way to kill a character and could be the most pointless story arc I’ve read in quite some time.

Then combine all this with the fact that we’ve seen this flashback story happen before a million times, just not with these characters. How many times has Captain America, Nick Fury, or some other patriot gone after the Red Skull for it simply to be a clone, a body double, or a robot? It’s not special now that Sabretooth has joined that crowd of not finding the real Skull.

The Verdict

I was really excited at first bouncing back and forth between flashbacks of Fury’s 1959 Avengers and the current New Avengers, especially when Mockingbird got shot. Lots of action coupled with a plot that was clearly laying the groundwork for something big for these characters. Four issues into this though and things have come to a grinding, mind-numbing halt and whatever originality we were hoping for seems to be getting thrown out the window.

At this point we’ve seen all the double crosses and triple crosses and the Red Skull Herrings and for it to drag on over four issues is becoming borderline tortuous and definitely tedious. If things don’t come to a head in the next issue with something unexpected, there is a good chance I’m kicking this from my pull box. Only pick up this issue of New Avengers if you have been reading it to this point, otherwise steer clear.

1.5/5 Stars