Tag Archive: Feature


In honor of the day we here in America eat copious amounts of turkey, watch giant balloons float down major New York thoroughfares, and decide we’d rather be saving $20 on a new TV instead of spending time with our loved ones, we here at EGM decided to push aside the negativity and ambivalence that can sometimes befall the game industry and look back upon those things that we were thankful for this year.

Pure West, Baby
01

It made sense that Stan Lee, the king of hamming it up, would make an appearance in Lego: Marvel Super Heroes last year as a playable character as well as replacing the series’ standard “citizen in distress.” But I was genuinely surprised that instead of just going back to a normal citizen for the role, TT Games brought in Adam West, one of the most celebrated men to wear the cape and cowl, to do the same this year in Lego Batman 3: Beyond Gotham. It was, without a doubt, a guilty pleasure gone amazingly right.

I’m someone who can point to West’s portrayal of the Caped Crusader from the ‘60s (I watched in syndication, like many folks my age, and now I’m rewatching with the long-awaited release of the entire Batman series of DVD/Blu-Ray) as what helped spur a lifelong obsession with not just Batman but comic books in general, and it thrilled me to see him still embracing the character and hamming it up for his fans—even serving as narrator in a special level dedicated entirely to the show!

It’s Not Just a Car
02

Yeah, I know—two Batman posts on the same list. But the honest truth is that, outside of specific games, there wasn’t a ton for me to be thankful for this year, and you’ll have to wait for our “Best of” lists in a couple of weeks to see what stoked my fire in 2014.

Anyway, back at the beginning of the year, we got what many Batman fans have been waiting for: the announcement of Batman: Arkham Knight. And this time, it’s headed up by true Arkham series developer Rocksteady (even they ignore Warner Bros. Montreal’s Origins effort). Looking to cap off what they’ve said time and again will only be a trilogy, they’ve opened up Gotham like never before and given us what we’ve asked for all the way back when we first saw Arkham Asylum: the ability to drive the Batmobile.

I actually got to go hands-on with this multi-use behemoth at E3 this year, and in the small snippet of gameplay I got to try, it blew me away. Not only was it great for combat against other cars, but it helped with crowd control when Batman got into a hairy situation at Ace Chemicals. What’s more, I could even solve puzzles with the vehicle’s winch. The only thing I’m not thankful for is that the game’s been delayed several times, and now I have to wait until June 2015 to go hands-on with it again. Considering all the recent launch disasters, however, maybe it’s a good thing Rocksteady admitted they needed another nine months with the game.

Flip Side of the Coin
03

I’m completing a couple of trifectas here. This marks my third Warner Bros.related property, and I’m now the third person to mention something from Middle-earth: Shadow of Mordor.

Normally, I’m not the biggest Lord of the Rings fan, but Middle-earth: Shadow of Mordor really surprised a lot of us here in the office. While Josh may appreciate the new patch that lets you play as the female leader of the resistance and Andrew loves protagonist Talion, for me, it was all about the Nemesis system.

This feature offers incredible systemic gameplay, with each victory or defeat changing dialogue, power levels, and how you need to approach your target—and it’s a potential game-changer for the action-adventure genre. It offered me immense replayability well after the completion of the main story as I began to develop my own narrative within the game. Now, here’s the only question: Who will be the first to try to ape this gameplay revolution?

It’s rare to get a collection of some of the best and brightest names in gaming under one roof, but that’s exactly what happened at the 2014 D.I.C.E. Summit in Las Vegas. One of this year’s themes was how many game developers feel we’re in a Golden Age of Gaming. So, taking advantage of this rare opportunity, we decided to ask these great minds just what we might expect over the next 5 to 10 years from this perceived Golden Age.

Freddie Wong
Co-Founder, RocketJump
More indie games. They’re the only games I have the patience for now. I don’t finish a lot of triple-A titles anymore. I’d rather just sit down and do two hours of something, and I’m more willing to pay that price.

Felicia Day
Co-Founder, Geek & Sundry
Really good hair. There’s nothing grosser than when you create an RPG character, and it just looks like they’ve never washed their hair. It’s all spiky and disgusting. It looks like dyed straw, and I hate it.

Victor Kislyi
CEO, Wargaming.net
I think no matter what happens with technology, that we, as game developers and publishers, will keep concentrating on the game experience, and that will be the key to our success in the future. We have to provide to the users the best possible experiences in regards to gameplay and service, and that will keep the future bright.

Richard Hilleman
Chief Creative Director, Electronic Arts
I think it’s going to be an interesting next 10 years as the rest of the world decides they get to have some influence on what the gaming business is, too. And it’ll introduce us to a whole new collection of gaming styles, to different business models, to new characters—and, most importantly, to new developers who will make really exciting stuff.

Ted Price
President, Insomniac Games
I think you’re going to see a large number of new IPs that are really pushing the boundaries in terms of what players expect. I think, after seeing—and we’re certainly guilty of this as well— a lot of shooters on the last-gen platforms, a lot of stuff felt like we’d seen it before. There’s a big push from both large and small companies to change the rules for players. What does that mean? Well, just look at 2014. It means a lot of brand-new and surprising IPs.

Matias Myllyrinne
CEO, Remedy Entertainment
I think we’re at an interesting junction point. There have been a lot of trends and courses laid creating a perfect storm in many ways. We have massive ecosystems with digital distribution coming in, and then we’re having increasingly powerful machines and new business models and games as a service. I think we’re going to have this massive connected living room, and I wouldn’t be surprised if, even in just two or three years, we start interacting with fiction in a different form.

Eugene Jarvis
President, Raw Thrills
It’s a rough world out there. One percent of the apps take 90 percent of the revenue, and 99 percent of the guys are getting run over by the Google bus. So, there’s this huge emphasis on monetization, how to make your game make money, and I think the industry is almost going off a cliff where the monetization is driving the creativity so much that we all end up making the same game. Just trying to trap the player, hold him upside down, and shake the money out of his pockets. I think, in the future, this is going to just collapse, and we’re going to start thinking about making games to be fun again and not be so obsessed with this monetization thing.

Neil Druckmann
Creative Director, Naughty Dog
We’re all going to be in the Matrix, but we won’t know that we’re in the Matrix, and then [Naughty Dog Game Director] Bruce [Straley] is going to be the one who fights for us all to get out.

Randy Pitchford
President and CEO, Gearbox Software
It’s really exciting right now, because we’re crossing the threshold where everyone is a gamer. If you rewind to the beginning of the last generation, more than half the population didn’t play games. Our grandparents had no idea what was going on. But the Wii got grandma bowling. Smartphones have brought all kinds of new games to all kinds of people. Everyone now is a gamer. That’s really exciting. Now, it’s going to be about that we can try anything, and we’ll find an audience. When you combine the spectrum of platforms with the width of the audience, we can try anything. As long as we’re smart about how many people might be interested in what we’re doing, I think you’re going to see a lot of risky and exciting games. A lot of things we’ve never seen before.

Palmer Luckey
Founder, Oculus VR
I don’t know what the future will look like. I think virtual reality will play an important part in it. I think indie games are going to be more and more polished. I think the creation tools that allow people to make games are going to be easier to use and allow for better and better games with less and less effort. It was really hard to make good-looking games a couple of years ago, but I think tools like Unity have made that whole process so much easier, so I think you’ll start having more amazing games from smaller teams.

Patrick Hudson
President, Robot Entertainment
What I think is fascinating is a developer anywhere in the world can now reach consumers anywhere in the world. Everyone has a smartphone in their pocket. The access to high-speed bandwidth is pervasive globally. So, I think you’ll see gaming grow more globally, reaching markets that were never reachable before so you might see gaming become just as important in Zimbabwe as it is in North America in the next decade.

Jean Guesdon
Creative Director, Assassin’s Creed IV: Black Flag
I’d be rich if I knew what was coming. [Laughs] But I think it’ll be interesting to see what emerges from the mix of these highly capable consoles and all these social and mobile mechanics, and whatever comes from that will be something to keep an eye on.

Lucas Pope
Developer, Papers, Please
VR. I think VR is the future. Once it becomes accessible with the Oculus Rift, I think everything’s going to change in how games are made and sold.

Tameem Antoniades
Co-Founder and Chief Creative Director, Ninja Theory
What I think is you’ll see is a shift away from games being designed by publishers for gamers and instead see gamers designing games for themselves. I think there’ll be much more of a homebrew scene, where technology will be awesome and game engines will be so powerful that small bands of people will be able to come together and make incredible games. I think the future will be less corporate-driven and more gamer-driven.

Troy Baker
Voice Actor, The Last of Us
I think that what we’re doing right now is that we’re not only redefining what games look like, but we’re also redefining how players play them. I think, to some extent, gamers have gotten a little spoiled. Now we’re shaking things up, and gamers are able to participate in the infrastructure of how their games are presented to them. I think that’s an exciting opportunity for publishers to listen to their audience and collaborate with them in not only creating the content but also in how the content gets to them, so I’m excited to see how that relationship grows over the course of the next generation.

Rex Crowle
Creative Lead, Media Molecule
I think we’ll just see more and more games seeping out of our screens and interacting with our reality, from new display methods to all kinds of crazy science-fiction stuff.

Steve Gaynor
Co-Founder, The Fullbright Company
I think we’re going to see another big, must-have item that people will move to, like mobile was for the last generation. I can’t pretend to tell you what it may be, though.

Be sure to check out EGM Issue #263, available now on newsstands everywhere, to hear these and other gaming personalities share their thoughts on the flip side of this topic: what they thought was the most important aspect of the last generation of hardware.

This video is the first thing I ever professionally produced, way back in 2005. Russell Layton was a Vietnam War veteran who served in the 128th Tomahawks helicopter squadron, and who took it upon himself 35 years later to try to reunite with those he met while fighting. Russell passed away a short time ago, and I felt uploading it digitally would be a nice way to help his memory live on, plus make it easy to distribute to his family. We miss you Russell.

I remember a time when holiday themed items weren’t put on display until December, and “Black Friday” was only a single day. Now, we’re getting “Season’s Greetings” doormats flung in our faces around Labor Day, and “Black Friday” is more than a week long if you don’t count “Cyber Monday” as it’s own shopaholic holiday.

You can’t deny the deals that come about during this time, though, and if you’re on a budget, it might be worth cutting your Turkey Day dinner short to get some items on the cheap. The problem is, there are also so many retailers now that it’s hard to figure out who has the best deals and when exactly they are.

We here at EGM feel your pain, so we’ve put together a monstrous, still growing list of Black Friday deals that might help you sort out this mess of consumerism gone too far.

A few notes:

All games are for the Xbox 360/PS3 generation, unless otherwise noted.

All deals are for Thanksgiving/Black Friday, unless otherwise noted.

Best Buy

  • Cobalt Blue 3DS + Luigi’s Mansion: Dark Moon – $149.99
  • PS Vita – $169.99 (this week starting 11/24, ending on Thanksgiving)
  • 250 GB PS3 + Batman: Arkham Origins & The Last of Us – $199.99
  • 250 GB Xbox 360 + Halo 4, Tomb Raider, Darksiders II, Batman: Arkham City – $189.99

Games for $44.99

  • Call of Duty: Ghosts

Games for $34.99

  • Assassin’s Creed IV: Black Flag
  • The Last of Us
  • Beyond: Two Souls
  • FIFA 14
  • Madden 25
  • Battlefield 4

Games for $29.99

  • Splinter Cell: Blacklist
  • Saints Row IV

Games for $14.99

  • Far Cry 3
  • Tomb Raider
  • Xbox Live 3-month subscription

Walmart

  • Nintendo 2DS – $99.96
  • PS Vita – $179.99
  • 4 GB Xbox 360 – $99
  • 250 GB PS3 + Batman: Arkham Origins & The Last of Us – $199.99

Xbox One Launch Titles for $49 (week leading up to Black Friday):

  • Ryse: Son of Rome
  • Forza Motorsport 5
  • Fighter Within
  • Dead Rising 3
  • Assassin’s Creed IV: Black Flag
  • Zoo Tycoon
  • Call of Duty: Ghosts
  • Battlefield 4
  • Need for Speed Rivals
  • Madden 25
  • FIFA 14
  • NBA 2K14

PS4 Launch Titles for $49  (week leading up to Black Friday):

  • Killzone: Shadow Fall
  • Knack
  • Injustice: Gods Among Us: – Ultimate Edition
  • Call of Duty: Ghosts
  • Battlefield 4
  • Need for Speed Rivals
  • Madden 25
  • FIFA 14
  • NBA 2K14

Games for $39.96

  • Call of Duty: Ghosts

Games for $34

  • Grand Theft Auto V
  • NBA 2K14

Games for $25

  • Injustice: Gods Among Us
  • Battlefield 4
  • Beyond: Two Souls
  • The Last of Us

Gamestop

  • PS Vita 3G/Wifi bundle – $179.99
  • 250 GB Xbox 360 + Halo 4 & Tomb Raider – $199.99
  • 250 GB PS3 + Batman: Arkham Origins & The Last of Us – $199.99

Games 50% off:

  • Bioshock Infinite
  • Borderlands 2: Game of the Year Edition

Games for $24.99:

  • Battlefield 4

Games for $14.99:

  • Just Dance 2014

Undisclosed game discounts:

  • Call of Duty: Ghosts
  • Assassin’s Creed IV: Black Flag
  • Grand Theft Auto V
  • Batman: Arkham Origins

Additional specials:

  • 2-for-1 on Disney Infinity figures
  • Buy two pre-owned items, get a third free (includes games, systems, and accessories)

Target

  • Any Nintendo 3DS XL (including The Legend of Zelda: A Link Between Worlds bundle) – $149.99
  • PS Vita – $179.99
  • 250 GB Xbox 360 + Halo 4 & Tomb Raider – $249.99
  • 4 GB Xbox 360/Kinect + Kinect Sports 2 & Kinect Adventures – $189.99

PS4 Games for $49 (week leading up to Black Friday, order online):

  • Battlefield 4
  • FIFA 14

Games for $35

  • Battlefield 4
  • Batman: Arkham Origins
  • FIFA 14
  • WWE2K14
  • Madden 25
  • Xbox Live 3-month subscription – $10

Toys ‘R’ Us

  • PS Vita – $179.99
  • 4 GB Xbox 360/Kinect + Kinect Sports 2 & Kinect Adventures – $249.99

Buy these games full price, get another 360/PS3/Wii U game half-off:

  • Call of Duty: Ghosts
  •  Assassin’s Creed IV: Black Flag
  • Batman: Arkham Origins
  • Just Dance 2014

Amazon

Xbox One Launch Titles for $49 (week leading up to Black Friday):

  • Ryse: Son of Rome
  • NBA 2K14
  • Need for Speed Rivals
  • LEGO Marvel Super Heroes
  • Forza Motorsport 5
  • FIFA 14
  • Fighter Within
  • Dead Rising 3
  • Assassin’s Creed IV: Black Flag
  • Call of Duty: Ghosts
  • Angry Birds: Star Wars

PS4 Launch Titles for $49 (week leading up to Black Friday):

  • Angry Birds: Star Wars
  • FIFA 14
  • Knack
  • LEGO Marvel Super Heroes
  • Madden 25

Variety of smaller discounts ranging from $2-$20 on current gen versions of all titles listed here, plus other games including Remember Me, Dead Island: Riptide, and Rayman Legends.

Misc.

Certain retailers will have 1-year PS Plus memberships for $29.99. We don’t have a list yet as to who these retailers are, but will update when we find out.

UPDATE 11/26: Microsoft has now released a list of games they’ll have on sale via Xbox Live with discounts ranging from 33-80% off. This list includes WWE 2K14 for 33% off, Deadpool for 40% off, Tomb Raider and Metro: Last Light for 50% off, and Far Cry: Blood Dragon for 75% off. The sale will last from November 26 until December 2, with more titles being added as the week goes on. For the full list of games and when they go on sale, click here.

More to come…

It’s hard to say which ones have the best deals and brand loyalty may play a part in where shoppers decide to go Friday, though Best Buy seems to have a lot of the best bundles available. On the other side of the coin, I remember when Toys ‘R’ Us would be the only place I’d get my games from when I was a kid (mostly because a lot of these other retailers didn’t exist yet). Now it seems they have the weakest deals of the bunch.

What deals sound most enticing to you and where do you think you’ll shop on Black Friday. Are you going to go shopping on Black Friday at all? What do you think of retailers like Walmart and Best Buy opening on Thanksgiving itself? Let us know your thoughts with comments below! 

Everyone loves speculating about where the Assassin’s Creed franchise will go next. And there are always rumors swirling around ranging from Ancient Egypt to Feudal Japan. In order to try to get ahead of the next wave of rumors, we here at EGM decided to help out the guys at Ubisoft and pitch some of our own ideas about where the franchise should head after Edward and the Caribbean.

Scenario #1:
1990s Seattle – Kurt Cobain and Nirvana’s rise to fame has been fueled by the Templars–and it is your job to put an end to it!

Creative Director, Jean Guesdon: Attractiveness…an eight out of ten. Viability…a two.

Mission Director, Ashraf Ismail: Wow. Do you have to make a deal with Courtney Love? Interesting idea. [Laughs]

Lead Writer, Darby McDevitt: Oooh, I don’t think Kurt could be a templar.  He’d probably not be an assassin though, either cause he was pretty pacifist.

Scenario #2:
1920s-30s US – The Assassins kidnap the Lindbergh baby because Charles Lindbergh is a high-ranking Templar.

Guesdon: No. But this is a good way of thinking, because you’re taking a cool event that we can add a lot more layers to.

Ismail: I can just imagine if we actually do it and we get sued. [Laughs]

McDevitt: Eh, yeah, I could see that.

Scenario #3:
1930s Pacific Ocean – Amelia Earhart is an Assassin who fakes her disappearance in order to disguise an upcoming attack against the Templars.

Guesdon: Could be cool. And it could be the biggest open world we could have, right? Flying all over the planet. But, we just introduced ships. Now we have to introduce planes.

Ismail: Alright, that’s kind of cool actually, that’s not bad.

McDevitt: Yeah, we can do that. Maybe like a jazz age, F. Scott Fitzgerald and all those guys.  Yeah, do like 1920-1935 or right before the war.  And maybe the game ends with the start of WWII.  And everyone’s like, ‘ah, we failed to prevent the tragedy.’  So, instead of the WWII assassins that everyone wants, we actually stop right when WWII begins and invert the story telling.

 

If you’d like to see more interesting tidbits from the guys behind the Assassin’s Creed franchise and Assassin’s Creed IV: Black Flag specifically, be sure to pick up the print issue of EGM 260, out on newsstands everywhere now! (And if you want to see what else is in the issue, head over here for a more comprehensive rundown.)