Tag Archive: hockey


If you’re a hockey fanatic like I am, you don’t need someone, especially a video game, explaining to you why a slapper from the point on the power play is a great idea if you’ve got bodies in front of the net looking for a deflection. If you’re not a hockey connoisseur, however, even that sentence probably has you scratching your head.

Well, the guys behind the NHL franchise get that not everyone is as obsessed with power play percentages and puck luck as I am. To be honest, I wasn’t always this way. Video games such as NHL 94 sparked my passion for — and understanding of — my most beloved sport.

Wanting to get back to that pedigree, NHL 16’s biggest innovation this year isn’t about tweaked physics or mascots in the stands (although those are there). It’s about finding ways to help newcomers develop an understanding for the sport we love, much the way the games of yesteryear did for a 9-year-old kid who didn’t understand quite how big it was when the Rangers won the Stanley Cup in 1994.

A new option in NHL 16 allows gamers to turn on a special HUD that appears beneath each player you’re controlling and certain spots on the ice. This HUD will tell you when you should pass and who the pass will go to, and where you should skate to if you don’t have the puck. Most impressively, the HUD will draw a line from your stick to the net if you’re in a shooting situation to let you know your odds on whether the shot will result in a goal or a save, or miss the net altogether. And it all happens seamlessly in real time.

This display system is a vital new tool in NHL 16’s attempts to teach players how best to play their game, as well as how to play hockey. The hope is that you’ll learn the highest percentage chances for scoring in key situations, where to skate to successfully kill off penalties, and how to most efficiently play the game. Then, newcomers will have a better grasp of both hockey and the video game, and perhaps learn to love it. Who knows, we veterans might even learn a thing or two.

Even though I’ve been playing NHL for years, I was impressed with how well the new HUD assist blended into the gameplay. I never felt like the directions were a distraction for me as an experienced player. I was even happy they were there because I was more sure of myself when taking certain shots, and I started correcting some bad habits I’d fallen into through the years.

This year, most people would’ve been fine with NHL just fixing things that were broken or restoring everything that was missing from last year’s game. So it’s great to see EA Canada’s innovations educate and grow not only the company’s fanbase, but the sport’s fanbase as well. 

NHL 16 is coming in September for Xbox One and Playstation 4.

A shorthanded debut

NHL 14 was the pinnacle for EA Sports’ NHL franchise—and that’s saying something, considering its quality and consistency for more than two decades. It seemed like the folks at EA Canada had crammed in every mode and feature they could come up with and pushed the technology to its limits on the last generation of consoles. But this peak seemed to come at a perfect time, since it was just as we began the transition to new consoles. It seemed more than plausible that EA Canada could reach new heights this year with NHL 15 on new-gen hardware.

Unfortunately, this is another case where expectations were greater than reality. It’s not that the on-ice product is bad with NHL 15. In fact, once you decide to start a game in Be a Pro, Be a GM, or any of the other modes, actually playing a game of hockey might be better than ever. The new NBC presentation package makes it feel like every game is Game of the Week, and commentary from the team of Mike Emrick, Eddie Olczyk, and Ray Ferraro is stellar. I’m about 40 games into my Be a GM mode (I play every game of the season), and I’m just now starting to hear some repeat commentary, but I’m still getting surprised here and there.

The graphics have also made a spectacular transition to the new console generation, and everything looks sharper and crisper—you can almost feel the chill of the ice itself. What’s more, the player models are amazingly realistic and even borrow a few tricks from EA Sports UFC when it comes to bruising and facial contortions from fights. There’s nothing more satisfying than seeing the eye of a guy you pummeled in an earlier bout swelled shut by the third period.

The biggest improvement comes from the revamped physics, though: huge player pileups when you crash the net, realistic puck bounces that lead to frustrating turnovers or fortunate close calls, and more dynamic goalie saves make it seem like you’re watching a game in real life. All the goal-scoring glitches of past years have seemingly been erased as well—the AI’s improved all around, and your opponent always tries to anticipate your every move. And even the issues with faceoffs—my one disappointment from last year’s game—are now fixed, since you can use your stick with more pinpoint precision than ever before.

When you get off the ice, however, everything takes a horribly sour turn. Countless modes from previous years have been nixed. Even with patches coming in during the next 60 days to bring back Playoff Mode and Online Team Play, you’re still missing EA Sports Hockey League, Winter Classic, and Be a Legend. NHL Moments Live mode from NHL 13 was brought back to cushion this blow, but you still don’t want modes completely removed from the game. It feels like instead of continuing to build on what they’d created over the previous few years, EA Canada instead hit the reset button with new-gen.

The worst part, though, may be the fact that EA Canada scaled back the modes that did make it into the game. Be a Pro has lost the “Live the Life” feature introduced in last year’s game, which allowed you to interact with teammates, family, fans, and the front office and deal with a balancing metagame as you tried to keep everyone in your life happy while also maintaining a high level of on-ice play.

You’ve also lost the ability to simulate to your next shift in Be a Pro. Now, you have to watch the entire game on the bench when you’re not playing, whereas last year, a button press would move you forward in time. This becomes particularly painful if you take a penalty and then have to watch the minutes tick off on the clock from the sin bin. I don’t want to watch a hockey videogame. I want to play. These subtle omissions have turned one of my favorite modes from last year into an afterthought when I boot up the game now.

Be a GM has its own set of issues now, too. To begin with, your team’s AHL affiliate has been completely done away with—now, minor-league players are just “in the system” instead of accumulating any stats or progress whatsoever. There’s also no GM tracking mechanic anymore to let you know how you’re doing or to give you an idea of what goals you need to aim for. The preseason and fantasy-draft options have also been removed, and the year-end draft for each season is fully automated by the CPU. If I’m running a franchise, I want to run the franchise! Don’t take any aspect of that away from me—and especially don’t assign it to the computer!

To make matters worse, the little control you still have left becomes all the more complicated due to the panel user-interface system that’s now permeated every EA Sports franchise. Yes, being able to jump to my favorite modes as soon as I start the game up is a welcome addition, but making trades, changing my lines, and even just resting my goalie have all become a chore because of this new system. The old list system had its problems, but it was nowhere near as bad as what this universal UI homogenization by EA Sports has done. Changing your lines is so difficult that in Hockey Ultimate Team, one of the patches is solely to help adjust this. I wish this patch were for all game modes, because changing lines and making adjustments in Be a GM right now is a nightmare.

And speaking of HUT, nothing has infuriated me more than not being able to earn pucks (the HUT currency used to buy packs to get new players) in single-player modes outside of HUT. Yes, you earned many more for playing online, but as someone who loved Be a GM and Be a Pro modes and spent more time there than anywhere else, it was nice to still earn a few pucks for playing the modes I wanted to play. This only helped extend NHL 14’s life for me; after a while, I would play a little bit of HUT because I’d accrued so many pucks. Now, it feels like the best way to get pucks is to buy them through microtransactions. EA Sports trying to squeeze more money out of us? Color me surprised.

After playing limited demos of NHL 15 leading up to its release, I could not be more disappointed with the final result. It feels like so much time and focus went into getting the graphics and physics systems up to snuff for new-gen that EA Canada forgot about the rest of the game. At the very least, there’s hope, though. Now that the transition’s been made—however painfully—next year’s title can bring NHL back to its former glory.

Developer: EA Canada • Publisher: EA Sports • ESRB: E10+ – Everyone 10 and up • Release Date: 09.09.14
7.0
The new physics system, presentation elements, and graphics are definitely a step forward for the franchise, but the wholesale removal or scaling back of so many modes leaves you wondering how such a great series could struggle so mightily with the console transition.
The Good The physics and graphics are the best the series has ever seen.
The Bad So many modes and features are missing compared to NHL 14 that it’s hard to believe this is the full game.
The Ugly This will go down with Madden 06 as one of the most disappointing generation transition games for a sports franchise.
NHL 15 is available on Xbox One, PS4, Xbox 360, and PS3. Primary version reviewed was for Xbox One. Review code was provided by EA Sports for the benefit of this review.

Ray Carsillo returns from a brief hiatus to talk about the Winter Olympics in Sochi, Michael Sam coming out, and Alex Rodriguez dropping his lawsuit against Major League Baseball. Welcome to Ray’s Man Cave!

Music used is from “Meat and Potatoes”. Used with permission from Admiral Bob (http://ccmixter.org/files/admiralbob77/17833); licensed under Creative Commons. No changes were made to the actual music.

License can be found here: http://creativecommons.org/licenses/by/3.0/legalcode

Ray Carsillo gives his final prediction for the Super Bowl, talks about the possible Ryan Callahan trade between the New York Rangers and St. Louis Blues, and discusses the recent events in the WWE. Welcome to Ray’s Man Cave!

An all-time great

After living in SoCal now for a couple of years, I miss that first cool October breeze to signify that summer’s come and gone, and that it’s time to look forward to a deep, wintery chill. Mind you, it’s not the shoveling snow, changing of tires, or layers of clothes that I reminisce about—I miss that it actually starts to feel like hockey season.

The closest harbingers of hockey I get these days? Blasting my AC, complaining about the fair-weather L.A. Kings fans who constantly seem to crawl out of the woodwork, and playing the NHL franchise. Fortunately, NHL 14 does the best job yet of making me forget that longing for North Jersey winters and drowning out the know-nothing Kings fans.

As always, I started off by selecting and using my favorite team, the New York Rangers. Yes, I’m from New Jersey, but I root for the Rangers. The reason? Fans of the New Jersey Devils are as mythical as the Jersey Devil itself. They don’t exist, and if they do, there’s only about 30 of them huddled in a cave down in the Pine Barrens somewhere. South Jersey roots for the Flyers. North Jersey roots for the Rangers. End of story.

The Rangers are actually ideal for a review like this, though, since they’ve got a balanced team: Some guys can shoot, some guys can hit, and some guys can skate. Sure, NHL 14 sees plenty of major additions this year—and I’ll get to them—but when I want to test the nuances of the game, I’m covered with the Broadway Blueshirts.

Take winger Carl Hagelin and his blinding speed, for example. In NHL 14, I could really see how much faster he was than everyone else as he pulled away from the defenders who chased him through the neutral zone. Similarly, it makes sense to use a guy like 6’7” forward Brian Boyle to bowl over a sniper on the penalty kill, whereas 5’7” right wing Mats Zuccarello will just bounce right off. Having every player feel unique when you take control of them is a huge plus in a sports game, and that shines through in NHL 14.

But it’s not just about the physics of a monster like Boyle running over a hapless player on the PK. In previous NHL entries, you’d have to flick the right analog stick—almost like the truck feature in Madden—to deliver a punishing hit. While that option’s still there for fans who can’t break old habits, you can also simply skate as fast as you can, and the new momentum feature will automatically see Boyle stick his hip out and send that sniper spinning to the ice—or maybe rough him up a little harder if some bad blood’s been brewing between the two rivals over the course of the game.

And that leads into the next big feature—and probably the one that’ll be a favorite for casual hockey fans: The fighting system is completely overhauled. Borrowing mechanics from EA’s Fight Night franchise, NHL 14 offers nuances to each throwdown. You can try to push or pull a guy off his skates, bob and weave to avoid incoming haymakers, or drop some bombs of your own—it feels more like a hockey fight should instead of the Rock ‘Em Sock ‘Em Robots–style fights of years past.

Of course, similarly to how everyone’s helmets started to fly off or they got checked into the bench more often in NHL 12, the fighting’s definitely tuned to happen a bit more often now. If it’s not your thing—and I’ll admit that it can be a bit jarring, since everything else around you stops pretty abruptly—you can at least turn the frequency down in penalty options. If you leave it as is, though, you’ll go from having no fights or one fight per game, like in previous years, to potentially two or three each game. And if it’s a rivalry matchup—say, the Rangers versus the Devils—you’re likely to see it even more than that. I got into five fights the first time I played the Devils!

The fighting’s so detailed now, in fact, that players will walk away with black eyes and face bruising that’ll last for a couple of games. Of course, even before the fights, these are some of the ugliest character models I’ve ever seen. EA Canada can’t even get something as simple as a player’s hair color right. I look at Rangers center Derek Stepan when he scores a goal, and I see a real-life picture of him with dark brown hair—and then I see his character model with albino-white hair. It’s a little thing, but at this point, I’d like to think that the developers have figured out the differences between brown and blond.

I’ll take little snafus like that, though, when NHL 14 sees significant additions—such as the ability to change the opposing general managers’ AI in Be a GM mode. For years, opposing teams were either so stupid that you could easily fleece them and put together a virtual team of all-stars, or they were so smart that you’d have to sell the farm to even get a mid-tier prospect. While Be a GM’s default AI seems pretty good in this incarnation, it’s nice to be able to make adjustments if you don’t think it’s acting as realistically as it should. And adding money options—such as taking on part of a player’s contract instead of the whole thing—makes the negotiating room even more heated if you like wheelin’ and dealin’ like myself.

But if stylin’ and profilin’ on the ice is more your bag, the new Live the Life mode—a revamped version of Be a Pro—is the way to go. I don’t normally create players, but I tried this option out and worked my way up through the CHL to get drafted 7th overall by the Edmonton Oilers (I’m still working on getting traded to the Rangers!). Pre- and post-game press conferences with your player, interactions off the ice with teammates, and talking to your agent about what endorsements you should sign gets you closer to living the dream of being a pro hockey player than the franchise has ever offered. And for me, personally, it was even more special. See, every NHL player has a soundbite associated with his surname, and thanks to Chicago Blackhawks left wing Daniel Carcillo, it always sounded like Gary Thorne was saying my name during play-by-play—it freaked my girlfriend out when she heard it the first time!

Part of why I was drafted so high? The new, simplified deking system. I’ll freely admit that this aspect of NHL was way too difficult for me in the past. Some people swear by it—and more power to ’em—but I’d rather just make crisp passes that work the goalie out of position instead of worrying about spin-o-ramas and the like. This year, instead of working both analog sticks while holding a bunch of buttons, you simply need to tap a shoulder button—if your player’s skilled enough, of course. I’d never done so many dekes in a single version of an NHL game before, but it’s so simple here that I couldn’t stop.

One new feature, however, hasn’t been simplified. If anything, it’s gotten more complicated, and it comes when you skate into the face-off circle. Now, I’ve never been good at face-offs. I’m lucky to average a 30-to-40-percent success rate. Face-offs require a lot more finesse this year, and you’ll need to use both analog sticks to really work for the puck. This may feel more realistic, but it’s also a lot more frustrating—I only won around 5 percent of my face-offs against the computer. I could hold my own against human opponents, but it’s damn near impossible to win against the computer—especially when the friendly AI, for all the strides it’s made, still isn’t smart enough to skate over and take the puck if I tie up the opposing center.

Let’s be honest: I could probably be here all day talking about hockey. My love for the Rangers. My hatred of the Islanders. And the Devils. And the Flyers. And the Penguins. My love and hatred aside, this is easily the best hockey experience EA Canada has delivered yet. They’ve listened to just about everything the fans have said over the years, and they’ve done their best to incorporate it here.

They’ve even heard the fans in a particularly special way: NHL 14 features a full-blown NHL ’94 mode that not only celebrates 20 years of what many consider one of the greatest hockey games of all time, but that also expertly blends the arcade style of the past with the simulation style of today. That shows true dedication and passion from the development team, and NHL 14 is as close to that hallowed Super NES/Genesis classic as any entry we’ve seen since then.

Developer: EA Canada • Publisher: EA Sports • ESRB: E10+ – Everyone 10 and up • Release Date: 09.10.13
9.5
One of the best hockey sims to date. A couple of minor adjustments are always needed, but this is as close as its going to get for you short of lacing up skates and donning pads yourself.
The Good New fighting mechanics, better physics, and Online Seasons for Hockey Ultimate Team.
The Bad It’s impossible to win a face-off sometimes.
The Ugly The character models get worse-looking every year.
NHL 14 is available on Xbox 360 and PS3. Primary version reviewed was for Xbox 360.

If you’ve followed hockey over the past 20 years, you know there have been few players as dominant as Martin Brodeur. Many consider him the greatest goaltender of all-time, as he holds or is tied for 25 different NHL records, including most wins and shutouts. He has won four Vezina trophies (best goalie in the league), three Stanley Cups, and even a pair of Olympic gold medals.

Now, he has one more line to add to his prolific list of accomplishments.

With more than 22 million votes cast, Brodeur has beaten out the Columbus Blue Jackets goaltender Sergei Bobrovsky to earn the right to be the cover athlete for EA Sports’ NHL 14.

Some would say that this was more about his career accomplishments—since his numbers have begun to trail off in the twilight of his career—but this was the second year that the public vote for the honor. If anyone nodded their head in Marty’s direction, it was the fans.

“The support I’ve received throughout the cover vote campaign has been incredible,” said Brodeur in a press release. “My kids pushed me to participate in the campaign, and they are really excited to see their dad on the cover of the game they play all the time. I want to thank all the NHL fans who campaigned and voted for me.”

Brodeur is the first goaltender to grace the cover since NHL 97, when John Vanbiesbrouck of the Florida Panthers was given the honor.

Of course, being a New York Rangers fan, this year I may have to print out a picture of Rangers’ captain Ryan Callahan and toss out Brodeur’s cover slip. No offense, Marty, but it wouldn’t feel right having you in my video game library.

NHL 14 skates onto PlayStation 3 and Xbox 360 September 10 in North America, September 13 in the rest of the world. 

Will you hoist Lord Stanley’s Cup?

In many northern latitudes, folks are anticipating that first cool breeze in the fall—the one that signifies that the seasons have finally changed, and with it, the sports landscape. That feeling that tells you that, finally, it’s time for hockey again. But in case you can’t wait another month or so, EA Sports is looking to give you your hockey fix a little early with NHL 12.

As always, this season sees plenty of changes, but what’s interesting is that the little tweaks are probably just as big as the overall additions. Not to say that those should be taken lightly, either, though. New modes like NHL Legends—where you can draft a legendary player like Wayne Gretzky or Ray Bourque to your real-life favorite team and play as them like you would in Be a Pro—is a nice addition if you’ve got a childhood hero you want to take back out on the ice. Of course, it might be a little shocking at first to see someone like Jeremy Roenick on the New York Rangers or Chris Chelios on the Tampa Bay Lightning, but this is your chance to see what might’ve happened if your favorite player had donned your favorite team’s sweater.

And speaking of Be a Pro, that’s seen some additions as well. The inclusion of the Canadian Hockey League allows you to play in the CHL for four seasons if you wish, which adds a bit of an RPG feel as your coach assigns you tasks each game in order to progress through your respective organization. Of course, if you don’t want to put in the time and effort to work your way up the minor-league ranks, Be a Pro features a new wrinkle where you can select your favorite current player and play with them already on your big-league club. They still get tasks from the coach, though, and because they’re already in the pros, more’s expected from them—so doing poorly could get them sent to the minors!

Beyond these new modes, though, I didn’t know a hockey game could feel so good until I got my hands on NHL 12. The puck physics have become so realistic that you’d think you were watching an actual game as shots knuckle, deflect off players, or ricochet around the boards. And with the improved AI of all computer-controlled players, you’ll rarely see someone out of position—everyone plays their role, just like they do in the real game. On top of this, NHL 12 offers the ability to hit and interfere with goalies, giving you more influence in the crease than ever before. And you know what that means: goalie fights! Throw in breaking glass, checking guys into the bench, knocking off helmets after bone-crunching checks, or shrugging off checks from smaller players, retired numbers, and even the ability to stage the Winter Classic, and you can’t help but feel satisfied with most every aspect of NHL 12.

Aside from these tweaks to improve the offline modes, another fan favorite that’s been overhauled is the online Hockey Ultimate League. Multiple lineups, stars of the week based on live player stats, a versus mode featuring you and a buddy’s Hockey League teams, and much more have been added to make this month-by-month feature even more addictive for those wannabe GMs out there.

Really, my only complaints with NHL 12 arose in Season or Be a GM when the game didn’t recognize that the Rangers’ first two regular-season games were in Europe—and that the stats were so skewed that the Rangers’ offense was a 100. I love the Rangers, but even through the Broadway Blue–tinted glasses of a fan, I don’t see how adding Brad Richards and getting some guys healthy propels the team so far past last year’s squad.

When all’s said and done, though, EA Sports has gone above and beyond in this year’s effort to give us the best videogame hockey experience yet, and NHL 12 should be more than enough to keep hockey fans satiated all year round.

Summary: NHL 12 is the most complete hockey sim to date, and the effort shows from the smallest puck bounces to brand-new game modes.

  • The Good: Improved puck physics and AI
  • The Bad: Horribly inaccurate player ratings
  • The Ugly: NHL Legends in uniforms they don’t belong in

SCORE: 9.0

Originally Published: July 12, 2011, on EGMNOW.com

Lightning Strikes: Stamkos Broke Face in Playoffs, EA Using Better Picture

THE BUZZ: Steven Stamkos is an up and coming superstar, so it makes a lot of sense for him to be NHL 12’s official cover boy. The grit and determination he showed in Game 7 of the Eastern Conference Finals when he literally had his face broken by a puck off a slapshot and then came back in the same game and you can see that this kid is a perfect snapshot of “hockey”.

WHAT WE KNOW: Stamkos is quickly becoming a player to watch for hockey fans. After a slow start to his career, Stamkos exploded in his sophomore and junior campaigns for a combined 96 goals, averaging a goal every 1.7 games. Along with this, he shared the “Rocket” Richard award (most goals in the NHL) with Sidney Crosby in the 2009-2010 campaign, was the third youngest player to have 50+ goals in a season behind Wayne Gretzky and Jimmy Carson, and led his team to a Game 7 in the Eastern Conference Finals this year. Hockey has a new face and it resides in Tampa Bay.

WHAT IT MEANS: The boys from EA Canada, which is located conveniently a stone’s throw from Vancouver, may be holding a grudge in not putting Boston goalie Tim Thomas on the cover. Considering that EA’s big new feature for NHL 12 is being able to hit the goalies and have them fight each other, not putting the one who won the Cup, the Cup MVP, and the Vezina (best goalie in the NHL) on the cover doesn’t make a whole lot of sense otherwise.

Originally Published: March 15, 2011, on youtube.com/Rcars4885

I come to you once again with your weekly geek fix from my mother’s basement! This week’s episode sees me review two comics since I’m still working on Dragon Age II. Ghostbusters: Infestation #1 (of 2) and Venom #1 are reviewed. My hot chick pick of the week is Francine Dee and this week’s theme is the main theme from Separation Anxiety starring Venom and Spider-Man back for the SNES and Sega Genesis.

Originally Published: August 11, 2010 on ClassicGameRoom.com

There was a time when the sports gaming market wasn’t as one-sided as it is nowadays with EA Sports cornering three of the five (football, hockey, soccer) big worldwide sports. The market used to be flooded with would be contenders and fierce competition, especially in the late 90s-early 2000s, between any and every game developer as sports games were seen as low–risk, high reward if a developer was to strike gold and garner a following . One of these contenders for hockey, a sport that EA Sports hands down owns now, was the short-lived Wayne Gretzky 3D Hockey series.

Putting the name of superstar athletes and coaches onto video games was a common practice back then what with Ken Griffey Jr. Baseball, Kobe Bryant’s NBA Courtside, and the godfather of them all (and the only one to survive) Madden NFL Football. So it only made sense to take “The Great One” and give him his own hockey title. The problem with it compared to those other titles was that it originated as an arcade style game made in the same vein as Midway’s NFL Blitz series. With flaming hockey pucks, a goalie morphing into a net encompassing brick wall, and every hit a bone-crunching one, Wayne Gretzky’s 3D Hockey was not expected to make a heavy splash in the simulation heavy market.

In order to help counteract this, it included the 3-v-3 arcade style that put the brand on the map, but also tried sporting a simulation mode that took a player through an entire 82 game season. Unfortunately, the simulation mode was still heavily arcade influenced and scores of 10-9 were much more common than a 2-1 nail biter. The simulation mode was also faulty for this initial offering in the series in that it did not keep track of player stats beyond position in the standings. This would doom the series in the future as even though it would be fixed in the ’98 version; the fan base had all but jumped ship to the EA brand by this point. I still have fond memories though of replaying every goal I scored in simulation mode in order to mark down goals and assists as I kept my own pen and paper stats for those 1997 New York Rangers. If anything, this was just proof positive that the game was still overly arcade skewed though when I scored my 300th goal as Gretzky himself towards the end of the regular season.

At the time, even with its many faults, Wayne Gretzky’s 3D Hockey was still revolutionary. It was the first N64 game to utilize all four controller ports on the console, having two players on each team. It was also the first hockey game to have the players all be polygonal based instead of using sprites like those seen in old school NES games like Blades of Steel.

With tremendous special effects and the largest cache of commentator lines at the time, Wayne Gretzky’s 3D Hockey at least succeeded in giving you a pretty game that stimulated your senses and was one of the first games to give you a true sense of the speed of the game of hockey. Unfortunately, William’s Entertainment Inc., best known for producing license based pinball and slot machines, should have realized that trying to get high scores in hockey was not the way to go when trying to get into the home console gaming market. For what it was though, Wayne Gretzky’s 3D Hockey was a fun, arcade style hockey game that was good for casual fans of the sport or fans of hat tricks galore.

– Ray Carsillo

Developer: William’s Entertainment Inc.
Publisher: Midway Games (consoles), Atari Games (arcade unit)
Platform(s): Arcade, N64, PlayStation 1